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NEGAMAX

  • Negamax
  • Variation of minimax game tree search

    Negamax search is a variant form of minimax search that relies on the zero-sum property of a two-player game. This algorithm relies on the fact that ⁠

    Negamax

    Negamax

  • Minimax
  • Decision rule used for minimizing the possible loss for a worst-case scenario

    \ \max(a,b)=-\min(-a,-b)\ ,} minimax may often be simplified into the negamax algorithm. Suppose the game being played only has a maximum of two possible

    Minimax

    Minimax

  • Alpha–beta pruning
  • Search algorithm

    typically at a heavy cost in space-efficiency. Minimax Expectiminimax Negamax Pruning (algorithm) Branch and bound Combinatorial optimization Principal

    Alpha–beta pruning

    Alpha–beta_pruning

  • Principal variation search
  • Enhancement of Alpha–Beta game tree search

    search (sometimes equated with the practically identical NegaScout) is a negamax algorithm that can be faster than alpha–beta pruning. Like alpha–beta pruning

    Principal variation search

    Principal_variation_search

  • Connect Four
  • Two-player board game

    intelligence algorithms able to strongly solve Connect Four are minimax or negamax, with optimizations that include alpha-beta pruning, move ordering, and

    Connect Four

    Connect Four

    Connect_Four

  • Prisoner's dilemma
  • Standard example in game theory

    algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid Principal variation Key people Claude Shannon John Conway John

    Prisoner's dilemma

    Prisoner's_dilemma

  • Focal point (game theory)
  • Concept in game theory

    algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid Principal variation Key people Claude Shannon John Conway John

    Focal point (game theory)

    Focal_point_(game_theory)

  • Tic-tac-toe
  • Paper-and-pencil game for two players

    algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid Principal variation Key people Claude Shannon John Conway John

    Tic-tac-toe

    Tic-tac-toe

    Tic-tac-toe

  • Paradox of tolerance
  • Logical paradox in decision-making theory

    algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid Principal variation Key people Claude Shannon John Conway John

    Paradox of tolerance

    Paradox of tolerance

    Paradox_of_tolerance

  • Tragedy of the commons
  • Overuse of a shared resource

    algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid Principal variation Key people Claude Shannon John Conway John

    Tragedy of the commons

    Tragedy of the commons

    Tragedy_of_the_commons

  • John von Neumann
  • Hungarian and American mathematician and physicist (1903–1957)

    algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid Principal variation Key people Claude Shannon John Conway John

    John von Neumann

    John von Neumann

    John_von_Neumann

  • Game theory
  • Mathematical models of strategic interactions

    algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid Principal variation Key people Claude Shannon John Conway John

    Game theory

    Game_theory

  • PVS
  • Topics referred to by the same term

    visible set, a form of occlusion culling Principal variation search, a negamax algorithm Prototype Verification System, a specification language PVS-Studio

    PVS

    PVS

  • Bargaining model of war
  • Transactional view of violent conflict in international relations theory

    algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid Principal variation Key people Claude Shannon John Conway John

    Bargaining model of war

    Bargaining_model_of_war

  • Rock paper scissors
  • Hand game for two players or more

    algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid Principal variation Key people Claude Shannon John Conway John

    Rock paper scissors

    Rock paper scissors

    Rock_paper_scissors

  • Two-level game theory
  • Political model of international conflict resolution

    algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid Principal variation Key people Claude Shannon John Conway John

    Two-level game theory

    Two-level game theory

    Two-level_game_theory

  • Daniel Kahneman
  • Israeli-American psychologist and economist (1934–2024)

    algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid Principal variation Key people Claude Shannon John Conway John

    Daniel Kahneman

    Daniel Kahneman

    Daniel_Kahneman

  • Best response
  • Concept in game theory

    algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid Principal variation Key people Claude Shannon John Conway John

    Best response

    Best_response

  • Dynamic inconsistency
  • When a decision-maker's future preferences can contradict earlier preferences

    algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid Principal variation Key people Claude Shannon John Conway John

    Dynamic inconsistency

    Dynamic_inconsistency

  • No-win situation
  • Situation where all parties are worse off

    algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid Principal variation Key people Claude Shannon John Conway John

    No-win situation

    No-win_situation

  • Parrondo's paradox
  • Paradox of combining strategies

    algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid Principal variation Key people Claude Shannon John Conway John

    Parrondo's paradox

    Parrondo's_paradox

  • Zermelo's theorem (game theory)
  • In board games that cannot end in a draw, one of the two players has a winning strategy

    algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid Principal variation Key people Claude Shannon John Conway John

    Zermelo's theorem (game theory)

    Zermelo's_theorem_(game_theory)

  • Separating equilibrium
  • Type of perfect Bayesian equilibrium

    algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid Principal variation Key people Claude Shannon John Conway John

    Separating equilibrium

    Separating_equilibrium

  • Pierpaolo Battigalli
  • Italian economist (born 1961)

    algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid Principal variation Key people Claude Shannon John Conway John

    Pierpaolo Battigalli

    Pierpaolo_Battigalli

  • Win–win game
  • Game theory scenario

    algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid Principal variation Key people Claude Shannon John Conway John

    Win–win game

    Win–win_game

  • Variation (game tree)
  • Specific sequence of moves in a game

    technical limitations of the algorithm. Game tree Backtracking Minimax Negamax Alpha-beta pruning Negascout "Searches, tree pruning and tree ordering

    Variation (game tree)

    Variation_(game_tree)

  • Quantal response equilibrium
  • Solution concept in game theory

    algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid Principal variation Key people Claude Shannon John Conway John

    Quantal response equilibrium

    Quantal_response_equilibrium

  • Zero-sum game
  • Situation where total gains match total losses

    algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid Principal variation Key people Claude Shannon John Conway John

    Zero-sum game

    Zero-sum_game

  • Bounded rationality
  • Making of satisfactory, not optimal, decisions

    algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid Principal variation Key people Claude Shannon John Conway John

    Bounded rationality

    Bounded_rationality

  • Confrontation analysis
  • Operational analysis derived from game theory

    algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid Principal variation Key people Claude Shannon John Conway John

    Confrontation analysis

    Confrontation_analysis

  • War of attrition (game)
  • Game theory model of aggression

    algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid Principal variation Key people Claude Shannon John Conway John

    War of attrition (game)

    War_of_attrition_(game)

  • Expectiminimax
  • Variation of the minimax algorithm

    performing a full search on each child, etc. Minimax Alpha–beta pruning Negamax Expected value Russell, Stuart Jonathan; Norvig, Peter; Davis, Ernest (2010)

    Expectiminimax

    Expectiminimax

  • Information set (game theory)
  • Concept in game theory

    algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid Principal variation Key people Claude Shannon John Conway John

    Information set (game theory)

    Information set (game theory)

    Information_set_(game_theory)

  • Subgame
  • Subset of a game; used in game theory

    algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid Principal variation Key people Claude Shannon John Conway John

    Subgame

    Subgame

  • Amos Tversky
  • Israeli psychologist (1937–1996)

    algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid Principal variation Key people Claude Shannon John Conway John

    Amos Tversky

    Amos_Tversky

  • Solving chess
  • Finding an optimal algorithm for playing chess

    algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid Principal variation Key people Claude Shannon John Conway John

    Solving chess

    Solving_chess

  • Solved game
  • Game whose outcome can be correctly predicted

    algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid Principal variation Key people Claude Shannon John Conway John

    Solved game

    Solved_game

  • Move by nature
  • Term in game theory

    algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid Principal variation Key people Claude Shannon John Conway John

    Move by nature

    Move by nature

    Move_by_nature

  • Electronic mail game
  • Incomplete-information coordination game

    algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid Principal variation Key people Claude Shannon John Conway John

    Electronic mail game

    Electronic_mail_game

  • Tit for tat
  • English saying meaning "equivalent retaliation"

    algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid Principal variation Key people Claude Shannon John Conway John

    Tit for tat

    Tit for tat

    Tit_for_tat

  • Chicken (game)
  • Model of conflict for two players in game theory

    algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid Principal variation Key people Claude Shannon John Conway John

    Chicken (game)

    Chicken_(game)

  • Pareto efficiency
  • Weakly optimal allocation of resources

    algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid Principal variation Key people Claude Shannon John Conway John

    Pareto efficiency

    Pareto_efficiency

  • Escalation of commitment
  • Human behavior pattern in which the participant takes on increasing risk

    algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid Principal variation Key people Claude Shannon John Conway John

    Escalation of commitment

    Escalation_of_commitment

  • Robert Aumann
  • Israeli-American mathematician (born 1930)

    algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid Principal variation Key people Claude Shannon John Conway John

    Robert Aumann

    Robert Aumann

    Robert_Aumann

  • Homo economicus
  • Model of humans as rational, self-interested agents

    algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid Principal variation Key people Claude Shannon John Conway John

    Homo economicus

    Homo_economicus

  • Strategic dominance
  • Quality of a strategy in game theory

    algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid Principal variation Key people Claude Shannon John Conway John

    Strategic dominance

    Strategic_dominance

  • Pirate game
  • Simple mathematical game

    algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid Principal variation Key people Claude Shannon John Conway John

    Pirate game

    Pirate_game

  • Volunteer's dilemma
  • Game theory case weighing own/others' sacrifice

    algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid Principal variation Key people Claude Shannon John Conway John

    Volunteer's dilemma

    Volunteer's_dilemma

  • Conflict resolution
  • Facilitating a peaceful outcome to a dispute

    algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid Principal variation Key people Claude Shannon John Conway John

    Conflict resolution

    Conflict_resolution

  • Shapley value
  • Concept in game theory

    algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid Principal variation Key people Claude Shannon John Conway John

    Shapley value

    Shapley value

    Shapley_value

  • Stag hunt
  • Conflict between safety and cooperation

    algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid Principal variation Key people Claude Shannon John Conway John

    Stag hunt

    Stag_hunt

  • Combinatorial game theory
  • Branch of game theory about two-player sequential games with perfect information

    algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid Principal variation Key people Claude Shannon John Conway John

    Combinatorial game theory

    Combinatorial game theory

    Combinatorial_game_theory

  • Strategy (game theory)
  • Complete plan on how a game player will behave in every possible game situation

    algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid Principal variation Key people Claude Shannon John Conway John

    Strategy (game theory)

    Strategy_(game_theory)

  • Appeasement
  • Diplomatic policy of concessions

    algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid Principal variation Key people Claude Shannon John Conway John

    Appeasement

    Appeasement

    Appeasement

  • Game complexity
  • Notion in combinatorial game theory

    algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid Principal variation Key people Claude Shannon John Conway John

    Game complexity

    Game_complexity

  • Subgame perfect equilibrium
  • Game theory concept

    algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid Principal variation Key people Claude Shannon John Conway John

    Subgame perfect equilibrium

    Subgame_perfect_equilibrium

  • Perfect information
  • Condition in economics and game theory

    algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid Principal variation Key people Claude Shannon John Conway John

    Perfect information

    Perfect information

    Perfect_information

  • Conjectural variation
  • algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid Principal variation Key people Claude Shannon John Conway John

    Conjectural variation

    Conjectural_variation

  • De-escalation
  • Decrease in severity of conflicts

    algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid Principal variation Key people Claude Shannon John Conway John

    De-escalation

    De-escalation

    De-escalation

  • Complete information
  • Level of information in economics and game theory

    algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid Principal variation Key people Claude Shannon John Conway John

    Complete information

    Complete information

    Complete_information

  • Deterrence theory
  • Military strategy during the Cold War with regard to the use of nuclear weapons

    algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid Principal variation Key people Claude Shannon John Conway John

    Deterrence theory

    Deterrence theory

    Deterrence_theory

  • Chopsticks (hand game)
  • Hand game for two or more players

    algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid Principal variation Key people Claude Shannon John Conway John

    Chopsticks (hand game)

    Chopsticks (hand game)

    Chopsticks_(hand_game)

  • Arrow's impossibility theorem
  • Proof all ranked voting rules have spoilers

    algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid Principal variation Key people Claude Shannon John Conway John

    Arrow's impossibility theorem

    Arrow's_impossibility_theorem

  • Replicator equation
  • Dynamical system

    algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid Principal variation Key people Claude Shannon John Conway John

    Replicator equation

    Replicator_equation

  • Collusion
  • Cooperation between firms to limit competition

    algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid Principal variation Key people Claude Shannon John Conway John

    Collusion

    Collusion

  • Poisson game
  • Game theory model of voting

    algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid Principal variation Key people Claude Shannon John Conway John

    Poisson game

    Poisson_game

  • Ambiguity aversion
  • Preference of known risks to unknown risks

    algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid Principal variation Key people Claude Shannon John Conway John

    Ambiguity aversion

    Ambiguity_aversion

  • Blotto game
  • Resource distribution game

    algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid Principal variation Key people Claude Shannon John Conway John

    Blotto game

    Blotto_game

  • Core (game theory)
  • Set in game theory

    algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid Principal variation Key people Claude Shannon John Conway John

    Core (game theory)

    Core_(game_theory)

  • John Harsanyi
  • Hungarian-American economist and philosopher (1920–2000)

    algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid Principal variation Key people Claude Shannon John Conway John

    John Harsanyi

    John_Harsanyi

  • Sprague–Grundy theorem
  • Combinatorial game theory theorem

    algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid Principal variation Key people Claude Shannon John Conway John

    Sprague–Grundy theorem

    Sprague–Grundy_theorem

  • Battle of the sexes (game theory)
  • Two-player coordination game in game theory

    algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid Principal variation Key people Claude Shannon John Conway John

    Battle of the sexes (game theory)

    Battle_of_the_sexes_(game_theory)

  • Stable matching problem
  • Pairing where no unchosen pair prefers each other over their choice

    algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid Principal variation Key people Claude Shannon John Conway John

    Stable matching problem

    Stable_matching_problem

  • Grim trigger
  • Trigger strategy

    algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid Principal variation Key people Claude Shannon John Conway John

    Grim trigger

    Grim_trigger

  • Cheap talk
  • Game-theoretic concept

    algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid Principal variation Key people Claude Shannon John Conway John

    Cheap talk

    Cheap_talk

  • Samuel Bowles (economist)
  • American economist (born 1939)

    algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid Principal variation Key people Claude Shannon John Conway John

    Samuel Bowles (economist)

    Samuel Bowles (economist)

    Samuel_Bowles_(economist)

  • Peace and conflict studies
  • Field in social science

    algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid Principal variation Key people Claude Shannon John Conway John

    Peace and conflict studies

    Peace and conflict studies

    Peace_and_conflict_studies

  • Computer Othello
  • Abstract strategy game

    reached. A naive implementation of this approach, known as Minimax or Negamax, can only search to a small depth in a practical amount of time, so various

    Computer Othello

    Computer Othello

    Computer_Othello

  • Mechanism design
  • Field of economics and game theory

    algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid Principal variation Key people Claude Shannon John Conway John

    Mechanism design

    Mechanism design

    Mechanism_design

  • Nash equilibrium
  • Solution concept of a non-cooperative game

    algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid Principal variation Key people Claude Shannon John Conway John

    Nash equilibrium

    Nash_equilibrium

  • Tyranny of small decisions
  • Economic phenomenon

    algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid Principal variation Key people Claude Shannon John Conway John

    Tyranny of small decisions

    Tyranny_of_small_decisions

  • Sir Philip Sidney game
  • Model in biology and game theory

    algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid Principal variation Key people Claude Shannon John Conway John

    Sir Philip Sidney game

    Sir Philip Sidney game

    Sir_Philip_Sidney_game

  • Conflict escalation
  • Concept in conflict studies

    algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid Principal variation Key people Claude Shannon John Conway John

    Conflict escalation

    Conflict_escalation

  • David M. Kreps
  • American economist (born 1950)

    algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid Principal variation Key people Claude Shannon John Conway John

    David M. Kreps

    David_M._Kreps

  • Cooperative bargaining
  • Problem in process of sharing surplus

    algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid Principal variation Key people Claude Shannon John Conway John

    Cooperative bargaining

    Cooperative_bargaining

  • Winner's curse
  • Tendency to overestimate in auctions

    algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid Principal variation Key people Claude Shannon John Conway John

    Winner's curse

    Winner's curse

    Winner's_curse

  • Bayesian game
  • Game theory concept

    algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid Principal variation Key people Claude Shannon John Conway John

    Bayesian game

    Bayesian_game

  • Aumann's agreement theorem
  • Theorem in game theory

    algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid Principal variation Key people Claude Shannon John Conway John

    Aumann's agreement theorem

    Aumann's_agreement_theorem

  • Kuhn poker
  • Poker game developed by Harold Kuhn

    algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid Principal variation Key people Claude Shannon John Conway John

    Kuhn poker

    Kuhn_poker

  • Stackelberg competition
  • Economic model

    algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid Principal variation Key people Claude Shannon John Conway John

    Stackelberg competition

    Stackelberg_competition

  • Matching pennies
  • Simple game studied in game theory

    algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid Principal variation Key people Claude Shannon John Conway John

    Matching pennies

    Matching pennies

    Matching_pennies

  • Jennifer Tour Chayes
  • American computer scientist and mathematician

    algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid Principal variation Key people Claude Shannon John Conway John

    Jennifer Tour Chayes

    Jennifer Tour Chayes

    Jennifer_Tour_Chayes

  • Incentive compatibility
  • Concept in game theory

    algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid Principal variation Key people Claude Shannon John Conway John

    Incentive compatibility

    Incentive_compatibility

  • Complete mixing
  • algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid Principal variation Key people Claude Shannon John Conway John

    Complete mixing

    Complete_mixing

  • Cursed equilibrium
  • Solution concept in Game Theory

    algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid Principal variation Key people Claude Shannon John Conway John

    Cursed equilibrium

    Cursed_equilibrium

  • Coopetition
  • Neologism for cooperative competition

    algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid Principal variation Key people Claude Shannon John Conway John

    Coopetition

    Coopetition

  • Common knowledge (logic)
  • Statement that players know and also know that other players know (ad infinitum)

    algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid Principal variation Key people Claude Shannon John Conway John

    Common knowledge (logic)

    Common_knowledge_(logic)

  • Extensive-form game
  • Wide-ranging representation of a game in game theory

    algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid Principal variation Key people Claude Shannon John Conway John

    Extensive-form game

    Extensive-form_game

  • Bertrand competition
  • Economic model of competition

    algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid Principal variation Key people Claude Shannon John Conway John

    Bertrand competition

    Bertrand_competition

  • Hedonic game
  • algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid Principal variation Key people Claude Shannon John Conway John

    Hedonic game

    Hedonic_game

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