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ESCALATION OF-COMMITMENT

  • Escalation of commitment
  • Human behavior pattern in which the participant takes on increasing risk

    Escalation of commitment is a pattern of decision-making in which individuals or groups continue to invest in a chosen course of action despite mounting

    Escalation of commitment

    Escalation_of_commitment

  • Conflict escalation
  • Concept in conflict studies

    model of conflict escalation Escalation of commitment Stability–instability paradox Brams, Steven J.; Kilgour, D. Marc (1987). "Threat Escalation and Crisis

    Conflict escalation

    Conflict_escalation

  • Escalation
  • Topics referred to by the same term

    evolutionary biology Escalation of commitment, an aspect of game theory Privilege escalation, a computer security process Technological escalation, a technological

    Escalation

    Escalation

  • Heuristic (psychology)
  • Simple strategies or mental processes involved in making quick decisions

    The general flow of events that causes implementation of the escalation of commitment heuristic are as follows: A large amount of resources is invested

    Heuristic (psychology)

    Heuristic_(psychology)

  • Dollar auction
  • Game illustrating paradox in rational choice theory

    [citation needed] All-pay auction Bidding fee auction Escalation of commitment Tragedy of the commons War of attrition (game) Shubik: 1971. Page 109 Augenblick

    Dollar auction

    Dollar_auction

  • Cost overrun
  • Unexpected incurred costs in excess of budgeted amounts

    the escalation of commitment to a course of action. This theory, grounded in social psychology and organisation behaviour, suggests the tendency of people

    Cost overrun

    Cost_overrun

  • De-escalation
  • Decrease in severity of conflicts

    avoid behaviours that escalate conflict. De-escalation can be modelled with game theory. In psychiatric settings, de-escalation is aimed at calmly communicating

    De-escalation

    De-escalation

    De-escalation

  • Double or nothing
  • Decision in gambling that will either double one's losses or cancel them out

    Modified versions of double or nothing appeared in The $64,000 Question and Who Wants to Be a Millionaire? Escalation of commitment – Human behavior pattern

    Double or nothing

    Double_or_nothing

  • Sunk cost
  • Unrecoverable cost that has been incurred

    PMC 6324799. PMID 30620741. Heath, Chip. "Escalation and de-escalation of commitment in response to sunk costs: The role of budgeting in mental accounting." Organizational

    Sunk cost

    Sunk_cost

  • Minimax
  • Decision rule used for minimizing the possible loss for a worst-case scenario

    in the presence of uncertainty. The maximin value is the highest value that the player can be sure to get without knowing the actions of the other players;

    Minimax

    Minimax

  • Focal point (game theory)
  • Concept in game theory

    game. 9 out of 12 A, 10 out of 12 B, and 14 out of 16 C wrote "ABC". For the players to claim part of the $100. 36 out of 40 chose $50. 2 of the remainder

    Focal point (game theory)

    Focal_point_(game_theory)

  • Paradox of tolerance
  • Logical paradox in decision-making theory

    The paradox of tolerance is a philosophical concept suggesting that if a society extends tolerance to those who are intolerant, it risks enabling the eventual

    Paradox of tolerance

    Paradox of tolerance

    Paradox_of_tolerance

  • Tragedy of the commons
  • Overuse of a shared resource

    S2CID 39710673. Rachlin, H.; Green, L. (1972). "Commitment, choice, and self-control". Journal of the Experimental Analysis of Behavior. 17 (1): 15–22. doi:10.1901/jeab

    Tragedy of the commons

    Tragedy of the commons

    Tragedy_of_the_commons

  • Prisoner's dilemma
  • Standard example in game theory

    their own security out of fear of offensive action. Consequently, security-increasing measures can lead to tensions, escalation or conflict with one or

    Prisoner's dilemma

    Prisoner's_dilemma

  • Volunteer's dilemma
  • Game theory case weighing own/others' sacrifice

    either make a small sacrifice that benefits everybody, or instead wait in hope of benefiting from someone else's sacrifice. One example is a scenario in which

    Volunteer's dilemma

    Volunteer's_dilemma

  • Nash equilibrium
  • Solution concept of a non-cooperative game

    and so forth. The concept of a Nash equilibrium dates back to the time of Cournot, who in 1838 applied it to his model of competition in an oligopoly

    Nash equilibrium

    Nash_equilibrium

  • Tic-tac-toe
  • Paper-and-pencil game for two players

    other with Os. A player wins when they mark all three spaces of a row, column, or diagonal of the grid, whereupon they traditionally draw a line through

    Tic-tac-toe

    Tic-tac-toe

    Tic-tac-toe

  • Death march (project management)
  • Project management term

    parameters' exceed the norm by at least 50 percent." Boondoggle Escalation of commitment Gold plating (software engineering) Optimism bias Planning fallacy

    Death march (project management)

    Death_march_(project_management)

  • Influence: Science and Practice
  • Psychology book by Robert Cialdini

    profitable to the seller. This pattern of behavior toward or resulting in a negative outcome is called escalation of commitment. People generally look to other

    Influence: Science and Practice

    Influence:_Science_and_Practice

  • Rock paper scissors
  • Hand game for two players or more

    played between two people, in which each player simultaneously forms one of three shapes with an outstretched hand. These shapes are "rock" (a closed

    Rock paper scissors

    Rock paper scissors

    Rock_paper_scissors

  • Stag hunt
  • Conflict between safety and cooperation

    social cooperation based on the mathematical payoffs of each option. In the most common account of this dilemma, two hunters must decide separately, and

    Stag hunt

    Stag_hunt

  • Solved game
  • Game whose outcome can be correctly predicted

    strategy games, and especially to games with full information and no element of chance; solving such a game may use combinatorial game theory or computer

    Solved game

    Solved_game

  • Alpha–beta pruning
  • Search algorithm

    of nodes that are evaluated by the minimax algorithm in its search tree. It is an adversarial search algorithm used commonly for machine playing of two-player

    Alpha–beta pruning

    Alpha–beta_pruning

  • Tit for tat
  • English saying meaning "equivalent retaliation"

    information or errors in execution), as it prevents accidental conflicts from escalating indefinitely. BitTorrent peers use tit-for-tat strategy to optimize their

    Tit for tat

    Tit for tat

    Tit_for_tat

  • Game theory
  • Mathematical models of strategic interactions

    formation. A game is cooperative if the players are able to form binding commitments externally enforced (e.g. through contract law). A game is non-cooperative

    Game theory

    Game_theory

  • Zero-sum game
  • Situation where total gains match total losses

    game is a mathematical representation in game theory and economic theory of a situation that involves two competing entities, where the result is an advantage

    Zero-sum game

    Zero-sum_game

  • Martingale (betting system)
  • Gambling strategy where the amount is raised until a person wins or becomes insolvent

    gambling that will either double one's losses or cancel them out Escalation of commitment – Human behavior pattern in which the participant takes on increasing

    Martingale (betting system)

    Martingale_(betting_system)

  • Daniel Kahneman
  • Israeli-American psychologist and economist (1934–2024)

    of psychology and public affairs at Princeton University's Princeton School of Public and International Affairs. Kahneman was a founding partner of TGG

    Daniel Kahneman

    Daniel Kahneman

    Daniel_Kahneman

  • Cooperative bargaining
  • Problem in process of sharing surplus

    division of payoffs to choose. Such surplus-sharing problems (also called bargaining problem) are faced by management and labor in the division of a firm's

    Cooperative bargaining

    Cooperative_bargaining

  • Conflict resolution
  • Facilitating a peaceful outcome to a dispute

    Following this idea, researchers encouraged the systematic study of escalation, de-escalation, and non-violent intervention strategies. After World War II

    Conflict resolution

    Conflict_resolution

  • Ambiguity aversion
  • Preference of known risks to unknown risks

    individual would rather choose an alternative where the probability distribution of the outcomes is known over one where the probabilities are unknown. This behavior

    Ambiguity aversion

    Ambiguity_aversion

  • Startup company
  • New company developing a novel, scalable business

    probability of events based on how easy it is to think of examples. Escalation of commitment: Persist unduly with unsuccessful initiatives or courses of action

    Startup company

    Startup_company

  • Stable matching problem
  • Pairing where no unchosen pair prefers each other over their choice

    matching problem is the problem of finding a stable matching between two equally sized sets of elements given an ordering of preferences for each element

    Stable matching problem

    Stable_matching_problem

  • IKEA effect
  • Cognitive bias

    you some happiness." Dunning–Kruger effect Effort justification Escalation of commitment Omission bias Pygmalion effect Berman, Jillian (26 September 2011)

    IKEA effect

    IKEA effect

    IKEA_effect

  • Winner's curse
  • Tendency to overestimate in auctions

    optimistic evaluation of the asset and therefore will tend to overestimate and overpay. Accordingly, the winner will be "cursed" in one of two ways: either

    Winner's curse

    Winner's curse

    Winner's_curse

  • David M. Kreps
  • American economist (born 1950)

    an American game theorist, economist and professor at the Graduate School of Business at Stanford University (since 1980). He earned his A.B. from Dartmouth

    David M. Kreps

    David_M._Kreps

  • Solving chess
  • Finding an optimal algorithm for playing chess

    Solving chess consists of finding an optimal strategy for the game of chess; that is, one by which one of the players (White or Black) can always force

    Solving chess

    Solving_chess

  • Win–win game
  • Game theory scenario

    Green & Co., 1924) forms the basis of what we now refer to as the idea of "win-win" conflict resolution. An example of a win-win scenario is trade, since

    Win–win game

    Win–win_game

  • Amos Tversky
  • Israeli psychologist (1937–1996)

    discovery of systematic human cognitive bias and handling of risk. Much of his early work concerned the foundations of measurement. He was co-author of a three-volume

    Amos Tversky

    Amos_Tversky

  • John von Neumann
  • Hungarian and American mathematician and physicist (1903–1957)

    began, he became extremely busy with both academic and military commitments. His habit of not writing up talks or publishing results worsened. He did not

    John von Neumann

    John von Neumann

    John_von_Neumann

  • Appeasement
  • Diplomatic policy of concessions

    Nationalist faction (Germany and Italy) could not have broken a non-binding commitment, and they walked out at least once. The Republic was not even allowed

    Appeasement

    Appeasement

    Appeasement

  • List of games in game theory
  • Dollar Auction Game: A Paradox in Noncooperative Behavior and Escalation," The Journal of Conflict Resolution, 15, 1, 1971, 109–111. Sinervo, B., and Lively

    List of games in game theory

    List_of_games_in_game_theory

  • Chopsticks (hand game)
  • Hand game for two or more players

    a number of fingers from each hand and transfer those scores by taking turns tapping one hand against another. Chopsticks is an example of a combinatorial

    Chopsticks (hand game)

    Chopsticks (hand game)

    Chopsticks_(hand_game)

  • Aumann's agreement theorem
  • Theorem in game theory

    introduced the formal, set-theoretic definition of common knowledge. The model of Aumann considers a finite set of states S {\displaystyle S} drawn according

    Aumann's agreement theorem

    Aumann's_agreement_theorem

  • Pirate game
  • Simple mathematical game

    game. It is a multi-player version of the ultimatum game. There are five rational pirates (in strict decreasing order of seniority A, B, C, D and E) who

    Pirate game

    Pirate_game

  • Kuhn poker
  • Poker game developed by Harold Kuhn

    Kuhn poker is a simplified form of poker developed by Harold W. Kuhn as a simple model zero-sum two-player imperfect-information game, amenable to a complete

    Kuhn poker

    Kuhn_poker

  • Loss aversion
  • Aspect of decision and prospect theories

    reducing loss prediction signalling. Equity premium puzzle Escalation of commitment List of cognitive biases Prospect theory Revanchism Risk aversion Status

    Loss aversion

    Loss aversion

    Loss_aversion

  • Subgame perfect equilibrium
  • Game theory concept

    equilibrium (SPE), or subgame perfect Nash equilibrium (SPNE), is a refinement of the Nash equilibrium concept, specifically designed for dynamic games where

    Subgame perfect equilibrium

    Subgame_perfect_equilibrium

  • Chicken (game)
  • Model of conflict for two players in game theory

    is a model of escalation, and addresses the question of when ought an individual escalate to dangerously costly physical combat. The war of attrition seeks

    Chicken (game)

    Chicken_(game)

  • Shapley value
  • Concept in game theory

    (solution concept) for fairly distributing the total gains or costs among a group of players who have collaborated. For example, in a team project where each member

    Shapley value

    Shapley value

    Shapley_value

  • Perfect information
  • Condition in economics and game theory

    have knowledge of all relevant information in the system. This is different than complete information, which implies common knowledge of each agent's utility

    Perfect information

    Perfect information

    Perfect_information

  • Complete information
  • Level of information in economics and game theory

    by consideration of arms control negotiations, where the players may be uncertain both of the capabilities of their opponents and of their desires and

    Complete information

    Complete information

    Complete_information

  • Law of holes
  • Adage

    later. Escalation of commitment – Human behavior pattern in which the participant takes on increasing risk Gresham's law – Monetary principle List of proverbial

    Law of holes

    Law of holes

    Law_of_holes

  • Technical debt
  • Cost of maintaining a low quality system

    management Code smell – Characteristic of source code that hints at a quality problem Escalation of commitment – Human behavior pattern in which the participant

    Technical debt

    Technical_debt

  • Bargaining model of war
  • Transactional view of violent conflict in international relations theory

    due to uncertainty and commitment problems. As a result, provision of reliable information and steps to alleviate commitment problems make war less likely

    Bargaining model of war

    Bargaining_model_of_war

  • Game complexity
  • Notion in combinatorial game theory

    (the number of legal game positions from the initial position) Game tree size (total number of possible games) Decision complexity (number of leaf nodes

    Game complexity

    Game_complexity

  • Ulysses pact
  • Freely made decision designed and intended to bind oneself in the future

    Decision theory Greek mythology Escalation of commitment Ryan Spellecy (2003). "Reviving Ulysses contracts". Kennedy Institute of Ethics Journal. 13 (4): 373–392

    Ulysses pact

    Ulysses pact

    Ulysses_pact

  • No-win situation
  • Situation where all parties are worse off

    standpoint of a party or multiple parties, cannot result in success. This may be an unwinnable state for one actor or a lose–lose situation, an outcome of a negotiation

    No-win situation

    No-win_situation

  • Homo economicus
  • Model of humans as rational, self-interested agents

    that people can give credible commitments to a course of conduct. He demonstrates the absurdity with the narrowness of the assumptions by some economists

    Homo economicus

    Homo_economicus

  • Deterrence theory
  • Military strategy during the Cold War with regard to the use of nuclear weapons

    imposition of costs on the adversary Norms: the establishment and maintenance of norms that establish appropriate standards of behavior Escalation: raising

    Deterrence theory

    Deterrence theory

    Deterrence_theory

  • Matching pennies
  • Simple game studied in game theory

    because each participant's gain or loss of utility is exactly balanced by the losses or gains of the utility of the other participants. If the participants'

    Matching pennies

    Matching pennies

    Matching_pennies

  • Negamax
  • Variation of minimax game tree search

    Negamax search is a variant form of minimax search that relies on the zero-sum property of a two-player game. This algorithm relies on the fact that ⁠

    Negamax

    Negamax

  • White elephant
  • Expensive object that cannot be disposed of

    elephant gift exchange Hills Like White Elephants Bridge to nowhere Escalation of commitment (sunk cost fallacy) Pork barrel Abul-Abbas Boondoggle Gadgetbahn

    White elephant

    White elephant

    White_elephant

  • Quantum game theory
  • Academic discipline

    Quantum entanglement of initial states, Superposition of strategies to be used on the initial states. This theory is based on the physics of information much

    Quantum game theory

    Quantum_game_theory

  • Stop-loss
  • Topics referred to by the same term

    "Stop-Loss" (Dollhouse), an episode of the TV series Dollhouse Escalation of commitment This disambiguation page lists articles associated with the title

    Stop-loss

    Stop-loss

  • Quantal response equilibrium
  • Solution concept in game theory

    assumed to make errors in choosing which pure strategy to play. The probability of any particular strategy being chosen is positively related to the payoff from

    Quantal response equilibrium

    Quantal_response_equilibrium

  • Coopetition
  • Neologism for cooperative competition

    the 1944 book Theory of Games and Economic Behavior by John von Neumann and Oskar Morgenstern, and further developed in the work of John Forbes Nash. The

    Coopetition

    Coopetition

  • Strategy-stealing argument
  • Argument in combinatorial game theory

    applies to any symmetric game (one in which either player has the same set of available moves with the same results, so that the first player can "use"

    Strategy-stealing argument

    Strategy-stealing_argument

  • Bertrand competition
  • Economic model of competition

    Bertrand competition is a model of competition used in economics, named after Joseph Louis François Bertrand (1822–1900). It describes interactions among

    Bertrand competition

    Bertrand_competition

  • El Farol Bar problem
  • Problem in game theory

    crowded. If less than 60% of the population go to the bar, they'll all have more fun than if they stayed home. If more than 60% of the population go to the

    El Farol Bar problem

    El Farol Bar problem

    El_Farol_Bar_problem

  • Zermelo's theorem (game theory)
  • In board games that cannot end in a draw, one of the two players has a winning strategy

    game theory, Zermelo's theorem is a theorem about finite two-person games of perfect information in which the players move alternately and in which chance

    Zermelo's theorem (game theory)

    Zermelo's_theorem_(game_theory)

  • Dogma
  • Beliefs accepted by members of a group without question

    Theology of theoretical official truths Eclecticism – Conceptual approach that draws upon multiple theories, styles, or ideas Escalation of commitment – Human

    Dogma

    Dogma

  • Replicator equation
  • Dynamical system

    the replicator equation is a type of dynamical system used in evolutionary game theory to model how the frequency of strategies in a population changes

    Replicator equation

    Replicator_equation

  • List of cognitive biases
  • object than they would be willing to pay to acquire it. Escalation of commitment, irrational escalation, or sunk cost fallacy, where people justify increased

    List of cognitive biases

    List_of_cognitive_biases

  • John Harsanyi
  • Hungarian-American economist and philosopher (1920–2000)

    Hungarian-American economist who spent most of his career at the University of California, Berkeley. He was the recipient of the Nobel Memorial Prize in Economic

    John Harsanyi

    John_Harsanyi

  • Incentive compatibility
  • Concept in game theory

    Russian-born American economist Leonid Hurwicz. There are several different degrees of incentive-compatibility: The stronger degree is dominant-strategy incentive-compatibility

    Incentive compatibility

    Incentive_compatibility

  • Blotto game
  • Resource distribution game

    A Colonel Blotto game is a type of two-person constant sum game in which the players (officers) are tasked to simultaneously distribute limited resources

    Blotto game

    Blotto_game

  • Arrow's impossibility theorem
  • Proof all ranked voting rules have spoilers

    orderings of different alternatives) can satisfy the requirements of rational choice. Specifically, no such rule can satisfy independence of irrelevant

    Arrow's impossibility theorem

    Arrow's_impossibility_theorem

  • Scope creep
  • Project management issue

    Anti-pattern Cost overrun Scope (project management) Planning poker Escalation of commitment Instruction creep Mission creep The Mythical Man-Month Second-system

    Scope creep

    Scope_creep

  • Battle of the sexes (game theory)
  • Two-player coordination game in game theory

    In game theory, the battle of the sexes is a two-player coordination game that also involves elements of conflict. The game was introduced in 1957 by

    Battle of the sexes (game theory)

    Battle_of_the_sexes_(game_theory)

  • Robert Aumann
  • Israeli-American mathematician (born 1930)

    member of the United States National Academy of Sciences. He is a professor at the Center for the Study of Rationality in the Hebrew University of Jerusalem

    Robert Aumann

    Robert Aumann

    Robert_Aumann

  • Grim trigger
  • Trigger strategy

    remainder of the iterated game. Since a single defect by the opponent triggers defection forever, grim trigger is the most strictly unforgiving of strategies

    Grim trigger

    Grim_trigger

  • Farsightedness (game theory)
  • Concept in game theory involving long-term strategic planning

    farsightness refers to players’ ability to consider the long-term consequences of their strategies, beyond immediate payoffs, often formalized as farsighted

    Farsightedness (game theory)

    Farsightedness_(game_theory)

  • Workism
  • Social trend

    Psychological phenomenon Effort justification – Overvaluing of effortful achievements Escalation of commitment – Human behavior pattern in which the participant

    Workism

    Workism

  • Coordination game
  • Simultaneous game found in game theory

    type of simultaneous game found in game theory. It describes the situation where a player will earn a higher payoff when they select the same course of action

    Coordination game

    Coordination_game

  • Self-justification
  • How a person justifies their own beliefs when encountering cognitive dissonance

    Psychological Reports, 38(1), 135-140. Staw, B. M. (1981). The escalation of commitment to a course of action. Academy of management Review, 6(4), 577–587.

    Self-justification

    Self-justification

  • Sequential game
  • Class of games where players choose their actions sequentially

    complexity—from the compact tree of tic-tac-toe to the vast, unmappable tree of chess. Decision trees, the extensive form of sequential games, provide a detailed

    Sequential game

    Sequential game

    Sequential_game

  • Kenneth Binmore
  • English mathematician and game theorist (born 1940)

    Emeritus of Economics at University College London (UCL) and a Visiting Emeritus Professor of Economics at the University of Bristol. As a founder of modern

    Kenneth Binmore

    Kenneth Binmore

    Kenneth_Binmore

  • Best response
  • Concept in game theory

    for each player from the set of opponent strategy profiles into the set of the player's strategies. So, for any given set of opponent's strategies σ−i,

    Best response

    Best_response

  • Electronic mail game
  • Incomplete-information coordination game

    In game theory, the electronic mail game is an example of an "almost common knowledge" incomplete information game. It illustrates the apparently paradoxical

    Electronic mail game

    Electronic_mail_game

  • Jennifer Tour Chayes
  • American computer scientist and mathematician

    Jennifer Tour Chayes is dean of the college of computing, data science, and society at the University of California, Berkeley. Before joining Berkeley

    Jennifer Tour Chayes

    Jennifer Tour Chayes

    Jennifer_Tour_Chayes

  • Combinatorial game theory
  • Branch of game theory about two-player sequential games with perfect information

    Combinatorial game theory is a branch of mathematics and theoretical computer science that typically studies sequential games with perfect information

    Combinatorial game theory

    Combinatorial game theory

    Combinatorial_game_theory

  • Tyranny of small decisions
  • Economic phenomenon

    The tyranny of small decisions is a phenomenon in which a number of decisions, individually small and insignificant in size and time perspective, cumulatively

    Tyranny of small decisions

    Tyranny_of_small_decisions

  • Cheap talk
  • Game-theoretic concept

    framework between players where messages do not directly affect the payoffs of the game. Providing and receiving information is free. This is in contrast

    Cheap talk

    Cheap_talk

  • Strategy (game theory)
  • Complete plan on how a game player will behave in every possible game situation

    one of the options which a player can choose in a setting where the optimal outcome depends not only on their own actions but also on the actions of others

    Strategy (game theory)

    Strategy_(game_theory)

  • Samuel Bowles (economist)
  • American economist (born 1939)

    emeritus at the University of Massachusetts Amherst, where he continues to teach courses on microeconomics and the theory of institutions. His work is

    Samuel Bowles (economist)

    Samuel Bowles (economist)

    Samuel_Bowles_(economist)

  • Bayesian game
  • Game theory concept

    "Defense and security planning under resource uncertainty and multi-period commitments". Naval Research Logistics. 69 (7): 1009–1026. doi:10.1002/nav.22071

    Bayesian game

    Bayesian_game

  • Cursed equilibrium
  • Solution concept in Game Theory

    equilibrium is a solution concept for static games of incomplete information. It is a generalization of the usual Bayesian Nash equilibrium, allowing for

    Cursed equilibrium

    Cursed_equilibrium

  • Hierarchy of beliefs
  • Mathematical construct in game theory

    The hierarchy of beliefs is a mathematical construct in game theory used to model incomplete information situations, where players are uncertain about

    Hierarchy of beliefs

    Hierarchy_of_beliefs

  • Price of anarchy
  • Concept in economics and game theory

    Price of Anarchy (PoA) is a concept in economics and game theory that measures how the efficiency of a system degrades due to selfish behavior of its agents

    Price of anarchy

    Price_of_anarchy

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