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PERFECT INFORMATION

  • Perfect information
  • Condition in economics and game theory

    Perfect information is a concept in game theory and economics that describes a situation where all players in a game or all participants in a market have

    Perfect information

    Perfect information

    Perfect_information

  • Expected value of perfect information
  • Decision theory term

    expected value of perfect information (EVPI) is the price that one would be willing to pay in order to gain access to perfect information. A common discipline

    Expected value of perfect information

    Expected_value_of_perfect_information

  • Information asymmetry
  • Concept in contract theory and economics

    case that all information relevant to a given transaction is known to both (or all) parties, the situation is said to be a perfect information scenario. Information

    Information asymmetry

    Information asymmetry

    Information_asymmetry

  • Game theory
  • Mathematical models of strategic interactions

    subset of sequential games consists of games of perfect information. A game with perfect information means that all players, at every move in the game

    Game theory

    Game_theory

  • Perfect recall (game theory)
  • Topic in game theory

    relevant information acquired during the game. It is important to distinguish perfect recall from perfect information. While perfect information means all

    Perfect recall (game theory)

    Perfect_recall_(game_theory)

  • Personal data
  • Information that identifies a person

    new externality, stating that the consumer would not always have perfect information on how their own data would be used. Kenneth C. Laudon developed

    Personal data

    Personal_data

  • Information-theoretic security
  • Security of a cryptosystem which derives purely from information theory

    A cryptosystem is considered to have information-theoretic security (also called unconditional security) if the system is secure against adversaries with

    Information-theoretic security

    Information-theoretic_security

  • Solved game
  • Game whose outcome can be correctly predicted

    leading to a bad result. Perfect play can be generalized to non-perfect information games, as the strategy that would guarantee the highest minimal expected

    Solved game

    Solved_game

  • Subgame perfect equilibrium
  • Game theory concept

    Every finite extensive game with complete information (all players know the complete state of the game) and perfect recall (each player remembers all their

    Subgame perfect equilibrium

    Subgame_perfect_equilibrium

  • Value of information
  • Amount in information economics

    distinguished into value of perfect information, also called value of clairvoyance (VoC), and value of imperfect information. They are closely related to

    Value of information

    Value_of_information

  • Tic-tac-toe
  • Paper-and-pencil game for two players

    became one of the first known video games. The computer player could play perfect games of tic-tac-toe against a human opponent. In 1975, tic-tac-toe was

    Tic-tac-toe

    Tic-tac-toe

    Tic-tac-toe

  • Perfect competition
  • Market structure in which firms are price takers for a homogeneous product

    equilibrium theory, a perfect market, also known as an atomistic market, is defined by several idealizing conditions, collectively called perfect competition,

    Perfect competition

    Perfect_competition

  • Nash equilibrium
  • Solution concept of a non-cooperative game

    finite n {\displaystyle n} -person positional (graphical) games with perfect information. In case of two players, Nash solvability in pure strategies is equivalent

    Nash equilibrium

    Nash_equilibrium

  • Pareto efficiency
  • Weakly optimal allocation of resources

    perfectly competitive, and market participants have perfect information. In the absence of perfect information or complete markets, outcomes will generally be

    Pareto efficiency

    Pareto_efficiency

  • Complete information
  • Level of information in economics and game theory

    augment their payoffs. Complete information is importantly different from perfect information. In a game of complete information, the structure of the game

    Complete information

    Complete information

    Complete_information

  • Extensive-form game
  • Wide-ranging representation of a game in game theory

    one class of outgoing edges for every information set (of his). In a game of perfect information, the information sets are singletons. It's less evident

    Extensive-form game

    Extensive-form_game

  • Information set (game theory)
  • Concept in game theory

    important in games with imperfect information. In games with perfect information (such as chess or Go), every information set contains exactly one decision

    Information set (game theory)

    Information set (game theory)

    Information_set_(game_theory)

  • Solving chess
  • Finding an optimal algorithm for playing chess

    generally solving chess-like games (i.e. combinatorial games of perfect information) such as Capablanca chess and infinite chess. In a weaker sense,

    Solving chess

    Solving_chess

  • Abstract strategy game
  • Mental skill based games

    randomness), and in which there is little to no hidden information. Many abstracts are also perfect information games. Pure abstract strategy games are typically

    Abstract strategy game

    Abstract strategy game

    Abstract_strategy_game

  • Perfect Bayesian equilibrium
  • Solution concept in game theory

    game theory, a Perfect Bayesian Equilibrium (PBE) is a solution with Bayesian probability to a turn-based game with incomplete information. More specifically

    Perfect Bayesian equilibrium

    Perfect_Bayesian_equilibrium

  • List of games in game theory
  • otherwise, the game is a simultaneous move game. Perfect information: A game has perfect information if it is a sequential game and every player knows

    List of games in game theory

    List_of_games_in_game_theory

  • Tabletop game
  • Social activity played on a flat surface

    role are referred to as partial or imperfect information games as opposed to full or perfect information games. Examples of the chance classification

    Tabletop game

    Tabletop game

    Tabletop_game

  • Homo economicus
  • Model of humans as rational, self-interested agents

    economicus is often (but not necessarily) modelled through the assumption of perfect rationality. It assumes that agents always act in a way that maximize utility

    Homo economicus

    Homo_economicus

  • Card game
  • Game using playing cards as the primary device

    are often characterized as games of "imperfect information"—as distinct from games of perfect information, where the current position is fully visible to

    Card game

    Card game

    Card_game

  • Perfect (grammar)
  • Verb form focusing on the result of a past event

    the occurrence itself. An example of a perfect construction is I have made dinner. Although this gives information about a prior action (the speaker's making

    Perfect (grammar)

    Perfect_(grammar)

  • Expected value of including uncertainty
  • Concept in decision theory

    Ronald A. Howard proposed one such measure, the expected value of perfect information (EVPI), a measure of how much it would be worth to learn the "true"

    Expected value of including uncertainty

    Expected_value_of_including_uncertainty

  • Combinatorial game theory
  • Branch of game theory about two-player sequential games with perfect information

    theoretical computer science that typically studies sequential games with perfect information. Research in this field has primarily focused on two-player games

    Combinatorial game theory

    Combinatorial game theory

    Combinatorial_game_theory

  • Poker
  • Card game

    Blue). Computers benefit from the fact that chess is a scenario of perfect information, where both players possess full knowledge regarding the state of

    Poker

    Poker

    Poker

  • Perfect Blue
  • 1997 Japanese animated film by Satoshi Kon

    Perfect Blue (Japanese: パーフェクトブルー, Hepburn: Pāfekuto Burū) is a 1997 Japanese animated psychological horror film directed by Satoshi Kon. It is loosely

    Perfect Blue

    Perfect_Blue

  • SOS (paper-and-pencil game)
  • In terms of game theory, it is a zero-sum, sequential game with perfect information. Before play begins, a square grid of at least 3×3 squares in size

    SOS (paper-and-pencil game)

    SOS (paper-and-pencil game)

    SOS_(paper-and-pencil_game)

  • Tit for tat
  • English saying meaning "equivalent retaliation"

    sub-games to be sub-game perfect. Further, this sub-game may be reached if any noise is allowed in the agents' signaling. A sub-game perfect variant of tit for

    Tit for tat

    Tit for tat

    Tit_for_tat

  • A Perfect Circle
  • American rock supergroup

    A Perfect Circle is an American rock supergroup formed in Los Angeles, California, in 1999 by guitarist Billy Howerdel and Tool vocalist Maynard James

    A Perfect Circle

    A Perfect Circle

    A_Perfect_Circle

  • The Market for Lemons
  • 1970 economics paper by George Akerlof

    price and quantity of goods traded in the market than a market with perfect information. Suppose buyers cannot distinguish between a high-quality car (a

    The Market for Lemons

    The Market for Lemons

    The_Market_for_Lemons

  • Chopsticks (hand game)
  • Hand game for two or more players

    example of a combinatorial game, and is solved in the sense that, with perfect play, an optimal strategy from any point is known. In Chopsticks, players

    Chopsticks (hand game)

    Chopsticks (hand game)

    Chopsticks_(hand_game)

  • Bayesian game
  • Game theory concept

    issues, Perfect Bayesian equilibrium, according to subgame perfect equilibrium, requires that subsequent play be optimal starting from any information set

    Bayesian game

    Bayesian_game

  • List of abstract strategy games
  • games are combinatorial, i.e. they provide perfect information (instead of hidden or imperfect information), rely on neither physical dexterity nor non-deterministic

    List of abstract strategy games

    List_of_abstract_strategy_games

  • Bounded rationality
  • Making of satisfactory, not optimal, decisions

    choice given the information available. Therefore, bounded rationality can be said to address the discrepancy between the assumed perfect rationality of

    Bounded rationality

    Bounded_rationality

  • Shapley value
  • Concept in game theory

    infinitesimal player ds is then defined as "their" contribution to the worth of a "perfect" sample of all the players. Symbolically, if v is the coalitional worth

    Shapley value

    Shapley value

    Shapley_value

  • Zermelo's theorem (game theory)
  • In board games that cannot end in a draw, one of the two players has a winning strategy

    Zermelo's theorem is a theorem about finite two-person games of perfect information in which the players move alternately and in which chance does not

    Zermelo's theorem (game theory)

    Zermelo's_theorem_(game_theory)

  • Backward induction
  • Process of reasoning backwards in sequence

    for any game of perfect information with no ties of utility. It is also well-defined and meaningful for games of perfect information with ties. However

    Backward induction

    Backward_induction

  • Determinacy
  • Subfield of set theory

    games with imperfect information such as poker. The first sort of game we shall consider is the two-player game of perfect information of length ω, in which

    Determinacy

    Determinacy

  • Bayes correlated equilibrium
  • Solution concept in Game Theory

    for static games of incomplete information. It is both a generalization of the correlated equilibrium perfect-information solution concept to bayesian games

    Bayes correlated equilibrium

    Bayes_correlated_equilibrium

  • Fundamental theorems of welfare economics
  • Complete, full information, perfectly competitive markets are Pareto efficient

    economic equilibrium, a set of complete markets, with complete information, and in perfect competition, will be Pareto optimal (in the sense that no further

    Fundamental theorems of welfare economics

    Fundamental_theorems_of_welfare_economics

  • Strategy (game theory)
  • Complete plan on how a game player will behave in every possible game situation

    reach it. Figure [2] describes this game. Without perfect information (i.e., imperfect information), players make a choice at each decision node without

    Strategy (game theory)

    Strategy_(game_theory)

  • Beer distribution game
  • Game

    expected value of perfect information of 0 for the standard game, and simulations that included giving players perfect information still showed poor team

    Beer distribution game

    Beer_distribution_game

  • Anti-computer tactics
  • Human methods against game-playing computers

    move, will essentially never work against a computer in games of perfect information.) The field is most associated with the 1990s and early 2000s, when

    Anti-computer tactics

    Anti-computer tactics

    Anti-computer_tactics

  • Normal-form game
  • Representation of a game in game theory

    corresponding payoffs, for each player. In static games of complete, perfect information, a normal-form representation of a game is a specification of players'

    Normal-form game

    Normal-form_game

  • Expected value of sample information
  • this graph: Expected value of sample information (EVSI) is a relaxation of the expected value of perfect information (EVPI) metric, which encodes the increase

    Expected value of sample information

    Expected_value_of_sample_information

  • Borel determinacy theorem
  • Theorem in descriptive set theory

    is a possibly infinite two-player game, where both players have perfect information and no randomness is involved. The theorem is a far reaching generalization

    Borel determinacy theorem

    Borel_determinacy_theorem

  • Game tree
  • Combinatorial game theory concept to represent all possible game states

    representing all possible game states within a sequential game that has perfect information. Such games include chess, checkers, Go, and tic-tac-toe. A game

    Game tree

    Game tree

    Game_tree

  • First-player and second-player win
  • Game where a certain player can force a win with perfect play

    game theory, a two-player deterministic perfect information turn-based game is a first-player win if with perfect play the first player to move can always

    First-player and second-player win

    First-player and second-player win

    First-player_and_second-player_win

  • Impartial game
  • Concept in game theory

    Furthermore, impartial games are played with perfect information and no chance moves, meaning all information about the game and operations for both players

    Impartial game

    Impartial_game

  • Empiric therapy
  • Therapy based on clinical educated guesses

    basis of a clinical "educated guess" in the absence of complete or perfect information. Thus it is applied before the confirmation of a definitive medical

    Empiric therapy

    Empiric_therapy

  • Information economics
  • Branch of microeconomics

    games that may apply, including games with perfect information, complete information, and incomplete information. Experimental and game-theory methods have

    Information economics

    Information_economics

  • Labour economics
  • Study of the markets for wage labour

    and cartel theory. In many real-life situations, the assumption of perfect information is unrealistic. An employer does not necessarily know how hard workers

    Labour economics

    Labour economics

    Labour_economics

  • Transposition table
  • Cache of previously seen positions, and associated evaluations in a game tree

    below that position. Transposition tables are primarily useful in perfect-information games (where the entire state of the game is known to all players

    Transposition table

    Transposition_table

  • Computer security
  • Protection of computer systems from information disclosure, theft or damage

    used to prevent unauthorized tampering. IT security is not a perfect subset of information security and therefore does not completely align with the security

    Computer security

    Computer security

    Computer_security

  • Markov perfect equilibrium
  • Concept in game theory

    A Markov perfect equilibrium is an equilibrium concept in game theory. It has been used in analyses of industrial organization, macroeconomics, and political

    Markov perfect equilibrium

    Markov_perfect_equilibrium

  • Trembling hand perfect equilibrium
  • Variant of Nash equilibrium in game theory

    In game theory, trembling hand perfect equilibrium, or simply perfect equilibrium, is a type of refinement of a Nash equilibrium that was first proposed

    Trembling hand perfect equilibrium

    Trembling_hand_perfect_equilibrium

  • Cooperative bargaining
  • Problem in process of sharing surplus

    splitting some surplus. The division of the surplus in the unique subgame perfect equilibrium depends upon how strongly players prefer current over future

    Cooperative bargaining

    Cooperative_bargaining

  • Mahjong solitaire
  • Single-player game played with mahjong tiles

    matching tiles and that the hidden tiles are uniformly distributed. The perfect-information version of this puzzle is where the player knows, before the game

    Mahjong solitaire

    Mahjong solitaire

    Mahjong_solitaire

  • Grey relational analysis
  • uses a specific concept of information. It defines situations with no information as black, and those with perfect information as white. However, neither

    Grey relational analysis

    Grey_relational_analysis

  • Separating equilibrium
  • Type of perfect Bayesian equilibrium

    In signaling games, a separating equilibrium is a type of perfect Bayesian equilibrium where agents with different characteristics choose different actions

    Separating equilibrium

    Separating_equilibrium

  • Stackelberg competition
  • Economic model

    Stackelberg a crucial advantage. There is also the important assumption of perfect information in the Stackelberg game: the follower must observe the quantity chosen

    Stackelberg competition

    Stackelberg_competition

  • Perfect graph
  • Graph with tight clique-coloring relation

    perfect graph theorem states that the complement graph of a perfect graph is also perfect. The strong perfect graph theorem characterizes the perfect

    Perfect graph

    Perfect graph

    Perfect_graph

  • Quasi-perfect equilibrium
  • Quasi-perfect equilibrium is a refinement of Nash Equilibrium for extensive form games due to Eric van Damme. Informally, a player playing by a strategy

    Quasi-perfect equilibrium

    Quasi-perfect_equilibrium

  • Quantal response equilibrium
  • Solution concept in game theory

    behavior in the so-called Showcase Showdown, a sequential game of perfect information, can be well explained by an agent quantal response equilibrium (AQRE)

    Quantal response equilibrium

    Quantal_response_equilibrium

  • David Gale
  • American mathematician (1921–2008)

    Gale and F. M. Stewart initiated the study of infinite games with perfect information. This work led to fundamental contributions to mathematical logic

    David Gale

    David Gale

    David_Gale

  • Complete market
  • Concept in economics

    two conditions: Negligible transaction costs and therefore also perfect information, Every asset in every possible state of the world has a price. In

    Complete market

    Complete_market

  • Topological game
  • Mathematical game on a topological space

    In mathematics, a topological game is an infinite game of perfect information played between two players on a topological space. Players choose objects

    Topological game

    Topological_game

  • Sequential game
  • Class of games where players choose their actions sequentially

    refined by Harold W. Kuhn between 1910 and 1930. Sequential games with perfect information—where all prior moves are known—can be analyzed using combinatorial

    Sequential game

    Sequential game

    Sequential_game

  • Glossary of game theory
  • studied in set theory are Gale–Stewart games – two-player games of perfect information in which the players make an infinite sequence of moves and there

    Glossary of game theory

    Glossary_of_game_theory

  • Information theory
  • Scientific study of digital information

    Information theory is the mathematical study of the quantification, storage, and communication of a particular type of mathematically defined information

    Information theory

    Information_theory

  • Problems with economic models
  • entirely realistic. For example, agents are often assumed to have perfect information, and markets are often assumed to clear without friction. Or, the

    Problems with economic models

    Problems_with_economic_models

  • Electronic mail game
  • Incomplete-information coordination game

    knowledge lead to very different strategical implications from that of perfect common knowledge. Intuitively, it shows that arbitrarily long but finite

    Electronic mail game

    Electronic_mail_game

  • Perfect Dark
  • 2000 Nintendo 64 video game

    Perfect Dark is a 2000 first-person shooter game developed and published by Rare for the Nintendo 64. The first game of the Perfect Dark series, it follows

    Perfect Dark

    Perfect_Dark

  • Christine McVie
  • British musician (1943–2022)

    Christine Anne McVie (/məkˈviː/; née Perfect; 12 July 1943 – 30 November 2022) was an English musician. She was the keyboardist and one of the vocalists

    Christine McVie

    Christine McVie

    Christine_McVie

  • The Theory of Political Coalitions
  • 1962 book by William H. Riker

    side-payments are permitted, where players are rational, and where they have perfect information, only minimum winning coalitions occur." Riker builds on this to

    The Theory of Political Coalitions

    The_Theory_of_Political_Coalitions

  • Solution concept
  • Formal rule for predicting how a game will be played

    equilibria. A perfect Bayesian equilibrium (PBE) is a specification of players' strategies and beliefs about which node in the information set has been

    Solution concept

    Solution concept

    Solution_concept

  • Competition (economics)
  • Economic scenario

    complete or "perfect" information, resources are perfectly mobile and firms can enter or exit the market without cost. Under idealized perfect competition

    Competition (economics)

    Competition (economics)

    Competition_(economics)

  • Walrasian auction
  • Theoretical auction process where prices adjust until all markets clear

    demand in a market of perfect competition. The auctioneer provides for the features of perfect competition: perfect information and no transaction costs

    Walrasian auction

    Walrasian_auction

  • Robert Aumann
  • Israeli-American mathematician (born 1930)

    Problem, Naval Research Logistics 1960: Acceptable Points in Games of Perfect Information, Pacific Journal of Mathematics 10 (1960), pp. 381–417 1974: (with

    Robert Aumann

    Robert Aumann

    Robert_Aumann

  • Two-round system
  • Voting system

    almost surely will not have perfect information, it may not apply to real elections. In that matter, it is similar to the perfect competition model sometimes

    Two-round system

    Two-round system

    Two-round_system

  • WordPerfect
  • Word processing application

    WordPerfect (WP) is a word processing application, now owned by Corel. At the height of its popularity in the 1980s and early 1990s, it was the market

    WordPerfect

    WordPerfect

  • Repeated game
  • Game that repeats a base game

    a unique Nash equilibrium, then the repeated game has a unique subgame perfect Nash equilibrium strategy profile of playing the stage game equilibrium

    Repeated game

    Repeated_game

  • Strategic dominance
  • Quality of a strategy in game theory

    IEWDS can reduce the game to a trivial subgame containing a unique subgame-perfect equilibrium. Max-dominated strategy Risk dominance Winning strategy Leyton-Brown

    Strategic dominance

    Strategic_dominance

  • Self-confirming equilibrium
  • Aspect of game theory

    but may have misconceptions about what their opponents would do at information sets that are never reached when the equilibrium is played. Self-confirming

    Self-confirming equilibrium

    Self-confirming_equilibrium

  • Banach–Mazur game
  • Baire spaces. This game was the first infinite positional game of perfect information to be studied. It was introduced by Stanisław Mazur as problem 43

    Banach–Mazur game

    Banach–Mazur_game

  • Gameoverse
  • Australian independent-animated web series

    "A Dragon Ball Legend's New Series Has Officially Gone Viral After Near-Perfect First Episode". Screen Rant. Oddo, Marco (29 May 2026). "After 11 Years

    Gameoverse

    Gameoverse

  • The Perfect Couple (TV series)
  • American mystery drama miniseries

    The Perfect Couple is an American mystery drama miniseries based on the 2018 novel by Elin Hilderbrand. Created by Jenna Lamia and directed by Susanne

    The Perfect Couple (TV series)

    The_Perfect_Couple_(TV_series)

  • Sequential equilibrium
  • Refinement of Nash equilibrium

    called an assessment for the game. Informally speaking, an assessment is a perfect Bayesian equilibrium if its strategies are sensible given its beliefs and

    Sequential equilibrium

    Sequential_equilibrium

  • Mechanism design
  • Field of economics and game theory

    preferences or what information they have. Mechanism design thus focuses on the study of solution concepts for a class of private-information games. Mechanism

    Mechanism design

    Mechanism design

    Mechanism_design

  • Subgame
  • Subset of a game; used in game theory

    subgame perfect by ignoring playable strategies to which a strategy was not a best response. Furthermore, if subgames cut across information sets, then

    Subgame

    Subgame

  • Guess 2/3 of the average
  • Mathematical game

    majority.[citation needed] This game illustrates the difference between the perfect rationality of an actor and the common knowledge of the rationality of

    Guess 2/3 of the average

    Guess_2/3_of_the_average

  • Kuhn poker
  • Poker game developed by Harold Kuhn

    of Games. Vol. 1. Princeton University Press. pp. 97–103. James Peck. "Perfect Bayesian Equilibrium" (PDF). Ohio State University. Retrieved 2 September

    Kuhn poker

    Kuhn_poker

  • Manipulated Nash equilibrium
  • equilibrium or MAPNASH is a refinement of subgame perfect equilibrium used in dynamic games of imperfect information. Informally, a strategy set is a MAPNASH of

    Manipulated Nash equilibrium

    Manipulated_Nash_equilibrium

  • Pradeep Dubey
  • Indian academic (born 1951)

    Journal of Mathematical Economics Vol. 39, pp. 391–400. "Learning with Perfect Information" (2004) (with O. Haimanko) Games and Economic Behavior Vol. 46, pp

    Pradeep Dubey

    Pradeep Dubey

    Pradeep_Dubey

  • Modal μ-calculus
  • Extension of propositional modal logic

    game semantics of μ-calculus is related to two-player games with perfect information, particularly infinite parity games. Let P (propositions) and A (actions)

    Modal μ-calculus

    Modal_μ-calculus

  • Projective determinacy
  • abbreviated PD, states that for any two-player infinite game of perfect information of length ω in which the players play natural numbers, if the victory

    Projective determinacy

    Projective_determinacy

  • Ariel Rubinstein
  • Israeli economist

    analyzed perfect equilibrium in repeated game models with players using "limit of means" or "overtaking" criteria, proving what is known as the Perfect Folk

    Ariel Rubinstein

    Ariel Rubinstein

    Ariel_Rubinstein

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Online names & meanings

  • Abdul-Khaliq
  • Boy/Male

    Muslim/Islamic

    Abdul-Khaliq

    Servant of the Creator

  • Husky
  • Surname or Lastname

    English, Scottish, or German

    Husky

    English, Scottish, or German : variant of Huskey.

  • Jacklyn
  • Girl/Female

    American, Australian, Chinese, Christian, French, German, Hebrew

    Jacklyn

    Supplanter; She who Supplants

  • YAUWR
  • Male

    Hebrew

    YAUWR

    (יָעְוּר) Hebrew name YAUWR means "forested." In the bible, this is the name of the father of Elhanan. The English form is Jair.

  • Rabbi
  • Biblical

    Rabbi

    Rabboni, my master

  • Jibla
  • Girl/Female

    Arabic, Muslim

    Jibla

    Nature; Natural Disposition

  • AFON
  • Male

    Russian

    AFON

    (Russian Афон): Russian form of Greek Athos, AFON means "immortal." This name was given to a mountain and monastery in Abkhazia, called New Athos. Compare with another form of Afon.

  • IYYOV
  • Male

    Hebrew

    IYYOV

    Variant spelling of Hebrew Iyov, IYYOV means "hated, oppressed."

  • Anila
  • Girl/Female

    Indian

    Anila

    Wind

  • CLÍMACO
  • Male

    Spanish

    CLÍMACO

    Spanish form of Latin Climacus, CLÍMACO means "ladder."

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Other words and meanings similar to

PERFECT INFORMATION

AI search in online dictionary sources & meanings containing PERFECT INFORMATION

PERFECT INFORMATION

  • Parfit
  • a.

    Perfect.

  • Perfit
  • a.

    Perfect.

  • Effect
  • n.

    Execution; performance; realization; operation; as, the law goes into effect in May.

  • Perfect
  • a.

    Well informed; certain; sure.

  • Unperfect
  • a.

    Imperfect.

  • Perfect
  • n.

    The perfect tense, or a form in that tense.

  • Prefect
  • n.

    A Roman officer who controlled or superintended a particular command, charge, department, etc.; as, the prefect of the aqueducts; the prefect of a camp, of a fleet, of the city guard, of provisions; the pretorian prefect, who was commander of the troops guarding the emperor's person.

  • Perfect
  • a.

    Brought to consummation or completeness; completed; not defective nor redundant; having all the properties or qualities requisite to its nature and kind; without flaw, fault, or blemish; without error; mature; whole; pure; sound; right; correct.

  • Imperfect
  • v. t.

    To make imperfect.

  • Imperfect
  • n.

    The imperfect tense; or the form of a verb denoting the imperfect tense.

  • Perfected
  • imp. & p. p.

    of Perfect

  • Perfectly
  • adv.

    In a perfect manner or degree; in or to perfection; completely; wholly; throughly; faultlessly.

  • Imperfect
  • a.

    Not perfect; not complete in all its parts; wanting a part; deective; deficient.

  • Perfect
  • a.

    To make perfect; to finish or complete, so as to leave nothing wanting; to give to anything all that is requisite to its nature and kind.

  • Effect
  • n.

    Power to produce results; efficiency; force; importance; account; as, to speak with effect.

  • Perfecter
  • n.

    One who, or that which, makes perfect.

  • Euharmonic
  • a.

    Producing mathematically perfect harmony or concord; sweetly or perfectly harmonious.

  • Defectible
  • a.

    Liable to defect; imperfect.

  • Perfect
  • a.

    Hermaphrodite; having both stamens and pistils; -- said of flower.

  • Defect
  • n.

    Failing; fault; imperfection, whether physical or moral; blemish; as, a defect in the ear or eye; a defect in timber or iron; a defect of memory or judgment.