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FICTITIOUS PLAY

  • Fictitious play
  • theory, fictitious play is a learning rule that describes how players might learn over time in repeated strategic interactions. In fictitious play, each

    Fictitious play

    Fictitious_play

  • Game theory
  • Mathematical models of strategic interactions

    1950s, during which the concepts of the core, the extensive form game, fictitious play, repeated games, and the Shapley value were developed. The 1950s also

    Game theory

    Game_theory

  • Tic-tac-toe
  • Paper-and-pencil game for two players

    indicate the win. It is a solved game, with a forced draw assuming best play from both players. In American English, the game is known as "tic-tac-toe"

    Tic-tac-toe

    Tic-tac-toe

    Tic-tac-toe

  • Nash equilibrium
  • Solution concept of a non-cooperative game

    game, player A loses a point to B if A and B play the same strategy and wins a point from B if they play different strategies. To compute the mixed-strategy

    Nash equilibrium

    Nash_equilibrium

  • Prisoner's dilemma
  • Standard example in game theory

    They invited economist Armen Alchian and mathematician John Williams to play a hundred rounds of the game, observing that Alchian and Williams often chose

    Prisoner's dilemma

    Prisoner's_dilemma

  • Minimax
  • Decision rule used for minimizing the possible loss for a worst-case scenario

    row player can play T, which guarantees them a payoff of at least 2 (playing B is risky since it can lead to payoff −100, and playing M can result in

    Minimax

    Minimax

  • Solved game
  • Game whose outcome can be correctly predicted

    can be correctly predicted from any position, assuming that both players play perfectly. This concept is usually applied to abstract strategy games, and

    Solved game

    Solved_game

  • Rock paper scissors
  • Hand game for two players or more

    scissors"), but will lose to one who has played paper ("paper covers rock"); a play of paper will lose to a play of scissors ("scissors cuts paper"). If

    Rock paper scissors

    Rock paper scissors

    Rock_paper_scissors

  • Zero-sum game
  • Situation where total gains match total losses

    into an (n+1)-player zero-sum game, where the n+1st player, denoted the fictitious player, receives the negative of the sum of the gains of the other n-players

    Zero-sum game

    Zero-sum_game

  • Threads (1984 film)
  • 1984 apocalyptic war drama television film

    the viewer, without once letting him retreat behind the safe wall of fictitious play. Formidable and foreboding, Threads leaves nothing to our imagination

    Threads (1984 film)

    Threads_(1984_film)

  • Pareto efficiency
  • Weakly optimal allocation of resources

    talk Collusion Commitment device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated

    Pareto efficiency

    Pareto_efficiency

  • Fictitious force
  • Frame-dependent apparent force in Physics

    disciplines such as classical mechanics, meteorology, and astrophysics. Fictitious forces play a crucial role in understanding everyday phenomena, such as weather

    Fictitious force

    Fictitious force

    Fictitious_force

  • Tragedy of the commons
  • Overuse of a shared resource

    harvests from the resource. In simultaneous play, all people harvest at the same time, whereas in sequential play people harvest from the pool according to

    Tragedy of the commons

    Tragedy of the commons

    Tragedy_of_the_commons

  • Daniel Kahneman
  • Israeli-American psychologist and economist (1934–2024)

    required to wear the Star of David and to obey a 6 p.m. curfew. I had gone to play with a Christian friend and had stayed too late. I turned my brown sweater

    Daniel Kahneman

    Daniel Kahneman

    Daniel_Kahneman

  • Homo economicus
  • Model of humans as rational, self-interested agents

    talk Collusion Commitment device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated

    Homo economicus

    Homo_economicus

  • Solving chess
  • Finding an optimal algorithm for playing chess

    Progress to date is extremely limited; there are tablebases of perfect endgame play with a small number of pieces (up to seven), and some chess variants have

    Solving chess

    Solving_chess

  • John von Neumann
  • Hungarian and American mathematician and physicist (1903–1957)

    Ulam suspected they may have shaped his views on how future events could play out and how human nature and society worked in general. Von Neumann's closest

    John von Neumann

    John von Neumann

    John_von_Neumann

  • Paradox of tolerance
  • Logical paradox in decision-making theory

    talk Collusion Commitment device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated

    Paradox of tolerance

    Paradox of tolerance

    Paradox_of_tolerance

  • Chopsticks (hand game)
  • Hand game for two or more players

    example of a combinatorial game, and is solved in the sense that, with perfect play, an optimal strategy from any point is known. In Chopsticks, players tally

    Chopsticks (hand game)

    Chopsticks (hand game)

    Chopsticks_(hand_game)

  • Arrow's impossibility theorem
  • Proof all ranked voting rules have spoilers

    talk Collusion Commitment device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated

    Arrow's impossibility theorem

    Arrow's_impossibility_theorem

  • Shapley value
  • Concept in game theory

    _{i}(v)=\varphi _{j}(w)} . This means that the labeling of the agents doesn't play a role in the assignment of their gains. The Shapley value can be defined

    Shapley value

    Shapley value

    Shapley_value

  • Alpha–beta pruning
  • Search algorithm

    tree. It is an adversarial search algorithm used commonly for machine playing of two-player combinatorial games (Tic-tac-toe, Chess, Connect 4, etc.)

    Alpha–beta pruning

    Alpha–beta_pruning

  • Chicken (game)
  • Model of conflict for two players in game theory

    escalated than the other. They can use threat displays (play Dove), or physically attack each other (play Hawk). If both players choose the Hawk strategy, then

    Chicken (game)

    Chicken_(game)

  • Win–win game
  • Game theory scenario

    talk Collusion Commitment device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated

    Win–win game

    Win–win_game

  • Stable matching problem
  • Pairing where no unchosen pair prefers each other over their choice

    talk Collusion Commitment device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated

    Stable matching problem

    Stable_matching_problem

  • Repeated game
  • Game that repeats a base game

    which rely heavily on linear algebra and the concepts expressed in fictitious play. It may be deducted that you can determine the characterization of

    Repeated game

    Repeated_game

  • Appeasement
  • Diplomatic policy of concessions

    Fascist Italy. Under British pressure, appeasement of Nazism and Fascism also played a role in French foreign policy of the period but was always much less popular

    Appeasement

    Appeasement

    Appeasement

  • Bounded rationality
  • Making of satisfactory, not optimal, decisions

    by Kahneman found that emotions and the psychology of economic decisions play a larger role in the economics field than originally thought. The study focused

    Bounded rationality

    Bounded_rationality

  • Perfect information
  • Condition in economics and game theory

    starting hands of each player in a card game). Games where some aspect of play is hidden from opponents – such as the cards in poker and bridge – are examples

    Perfect information

    Perfect information

    Perfect_information

  • Coordination game
  • Simultaneous game found in game theory

    probabilities p = (d-b)/(a+d-b-c) to play Up and 1-p to play Down for player 1, and q = (D-C)/(A+D-B-C) to play Left and 1-q to play Right for player 2. Since d

    Coordination game

    Coordination_game

  • Common knowledge (logic)
  • Statement that players know and also know that other players know (ad infinitum)

    talk Collusion Commitment device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated

    Common knowledge (logic)

    Common_knowledge_(logic)

  • List of games in game theory
  • unilaterally change their strategy. Considering only situations where players play a single strategy without randomizing (a pure strategy) a game can have any

    List of games in game theory

    List_of_games_in_game_theory

  • Cooperative bargaining
  • Problem in process of sharing surplus

    This could be some focal equilibrium that both players could expect to play, or zero if no agreement is reached. This point directly affects the bargaining

    Cooperative bargaining

    Cooperative_bargaining

  • Best response
  • Concept in game theory

    best response with some learning rules (as in Fictitious play) can result in players learning to play mixed strategy Nash equilibria. Solved game Fudenberg

    Best response

    Best_response

  • Escalation of commitment
  • Human behavior pattern in which the participant takes on increasing risk

    commitment can then occur in any of these situations. External groups can play an even larger part in escalating commitment if their power is greater than

    Escalation of commitment

    Escalation_of_commitment

  • Combinatorial game theory
  • Branch of game theory about two-player sequential games with perfect information

    of the solved game. For instance, tic-tac-toe is solved in that optimal play by both participants always results in a draw. Determining such outcomes

    Combinatorial game theory

    Combinatorial game theory

    Combinatorial_game_theory

  • Dollar auction
  • Game illustrating paradox in rational choice theory

    talk Collusion Commitment device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated

    Dollar auction

    Dollar_auction

  • Subgame perfect equilibrium
  • Game theory concept

    players to play the unique Nash equilibrium (both players defecting). Because of this, all games prior to the last subgame will also play the Nash equilibrium

    Subgame perfect equilibrium

    Subgame_perfect_equilibrium

  • Rosencrantz and Guildenstern Are Undead
  • 2009 film by Jordan Galland

    written and directed by Jordan Galland. The film's title refers to a fictitious play-within-the-movie, which is a comic reinterpretation of Shakespeare’s

    Rosencrantz and Guildenstern Are Undead

    Rosencrantz_and_Guildenstern_Are_Undead

  • George W. Brown (computer scientist)
  • American statistician (1917–2005)

    presaged the details and rise of the early internet. The concept of fictitious play in game theory is due to him. Brown received his S.B in 1937 and his

    George W. Brown (computer scientist)

    George_W._Brown_(computer_scientist)

  • Focal point (game theory)
  • Concept in game theory

    sophisticated and that the levels 0, 1, 2, ..., n − 1 on which their opponents play follow a normalized Poisson distribution. This model works well in multi-player

    Focal point (game theory)

    Focal_point_(game_theory)

  • Deterrence theory
  • Military strategy during the Cold War with regard to the use of nuclear weapons

    talk Collusion Commitment device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated

    Deterrence theory

    Deterrence theory

    Deterrence_theory

  • Cheap talk
  • Game-theoretic concept

    equilibrium is in dominant strategies. Any pre-play cheap talk will be ignored and players will play their dominant strategies (Defect, Defect) regardless

    Cheap talk

    Cheap_talk

  • Pirate game
  • Simple mathematical game

    talk Collusion Commitment device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated

    Pirate game

    Pirate_game

  • Tyranny of small decisions
  • Economic phenomenon

    talk Collusion Commitment device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated

    Tyranny of small decisions

    Tyranny_of_small_decisions

  • Stochastic approximation
  • Family of iterative methods

    been used in the social sciences to describe collective dynamics: fictitious play in learning theory and consensus algorithms can be studied using their

    Stochastic approximation

    Stochastic_approximation

  • Extensive-form game
  • Wide-ranging representation of a game in game theory

    subsets, one for each (rational) player, and with a special subset for a fictitious player called Chance (or Nature). Each player's subset of nodes is referred

    Extensive-form game

    Extensive-form_game

  • John Harsanyi
  • Hungarian-American economist and philosopher (1920–2000)

    Harsanyi, John C. (November 1967). "Games with incomplete information played by "Bayesian" players, I–III. part I. The Basic Model". Management Science

    John Harsanyi

    John_Harsanyi

  • Aumann's agreement theorem
  • Theorem in game theory

    talk Collusion Commitment device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated

    Aumann's agreement theorem

    Aumann's_agreement_theorem

  • Tit for tat
  • English saying meaning "equivalent retaliation"

    copies what the other player previously chose. If players cooperate by playing strategy (C,C) they cooperate forever. Cooperation gives the following

    Tit for tat

    Tit for tat

    Tit_for_tat

  • Amos Tversky
  • Israeli psychologist (1937–1996)

    talk Collusion Commitment device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated

    Amos Tversky

    Amos_Tversky

  • Multiplicative weight update method
  • Algorithmic technique

    "fictitious play" which was proposed in game theory in the early 1950s. Grigoriadis and Khachiyan applied a randomized variant of "fictitious play" to

    Multiplicative weight update method

    Multiplicative_weight_update_method

  • Replicator equation
  • Dynamical system

    talk Collusion Commitment device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated

    Replicator equation

    Replicator_equation

  • Evolutionarily stable strategy
  • Solution concept in game theory

    be better off if they could play Cooperate, but since Defect fares better each individual player has an incentive to play Defect. One solution to this

    Evolutionarily stable strategy

    Evolutionarily_stable_strategy

  • Strategic dominance
  • Quality of a strategy in game theory

    always produce a better result than B, regardless of how any other player plays. Some very simple games (called straightforward games) can be solved using

    Strategic dominance

    Strategic_dominance

  • Normal-form game
  • Representation of a game in game theory

    every stage of the game, regardless of whether that stage actually arises in play. A payoff function for a player is a mapping from the cross-product of players'

    Normal-form game

    Normal-form_game

  • Mechanism design
  • Field of economics and game theory

    equilibrium. The easiest one to define is for the mechanism to commit to playing the agents' equilibrium strategies for them. y ( θ ^ ) : Θ → S ( Θ ) →

    Mechanism design

    Mechanism design

    Mechanism_design

  • Battle of the sexes (game theory)
  • Two-player coordination game in game theory

    expectations would form that would result in a particular equilibrium being played out. One possible resolution of the difficulty involves the use of a correlated

    Battle of the sexes (game theory)

    Battle_of_the_sexes_(game_theory)

  • Ultimatum game
  • Game in economic experiments

    S2CID 14646404. Proctor, Darby; Williamson; de Waal; Brosnan (2013). "Chimpanzees play the ultimatum game". PNAS. 110 (6): 2070–2075. doi:10.1073/pnas.1220806110

    Ultimatum game

    Ultimatum game

    Ultimatum_game

  • De-escalation
  • Decrease in severity of conflicts

    of one's partner in role-play exercises. Participants reported that peer role-play is generally inferior to other role-play options that are aimed at

    De-escalation

    De-escalation

    De-escalation

  • Robert Aumann
  • Israeli-American mathematician (born 1930)

    talk Collusion Commitment device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated

    Robert Aumann

    Robert Aumann

    Robert_Aumann

  • Ambiguity aversion
  • Preference of known risks to unknown risks

    in the presence of ambiguity and attempts to determine whether subjects playing the Battle of Sexes game prefer to choose an ambiguity safe option. The

    Ambiguity aversion

    Ambiguity_aversion

  • Cournot competition
  • Economic model

    talk Collusion Commitment device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated

    Cournot competition

    Cournot_competition

  • El Farol Bar problem
  • Problem in game theory

    talk Collusion Commitment device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated

    El Farol Bar problem

    El Farol Bar problem

    El_Farol_Bar_problem

  • Trembling hand perfect equilibrium
  • Variant of Nash equilibrium in game theory

    equilibrium is an equilibrium that takes the possibility of off-the-equilibrium play into account by assuming that the players, through a "slip of the hand" or

    Trembling hand perfect equilibrium

    Trembling_hand_perfect_equilibrium

  • Guess 2/3 of the average
  • Mathematical game

    since no player will guess above ⁠2/3⁠ * 100. If the same group of people play the game consistently, this process of the highest possible logical answer

    Guess 2/3 of the average

    Guess_2/3_of_the_average

  • Folk theorem (game theory)
  • Class of theorems about Nash equilibrium payoff profiles in repeated games

    All players start by playing a and continue to play a if no deviation occurs. 2. If any one player, say player i, deviated, play the strategy profile

    Folk theorem (game theory)

    Folk_theorem_(game_theory)

  • Signaling game
  • Game class in game theory

    s^{*},} levels which are "impossible" in equilibrium since neither type plays them. These beliefs must be such that neither player would want to deviate

    Signaling game

    Signaling game

    Signaling_game

  • Dictator game
  • Experimental tool

    point to other behavioral attributes that may influence how individuals play the game. Specifically, people are motivated by altruism and how their actions

    Dictator game

    Dictator_game

  • Matching pennies
  • Simple game studied in game theory

    Matching pennies is a non-cooperative game studied in game theory. It is played between two players, Even and Odd. Each player has a penny and must secretly

    Matching pennies

    Matching pennies

    Matching_pennies

  • Sprague–Grundy theorem
  • Combinatorial game theory theorem

    Sprague–Grundy theorem states that every impartial game under the normal play convention is equivalent to a one-heap game of nim, or to an infinite generalization

    Sprague–Grundy theorem

    Sprague–Grundy_theorem

  • Negamax
  • Variation of minimax game tree search

    ultimately sets the root node's best score also represents the best move to play. Although the negamax function shown only returns the node's best score,

    Negamax

    Negamax

  • Fair division
  • Problem of sharing resources

    talk Collusion Commitment device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated

    Fair division

    Fair division

    Fair_division

  • Conflict resolution
  • Facilitating a peaceful outcome to a dispute

    Science 289: 586–590. Hicks, Donna. 2011. Dignity: The Essential Role It Plays in Resolving Conflict. Yale University Press Silk, Joan B. (2002). "The

    Conflict resolution

    Conflict_resolution

  • Blotto game
  • Resource distribution game

    1950 research memorandum states Borel's optimal strategy, and coined the fictitious Colonel Blotto and Enemy names. For three battlefields or more, the space

    Blotto game

    Blotto_game

  • Pseudonym
  • Fictitious name used for a particular purpose

    ψευδώνυμος (pseudṓnumos) 'falsely named') or alias (/ˈeɪli.əs/) is a fictitious name that a person assumes for a particular purpose, which differs from

    Pseudonym

    Pseudonym

  • Core (game theory)
  • Set in game theory

    talk Collusion Commitment device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated

    Core (game theory)

    Core_(game_theory)

  • Public goods game
  • Experimental economics game

    and thus intra-group cooperation. "Repeat-play" public goods games involve the same group of subjects playing the basic game over a series of rounds. The

    Public goods game

    Public goods game

    Public_goods_game

  • Global game
  • Concept in economics and game theory

    talk Collusion Commitment device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated

    Global game

    Global_game

  • Symmetric game
  • Game whose payoffs depend on strategies as opposed to players

    game where the payoffs for playing a particular strategy depend only on the other strategies employed, not on who is playing them. If one can change the

    Symmetric game

    Symmetric_game

  • Bayesian game
  • Game theory concept

    subsequent play be optimal starting from any information set. It also requires that beliefs be updated consistently with Bayes' rule on every path of play that

    Bayesian game

    Bayesian_game

  • Bayesian efficiency
  • Analog of Pareto efficiency for situations with incomplete information

    talk Collusion Commitment device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated

    Bayesian efficiency

    Bayesian_efficiency

  • Stochastic game
  • Concept in game theory

    is a repeated game with probabilistic transitions played by one or more players. The game is played in a sequence of stages. At the beginning of each

    Stochastic game

    Stochastic_game

  • Grim trigger
  • Trigger strategy

    i and j is as follows: Play C in every period unless someone has ever played D in the past Play D forever if someone has played D in the past Then, the

    Grim trigger

    Grim_trigger

  • Experimental economics
  • Method used to study economic questions

    the 1990s, simple adaptive models, such as Cournot competition or fictitious play, were generally used. In the mid-1990s, Alvin E. Roth and Ido Erev

    Experimental economics

    Experimental_economics

  • Coopetition
  • Neologism for cooperative competition

    talk Collusion Commitment device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated

    Coopetition

    Coopetition

  • Princess and monster game
  • Two player pursuit-evasion problem

    A princess and monster game is a pursuit–evasion game played by two players in a region. In his book Differential Games (1965), Rufus Isaacs defined the

    Princess and monster game

    Princess_and_monster_game

  • Move by nature
  • Term in game theory

    Poker requires a dealer to choose which cards a player is dealt, the dealer plays the role of the nature player. Moves by nature are an integral part of games

    Move by nature

    Move by nature

    Move_by_nature

  • Quantum game theory
  • Academic discipline

    doi:10.1103/PhysRevLett.83.3077. "Quantum Two Up - Apps on Google Play". play.google.com. Simon C. Benjamin; Patrick M. Hayden (13 August 2001). "Multiplayer

    Quantum game theory

    Quantum_game_theory

  • Markov strategy
  • Strategy which only depends on the current state of a game

    summary statistic that captures the strategic situation or recent sequence of play. A profile of Markov strategies forms a Markov perfect equilibrium if it

    Markov strategy

    Markov_strategy

  • Melvin Dresher
  • Polish-American mathematician (1911-1992)

    talk Collusion Commitment device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated

    Melvin Dresher

    Melvin_Dresher

  • Strategy (game theory)
  • Complete plan on how a game player will behave in every possible game situation

    In game theory, a move, action, or play is any one of the options which a player can choose in a setting where the optimal outcome depends not only on

    Strategy (game theory)

    Strategy_(game_theory)

  • Samuel Bowles (economist)
  • American economist (born 1939)

    with incentives to be selfish, they continue to be selfish even when they play in a second game without those incentives. In a "regulation" model where

    Samuel Bowles (economist)

    Samuel Bowles (economist)

    Samuel_Bowles_(economist)

  • Perfect Bayesian equilibrium
  • Solution concept in game theory

    is that, by playing in the first day, the players may reveal some information about their costs, and this information might affect the play in the second

    Perfect Bayesian equilibrium

    Perfect_Bayesian_equilibrium

  • Robert L. Smith (academic)
  • American engineer and author

    Lambert, Theodore J.; Epelman, Marina A.; Smith, Robert L. (2005). "A fictitious play approach to large-scale optimization". Operations Research. 53 (3):

    Robert L. Smith (academic)

    Robert_L._Smith_(academic)

  • Stag hunt
  • Conflict between safety and cooperation

    risk dominance) can generate a mixed strategy equilibrium where Stag is played with a probability higher than one half. Although most authors focus on

    Stag hunt

    Stag_hunt

  • Strategy-stealing argument
  • Argument in combinatorial game theory

    conditions above is not a disadvantage – the first player may then also play according to this winning strategy. The result is that both players are guaranteed

    Strategy-stealing argument

    Strategy-stealing_argument

  • Stackelberg competition
  • Economic model

    action and the 'leader' knew this, the leader's best response would be to play a Stackelberg follower action. Firms may engage in Stackelberg competition

    Stackelberg competition

    Stackelberg_competition

  • Proper equilibrium
  • Solution concept in game theory

    strategies s and s' such that the expected payoff of playing s is smaller than the expected payoff of playing s' (that is u ( s , σ − i ) < u ( s ′ , σ − i )

    Proper equilibrium

    Proper_equilibrium

  • Centipede game
  • Two-player extensive form game

    that subgame perfect equilibria and Nash equilibria fail to predict human play in some circumstances. The Centipede game is commonly used in introductory

    Centipede game

    Centipede game

    Centipede_game

AI & ChatGPT searchs for online references containing FICTITIOUS PLAY

FICTITIOUS PLAY

AI search references containing FICTITIOUS PLAY

FICTITIOUS PLAY

  • Lan
  • Boy/Male

    Australian, Chinese, Hebrew, Vietnamese

    Lan

    Fence; Fictitious Four-legged Animal with a Single Horn on the Head; Unicorn

    Lan

  • Knight
  • Surname or Lastname

    English

    Knight

    English : status name from Middle English knyghte ‘knight’, Old English cniht ‘boy’, ‘youth’, ‘serving lad’. This word was used as a personal name before the Norman Conquest, and the surname may in part reflect a survival of this. It is also possible that in a few cases it represents a survival of the Old English sense into Middle English, as an occupational name for a domestic servant. In most cases, however, it clearly comes from the more exalted sense that the word achieved in the Middle Ages. In the feudal system introduced by the Normans the word was applied at first to a tenant bound to serve his lord as a mounted soldier. Hence it came to denote a man of some substance, since maintaining horses and armor was an expensive business. As feudal obligations became increasingly converted to monetary payments, the term lost its precise significance and came to denote an honorable estate conferred by the king on men of noble birth who had served him well. Knights in this last sense normally belonged to ancient noble families with distinguished family names of their own, so that the surname is more likely to have been applied to a servant in a knightly house or to someone who had played the part of a knight in a pageant or won the title in some contest of skill.Irish : part translation of Gaelic Mac an Ridire ‘son of the rider or knight’. See also McKnight.

    Knight

  • Green
  • Surname or Lastname

    English

    Green

    English : one of the most common and widespread of English surnames, either a nickname for someone who was fond of dressing in this color (Old English grēne) or who had played the part of the ‘Green Man’ in the May Day celebrations, or a topographic name for someone who lived near a village green, Middle English grene (a transferred use of the color term). In North America this name has no doubt assimilated cognates from other European languages, notably German Grün (see Gruen).Jewish (American) : Americanized form of German Grün or Yiddish Grin, Ashkenazic ornamental names meaning ‘green’ or a short form of any of the numerous compounds with this element.Irish : translation of various Gaelic surnames derived from glas ‘gray’, ‘green’, ‘blue’. See also Fahey.North German : short form of a habitational name from a place name with Gren- as the first element (for example Greune, Greubole).

    Green

  • Dice
  • Surname or Lastname

    English

    Dice

    English : from Middle English dyse, dyce ‘die’, ‘dice’, ‘chance’, ‘luck’, probably applied as a nickname for an habitual dice player or gambler or as a metonymic occupational name for a maker of dice. Compare Deas.Possibly also an Americanized spelling of German Deiss.

    Dice

  • Lord
  • Surname or Lastname

    English

    Lord

    English : nickname from the vocabulary word lord, presumably for someone who behaved in a lordly manner, or perhaps one who had earned the title in some contest of skill or had played the part of the ‘Lord of Misrule’ in the Yuletide festivities. It may also have been an occupational name for a servant in the household of the lord of the manor, or possibly a status name for a landlord or the lord of the manor himself. The word itself derives from Old English hlāford, earlier hlāf-weard, literally ‘loaf-keeper’, since the lord or chief of a clan was responsible for providing food for his dependants.Irish : English name adopted as a translation of the main element of Gaelic Ó Tighearnaigh (see Tierney) and Mac Thighearnáin (see McKiernan).French : nickname from Old French l’ord ‘the dirty one’.Possibly an altered spelling of Laur.The French name is particularly associated with Acadia in Canada, around 1760.

    Lord

  • Player
  • Surname or Lastname

    English

    Player

    English : from an agent derivative of Middle English pleyen ‘to play’, hence an occupational name for an actor or musician or a nickname for a successful competitor in contests of athletic or sporting prowess.

    Player

  • Gulick
  • Surname or Lastname

    English

    Gulick

    English : from the Middle English personal name Gullake, Gudloc (Old English Gūðlāc, composed of the elements gūð ‘battle’ + lāc ‘sport’, ‘play’, reinforced by the Old Norse cognate Guðleikr).See Gullick.

    Gulick

  • Fiddler
  • Surname or Lastname

    English

    Fiddler

    English : occupational name for a fiddle player or a nickname for a skilled or enthusiastic amateur, from Old English fiðelere ‘fiddler’.German : variant of Fiedler.

    Fiddler

  • Luter
  • Surname or Lastname

    English

    Luter

    English : occupational name for a player on the lute, Middle English lutar, an agent derivative of lute.English : metonymic occupational name for an otter hunter, from Old French loutre ‘otter’.Dutch : variant of Luther 1.

    Luter

  • Horner
  • Surname or Lastname

    English, Scottish, German, and Dutch

    Horner

    English, Scottish, German, and Dutch : from Horn 1 with the agent suffix -er; an occupational name for someone who made or sold small articles made of horn, a metonymic occupational name for someone who played a musical instrument made from the horn of an animal, or a topographic name for someone who lived at a ‘horn’ of land.habitational name from Horner in Diptford, Devon, which is named from Old English horn ‘horn of land’ + ora ‘hill spur’, ‘ridge’.Jewish (Ashkenazic) : variant of Horn 4.

    Horner

  • Playford
  • Surname or Lastname

    English (mainly Norfolk)

    Playford

    English (mainly Norfolk) : habitational name from a place in Suffolk, so called from Old English plæga, plega ‘sport’, ‘play’ + ford ‘ford’.

    Playford

  • Garlick
  • Surname or Lastname

    Jewish (American)

    Garlick

    Jewish (American) : Americanized form of Gorelik.English (chiefly Lancashire) : from Middle English garlek ‘garlic’, hence a metonymic occupational name for a grower or seller of garlic or perhaps a nickname for someone who ate a lot of garlic. An alternative derivation of the English name is from an unrecorded survival into Middle English of the Old English personal name Gārlāc, which is composed of the elements gār ‘spear’ + lāc ‘sport’, ‘play’.German : altered form of Garlich (see Gerlich).

    Garlick

  • Horn
  • Surname or Lastname

    English, Scottish, German, and Dutch

    Horn

    English, Scottish, German, and Dutch : from Middle English, Middle High German, Middle Dutch horn ‘horn’, applied in a variety of senses: as a metonymic occupational name for someone who made small articles, such as combs, spoons, and window lights, out of horn; as a metonymic occupational name for someone who played a musical instrument made from the horn of an animal; as a topographic name for someone who lived by a horn-shaped spur of a hill or tongue of land in a bend of a river, or a habitational name from any of the places named with this element (for example, in England, Horne in Surrey on a spur of a hill and Horn in Rutland in a bend of a river); as a nickname, perhaps referring to some feature of a person’s physical appearance, or denoting a cuckolded husband.Norwegian : habitational name from any of several farmsteads so named, from Old Norse horn ‘horn’, ‘spur of land’.Swedish : ornamental or topographic name from horn ‘horn’, ‘spur of land’.Jewish (Ashkenazic) : presumably from German Horn ‘horn’, adopted as a surname for reasons that are not clear. It may be purely ornamental, or it may refer to the ram’s horn (Hebrew shofar) blown in the Synagogue during various ceremonies.

    Horn

  • Eve
  • Surname or Lastname

    English and Dutch

    Eve

    English and Dutch : from the rare medieval female personal name Eve, Eva (from Hebrew Chava, of uncertain origin). This was, according to the Book of Genesis, the name of the first woman, and in some cases the name may have been acquired by someone (invariably a man) who had played the part in a drama dealing with the Creation.

    Eve

  • King
  • Surname or Lastname

    English and Scottish

    King

    English and Scottish : nickname from Middle English king, Old English cyning ‘king’ (originally merely a tribal leader, from Old English cyn(n) ‘tribe’, ‘race’ + the Germanic suffix -ing). The word was already used as a byname before the Norman Conquest, and the nickname was common in the Middle Ages, being used to refer to someone who conducted himself in a kingly manner, or one who had played the part of a king in a pageant, or one who had won the title in a tournament. In other cases it may actually have referred to someone who served in the king’s household. The American surname has absorbed several European cognates and equivalents with the same meaning, for example German König (see Koenig), Swiss German Küng, French Leroy. It is also found as an Ashkenazic Jewish surname, of ornamental origin.Chinese : variant of Jin 1.Chinese : , , , , Jing.

    King

  • Deville
  • Surname or Lastname

    English (of Norman origin)

    Deville

    English (of Norman origin) : habitational name from Déville in Seine-Maritime, France, probably named with Latin dei villa ‘settlement of (i.e. under the protection of) God’. This name was interpreted early on as a prepositional phrase de ville or de val and applied to dwellers in a town or valley (see Ville and Vale).English : nickname from Middle English devyle, Old English dēofol ‘devil’ (Latin diabolus, from Greek diabolos ‘slanderer’, ‘enemy’), referring to a mischievous youth or perhaps to someone who had acted the role of the Devil in a pageant or mystery play.French : variant of Ville, with the preposition de.

    Deville

  • Gambel
  • Surname or Lastname

    German

    Gambel

    German : from a variant of the Germanic personal name Gambert, or some other personal name formed with Old High German gam(an) ‘joy’, ‘play’.English : variant spelling of Gamble.

    Gambel

  • Murlimanohar | முரலீமநோஹர
  • Boy/Male

    Tamil

    Murlimanohar | முரலீமநோஹர

    The flute playing God

    Murlimanohar | முரலீமநோஹர

  • Herod
  • Surname or Lastname

    English (chiefly Nottinghamshire)

    Herod

    English (chiefly Nottinghamshire) : nickname from the personal name Herod (Greek Hērōdēs, apparently derived from hērōs ‘hero’), borne by the king of Judea (died ad 4) who at the time of the birth of Christ ordered that all male children in Bethlehem should be slaughtered (Matthew 2: 16–18). In medieval mystery plays Herod was portrayed as a blustering tyrant, and the name was therefore given to someone one who had played the part, or who had an overbearing temper.English : variant of Harold (1 or 2).Greek : shortened form of Herodiadis, a patronymic from the classical personal name Hērodiōn. This was the name of a relative of St. Paul and an early Bishop of Patras, venerated in the Orthodox Church. Hērodēs ‘Herod’ is also found in Greek as a nickname for a violent man, but this is less likely to be the source of the surname.

    Herod

  • Harper
  • Surname or Lastname

    English, Scottish, and Irish

    Harper

    English, Scottish, and Irish : occupational name for a player on the harp, from an agent derivative of Middle English, Middle Dutch harp ‘harp’. The harper was one of the most important figures of a medieval baronial hall, especially in Scotland and northern England, and the office of harper was sometimes hereditary. The Scottish surname is probably an Anglicized form of Gaelic Mac Chruiteir ‘son of the harper’ (from Gaelic cruit ‘harp’, ‘stringed instrument’). This surname has long been present in Ireland.

    Harper

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Online names & meanings

  • Parvath
  • Boy/Male

    Hindu, Indian

    Parvath

    Mountain

  • Jiwanpal
  • Boy/Male

    Indian, Punjabi, Sikh

    Jiwanpal

    Fosterer of Life

  • Padraig
  • Boy/Male

    Irish Latin

    Padraig

    noble.

  • Sandip
  • Girl/Female

    Hindu, Indian

    Sandip

    Union; Goddess Durga

  • Ezekia
  • Boy/Male

    English

    Ezekia

    Gift

  • Juga
  • Girl/Female

    Latin

    Juga

    Goddess of marriage.

  • Monishka | மோநீஷ்கா 
  • Girl/Female

    Tamil

    Monishka | மோநீஷ்கா 

    Intelligence

  • MEIRION
  • Male

    Welsh

    MEIRION

    Welsh form of Roman Latin Marianus, MEIRION means "like Marius."

  • Diya
  • Boy/Male

    Arabic, Muslim

    Diya

    Shining; Light; Glow; Splendour; Brightness

  • Jovan
  • Boy/Male

    African, American, Danish, German, Hindu, Indian, Latin, Marathi, Swedish

    Jovan

    Youth

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AI searchs for Acronyms & meanings containing FICTITIOUS PLAY

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Other words and meanings similar to

FICTITIOUS PLAY

AI search in online dictionary sources & meanings containing FICTITIOUS PLAY

FICTITIOUS PLAY

  • Fictious
  • a.

    Fictitious.

  • Pseudonym
  • n.

    A fictitious name assumed for the time, as by an author; a pen name.

  • Pseudonumity
  • n.

    The using of fictitious names, as by authors.

  • Pseudonymous
  • a.

    Bearing a false or fictitious name; as, a pseudonymous work.

  • Deforciant
  • n.

    One against whom a fictitious action of fine was brought.

  • Artificial
  • a.

    Feigned; fictitious; assumed; affected; not genuine.

  • Fictitious
  • a.

    Feigned; imaginary; not real; fabulous; counterfeit; false; not genuine; as, fictitious fame.

  • Dummy
  • a.

    Fictitious or sham; feigned; as, a dummy watch.

  • Factitious
  • a.

    Made by art, in distinction from what is produced by nature; artificial; sham; formed by, or adapted to, an artificial or conventional, in distinction from a natural, standard or rule; not natural; as, factitious cinnabar or jewels; a factitious taste.

  • Papess
  • n.

    A female pope; i. e., the fictitious pope Joan.

  • Fiction
  • n.

    Fictitious literature; comprehensively, all works of imagination; specifically, novels and romances.

  • Fabulosity
  • n.

    A fabulous or fictitious story.

  • Apocryphal
  • a.

    Not canonical. Hence: Of doubtful authority; equivocal; mythic; fictitious; spurious; false.

  • Real
  • a.

    Actually being or existing; not fictitious or imaginary; as, a description of real life.

  • Ballooning
  • n.

    The process of temporarily raising the value of a stock, as by fictitious sales.

  • Inflated
  • a.

    Distended or enlarged fictitiously; as, inflated prices, etc.

  • Moot
  • v.

    A discussion or debate; especially, a discussion of fictitious causes by way of practice.

  • Pactitious
  • a.

    Setted by a pact, or agreement.

  • Fictional
  • a.

    Pertaining to, or characterized by, fiction; fictitious; romantic.

  • Commentitious
  • a.

    Fictitious or imaginary; unreal; as, a commentitious system of religion.