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SEQUENTIAL EQUILIBRIUM

  • Sequential equilibrium
  • Refinement of Nash equilibrium

    Sequential equilibrium is a refinement of Nash equilibrium for extensive form games due to David M. Kreps and Robert Wilson. A sequential equilibrium

    Sequential equilibrium

    Sequential_equilibrium

  • Sequential game
  • Class of games where players choose their actions sequentially

    illustrate how sequential games blend strategic depth with temporal dynamics. Simultaneous game Subgame perfect equilibrium Sequential auction Brocas;

    Sequential game

    Sequential game

    Sequential_game

  • Bayesian game
  • Game theory concept

    strategies under consideration; Sequential rationality: the players choose optimally given their beliefs. Bayesian Nash equilibrium can result in implausible

    Bayesian game

    Bayesian_game

  • Perfect Bayesian equilibrium
  • Solution concept in game theory

    bidding#signaling. Sequential equilibrium - a refinement of PBE, that restricts the beliefs that can be assigned to off-equilibrium information sets to

    Perfect Bayesian equilibrium

    Perfect_Bayesian_equilibrium

  • Game theory
  • Mathematical models of strategic interactions

    normal form. Consequently, notions of equilibrium for simultaneous games are insufficient for reasoning about sequential games; see subgame perfection. In

    Game theory

    Game_theory

  • Trembling hand perfect equilibrium
  • Variant of Nash equilibrium in game theory

    perfect equilibrium is also a sequential equilibrium. A normal-form trembling hand perfect equilibrium of an extensive form game may be sequential but is

    Trembling hand perfect equilibrium

    Trembling_hand_perfect_equilibrium

  • Nash equilibrium
  • Solution concept of a non-cooperative game

    because a Nash equilibrium is not necessarily Pareto optimal. Nash equilibrium may also have non-rational consequences in sequential games because players

    Nash equilibrium

    Nash_equilibrium

  • Focal point (game theory)
  • Concept in game theory

    In this coordination game, any place and time in the city could be an equilibrium solution. Schelling asked a group of students this question and found

    Focal point (game theory)

    Focal_point_(game_theory)

  • Chicken (game)
  • Model of conflict for two players in game theory

    "Chicken" and "Hawk–Dove", the only symmetric Nash equilibrium is the mixed strategy Nash equilibrium, where both individuals randomly chose between playing

    Chicken (game)

    Chicken_(game)

  • Ultimatum game
  • Game in economic experiments

    Fudenberg, Drew; Tirole, Jean (1991-04-01). "Perfect Bayesian equilibrium and sequential equilibrium". Journal of Economic Theory. 53 (2): 236–260. doi:10

    Ultimatum game

    Ultimatum game

    Ultimatum_game

  • Cooperative bargaining
  • Problem in process of sharing surplus

    Bargaining Core (game theory) Rubinstein bargaining model Sequential bargaining Nash equilibrium Ultimatum game Thomson, William (1994-01-01), "Chapter 35

    Cooperative bargaining

    Cooperative_bargaining

  • List of games in game theory
  • strategy) a game can have any number of Nash equilibria. Sequential game: A game is sequential if one player performs their actions after another player;

    List of games in game theory

    List_of_games_in_game_theory

  • Guess 2/3 of the average
  • Mathematical game

    dominated strategies. There is a unique pure strategy Nash equilibrium. This equilibrium can be found by iterated elimination of weakly dominated strategies

    Guess 2/3 of the average

    Guess_2/3_of_the_average

  • Battle of the sexes (game theory)
  • Two-player coordination game in game theory

    favored pure strategy equilibrium). It remains unclear how expectations would form that would result in a particular equilibrium being played out. One

    Battle of the sexes (game theory)

    Battle_of_the_sexes_(game_theory)

  • Correlated equilibrium
  • Game theory solution

    In game theory, a correlated equilibrium is a solution concept that is more general than the well known Nash equilibrium. It was first discussed by mathematician

    Correlated equilibrium

    Correlated_equilibrium

  • Subgame perfect equilibrium
  • Game theory concept

    dynamic games where players make sequential decisions. A strategy profile is an SPE if it represents a Nash equilibrium in every possible subgame of the

    Subgame perfect equilibrium

    Subgame_perfect_equilibrium

  • Cournot competition
  • Economic model

    Q ) = 1 − Q {\textstyle P(Q)=1-Q} . It is a static game, whereby an equilibrium is found where no firms unilaterally change their output level when the

    Cournot competition

    Cournot_competition

  • Prisoner's dilemma
  • Standard example in game theory

    strategy for both players. Mutual defection is the only strong Nash equilibrium in the game. Since the collectively ideal result of mutual cooperation

    Prisoner's dilemma

    Prisoner's_dilemma

  • List of types of equilibrium
  • theory Quasi-perfect equilibrium, in game theory, a refinement of Nash Equilibrium for extensive form games Sequential equilibrium, in game theory, a refinement

    List of types of equilibrium

    List_of_types_of_equilibrium

  • Strategy (game theory)
  • Complete plan on how a game player will behave in every possible game situation

    re-interpreted Nash equilibrium as an equilibrium in beliefs, rather than actions. For instance, in rock paper scissors an equilibrium in beliefs would have

    Strategy (game theory)

    Strategy_(game_theory)

  • Cheap talk
  • Game-theoretic concept

    choose in equilibrium not to do so. Cheap talk can, in general, be added to any game and has the potential to enhance the set of possible equilibrium outcomes

    Cheap talk

    Cheap_talk

  • Backward induction
  • Process of reasoning backwards in sequence

    of backward induction is used to compute subgame perfect equilibria in sequential games. The difference is that optimization problems involve one decision

    Backward induction

    Backward_induction

  • Tit for tat
  • English saying meaning "equivalent retaliation"

    disappear." Can be both Nash equilibrium and knife-edge equilibrium. Known as knife-edge equilibrium because the equilibrium "rests precariously on" the

    Tit for tat

    Tit for tat

    Tit_for_tat

  • Dollar auction
  • Game illustrating paradox in rational choice theory

    The dollar auction is a non-zero sum sequential game explored by economist Martin Shubik to illustrate how a short-sighted approach to rational choice

    Dollar auction

    Dollar_auction

  • Mertens-stable equilibrium
  • Solution concept for non-cooperative games

    perfect equilibrium implements a weak version of backward induction, and increasingly stronger versions are sequential equilibrium, perfect equilibrium, quasi-perfect

    Mertens-stable equilibrium

    Mertens-stable_equilibrium

  • Quantal response equilibrium
  • Solution concept in game theory

    so-called Showcase Showdown, a sequential game of perfect information, can be well explained by an agent quantal response equilibrium (AQRE) model. Work by Haile

    Quantal response equilibrium

    Quantal_response_equilibrium

  • Stackelberg competition
  • Economic model

    in which the leader firm moves first and then the follower firms move sequentially (hence, it is sometimes described as the leader-follower game). It is

    Stackelberg competition

    Stackelberg_competition

  • Strategic dominance
  • Quality of a strategy in game theory

    game has only one unique Nash equilibrium, referred to as a "dominant strategy equilibrium". However, that Nash equilibrium is not necessarily "efficient"

    Strategic dominance

    Strategic_dominance

  • Stag hunt
  • Conflict between safety and cooperation

    mixed strategy Nash equilibrium, that is, one in which the players choose either option with some probability. This equilibrium depends on the payoffs

    Stag hunt

    Stag_hunt

  • General equilibrium theory
  • Theory of equilibrium between supply and demand

    will result in an overall general equilibrium. General equilibrium theory contrasts with the theory of partial equilibrium, which analyzes a specific part

    General equilibrium theory

    General_equilibrium_theory

  • Coordination game
  • Simultaneous game found in game theory

    and they both do better if they coordinate than if they played an off-equilibrium combination of actions. This setup can be extended to more than two strategies

    Coordination game

    Coordination_game

  • Solution concept
  • Formal rule for predicting how a game will be played

    game. The most commonly used solution concepts are equilibrium concepts, most famously Nash equilibrium. Many solution concepts, for many games, will result

    Solution concept

    Solution concept

    Solution_concept

  • Epsilon-equilibrium
  • Situation where players have only a small incentive to change strategies

    epsilon-equilibrium, or near-Nash equilibrium, is a strategy profile that approximately satisfies the condition of Nash equilibrium. In a Nash equilibrium, no

    Epsilon-equilibrium

    Epsilon-equilibrium

  • John von Neumann
  • Hungarian and American mathematician and physicist (1903–1957)

    of an expanding economy, he proved the existence and uniqueness of an equilibrium using his generalization of the Brouwer fixed-point theorem. Von Neumann's

    John von Neumann

    John von Neumann

    John_von_Neumann

  • Combinatorial game theory
  • Branch of game theory about two-player sequential games with perfect information

    of mathematics and theoretical computer science that typically studies sequential games with perfect information. Research in this field has primarily focused

    Combinatorial game theory

    Combinatorial game theory

    Combinatorial_game_theory

  • Tic-tac-toe
  • Paper-and-pencil game for two players

    Self-confirming equilibrium Sequential equilibrium Shapley value Strong Nash equilibrium Subgame perfect equilibrium Trembling hand equilibrium Strategies

    Tic-tac-toe

    Tic-tac-toe

    Tic-tac-toe

  • Matching pennies
  • Simple game studied in game theory

    of mixed strategies and a mixed strategy Nash equilibrium. This game has no pure strategy Nash equilibrium since there is no pure strategy (heads or tails)

    Matching pennies

    Matching pennies

    Matching_pennies

  • Pareto efficiency
  • Weakly optimal allocation of resources

    assumptions, any Pareto optimum can be obtained by some competitive equilibrium, or free market system, although it may also require a lump-sum transfer

    Pareto efficiency

    Pareto_efficiency

  • Perfect information
  • Condition in economics and game theory

    market prices, their own utility and cost functions. In game theory, a sequential game has perfect information if each player, when making any decision

    Perfect information

    Perfect information

    Perfect_information

  • Complete information
  • Level of information in economics and game theory

    example of a dynamic game with complete information is Stackelberg's (1934) sequential-move version of Cournot duopoly. Other examples include Leontief's (1946)

    Complete information

    Complete information

    Complete_information

  • Normal-form game
  • Representation of a game in game theory

    each of player 2's strategies in this case. In order to represent this sequential game we must specify all of player 2's actions, even in contingencies

    Normal-form game

    Normal-form_game

  • Zero-sum game
  • Situation where total gains match total losses

    the game always has at least one equilibrium solution. The different game theoretic solution concepts of Nash equilibrium, minimax, and maximin all give

    Zero-sum game

    Zero-sum_game

  • Quantum game theory
  • Academic discipline

    choosing to betray each other is still an equilibrium, however, there can also exist multiple Nash equilibriums that vary based on the entanglement of the

    Quantum game theory

    Quantum_game_theory

  • Signaling game
  • Game class in game theory

    signal. The equilibrium concept relevant to signaling games is the "perfect Bayesian equilibrium," a refinement of the Bayesian Nash equilibrium. Nature chooses

    Signaling game

    Signaling game

    Signaling_game

  • Minimax
  • Decision rule used for minimizing the possible loss for a worst-case scenario

    two-player zero-sum games, the minimax solution is the same as the Nash equilibrium. In the context of zero-sum games, the minimax theorem is equivalent

    Minimax

    Minimax

  • Electronic mail game
  • Incomplete-information coordination game

    sent n + 1 {\displaystyle n+1} emails The equilibrium concept to be used is that of a Bayesian Nash Equilibrium (BNE). Rubinstein showed that, no matter

    Electronic mail game

    Electronic_mail_game

  • Bertrand competition
  • Economic model of competition

    adjusting price level to sell that quantity. The outcome of the model equilibrium involved firms pricing above marginal cost; hence, the competitive price

    Bertrand competition

    Bertrand_competition

  • Bounded rationality
  • Making of satisfactory, not optimal, decisions

    maximization and profit maximization as used in conventional general equilibrium models. Stock-flow consistent models (SFC) and agent-based models (ABM)

    Bounded rationality

    Bounded_rationality

  • War of attrition (game)
  • Game theory model of aggression

    nothing in equilibrium. So, they have no incentive to bid less. This equilibrium is subgame perfect. There is also a symmetric equilibrium in mixed strategies

    War of attrition (game)

    War_of_attrition_(game)

  • Grim trigger
  • Trigger strategy

    is the cooperative profile while playing (D, D), also the unique Nash equilibrium in this game, is the punishment profile. In the grim trigger strategy

    Grim trigger

    Grim_trigger

  • Paradox of tolerance
  • Logical paradox in decision-making theory

    Self-confirming equilibrium Sequential equilibrium Shapley value Strong Nash equilibrium Subgame perfect equilibrium Trembling hand equilibrium Strategies

    Paradox of tolerance

    Paradox of tolerance

    Paradox_of_tolerance

  • Risk dominance
  • Solution concept in game theory

    refinements of the Nash equilibrium (NE) solution concept in game theory, defined by John Harsanyi and Reinhard Selten. A Nash equilibrium is considered payoff

    Risk dominance

    Risk_dominance

  • Blotto game
  • Resource distribution game

    algorithm for characterizing all the Nash equilibrium strategies, includes previously unidentified Nash equilibrium strategies as well as helps identify what

    Blotto game

    Blotto_game

  • Information set (game theory)
  • Concept in game theory

    analysis of sequential games and the development of solution concepts such as subgame perfect equilibrium and perfect Bayesian equilibrium. Information

    Information set (game theory)

    Information set (game theory)

    Information_set_(game_theory)

  • Tragedy of the commons
  • Overuse of a shared resource

    In simultaneous play, all people harvest at the same time, whereas in sequential play people harvest from the pool according to a predetermined sequence –

    Tragedy of the commons

    Tragedy of the commons

    Tragedy_of_the_commons

  • Mean-field game theory
  • Study of strategic decision making

    the limit as N → ∞ {\displaystyle N\to \infty } of an N-player Nash equilibrium. A related concept to that of mean-field games is "mean-field-type control"

    Mean-field game theory

    Mean-field_game_theory

  • Centipede game
  • Two-player extensive form game

    also called a centipede game. The unique subgame perfect equilibrium (and every Nash equilibrium) of these games results in the first player taking the

    Centipede game

    Centipede game

    Centipede_game

  • Extensive-form game
  • Wide-ranging representation of a game in game theory

    subgame perfect Nash equilibrium. Axiom of determinacy Perfect information Combinatorial game theory Self-confirming equilibrium Sequential game Signalling

    Extensive-form game

    Extensive-form_game

  • Repeated game
  • Game that repeats a base game

    deviation. In other words, in the pricing competition game, the only Nash equilibrium is inefficient (for gas stations) that both charge p = c. This is more

    Repeated game

    Repeated_game

  • Chopsticks (hand game)
  • Hand game for two or more players

    Self-confirming equilibrium Sequential equilibrium Shapley value Strong Nash equilibrium Subgame perfect equilibrium Trembling hand equilibrium Strategies

    Chopsticks (hand game)

    Chopsticks (hand game)

    Chopsticks_(hand_game)

  • Rock paper scissors
  • Hand game for two players or more

    Self-confirming equilibrium Sequential equilibrium Shapley value Strong Nash equilibrium Subgame perfect equilibrium Trembling hand equilibrium Strategies

    Rock paper scissors

    Rock paper scissors

    Rock_paper_scissors

  • Bid shading
  • Bidding less than an item is worth in an auction

    ISSN 0012-9682. JSTOR 1911865. Jeitschko, Thomas D (July 1999). "Equilibrium price paths in sequential auctions with stochastic supply". Economics Letters. 64

    Bid shading

    Bid_shading

  • Ariel Rubinstein
  • Israeli economist

    (1998), pp. 834–847. Ariel Rubinstein and Asher Wolinsky, "Equilibrium in a Market with Sequential Bargaining", Econometrica, Vol. 53 (1985), pp. 1133–1150

    Ariel Rubinstein

    Ariel Rubinstein

    Ariel_Rubinstein

  • Paul Milgrom
  • American economist (born 1948)

    Milgrom demonstrates that, with substantial generality, at every sequential equilibrium of the sales encounter game, the salesperson employs a strategy

    Paul Milgrom

    Paul Milgrom

    Paul_Milgrom

  • Evolutionary game theory
  • Application of game theory to evolving populations in biology

    akin to the Nash equilibrium in classical game theory, but with mathematically extended criteria. Nash equilibrium is a game equilibrium where it is not

    Evolutionary game theory

    Evolutionary_game_theory

  • Amos Tversky
  • Israeli psychologist (1937–1996)

    Self-confirming equilibrium Sequential equilibrium Shapley value Strong Nash equilibrium Subgame perfect equilibrium Trembling hand equilibrium Strategies

    Amos Tversky

    Amos_Tversky

  • Solving chess
  • Finding an optimal algorithm for playing chess

    Self-confirming equilibrium Sequential equilibrium Shapley value Strong Nash equilibrium Subgame perfect equilibrium Trembling hand equilibrium Strategies

    Solving chess

    Solving_chess

  • Cursed equilibrium
  • Solution concept in Game Theory

    Equilibrium". Econometrica. 73 (5): 1623–1672. doi:10.1111/j.1468-0262.2005.00631.x. Cohen, Shani; Li, Shengwu (2022). "Sequential Cursed Equilibrium"

    Cursed equilibrium

    Cursed_equilibrium

  • Stochastic game
  • Concept in game theory

    and actions, has a uniform equilibrium payoff, or a limiting-average equilibrium payoff, or even a liminf-average equilibrium payoff, is a challenging open

    Stochastic game

    Stochastic_game

  • Quasi-perfect equilibrium
  • Quasi-perfect equilibrium is a further refinement of sequential equilibrium. It is itself refined by normal form proper equilibrium. It has been argued

    Quasi-perfect equilibrium

    Quasi-perfect_equilibrium

  • All-pay auction
  • Auction in which every bidder pays

    as in a conventional auction. As shown by Riley and Samuelson (1981), equilibrium bidding in an all pay auction with private information is revenue equivalent

    All-pay auction

    All-pay_auction

  • Markov perfect equilibrium
  • Concept in game theory

    A Markov perfect equilibrium is an equilibrium concept in game theory. It has been used in analyses of industrial organization, macroeconomics, and political

    Markov perfect equilibrium

    Markov_perfect_equilibrium

  • Strong Nash equilibrium
  • Concept in game theory

    In game theory, a strong Nash equilibrium (SNE) is a combination of actions of the different players, in which no coalition of players can cooperatively

    Strong Nash equilibrium

    Strong_Nash_equilibrium

  • Mechanism design
  • Field of economics and game theory

    information), and if it is well-behaved the game has a Bayesian Nash equilibrium. At equilibrium agents choose their reports strategically as a function of type

    Mechanism design

    Mechanism design

    Mechanism_design

  • Deterrence theory
  • Military strategy during the Cold War with regard to the use of nuclear weapons

    Self-confirming equilibrium Sequential equilibrium Shapley value Strong Nash equilibrium Subgame perfect equilibrium Trembling hand equilibrium Strategies

    Deterrence theory

    Deterrence theory

    Deterrence_theory

  • Daniel Kahneman
  • Israeli-American psychologist and economist (1934–2024)

    Self-confirming equilibrium Sequential equilibrium Shapley value Strong Nash equilibrium Subgame perfect equilibrium Trembling hand equilibrium Strategies

    Daniel Kahneman

    Daniel Kahneman

    Daniel_Kahneman

  • Solved game
  • Game whose outcome can be correctly predicted

    Self-confirming equilibrium Sequential equilibrium Shapley value Strong Nash equilibrium Subgame perfect equilibrium Trembling hand equilibrium Strategies

    Solved game

    Solved_game

  • Kuhn poker
  • Poker game developed by Harold Kuhn

    other player). The game has a mixed-strategy Nash equilibrium; when both players play equilibrium strategies, the first player should expect to lose

    Kuhn poker

    Kuhn_poker

  • Robert Aumann
  • Israeli-American mathematician (born 1930)

    correlated equilibrium in game theory, which is a type of equilibrium in non-cooperative games that is more flexible than the classical Nash equilibrium. Furthermore

    Robert Aumann

    Robert Aumann

    Robert_Aumann

  • Bertrand paradox (economics)
  • Paradox in economics

    describes a situation in which two players (firms) reach a state of Nash equilibrium where both firms charge a price equal to marginal cost ("MC"). The paradox

    Bertrand paradox (economics)

    Bertrand_paradox_(economics)

  • Two-level game theory
  • Political model of international conflict resolution

    Self-confirming equilibrium Sequential equilibrium Shapley value Strong Nash equilibrium Subgame perfect equilibrium Trembling hand equilibrium Strategies

    Two-level game theory

    Two-level game theory

    Two-level_game_theory

  • Ambiguity aversion
  • Preference of known risks to unknown risks

    a mixed strategy of L and M, and thus would not be played in a Nash equilibrium. For some higher values of x the game is dominance solvable. The effect

    Ambiguity aversion

    Ambiguity_aversion

  • Sequential bargaining
  • Bargaining procedure

    alternating-offers protocol induces a sequential game. A natural question is what outcomes can be attained in an equilibrium of this game. At first glance, the

    Sequential bargaining

    Sequential_bargaining

  • Non-credible threat
  • Concept in game theory

    is a term used in game theory and economics to describe a threat in a sequential game that a rational player would not actually carry out, because it would

    Non-credible threat

    Non-credible threat

    Non-credible_threat

  • De-escalation
  • Decrease in severity of conflicts

    Self-confirming equilibrium Sequential equilibrium Shapley value Strong Nash equilibrium Subgame perfect equilibrium Trembling hand equilibrium Strategies

    De-escalation

    De-escalation

    De-escalation

  • Equilibrium selection
  • Concept in game theory

    Equilibrium selection is a concept from game theory which seeks to address reasons for players of a game to select a certain equilibrium over another.

    Equilibrium selection

    Equilibrium_selection

  • David M. Kreps
  • American economist (born 1950)

    models and non-cooperative game theory, particularly the idea of sequential equilibrium, which he developed with Stanford Business School colleague Robert

    David M. Kreps

    David_M._Kreps

  • Stable matching problem
  • Pairing where no unchosen pair prefers each other over their choice

    Self-confirming equilibrium Sequential equilibrium Shapley value Strong Nash equilibrium Subgame perfect equilibrium Trembling hand equilibrium Strategies

    Stable matching problem

    Stable_matching_problem

  • Bertrand–Edgeworth model
  • Economic Model

    paradox, no pure-strategy Nash equilibrium will exist. Huw Dixon showed that in general a mixed strategy Nash equilibrium will exist when there are convex

    Bertrand–Edgeworth model

    Bertrand–Edgeworth_model

  • Bayes correlated equilibrium
  • Solution concept in Game Theory

    correlated equilibrium is a solution concept for static games of incomplete information. It is both a generalization of the correlated equilibrium perfect-information

    Bayes correlated equilibrium

    Bayes_correlated_equilibrium

  • Best response
  • Concept in game theory

    response is central to John Nash's best-known contribution, the Nash equilibrium, the point at which each player in a game has selected the best response

    Best response

    Best_response

  • Price of anarchy
  • Concept in economics and game theory

    Different concepts of equilibrium can be used to model the selfish behavior of the agents, among which the most common is the Nash equilibrium. Different flavors

    Price of anarchy

    Price_of_anarchy

  • Conflict resolution
  • Facilitating a peaceful outcome to a dispute

    Self-confirming equilibrium Sequential equilibrium Shapley value Strong Nash equilibrium Subgame perfect equilibrium Trembling hand equilibrium Strategies

    Conflict resolution

    Conflict_resolution

  • Homo economicus
  • Model of humans as rational, self-interested agents

    Self-confirming equilibrium Sequential equilibrium Shapley value Strong Nash equilibrium Subgame perfect equilibrium Trembling hand equilibrium Strategies

    Homo economicus

    Homo_economicus

  • Appeasement
  • Diplomatic policy of concessions

    Self-confirming equilibrium Sequential equilibrium Shapley value Strong Nash equilibrium Subgame perfect equilibrium Trembling hand equilibrium Strategies

    Appeasement

    Appeasement

    Appeasement

  • Revelation principle
  • Principle in economics and game theory

    an incentive-compatible (honesty-promoting) mechanism with the same equilibrium outcome (payoffs). The revelation principle shows that, while Gibbard's

    Revelation principle

    Revelation_principle

  • Incentive compatibility
  • Concept in game theory

    incentive-compatibility (BNIC). This means there is a Bayesian Nash equilibrium in which all participants reveal their true preferences. In other words

    Incentive compatibility

    Incentive_compatibility

  • Simultaneous game
  • Game class in game theory

    names: authors list (link) http://www-bcf.usc.edu The Path to Equilibrium in Sequential and Simultaneous Games (Brocas, Carrillo, Sachdeva; 2016). Managerial

    Simultaneous game

    Simultaneous game

    Simultaneous_game

  • Separating equilibrium
  • Type of perfect Bayesian equilibrium

    In signaling games, a separating equilibrium is a type of perfect Bayesian equilibrium where agents with different characteristics choose different actions

    Separating equilibrium

    Separating_equilibrium

  • Outcome (game theory)
  • which payoffs are in some sort of economic equilibrium. One example of such an equilibrium is the Nash equilibrium, where each player plays a strategy such

    Outcome (game theory)

    Outcome_(game_theory)

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  • Station
  • n.

    A state of standing or rest; equilibrium.

  • Hemastatics
  • n.

    Laws relating to the equilibrium of the blood in the blood vessels.

  • Hydromechanics
  • n.

    That branch of physics which treats of the mechanics of liquids, or of their laws of equilibrium and of motion.

  • Sequestral
  • a.

    Of or pertaining to a sequestrum.

  • sentential
  • a.

    Comprising sentences; as, a sentential translation.

  • Steelyard
  • n.

    A form of balance in which the body to be weighed is suspended from the shorter arm of a lever, which turns on a fulcrum, and a counterpoise is caused to slide upon the longer arm to produce equilibrium, its place upon this arm (which is notched or graduated) indicating the weight; a Roman balance; -- very commonly used also in the plural form, steelyards.

  • Hydrostatics
  • n.

    The branch of science which relates to the pressure and equilibrium of nonelastic fluids, as water, mercury, etc.; the principles of statics applied to water and other liquids.

  • Tension
  • a.

    The force by which a part is pulled when forming part of any system in equilibrium or in motion; as, the tension of a srting supporting a weight equals that weight.

  • Vibration
  • n.

    A limited reciprocating motion of a particle of an elastic body or medium in alternately opposite directions from its position of equilibrium, when that equilibrium has been disturbed, as when a stretched cord or other body produces musical notes, or particles of air transmit sounds to the ear. The path of the particle may be in a straight line, in a circular arc, or in any curve whatever.

  • Statical
  • a.

    Pertaining to bodies at rest or in equilibrium.

  • sentential
  • a.

    Of or pertaining to a sentence, or full period; as, a sentential pause.

  • Sequential
  • a.

    Succeeding or following in order.

  • Equilibrium
  • n.

    A level position; a just poise or balance in respect to an object, so that it remains firm; equipoise; as, to preserve the equilibrium of the body.

  • Tide
  • prep.

    The alternate rising and falling of the waters of the ocean, and of bays, rivers, etc., connected therewith. The tide ebbs and flows twice in each lunar day, or the space of a little more than twenty-four hours. It is occasioned by the attraction of the sun and moon (the influence of the latter being three times that of the former), acting unequally on the waters in different parts of the earth, thus disturbing their equilibrium. A high tide upon one side of the earth is accompanied by a high tide upon the opposite side. Hence, when the sun and moon are in conjunction or opposition, as at new moon and full moon, their action is such as to produce a greater than the usual tide, called the spring tide, as represented in the cut. When the moon is in the first or third quarter, the sun's attraction in part counteracts the effect of the moon's attraction, thus producing under the moon a smaller tide than usual, called the neap tide.

  • Statics
  • n.

    That branch of mechanics which treats of the equilibrium of forces, or relates to bodies as held at rest by the forces acting on them; -- distinguished from dynamics.

  • Hydrostatical
  • a.

    Of or relating to hydrostatics; pertaining to, or in accordance with, the principles of the equilibrium of fluids.

  • Sententially
  • adv.

    In a sentential manner.

  • Equilibriums
  • pl.

    of Equilibrium

  • Unbalanced
  • a.

    Being, or being thrown, out of equilibrium; hence, disordered or deranged in sense; unsteady; unsound; as, an unbalanced mind.

  • Sententious
  • a.

    Comprising or representing sentences; sentential.