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PIXEL BUFFER

  • Pixel buffer
  • Term

    Pixel buffer or pBuffer is a feature in OpenGL and OpenGL ES platform interfaces which allows for off-screen rendering. It is specified as an extension

    Pixel buffer

    Pixel_buffer

  • Stencil buffer
  • Data buffer in graphics hardware

    stencil buffer is an extra data buffer, in addition to the color buffer and Z-buffer, found on modern graphics hardware. The buffer is per pixel and works

    Stencil buffer

    Stencil buffer

    Stencil_buffer

  • Framebuffer
  • Portion of random-access memory containing a bitmap that drives a video display

    are located in the off-screen buffer. The information in the buffer typically consists of color values for every pixel to be shown on the display. Color

    Framebuffer

    Framebuffer

    Framebuffer

  • Z-buffering
  • Type of data buffer in computer graphics

    existing geometry behind which it might be hidden. When using a z-buffer, a pixel can be culled (discarded) as soon as its depth is known, which makes

    Z-buffering

    Z-buffering

    Z-buffering

  • Scanline rendering
  • 3D computer graphics image rendering method

    the visible pixels in a final stage. The main advantage of scanline rendering over Z-buffering is that the number of times visible pixels are processed

    Scanline rendering

    Scanline rendering

    Scanline_rendering

  • Z-fighting
  • Rendering issue in 3D modeling

    near-similar or identical values in the z-buffer, which keeps track of depth. This then means that when a specific pixel is being rendered, it is ambiguous which

    Z-fighting

    Z-fighting

    Z-fighting

  • Per-pixel lighting
  • Computer graphics rendering technique

    pixel-by-pixel. Deferred shading is a per-pixel shading technique that has recently become feasible for games. With deferred shading, a "g-buffer" is

    Per-pixel lighting

    Per-pixel_lighting

  • Shader
  • Type of program in computer graphics

    of the fragment (for Z-buffering), or output more than one color if multiple render targets are active. In 3D graphics, a pixel shader alone cannot produce

    Shader

    Shader

    Shader

  • OpenGL
  • Cross-platform graphics API

    for GLSL 1.10. Release date: July 2, 2006 OpenGL 2.1 adds support for Pixel Buffer Objects, sRGB textures and GLSL 1.20. Before the release of OpenGL 3

    OpenGL

    OpenGL

    OpenGL

  • Cache (computing)
  • Additional storage that enables faster access to main storage

    effectively being buffered. Caching almost always involves some form of buffering, while strict buffering does not necessarily involve caching. A buffer is a temporary

    Cache (computing)

    Cache (computing)

    Cache_(computing)

  • Glossary of computer graphics
  • typically minimised by scene sorting. Stencil buffer A buffer storing an integer value for each according screen pixel, used e.g. to mask out specific operations

    Glossary of computer graphics

    Glossary_of_computer_graphics

  • A-buffer
  • algorithm at each pixel is expensive. A-buffer method provides moderate quality results in moderate cost of computation. A-buffer helps in using visibility

    A-buffer

    A-buffer

  • Deferred shading
  • Screen-space shading technique

    the geometry buffer (G-buffer) using "render to texture". After this, a pixel shader computes the direct and indirect lighting at each pixel using the information

    Deferred shading

    Deferred shading

    Deferred_shading

  • Pixel 11
  • 2026 Android smartphone developed by Google

    The Pixel 11 is an Android-based smartphone designed, developed, manufactured, and marketed by Google as part of the Google Pixel product line. It serves

    Pixel 11

    Pixel 11

    Pixel_11

  • Pixel 10 Pro
  • 2025 Android smartphones developed by Google

    The Pixel 10 Pro and Pixel 10 Pro XL are a pair of flagship Android-based smartphones designed, developed, and marketed by Google as part of the Google

    Pixel 10 Pro

    Pixel_10_Pro

  • Multiple buffering
  • Use of more than one buffer to hold a block of data

    In computer science, multiple buffering is the use of more than one buffer to hold a block of data, so that a "reader" will see a complete (though perhaps

    Multiple buffering

    Multiple buffering

    Multiple_buffering

  • Pixel 11 Pro
  • 2026 Android smartphones developed by Google

    The Pixel 11 Pro and Pixel 11 Pro XL are a pair of flagship Android-based smartphones designed, developed, and marketed by Google as part of the Google

    Pixel 11 Pro

    Pixel_11_Pro

  • PBO
  • Topics referred to by the same term

    observatory on the Isle of Portland, in Dorset, UK Pixel buffer objects, used for asynchronous pixel transfer operations in OpenGL Push Button Objects

    PBO

    PBO

  • Rendering (computer graphics)
  • Producing images of 3D scenes

    plentiful, and a z-buffer is almost always used for real-time rendering. A drawback of the basic z-buffer algorithm is that each pixel ends up either entirely

    Rendering (computer graphics)

    Rendering (computer graphics)

    Rendering_(computer_graphics)

  • Wayland (protocol)
  • Display system intended to replace X11

    the display of pixel buffers on the screen, and the server (compositor) is the service provider controlling the display of these buffers. The Wayland reference

    Wayland (protocol)

    Wayland (protocol)

    Wayland_(protocol)

  • Hidden-surface determination
  • Visibility in 3D computer graphics

    generality the term pixel is used) is checked against an existing depth value. If the current pixel is behind the pixel in the Z-buffer, the pixel is rejected

    Hidden-surface determination

    Hidden-surface determination

    Hidden-surface_determination

  • Active-pixel sensor
  • Image sensor, consisting of an integrated circuit

    An active-pixel sensor (APS) is an image sensor where each pixel sensor unit cell has a photodetector (typically a pinned photodiode) and one or more active

    Active-pixel sensor

    Active-pixel sensor

    Active-pixel_sensor

  • Fragment (computer graphics)
  • fragment is the data necessary to generate a single pixel's worth of a drawing primitive in the frame buffer. These data may include, but are not limited to:

    Fragment (computer graphics)

    Fragment_(computer_graphics)

  • Screen space ambient occlusion
  • Implementation of an ambient occlusion illumination in computer graphics

    implemented as a pixel shader, analyzing the scene depth buffer which is stored in a texture. For every pixel on the screen, the pixel shader samples the

    Screen space ambient occlusion

    Screen_space_ambient_occlusion

  • GDK
  • Software library

    CLUTTER_BACKEND=wayland cheese gdk-pixbuf is a toolkit for image loading and pixel buffer manipulation. The library provides image loading and saving facilities

    GDK

    GDK

    GDK

  • X11vnc
  • Virtual Network Computing (VNC) server program

    server's frame buffer against its copy to see which pixel regions have changed (and hence need to be sent to the VNC viewers.) Reading pixel data from the

    X11vnc

    X11vnc

  • Natron (software)
  • Open source compositing software

    (ARB_texture_non_power_of_two, ARB_shader_objects, ARB_vertex_buffer_object, ARB_pixel_buffer_object). 32 bit floating point linear color processing pipeline:

    Natron (software)

    Natron (software)

    Natron_(software)

  • Direct3D
  • API used in Microsoft DirectX for 3D rendering

    a depth value to be written to the depth buffer. Output-Merger: Merges various types of output data (pixel shader values, alpha blending, depth/stencil

    Direct3D

    Direct3D

  • Graphics pipeline
  • Procedure to convert 3D scenes to 2D images

    distinctiveness. Each fragment corresponds to one pixel in the frame buffer and this corresponds to one pixel of the screen. These can be colored (and possibly

    Graphics pipeline

    Graphics pipeline

    Graphics_pipeline

  • Mask (computing)
  • Data used for bitwise operations

    GL_COLOR_BUFFER_BIT) != 0) { // Clear color buffer. } if ((bits & GL_DEPTH_BUFFER_BIT) != 0) { // Clear depth buffer. } if ((bits & GL_ACCUM_BUFFER_BIT)

    Mask (computing)

    Mask_(computing)

  • Desktop Window Manager
  • Window manager for Microsoft Windows

    manager, meaning that each program has a buffer that it writes data to; DWM then composites each program's buffer into a final image. By comparison, the

    Desktop Window Manager

    Desktop_Window_Manager

  • History of the graphical user interface
  • clients in a 3D scene. The application window is drawn off-screen in a pixel buffer, and the graphics card renders it into the 3D scene. This can have the

    History of the graphical user interface

    History of the graphical user interface

    History_of_the_graphical_user_interface

  • Median cut
  • average the pixels in each bucket to get the final color palette. k-d tree Heckbert, P. (1982). "Color Image Quantization for Frame Buffer Display". ACM

    Median cut

    Median_cut

  • Voodoo2
  • Series of Graphics Cards

    configured into 4 Megabytes for frame buffer(s) and Z-buffer and 4 or 8 Megabytes texture memory. 90 million fully featured pixels/sec sustained fill rate for bilinear

    Voodoo2

    Voodoo2

    Voodoo2

  • Indexed color
  • Technique to manage digital images' colors in a limited fashion

    Amiga video buffer are arranged as a series of bit planes (in a configuration called planar), in which the related bits of a single pixel are split among

    Indexed color

    Indexed_color

  • Order-independent transparency
  • Computer graphic techniques

    geometry per-pixel, after rasterisation. For exact results this requires storing all fragments before sorting and compositing. The A-buffer is a computer

    Order-independent transparency

    Order-independent_transparency

  • GIF
  • Bitmap image file format family

    and released on June 15, 1987. The format can contain up to 8 bits per pixel, allowing a single image to reference its own palette of up to 256 different

    GIF

    GIF

    GIF

  • Display Stream Compression
  • Video compression method for HDMI and DisplayPort links

    control algorithm tracks color flatness and buffer fullness to adjust the quantization bit depth for a pixel group in a way that minimizes compression artifacts

    Display Stream Compression

    Display_Stream_Compression

  • Pixel Visual Core
  • Google core for computational photography

    The Pixel Visual Core (PVC) is a series of ARM-based system in package (SiP) image processors designed by Google. The PVC is a fully programmable image

    Pixel Visual Core

    Pixel_Visual_Core

  • Subpixel rendering
  • Technique for increasing apparent display resolution

    "sub-pixels". The bytes that comprise the Apple II high-resolution screen buffer contain seven visible bits (each corresponding directly to a pixel) and

    Subpixel rendering

    Subpixel rendering

    Subpixel_rendering

  • Voxel
  • Element representing a value on a grid in three dimensional space

    value on a three-dimensional regular grid, akin to the two-dimensional pixel. Voxels are frequently used in the visualization and analysis of medical

    Voxel

    Voxel

    Voxel

  • Motorola 6845
  • Display controller

    12-13 of the frame buffer address came from row address bits RA0-RA1, providing a vertical resolution of 348 pixels from 87 four-pixel-high "lines"; the

    Motorola 6845

    Motorola 6845

    Motorola_6845

  • PICA200
  • GPU for mobile devices, used by Nintendo on their 3DS consoles

    3Mpolygon/s @200 MHz Power consumption: 0.5-1.0 mW/MHz Frame Buffer max. 4095×4095 pixels Supported pixel formats: RGBA4444, RGB565, RGBA5551, RGBA8888 Vertex

    PICA200

    PICA200

  • Display resolution standards
  • Commonly used display resolutions

    (display resolution) of an electronic visual display device, measured in pixels. This information is used for electronic devices such as a computer monitor

    Display resolution standards

    Display resolution standards

    Display_resolution_standards

  • Android 17
  • 2026 Android mobile operating system

    The EyeDropper API allows applications to request a color value from any pixel on the display without needing broad screen-capture permissions. This is

    Android 17

    Android 17

    Android_17

  • Jitter
  • Clock deviation from perfect periodicity

    2022-10-09. Khvilivitzky, Alexander (2008). "Pixel Jitter in Frame Grabbers". Retrieved 2015-03-09. "Jitter Buffer". Archived from the original on 2006-05-07

    Jitter

    Jitter

  • Hercules Graphics Card
  • IBM PC graphic adapter and display standard

    mode; the video buffer contains a packed-pixel bitmap (eight pixels per byte, one bit per pixel) with the same byte format—including the pixel-to-bit mapping

    Hercules Graphics Card

    Hercules Graphics Card

    Hercules_Graphics_Card

  • GeForce 3 series
  • Series of GPUs by Nvidia

    super-sample only the Z-buffers and stencil buffers, and using that information get greater geometry detail needed to determine if a pixel covers more than one

    GeForce 3 series

    GeForce_3_series

  • Canon EOS R50
  • 2023 APS-C mirrorless camera

    including its 24.2-megapixel APS-C CMOS sensor, DIGIC X processor, Dual Pixel CMOS AF II focus system, and 2.36-million-dot OLED electronic viewfinder

    Canon EOS R50

    Canon EOS R50

    Canon_EOS_R50

  • Framebuffer object
  • texture) to the FBO. Bind the native window FrameBuffer (id=0) Render the texture to screen with a pixel shader, dependent on both the Color information

    Framebuffer object

    Framebuffer_object

  • VirtualGL
  • Software package

    back the rendered pixels at the appropriate time (usually by monitoring glXSwapBuffers() or glFinish()) and then draws those pixels into application's

    VirtualGL

    VirtualGL

  • Text mode
  • Computer display mode based on characters

    screen buffer only stores and knows about the underlying text characters (hence the name "text mode") and the only location where the actual pixels representing

    Text mode

    Text mode

    Text_mode

  • Digital Visual Interface
  • Standard for transmitting digital video to a display

    dual link mode Bits per pixel: 24 bits per pixel support is mandatory in all resolutions supported. Less than 24 bits per pixel is optional. Dual link

    Digital Visual Interface

    Digital Visual Interface

    Digital_Visual_Interface

  • Irregular z-buffer
  • rasterization (which only samples pixel centers) would fail to test triangles against all relevant samples. The irregular z-buffer can be used for any application

    Irregular z-buffer

    Irregular_z-buffer

  • Shadow mapping
  • Method to draw shadows in computer graphic images

    Shadows are created by testing whether a pixel is visible from the light source, by comparing the pixel to a z-buffer or depth image of the light source's

    Shadow mapping

    Shadow mapping

    Shadow_mapping

  • ZX Spectrum graphic modes
  • Graphic modes of the ZX Spectrum computer

    immediately higher addresses. The entire frame buffer is 6912 bytes in size, and consists of the pixel bitmap followed by the attributes array. The remaining

    ZX Spectrum graphic modes

    ZX Spectrum graphic modes

    ZX_Spectrum_graphic_modes

  • 2D computer graphics
  • Computer-based generation of digital images

    In particular the canvas may be the frame buffer for a computer display. Some programs will set the pixel colors directly, but most will rely on some

    2D computer graphics

    2D computer graphics

    2D_computer_graphics

  • Android 14
  • 2023 Android mobile operating system

    October 4, 2023. The first devices to ship with Android 14 are the Pixel 8 and Pixel 8 Pro. As of October 2026[update], 11.51% of Android devices run Android

    Android 14

    Android 14

    Android_14

  • Color Graphics Adapter
  • IBM PC graphic adapter and display standard

    monitor. Text modes: 40 × 25 with 8 × 8 pixel font (effective resolution of 320 × 200) 80 × 25 with 8 × 8 pixel font (effective resolution of 640 × 200)

    Color Graphics Adapter

    Color Graphics Adapter

    Color_Graphics_Adapter

  • PlayStation technical specifications
  • sourcing Resolutions: Progressive: 256×224 to 640×240 pixels Interlaced: 256×448 to 640×512 pixels Acceptable video modes: 15kHz, 24kHz, 31kHz Colors: Maximum

    PlayStation technical specifications

    PlayStation technical specifications

    PlayStation_technical_specifications

  • Core OpenGL
  • Low-level graphics API for rendering 2D and 3D.

    color buffers, transparency buffers (alpha), stencil buffers, and depth buffers. The CGL function CGLChoosePixelFormat is used to perform this buffer compatibility

    Core OpenGL

    Core_OpenGL

  • List of AMD graphics processing units
  • feature called "Render to Vertex Buffer (R2VB)" that provides functionality that is an alternative Vertex Texture Fetch. 1 Pixel shaders : Vertex shaders :

    List of AMD graphics processing units

    List_of_AMD_graphics_processing_units

  • Depth map
  • Image also containing data on distances of objects from the camera

    viewpoint. The term is related (and may be analogous) to depth buffer, Z-buffer, Z-buffering, and Z-depth. The "Z" in these latter terms relates to a convention

    Depth map

    Depth map

    Depth_map

  • Flicker (screen)
  • Fast change of brightness of screens

    than to directly set each pixel to its final value. When it is not feasible to set each pixel only once, double buffering can be used. This creates an

    Flicker (screen)

    Flicker_(screen)

  • Painter's algorithm
  • Algorithm for visible surface determination in 3D graphics

    development of Z-buffer techniques, which can be viewed as a development of the painter's algorithm by resolving depth conflicts on a pixel-by-pixel basis, reducing

    Painter's algorithm

    Painter's algorithm

    Painter's_algorithm

  • YouTube
  • Video-sharing platform

    Information Technologies Anvato Apigee Apture BandPage BeatThatQuote.com Bitium BufferBox Bump BumpTop Crashlytics Dodgeball DoubleClick Dropcam Endoxon fflick

    YouTube

    YouTube

    YouTube

  • PlayStation 2 technical specifications
  • read/write) Pixel configuration: RGB:alpha, 24:8, 15:1; 16-, 24-, or 32-bit Z-buffer Display color depth: 32-bit (RGBA: 8 bits each) Pixel/Texel pipelines:

    PlayStation 2 technical specifications

    PlayStation 2 technical specifications

    PlayStation_2_technical_specifications

  • Video post-processing
  • Image processing methods

    directly to the display, the scene is first rendered to a buffer in the memory of the video card. Pixel shaders and optionally vertex shaders are then used

    Video post-processing

    Video_post-processing

  • Unified shader model
  • GPU whose shading hardware has equal capabilities for all stages of rendering

    rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities. They can all read textures and buffers, and they use instruction sets that

    Unified shader model

    Unified shader model

    Unified_shader_model

  • Google Fi Wireless
  • Mobile network operator owned by Google

    2016. It began to work with additional device models, including the Pixel and Pixel XL smartphones, on October 4, 2016. On November 28, 2018, Google rebranded

    Google Fi Wireless

    Google_Fi_Wireless

  • Whitechapel Computer Works
  • Defunct computer company

    pointer was used, with the pointer bitmap being stored in its own 64-pixel buffer as a kind of overlay, this being combined with the main display image

    Whitechapel Computer Works

    Whitechapel Computer Works

    Whitechapel_Computer_Works

  • Blitter
  • Integrated circuit for rapid data synchronization

    not byte aligned (hence the bit in bit blit), handling transparent pixels (pixels which should not overwrite the destination), and various ways of combining

    Blitter

    Blitter

  • Multiple Render Targets
  • Feature of modern graphics processing units

    time-consuming. With MRT, a programmer creates a pixel shader that returns an output value for each render target. This pixel shader then renders to all render targets

    Multiple Render Targets

    Multiple_Render_Targets

  • Spatial anti-aliasing
  • Technique for reducing low-resolution image distortion

    sub-pixels per pixel, including full color information for each sub-pixel. Some information may be shared between the sub-pixels (such as the Z-buffer.)

    Spatial anti-aliasing

    Spatial_anti-aliasing

  • Temporal anti-aliasing
  • Term for two forms of anti-aliasing

    vectors are maintained in the G-buffer, allowing the location of each pixel in the previous frame to be calculated. The pixel at that location in the previous

    Temporal anti-aliasing

    Temporal_anti-aliasing

  • RGBE image format
  • File format

    It stores pixels as one byte each for RGB (red, green, and blue) values with a one byte shared exponent. Thus it stores four bytes per pixel. RGBE allows

    RGBE image format

    RGBE_image_format

  • Android 13
  • 2022 Android mobile operating system

    WiFi 7, which is intended to decrease latency, buffering, lag, and congestion. As of Beta 2, the Pixel Launcher includes a new "unified" search bar that

    Android 13

    Android 13

    Android_13

  • Gboard
  • Virtual keyboard app for Android and iOS

    messaging. Grammar correction was introduced in October 2021, first on the Pixel 6 series. In September 2025, an AI writing tool was added to Gboard, which

    Gboard

    Gboard

  • Virtual machine escape
  • Method of compromising a host OS though the VM

    folders feature for VMware CVE-2008-1943 Xen Para Virtualized Frame Buffer backend buffer overflow. CVE-2009-1244 Cloudburst: VM display function in VMware

    Virtual machine escape

    Virtual_machine_escape

  • Google Photos
  • Photo storage service

    (compressed items uploaded before June 1, 2021, along with items uploaded via Pixel phones released before that date, are unlimited). Users can expand their

    Google Photos

    Google Photos

    Google_Photos

  • Display list
  • Computer graphics design system for retained mode command storage and execution

    unused bytes between each byte of pixel data. This suits how the text-orientated PCW constructs a typical screen buffer in RAM, where the first character's

    Display list

    Display_list

  • Error diffusion
  • Type of halftoning

    values of the pixel’s RGB channels. The algorithm employs a serpentine scan instead of a traditional raster scan and modifies the error buffer, leading to

    Error diffusion

    Error diffusion

    Error_diffusion

  • Sample and hold
  • Type of voltage sampling device

    signal, the switch connects the capacitor to the output of a buffer amplifier. The buffer amplifier charges or discharges the capacitor so that the voltage

    Sample and hold

    Sample and hold

    Sample_and_hold

  • Supersampling
  • Spatial anti-aliasing method

    amount of buffer used is several times larger. A way around this problem is to use a technique known as adaptive supersampling, where only pixels at the

    Supersampling

    Supersampling

    Supersampling

  • Sony α9 III
  • 2023 full-frame mirrorless camera

    PetaPixel criticized the lack of CFexpress 4.0 or CFexpress Type B support, with the camera's CFexpress 2.0 Type A slots imposing a bottleneck on buffer readout

    Sony α9 III

    Sony α9 III

    Sony_α9_III

  • Sony α1 II
  • 2024 full-frame mirrorless camera

    lower noise and higher resolution 30.0 fps shooting with 400 JPEG image buffer (or 240 compressed RAW) Burst shooting and pre-capture 0.03s-1s 120 times

    Sony α1 II

    Sony α1 II

    Sony_α1_II

  • Android Marshmallow
  • 2015 Android mobile operating system

    LG-produced Nexus 5X, the Huawei-produced Nexus 6P, alongside Google's own Pixel C tablet. Android 6.0 updates and factory images for Nexus 5, 6, 7 (2013)

    Android Marshmallow

    Android Marshmallow

    Android_Marshmallow

  • Integer overflow
  • Computer arithmetic error

    for a buffer, the buffer will be allocated unexpectedly small, potentially leading to a buffer overflow which, depending on the use of the buffer, might

    Integer overflow

    Integer overflow

    Integer_overflow

  • Nikon D5500
  • Digital single-lens reflex camera

    Ultra-compact and lightweight body Multi-CAM 4800DX 39-point autofocus system 2,016-pixel RGB metering sensor, used for 3D subject tracking in AF-C Sensitivity range

    Nikon D5500

    Nikon D5500

    Nikon_D5500

  • Android XR
  • Extended reality operating system

    December 2021. In August 2021, following the announcement that the Pixel 6 and Pixel 6 Pro smartphones would feature the custom-developed Tensor system-on-chip

    Android XR

    Android_XR

  • List of computer graphics and descriptive geometry topics
  • based rendering Physics engine Picture plane Pixel Pixel art Pixel-art scaling algorithms Pixel density Pixel geometry Point cloud Polygon (computer graphics)

    List of computer graphics and descriptive geometry topics

    List_of_computer_graphics_and_descriptive_geometry_topics

  • Android 15
  • 2024 Android mobile operating system

    code was released on September 3, 2024. Android 15 was released for Google Pixel devices on October 15, 2024. As of July 2026[update], 17.19% of Android

    Android 15

    Android 15

    Android_15

  • IPhone 14
  • 2022 smartphone by Apple

    with Super Retina XDR OLED technology at a resolution of 2532 × 1170 pixels and a pixel density of about 460 PPI with a refresh rate of 60 Hz. The iPhone

    IPhone 14

    IPhone 14

    IPhone_14

  • Google Lens
  • Image recognition tool developed by Google

    Google Pixel 2, not yet widely available for other devices. In November 2017, the feature began rolling out into the Google Assistant for Pixel and Pixel 2

    Google Lens

    Google_Lens

  • Render output unit
  • Hardware component of GPUs which calculates final pixel values

    in the rendering process of modern graphics cards. The pixel pipelines take pixel (each pixel is a dimensionless point) and texel information and process

    Render output unit

    Render_output_unit

  • Hollywood (graphics chip)
  • Graphics chip used in the Nintendo Wii

    243 MHz graphics chip 3 MB embedded GPU memory (eDRAM) 2 MB dedicated to Z-buffer and framebuffer 1 MB texture cache 24 MB 1T-SRAM @ 486 MHz (3.9 GB/s) directly

    Hollywood (graphics chip)

    Hollywood (graphics chip)

    Hollywood_(graphics_chip)

  • Truevision TGA
  • Raster graphics file format

    Macintosh systems use the "TPIC" type code). The format itself permits any pixel bit depth up to 255, of which up to 15 bits can be dedicated to an alpha

    Truevision TGA

    Truevision_TGA

  • VGA text mode
  • Computer graphics standard from 1987

    actual text buffer. For computers in the 1980s, very fast manipulation of the text buffer, with the hardware generating the individual pixels as fast as

    VGA text mode

    VGA text mode

    VGA_text_mode

  • PowerVR
  • Brand of graphics hardware and software

    fillrate and texture bandwidth on pixels that are not visible in the final image. Recent advances in hierarchical Z-buffering have effectively incorporated

    PowerVR

    PowerVR

  • Raster scan
  • Rectangular pattern of image capture and reconstruction

    memory area holds the values for each pixel on the screen. These values are retrieved from the refresh buffer and painted onto the screen one row at

    Raster scan

    Raster scan

    Raster_scan

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