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DIRECT3D

  • Direct3D
  • API used in Microsoft DirectX for 3D rendering

    Direct3D is a graphics application programming interface (API) for Microsoft Windows. Part of DirectX, Direct3D is used to render three-dimensional graphics

    Direct3D

    Direct3D

  • DirectX
  • Collection of multimedia related APIs on Microsoft platforms

    Originally, the names of these APIs all began with "Direct", such as Direct3D, DirectDraw, DirectMusic, DirectPlay, DirectSound, and so forth. The name

    DirectX

    DirectX

    DirectX

  • Feature levels in Direct3D
  • Computer graphics API

    Feature levels in Direct3D define strict sets of features required by certain versions of the Direct3D API and runtime, as well as additional optional

    Feature levels in Direct3D

    Feature_levels_in_Direct3D

  • Vulkan
  • Cross-platform 3D graphics API and open standard

    and more efficient CPU and GPU usage compared to the older OpenGL and Direct3D 11 APIs, by providing a considerably lower-level API that more closely

    Vulkan

    Vulkan

  • List of Nvidia graphics processing units
  • will always be a factory bus width. API support section Direct3D – Maximum version of Direct3D fully supported. OpenGL – Maximum version of OpenGL fully

    List of Nvidia graphics processing units

    List_of_Nvidia_graphics_processing_units

  • Adreno
  • Series of graphics processing units

    support the following APIs: Direct3D 11 (feature level 9_3), OpenGL ES 2.0 All models support the following APIs: Direct3D 11 (feature level 9_3), OpenCL

    Adreno

    Adreno

  • Proton (software)
  • Linux compatibility layer for Windows games

    performance. These include Direct3D-to-Vulkan translation layers, namely DXVK for Direct3D 8, 9, 10 and 11, and VKD3D-Proton for Direct3D 12. A separate library

    Proton (software)

    Proton (software)

    Proton_(software)

  • Windows Display Driver Model
  • Graphic driver architecture

    interfaces for the Direct3D 9Ex runtime in order to run legacy Direct3D applications; it may optionally implement runtime interfaces for Direct3D 10 and higher

    Windows Display Driver Model

    Windows_Display_Driver_Model

  • DXVK
  • Graphics API translation layer

    DXVK is an open-source translation layer which converts Direct3D 8/9/10/11 calls to Vulkan. It is used by Proton/Steam for Linux, by Intel Windows drivers

    DXVK

    DXVK

  • Shader
  • Type of program in computer graphics

    processing units evolved, major graphics software libraries such as OpenGL and Direct3D began to support shaders. The first shader-capable GPUs only supported

    Shader

    Shader

    Shader

  • GeForce 256
  • GPU by Nvidia

    offered a notable leap in 3D PC gaming performance and was the first fully Direct3D 7-compliant 3D accelerator. GeForce 256 was marketed as "the world's first

    GeForce 256

    GeForce 256

    GeForce_256

  • Kepler (microarchitecture)
  • GPU microarchitecture by Nvidia

    the Direct3D 11.0 specification. Nvidia originally stated that the Kepler architecture has full DirectX 11.1 support, which includes the Direct3D 11.1

    Kepler (microarchitecture)

    Kepler (microarchitecture)

    Kepler_(microarchitecture)

  • Wine (software)
  • Windows compatibility software

    to render correctly. Some work is ongoing to move the Direct3D backend to Vulkan API. Direct3D 12 support in 4.0 is provided by a "vkd3d" subproject,

    Wine (software)

    Wine (software)

    Wine_(software)

  • Voodoo2
  • Series of Graphics Cards

    longevity because some games were still tailored more towards Glide than Direct3D or OpenGL. Long after the chipset's obsolescence, some dedicated enthusiasts

    Voodoo2

    Voodoo2

    Voodoo2

  • Windows Advanced Rasterization Platform
  • Component of DirectX graphics runtime

    AVX. WARP supports the Direct3D 11 runtime and is compatible with feature levels 10_1, 10_0, 9_3, 9_2, and 9_1. Under the Direct3D 11.1 runtime, WARP also

    Windows Advanced Rasterization Platform

    Windows_Advanced_Rasterization_Platform

  • DirectDraw Surface
  • Graphic file format

    added. With Direct3D 10, the file format was extended to allow an array of textures to be included, as well as support for new Direct3D 10.x and 11 texture

    DirectDraw Surface

    DirectDraw_Surface

  • ANGLE (software)
  • Open source graphics engine abstraction layer developed by Google

    abstraction layer developed by Google. ANGLE translates OpenGL ES 2/3 calls to Direct3D 9, 11, OpenGL, Vulkan or Metal API calls. It is a portable version of OpenGL

    ANGLE (software)

    ANGLE_(software)

  • Swap chain
  • Series of virtual framebuffers used by computer graphics systems

    taken is decided by the client application and is API dependent. Microsoft Direct3D implements a SwapChain class. Each host device has at least one swap chain

    Swap chain

    Swap_chain

  • Blinn–Phong reflection model
  • Shading algorithm in computer graphics

    Blinn–Phong is a shading model used in OpenGL and Direct3D's fixed-function pipeline (before Direct3D 10 and OpenGL 3.1), and is carried out on each vertex

    Blinn–Phong reflection model

    Blinn–Phong_reflection_model

  • Voodoo 5
  • Graphics card line

    2000) Codename VSA-100 Cards Entry-level Voodoo4 4500 Mid-range Voodoo5 5500 Direct3D Direct3D 6.0 History Predecessor Voodoo3 Support status Unsupported

    Voodoo 5

    Voodoo 5

    Voodoo_5

  • List of AMD graphics processing units
  • operations - How many operations the pixel shaders (or unified shaders in Direct3D 10 and newer GPUs) can perform. Measured in operations/s. Vertex operations

    List of AMD graphics processing units

    List_of_AMD_graphics_processing_units

  • WebGPU
  • Web standard and API

    processing unit (GPU) access. Using a system's underlying Vulkan, Metal, or Direct3D 12 technologies, WebGPU allows for graphics processing, games, and more

    WebGPU

    WebGPU

    WebGPU

  • Radeon R300 series
  • Series of video cards

    Direct3D 9.0 and OpenGL 2.0, a major improvement in features and performance compared to the preceding R200 design. R300 was the first fully Direct3D

    Radeon R300 series

    Radeon_R300_series

  • Windows System Assessment Tool
  • Computer assessment tool for Windows

    following tests: Direct3D 9 Aero Assessment Direct3D 9 Batch Assessment Direct3D 9 Alpha Blend Assessment Direct3D 9 Texture Load Assessment Direct3D 9 ALU Assessment

    Windows System Assessment Tool

    Windows System Assessment Tool

    Windows_System_Assessment_Tool

  • OpenGL
  • Cross-platform graphics API

    parties – but never turned into a product. Released in 1996, Microsoft's Direct3D eventually became the main competitor of OpenGL. Over 50 game developers

    OpenGL

    OpenGL

    OpenGL

  • RIVA 128
  • Graphics processing unit developed by Nvidia

    128 was built to render within the Direct3D 5 and OpenGL API specifications. It was designed to accelerate Direct3D to the utmost extent possible, as a

    RIVA 128

    RIVA 128

    RIVA_128

  • Intel Arc
  • Graphics processing unit brand

    support SR-IOV or Direct3D 9 natively, instead falling back on the D3D9On12 wrapper which translates Direct3D 9 calls to their Direct3D 12 equivalents.

    Intel Arc

    Intel Arc

    Intel_Arc

  • PowerVR
  • Brand of graphics hardware and software

    Rapid changes in that market, notably with the introduction of OpenGL and Direct3D, led to rapid consolidation. PowerVR introduced new versions with low-power

    PowerVR

    PowerVR

  • Dolphin (emulator)
  • Nintendo GameCube and Wii emulation software

    minor bugs. On 12 October 2013 (4.0-155), Direct3D 9 support was removed from the project, leaving Direct3D 11 and OpenGL as the two remaining video back-ends

    Dolphin (emulator)

    Dolphin (emulator)

    Dolphin_(emulator)

  • GeForce 400 series
  • Series of GPUs by Nvidia

    in a 40 nm process. It is Nvidia's first chip to support OpenGL 4.0 and Direct3D 11. No products with a fully enabled GF100 GPU were ever sold. The GTX

    GeForce 400 series

    GeForce 400 series

    GeForce_400_series

  • D3DX
  • High level API library

    In computing, D3DX (Direct3D Extension) is a high level API library which is written to supplement Microsoft's Direct3D graphics API. The D3DX library

    D3DX

    D3DX

  • Desktop Window Manager
  • Window manager for Microsoft Windows

    introduced in the Direct3D 11 runtime. In Windows 8, DWM requires the GPU supports Direct3D 11 or Direct3D 10; if GPU does not meet Direct3D 10 requirements

    Desktop Window Manager

    Desktop_Window_Manager

  • Direct2D
  • 2D vector graphics API by Microsoft

    as Direct3D. Direct2D is a native code API based on C++ that can be called by managed code and uses a "lightweight COM" approach just like Direct3D, with

    Direct2D

    Direct2D

  • High-Level Shader Language
  • Shading language

    Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10

    High-Level Shader Language

    High-Level Shader Language

    High-Level_Shader_Language

  • RIVA TNT2
  • Graphics Chip by Nvidia

    performed faster and with better image quality than non-vendor locked APIs Direct3D and OpenGL. Some games also had exclusive 3D features when used with Glide

    RIVA TNT2

    RIVA TNT2

    RIVA_TNT2

  • GeForce 300 series
  • Series of GPUs by Nvidia

    available only for OEMs. All GPUs of the series support Direct3D 10.1, except the GT 330 (Direct3D 10.0). On November 27, 2009, Nvidia released its first

    GeForce 300 series

    GeForce_300_series

  • Rasterisation
  • Conversion of a vector-graphics image to a raster image

    which triangle a pixel on a boundary belongs to. It is implemented by Direct3D and OpenGL (although the specification here only requires a consistent

    Rasterisation

    Rasterisation

    Rasterisation

  • Radeon 9000 series
  • Series of video cards

    Direct3D 9.0 and OpenGL 2.0, a major improvement in features and performance compared to the preceding R200 design. R300 was the first fully Direct3D

    Radeon 9000 series

    Radeon 9000 series

    Radeon_9000_series

  • DirectDraw
  • Old API of Microsoft's DirectX API

    tightly coupled to their respective version of Direct3D. In order to utilize 3D acceleration in Direct3D 7.0 and below, DirectDraw must be used in order

    DirectDraw

    DirectDraw

  • Unified shader model
  • GPU whose shading hardware has equal capabilities for all stages of rendering

    the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical

    Unified shader model

    Unified shader model

    Unified_shader_model

  • Tessellation (computer graphics)
  • Computer graphics terminology

    rendering, data is tessellated into triangles, for example in OpenGL 4.0 and Direct3D 11. A key advantage of tessellation for realtime graphics is that it allows

    Tessellation (computer graphics)

    Tessellation (computer graphics)

    Tessellation_(computer_graphics)

  • GeForce 700 series
  • Series of GPUs by Nvidia

    supports some optional 11.1 features on feature level 11_0 through the Direct3D 11.1 API, however Nvidia did not enable four non-gaming features to qualify

    GeForce 700 series

    GeForce 700 series

    GeForce_700_series

  • Mesa (computer graphics)
  • Free and open-source library for 3D graphics rendering

    can implement other APIs and indeed it did with Glide (deprecated) and Direct3D 9 since July 2013. Mesa is also not specific to Unix-like operating systems:

    Mesa (computer graphics)

    Mesa (computer graphics)

    Mesa_(computer_graphics)

  • Windows Vista
  • 2006 Microsoft operating system version

    UI Automation updates) Windows Graphics Runtime (Direct2D, Direct3D 10 Level 9, Direct3D 11, DirectX 11, DXGI 1.1, DirectWrite, and WARP) XPS Document

    Windows Vista

    Windows_Vista

  • GeForce 4 series
  • Series of GPUs by Nvidia

    memory controller (known as Lightspeed Memory Architecture II/LMA II), Direct3D 8.1 support with up to Pixel Shader 1.3, an additional vertex shader (the

    GeForce 4 series

    GeForce_4_series

  • Radeon R100 series
  • Series of video cards

    chips from ATI Technologies. The line features 3D acceleration based upon Direct3D 7.0 and OpenGL 1.3, and all but the entry-level versions offloading host

    Radeon R100 series

    Radeon R100 series

    Radeon_R100_series

  • Star Wars Jedi Knight: Dark Forces II
  • 1997 video game

    powerful game engine, the Sith engine, which supports 3D acceleration using Direct3D 5.0. The story features branching paths and cutscenes recorded with live

    Star Wars Jedi Knight: Dark Forces II

    Star_Wars_Jedi_Knight:_Dark_Forces_II

  • Intel GMA
  • Series of integrated graphics processors by Intel

    Intel GMA API support Direct3D Direct3D 9.0 (for GMA 950 and older) Direct3D 10.0 (for GMA X3100 and later) Shader Model 2.0 (for GMA 3000 and older) Shader

    Intel GMA

    Intel_GMA

  • 3dfx
  • American computer hardware company

    were appearing. This was accelerated by the introduction of Microsoft's Direct3D, which provided a single high-performance API that could be implemented

    3dfx

    3dfx

    3dfx

  • List of Nvidia desktop graphics processing units
  • will always be a factory bus width. API support section Direct3D – Maximum version of Direct3D fully supported. OpenGL – Maximum version of OpenGL fully

    List of Nvidia desktop graphics processing units

    List_of_Nvidia_desktop_graphics_processing_units

  • Screamer 4x4
  • 2000 video game

    use of graphics hardware acceleration, allowing to choose between Glide, Direct3D and OpenGL renderers. In North America, the game was part of a $20 budget

    Screamer 4x4

    Screamer_4x4

  • CUDA
  • Parallel computing platform and programming model

    parallel programming to use GPU resources, in contrast to prior APIs like Direct3D and OpenGL, which require advanced skills in graphics programming. CUDA-powered

    CUDA

    CUDA

    CUDA

  • GeForce 2 series
  • Series of GPUs by Nvidia

    Voodoo 5 5500 cards in both 16 bpp and 32 bpp display modes. However, in Direct3D games running 32 bpp, the Radeon DDR is sometimes able to take the lead

    GeForce 2 series

    GeForce 2 series

    GeForce_2_series

  • Matrox G400
  • Video card by Matrox

    in September 1999. The graphics processor contains a 2D GUI, video, and Direct3D 6.0 3D accelerator. Codenamed "Toucan", it was a more powerful and refined

    Matrox G400

    Matrox_G400

  • Utah teapot
  • Computer graphics 3D reference and test model

    glutSolidTeapot() as a graphics primitive, as does its Direct3D counterpart D3DX (D3DXCreateTeapot()). While D3DX for Direct3D 11 does not provide this functionality

    Utah teapot

    Utah teapot

    Utah_teapot

  • Nouveau (software)
  • Open source software driver for Nvidia GPU

    Direct3D version 9 has been mainlined into Mesa 3D. It can be used with nouveau;[citation needed] however, since any software that is using Direct3D is

    Nouveau (software)

    Nouveau (software)

    Nouveau_(software)

  • WebGL
  • JavaScript bindings for OpenGL in web browsers

    access to OpenGL ES 2.0 and 3.0 to desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11 APIs. ″[Google] Chrome uses ANGLE for all graphics rendering

    WebGL

    WebGL

    WebGL

  • Radeon RX 9000 series
  • AMD graphics processing units

    support OpenCL OpenCL 2.2 OpenGL OpenGL 4.6 Vulkan Vulkan 1.4 DirectX Direct3D 12.0 Ultimate (feature level 12_2) Shader Model 6.8 History Predecessor

    Radeon RX 9000 series

    Radeon RX 9000 series

    Radeon_RX_9000_series

  • Display list
  • Computer graphics design system for retained mode command storage and execution

    A display list, also called a command list in Direct3D 12 and a command buffer in Vulkan, is a series of graphics commands or instructions that are run

    Display list

    Display_list

  • Radeon RX 7000 series
  • Series of video cards by AMD

    only) Radeon RX 7900 GRE Enthusiast Radeon RX 7900 XTX API support Direct3D Direct3D 12.0 Ultimate (feature level 12_2) Shader Model 6.8 OpenCL OpenCL

    Radeon RX 7000 series

    Radeon RX 7000 series

    Radeon_RX_7000_series

  • Radeon R200 series
  • Series of video cards

    ATI Technologies. This GPU features 3D acceleration based upon Microsoft Direct3D 8.1 and OpenGL 1.3, a major improvement in features and performance compared

    Radeon R200 series

    Radeon R200 series

    Radeon_R200_series

  • ATI Rage
  • Series of video cards

    MPEG-2 (DVD) playback. The chip also had driver support for Microsoft Direct3D and Reality Lab, QuickDraw 3D Rave, Criterion RenderWare, and Argonaut

    ATI Rage

    ATI_Rage

  • Free and open-source graphics device driver
  • Software that controls computer-graphics hardware

    Tracker for Direct3D version 9 is written in C, and an unmaintained tracker for Direct3D versions 10 and 11 is written in C++. Wine has Direct3D version 9

    Free and open-source graphics device driver

    Free and open-source graphics device driver

    Free_and_open-source_graphics_device_driver

  • DirectX Graphics Infrastructure
  • User-mode component of Microsoft Windows

    above) which provides a mapping between particular graphics APIs such as Direct3D 10.0 and above (known in DXGI parlance as producers) and the graphics kernel

    DirectX Graphics Infrastructure

    DirectX_Graphics_Infrastructure

  • MonoGame
  • Free and open-source C# framework for game development

    SharpDX), two new targets, DesktopVK (using Vulkan) and WindowsDX12 (using Direct3D 12), a new code-based Content Builder, and development and runtime packages

    MonoGame

    MonoGame

    MonoGame

  • NV1
  • 1995 computer graphics card

    triangle primitives and dropped the audio functionality. This alignment with Direct3D and a more streamlined design made the RIVA 128 a success. Several Sega

    NV1

    NV1

    NV1

  • Voodoo3
  • Series of gaming video cards

    High-end Voodoo3 3000, OEM Voodoo3 3500 Enthusiast Voodoo3 3500 TV Direct3D Direct3D 6.0 History Predecessor Voodoo2 Successor Voodoo 5 Support status

    Voodoo3

    Voodoo3

    Voodoo3

  • VMix
  • Multimedia mixing software for Windows

    heavily takes advantage of the GPU, and relies on graphics libraries such as Direct3D, making the software exclusive to the Windows operating system, though

    VMix

    VMix

    VMix

  • Radeon 8000 series
  • Series of video cards

    by ATI Technologies. It features 3D acceleration based upon Microsoft Direct3D 8.1 and OpenGL 1.3, a major improvement in features and performance compared

    Radeon 8000 series

    Radeon 8000 series

    Radeon_8000_series

  • Radeon R400 series
  • Series of video cards

    dubbed "3Dc". Similar to how texture compression had been part of the Direct3D specification for years and was used for compressing regular textures,

    Radeon R400 series

    Radeon_R400_series

  • TressFX
  • Software library for simulation and rendering of hair, fur, and grass

    products. Version 3 was released on January 26, 2016, and works solely with Direct3D 11 and utilizes DirectCompute. A competing solution offered by Nvidia is

    TressFX

    TressFX

  • Mantle (API)
  • Low-overhead rendering API

    with DICE, starting in 2013. Mantle was designed as an alternative to Direct3D and OpenGL, primarily for use on personal computers. In 2015, Mantle's

    Mantle (API)

    Mantle (API)

    Mantle_(API)

  • RivaTuner
  • Freeware overclocking and hardware monitoring program

    software tools for overclocking. It allows the user to perform driver-level Direct3D and OpenGL tweaking through a graphical interface, and also enables low-level

    RivaTuner

    RivaTuner

  • GPUOpen
  • Middleware software suite

    "direct access" to their GCN-based GPUs, that surpasses the possibilities of Direct3D 12 or Vulkan. AMD mentioned e.g. a low-level access to the Asynchronous

    GPUOpen

    GPUOpen

    GPUOpen

  • Nvidia
  • American multinational technology company

    chose not to support any other graphics software and announced that its Direct3D API would exclusively support triangles. As a result, the NV1 failed to

    Nvidia

    Nvidia

    Nvidia

  • GeForce 3 series
  • Series of GPUs by Nvidia

    It was marketed as the nFinite FX Engine, and was the first Microsoft Direct3D 8.0 compliant 3D-card. Its programmable shader architecture enabled applications

    GeForce 3 series

    GeForce_3_series

  • DirectX Video Acceleration
  • API for hardware video acceleration

    11.1), the Direct3D 11 Video Acceleration (D3D11VA) was introduced; in D3D11VA, both DXVA2 decoder and EVR renderer are utilizing Direct3D 11. DXVA2 has

    DirectX Video Acceleration

    DirectX_Video_Acceleration

  • Vandal Hearts
  • 1996 video game

    was released only in Japan and South Korea, with Software renderer and Direct3D Support. The game spawned a sequel, Vandal Hearts II, also for the PlayStation

    Vandal Hearts

    Vandal_Hearts

  • Stencil buffer
  • Data buffer in graphics hardware

    modifiers can be accessed in computer graphics by using APIs like OpenGL, Direct3D, Vulkan or Metal. The stencil buffer typically shares the same memory space

    Stencil buffer

    Stencil buffer

    Stencil_buffer

  • Transform, clipping, and lighting
  • Term used in computer graphics

    same vertex twice in certain situations. While DirectX 7.0 (particularly Direct3D 7) was the first release of that API to support hardware T&L, OpenGL had

    Transform, clipping, and lighting

    Transform,_clipping,_and_lighting

  • AMD Software
  • Device driver and utility software package for AMD GPUs and APUs

    as video games or CAD software, access to the corresponding SIP blocks. Direct3D 12 is available for GCN with version 15.7.1 or higher. Only the Radeon

    AMD Software

    AMD Software

    AMD_Software

  • GeForce 600 series
  • Series of GPUs by Nvidia

    Kepler-based cards. Both Fermi and Kepler based cards support Direct3D 11, both also support Direct3D 12, though not all features provided by the API. Exclusive

    GeForce 600 series

    GeForce_600_series

  • Cheat Engine
  • Freeware memory scanner and debugger

    advantages such as infinite health, time, or ammunition. It also has some Direct3D manipulation tools, allowing vision through walls "Wallhacking" and zooming

    Cheat Engine

    Cheat Engine

    Cheat_Engine

  • GPU virtualization
  • Technology that allows a GPU to be used by multiple virtual machines

    architecture, can emulate a S3 ViRGE/DX graphics device, which supports Direct3D 3, and a 3dfx Voodoo2, which supports Glide, among others. When using a

    GPU virtualization

    GPU_virtualization

  • Qube Software
  • British 3D technology company

    and who subsequently played a leading role at Microsoft turning it into Direct3D. Qube Software has produced games, however, its main focus has been the

    Qube Software

    Qube_Software

  • Reality Lab
  • 3D computer graphics API

    purchased by Microsoft in February 1995 and Reality Lab formed the basis for Direct3D. Microsoft's acquisition statement of RenderMorphics contained a description

    Reality Lab

    Reality_Lab

  • VirtualBox
  • Open-source x86 virtualization application

    acceleration (including OpenGL up to (but not including) 3.0 and Direct3D 9.0c via Wine's Direct3D to OpenGL translation in versions prior to 7.0 or DXVK in

    VirtualBox

    VirtualBox

    VirtualBox

  • ATI Technologies
  • Canadian technology corporation

    with 2D GUI acceleration and MPEG-1 capability, to a highly competitive Direct3D 6 accelerator with then "best-in-class" DVD (MPEG-2) acceleration. The

    ATI Technologies

    ATI Technologies

    ATI_Technologies

  • GeForce RTX 50 series
  • Series of GPUs by Nvidia

    GeForce RTX 5090 GeForce RTX 5090D (Chinese market only) API support Direct3D Direct3D 12.0 Ultimate (feature level 12_2) Shader Model 6.8 OpenCL OpenCL

    GeForce RTX 50 series

    GeForce RTX 50 series

    GeForce_RTX_50_series

  • Video game programming
  • Subset of game development

    ES & Vulkan (API). DirectX is a collection of game APIs. Direct3D is DirectX's 3D API. Direct3D is freely available from Microsoft, as are the rest of the

    Video game programming

    Video_game_programming

  • Graphics processing unit
  • Specialized electronic circuit that accelerates graphics

    introduction of the ATI Radeon 9700 (also known as R300), the world's first Direct3D 9.0 accelerator, pixel and vertex shaders could implement looping and lengthy

    Graphics processing unit

    Graphics processing unit

    Graphics_processing_unit

  • Blackwell (microarchitecture)
  • GPU microarchitecture designed by Nvidia

    Supported graphics APIs DirectX DirectX 12 Ultimate (Feature Level 12_2) Direct3D Direct3D 12 Shader model Shader Model 6.8 OpenGL OpenGL 4.6 Vulkan Vulkan 1

    Blackwell (microarchitecture)

    Blackwell (microarchitecture)

    Blackwell_(microarchitecture)

  • RDNA 4
  • GPU microarchitecture by AMD

    rate up to 20 Gbps PCIe support PCIe 5.0 Supported graphics APIs Direct3D Direct3D 12.0 Ultimate (feature level 12_2) Shader model Shader Model 6.7 OpenGL

    RDNA 4

    RDNA 4

    RDNA_4

  • Simple DirectMedia Layer
  • Free software multimedia library

    graphics, it can handle an OpenGL, Vulkan, Metal, or Direct3D12 (older Direct3D versions 11 and 9 are also supported) context. A common misconception is

    Simple DirectMedia Layer

    Simple DirectMedia Layer

    Simple_DirectMedia_Layer

  • Open Database Connectivity
  • ODBC, standard interface for accessing database systems

    Microsoft APIs and frameworks Graphics and UI Desktop Window Manager Direct2D Direct3D D3D (extensions) GDI / GDI+ WPF Silverlight WinUI Windows Color System

    Open Database Connectivity

    Open_Database_Connectivity

  • S3 Texture Compression
  • Texture compression algorithm

    gradients than DXT2/3. BC4 and BC5 (Block Compression 4 and 5) are added in Direct3D 10. They reuse the alpha channel encoding found in DXT4/5 (BC3). BC4 stores

    S3 Texture Compression

    S3_Texture_Compression

  • Civilization V
  • 2010 video game

    the GDC2011. While Direct3D 11 was still in alpha stage, Firaxis decided to design the rendering engine natively for the Direct3D 11 architecture, and

    Civilization V

    Civilization_V

  • Graphics pipeline
  • Procedure to convert 3D scenes to 2D images

    Nevertheless, graphics application programming interfaces (APIs), such as Direct3D, OpenGL and Vulkan were developed to standardize common procedures and

    Graphics pipeline

    Graphics pipeline

    Graphics_pipeline

  • Windows DVD Maker
  • Discontinued DVD authoring program

    customizable effects and transitions for slide shows and videos, which are Direct3D hardware accelerated and require the Windows Display Driver Model. Developers

    Windows DVD Maker

    Windows_DVD_Maker

  • GeForce 900 series
  • Series of GPUs by Nvidia

    2016. Retrieved April 25, 2018. Ryan Smith. "Maxwell 2's New Features: Direct3D 11.3 & VXGI - The NVIDIA GeForce GTX 980 Review: Maxwell Mark 2". anandtech

    GeForce 900 series

    GeForce_900_series

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