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CONDITIONAL COMPUTER-PROGRAMMING

  • Conditional (computer programming)
  • Control flow statement that branches according to a Boolean expression

    In computer programming, a conditional statement directs program control flow based on the value of a condition; a Boolean expression. A conditional expression

    Conditional (computer programming)

    Conditional (computer programming)

    Conditional_(computer_programming)

  • Conditional
  • Topics referred to by the same term

    natural-language conditional sentences (cf. § Grammar and linguistics below) Conditional (computer programming), a statement or expression in computer programming languages

    Conditional

    Conditional

  • Ternary conditional operator
  • Conditional operator in computer programming

    In computer programming, the ternary conditional operator is a conditional expression with three parts: the Boolean condition, the then-expression, and

    Ternary conditional operator

    Ternary_conditional_operator

  • Conditional statement
  • Topics referred to by the same term

    Counterfactual conditional Biscuit conditional Conditional (computer programming), a conditional statement in a computer programming language Condition

    Conditional statement

    Conditional_statement

  • Relational operator
  • Programming language construct

    In computer science, a relational operator is a programming language construct or operator that defines syntactically a relationship between two entities

    Relational operator

    Relational_operator

  • Assembly language
  • Low-level programming language family

    many programmers. There are still certain computer programming domains in which the use of assembly programming is more common: Writing code for systems

    Assembly language

    Assembly language

    Assembly_language

  • Operator (computer programming)
  • Basic programming language construct

    In computer programming, an operator is a programming language construct that provides functionality that may not be possible to define as a user-defined

    Operator (computer programming)

    Operator_(computer_programming)

  • C (programming language)
  • General-purpose programming language

    programming languages, with C compilers available for practically all modern computer architectures and operating systems. The book The C Programming

    C (programming language)

    C (programming language)

    C_(programming_language)

  • Computer programming
  • Process to create executable computer programs

    Computer programming is the composition of sequences of instructions, called programs, that computers can follow to perform tasks. It typically involves

    Computer programming

    Computer_programming

  • Function (computer programming)
  • Sequence of program instructions invokable by other software

    In computer programming, a function (also procedure, method, subroutine, routine, or subprogram) is a callable unit of software logic that has a well-formed

    Function (computer programming)

    Function_(computer_programming)

  • Branch (computer science)
  • Instruction in computer program

    be used when referring to programs in high-level programming languages. In these branches usually take the form of conditional statements of various forms

    Branch (computer science)

    Branch_(computer_science)

  • Glossary of computer science
  • fields, including terms relevant to software, data science, and computer programming. Contents:  A B C D E F G H I J K L M N O P Q R S T U V W X Y Z See

    Glossary of computer science

    Glossary_of_computer_science

  • Turing completeness
  • Ability of a computing system to simulate Turing machines

    data-manipulation rules (such as a model of computation, a computer's instruction set, a programming language, or a cellular automaton) is said to be Turing-complete

    Turing completeness

    Turing completeness

    Turing_completeness

  • Command (computing)
  • External instruction to a computer program

    used for internal program instructions, but often other terms are more appropriate such as statement, expression, function, or conditional. For example, printing

    Command (computing)

    Command_(computing)

  • Comment (computer programming)
  • Text in computer source code that is generally ignored by a compiler/interpreter

    In computer programming, a comment is text embedded in source code that a translator (compiler or interpreter) ignores. Generally, a comment is an annotation

    Comment (computer programming)

    Comment (computer programming)

    Comment_(computer_programming)

  • Outline of computer programming
  • Overview of and topical guide to computer programming

    computer programming: Computer programming – process that leads from an original formulation of a computing problem to executable computer programs.

    Outline of computer programming

    Outline_of_computer_programming

  • Software bug
  • Inherent flaw in computer instructions

    A software bug is a defect (bug) in computer software. A computer program with many or serious bugs may be described as buggy. The effects of a software

    Software bug

    Software bug

    Software_bug

  • Apollo Guidance Computer
  • Guidance and navigation computer used in Apollo spacecraft

    The Apollo Guidance Computer (AGC) is a digital computer produced for the Apollo program that was installed on board each Apollo command module (CM) and

    Apollo Guidance Computer

    Apollo Guidance Computer

    Apollo_Guidance_Computer

  • Material conditional
  • Logical connective

    assumed as a model of correct conditional reasoning within mathematics and serves as the basis for commands in many programming languages. However, many logics

    Material conditional

    Material conditional

    Material_conditional

  • Nesting (computing)
  • Organization of information or objects into (usually self-similar) layers

    Nested data structures are also commonly encountered in programming. In the functional programming languages, such as Lisp, a list data structure exists

    Nesting (computing)

    Nesting_(computing)

  • Branch queue
  • software components, and are used for efficient parallelization. Conditional (computer programming) Instruction pipelining Sheikh, R.; Tuck, J.; Rotenberg, E

    Branch queue

    Branch_queue

  • Structure and Interpretation of Computer Programs
  • Computer science textbook

    teaches fundamental principles of computer programming, including recursion, abstraction, modularity, and programming language design and implementation

    Structure and Interpretation of Computer Programs

    Structure and Interpretation of Computer Programs

    Structure_and_Interpretation_of_Computer_Programs

  • Skeleton (computer programming)
  • Design pattern in software development

    Skeleton programming is a style of computer programming based on simple high-level program structures and so called dummy code. Program skeletons resemble

    Skeleton (computer programming)

    Skeleton_(computer_programming)

  • One-instruction set computer
  • Abstract machine that uses only one instruction

    Turing-complete machines use an arithmetic operation and a conditional jump. Like the two previous universal computers, this class is also Turing-complete. The instruction

    One-instruction set computer

    One-instruction_set_computer

  • Programming paradigm
  • High-level computer programming conceptualization

    A programming paradigm is a relatively high-level way to conceptualize and structure the implementation of a computer program. A programming language can

    Programming paradigm

    Programming_paradigm

  • Conditional compilation
  • When a compiler produces a program which can change based on given parameters

    In computer programming, conditional compilation is a compilation technique which results in differing executable programs depending on parameters specified

    Conditional compilation

    Conditional_compilation

  • Yoda conditions
  • Computer programming style

    In programming jargon, Yoda conditions (also called Yoda notation) is a programming style where the two parts of an expression are reversed from the typical

    Yoda conditions

    Yoda_conditions

  • Block (programming)
  • Demarcated group of source code statements that run in sequence

    In computer programming, a block of source code is a grouping of statements that execute in sequential order, top to bottom. The block structure is fundamental

    Block (programming)

    Block_(programming)

  • Analytical engine
  • 19th century proposed mechanical computer

    flow in the form of conditional branching and loops, and integrated memory, making it the first design for a general-purpose computer that could be described

    Analytical engine

    Analytical engine

    Analytical_engine

  • Loop (statement)
  • Control flow construct for executing code repeatedly

    In computer programming, a loop is a control flow construct that allows code to be executed repeatedly, usually with minor alterations between repetitions

    Loop (statement)

    Loop_(statement)

  • Flag (programming)
  • Computer data variable

    In computer programming, a flag can refer to one or more bits that are used to store a binary value or a Boolean variable for signaling special code conditions

    Flag (programming)

    Flag_(programming)

  • Constrained conditional model
  • Machine learning and inference framework

    Constrained Conditional Models and Integer Linear Programming in NLP University of Illinois Cognitive Computation Group Workshop on Integer Linear Programming for

    Constrained conditional model

    Constrained_conditional_model

  • Load-link/store-conditional
  • CPU instructions which read and modify an unaltered value in memory

    In computer science, load-linked/store-conditional (LL/SC), sometimes known as load-reserved/store-conditional (LR/SC), are a pair of instructions used

    Load-link/store-conditional

    Load-link/store-conditional

  • Macro (computer science)
  • Rule for substituting a set input with a set output

    In computer programming, a macro (short for "macro instruction"; from Greek μακρο- 'long, large') is a rule or pattern that specifies how a certain input

    Macro (computer science)

    Macro (computer science)

    Macro_(computer_science)

  • Comparison of programming languages
  • Programming languages are used for controlling the behavior of a machine (often a computer). Like natural languages, programming languages follow rules

    Comparison of programming languages

    Comparison_of_programming_languages

  • Predication (computer architecture)
  • Form of conditionals in computer programming

    In computer architecture, predication is a feature that provides an alternative to conditional transfer of control, as implemented by conditional branch

    Predication (computer architecture)

    Predication_(computer_architecture)

  • Z3 (computer)
  • First working programmable, fully automatic digital computer

    electromechanical computer designed by Konrad Zuse in 1938, and completed in 1941. It was the world's first working programmable, fully automatic digital computer. The

    Z3 (computer)

    Z3 (computer)

    Z3_(computer)

  • Programming language
  • Language for controlling a computer

    humans and for computers. Execution of a program requires an implementation. There are two main approaches for implementing a programming language – compilation

    Programming language

    Programming language

    Programming_language

  • Computer
  • Programmable machine that processes data

    electronic computers can perform generic sets of operations known as programs, which enable computers to perform a wide range of tasks. The term computer system

    Computer

    Computer

    Computer

  • Little Computer 3
  • Educational computer assembly language

    Little Computer 3, or LC-3, is a type of computer educational programming language, an assembly language, which is a type of low-level programming language

    Little Computer 3

    Little_Computer_3

  • Lisp (programming language)
  • Programming language family

    programming language for artificial intelligence (AI) research. As one of the earliest programming languages, Lisp pioneered many ideas in computer science

    Lisp (programming language)

    Lisp_(programming_language)

  • Z4 (computer)
  • German 1940s computer

    commercial digital computer, and is the oldest surviving programmable computer. It was designed, and manufactured by early computer scientist Konrad Zuse's

    Z4 (computer)

    Z4 (computer)

    Z4_(computer)

  • High-level programming language
  • Programming language with hardware abstraction

    high-level programming language is a programming language with strong abstraction from the details of the computer. In contrast to low-level programming languages

    High-level programming language

    High-level_programming_language

  • Conditional random field
  • Class of statistical modeling methods

    In pattern recognition and machine learning, conditional random field (CRF) is a class of statistical modeling methods often used for structured prediction

    Conditional random field

    Conditional_random_field

  • Breakpoint
  • Debugging method used in software development

    Action:Making and Remaking the Modern Computer. MIT Press. p. 153. ISBN 978-0-262-03398-5. "FAQ How do I set a conditional breakpoint?". Eclipse Wiki. Retrieved

    Breakpoint

    Breakpoint

    Breakpoint

  • Imperative programming
  • Type of programming paradigm in computer science

    In computer science, imperative programming is a software programming paradigm that provides specific instructions for how computations should take place

    Imperative programming

    Imperative_programming

  • Swap (computer programming)
  • In computer programming, the act of swapping two variables mutually exchanges their values. Usually, this is done with the data in memory. For example

    Swap (computer programming)

    Swap (computer programming)

    Swap_(computer_programming)

  • Control flow
  • How software progresses through its implementation

    shortcuts for conditional loop and infinite loop. Many programming languages, especially those favoring more dynamic styles of programming, offer constructs

    Control flow

    Control_flow

  • Logo (programming language)
  • Computer programming language

    of turtle graphics programs that are named Logo. Logo is a multi-paradigm adaptation and dialect of Lisp, a functional programming language. There is

    Logo (programming language)

    Logo (programming language)

    Logo_(programming_language)

  • Ezhil (programming language)
  • Tamil-based language, for education

    to the conditional, branch and loop statements in modern English based programming languages. Ezhil is the first freely available programming language

    Ezhil (programming language)

    Ezhil (programming language)

    Ezhil_(programming_language)

  • Constructor (object-oriented programming)
  • Special function called to create an object

    In class-based, object-oriented programming, a constructor (abbreviation: ctor) is a special type of function called to create an object. It prepares

    Constructor (object-oriented programming)

    Constructor_(object-oriented_programming)

  • Fortran
  • General-purpose programming language

    character data type, structured programming (Fortran 77), array programming, modular programming, generic programming (Fortran 90), parallel computing

    Fortran

    Fortran

    Fortran

  • SNOBOL
  • Text-string-oriented programming language

    Oriented symBOlic Language'. Icon (programming language) Snowball (programming language) Snostorm SPITBOL Unicon (programming language) Ierusalimschy, Roberto;

    SNOBOL

    SNOBOL

  • IIf
  • Function in computer languages

    of the first parameter. It is an example of a conditional expression, which is similar to a conditional statement. The syntax of the IIf function is as

    IIf

    IIf

  • Dangling else
  • Problem in computer programming

    a problem in programming of parser generators in which an optional else clause in an if–then(–else) statement can make nested conditional statements ambiguous

    Dangling else

    Dangling_else

  • Binary decision
  • computer science, representing a value which may be chosen to be either true or false. Conditional statements (if-then or if-then-else) in computer science

    Binary decision

    Binary_decision

  • Hoare logic
  • Rules to verify computer program correctness

    reasoning rigorously about the correctness of computer programs. It was proposed in 1969 by the British computer scientist and logician Tony Hoare, and subsequently

    Hoare logic

    Hoare_logic

  • Elvis operator
  • Binary operator in computer programming

    In certain computer programming languages, the Elvis operator, often written ?:, is a binary operator that returns the first operand if its value is logically

    Elvis operator

    Elvis operator

    Elvis_operator

  • Guard (computer science)
  • Concept in computer science

    In computer programming, a guard is a Boolean expression that must evaluate to true if the execution of the program is to continue in the branch in question

    Guard (computer science)

    Guard_(computer_science)

  • Sparse conditional constant propagation
  • In computer science, sparse conditional constant propagation (SCCP) is an optimization frequently applied in compilers after conversion to static single

    Sparse conditional constant propagation

    Sparse_conditional_constant_propagation

  • Instruction set architecture
  • Model that describes the programmable interface of a computer processor

    architecture (ISA) is an abstract model that defines the programmable interface of the CPU of a computer, defining how software interacts with hardware. A device

    Instruction set architecture

    Instruction_set_architecture

  • History of computing hardware
  • simpler programming. These pushdown automatons were also implemented in minicomputers and microprocessors later, which influenced programming language

    History of computing hardware

    History of computing hardware

    History_of_computing_hardware

  • Dc (computer program)
  • Cross-platform reverse-Polish calculator program

    C programming language. Like other utilities of that vintage, it has a powerful set of features but terse syntax. Although the bc calculator program (which

    Dc (computer program)

    Dc_(computer_program)

  • Scope (computer programming)
  • Part of a computer program where a given name binding is valid

    In computer programming, the scope of a name binding (an association of a name to an entity, such as a variable) is the part of a program in which the

    Scope (computer programming)

    Scope_(computer_programming)

  • Condition
  • Topics referred to by the same term

    condition, characteristics and key events of human existence Material conditional, a logical connective used to form "if...then..." statements Necessary

    Condition

    Condition

  • Ternary
  • Topics referred to by the same term

    ternary linear code ?:, a ternary conditional operator used for basic conditional expressions in several programming languages Ternary complex, a complex

    Ternary

    Ternary

  • Structured English
  • Technique for describing program logic in English

    English language with the syntax of structured programming to communicate the design of a computer program to non-technical users by breaking it down into

    Structured English

    Structured_English

  • Douglas McIlroy
  • American computer scientist (born 1932)

    of macro processors and programming language extensibility. He participated in the design of multiple influential programming languages, particularly

    Douglas McIlroy

    Douglas McIlroy

    Douglas_McIlroy

  • Python (programming language)
  • General-purpose programming language

    collection. Python supports multiple programming paradigms but with an emphasis on object-oriented programming and dynamic typing. Guido van Rossum began

    Python (programming language)

    Python (programming language)

    Python_(programming_language)

  • Pseudocode
  • Description of an algorithm that resembles a computer program

    In computer science, pseudocode is a description of the steps in an algorithm using a mix of conventions of programming languages (like assignment operator

    Pseudocode

    Pseudocode

  • Branch predictor
  • Digital circuit

    implemented with a conditional jump instruction. A conditional jump can either be "taken" and jump to a different place in program memory, or it can be

    Branch predictor

    Branch predictor

    Branch_predictor

  • John McCarthy (computer scientist)
  • American scientist (1927–2011)

    recursion and conditional expressions, which became part of ALGOL. He then became involved with developing international standards in programming and informatics

    John McCarthy (computer scientist)

    John McCarthy (computer scientist)

    John_McCarthy_(computer_scientist)

  • Statement (computer science)
  • Section of code that details a specific command

    In computer programming, a statement is a syntactic unit of an imperative programming language that expresses some action to be carried out. [vague] A

    Statement (computer science)

    Statement_(computer_science)

  • Semantics (programming languages)
  • Mathematical study of the meaning of programming languages

    In programming language theory, semantics is the rigorous mathematical logic study of the meaning of programming languages. Semantics assigns computational

    Semantics (programming languages)

    Semantics_(programming_languages)

  • Little Man Computer
  • Instructional model of a computer

    through a program sequentially. Branch instructions allow iteration (loops) and conditional programming structures to be incorporated into a program. The latter

    Little Man Computer

    Little Man Computer

    Little_Man_Computer

  • Preprocessor
  • Program that processes input for another program

    while others have the power of full-fledged programming languages. A common example from computer programming is the processing performed on source code

    Preprocessor

    Preprocessor

  • Reversible programming language
  • A reversible programming language is designed to bridge the gap between the theoretical models of reversible computing and practical software development

    Reversible programming language

    Reversible_programming_language

  • Then
  • Topics referred to by the same term

    (Brad Paisley song), 2009 Part of the "if-then-else" conditional construct in computer programming All pages with titles beginning with Then All pages

    Then

    Then

  • If
  • Topics referred to by the same term

    Intrinsic factor, produced by the stomach If-then-else, a conditional statement in computer programming IF (x86 flag), the Interrupt Flag in the x86 processor

    If

    If

  • Pattern matching
  • Functional programming construct

    which yields a powerful conditional programming construct. Pattern matching sometimes includes support for guards. Early programming languages with pattern

    Pattern matching

    Pattern_matching

  • Mouse (programming language)
  • Programming language

    The Mouse (sometimes written as MOUSE) programming language is a small computer programming language developed by Dr. Peter Grogono in the late 1970s and

    Mouse (programming language)

    Mouse_(programming_language)

  • Z5 (computer)
  • German electromechanical relay computer, 1953

    Plankalkül programming language that Zuse had developed in the 1940s influenced the programming approach, though by this period practical programs were written

    Z5 (computer)

    Z5_(computer)

  • Pyramid of doom (programming)
  • Computer programming problem of nested checks

    In computer programming, the Pyramid of Doom is a term that refers to code that becomes deeply nested with if statements, loops, or other control structures

    Pyramid of doom (programming)

    Pyramid_of_doom_(programming)

  • APL (programming language)
  • Functional programming language for arrays

    symbols instead of APL symbols. APL (named after the book A Programming Language) is a programming language developed in the 1960s by Kenneth E. Iverson. Its

    APL (programming language)

    APL (programming language)

    APL_(programming_language)

  • Kolmogorov complexity
  • Measure of algorithmic complexity

    description language can be based on any computer programming language, such as Lisp, Pascal, or Java. If P is a program which outputs a string x, then P is

    Kolmogorov complexity

    Kolmogorov complexity

    Kolmogorov_complexity

  • One-pass compiler
  • Compiler that processes each compilation unit only once

    In computer programming, a one-pass compiler is a compiler that processes each compilation unit only once, sequentially translating each source statement

    One-pass compiler

    One-pass_compiler

  • Reserved word
  • Word in a programming language that cannot be used as an identifier

    '_' is treated as a letter). In an imperative programming language and in many object-oriented programming languages, apart from assignments and subroutine

    Reserved word

    Reserved_word

  • Programming Computable Functions
  • Typed functional language

    In computer science, Programming Computable Functions (PCF), or Programming with Computable Functions, or Programming language for Computable Functions

    Programming Computable Functions

    Programming_Computable_Functions

  • Symbolic execution
  • Technique for program analysis

    In computer science, symbolic execution (also symbolic evaluation or symbex) is a means of analyzing a program to determine what inputs cause each part

    Symbolic execution

    Symbolic_execution

  • Reactive programming
  • Programming paradigm based on asynchronous data streams

    In computing, reactive programming is a declarative programming paradigm concerned with data streams and the propagation of change. With this paradigm

    Reactive programming

    Reactive_programming

  • Gotcha (programming)
  • Code that is valid but counter-intuitive

    In programming, a gotcha is a valid construct in a system, program or programming language that works as documented but is counter-intuitive and almost

    Gotcha (programming)

    Gotcha_(programming)

  • Paul Graham (programmer)
  • English programmer, venture capitalist, and writer (born 1964)

    1964) is a British-American computer scientist, writer, essayist, entrepreneur, and investor. His work includes the programming language Arc, the startup

    Paul Graham (programmer)

    Paul Graham (programmer)

    Paul_Graham_(programmer)

  • Program counter
  • Register that stores where in a program a processor is executing

    by software. However, new programming models transcend sequential-execution programming: When writing a multi-threaded program, the programmer may write

    Program counter

    Program counter

    Program_counter

  • Auto clicker
  • Program to automate clicking the mouse

    clickers are also called automation software programs, and may have features enabling response conditional reactions, as well as a keyboard and mouse.

    Auto clicker

    Auto clicker

    Auto_clicker

  • Greenspun's tenth rule
  • Computing aphorism

    Greenspun's tenth rule of programming is an aphorism in computer programming and especially programming language circles that states: Any sufficiently

    Greenspun's tenth rule

    Greenspun's_tenth_rule

  • Three-way comparison
  • Computing operation which compares two values

    to higher-level languages. In one case of a three-way conditional provided by the programming language, Fortran's now-deprecated three-way arithmetic

    Three-way comparison

    Three-way_comparison

  • History of computer science
  • processing capabilities that enabled it to interpret a programming language with loops and conditional branching. Although never built, the design has been

    History of computer science

    History of computer science

    History_of_computer_science

  • Ada (programming language)
  • High-level programming language first released in 1980

    for example, inside a loop. Computer programming portal Ada compilers ALGOL 68 – Programming language APSE – Programming environment specificationPages

    Ada (programming language)

    Ada (programming language)

    Ada_(programming_language)

  • Central processing unit
  • Central computer component that executes instructions

    is the primary processor in a given computer. Its electronic circuitry executes instructions of a computer program, such as arithmetic, logic, controlling

    Central processing unit

    Central processing unit

    Central_processing_unit

  • Programmable calculator
  • Can automatically carry out a stored sequence of operations

    and, as such, are theoretically general-purpose computers. However, their user interfaces and programming environments are specifically tailored to make

    Programmable calculator

    Programmable_calculator

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