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Resource distribution game
A Colonel Blotto game is a type of two-person constant sum game in which the players (officers) are tasked to simultaneously distribute limited resources
Blotto_game
Situation where total gains match total losses
Zero-sum game is a mathematical representation in game theory and economic theory of a situation that involves two competing entities, where the result
Zero-sum_game
Mathematical models of strategic interactions
symmetric and provided a solution to a non-trivial infinite game (known in English as Blotto game). Borel conjectured the non-existence of mixed-strategy
Game_theory
Model of conflict for two players in game theory
game of chicken, also known as the hawk-dove game or snowdrift game, is a model of conflict for two players in game theory. The principle of the game
Chicken_(game)
Standard example in game theory
In game theory, the prisoner's dilemma is a thought experiment involving two rational agents, each of whom can either cooperate for mutual benefit or betray
Prisoner's_dilemma
Game whose outcome can be correctly predicted
A solved game is a game whose outcome (win, lose or draw) can be correctly predicted from any position, assuming that both players play perfectly. This
Solved_game
Notion in combinatorial game theory
Combinatorial game theory measures game complexity in several ways: State-space complexity (the number of legal game positions from the initial position) Game tree
Game_complexity
Game theory scenario
In game theory, a win–win game or win–win scenario is a situation that produces a mutually beneficial outcome for two or more parties. It is also called
Win–win_game
Hand game for two or more players
(sometimes called Splits, Calculator, or just Sticks)[citation needed] is a hand game for two or more players, in which players extend a number of fingers from
Chopsticks_(hand_game)
Concept in game theory
In game theory, a focal point (or Schelling point) is a solution that people tend to choose by default in the absence of communication in order to avoid
Focal_point_(game_theory)
Complete plan on how a game player will behave in every possible game situation
In game theory, a move, action, or play is any one of the options which a player can choose in a setting where the optimal outcome depends not only on
Strategy_(game_theory)
Logical paradox in decision-making theory
Nash bargaining game Bertrand competition Blotto game Centipede game Coordination game Cournot competition Deadlock Dictator game Trust game Diner's dilemma
Paradox_of_tolerance
Branch of game theory about two-player sequential games with perfect information
Combinatorial game theory is a branch of mathematics and theoretical computer science that typically studies sequential games with perfect information
Combinatorial_game_theory
Representation of a game in game theory
In game theory, normal form is a description of a game. Unlike extensive form, normal-form representations are not graphical per se, but rather represent
Normal-form_game
Game in economic experiments
The ultimatum game is a popular experimental economics game in which two players interact to decide how to divide a sum of money, first described by Nobel
Ultimatum_game
Game theory concept
In game theory, a Bayesian game is a strategic decision-making model which assumes players have incomplete information. Players may hold private information
Bayesian_game
Simple mathematical game
The pirate game is a simple mathematical game. It is a multi-player version of the ultimatum game. There are five rational pirates (in strict decreasing
Pirate_game
Study of strategic decision making
Mean-field game theory is the study of strategic decision making by small interacting agents in very large populations. It lies at the intersection of game theory
Mean-field_game_theory
Class of theorems about Nash equilibrium payoff profiles in repeated games
In game theory, folk theorems are a class of theorems describing an abundance of Nash equilibrium payoff profiles in repeated games (Friedman 1971). The
Folk_theorem_(game_theory)
Israeli psychologist (1937–1996)
Nash bargaining game Bertrand competition Blotto game Centipede game Coordination game Cournot competition Deadlock Dictator game Trust game Diner's dilemma
Amos_Tversky
Academic discipline
Quantum game theory is an extension of classical game theory to the quantum domain. It differs from classical game theory in three primary ways: Superposed
Quantum_game_theory
Game that repeats a base game
In game theory, a repeated game (or iterated game) is an extensive form game that consists of a number of repetitions of some base game (called a stage
Repeated_game
Two-player coordination game in game theory
In game theory, the battle of the sexes is a two-player coordination game that also involves elements of conflict. The game was introduced in 1957 by R
Battle of the sexes (game theory)
Battle_of_the_sexes_(game_theory)
Game class in game theory
In game theory, a signaling game is a type of a dynamic Bayesian game. The essence of a signaling game is that one player takes action, the signal, to
Signaling_game
Conflict between safety and cooperation
In game theory, the stag hunt (also referred to as the assurance game, trust dilemma or common interest game) describes a situation or game where participants
Stag_hunt
Condition in economics and game theory
Perfect information is a concept in game theory and economics that describes a situation where all players in a game or all participants in a market have
Perfect_information
Experimental economics game
The public goods game is a standard of experimental economics. In the basic game, subjects secretly choose how many of their private tokens to put into
Public_goods_game
Application of game theory to evolving populations in biology
Evolutionary game theory (EGT) is the application of game theory to evolving populations in biology. It defines a framework of contests, strategies, and
Evolutionary_game_theory
Game whose payoffs depend on strategies as opposed to players
In game theory, a symmetric game is a game where the payoffs for playing a particular strategy depend only on the other strategies employed, not on who
Symmetric_game
Paper-and-pencil game for two players
English), or Xs and Os (Canadian or Irish English) is a paper-and-pencil game for two players who take turns marking the spaces in a three-by-three grid
Tic-tac-toe
Game where groups of players may enforce cooperative behaviour
In game theory, a cooperative or coalitional game is a game with groups of players who form binding "coalitions" with external enforcement of cooperative
Cooperative_game_theory
Experimental tool
psychology and economics, the dictator game is a popular experimental instrument that is a derivative of the ultimatum game. It involves a single decision by
Dictator_game
Zero-sum game where competitions between strategies contain a cycle
An intransitive or non-transitive game is a zero-sum game in which pairwise competitions between the strategies contain a cycle. If strategy A beats strategy
Intransitive_game
English saying meaning "equivalent retaliation"
blow", first recorded in 1558. It is also a highly effective strategy in game theory. An agent using this strategy will first cooperate, then subsequently
Tit_for_tat
Wide-ranging representation of a game in game theory
In game theory, an extensive-form game is a specification of a game allowing for the explicit representation of a number of key aspects, like the sequencing
Extensive-form_game
Political model of international conflict resolution
Politics portal Two-level game theory is a political model, derived from game theory, that illustrates the domestic-international interactions between
Two-level_game_theory
Problem in process of sharing surplus
the bargaining procedure is modeled as a non-cooperative game. The most common form of such game is called sequential bargaining. A two-person bargain problem
Cooperative_bargaining
Concept in economics and game theory
In economics and game theory, global games are games of incomplete information where players receive possibly-correlated signals of the underlying state
Global_game
Game which can have any number of players
In game theory, an n-player game is a game which is well defined for any number of players. This is usually used in contrast to standard 2-player games
N-player_game
Simultaneous game found in game theory
A coordination game is a type of simultaneous game found in game theory. It describes the situation where a player will earn a higher payoff when they
Coordination_game
Pairing where no unchosen pair prefers each other over their choice
in game-theoretic modeling and analysis. Cambridge University Press. Shoham, Yoav; Leyton-Brown, Kevin (2009). Multiagent Systems: Algorithmic, Game-Theoretic
Stable_matching_problem
Finding an optimal algorithm for playing chess
for the game of chess; that is, one by which one of the players (White or Black) can always force either a victory or a draw (see solved game). It is
Solving_chess
Set in game theory
In cooperative game theory, the core is the set of feasible allocations or imputations where no coalition of agents can benefit by breaking away from the
Core_(game_theory)
Type of signaling game
In game theory, the Lewis signaling game is a type of signaling game that features perfect common interest between players. It is named for the philosopher
Lewis_signaling_game
Class of games where players choose their actions sequentially
In game theory, a sequential game is defined as a game where one player selects their action before others, and subsequent players are informed of that
Sequential_game
Decision rule used for minimizing the possible loss for a worst-case scenario
decision rule used in artificial intelligence, decision theory, combinatorial game theory, statistics, and philosophy for minimizing the possible loss for a
Minimax
In board games that cannot end in a draw, one of the two players has a winning strategy
In game theory, Zermelo's theorem is a theorem about finite two-person games of perfect information in which the players move alternately and in which
Zermelo's theorem (game theory)
Zermelo's_theorem_(game_theory)
Game theory studies strategic interaction between individuals in situations called games. Classes of these games have been given names. This is a list
List_of_games_in_game_theory
Human behavior pattern in which the participant takes on increasing risk
Nash bargaining game Bertrand competition Blotto game Centipede game Coordination game Cournot competition Deadlock Dictator game Trust game Diner's dilemma
Escalation_of_commitment
Concept in game theory
In game theory, a stochastic game (or Markov game) is a repeated game with probabilistic transitions played by one or more players. The game is played
Stochastic_game
Game theory concept
In game theory and related fields, a game form, game frame, ruleset, or outcome function is the set of rules that govern a game and determine its outcome
Game_form
Type of perfect Bayesian equilibrium
Nash bargaining game Bertrand competition Blotto game Centipede game Coordination game Cournot competition Deadlock Dictator game Trust game Diner's dilemma
Separating_equilibrium
Concept in game theory
In cooperative game theory, the Shapley value is a method (solution concept) for fairly distributing the total gains or costs among a group of players
Shapley_value
Economic model
the quantity of goods to produce and sell in the market. It is a static game, whereby a Nash equilibrium is found where no firms desire to unilaterally
Cournot_competition
Type of game theory
The gift-exchange game, also commonly known as the gift exchange dilemma, is a common economic game introduced by George Akerlof and Janet Yellen to model
Gift-exchange_game
Two-player extensive form game
In game theory, the centipede game, first introduced by Robert Rosenthal in 1981, is an extensive form game in which two players take turns choosing either
Centipede_game
Israeli-American psychologist and economist (1934–2024)
heuristic Base rate fallacy Cognitive bias Conjunction fallacy Dictator game Framing (social sciences) Loss aversion Optimism bias Planning fallacy Prospect
Daniel_Kahneman
Game class in game theory
A screening game is a two-player principal–agent type game used in economic and game theoretical modeling. Principal–agent problems are situations where
Screening_game
Branch of mathematics
In game theory, the graphical form or graphical game is an alternate compact representation of strategic interactions that efficiently models situations
Graphical_game_theory
Poker game developed by Harold Kuhn
a simple model zero-sum two-player imperfect-information game, amenable to a complete game-theoretic analysis. In Kuhn poker, the deck includes only
Kuhn_poker
Game illustrating paradox in rational choice theory
The dollar auction is a non-zero sum sequential game explored by economist Martin Shubik to illustrate how a short-sighted approach to rational choice
Dollar_auction
Variant of Nash equilibrium in game theory
In game theory, trembling hand perfect equilibrium, or simply perfect equilibrium, is a type of refinement of a Nash equilibrium that was first proposed
Trembling hand perfect equilibrium
Trembling_hand_perfect_equilibrium
Hungarian-American economist and philosopher (1920–2000)
Sciences in 1994. Harsanyi is best known for his contributions to the study of game theory and its application to economics, specifically for his developing
John_Harsanyi
Concept in game theory
In game theory, an information set is the basis for decision making in a game, which includes the actions available to players and the potential outcomes
Information_set_(game_theory)
Game theory case weighing own/others' sacrifice
The volunteer's dilemma is a game that models a situation in which each player can either make a small sacrifice that benefits everybody, or instead wait
Volunteer's_dilemma
Game class in game theory
In game theory, a game is said to be a potential game if the incentive of all players to change their strategy can be expressed using a single global function
Potential_game
Situation where all parties are worse off
no-win outcomes and find more satisfactory results.[citation needed] In game theory, a "no-win" situation is a circumstance in which no player benefits
No-win_situation
Hungarian and American mathematician and physicist (1903–1957)
framework of quantum physics, in the development of functional analysis, and in game theory, introducing or codifying concepts including cellular automata, the
John_von_Neumann
Paradox in economics
Nash bargaining game Bertrand competition Blotto game Centipede game Coordination game Cournot competition Deadlock Dictator game Trust game Diner's dilemma
Bertrand_paradox_(economics)
Simple game studied in game theory
Matching pennies is a non-cooperative game studied in game theory. It is played between two players, Even and Odd. Each player has a penny and must secretly
Matching_pennies
Incomplete-information coordination game
In game theory, the electronic mail game is an example of an "almost common knowledge" incomplete information game. It illustrates the apparently paradoxical
Electronic_mail_game
Variation of minimax game tree search
form of minimax search that relies on the zero-sum property of a two-player game. This algorithm relies on the fact that min ( a , b ) = − max ( − b , −
Negamax
Hand game for two players or more
(also known by several other names and word orders) is an intransitive hand game, usually played between two people, in which each player simultaneously forms
Rock_paper_scissors
Facilitating a peaceful outcome to a dispute
a relationship despite opposing wants and needs Thomas Schelling applied game theory to situations where the outcome is not zero-sum. Conflict is a contest
Conflict_resolution
Cooperation between firms to limit competition
such as that which occurred by the social media group WallStreetBets in the GameStop short squeeze. There are many ways that implicit collusion tends to develop:
Collusion
Game in algorithmic game theory
In algorithmic game theory, a succinct game or a succinctly representable game is a game which may be represented in a size much smaller than its normal
Succinct_game
Solution concept in game theory
Quantal response equilibrium (QRE) is a solution concept in game theory. First introduced by Richard McKelvey and Thomas Palfrey, it provides an equilibrium
Quantal_response_equilibrium
Search algorithm
version of alpha–beta was shown by Michael Saks and Avi Wigderson in 1986. A game tree can represent many two-player zero-sum games, such as chess, checkers
Alpha–beta_pruning
In game theory, asynchrony refers to a gameplay structure where interactions and decisions do not occur in uniformly timed rounds. Unlike synchronous systems
Asynchrony_(game_theory)
Transactional view of violent conflict in international relations theory
Nash bargaining game Bertrand competition Blotto game Centipede game Coordination game Cournot competition Deadlock Dictator game Trust game Diner's dilemma
Bargaining_model_of_war
Concept in economics and game theory
The Price of Anarchy (PoA) is a concept in economics and game theory that measures how the efficiency of a system degrades due to selfish behavior of its
Price_of_anarchy
Solution concept of a non-cooperative game
In game theory, a Nash equilibrium is a situation where no player could gain more by changing their own strategy (holding all other players' strategies
Nash_equilibrium
American economist (born 1939)
subjects were trained in a game with incentives to be selfish, they continue to be selfish even when they play in a second game without those incentives
Samuel_Bowles_(economist)
Tendency to overestimate in auctions
significant finding Auction theory – Branch of economics War of attrition (game) – Game theory model of aggression Buyer's remorse – Sense of regret after having
Winner's_curse
Game theory model of aggression
In game theory, the war of attrition is a dynamic timing game in which players choose a time to stop, and fundamentally trade off the strategic gains from
War_of_attrition_(game)
Extension of the prisoner's dilemma
(OPD) game models a situation of conflict involving two players in game theory. It can be seen as an extension of the standard prisoner's dilemma game, where
Optional_prisoner's_dilemma
Game with a dominant mutually most beneficial action
In game theory, Deadlock is a game where the action that is mutually most beneficial is also dominant. This provides a contrast to the Prisoner's Dilemma
Deadlock_(game_theory)
Field of economics and game theory
implementation theory or institution design) is a branch of economics and game theory. It studies how to construct rules—called mechanisms or institutions—that
Mechanism_design
Making of satisfactory, not optimal, decisions
utilised in difficult situations (e.g. chess). Both games, as defined by game theory economics, are finite games with perfect information, and therefore
Bounded_rationality
Solution concept in game theory
mathematical game theory and economics, with applications in other fields such as anthropology, philosophy and political science. In game-theoretical terms
Evolutionarily stable strategy
Evolutionarily_stable_strategy
Corner the rabbit) Cathedral Choko Chomp Cinc camins Clobber Colonel Blotto game Conquest Conspirateurs Crossings Crosstrack Dablot Prejjesne Dash-guti
List of abstract strategy games
List_of_abstract_strategy_games
Two player pursuit-evasion problem
monster game is a pursuit–evasion game played by two players in a region. In his book Differential Games (1965), Rufus Isaacs defined the game as: The
Princess_and_monster_game
Concept in game theory involving long-term strategic planning
In game theory, farsightness refers to players’ ability to consider the long-term consequences of their strategies, beyond immediate payoffs, often formalized
Farsightedness_(game_theory)
Paradox of combining strategies
Parrondo's paradox, a paradox in game theory, describes how a combination of losing strategies can become a winning strategy. It is named after its creator
Parrondo's_paradox
Problem in game theory
The El Farol bar problem is a problem in game theory. Every Thursday night, a fixed population want to go have fun at the El Farol Bar, unless it's too
El_Farol_Bar_problem
Game theory model of voting
In game theory and political science, Poisson games are a class of games often used to model the behavior of large populations. One common application
Poisson_game
Level of information in economics and game theory
In economics and game theory, complete information is an economic situation or game in which knowledge about other market participants or players is available
Complete_information
Strategy which only depends on the current state of a game
In game theory, a Markov strategy is a strategy that depends only on the current state of the game, rather than the full history of past actions. The
Markov_strategy
English writer (born 1945)
Blotto, Twinks and the Great Road Race (2019) Blotto, Twinks and the Maharajah's Jewel (2021) Blotto, Twinks and the Suspicious Guests (2022) Blotto,
Simon_Brett
Iterated game for peace and conflict studies
Peace war game is an iterated game originally played in academic groups and by computer simulation for years to study possible strategies of cooperation
Peace_war_game
travel, tourism, insurance
BLOTTO GAME
BLOTTO GAME
Male
German
Modern form of Old German Audo, OTTO means "wealthy."
Surname or Lastname
English
English : patronymic from Bott.Americanized spelling of German Botz.
Female
Swedish
 Short form of Swedish Charlotta, LOTTA means "man."
Girl/Female
German
Masculine.
Girl/Female
Australian, Swedish
Little and Womanly; Free Man
Girl/Female
French
A feminine form of Charles, meaning man. Alternate meaning, tiny and feminine. Famous bearers:...
Girl/Female
Greek Latin
A Fate.
Boy/Male
Shakespearean
A Midsummer Night's Dream' Bottom, a weaver, acts as Pyramus in the play within the play.
Female
Greek
(Κλωθώ) Greek name KLOTHO means "spinner." In mythology, this is the name of one of the three Fates (Moirae).
Boy/Male
Teutonic
God's peace.
Boy/Male
British, English
A Scotsman
Girl/Female
Swedish American
Masculine.
Surname or Lastname
English
English : patronymic or metronymic from Lott 1.Possibly an altered spelling of German Lotz.
Girl/Female
Finnish, German, Italian, Swedish
Free Woman; Form of Charlotte; Petite and Feminine
Surname or Lastname
English
English : topographic name for someone who lived on a small plot of land, from late Old English plot.Jewish (eastern Ashkenazic) : occupational name for a fence maker or carpenter, from Slavic ‘fence’ (Polish płot, Russian plot). Compare Plotnik.
Girl/Female
British, English
Fresh
Surname or Lastname
English
English : topographic name for someone who lived in a muddy place, from Middle English slott ‘mud’, ‘slime’.Swedish and Danish : ornamental name from slot(t) ‘palace’.Variant spelling of Dutch Slot, a metonymic occupational name for a locksmith, from Middle Dutch slo(e)t ‘lock’, ‘clasp’.Americanized form of Czech and Slovak slota ‘bad weather’, ‘evil person’, ‘witch’.
Female
French
 Short form of French Charlotte, LOTTE means "man." Compare with another form of Lotte.
Female
German
 Short form of German Liselotte, LOTTE means "God is my oath." Compare with another form of Lotte.
Girl/Female
Australian, Swedish
Little and Womanly; Free Man
BLOTTO GAME
BLOTTO GAME
BLOTTO GAME
BLOTTO GAME
BLOTTO GAME
BLOTTO GAME
BLOTTO GAME
travel, tourism, insurance