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Branch of mathematics
In game theory, the graphical form or graphical game is an alternate compact representation of strategic interactions that efficiently models situations
Graphical_game_theory
Concept in game theory
In game theory, a focal point (or Schelling point) is a solution that people tend to choose by default in the absence of communication in order to avoid
Focal_point_(game_theory)
Set in game theory
In cooperative game theory, the core is the set of feasible allocations or imputations where no coalition of agents can benefit by breaking away from
Core_(game_theory)
Academic discipline
Quantum game theory is an extension of classical game theory to the quantum domain. It differs from classical game theory in three primary ways: Superposed
Quantum_game_theory
British video game developer
Ninja Theory Limited is a British video game developer based in Cambridge, England. Notable games it has developed include Kung Fu Chaos, Heavenly Sword
Ninja_Theory
Video game genre
Quest (1984), though not the first game of its type, is recognized as a commercially successful graphical adventure game, enabling Sierra to expand on more
Adventure_game
Mathematical models of strategic interactions
of game theory include algorithmic game theory, behavioral game theory, combinatorial game theory, evolutionary game theory, and quantum game theory. In
Game_theory
In board games that cannot end in a draw, one of the two players has a winning strategy
In game theory, Zermelo's theorem is a theorem about finite two-person games of perfect information in which the players move alternately and in which
Zermelo's theorem (game theory)
Zermelo's_theorem_(game_theory)
Complete plan on how a game player will behave in every possible game situation
In game theory, a move, action, or play is any one of the options which a player can choose in a setting where the optimal outcome depends not only on
Strategy_(game_theory)
Resource distribution game
the canonical simplest version of the Colonel Blotto game. This solution, which includes a graphical algorithm for characterizing all the Nash equilibrium
Blotto_game
In game theory, the outcome of a game is the ultimate result of a strategic interaction with one or more people, dependant on the choices made by all participants
Outcome_(game_theory)
Game in algorithmic game theory
In algorithmic game theory, a succinct game or a succinctly representable game is a game which may be represented in a size much smaller than its normal
Succinct_game
Branch of game theory about two-player sequential games with perfect information
Combinatorial game theory is a branch of mathematics and theoretical computer science that typically studies sequential games with perfect information
Combinatorial_game_theory
Class of theorems about Nash equilibrium payoff profiles in repeated games
In game theory, folk theorems are a class of theorems describing an abundance of Nash equilibrium payoff profiles in repeated games (Friedman 1971). The
Folk_theorem_(game_theory)
Decision rule used for minimizing the possible loss for a worst-case scenario
a decision rule used in artificial intelligence, decision theory, combinatorial game theory, statistics, and philosophy for minimizing the possible loss
Minimax
Model of conflict for two players in game theory
game of chicken, also known as the hawk-dove game or snowdrift game, is a model of conflict for two players in game theory. The principle of the game
Chicken_(game)
Application of game theory to evolving populations in biology
Evolutionary game theory (EGT) is the application of game theory to evolving populations in biology. It defines a framework of contests, strategies, and
Evolutionary_game_theory
2024 video game
action-adventure game developed by Ninja Theory and published by Xbox Game Studios. It is the second installment in the Hellblade series. The game serves as
Senua's_Saga:_Hellblade_II
Concept in game theory involving long-term strategic planning
In game theory, farsightness refers to players’ ability to consider the long-term consequences of their strategies, beyond immediate payoffs, often formalized
Farsightedness_(game_theory)
Representation of a game in game theory
In game theory, normal form is a description of a game. Unlike extensive form, normal-form representations are not graphical per se, but rather represent
Normal-form_game
Game with a dominant mutually most beneficial action
In game theory, Deadlock is a game where the action that is mutually most beneficial is also dominant. This provides a contrast to the Prisoner's Dilemma
Deadlock_(game_theory)
In game theory, asynchrony refers to a gameplay structure where interactions and decisions do not occur in uniformly timed rounds. Unlike synchronous
Asynchrony_(game_theory)
Situation where total gains match total losses
Zero-sum game is a mathematical representation in game theory and economic theory of a situation that involves two competing entities, where the result
Zero-sum_game
Electronic game with user interface and visual feedback
computer in 1962. Each game had different means of display: NIMROD had a panel of lights to play the game of Nim, OXO had a graphical display to play tic-tac-toe
Video_game
Game theory scenario
In game theory, a win–win game or win–win scenario is a situation that produces a mutually beneficial outcome for two or more parties. It is also called
Win–win_game
Implementation theory is an area of research in game theory concerned with whether a class of mechanisms (or institutions) can be designed whose equilibrium
Implementation_theory
Political model of international conflict resolution
Politics portal Two-level game theory is a political model, derived from game theory, that illustrates the domestic-international interactions between
Two-level_game_theory
Game-theoretic concept
In game theory, cheap talk is a communication framework between players where messages do not directly affect the payoffs of the game. Providing and receiving
Cheap_talk
Game theory concept
In game theory, a Bayesian game is a strategic decision-making model which assumes players have incomplete information. Players may hold private information
Bayesian_game
Wide-ranging representation of a game in game theory
In game theory, an extensive-form game is a specification of a game allowing for the explicit representation of a number of key aspects, like the sequencing
Extensive-form_game
Game whose outcome can be correctly predicted
element of chance; solving such a game may use combinatorial game theory or computer assistance. A two-player game can be solved on several levels: Prove
Solved_game
Condition in economics and game theory
Perfect information is a concept in game theory and economics that describes a situation where all players in a game or all participants in a market have
Perfect_information
2017 video game
Hellblade: Senua's Sacrifice is a 2017 action-adventure game developed and published by Ninja Theory. It is the first installment in the Hellblade series
Hellblade:_Senua's_Sacrifice
Game where groups of players may enforce cooperative behaviour
In game theory, a cooperative or coalitional game is a game with groups of players who form binding "coalitions" with external enforcement of cooperative
Cooperative_game_theory
Concept in game theory
In game theory, an information set is the basis for decision making in a game, which includes the actions available to players and the potential outcomes
Information_set_(game_theory)
Class of games where players choose their actions sequentially
In game theory, a sequential game is defined as a game where one player selects their action before others, and subsequent players are informed of that
Sequential_game
Formal rule for predicting how a game will be played
In game theory, a solution concept is a formal rule for predicting how a game will be played. These predictions are called "solutions", and describe which
Solution_concept
Study of strategic decision making
Mean-field game theory is the study of strategic decision making by small interacting agents in very large populations. It lies at the intersection of game theory
Mean-field_game_theory
Programming language to describe game rules
Michael, Michael Kearns; Littman, Michael L. (2001). "Graphical Models for Game Theory". In UAI: 253–260. CiteSeerX 10.1.1.22.5705. {{cite journal}}:
Game_Description_Language
Shannon switching game Spectral graph theory Spring-based algorithm Strongly connected component Vertex cover problem See list of network theory topics Helly
List_of_graph_theory_topics
Variant of Nash equilibrium in game theory
In game theory, trembling hand perfect equilibrium, or simply perfect equilibrium, is a type of refinement of a Nash equilibrium that was first proposed
Trembling hand perfect equilibrium
Trembling_hand_perfect_equilibrium
Solution concept of a non-cooperative game
In game theory, a Nash equilibrium is a situation where no player could gain more by changing their own strategy (holding all other players' strategies
Nash_equilibrium
Solution concept in game theory
related refinements of the Nash equilibrium (NE) solution concept in game theory, defined by John Harsanyi and Reinhard Selten. A Nash equilibrium is
Risk_dominance
Form of graphical projection where the projection lines converge to one or more points
increased steadily during the period, but without a basis in a systematic theory. Byzantine art was also aware of these principles, but also used the reverse
Perspective_(graphical)
Game class in game theory
In game theory, a simultaneous game or static game is a game where each player chooses their action without knowledge of the actions chosen by other players
Simultaneous_game
Condition where selection restores genetic composition
part from game theory and Hamilton's work on the evolution of sex ratio. The ESS was later expanded upon in his book Evolution and the Theory of Games
Evolutionarily_stable_state
Game theory studies strategic interaction between individuals in situations called games. Classes of these games have been given names. This is a list
List_of_games_in_game_theory
Concept in game theory
A non-credible threat is a term used in game theory and economics to describe a threat in a sequential game that a rational player would not actually
Non-credible_threat
English saying meaning "equivalent retaliation"
blow", first recorded in 1558. It is also a highly effective strategy in game theory. An agent using this strategy will first cooperate, then subsequently
Tit_for_tat
Modelling evolution using differential equations
but does not include genetic change. The related field of evolutionary game theory was first applied to biology by Maynard Smith. George Price introduced
Evolutionary_dynamics
Look up Appendix:Glossary of game theory in Wiktionary, the free dictionary. Game theory is the branch of mathematics in which games are studied: that
Glossary_of_game_theory
Game which can have any number of players
In game theory, an n-player game is a game which is well defined for any number of players. This is usually used in contrast to standard 2-player games
N-player_game
Two-player coordination game in game theory
In game theory, the battle of the sexes is a two-player coordination game that also involves elements of conflict. The game was introduced in 1957 by R
Battle of the sexes (game theory)
Battle_of_the_sexes_(game_theory)
Process of reasoning backwards in sequence
or backward chaining. In chess, it is called retrograde analysis. In game theory, a variant of backward induction is used to compute subgame perfect equilibria
Backward_induction
Game theory concept
In game theory, a subgame perfect equilibrium (SPE), or subgame perfect Nash equilibrium (SPNE), is a refinement of the Nash equilibrium concept, specifically
Subgame_perfect_equilibrium
Convention where symbols represent concepts
function of a quantum mechanical or statistical field theory Structural formulas are graphical representations of molecules Venn diagrams shows logical
Notation_system
2010 video game
action-adventure game developed by Ninja Theory and published by Namco Bandai Games. As a loose adaptation of the Chinese novel Journey to the West, the game is set
Enslaved:_Odyssey_to_the_West
Hand game for two or more players
(sometimes called Splits, Calculator, or just Sticks)[citation needed] is a hand game for two or more players, in which players extend a number of fingers from
Chopsticks_(hand_game)
In game theory, an uncorrelated asymmetry is an arbitrary distinguishing feature between players in an otherwise symmetric game. This concept refers to
Uncorrelated_asymmetry
Military strategy during the Cold War with regard to the use of nuclear weapons
Deterrence theory is the scholarship and practice of how threats of using force by one party can convince another party to refrain from initiating some
Deterrence_theory
Third expansion pack for The Witcher 3: Wild Hunt
expansion coming 11 years after the release of the base game, CD Projekt Red and Fool's Theory did not feel the need to make significant changes to gameplay
The Witcher 3: Wild Hunt – Songs of the Past
The_Witcher_3:_Wild_Hunt_–_Songs_of_the_Past
Solution concept in game theory
mathematical game theory and economics, with applications in other fields such as anthropology, philosophy and political science. In game-theoretical terms
Evolutionarily stable strategy
Evolutionarily_stable_strategy
Solution concept in game theory
Proper equilibrium in game theory is a refinement of Nash Equilibrium by Roger B. Myerson. Proper equilibrium further refines Reinhard Selten's notion
Proper_equilibrium
Game that repeats a base game
In game theory, a repeated game (or iterated game) is an extensive form game that consists of a number of repetitions of some base game (called a stage
Repeated_game
Standard example in game theory
In game theory, the prisoner's dilemma is a thought experiment involving two rational agents, each of whom can either cooperate for mutual benefit or
Prisoner's_dilemma
Two-player extensive form game
In game theory, the centipede game, first introduced by Robert Rosenthal in 1981, is an extensive form game in which two players take turns choosing either
Centipede_game
Algorithm in game theory
In combinatorial game theory, the paranoid algorithm is a game tree search algorithm designed to analyze multi-player games using a two-player adversarial
Paranoid_algorithm
Conflict between safety and cooperation
In game theory, the stag hunt (also referred to as the assurance game, trust dilemma or common interest game) describes a situation or game where participants
Stag_hunt
Notion in combinatorial game theory
Combinatorial game theory measures game complexity in several ways: State-space complexity (the number of legal game positions from the initial position) Game tree
Game_complexity
Game theory concept
In game theory and related fields, a game form, game frame, ruleset, or outcome function is the set of rules that govern a game and determine its outcome
Game_form
Quality of a strategy in game theory
In game theory, a strategy A dominates another strategy B if A will always produce a better result than B, regardless of how any other player plays. Some
Strategic_dominance
Game theory model of voting
In game theory and political science, Poisson games are a class of games often used to model the behavior of large populations. One common application
Poisson_game
Zero-sum game where competitions between strategies contain a cycle
terms "transitive game" or "intransitive game" are not used in game theory. A prototypical example of an intransitive game is the game rock, paper, scissors
Intransitive_game
Supposition or system of ideas intended to explain something
theory — Galois theory — Game theory — Gauge theory — Graph theory — Group theory — Hodge theory — Homology theory — Homotopy theory — Ideal theory —
Theory
Concept in economics and game theory
In economics and game theory, global games are games of incomplete information where players receive possibly-correlated signals of the underlying state
Global_game
Incomplete-information coordination game
In game theory, the electronic mail game is an example of an "almost common knowledge" incomplete information game. It illustrates the apparently paradoxical
Electronic_mail_game
Subset of a game; used in game theory
In game theory, a subgame is any part (a subset) of a game that meets the following criteria (the following terms allude to a game described in extensive
Subgame
Combinatorial game theory theorem
combinatorial game theory, the Sprague–Grundy theorem states that every impartial game under the normal play convention is equivalent to a one-heap game of nim
Sprague–Grundy_theorem
Game whose payoffs depend on strategies as opposed to players
In game theory, a symmetric game is a game where the payoffs for playing a particular strategy depend only on the other strategies employed, not on who
Symmetric_game
Concept in game theory
In cooperative game theory, the Shapley value is a method (solution concept) for fairly distributing the total gains or costs among a group of players
Shapley_value
Solution concept in game theory
Quantal response equilibrium (QRE) is a solution concept in game theory. First introduced by Richard McKelvey and Thomas Palfrey, it provides an equilibrium
Quantal_response_equilibrium
Type of video game graphics
the past, as developments in graphical technology equalize or produce diminishing returns, and current levels of graphical fidelity become "good enough"
Isometric_video_game_graphics
Concept in game theory
In game theory, fictitious play is a learning rule that describes how players might learn over time in repeated strategic interactions. In fictitious
Fictitious_play
Game class in game theory
Stiglitz and Weiss (1989). Cheap talk Game theory Incomplete information Signalling (economics) Signalling theory Stiglitz, Joseph and Andrew Weiss (1989)
Screening_game
Approximation of physical behavior
inference, graphical models, neuroscience, artificial intelligence, epidemic models, queueing theory, computer-network performance and game theory, as in
Mean-field_theory
In game theory, a symmetric equilibrium is an equilibrium where all players use the same strategy (possibly mixed) in the equilibrium. In the Prisoner's
Symmetric_equilibrium
Learning theory involving the construction of mental models
Constructionist learning is a theory of learning centred on mental models. Constructionism advocates student-centered, discovery learning where students
Constructionism (learning theory)
Constructionism_(learning_theory)
Level of information in economics and game theory
In economics and game theory, complete information is an economic situation or game in which knowledge about other market participants or players is available
Complete_information
Experimental economics game
societies contribute anything in the simple public goods game is a challenge for game theory to explain via a motive of total self-interest, although
Public_goods_game
Graphical representation of a morphism
networks or Penrose graphical notation. This has led to the development of categorical quantum mechanics where the axioms of quantum theory are expressed in
String_diagram
Video game genre
online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game. As in role-playing
Massively multiplayer online role-playing game
Massively_multiplayer_online_role-playing_game
Type of game theory
investigated as the same type of a game. The gift exchange game serves as a valuable lens through which to understand economic theory as it demonstrates that self-interest
Gift-exchange_game
Pokémon species caused by a glitch
programming of certain in-game events, players can encounter MissingNo. via a glitch. Encountering MissingNo. causes graphical anomalies and changes gameplay
MissingNo.
System composed of many interacting components
in many diverse disciplines, including statistical physics, information theory, nonlinear dynamics, anthropology, computer science, meteorology, sociology
Complex_system
Iterated game for peace and conflict studies
Machine - economics lecture in which the Peace War Game is an example. Herbert Gintis, Game Theory Evolving: A Problem-centered Introduction to Modeling
Peace_war_game
A strategic move in game theory is an action taken by a player outside the defined actions of the game in order to gain a strategic advantage and increase
Strategic_move
Economical computational problem
computational problems in the intersection of game theory and computer science. The input to this problem is a normal-form game, usually represented as a list of
Nash_equilibrium_computation
Economic model
Equilibrium) in 1934, which described the model. In game theory terms, the players of this game are a leader and a follower and they compete on quantity
Stackelberg_competition
Concept in game theory
A Markov perfect equilibrium is an equilibrium concept in game theory. It has been used in analyses of industrial organization, macroeconomics, and political
Markov_perfect_equilibrium
Concept in game theory
In game theory, the best response is the strategy (or strategies) which produces the most favorable outcome for a player, taking other players' strategies
Best_response
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GRAPHICAL GAME-THEORY
GRAPHICAL GAME-THEORY
GRAPHICAL GAME-THEORY
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