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RATIONALIZABLE STRATEGY

  • Rationalizable strategy
  • Solution concept in game theory

    somewhat rational, i.e. that they do not play dominated strategies. A strategy is rationalizable if there exists some possible set of beliefs both players

    Rationalizable strategy

    Rationalizable_strategy

  • Minimax
  • Decision rule used for minimizing the possible loss for a worst-case scenario

    with finitely many strategies, there exists a value V and a mixed strategy for each player, such that (a) Given Player 2's strategy, the best payoff possible

    Minimax

    Minimax

  • Strategy (game theory)
  • Complete plan on how a game player will behave in every possible game situation

    situation. A player's strategy determines the action the player will take at any stage of the game. However, the idea of a strategy is often confused or

    Strategy (game theory)

    Strategy_(game_theory)

  • Nash equilibrium
  • Solution concept of a non-cooperative game

    where no player could gain more by changing their own strategy (holding all other players' strategies fixed) in a game. A Nash equilibrium is the most commonly

    Nash equilibrium

    Nash_equilibrium

  • Evolutionarily stable strategy
  • Solution concept in game theory

    An evolutionarily stable strategy (ESS) is a strategy (or set of strategies) that is impermeable when adopted by a population in adaptation to a specific

    Evolutionarily stable strategy

    Evolutionarily_stable_strategy

  • Prisoner's dilemma
  • Standard example in game theory

    probabilities are either 1 or 0, the strategy is called deterministic. An example of a deterministic strategy is the tit-for-tat strategy written as P = { 1 , 0 ,

    Prisoner's dilemma

    Prisoner's_dilemma

  • Zero-sum game
  • Situation where total gains match total losses

    point-loss independent of the opponent's strategy. This leads to a linear programming problem with the optimal strategies for each player. This minimax method

    Zero-sum game

    Zero-sum_game

  • Paradox of tolerance
  • Logical paradox in decision-making theory

    which ban intolerant or extremist behavior are often ineffective against a strategy of a façade, which does not meet the legal criteria for a ban. Several

    Paradox of tolerance

    Paradox of tolerance

    Paradox_of_tolerance

  • Solved game
  • Game whose outcome can be correctly predicted

    both players play perfectly. This concept is usually applied to abstract strategy games, and especially to games with full information and no element of

    Solved game

    Solved_game

  • Alpha–beta pruning
  • Search algorithm

    Since the minimax algorithm and its variants are inherently depth-first, a strategy such as iterative deepening is usually used in conjunction with alpha–beta

    Alpha–beta pruning

    Alpha–beta_pruning

  • Tic-tac-toe
  • Paper-and-pencil game for two players

    often played by young children who may not have discovered the optimal strategy. Because of the simplicity of tic-tac-toe, it is often used as a pedagogical

    Tic-tac-toe

    Tic-tac-toe

    Tic-tac-toe

  • Chicken (game)
  • Model of conflict for two players in game theory

    one player chooses one strategy, the other player chooses the opposite strategy. The third Nash equilibrium is a mixed strategy which lies along the diagonal

    Chicken (game)

    Chicken_(game)

  • Strategic dominance
  • Quality of a strategy in game theory

    In game theory, a strategy A dominates another strategy B if A will always produce a better result than B, regardless of how any other player plays. Some

    Strategic dominance

    Strategic_dominance

  • Rock paper scissors
  • Hand game for two players or more

    & Walker, Graham (2004) The Official Rock Paper Scissors Strategy Guide. Fireside. (strategy, tips and culture from the World Rock Paper Scissors Society)

    Rock paper scissors

    Rock paper scissors

    Rock_paper_scissors

  • Stag hunt
  • Conflict between safety and cooperation

    two pure strategy Nash equilibria, that is, stable attractors where an individual player cannot improve their position with a different strategy if the

    Stag hunt

    Stag_hunt

  • Daniel Kahneman
  • Israeli-American psychologist and economist (1934–2024)

    dominated strategies Open-loop model Pareto efficiency Payoff dominance Price of anarchy Rational agent Rationalizable strategy Shapley value Strategies Appeasement

    Daniel Kahneman

    Daniel Kahneman

    Daniel_Kahneman

  • Tragedy of the commons
  • Overuse of a shared resource

    excess of resources, causes animal populations to have r reproduction strategies (many offspring, short gestation, less parental care, and a short time

    Tragedy of the commons

    Tragedy of the commons

    Tragedy_of_the_commons

  • Tit for tat
  • English saying meaning "equivalent retaliation"

    recorded in 1558. It is also a highly effective strategy in game theory. An agent using this strategy will first cooperate, then subsequently replicate

    Tit for tat

    Tit for tat

    Tit_for_tat

  • Best response
  • Concept in game theory

    best response is the strategy (or strategies) which produces the most favorable outcome for a player, taking other players' strategies as given. The concept

    Best response

    Best_response

  • Solving chess
  • Finding an optimal algorithm for playing chess

    Solving chess consists of finding an optimal strategy for the game of chess; that is, one by which one of the players (White or Black) can always force

    Solving chess

    Solving_chess

  • Amos Tversky
  • Israeli psychologist (1937–1996)

    dominated strategies Open-loop model Pareto efficiency Payoff dominance Price of anarchy Rational agent Rationalizable strategy Shapley value Strategies Appeasement

    Amos Tversky

    Amos_Tversky

  • Strategy-stealing argument
  • Argument in combinatorial game theory

    In combinatorial game theory, the strategy-stealing argument is a general argument that shows, for many two-player games, that the second player cannot

    Strategy-stealing argument

    Strategy-stealing_argument

  • Battle of the sexes (game theory)
  • Two-player coordination game in game theory

    pure strategy Nash equilibria, one where both players go to the prize fight, and another where both go to the ballet. There is also a mixed strategy Nash

    Battle of the sexes (game theory)

    Battle_of_the_sexes_(game_theory)

  • Conflict resolution
  • Facilitating a peaceful outcome to a dispute

    resolution. The dual model identifies five group conflict resolution styles or strategies that individuals may use depending on their dispositions toward pro-self

    Conflict resolution

    Conflict_resolution

  • Focal point (game theory)
  • Concept in game theory

    introduced by the American economist Thomas Schelling in his book The Strategy of Conflict (1960). Schelling states that "[p]eople can often concert their

    Focal point (game theory)

    Focal_point_(game_theory)

  • Game theory
  • Mathematical models of strategic interactions

    mathematics that models interactions between multiple agents as "games" of strategy between "players". It is a scientific method of describing, predicting

    Game theory

    Game_theory

  • El Farol Bar problem
  • Problem in game theory

    deterministic pure strategy which is symmetric (same strategy for all players), it is guaranteed to fail no matter what it is. If the strategy suggests it will

    El Farol Bar problem

    El Farol Bar problem

    El_Farol_Bar_problem

  • Quantal response equilibrium
  • Solution concept in game theory

    which pure strategy to play. The probability of any particular strategy being chosen is positively related to the payoff from that strategy. In other words

    Quantal response equilibrium

    Quantal_response_equilibrium

  • Cooperative bargaining
  • Problem in process of sharing surplus

    neither player can increase their return by unilaterally changing their strategy. In Rubinstein's alternating offers bargaining game, players take turns

    Cooperative bargaining

    Cooperative_bargaining

  • Ambiguity aversion
  • Preference of known risks to unknown risks

    the range 60-260. For some values of x, the safe strategy (option R) is dominated by a mixed strategy of L and M, and thus would not be played in a Nash

    Ambiguity aversion

    Ambiguity_aversion

  • Blotto game
  • Resource distribution game

    optimal strategies can be explicitly found. In addition to military strategy applications, the Colonel Blotto game has applications to political strategy (resource

    Blotto game

    Blotto_game

  • John Harsanyi
  • Hungarian-American economist and philosopher (1920–2000)

    dominated strategies Open-loop model Pareto efficiency Payoff dominance Price of anarchy Rational agent Rationalizable strategy Shapley value Strategies Appeasement

    John Harsanyi

    John_Harsanyi

  • Parrondo's paradox
  • Paradox of combining strategies

    in game theory, describes how a combination of losing strategies can become a winning strategy. It is named after its creator, Juan Parrondo, who discovered

    Parrondo's paradox

    Parrondo's_paradox

  • Win–win game
  • Game theory scenario

    dominated strategies Open-loop model Pareto efficiency Payoff dominance Price of anarchy Rational agent Rationalizable strategy Shapley value Strategies Appeasement

    Win–win game

    Win–win_game

  • Escalation of commitment
  • Human behavior pattern in which the participant takes on increasing risk

    decision and prospect theories Martingale (betting system) – Gambling strategy where the amount is raised until a person wins or becomes insolvent Mission

    Escalation of commitment

    Escalation_of_commitment

  • Determinacy
  • Subfield of set theory

    the other player of a game has a winning strategy, and the consequences of the existence of such strategies. Alternatively and similarly, "determinacy"

    Determinacy

    Determinacy

  • Bayesian game
  • Game theory concept

    (non-Bayesian) game, a strategy profile is a Nash equilibrium if every player's strategy is a best response to the other players' strategies. In this situation

    Bayesian game

    Bayesian_game

  • John von Neumann
  • Hungarian and American mathematician and physicist (1903–1957)

    Poker Is Applied to Business Problems; GAMING STRATEGY USED IN ECONOMICS Big Potentialities Seen Strategies Analyzed Practical Use in Games". The New York

    John von Neumann

    John von Neumann

    John_von_Neumann

  • Separating equilibrium
  • Type of perfect Bayesian equilibrium

    dominated strategies Open-loop model Pareto efficiency Payoff dominance Price of anarchy Rational agent Rationalizable strategy Shapley value Strategies Appeasement

    Separating equilibrium

    Separating_equilibrium

  • Negamax
  • Variation of minimax game tree search

    dominated strategies Open-loop model Pareto efficiency Payoff dominance Price of anarchy Rational agent Rationalizable strategy Shapley value Strategies Appeasement

    Negamax

    Negamax

  • Ultimatum game
  • Game in economic experiments

    can adopt a strategy that rejects unfair splits often enough to induce the proposer to always make a fair offer. Any change in strategy by the proposer

    Ultimatum game

    Ultimatum game

    Ultimatum_game

  • List of games in game theory
  • unilaterally change their strategy. Considering only situations where players play a single strategy without randomizing (a pure strategy) a game can have any

    List of games in game theory

    List_of_games_in_game_theory

  • Grim trigger
  • Trigger strategy

    In game theory, grim trigger (also called the grim strategy or just grim) is a trigger strategy for a repeated game. Initially, a player using grim trigger

    Grim trigger

    Grim_trigger

  • Markov strategy
  • Strategy which only depends on the current state of a game

    In game theory, a Markov strategy is a strategy that depends only on the current state of the game, rather than the full history of past actions. The state

    Markov strategy

    Markov_strategy

  • Volunteer's dilemma
  • Game theory case weighing own/others' sacrifice

    seen by the payoff matrix, there is no dominant strategy in the volunteer's dilemma. In a mixed-strategy Nash equilibrium, an increase in N players will

    Volunteer's dilemma

    Volunteer's_dilemma

  • Deterrence theory
  • Military strategy during the Cold War with regard to the use of nuclear weapons

    military superiority. The topic gained increased prominence as a military strategy during the Cold War with regard to the use of nuclear weapons. It is related

    Deterrence theory

    Deterrence theory

    Deterrence_theory

  • Matching pennies
  • Simple game studied in game theory

    of mixed strategies and a mixed strategy Nash equilibrium. This game has no pure strategy Nash equilibrium since there is no pure strategy (heads or

    Matching pennies

    Matching pennies

    Matching_pennies

  • Trembling hand perfect equilibrium
  • Variant of Nash equilibrium in game theory

    restriction that only totally mixed strategies are allowed to be played. A totally mixed strategy is a mixed strategy in an n {\displaystyle n} -player

    Trembling hand perfect equilibrium

    Trembling_hand_perfect_equilibrium

  • Perfect information
  • Condition in economics and game theory

    implies common knowledge of each agent's utility functions, payoffs, strategies and "types". A system with perfect information may or may not have complete

    Perfect information

    Perfect information

    Perfect_information

  • Bertrand competition
  • Economic model of competition

    {\displaystyle p^{m}=argmax_{p}(p-c)D(p)} . This is the largest rationalizable strategy. Even without price competition, no firm has an incentive to raise

    Bertrand competition

    Bertrand_competition

  • Winner's curse
  • Tendency to overestimate in auctions

    dominated strategies Open-loop model Pareto efficiency Payoff dominance Price of anarchy Rational agent Rationalizable strategy Shapley value Strategies Appeasement

    Winner's curse

    Winner's curse

    Winner's_curse

  • Homo economicus
  • Model of humans as rational, self-interested agents

    dominated strategies Open-loop model Pareto efficiency Payoff dominance Price of anarchy Rational agent Rationalizable strategy Shapley value Strategies Appeasement

    Homo economicus

    Homo_economicus

  • Folk theorem (game theory)
  • Class of theorems about Nash equilibrium payoff profiles in repeated games

    players' choices in the prior iterations. A choice of strategy for each of the players is a strategy profile, and it leads to a payout profile for the repeated

    Folk theorem (game theory)

    Folk_theorem_(game_theory)

  • Subgame
  • Subset of a game; used in game theory

    trivially call an equilibrium subgame perfect by ignoring playable strategies to which a strategy was not a best response. Furthermore, if subgames cut across

    Subgame

    Subgame

  • Solution concept
  • Formal rule for predicting how a game will be played

    played. These predictions are called "solutions", and describe which strategies will be adopted by players and, therefore, the result of the game. The

    Solution concept

    Solution concept

    Solution_concept

  • Risk dominance
  • Solution concept in game theory

    likely they will choose the strategy corresponding to it. The payoff matrix in Figure 1 provides a simple two-player, two-strategy example of a game with two

    Risk dominance

    Risk_dominance

  • Kuhn poker
  • Poker game developed by Harold Kuhn

    the other player). The game has a mixed-strategy Nash equilibrium; when both players play equilibrium strategies, the first player should expect to lose

    Kuhn poker

    Kuhn_poker

  • Contingent cooperator
  • dominated strategies Open-loop model Pareto efficiency Payoff dominance Price of anarchy Rational agent Rationalizable strategy Shapley value Strategies Appeasement

    Contingent cooperator

    Contingent_cooperator

  • Cooperative game theory
  • Game where groups of players may enforce cooperative behaviour

    David Gaddis (2018-08-01). "Using cooperative game theory to contribute to strategy research". Strategic Management Journal. 39 (11): 2859–2876. doi:10.1002/smj

    Cooperative game theory

    Cooperative_game_theory

  • Subgame perfect equilibrium
  • Game theory concept

    designed for dynamic games where players make sequential decisions. A strategy profile is an SPE if it represents a Nash equilibrium in every possible

    Subgame perfect equilibrium

    Subgame_perfect_equilibrium

  • Quantum game theory
  • Academic discipline

    initial states, Quantum entanglement of initial states, Superposition of strategies to be used on the initial states. This theory is based on the physics

    Quantum game theory

    Quantum_game_theory

  • Pareto efficiency
  • Weakly optimal allocation of resources

    way possible. In terms of game theory, a strategy profile s is Pareto efficient when there is no other strategy profile s′ such that ui(s′) ≥ ui(s) for

    Pareto efficiency

    Pareto_efficiency

  • No-win situation
  • Situation where all parties are worse off

    dominated strategies Open-loop model Pareto efficiency Payoff dominance Price of anarchy Rational agent Rationalizable strategy Shapley value Strategies Appeasement

    No-win situation

    No-win_situation

  • Implementation theory
  • mechanism dominant strategy is dominant-strategy implementable. "A social choice rule is dominant strategy incentive compatible, or strategy-proof, if the

    Implementation theory

    Implementation_theory

  • Bargaining model of war
  • Transactional view of violent conflict in international relations theory

    dominated strategies Open-loop model Pareto efficiency Payoff dominance Price of anarchy Rational agent Rationalizable strategy Shapley value Strategies Appeasement

    Bargaining model of war

    Bargaining_model_of_war

  • Normal-form game
  • Representation of a game in game theory

    players' strategy spaces and payoff functions. A strategy space for a player is the set of all strategies available to that player, whereas a strategy is a

    Normal-form game

    Normal-form_game

  • Trigger strategy
  • Class of strategies employed in a repeated non-cooperative game

    theory, a trigger strategy is any of a class of strategies employed in a repeated non-cooperative game. A player using a trigger strategy initially cooperates

    Trigger strategy

    Trigger_strategy

  • Strategic move
  • player. The term was coined by Thomas Schelling in his 1960 book, The Strategy of Conflict, and has gained wide currency in political science and industrial

    Strategic move

    Strategic_move

  • Evolutionary game theory
  • Application of game theory to evolving populations in biology

    contests, analysed as strategies, and the mathematical criteria that can be used to predict the results of competing strategies. Evolutionary game theory

    Evolutionary game theory

    Evolutionary_game_theory

  • Robert Aumann
  • Israeli-American mathematician (born 1930)

    dominated strategies Open-loop model Pareto efficiency Payoff dominance Price of anarchy Rational agent Rationalizable strategy Shapley value Strategies Appeasement

    Robert Aumann

    Robert Aumann

    Robert_Aumann

  • Repeated game
  • Game that repeats a base game

    preferred strategy is not to play a Nash strategy of the stage game, but to cooperate and play a socially optimum strategy. An essential part of strategies in

    Repeated game

    Repeated_game

  • Cursed equilibrium
  • Solution concept in Game Theory

    "average away" the information regarding other players' types' mixed strategies. The solution concept was first introduced by Erik Eyster and Matthew

    Cursed equilibrium

    Cursed_equilibrium

  • Combinatorial game theory
  • Branch of game theory about two-player sequential games with perfect information

    analysis of game complexity and the existence of optimal strategies through methods like the strategy-stealing argument. Combinatorial game theory arose in

    Combinatorial game theory

    Combinatorial game theory

    Combinatorial_game_theory

  • Pairing strategy
  • Positional game strategy

    In a positional game, a pairing strategy is a strategy that a player can use to guarantee victory, or at least force a draw. It is based on dividing the

    Pairing strategy

    Pairing_strategy

  • Pierpaolo Battigalli
  • Italian economist (born 1961)

    dominated strategies Open-loop model Pareto efficiency Payoff dominance Price of anarchy Rational agent Rationalizable strategy Shapley value Strategies Appeasement

    Pierpaolo Battigalli

    Pierpaolo_Battigalli

  • Shapley value
  • Concept in game theory

    dominated strategies Open-loop model Pareto efficiency Payoff dominance Price of anarchy Rational agent Rationalizable strategy Shapley value Strategies Appeasement

    Shapley value

    Shapley value

    Shapley_value

  • Sprague–Grundy theorem
  • Combinatorial game theory theorem

    has a winning strategy for A + G + H {\displaystyle A+G+H} : respond to moves in A {\displaystyle A} according to their winning strategy for A {\displaystyle

    Sprague–Grundy theorem

    Sprague–Grundy_theorem

  • Move by nature
  • Term in game theory

    dominated strategies Open-loop model Pareto efficiency Payoff dominance Price of anarchy Rational agent Rationalizable strategy Shapley value Strategies Appeasement

    Move by nature

    Move by nature

    Move_by_nature

  • Correlated equilibrium
  • Game theory solution

    signal. A strategy assigns an action to every possible observation a player can make. If no player would want to deviate from their strategy (assuming

    Correlated equilibrium

    Correlated_equilibrium

  • Chopsticks (hand game)
  • Hand game for two or more players

    combinatorial game, and is solved in the sense that, with perfect play, an optimal strategy from any point is known. In Chopsticks, players tally points using the

    Chopsticks (hand game)

    Chopsticks (hand game)

    Chopsticks_(hand_game)

  • Intransitive game
  • Zero-sum game where competitions between strategies contain a cycle

    game in which pairwise competitions between the strategies contain a cycle. If strategy A beats strategy B, B beats C, and C beats A, then the binary relation

    Intransitive game

    Intransitive_game

  • Bounded rationality
  • Making of satisfactory, not optimal, decisions

    seen when comparing the cognitive strategies utilised in simple situations (e.g. tic-tac-toe), in comparison to strategies utilised in difficult situations

    Bounded rationality

    Bounded_rationality

  • Simultaneous game
  • Game class in game theory

    specific order of play. However, in simultaneous games, all players select strategies without observing the choices of their rivals and players choose at exactly

    Simultaneous game

    Simultaneous game

    Simultaneous_game

  • Replicator equation
  • Dynamical system

    system used in evolutionary game theory to model how the frequency of strategies in a population changes over time. It is a deterministic, monotone, non-linear

    Replicator equation

    Replicator_equation

  • Paranoid algorithm
  • Algorithm in game theory

    dominated strategies Open-loop model Pareto efficiency Payoff dominance Price of anarchy Rational agent Rationalizable strategy Shapley value Strategies Appeasement

    Paranoid algorithm

    Paranoid_algorithm

  • Stable matching problem
  • Pairing where no unchosen pair prefers each other over their choice

    misrepresenting his preferences. Moreover, the GS algorithm is even group-strategy proof for men, i.e., no coalition of men can coordinate a misrepresentation

    Stable matching problem

    Stable_matching_problem

  • War of attrition (game)
  • Game theory model of aggression

    originally formulated by John Maynard Smith; a mixed evolutionarily stable strategy (ESS) was determined by Bishop & Cannings. An example is a second price

    War of attrition (game)

    War_of_attrition_(game)

  • Symmetric game
  • Game whose payoffs depend on strategies as opposed to players

    any strategy set. That is, the payoff for playing strategy a against strategy b receives the same payoff as playing strategy b against strategy a. Only

    Symmetric game

    Symmetric_game

  • Coopetition
  • Neologism for cooperative competition

    term is a portmanteau of "cooperation" and "competition". In business strategy, coopetition can involve companies collaborating in areas like research

    Coopetition

    Coopetition

  • Game form
  • Game theory concept

    dominated strategies Open-loop model Pareto efficiency Payoff dominance Price of anarchy Rational agent Rationalizable strategy Shapley value Strategies Appeasement

    Game form

    Game_form

  • Paul Milgrom
  • American economist (born 1948)

    Technology, Strategy and Organization". American Economic Review. 80 (3): 511–28. JSTOR 2006681. Milgrom, Paul; Roberts, John (1990c). "Rationalizability, Learning

    Paul Milgrom

    Paul Milgrom

    Paul_Milgrom

  • Wait/walk dilemma
  • Problem about bus travel

    dominated strategies Open-loop model Pareto efficiency Payoff dominance Price of anarchy Rational agent Rationalizable strategy Shapley value Strategies Appeasement

    Wait/walk dilemma

    Wait/walk dilemma

    Wait/walk_dilemma

  • Two-level game theory
  • Political model of international conflict resolution

    dominated strategies Open-loop model Pareto efficiency Payoff dominance Price of anarchy Rational agent Rationalizable strategy Shapley value Strategies Appeasement

    Two-level game theory

    Two-level game theory

    Two-level_game_theory

  • Asynchrony (game theory)
  • rather than in fixed, simultaneous turns, leading to unpredictable timing strategies and outcomes. Abraham, I., Alvisi, L., & Halpern, J. Y. (2011). Distributed

    Asynchrony (game theory)

    Asynchrony_(game_theory)

  • Bayes correlated equilibrium
  • Solution concept in Game Theory

    thought of a as BCE, where the recommended joint strategy is simply the equilibrium joint strategy. Formally, let Γ = ( G , S ) {\displaystyle \Gamma

    Bayes correlated equilibrium

    Bayes_correlated_equilibrium

  • Complete information
  • Level of information in economics and game theory

    participants. The utility functions (including risk aversion), payoffs, strategies and "types" of players are thus common knowledge. Complete information

    Complete information

    Complete information

    Complete_information

  • Electronic mail game
  • Incomplete-information coordination game

    \}} and then must choose an action { A , B } {\displaystyle \{A,B\}} . A strategy in the electronic mail game is thus defined as a function from N ∋ T i

    Electronic mail game

    Electronic_mail_game

  • Jennifer Tour Chayes
  • American computer scientist and mathematician

    dominated strategies Open-loop model Pareto efficiency Payoff dominance Price of anarchy Rational agent Rationalizable strategy Shapley value Strategies Appeasement

    Jennifer Tour Chayes

    Jennifer Tour Chayes

    Jennifer_Tour_Chayes

  • Evolutionarily stable state
  • Condition where selection restores genetic composition

    stable strategy (ESS), evolutionarily stable states are not identical and the two terms cannot be used interchangeably. An ESS is a strategy that, if

    Evolutionarily stable state

    Evolutionarily_stable_state

  • Outcome (game theory)
  • factors affect it. A strategy is a set of actions that a player can take in response to the actions of others. Each player’s strategy is based on their expectation

    Outcome (game theory)

    Outcome_(game_theory)

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