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FUNCTION COMPUTER-PROGRAMMING

  • Function (computer programming)
  • Sequence of program instructions invokable by other software

    In computer programming, a function (also procedure, method, subroutine, routine, or subprogram) is a callable unit of software logic that has a well-formed

    Function (computer programming)

    Function_(computer_programming)

  • Anonymous function
  • Function definition that is not bound to an identifier

    In computer programming, an anonymous function (function literal, lambda function, or block) is a function definition that is not bound to an identifier

    Anonymous function

    Anonymous_function

  • Callback (computer programming)
  • Function reference passed to and called by another function

    In computer programming, a callback is a programming pattern in which a function reference is passed from one context (consumer) to another (provider)

    Callback (computer programming)

    Callback_(computer_programming)

  • Parameter (computer programming)
  • Variable that represents an argument to a function

    In computer programming, a parameter, or formal argument, is a variable that represents an argument to a function call. A function's signature defines

    Parameter (computer programming)

    Parameter_(computer_programming)

  • Declaration (computer programming)
  • Programming language construct specifying an identifier's properties

    In computer programming, a declaration in a syntactic language construct is the process of specifying identifier properties for its initialization: it

    Declaration (computer programming)

    Declaration_(computer_programming)

  • Glossary of computer science
  • fields, including terms relevant to software, data science, and computer programming. Contents:  A B C D E F G H I J K L M N O P Q R S T U V W X Y Z See

    Glossary of computer science

    Glossary_of_computer_science

  • Function
  • Topics referred to by the same term

    object-oriented programming Function (computer programming), a callable sequence of instructions Boolean function, used in hardware design Function (music),

    Function

    Function

  • Function-level programming
  • Computer programming paradigm

    In computer science, function-level programming is one of the two contrasting programming paradigms identified by John Backus in his work on programs as

    Function-level programming

    Function-level_programming

  • Variadic function
  • Function with variable number of arguments

    In mathematics and in computer programming, a variadic function is a function of indefinite arity, i.e., one which accepts a variable number of arguments

    Variadic function

    Variadic_function

  • C (programming language)
  • General-purpose programming language

    programming languages, with C compilers available for practically all modern computer architectures and operating systems. The book The C Programming

    C (programming language)

    C (programming language)

    C_(programming_language)

  • Operator (computer programming)
  • Basic programming language construct

    In computer programming, an operator is a programming language construct that provides functionality that may not be possible to define as a user-defined

    Operator (computer programming)

    Operator_(computer_programming)

  • Foobar
  • Placeholder variables in programming

    variables in computer programming or computer-related documentation. They have been used to name entities such as variables, functions, and commands

    Foobar

    Foobar

    Foobar

  • Wrapper function
  • Function whose job is only to call another subroutine

    A wrapper function is a function (another word for a subroutine) in a software library or a computer program whose main purpose is to call a second subroutine

    Wrapper function

    Wrapper_function

  • Conditional (computer programming)
  • Control flow statement that branches according to a Boolean expression

    In computer programming, a conditional statement directs program control flow based on the value of a condition; a Boolean expression. A conditional expression

    Conditional (computer programming)

    Conditional (computer programming)

    Conditional_(computer_programming)

  • Literal (computer programming)
  • Notation for representing a fixed value in source code

    In computer science, a literal is a textual representation (notation) of a value as it is written in source code. Almost all programming languages have

    Literal (computer programming)

    Literal_(computer_programming)

  • Functional programming
  • Programming paradigm based on applying and composing functions

    In computer science, functional programming is a programming paradigm where programs are constructed by applying and composing functions. It is a declarative

    Functional programming

    Functional_programming

  • Computer program
  • Instructions a computer can execute

    A computer program is a sequence or set of instructions in a programming language for a computer to execute. It is one component of software, which also

    Computer program

    Computer program

    Computer_program

  • Pure function
  • Program function without side effects

    In computer programming, a pure function is a function that has the following properties: the function return values are identical for identical arguments

    Pure function

    Pure_function

  • Function application
  • Evaluation of a function on its argument

    range. In this sense, function application can be thought of as the opposite of function abstraction. It is central to programming languages derived from

    Function application

    Function_application

  • Comparison of programming languages
  • Programming languages are used for controlling the behavior of a machine (often a computer). Like natural languages, programming languages follow rules

    Comparison of programming languages

    Comparison_of_programming_languages

  • Polymorphism (computer science)
  • Using one interface or symbol with regards to multiple different types

    the first programming language to implement it. Christopher Strachey chose the term ad hoc polymorphism to refer to polymorphic functions that can be

    Polymorphism (computer science)

    Polymorphism_(computer_science)

  • Closure (computer programming)
  • Technique for creating lexically scoped first class functions

    In programming languages, a closure, also lexical closure or function closure, is a technique for implementing lexically scoped name binding in a language

    Closure (computer programming)

    Closure_(computer_programming)

  • Currying
  • Transforming a function in such a way that it only takes a single argument

    In mathematics and computer science, currying (named after Haskell Curry) is the technique of translating a function that takes multiple arguments into

    Currying

    Currying

  • Lisp (programming language)
  • Programming language family

    programming language for artificial intelligence (AI) research. As one of the earliest programming languages, Lisp pioneered many ideas in computer science

    Lisp (programming language)

    Lisp_(programming_language)

  • Data type
  • Attribute of data

    In computer science and computer programming, a data type (or simply type) is a collection or grouping of data values, usually specified by a set of possible

    Data type

    Data type

    Data_type

  • Linear programming
  • Method to solve optimization problems

    Linear programming is a special case of mathematical programming (also known as mathematical optimization). More formally, linear programming is a technique

    Linear programming

    Linear programming

    Linear_programming

  • Pointer (computer programming)
  • Object which stores memory addresses in a computer program

    variables to be among computer science's "most valuable treasures." — Donald Knuth, Structured Programming, with go to Statements In computer science, a pointer

    Pointer (computer programming)

    Pointer (computer programming)

    Pointer_(computer_programming)

  • Outline of computer programming
  • Overview of and topical guide to computer programming

    computer programming: Computer programming – process that leads from an original formulation of a computing problem to executable computer programs.

    Outline of computer programming

    Outline_of_computer_programming

  • Function object
  • Programming construct

    In computer programming, a function object is a construct allowing an object to be invoked or called as if it were an ordinary function, usually with the

    Function object

    Function_object

  • Async/await
  • Asynchrony and awaiting feature in programming languages

    computer programming, the async/await pattern is a syntactic feature of many programming languages that allows an asynchronous, non-blocking function

    Async/await

    Async/await

  • Ch (computer programming)
  • Programming language environment

    Numbers in the Ch Programming Language". Scientific Programming: 76–106. Cheng, Harry (1993). "Scientific Computing in the Ch Programming Language". Scientific

    Ch (computer programming)

    Ch_(computer_programming)

  • Imperative programming
  • Type of programming paradigm in computer science

    In computer science, imperative programming is a software programming paradigm that provides specific instructions for how computations should take place

    Imperative programming

    Imperative_programming

  • Hooking
  • Techniques to alter a program

    In computer programming, hooking is a range of techniques used to alter or augment the behaviour of an operating system, applications, or other software

    Hooking

    Hooking

  • Function composition (computer science)
  • Programming mechanism

    In computer science, function composition is an act or mechanism to combine simple functions to build more complex ones. Like the usual composition of

    Function composition (computer science)

    Function_composition_(computer_science)

  • Side effect (computer science)
  • Of a function, an additional effect besides returning a value

    is infinite Action at a distance (computer programming) Don't-care term Effect system Monad (functional programming) Sequence point Side-channel attack

    Side effect (computer science)

    Side_effect_(computer_science)

  • Genetic programming
  • Evolving computer programs with techniques analogous to natural genetic processes

    "Genetic Programming: On the Programming of Computers by Means of Natural Selection". www.cs.bham.ac.uk. Retrieved 2018-05-19. "Genetic Programming:The Movie"

    Genetic programming

    Genetic programming

    Genetic_programming

  • Concatenative programming language
  • Type of programming language

    A concatenative programming language is a point-free computer programming language in which all expressions denote functions, and the juxtaposition of

    Concatenative programming language

    Concatenative_programming_language

  • This (computer programming)
  • In programming languages, the object or class the currently running code belongs to

    this, self, and Me are keywords used in some computer programming languages to refer to the object, class, or other entity which the currently running

    This (computer programming)

    This_(computer_programming)

  • Recursion (computer science)
  • Use of functions that call themselves

    recursion into programming. John McCarthy took the first steps by creating the programming language LISP in 1960. In his paper Recursive Functions of Symbolic

    Recursion (computer science)

    Recursion (computer science)

    Recursion_(computer_science)

  • Initialization (computer programming)
  • Assignment of an initial value for variable

    In computer programming, initialization or initialisation is the assignment of an initial value for a data object or variable. The manner in which initialization

    Initialization (computer programming)

    Initialization_(computer_programming)

  • APL (programming language)
  • Functional programming language for arrays

    symbols instead of APL symbols. APL (named after the book A Programming Language) is a programming language developed in the 1960s by Kenneth E. Iverson. Its

    APL (programming language)

    APL (programming language)

    APL_(programming_language)

  • API
  • Connection between computers or programs

    An application programming interface (API) is a connection between computers or between computer programs. It is a type of software interface, offering

    API

    API

    API

  • Trait (computer programming)
  • Set of methods that extend the functionality of a class

    In computer programming, a trait is a language concept that represents a set of methods that can be used to extend the functionality of a class. In object-oriented

    Trait (computer programming)

    Trait_(computer_programming)

  • Monad (functional programming)
  • Design pattern in functional programming to build generic types

    The Essence of Dataflow Programming (PDF). First Summer School, Central European Functional Programming. Lecture Notes in Computer Science. Vol. 4164. Budapest

    Monad (functional programming)

    Monad_(functional_programming)

  • Hello, world
  • Traditional first example of a computer programming language

    Kernighan, Programming in C: A Tutorial: main( ) { printf("hello, world"); } In the above example, the main( ) function defines where the program should start

    Hello, world

    Hello,_world

  • Scope (computer programming)
  • Part of a computer program where a given name binding is valid

    In computer programming, the scope of a name binding (an association of a name to an entity, such as a variable) is the part of a program in which the

    Scope (computer programming)

    Scope_(computer_programming)

  • Lambda function
  • Topics referred to by the same term

    Lambda function (computer programming), or lambda abstraction AWS Lambda, a form of serverless computing Källén function, λ(x,y,z) or triangle function, a

    Lambda function

    Lambda_function

  • Evaluation function
  • Function in a computer game-playing program that evaluates a game position

    evaluation function, also known as a heuristic evaluation function or static evaluation function, is a function used by game-playing computer programs to estimate

    Evaluation function

    Evaluation function

    Evaluation_function

  • ENIAC
  • First electronic general-purpose digital computer

    including a primitive read-only stored programming mechanism using the function tables as program ROM. After this, programming was done by setting the switches

    ENIAC

    ENIAC

    ENIAC

  • Programming paradigm
  • High-level computer programming conceptualization

    A programming paradigm is a relatively high-level way to conceptualize and structure the implementation of a computer program. A programming language can

    Programming paradigm

    Programming_paradigm

  • Reflective programming
  • Ability of a process to examine and modify itself

    In computer science, reflective programming or reflection is the ability of a process to examine, introspect, and modify its own structure and behavior

    Reflective programming

    Reflective_programming

  • Procedural programming
  • Computer programming paradigm

    Procedural programming is a programming paradigm, classified as imperative programming, that involves implementing the behavior of a computer program as procedures

    Procedural programming

    Procedural_programming

  • Variable (high-level programming language)
  • Named container for a particular type of data

    variables in APL. Computer programming portal Attribute (object-oriented programming) Class (programming) Control variable (programming) Dynamic variable

    Variable (high-level programming language)

    Variable_(high-level_programming_language)

  • Quadratic programming
  • Solving an optimization problem with a quadratic objective function

    quadratic function subject to linear constraints on the variables. Quadratic programming is a type of nonlinear programming. "Programming" in this context

    Quadratic programming

    Quadratic_programming

  • Interface (computing)
  • Shared boundary between elements of a computing system

    interfaces allows for a programming style called programming to the interface. The idea behind this approach is to base programming logic on the interfaces

    Interface (computing)

    Interface_(computing)

  • Comparison of programming languages (string functions)
  • String functions are used in computer programming languages to manipulate a string or query information about a string (some do both). Most programming languages

    Comparison of programming languages (string functions)

    Comparison_of_programming_languages_(string_functions)

  • Programming Computable Functions
  • Typed functional language

    computer science, Programming Computable Functions (PCF), or Programming with Computable Functions, or Programming language for Computable Functions,

    Programming Computable Functions

    Programming_Computable_Functions

  • The Art of Computer Programming
  • Books about algorithms by Donald Knuth

    The Art of Computer Programming (TAOCP) is a comprehensive multi-volume monograph (Volumes 1–7) written by the computer scientist Donald Knuth presenting

    The Art of Computer Programming

    The Art of Computer Programming

    The_Art_of_Computer_Programming

  • Generic function
  • In computer programming, a generic function is a function defined for polymorphism. In statically typed languages (such as C++ and Java), the term generic

    Generic function

    Generic_function

  • Function key
  • Key on a computer or terminal keyboard

    A function key is a key on a computer or terminal keyboard that can be programmed to cause the operating system or an application program to perform certain

    Function key

    Function key

    Function_key

  • Stored-program computer
  • Type of computer

    were completed to ENIAC to function as a stored-program computer, with the program stored by setting dials in its function tables, which could store 3

    Stored-program computer

    Stored-program_computer

  • Structure and Interpretation of Computer Programs
  • Computer science textbook

    teaches fundamental principles of computer programming, including recursion, abstraction, modularity, and programming language design and implementation

    Structure and Interpretation of Computer Programs

    Structure and Interpretation of Computer Programs

    Structure_and_Interpretation_of_Computer_Programs

  • Programming tool
  • Computer program used to develop another program

    A programming tool or software development tool is a computer program that is used to develop another computer program, usually by helping the developer

    Programming tool

    Programming_tool

  • Computer
  • Programmable machine that processes data

    computers that are linked and function together, such as a computer network or computer cluster. Numbering only a few in the 1930s, today computers are

    Computer

    Computer

    Computer

  • Message passing
  • Technique for running a program on a computer without directly calling it

    programming. Message passing is ubiquitous in modern computer software.[citation needed] It is used as a way for the objects that make up a program to

    Message passing

    Message_passing

  • Computer programming
  • Process to create executable computer programs

    Computer programming is the composition of sequences of instructions, called programs, that computers can follow to perform tasks. It typically involves

    Computer programming

    Computer_programming

  • Turing completeness
  • Ability of a computing system to simulate Turing machines

    data-manipulation rules (such as a model of computation, a computer's instruction set, a programming language, or a cellular automaton) is said to be Turing-complete

    Turing completeness

    Turing completeness

    Turing_completeness

  • Type signature
  • Defines the inputs and outputs for a function, subroutine or method

    In computer science, a type signature or type annotation defines the inputs and outputs of a function, subroutine or method.[citation needed] A type signature

    Type signature

    Type_signature

  • Aspect (computer programming)
  • Feature linked to many parts of a program, unrelated to program's primary function

    In computer programming, an aspect of a program is a feature linked to many other parts of the program, but is not related to the program's primary function

    Aspect (computer programming)

    Aspect_(computer_programming)

  • Skeleton (computer programming)
  • Design pattern in software development

    Skeleton programming is a style of computer programming based on simple high-level program structures and so called dummy code. Program skeletons resemble

    Skeleton (computer programming)

    Skeleton_(computer_programming)

  • Concurrent computing
  • Executing several computations during overlapping time periods

    before the next starts. This is a property of a system—whether a program, computer, or a network—where there is a separate execution point or "thread

    Concurrent computing

    Concurrent_computing

  • Parallel computing
  • Programming paradigm in which many processes are executed simultaneously

    brought parallel computing to desktop computers. Thus parallelization of serial programs has become a mainstream programming task. In 2012 quad-core processors

    Parallel computing

    Parallel computing

    Parallel_computing

  • Programming language
  • Language for controlling a computer

    humans and for computers. Execution of a program requires an implementation. There are two main approaches for implementing a programming language – compilation

    Programming language

    Programming language

    Programming_language

  • Quine (computing)
  • Self-replicating program

    environment is viewed as a function transforming programs into their outputs. Quines are possible in any Turing-complete programming language, as a direct

    Quine (computing)

    Quine (computing)

    Quine_(computing)

  • Inheritance (object-oriented programming)
  • Process of deriving classes from, and organizing them into, a hierarchy

    targets Role-oriented programming – Programming paradigm based on conceptual understanding of objects Trait (computer programming) – Set of methods that

    Inheritance (object-oriented programming)

    Inheritance_(object-oriented_programming)

  • Computer chess
  • Computer hardware and software capable of playing chess

    program could be developed using a depth-limited minimax search with an evaluation function. 1950 – Claude Shannon publishes "Programming a Computer for

    Computer chess

    Computer chess

    Computer_chess

  • Comment (computer programming)
  • Text in computer source code that is generally ignored by a compiler/interpreter

    In computer programming, a comment is text embedded in source code that a translator (compiler or interpreter) ignores. Generally, a comment is an annotation

    Comment (computer programming)

    Comment (computer programming)

    Comment_(computer_programming)

  • Function overloading
  • Capability of some programming languages

    In some programming languages, function overloading or method overloading is the ability to create multiple functions of the same name with different

    Function overloading

    Function_overloading

  • Encapsulation (computer programming)
  • Bundling of data

    similarity has been explained by programming language theorists in terms of existential types. In object-oriented programming languages, and other related

    Encapsulation (computer programming)

    Encapsulation_(computer_programming)

  • Purely functional programming
  • Programming paradigm entirely based on functions

    computer science, purely functional programming usually designates a programming paradigm—a style of building the structure and elements of computer programs—that

    Purely functional programming

    Purely_functional_programming

  • Trimming (computer programming)
  • In computer programming, trimming (trim) or stripping (strip) is a string manipulation in which leading and trailing whitespace is removed from a string

    Trimming (computer programming)

    Trimming_(computer_programming)

  • Library (computing)
  • Collection of resources used to develop a computer program

    software development to implement a computer program. Commonly, a library consists of executable code such as compiled functions and classes, or a library can

    Library (computing)

    Library (computing)

    Library_(computing)

  • Intrinsic function
  • Function whose implementation is handled specially by the compiler

    In computer software, in compiler theory, an intrinsic function, also called built-in function or builtin function, is a function (subroutine) available

    Intrinsic function

    Intrinsic_function

  • Programming language theory
  • Branch of computer science

    Programming language theory (PLT) is a branch of computer science that deals with the design, implementation, analysis, characterization, and classification

    Programming language theory

    Programming language theory

    Programming_language_theory

  • Software
  • Instructions a computer can execute

    development easier and more portable across different computer architectures. Software in a programming language is run through a compiler or interpreter

    Software

    Software

    Software

  • Abstraction (computer science)
  • Software that provides access that hides details

    planning. Computer languages can be processed with a computer. An example of this abstraction process is the generational development of programming language

    Abstraction (computer science)

    Abstraction_(computer_science)

  • First-class function
  • Programming language feature

    In computer science, a programming language is said to have first-class functions if it treats functions as first-class citizens. This means the language

    First-class function

    First-class_function

  • Semantics (programming languages)
  • Mathematical study of the meaning of programming languages

    In programming language theory, semantics is the rigorous mathematical logic study of the meaning of programming languages. Semantics assigns computational

    Semantics (programming languages)

    Semantics_(programming_languages)

  • Low-level programming language
  • Programming language close to hardware

    A low-level programming language is a programming language that provides little or no abstraction from a computer's instruction set architecture, memory

    Low-level programming language

    Low-level_programming_language

  • Hungarian notation
  • Computer programming identifier naming convention

    notation is an identifier naming convention in computer programming in which the name of a variable or function indicates its intention or kind, or in some

    Hungarian notation

    Hungarian_notation

  • Fixed-function (computer graphics)
  • Terminology used in computer graphics

    In computer graphics, fixed-function is a term primarily used to describe 3D graphics APIs and GPUs designed prior to the advent of programmable shaders

    Fixed-function (computer graphics)

    Fixed-function_(computer_graphics)

  • Clamp (function)
  • Limiting a position to an area

    wrapping to create a variety of effects. Several programming languages and libraries provide functions for fast and vectorized clamping. In Python, the

    Clamp (function)

    Clamp_(function)

  • Declarative programming
  • Programming paradigm based on modeling the logic of a computation

    In computer science, declarative programming is a programming paradigm that expresses the logic of a computation without fully describing its control flow

    Declarative programming

    Declarative_programming

  • Return-oriented programming
  • Computer security exploit technique

    Return-oriented programming (ROP) is a computer security exploit technique that allows an attacker to execute code despite the presence of security defenses

    Return-oriented programming

    Return-oriented_programming

  • Profiling (computer programming)
  • Measuring the time or resources used by a section of a computer program

    (memory) or time complexity of a program, the usage of particular instructions, or the frequency and duration of function calls. Most commonly, profiling

    Profiling (computer programming)

    Profiling_(computer_programming)

  • John Backus
  • American computer scientist (1924–2007)

    researched the function-level programming paradigm, presenting his findings in his influential 1977 Turing Award lecture "Can Programming Be Liberated from

    John Backus

    John Backus

    John_Backus

  • Type variance
  • Programming language concept

    In computer programming, type variance is the relationship between subtypes of a composite type (e.g. List[Int]) and the subtypes of its components (e

    Type variance

    Type_variance

  • Interpreter (computing)
  • Software that executes source code directly

    used as early as 1952 to ease programming within the limitations of computers at the time (e.g. a shortage of program storage space, or no native support

    Interpreter (computing)

    Interpreter (computing)

    Interpreter_(computing)

  • Nested function
  • Named function defined within a function

    In computer programming, a nested function (or nested procedure or subroutine) is a named function that is defined within another (enclosing) block and

    Nested function

    Nested_function

  • Modular programming
  • Organizing code into modules

    Modular programming is a programming paradigm that emphasizes organizing the functions of a codebase into independent modules, each providing an aspect

    Modular programming

    Modular_programming

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