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  • Fixed-function (computer graphics)
  • Terminology used in computer graphics

    In computer graphics, fixed-function is a term primarily used to describe 3D graphics APIs and GPUs designed prior to the advent of programmable shaders

    Fixed-function (computer graphics)

    Fixed-function_(computer_graphics)

  • Caustic Graphics
  • American computer technology company

    Caustic Graphics was a computer graphics and fabless semiconductor company that developed technologies to bring real-time ray-traced computer graphics to the

    Caustic Graphics

    Caustic_Graphics

  • Glossary of computer graphics
  • a glossary of terms relating to computer graphics. For more general computer hardware terms, see glossary of computer hardware terms. Contents 0–9 A B

    Glossary of computer graphics

    Glossary_of_computer_graphics

  • Graphics processing unit
  • Specialized electronic circuit that accelerates graphics

    A graphics processing unit (GPU) is a specialized electronic circuit designed for digital image processing and to accelerate computer graphics, being present

    Graphics processing unit

    Graphics processing unit

    Graphics_processing_unit

  • Glossary of computer science
  • professional and social conduct. computer graphics Pictures and films created using computers. Usually, the term refers to computer-generated image data created

    Glossary of computer science

    Glossary_of_computer_science

  • Computer graphics (computer science)
  • Sub-field of computer science

    three-dimensional computer graphics, it also encompasses two-dimensional computer graphics and image processing. Computer graphics studies manipulation

    Computer graphics (computer science)

    Computer graphics (computer science)

    Computer_graphics_(computer_science)

  • Computer
  • Programmable machine that processes data

    computers that are linked and function together, such as a computer network or computer cluster. Numbering only a few in the 1930s, today computers are

    Computer

    Computer

    Computer

  • Color Graphics Adapter
  • IBM PC graphic adapter and display standard

    IBM's first color graphics card for the IBM PC. It established a de facto computer display standard. The original IBM CGA graphics card was built around

    Color Graphics Adapter

    Color Graphics Adapter

    Color_Graphics_Adapter

  • 3D computer graphics
  • Graphics that use a three-dimensional representation of geometric data

    3D computer graphics, sometimes called 3D computer-generated imagery (3D-CGI), refers to computer graphics that use a three-dimensional (3D) representation

    3D computer graphics

    3D computer graphics

    3D_computer_graphics

  • Hash function
  • Mapping arbitrary data to fixed-size values

    A hash function is any function that can be used to map data of arbitrary size to fixed-size values, though there are some hash functions that support

    Hash function

    Hash function

    Hash_function

  • Graphics library
  • Program library for computer graphics

    A graphics library or graphics API is a program library designed to aid in rendering computer graphics to a monitor. This typically involves providing

    Graphics library

    Graphics_library

  • List of 8-bit computer hardware graphics
  • This is a list of 8-bit computer color palettes, and graphics, which were primarily manufactured from 1975 to 1985. Although some of them use RGB palettes

    List of 8-bit computer hardware graphics

    List of 8-bit computer hardware graphics

    List_of_8-bit_computer_hardware_graphics

  • Nvidia RTX
  • Development platform for rendering graphics

    contribution for their rendering. RTX facilitates a new development in computer graphics of generating interactive images that react to lighting, shadows and

    Nvidia RTX

    Nvidia RTX

    Nvidia_RTX

  • 2D computer graphics
  • Computer-based generation of digital images

    2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models (such as 2D geometric models, text, and digital

    2D computer graphics

    2D computer graphics

    2D_computer_graphics

  • General-purpose computing on graphics processing units
  • Use of a GPU for computations typically assigned to CPUs

    processing unit (GPU), which typically handles computation only for computer graphics, to perform computation in applications traditionally handled by the

    General-purpose computing on graphics processing units

    General-purpose_computing_on_graphics_processing_units

  • Enhanced Graphics Adapter
  • IBM PC graphic adapter and display standard

    The Enhanced Graphics Adapter (EGA) is an IBM PC graphics adapter and de facto computer display standard from 1984 that superseded the CGA standard introduced

    Enhanced Graphics Adapter

    Enhanced Graphics Adapter

    Enhanced_Graphics_Adapter

  • Hairy ball theorem
  • Theorem in differential topology

    in computer graphics is to generate a non-zero vector in ℝ3 that is orthogonal to a given non-zero vector. There is no single continuous function that

    Hairy ball theorem

    Hairy ball theorem

    Hairy_ball_theorem

  • Cryptographic hash function
  • Hash function that is suitable for use in cryptography

    A cryptographic hash function (CHF) is a hash algorithm (a map of an arbitrary binary string to a binary string with a fixed size of n {\displaystyle

    Cryptographic hash function

    Cryptographic hash function

    Cryptographic_hash_function

  • Graphics card
  • Expansion card which generates a feed of output images to a display device

    A graphics card, also known as a video card or display card, is a computer expansion card that generates a feed of graphics output to a display device

    Graphics card

    Graphics card

    Graphics_card

  • History of personal computers
  • "computer-on-a-chip" was commercialized, the cost to manufacture a computer system dropped dramatically. The arithmetic, logic, and control functions that

    History of personal computers

    History of personal computers

    History_of_personal_computers

  • Bloom (shader effect)
  • Computer graphics effect

    Bloom (sometimes referred to as light bloom or glow) is a computer graphics effect used in video games, demos, and high-dynamic-range rendering (HDRR)

    Bloom (shader effect)

    Bloom (shader effect)

    Bloom_(shader_effect)

  • OpenGL
  • Cross-platform graphics API

    API, graphics processing unit (GPU) vendors may provide additional functionality in the form of extensions. Extensions may introduce new functions and

    OpenGL

    OpenGL

    OpenGL

  • Software rendering
  • Generating images by computer software

    generating an image from a 3D model by means of computer software. In the context of computer graphics rendering, software rendering refers to a rendering

    Software rendering

    Software rendering

    Software_rendering

  • Glossary of computer hardware terms
  • a specific task from the CPU, often containing fixed-function hardware. A common example is a graphics processing unit. accumulator A register that holds

    Glossary of computer hardware terms

    Glossary_of_computer_hardware_terms

  • Petit Computer
  • 2011 video game

    easy transfer to the DS. Petit Computer comes with several simple sample applications, 5 sample games, and several graphics-editing applications, all written

    Petit Computer

    Petit_Computer

  • Ray tracing (graphics)
  • Rendering method

    In 3D computer graphics, ray tracing is a technique for modeling light transport for use in a wide variety of rendering algorithms for generating digital

    Ray tracing (graphics)

    Ray tracing (graphics)

    Ray_tracing_(graphics)

  • TRS-80 Color Computer
  • Line of home computers

    The TRS-80 Color Computer, later marketed as the Tandy Color Computer, is a series of home computers developed and sold by Tandy Corporation. Despite

    TRS-80 Color Computer

    TRS-80 Color Computer

    TRS-80_Color_Computer

  • Intel Graphics Technology
  • Series of integrated graphics processors

    Intel Graphics Technology (GT) is a series of integrated graphics processors (IGPs) designed by Intel. The graphics processor is integrated into the processor

    Intel Graphics Technology

    Intel Graphics Technology

    Intel_Graphics_Technology

  • Utah teapot
  • Computer graphics 3D reference and test model

    Utility Toolkit, even have functions dedicated to drawing teapots. The teapot model was created in 1975 by early computer graphics researcher Martin Newell

    Utah teapot

    Utah teapot

    Utah_teapot

  • Image file format
  • Standardized means of organizing and storing digital images

    than pixel data to draw graphics. CGM (Computer Graphics Metafile) is a file format for 2D vector graphics, raster graphics, and text, and is defined

    Image file format

    Image_file_format

  • Line integral convolution
  • Method for visualizing vector fields

    Integral Convolution". Proceedings of the 22nd Annual Conference on Computer Graphics and Interactive Techniques. SIGGRAPH '95. Los Angeles, California

    Line integral convolution

    Line integral convolution

    Line_integral_convolution

  • B-spline
  • Spline function

    reflecting their role as basis functions. B-splines are widely used in fields like computer-aided design (CAD) and computer graphics, where they shape curves

    B-spline

    B-spline

    B-spline

  • Graphics Core Next
  • Series of microarchitectures and instruction set architecture by AMD

    when the compute units (CUs) are underutilized due to graphics commands limited by fixed function pipeline speed or bandwidth. This functionality is known

    Graphics Core Next

    Graphics Core Next

    Graphics_Core_Next

  • Mesh generation
  • Subdivision of space into cells

    such as finite element calculations (engineering) or ray tracing (computer graphics) on triangles, but we do not know how to perform these operations

    Mesh generation

    Mesh generation

    Mesh_generation

  • Hollywood (graphics chip)
  • Graphics chip used in the Nintendo Wii

    home video game console, integrating graphics, audio, and input/output functions into a single module. Its graphics processing unit (GPU) is an updated

    Hollywood (graphics chip)

    Hollywood (graphics chip)

    Hollywood_(graphics_chip)

  • Display resolution standards
  • Commonly used display resolutions

    These DVI connectors can be from the same graphics card, different graphics cards, or even different computers. Motion across the tile boundary(ies) can

    Display resolution standards

    Display resolution standards

    Display_resolution_standards

  • Memory-hard function
  • Type of cryptographic algorithm

    amounts of memory on a computer in order to reduce the effectiveness of parallel computing. In order to evaluate the function using less memory, a significant

    Memory-hard function

    Memory-hard_function

  • Mesa (computer graphics)
  • Free and open-source library for 3D graphics rendering

    called Mesa3D and The Mesa 3D Graphics Library, is an open source implementation of OpenGL, OpenGL ES, Vulkan, and other graphics API specifications, as well

    Mesa (computer graphics)

    Mesa (computer graphics)

    Mesa_(computer_graphics)

  • Asymptote (vector graphics language)
  • Descriptive vector graphics language

    Bézier Regions, O. Shardt and J. C. Bowman, Computer-Aided Design, 44:5 (2012). Asymptote (vector graphics language) on SourceForge Asymptote official

    Asymptote (vector graphics language)

    Asymptote (vector graphics language)

    Asymptote_(vector_graphics_language)

  • Hardware acceleration
  • Specialized computer hardware

    Hardware acceleration is the use of computer hardware, known as a hardware accelerator, to perform specific functions faster than can be done by software

    Hardware acceleration

    Hardware acceleration

    Hardware_acceleration

  • 3dfx
  • American computer hardware company

    American computer hardware company headquartered in San Jose, California, founded in 1994, that specialized in the manufacturing of 3D graphics processing

    3dfx

    3dfx

    3dfx

  • Global illumination
  • Group of rendering algorithms used in 3D computer graphics

    indirect illumination, refers to a group of algorithms used in 3D computer graphics meant to add more realistic lighting to 3D scenes. Such algorithms

    Global illumination

    Global illumination

    Global_illumination

  • Graphical user interface
  • hardware devices such as pointing devices, graphics hardware, and positioning of the pointer. In personal computers, all these elements are modeled through

    Graphical user interface

    Graphical user interface

    Graphical_user_interface

  • Digital differential analyzer (graphics algorithm)
  • Device for interpolation in computer graphics

    In computer graphics, a digital differential analyzer (DDA) is hardware or software used for interpolation of variables over an interval between start

    Digital differential analyzer (graphics algorithm)

    Digital_differential_analyzer_(graphics_algorithm)

  • Personal computer
  • Computer intended for use by an individual person

    personal computer market, personal computers and home computers lost any technical distinction. Business computers acquired color graphics capability

    Personal computer

    Personal computer

    Personal_computer

  • Rasterisation
  • Conversion of a vector-graphics image to a raster image

    for display on a computer screen ("screen space") is often carried out by fixed function (non-programmable) hardware within the graphics pipeline. This

    Rasterisation

    Rasterisation

    Rasterisation

  • Perlin noise
  • Type of gradient noise in computer graphics

    {\text{for }}0\leq x\leq 1} where the smoothstep function was used. Noise functions for use in computer graphics typically produce values in the range [–1.0

    Perlin noise

    Perlin noise

    Perlin_noise

  • Computer fan
  • Miniature fan used in a computer for active cooling

    automatic process. A computer's BIOS can control the speed of the built-in fan system for the computer. A user can even supplement this function with additional

    Computer fan

    Computer fan

    Computer_fan

  • Intel GMA
  • Series of integrated graphics processors by Intel

    netbooks, low-priced laptops and desktop computers, as well as business computers which do not need high levels of graphics capability. In early 2007, about 90%

    Intel GMA

    Intel_GMA

  • GeForce 256
  • GPU by Nvidia

    Direct3D 7-compatible path, using a subset of Direct3D 9 to target the fixed-function pipeline of these GPUs. Without broad application support at the time

    GeForce 256

    GeForce 256

    GeForce_256

  • Bézier curve
  • Curve used in computer graphics and related fields

    BEH-zee-ay, French pronunciation: [bezje]) is a parametric curve used in computer graphics and related fields. A sequence of discrete "control points" defines

    Bézier curve

    Bézier curve

    Bézier_curve

  • Radial basis function
  • Type of mathematical function

    basis function (RBF) is a real-valued function φ {\textstyle \varphi } whose value depends only on the distance between the input and some fixed point

    Radial basis function

    Radial_basis_function

  • Computer monitor
  • Computer output device

    bracket. Rack mount computer monitors are available in two styles and are intended to be mounted into a 19-inch rack: Fixed A fixed rack mount monitor

    Computer monitor

    Computer monitor

    Computer_monitor

  • Xiaolin Wu's line algorithm
  • Line algorithm with antialiasing

    article "An Efficient Antialiasing Technique" in the July 1991 issue of Computer Graphics, as well as in the article "Fast Antialiasing" in the June 1992 issue

    Xiaolin Wu's line algorithm

    Xiaolin Wu's line algorithm

    Xiaolin_Wu's_line_algorithm

  • IBM 8514/A
  • IBM graphics card and computer display standard

    The IBM 8514/A is a graphics card manufactured by IBM and introduced with the IBM PS/2 line of personal computers in 1987. It supports a display resolution

    IBM 8514/A

    IBM 8514/A

    IBM_8514/A

  • High-Level Shader Language
  • Shading language

    available. HLSL shaders can enable many special effects in both 2D and 3D computer graphics. The Cg/HLSL language originally only included support for vertex

    High-Level Shader Language

    High-Level Shader Language

    High-Level_Shader_Language

  • Shading
  • Depicting depth with levels of darkness

    depiction of depth perception in 3D models (within the field of 3D computer graphics) or illustrations (in visual art) by varying the level of darkness

    Shading

    Shading

    Shading

  • Computer hardware
  • Physical components of a computer

    (CPU), random-access memory (RAM), motherboard, computer data storage, graphics card, sound card, and computer case. It includes external devices such as a

    Computer hardware

    Computer hardware

    Computer_hardware

  • Non-uniform rational B-spline
  • Method of representing curves and surfaces in computer graphics

    mathematical model using basis splines (B-splines) that is commonly used in computer graphics for representing curves and surfaces. It offers great flexibility

    Non-uniform rational B-spline

    Non-uniform rational B-spline

    Non-uniform_rational_B-spline

  • Point in polygon
  • Determining where a point is in relation to a coplanar polygon

    geometrical data, such as computer graphics, computer vision, geographic information systems (GIS), motion planning, and computer-aided design (CAD). An

    Point in polygon

    Point in polygon

    Point_in_polygon

  • Iterated function system
  • Method for the construction of fractals

    compositions of analytic functions L-system Fractal compression Zobrist, George Winston; Chaman Sabharwal (1992). Progress in Computer Graphics: Volume 1. Intellect

    Iterated function system

    Iterated function system

    Iterated_function_system

  • Lathe (graphics)
  • 3D model

    In 3D computer graphics, a lathe tool, object or function can be used to create a 3D model. This is a model whose vertex geometry is produced by rotating

    Lathe (graphics)

    Lathe (graphics)

    Lathe_(graphics)

  • Blinn–Phong reflection model
  • Shading algorithm in computer graphics

    Direct3D's fixed-function pipeline (before Direct3D 10 and OpenGL 3.1), and is carried out on each vertex as it passes down the graphics pipeline; pixel

    Blinn–Phong reflection model

    Blinn–Phong_reflection_model

  • Homography (computer vision)
  • Relation of two images with software

    processing, removing perspective distortion in computer vision, rendering textures in computer graphics, and computing planar shadows. Plane transfer homography

    Homography (computer vision)

    Homography (computer vision)

    Homography_(computer_vision)

  • Sine and cosine
  • Fundamental trigonometric functions

    is the only real fixed point of the sine function; in other words the only intersection of the sine function and the identity function is sin⁡(0)=0. The

    Sine and cosine

    Sine and cosine

    Sine_and_cosine

  • Spherical linear interpolation
  • Function used in computer graphics

    starting point varies uniformly with the interpolation parameter. In computer graphics, it was popularized by Ken Shoemake for animating three-dimensional

    Spherical linear interpolation

    Spherical_linear_interpolation

  • Parallel curve
  • Generalization of the concept of parallel lines

    the cutter trajectory at every point. In the area of 2D computer graphics known as vector graphics, the (approximate) computation of parallel curves is involved

    Parallel curve

    Parallel curve

    Parallel_curve

  • ANTIC
  • Computer graphics chip

    is an LSI ASIC dedicated to generating 2D computer graphics to be shown on a television screen or computer display. Under the direction of Jay Miner,

    ANTIC

    ANTIC

    ANTIC

  • VIC-20
  • 1981 home computer by Commodore

    driver." The graphics capabilities of the VIC chip (6560/6561) are limited but flexible. At startup, the screen shows 176×184 pixels, with a fixed-color border

    VIC-20

    VIC-20

    VIC-20

  • Stream processing
  • Computer programming paradigm

    hardware from rigid, fixed-function pipelines into general-purpose stream engines: Fixed-Function Era (Pre-2001): Early graphics hardware offered no explicit

    Stream processing

    Stream_processing

  • GeForce 3 series
  • Series of GPUs by Nvidia

    programs in Microsoft Shader language 1.1. It is believed that the fixed-function T&L hardware from GeForce 2 was still included on the chip for use with

    GeForce 3 series

    GeForce_3_series

  • Homogeneous coordinates
  • Coordinate system used in projective geometry

    Homogeneous coordinates have a range of applications, including computer graphics and 3D computer vision, where they allow affine transformations and, in general

    Homogeneous coordinates

    Homogeneous coordinates

    Homogeneous_coordinates

  • NVDEC
  • Feature in Nvidia graphics cards

    decoding to full fixed-function decoding hardware (Nvidia PureVideo), or (partially) decode via CUDA software running on the GPU, if fixed-function hardware is

    NVDEC

    NVDEC

  • Fixed-point arithmetic
  • Computer format for representing real numbers

    evaluation of functions by table lookup, or any application where rational numbers need to be represented without rounding errors (which fixed-point does

    Fixed-point arithmetic

    Fixed-point_arithmetic

  • Texture mapping
  • Method of defining surface detail on a computer-generated graphic or 3D model

    Texture mapping is a term used in computer graphics to describe how 2D images are projected onto 3D models. The most common variant is the UV unwrap,

    Texture mapping

    Texture mapping

    Texture_mapping

  • Interface (computing)
  • Shared boundary between elements of a computing system

    point of interaction between a computer and humans; it includes any number of modalities of interaction (such as graphics, sound, position, movement, etc

    Interface (computing)

    Interface_(computing)

  • SVG
  • Two-dimensional vector image file format

    Scalable Vector Graphics (SVG) is an XML-based vector graphics format for defining two-dimensional graphics, having support for interactivity and animation

    SVG

    SVG

  • KVM switch
  • Device that connects computer front-end hardware to multiple computers

    the connected devices to all the computers simultaneously. This means that it is now possible to use the extra function keys, wheels, buttons, and controls

    KVM switch

    KVM switch

    KVM_switch

  • Display driver
  • LCD controller. Other controllers are KS0108, SSD1815 (graphics capable) and ST7920 (graphics capable) The use of integrated circuit technology to drive

    Display driver

    Display driver

    Display_driver

  • Emotion Engine
  • Central processing unit by Sony Computer Entertainment and Toshiba

    decompression: 150 million pixels per second Graphics card Graphics processing unit Computer graphics List of computer graphics and descriptive geometry topics Cell

    Emotion Engine

    Emotion Engine

    Emotion_Engine

  • Color quantization
  • Image processing technique

    In computer graphics, color quantization or color image quantization is quantization applied to color spaces; it is a process that reduces the number

    Color quantization

    Color quantization

    Color_quantization

  • Procedural generation
  • Method in which data is created algorithmically as opposed to manually

    human-generated content and algorithms coupled with computer-generated randomness and processing power. In computer graphics, it is commonly used to create textures

    Procedural generation

    Procedural generation

    Procedural_generation

  • ASCII art
  • Computer art form using text characters

    than graphics, or in some cases, where the transmission of pictures is not possible. This includes typewriters, teleprinters, non-graphic computer terminals

    ASCII art

    ASCII art

    ASCII_art

  • Text mode
  • Computer display mode based on characters

    a character set; at the same time, contrasted to graphics mode or other kinds of computer graphics modes. Text mode applications communicate with the

    Text mode

    Text mode

    Text_mode

  • List of computing and IT abbreviations
  • grammar CFG—Control-flow graph CG—Computer graphics CGA—Color graphics array CGI—Common Gateway Interface CGI—Computer-generated imagery CGT—Computational

    List of computing and IT abbreviations

    List_of_computing_and_IT_abbreviations

  • GEM (desktop environment)
  • Operating environment created by Digital Research

    GEM (Graphics Environment Manager) is a discontinued operating environment released by Digital Research in 1985. GEM is known primarily as the native graphical

    GEM (desktop environment)

    GEM (desktop environment)

    GEM_(desktop_environment)

  • Topological skeleton
  • One-dimensional approximation to a shape

    in computer vision", Mathematical and Computer Modelling, 24 (5): 103–118, doi:10.1016/0895-7177(96)00117-3. ITK (C++) Skeletonize3D (Java) Graphics gems

    Topological skeleton

    Topological skeleton

    Topological_skeleton

  • Z-buffering
  • Type of data buffer in computer graphics

    z-buffer, also known as a depth buffer, is a type of data buffer used in computer graphics to store the depth information of fragments. The values stored represent

    Z-buffering

    Z-buffering

    Z-buffering

  • Intel Arc
  • Graphics processing unit brand

    Ultimate. Also supported are DisplayPort 2.0 and overclocking. AV1 fixed-function hardware encoder is included in Alchemist GPUs as part of the Intel

    Intel Arc

    Intel Arc

    Intel_Arc

  • Volume rendering
  • Representing a 3D-modeled object or dataset as a 2D projection

    In scientific visualization and computer graphics, volume rendering is a set of techniques used to display a 2D projection of a 3D discretely sampled

    Volume rendering

    Volume rendering

    Volume_rendering

  • Image tracing
  • Conversion of raster graphics into vector graphics

    In computer graphics, image tracing, raster-to-vector conversion or raster vectorization is the conversion of raster graphics into vector graphics. An

    Image tracing

    Image_tracing

  • MIPS architecture
  • Instruction set architecture

    a simple set of floating-point SIMD instructions dedicated to 3D computer graphics; MDMX (MaDMaX), a more extensive integer SIMD instruction set using

    MIPS architecture

    MIPS_architecture

  • WebGL
  • JavaScript bindings for OpenGL in web browsers

    WebGL (short for Web Graphics Library) is a JavaScript API for rendering interactive 2D and 3D graphics within any compatible web browser without the use

    WebGL

    WebGL

    WebGL

  • Tandy 1000
  • IBM PC compatible home computer system

    platform; 28 of 66 games that Computer Gaming World tested in 1989 supported the Tandy's own graphics mode. Tandy 1000 computers were some of the first IBM

    Tandy 1000

    Tandy 1000

    Tandy_1000

  • Path tracing
  • Computer graphics method

    Path tracing is a rendering algorithm in computer graphics that simulates how light interacts with objects and participating media to generate realistic

    Path tracing

    Path tracing

    Path_tracing

  • Computer science
  • Study of computation

    cryptography and computer security involve studying the means for secure communication and preventing security vulnerabilities. Computer graphics and computational

    Computer science

    Computer science

    Computer_science

  • Commodore PET
  • Personal computer system

    essentially a single-board computer with discrete logic driving a small built-in monochrome monitor with 40×25 character graphics, enclosed in a sheet metal

    Commodore PET

    Commodore PET

    Commodore_PET

  • Libfixmath
  • Platform-independent fixed-point math library

    offers developers a similar interface to the standard math.h functions for use on Q16.16 fixed-point numbers. libfixmath has no external dependencies other

    Libfixmath

    Libfixmath

  • Ada Lovelace (microarchitecture)
  • GPU microarchitecture by Nvidia

    Nvidia video encoder/decoder (NVENC/NVDEC) with 8K 10-bit 60FPS AV1 fixed function hardware encoding No NVLink support 128 CUDA cores are included in each

    Ada Lovelace (microarchitecture)

    Ada_Lovelace_(microarchitecture)

  • List of home computers by video hardware
  • video chip known as a Graphics Processing Unit. Very early PCs used one of the much simpler (even compared to most home computer video hardware) video

    List of home computers by video hardware

    List of home computers by video hardware

    List_of_home_computers_by_video_hardware

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