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FRAMEBUFFER OBJECT

  • Framebuffer object
  • The framebuffer object (FBO) is an extension to OpenGL for flexibly rendering to off-screen buffers, including rendering to a texture buffer. It can be

    Framebuffer object

    Framebuffer_object

  • X video extension
  • Video output mechanism for the X Window System

    accelerate video playback during the drawing of windows using an OpenGL Framebuffer Object or pbuffer. Metacity, an X window manager uses compositing in this

    X video extension

    X_video_extension

  • Pixel buffer
  • Term

    Pixel buffer objects (also named PBOs), which are non-renderable buffers containing raw pixel data. Framebuffer Object Pixel buffer objects WGL_EXT_pbuffer

    Pixel buffer

    Pixel_buffer

  • FBO
  • Topics referred to by the same term

    Foxtel Box Office, an Australian pay-per-view television channel Framebuffer object, an architectural element of OpenGL image processing Office of Foreign

    FBO

    FBO

  • Visualization Library
  • texture formats such as multisample textures and texture objects, extensive framebuffer object support and a better tuning for applications that make heavy

    Visualization Library

    Visualization_Library

  • OpenGL ES
  • Subset of the OpenGL API for embedded systems

    the original on 31 December 2024. "stack overflow: glGenFramebuffersOES vs glGenFramebuffers?". Retrieved 2022-04-19. "Khronos Press Releases - OpenGL

    OpenGL ES

    OpenGL_ES

  • BrookGPU
  • Computer programming language

    v0.5 include a much upgraded and faster OpenGL backend which uses framebuffer objects instead of PBuffers and harmonised the code around standard OpenGL

    BrookGPU

    BrookGPU

  • OpenSceneGraph
  • 3D graphics computer library

    effects Support for anti-aliased TrueType text Seamless support for framebuffer objects, pbuffers and frame buffer render-to-texture effects Multi-threaded

    OpenSceneGraph

    OpenSceneGraph

    OpenSceneGraph

  • Windows Vista
  • 2006 Microsoft operating system version

    Vista. ATI and NVIDIA strongly recommend using compositing desktop/Framebuffer Objects for same functionality. Windows Vista is the first Microsoft operating

    Windows Vista

    Windows_Vista

  • Direct Rendering Manager
  • Subsystem of the Linux kernel

    previously handled by user-space programs, such as framebuffer managing and mode setting, memory-sharing objects and memory synchronization. Some of these expansions

    Direct Rendering Manager

    Direct_Rendering_Manager

  • Samsung Galaxy S II
  • 2011 Android smartphone by Samsung

    only GPU powering Android devices, that does not support GL_RGB Framebuffer Objects (FBOs), only GL_RGBA. A revised Galaxy S II (GT-9100G), based on

    Samsung Galaxy S II

    Samsung Galaxy S II

    Samsung_Galaxy_S_II

  • PlayStation technical specifications
  • colors) Sprite engine[citation needed] 1024×512 framebuffer, 8×8 and 16×16 sprite sizes, bitmap objects[citation needed] Up to 4,000 sprites on screen

    PlayStation technical specifications

    PlayStation technical specifications

    PlayStation_technical_specifications

  • Television Interface Adaptor
  • Video/audio/input chip of the Atari 2600

    Without RAM-based framebuffers, collision detection is also complicated. The TIA has hardware collision detection for all of these objects through the use

    Television Interface Adaptor

    Television Interface Adaptor

    Television_Interface_Adaptor

  • Fluent interface
  • Software engineering object-oriented API

    setDisplayMode(GLUT_DOUBLE | GLUT_RGBA | GLUT_ALPHA | GLUT_DEPTH); // Set framebuffer params app.setWindowSize(500, 500); // Set window params app.setWindowPosition(200

    Fluent interface

    Fluent_interface

  • RGB color model
  • Color model based on red, green and blue

    regions. However, almost all computer monitors around the world use RGB. A framebuffer is a digital device for computers which stores data in the so-called

    RGB color model

    RGB color model

    RGB_color_model

  • Z-buffering
  • Type of data buffer in computer graphics

    z-buffer is the final step in this process. Each time an object is rendered into the framebuffer the z-buffer is used to compare the z-values of the fragments

    Z-buffering

    Z-buffering

    Z-buffering

  • History of computer animation
  • in computer framebuffers. The SuperPaint framebuffer could also be used to capture input images from video. The first commercial framebuffer was produced

    History of computer animation

    History_of_computer_animation

  • Direct Rendering Infrastructure
  • Framework

    OpenGL. DRI has also been adapted to provide OpenGL acceleration on a framebuffer console without a display server running. DRI implementation is scattered

    Direct Rendering Infrastructure

    Direct Rendering Infrastructure

    Direct_Rendering_Infrastructure

  • FB
  • Topics referred to by the same term

    Roary the Racing Car Fat Bastard, a character in Austin Powers films Framebuffer, in computer technology FreeBASIC, a 32-bit compiler using BASIC syntax

    FB

    FB

  • Dual-ported video RAM
  • Memory used to store the framebuffer in graphics cards

    derived from dynamic RAM (DRAM), and was historically used to store the framebuffer in graphics card, and was at the time often called VRAM. Unlike conventional

    Dual-ported video RAM

    Dual-ported video RAM

    Dual-ported_video_RAM

  • Scanline rendering
  • 3D computer graphics image rendering method

    'on the fly', to generate images one raster-line at a time without a framebuffer, saving the need for then costly memory. Later variants used a hybrid

    Scanline rendering

    Scanline rendering

    Scanline_rendering

  • QEMU
  • Free virtualization and emulation software

    driver Paravirtualized Xen devices: block device, network card, console, framebuffer and input device The BIOS implementation used by QEMU starting from version

    QEMU

    QEMU

    QEMU

  • Blinn–Phong reflection model
  • Shading algorithm in computer graphics

    correction automatically when sampling from a texture or writing to a framebuffer. List of common shading algorithms Phong reflection model for Phong's

    Blinn–Phong reflection model

    Blinn–Phong_reflection_model

  • Supersampling
  • Spatial anti-aliasing method

    Quincunx Graphics card Graphics processing unit Ray tracing (graphics) Framebuffer Game engine Image scaling 2×SaI Deep Learning Super Sampling "Anti-aliasing

    Supersampling

    Supersampling

    Supersampling

  • Timeline of early 3D computer graphics hardware
  • Timeline of early 3D graphics hardware

    computer graphics department results in the first ever MOSFET video framebuffer, capable of color and smooth shading. E&S Continuous Tone 4 (CT4) system

    Timeline of early 3D computer graphics hardware

    Timeline_of_early_3D_computer_graphics_hardware

  • Text mode
  • Computer display mode based on characters

    every pixel on a screen, to form what would now be called a framebuffer. Early framebuffers were standalone devices which cost tens of thousands of dollars

    Text mode

    Text_mode

  • Normal mapping
  • Texture mapping technique

    mapping on high-end SGI workstations using multi-pass rendering and framebuffer operations or on low end PC hardware with some tricks using paletted

    Normal mapping

    Normal mapping

    Normal_mapping

  • Graphics processing unit
  • Specialized electronic circuit that accelerates graphics

    computer graphics department results in the first ever MOSFET video framebuffer, capable of color and smooth shading. E&S Continuous Tone 3 (CT3) system

    Graphics processing unit

    Graphics processing unit

    Graphics_processing_unit

  • NetSurf
  • Open source web browser

    API-compatible with AmigaOS. A Windows port is also available for download. A framebuffer port was created in September 2008. Unlike the other ports, it does not

    NetSurf

    NetSurf

    NetSurf

  • Microsoft Talisman
  • more expensive, and then sending the resulting rendered frame to the framebuffer the most expensive operation of all. For example, consider rendering

    Microsoft Talisman

    Microsoft_Talisman

  • Wayland (protocol)
  • Display system intended to replace X11

    "asynchronous object-oriented protocol". Object-oriented means that the services offered by the compositor are presented as a series of objects living on

    Wayland (protocol)

    Wayland (protocol)

    Wayland_(protocol)

  • Nvidia
  • American multinational technology company

    Popina, Elena; Menton, Jess (March 6, 2024). "Nvidia Is the Latest Shiny Object to Spur Stocks to New Heights". Bloomberg Businessweek. Archived from the

    Nvidia

    Nvidia

    Nvidia

  • CP System III
  • Arcade system board developed by Capcom

    Scroll features: Horizontal & vertical scrolling, LineScroll, LineZoom Framebuffer zooming Color blending effects Hardware RLE decompression of 6 bpp and

    CP System III

    CP System III

    CP_System_III

  • Multisample anti-aliasing
  • Type of spatial anti-aliasing

    older video games used to render translucent objects by rejecting pixels from being written to the framebuffer. If the alpha value of a translucent fragment

    Multisample anti-aliasing

    Multisample_anti-aliasing

  • Glossary of computer graphics
  • transformation matrix from the objects' local coordinates. Z buffer A 2D array holding depth values in screen space; a component of a framebuffer; used for hidden surface

    Glossary of computer graphics

    Glossary_of_computer_graphics

  • Oolite (video game)
  • Space trading and combat video game

    range, substantial improvements to the rendering engine, with a new framebuffer pipeline with full-scene ACES tonemapping, Bloom effects, and Specular

    Oolite (video game)

    Oolite (video game)

    Oolite_(video_game)

  • Tile-based video game
  • Type of video game

    tiles required 64 times less memory and processing time than a non-tiled framebuffer, which allowed Galaxian's tile-map system to display more sophisticated

    Tile-based video game

    Tile-based video game

    Tile-based_video_game

  • Physics processing unit
  • Type of dedicated microprocessor

    number of longer latency, slower threads, and designed around texture and framebuffer data paths, and poor branching performance; this distinguishes them from

    Physics processing unit

    Physics_processing_unit

  • Rendering (computer graphics)
  • Producing images of 3D scenes

    pixel processing which computes the RGB color values to be placed in the framebuffer for display. The main tasks of rasterization (including pixel processing)

    Rendering (computer graphics)

    Rendering (computer graphics)

    Rendering_(computer_graphics)

  • Superman III
  • 1983 film by Richard Lester

    Lisp machine with a Symbolics microprocessor connected to an Ikonus framebuffer, which acted as the graphics chip. The system's software included a paint

    Superman III

    Superman_III

  • Nvidia Optimus
  • Computer GPU switching technology created by Nvidia

    memory-based framebuffer used by the IGP. The Optimus Copy Engine is a new alternative to traditional DMA transfers between the GPU framebuffer memory and

    Nvidia Optimus

    Nvidia_Optimus

  • List of Nvidia 3D Vision Ready games
  • (module/socket) SXM (module/socket) NVLink (protocol) SLI (multi-GPU) TurboCache (framebuffer in system memory) Video Super Resolution (live video upscaling) GPU microarchitectures

    List of Nvidia 3D Vision Ready games

    List_of_Nvidia_3D_Vision_Ready_games

  • List of computing and IT abbreviations
  • regex—Regular Expression regexp—Regular Expression RF—Radio Frequency RFB—Remote FrameBuffer RFC—Request For Comments RFI—Radio Frequency Interference RFI—Remote

    List of computing and IT abbreviations

    List_of_computing_and_IT_abbreviations

  • Olivetti Research Laboratory
  • closed on 24 April 2002. Original development of VNC and the Remote Framebuffer (RFB) protocol, the desktop sharing technology Development and maintenance

    Olivetti Research Laboratory

    Olivetti_Research_Laboratory

  • SGI Indy
  • 1993 graphics workstation computer

    to that of the 8-bit XL, the 24-bit XL includes three times as much framebuffer memory to accommodate 24-bit color. In an Indy with an R5000 CPU, these

    SGI Indy

    SGI Indy

    SGI_Indy

  • Nvidia RTX
  • Development platform for rendering graphics

    image plane and simulating the effects of its encounters with virtual objects. This enables advanced effects that better reflect real-world optical properties

    Nvidia RTX

    Nvidia RTX

    Nvidia_RTX

  • List of free and open-source software packages
  • text-based web browser developed since 1992 Links – text-based browser with a framebuffer-based graphical mode ELinks – fork of Links with JavaScript support Cheese

    List of free and open-source software packages

    List_of_free_and_open-source_software_packages

  • List of TCP and UDP port numbers
  • is 119. ... "COM Fundamentals – Guide – COM Clients and Servers – Inter-Object Communications – Microsoft RPC". microsoft.com. Retrieved 2014-05-27. NetBIOS

    List of TCP and UDP port numbers

    List_of_TCP_and_UDP_port_numbers

  • X Window System
  • Windowing system for bitmap displays on UNIX-like systems

    Rendering Infrastructure (DRI) provides a kernel-level interface to the framebuffer. Additional ways to achieve a functional form of the "network transparency"

    X Window System

    X Window System

    X_Window_System

  • AmigaOS
  • Operating system for Amiga computers

    including: Newtronic Videon, Newtek DigiView, Graffiti external 24-bit framebuffer, the Digilab, the Videocruncher, Firecracker 24, Vidi Amiga 12, Vidi

    AmigaOS

    AmigaOS

  • Computer graphics
  • Graphics created using computers

    discrete chips to help their Intel 8080 microprocessor animate their framebuffer graphics. The 1980s began to see the commercialization of computer graphics

    Computer graphics

    Computer graphics

    Computer_graphics

  • Gun Fight
  • 1975 video game

    to power arcade video games. He pioneered the use of a cost-effective framebuffer, which enabled versatility to create any type of game they desired. The

    Gun Fight

    Gun Fight

    Gun_Fight

  • Display resolution standards
  • Commonly used display resolutions

    multiple of 32 pixels. The pixel count limit enables it to fit within a framebuffer of 512 KB (512 × 210 bytes), and the common multiple of 32 pixels is

    Display resolution standards

    Display resolution standards

    Display_resolution_standards

  • Hardware overlay
  • Type of video overlay

    of checking for clipping and overlapping rendering by other apps. The framebuffer has hardware support for importing and rendering the buffer contents

    Hardware overlay

    Hardware_overlay

  • Sinclair QL
  • Personal computer by Sinclair Research

    colours: black, red, green and white. Both screen modes use a 32 KiB framebuffer in main memory. The hardware is capable of switching between two different

    Sinclair QL

    Sinclair_QL

  • NVDLA
  • AI accelerator by Nvidia

    Applications broadly include edge computing inference engines, including object recognition for autonomous driving. Nvidia's involvement with open hardware

    NVDLA

    NVDLA

  • The Legend of Zelda: Majora's Mask
  • 2000 video game

    dynamic lighting, more detailed texture mapping and animation, complex framebuffer effects such as motion blur, and more characters displayed on-screen

    The Legend of Zelda: Majora's Mask

    The_Legend_of_Zelda:_Majora's_Mask

  • High-Level Shader Language
  • Shading language

    application, and is primarily responsible for transforming the vertex from object space to view space, generating texture coordinates, and calculating lighting

    High-Level Shader Language

    High-Level Shader Language

    High-Level_Shader_Language

  • TMS9918
  • Video display controller

    mode where each pixel can be set individually. However, the resulting framebuffer is non-linear. The program can also use three identical character sets

    TMS9918

    TMS9918

    TMS9918

  • EDRAM
  • Dynamic random-access memory included in a processor chip or package

    Iris Plus Graphics 655 (GT3e) 00128 MB PlayStation 2 00004 MB (as a framebuffer) PlayStation Portable 00002 MB (for the Media Engine) 00002 MB (for the

    EDRAM

    EDRAM

  • RSX Reality Synthesizer
  • GPU for the PlayStation 3

    commands. The 4 MB of GPU Data contains RAMIN, RAMHT, RAMFC, DMA Objects, Graphic Objects, and the Graphic Context. The following is a breakdown of the address

    RSX Reality Synthesizer

    RSX Reality Synthesizer

    RSX_Reality_Synthesizer

  • Space Invaders
  • 1978 video game

    (CPU) and displays raster graphics on a CRT monitor using a bitmapped framebuffer. The game outputs monaural sound hosted by a combination of analog circuitry

    Space Invaders

    Space_Invaders

  • Evans & Sutherland
  • American computer graphics company

    included PS/340 which could render a still frame image using an internal framebuffer) PS/390 Picture System/390 (first to use a raster scan display as the

    Evans & Sutherland

    Evans_&_Sutherland

  • GNU TeXmacs
  • Open-source word processor

    batch processor (which is LaTeX's usual operation mode), using X virtual framebuffer to avoid opening unwanted windows while processing. For example, the

    GNU TeXmacs

    GNU TeXmacs

    GNU_TeXmacs

  • Comparison of operating system kernels
  • Kernel name Framebuffer Display management Hardware Compositing (Multiple Planes) Display Multiplexer Color transform GPU scheduler GPU memory management

    Comparison of operating system kernels

    Comparison_of_operating_system_kernels

  • Tiled rendering
  • Process of rending a computer graphics image

    devices. Tiled rendering should not be confused with tiled/nonlinear framebuffer addressing schemes, which make adjacent pixels also adjacent in memory

    Tiled rendering

    Tiled_rendering

  • Arm architecture family
  • Family of RISC-based computer architectures

    Machines of the era generally shared memory between the processor and the framebuffer, which allowed the processor to quickly update the contents of the screen

    Arm architecture family

    Arm architecture family

    Arm_architecture_family

  • OptiX
  • Nvidia ray tracing API using CUDA to compute on GPUs

    or like a gradient field), ray missing (when a ray doesn't intersect any object), an optional exception program (when the ray cannot be shot for some reason)

    OptiX

    OptiX

  • Display list
  • Computer graphics design system for retained mode command storage and execution

    dedicated block-shifter ("blitter") hardware, which could draw larger objects into a framebuffer. This was often used in place of, or in addition to, sprites.[citation

    Display list

    Display_list

  • List of computer graphics and descriptive geometry topics
  • rasterization Fractal Fractal landscape Fragment (computer graphics) Frame rate Framebuffer Free-form deformation Fresnel equations Gaussian splatting Geometric

    List of computer graphics and descriptive geometry topics

    List_of_computer_graphics_and_descriptive_geometry_topics

  • Golden age of arcade video games
  • Late 1970s until early 1980s arcade video games

    processing and memory requirements by up to 64 times compared to the previous framebuffer system used by Space Invaders. This allowed Galaxian to render multi-color

    Golden age of arcade video games

    Golden_age_of_arcade_video_games

  • Graphics card
  • Expansion card which generates a feed of output images to a display device

    examples of graphics card series GPGPU (i.e.: CUDA, AMD FireStream) Framebuffer – the computer memory used to store a screen image Capture card – the

    Graphics card

    Graphics card

    Graphics_card

  • Intel i860
  • Microprocessor design by Intel

    i860-based accelerator board intended for use with their Targa and Vista framebuffer cards. Pixar produced a custom version of RenderMan to run on the card

    Intel i860

    Intel_i860

  • Tektronix 4010
  • Text and graphics computer terminals

    store the image between each update, a section of memory known as a framebuffer. In the 1960s, memory based on core was extremely expensive, generally

    Tektronix 4010

    Tektronix 4010

    Tektronix_4010

  • Quadro
  • Brand of Nvidia graphics cards used in workstations

    lighting and sound, but Quadro cards prioritize wireframe rendering and object interactions. Architecture Celsius (NV1x): DirectX 7, OpenGL 1.2 (1.3) Architecture

    Quadro

    Quadro

  • Linux kernel
  • Free Unix-like operating system kernel

    an Intel integrated GPU, where the Nvidia GPU writes into the Intel framebuffer when it is active. But, Nvidia cannot use this infrastructure because

    Linux kernel

    Linux kernel

    Linux_kernel

  • Semiconductor memory
  • Data storage device

    memory, desktop computers, servers, solid-state drives, video memory, framebuffer memory Ferroelectric random-access memory FRAM MOSFET, Ferroelectric

    Semiconductor memory

    Semiconductor_memory

  • Field-sequential color system
  • Color television system

    blue and green field onto an analog magnetic disk recorder. Acting as a framebuffer, it then sent the coordinated color information to an encoder to produce

    Field-sequential color system

    Field-sequential_color_system

  • GeForce 3 series
  • Series of GPUs by Nvidia

    than one polygonal object. This saves the pixel/fragment shader from having to render multiple fragments for pixels where the same object covers all of the

    GeForce 3 series

    GeForce_3_series

  • Procfs
  • Filesystem in Unix-like operating systems

    /sys/bus which is far more informative. /proc/fb, a list of the available framebuffers /proc/cmdline, giving the boot options passed to the kernel /proc/cpuinfo

    Procfs

    Procfs

  • Gorf
  • 1981 video game

    included customized LSI Framebuffer chip sets. These chips allowed for Exclusive or writing of images which allowed objects on the screen to pass in

    Gorf

    Gorf

  • Java Bindings for OpenGL
  • a platform independent way of selecting Framebuffer attributes and performing platform specific Framebuffer operations. Platform-specific extensions

    Java Bindings for OpenGL

    Java_Bindings_for_OpenGL

  • Amiga
  • Family of personal computers sold by Commodore

    of the Amiga A2024 fixed-frequency monochrome monitor with built-in framebuffer and flicker fixer hardware provided the Amiga with a choice of high-resolution

    Amiga

    Amiga

    Amiga

  • List of x86 instructions
  • List of x86 microprocessor instructions

    data bits of each 64-bit data item will be lost. In the case of e.g. framebuffer data, such data loss will show up as vertical stripes every 8 pixels

    List of x86 instructions

    List_of_x86_instructions

  • Atari 8-bit computers
  • 1979–1991 home computer series

    produce a complete display, with ANTIC fetching scan line data from a framebuffer and sprite memory in RAM, plus character set bitmaps for character modes

    Atari 8-bit computers

    Atari 8-bit computers

    Atari_8-bit_computers

  • Xlib
  • Client library for the X Window System

    server. The client operates on these objects by using their identifiers. The client cannot directly operate on an object, but can only request the server

    Xlib

    Xlib

    Xlib

  • MDK2
  • 2000 video game

    video memory, mainly. All of the cool visual features, like a high-res framebuffer, FSAA and high-res textures all take a lot of video memory. It's a real

    MDK2

    MDK2

  • Outline of Ubuntu
  • Linux distribution

    a graphical splash screen. It replaced usplash (which uses the Linux framebuffer) to bring Ubuntu closer to the goal of a 10-second boot time by version

    Outline of Ubuntu

    Outline_of_Ubuntu

  • Dynamic random-access memory
  • Type of computer memory

    DRAMs designed for graphics-related tasks such as texture memory and framebuffers, found on video cards. Video DRAM (VRAM) is a dual-ported variant of

    Dynamic random-access memory

    Dynamic random-access memory

    Dynamic_random-access_memory

  • List of 3D computer graphics software
  • ray-tracing for rendering and geometric analysis, network-distributed framebuffer display support, and image and signal processing tools. It supports a

    List of 3D computer graphics software

    List_of_3D_computer_graphics_software

  • Xara
  • UK-based software company founded in 1981

    Archimedes including: ColourCard – graphics card – providing a secondary framebuffer using 512 KB of dual-ported RAM, utilising the Inmos G332, supporting

    Xara

    Xara

  • 32X
  • Video game console add-on

    the 32X on a hotel notepad, drawing two SH-2 processors with separate framebuffers. Although the new unit was a stronger console than originally proposed

    32X

    32X

    32X

  • Free and open-source graphics device driver
  • Software that controls computer-graphics hardware

    rendering over GLX using Utah GLX Direct Rendering Infrastructure and framebuffer All access goes through the Direct Rendering Manager In Linux kernel

    Free and open-source graphics device driver

    Free and open-source graphics device driver

    Free_and_open-source_graphics_device_driver

  • Nintendo 64 accessories
  • Video game console accessories

    640×480i, and improves resolution of some textures. Quake II No Increases framebuffer color depth, removes dithering, turns off screen blur, and slightly increases

    Nintendo 64 accessories

    Nintendo_64_accessories

  • Demo effect
  • referred to as Gel Effects based on software rendering into chunky-pixel framebuffers were typical in the mid and late 1990s and were usually first implemented

    Demo effect

    Demo_effect

  • Acorn Archimedes
  • Personal computer

    fundamental limitation to the size of VIDC framebuffers was imposed by the memory controller, limiting the size of framebuffers transferred to the VIDC through DMA

    Acorn Archimedes

    Acorn Archimedes

    Acorn_Archimedes

  • PhysX
  • Realtime physics engine software

    clothing, etc. Because FleX uses a unified particle representation for all object types, it enables new effects where different simulated substances can interact

    PhysX

    PhysX

    PhysX

  • List of computer technology code names
  • — Power Macintosh 6100/60 Pinball — Macintosh LC Pineapple — Sun PCI framebuffer/graphics for U30 Ping—Pong — Apple OneScanner Pinnacle — LSI HyperSPARC

    List of computer technology code names

    List_of_computer_technology_code_names

  • X Window System protocols and architecture
  • Windowing system

    different clients. A client can access any object given its identifier, even if another client created the object. Every window has a predefined set of attributes

    X Window System protocols and architecture

    X_Window_System_protocols_and_architecture

  • The Works (film)
  • American film

    Corporation, as well as the latest LDS-1 model and the "first random-access framebuffer" from Evans & Sutherland. In 1975 Tubby the Tuba was completed, but during

    The Works (film)

    The_Works_(film)

AI & ChatGPT searchs for online references containing FRAMEBUFFER OBJECT

FRAMEBUFFER OBJECT

AI search references containing FRAMEBUFFER OBJECT

FRAMEBUFFER OBJECT

  • Stickel
  • Surname or Lastname

    English

    Stickel

    English : variant of Styles.German : topographic name for someone who lived on or by a hill, from Middle High German stickel ‘hill’, ‘slope’.German : nickname from Middle High German stickel ‘prickle’, ‘spine’, ‘pointed object’.

    Stickel

  • Ringer
  • Surname or Lastname

    English (of Norman origin)

    Ringer

    English (of Norman origin) : from the Old French personal name Reinger, Rainger, composed of the Germanic elements ragin ‘advice’, ‘counsel’ + gār, gēr ‘spear’, ‘lance’.English : occupational name for a maker of rings (see Ring 1) or for a bell ringer, from Middle English ring(en) ‘to ring’, Old English hringan.German : occupational name for a turner, someone who made objects by rotating them on a lathe or wheel.

    Ringer

  • Verrier
  • Surname or Lastname

    English (of Norman origin) and French

    Verrier

    English (of Norman origin) and French : occupational name for a maker of glass objects, Old French verrie(o)r (from verre, voir(r)e ‘glass’, Latin vitrum).

    Verrier

  • Bollom
  • Surname or Lastname

    English

    Bollom

    English : habitational name from Bolham in Nottinghamshire, probably named in Old English with the dative plural (bolum) of either of two unattested Old English words, bola ‘tree trunk’ (compare Old Norse bolr, modern English bole) or bol ‘rounded hill’ (cognate with Middle Low German bolle ‘round object’). Compare Bolam.

    Bollom

  • Maqsood |
  • Boy/Male

    Muslim

    Maqsood |

    Intended, Aimed at, Object, Proposed

    Maqsood |

  • Maqsud |
  • Boy/Male

    Muslim

    Maqsud |

    Intended, Aimed at, Object, Proposed

    Maqsud |

  • Matloob |
  • Boy/Male

    Muslim

    Matloob |

    Objective, Goal

    Matloob |

  • Neelabh | நீலாப
  • Boy/Male

    Tamil

    Neelabh | நீலாப

    Object in the Sky cloud, Moon

    Neelabh | நீலாப

  • Turner
  • Surname or Lastname

    English and Scottish

    Turner

    English and Scottish : occupational name for a maker of objects of wood, metal, or bone by turning on a lathe, from Anglo-Norman French torner (Old French tornier, Latin tornarius, a derivative of tornus ‘lathe’). The surname may also derive from any of various other senses of Middle English turn, for example a turnspit, a translator or interpreter, or a tumbler.English : nickname for a fast runner, from Middle English turnen ‘to turn’ + ‘hare’.English : occupational name for an official in charge of a tournament, Old French tornei (in origin akin to 1).Jewish (eastern Ashkenazic) : habitational name from a place called Turno or Turna, in Poland and Belarus, or from the city of Tarnów (Yiddish Turne) in Poland.Translated or Americanized form of any of various other like-meaning or like-sounding Jewish surnames.South German (T(h)ürner) : occupational name for a guard in a tower or a topographic name from Middle High German turn ‘tower’, or a habitational name for someone from any of various places named Thurn, for example in Austria.

    Turner

  • Stanger
  • Surname or Lastname

    English (mainly Newcastle and Durham)

    Stanger

    English (mainly Newcastle and Durham) : of uncertain origin, probably a derivative of northern Middle English stang ‘pole’ (of Old Norse origin). Possible meanings include a topographic name for someone who lived by a pole or stake (compare Stakes) or an occupational name for someone armed with one. Alternatively, it may be a nickname for someone who had ‘ridden the stang’, i.e. been carried on a pole through the streets as an object of derision, in punishment for some misdemeanor. However, this custom is of uncertain antiquity.Orcadian : probably a habitational name from a minor place called Stanagar in the parish of Stromness.German : occupational name for a maker of shafts for spears and the like, from an agent derivative of Middle High German stange ‘pole’, ‘shaft’.

    Stanger

  • Ring
  • Surname or Lastname

    English, German, and Dutch

    Ring

    English, German, and Dutch : metonymic occupational name for a maker of rings (from Middle English ring, Middle High German rinc, Middle Dutch ring), either to be worn as jewelry or as component parts of chain-mail, harnesses, and other objects. In part it may also have arisen as a nickname for a wearer of a ring.Scandinavian : from ring ‘ring’, probably an ornamental name but possibly applied in the same sense as 3 or 1.German : topographic name from Middle High German, Middle Low German rink, rinc ‘circle’.Irish (eastern County Cork) : reduced Anglicized form of Gaelic Ó Rinn (see Reen).

    Ring

  • Rajith | ரஜீத
  • Boy/Male

    Tamil

    Rajith | ரஜீத

    Decorated, An object that gives light, And never stops doing so

    Rajith | ரஜீத

  • Dowler
  • Surname or Lastname

    English

    Dowler

    English : occupational name for a maker of dowels and similar objects, from an agent derivative of Middle English dowle ‘dowel’, ‘headless peg’, ‘bolt’.

    Dowler

  • Follett
  • Surname or Lastname

    English

    Follett

    English : nickname for a foolish or eccentric person, from a diminutive of Foll, from Old French fol ‘mad’, ‘stupid’ (Late Latin follis, originally a noun denoting any of various objects filled with air, but later transferred to vain and empty-headed notions).

    Follett

  • Gard
  • Surname or Lastname

    French

    Gard

    French : metonymic occupational name for a gardener, from the objective case (gard) of Old French gardin ‘garden’.English : variant spelling of Guard.Norwegian : habitational name from a farmstead so named, from Old Norse garðr ‘farm’.Swedish (Gård) : topographic or ornamental name from gård ‘farm’.

    Gard

  • Nilabh | நீலாப
  • Boy/Male

    Tamil

    Nilabh | நீலாப

    Object in the Sky cloud, Moon

    Nilabh | நீலாப

  • Turfa |
  • Girl/Female

    Muslim

    Turfa |

    Rarity, Rare object, Novelty

    Turfa |

  • Rajit | ரஜித 
  • Boy/Male

    Tamil

    Rajit | ரஜித 

    Decorated, An object that gives light, And never stops doing so

    Rajit | ரஜித 

  • Rajeet | ரஜீத
  • Boy/Male

    Tamil

    Rajeet | ரஜீத

    Decorated, An object that gives light, And never stops doing so

    Rajeet | ரஜீத

  • Nilabh
  • Boy/Male

    Hindu

    Nilabh

    Object in the Sky cloud, Moon

    Nilabh

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Online names & meanings

  • Alder
  • Surname or Lastname

    English

    Alder

    English : topographic name for someone living by an alder tree (Middle English al(d)re), or by a group of alders (the surname is often found in the plural form in Middle English).English : from a Middle English personal name, representing a falling together of two Old English names, Ealdhere ‘ancient army’ and Æ{dh}elhere ‘noble army’.German : variant of Alter.Translation of Swedish Ahl.Translation of Finnish Leppanen.

  • Kavyanjali
  • Girl/Female

    Indian, Marathi

    Kavyanjali

    A Poet of Kadambari

  • Deeksha | தீக்ஷா
  • Girl/Female

    Tamil

    Deeksha | தீக்ஷா

    Initiation

  • Abhijnana
  • Boy/Male

    Indian, Sanskrit

    Abhijnana

    Recollection; Remembrance

  • Uddin
  • Boy/Male

    Arabic, Hindu, Indian, Muslim

    Uddin

    Light

  • KRONOS
  • Male

    Greek

    KRONOS

    (Κρόνος) Greek name KRONOS means "time." In mythology, this is the name of the Titan father of Zeus.

  • Orbert
  • Boy/Male

    German

    Orbert

    Wealthy

  • Ababil
  • Boy/Male

    Arabic

    Ababil

    Crowd; Band; Swallow

  • Massingale
  • Surname or Lastname

    English

    Massingale

    English : variant of Masongill (see Massengill).

  • SATOSHI
  • Male

    Japanese

    SATOSHI

    (聡) Japanese name SATOSHI means "clear-thinking; quick-witted; wise."

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Other words and meanings similar to

FRAMEBUFFER OBJECT

AI search in online dictionary sources & meanings containing FRAMEBUFFER OBJECT

FRAMEBUFFER OBJECT

  • Objective
  • a.

    Of or pertaining to an object.

  • Objectable
  • a.

    Such as can be presented in opposition; that may be put forward as an objection.

  • Objection
  • n.

    The act of objecting; as, to prevent agreement, or action, by objection.

  • Objective
  • a.

    Of or pertaining to an object; contained in, or having the nature or position of, an object; outward; external; extrinsic; -- an epithet applied to whatever ir exterior to the mind, or which is simply an object of thought or feeling, and opposed to subjective.

  • Objective
  • a.

    Pertaining to, or designating, the case which follows a transitive verb or a preposition, being that case in which the direct object of the verb is placed. See Accusative, n.

  • Objectless
  • a.

    Having no object; purposeless.

  • Objection
  • n.

    That which is, or may be, presented in opposition; an adverse reason or argument; a reason for objecting; obstacle; impediment; as, I have no objection to going; unreasonable objections.

  • Objective
  • n.

    The objective case.

  • Object
  • v. t.

    A word, phrase, or clause toward which an action is directed, or is considered to be directed; as, the object of a transitive verb.

  • Objectively
  • adv.

    In the manner or state of an object; as, a determinate idea objectively in the mind.

  • Objectify
  • v. t.

    To cause to become an object; to cause to assume the character of an object; to render objective.

  • Objectiveness
  • n.

    Objectivity.

  • Objectionable
  • a.

    Liable to objection; likely to be objected to or disapproved of; offensive; as, objectionable words.

  • Objectist
  • n.

    One who adheres to, or is skilled in, the objective philosophy.

  • Objectivate
  • v. t.

    To objectify.

  • Objective
  • n.

    An object glass. See under Object, n.

  • Objectivity
  • n.

    The state, quality, or relation of being objective; character of the object or of the objective.

  • Objective
  • n.

    Same as Objective point, under Objective, a.

  • Objectivation
  • n.

    Converting into an object.

  • Objector
  • n.

    One who objects; one who offers objections to a proposition or measure.