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DIRECT3D

  • Direct3D
  • API used in Microsoft DirectX for 3D rendering

    Direct3D is a graphics application programming interface (API) for Microsoft Windows. Part of DirectX, Direct3D is used to render three-dimensional graphics

    Direct3D

    Direct3D

  • DirectX
  • Collection of multimedia related APIs on Microsoft platforms

    Originally, the names of these APIs all began with "Direct", such as Direct3D, DirectDraw, DirectMusic, DirectPlay, DirectSound, and so forth. The name

    DirectX

    DirectX

    DirectX

  • Feature levels in Direct3D
  • Computer graphics API

    Feature levels in Direct3D define strict sets of features required by certain versions of the Direct3D API and runtime, as well as additional optional

    Feature levels in Direct3D

    Feature_levels_in_Direct3D

  • Vulkan
  • Cross-platform 3D graphics API and open standard

    and more efficient CPU and GPU usage compared to the older OpenGL and Direct3D 11 APIs, by providing a considerably lower-level API that more closely

    Vulkan

    Vulkan

  • List of Nvidia graphics processing units
  • will always be a factory bus width. API support section Direct3D – Maximum version of Direct3D fully supported. OpenGL – Maximum version of OpenGL fully

    List of Nvidia graphics processing units

    List_of_Nvidia_graphics_processing_units

  • Proton (software)
  • Linux compatibility layer for Windows games

    performance. These include Direct3D-to-Vulkan translation layers, namely DXVK for Direct3D 8, 9, 10 and 11, and VKD3D-Proton for Direct3D 12. A separate library

    Proton (software)

    Proton (software)

    Proton_(software)

  • DXVK
  • Graphics API translation layer

    DXVK is an open-source translation layer which converts Direct3D 8/9/10/11 calls to Vulkan. It is used by Proton/Steam for Linux, by Intel Windows drivers

    DXVK

    DXVK

  • Windows Display Driver Model
  • Graphic driver architecture

    interfaces for the Direct3D 9Ex runtime in order to run legacy Direct3D applications; it may optionally implement runtime interfaces for Direct3D 10 and higher

    Windows Display Driver Model

    Windows_Display_Driver_Model

  • Kepler (microarchitecture)
  • GPU microarchitecture by Nvidia

    the Direct3D 11.0 specification. Nvidia originally stated that the Kepler architecture has full DirectX 11.1 support, which includes the Direct3D 11.1

    Kepler (microarchitecture)

    Kepler (microarchitecture)

    Kepler_(microarchitecture)

  • Adreno
  • Series of graphics processing units

    support the following APIs: Direct3D 11 (feature level 9_3), OpenGL ES 2.0 All models support the following APIs: Direct3D 11 (feature level 9_3), OpenCL

    Adreno

    Adreno

  • ANGLE (software)
  • Open source graphics engine abstraction layer developed by Google

    abstraction layer developed by Google. ANGLE translates OpenGL ES 2/3 calls to Direct3D 9, 11, OpenGL, Vulkan or Metal API calls. It is a portable version of OpenGL

    ANGLE (software)

    ANGLE_(software)

  • GeForce 256
  • GPU by Nvidia

    offered a notable leap in 3D PC gaming performance and was the first fully Direct3D 7-compliant 3D accelerator. GeForce 256 was marketed as "the world's first

    GeForce 256

    GeForce 256

    GeForce_256

  • Voodoo2
  • Series of Graphics Cards

    longevity because some games were still tailored more towards Glide than Direct3D or OpenGL. Long after the chipset's obsolescence, some dedicated enthusiasts

    Voodoo2

    Voodoo2

    Voodoo2

  • RIVA 128
  • Graphics processing unit developed by Nvidia

    128 was built to render within the Direct3D 5 and OpenGL API specifications. It was designed to accelerate Direct3D to the utmost extent possible, as a

    RIVA 128

    RIVA 128

    RIVA_128

  • Shader
  • Type of program in computer graphics

    processing units evolved, major graphics software libraries such as OpenGL and Direct3D began to support shaders. The first shader-capable GPUs only supported

    Shader

    Shader

    Shader

  • Wine (software)
  • Windows compatibility software

    to render correctly. Some work is ongoing to move the Direct3D backend to Vulkan API. Direct3D 12 support in 4.0 is provided by a "vkd3d" subproject,

    Wine (software)

    Wine (software)

    Wine_(software)

  • DirectDraw Surface
  • Graphic file format

    added. With Direct3D 10, the file format was extended to allow an array of textures to be included, as well as support for new Direct3D 10.x and 11 texture

    DirectDraw Surface

    DirectDraw_Surface

  • Voodoo 5
  • Graphics card line

    2000) Codename VSA-100 Cards Entry-level Voodoo4 4500 Mid-range Voodoo5 5500 Direct3D Direct3D 6.0 History Predecessor Voodoo3 Support status Unsupported

    Voodoo 5

    Voodoo 5

    Voodoo_5

  • OpenGL
  • Cross-platform graphics API

    parties – but never turned into a product. Released in 1996, Microsoft's Direct3D eventually became the main competitor of OpenGL. Over 50 game developers

    OpenGL

    OpenGL

    OpenGL

  • Radeon R300 series
  • Series of video cards

    Direct3D 9.0 and OpenGL 2.0, a major improvement in features and performance compared to the preceding R200 design. R300 was the first fully Direct3D

    Radeon R300 series

    Radeon_R300_series

  • Swap chain
  • Series of virtual framebuffers used by computer graphics systems

    taken is decided by the client application and is API dependent. Microsoft Direct3D implements a SwapChain class. Each host device has at least one swap chain

    Swap chain

    Swap_chain

  • List of AMD graphics processing units
  • operations - How many operations the pixel shaders (or unified shaders in Direct3D 10 and newer GPUs) can perform. Measured in operations/s. Vertex operations

    List of AMD graphics processing units

    List_of_AMD_graphics_processing_units

  • Windows Advanced Rasterization Platform
  • Component of DirectX graphics runtime

    AVX. WARP supports the Direct3D 11 runtime and is compatible with feature levels 10_1, 10_0, 9_3, 9_2, and 9_1. Under the Direct3D 11.1 runtime, WARP also

    Windows Advanced Rasterization Platform

    Windows_Advanced_Rasterization_Platform

  • Rasterisation
  • Conversion of a vector-graphics image to a raster image

    which triangle a pixel on a boundary belongs to. It is implemented by Direct3D and OpenGL (although the specification here only requires a consistent

    Rasterisation

    Rasterisation

    Rasterisation

  • GeForce 400 series
  • Series of GPUs by Nvidia

    in a 40 nm process. It is Nvidia's first chip to support OpenGL 4.0 and Direct3D 11. No products with a fully enabled GF100 GPU were ever sold. The GTX

    GeForce 400 series

    GeForce 400 series

    GeForce_400_series

  • Windows System Assessment Tool
  • Computer assessment tool for Windows

    following tests: Direct3D 9 Aero Assessment Direct3D 9 Batch Assessment Direct3D 9 Alpha Blend Assessment Direct3D 9 Texture Load Assessment Direct3D 9 ALU Assessment

    Windows System Assessment Tool

    Windows System Assessment Tool

    Windows_System_Assessment_Tool

  • WebGPU
  • Web standard and API

    processing unit (GPU) access. Using a system's underlying Vulkan, Metal, or Direct3D 12 technologies, WebGPU allows for graphics processing, games, and more

    WebGPU

    WebGPU

    WebGPU

  • Direct2D
  • 2D vector graphics API by Microsoft

    as Direct3D. Direct2D is a native code API based on C++ that can be called by managed code and uses a "lightweight COM" approach just like Direct3D, with

    Direct2D

    Direct2D

  • PowerVR
  • Brand of graphics hardware and software

    Rapid changes in that market, notably with the introduction of OpenGL and Direct3D, led to rapid consolidation. PowerVR introduced new versions with low-power

    PowerVR

    PowerVR

  • DirectDraw
  • Old API of Microsoft's DirectX API

    tightly coupled to their respective version of Direct3D. In order to utilize 3D acceleration in Direct3D 7.0 and below, DirectDraw must be used in order

    DirectDraw

    DirectDraw

  • Blinn–Phong reflection model
  • Shading algorithm in computer graphics

    Blinn–Phong is a shading model used in OpenGL and Direct3D's fixed-function pipeline (before Direct3D 10 and OpenGL 3.1), and is carried out on each vertex

    Blinn–Phong reflection model

    Blinn–Phong_reflection_model

  • Dolphin (emulator)
  • Nintendo GameCube and Wii emulation software

    minor bugs. On 12 October 2013 (4.0-155), Direct3D 9 support was removed from the project, leaving Direct3D 11 and OpenGL as the two remaining video back-ends

    Dolphin (emulator)

    Dolphin (emulator)

    Dolphin_(emulator)

  • Intel Arc
  • Graphics processing unit brand

    support SR-IOV or Direct3D 9 natively, instead falling back on the D3D9On12 wrapper which translates Direct3D 9 calls to their Direct3D 12 equivalents.

    Intel Arc

    Intel Arc

    Intel_Arc

  • High-Level Shader Language
  • Shading language

    Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10

    High-Level Shader Language

    High-Level Shader Language

    High-Level_Shader_Language

  • Intel GMA
  • Series of integrated graphics processors by Intel

    Intel GMA API support Direct3D Direct3D 9.0 (for GMA 950 and older) Direct3D 10.0 (for GMA X3100 and later) Shader Model 2.0 (for GMA 3000 and older) Shader

    Intel GMA

    Intel_GMA

  • Nouveau (software)
  • Open source software driver for Nvidia GPU

    Direct3D version 9 has been mainlined into Mesa 3D. It can be used with nouveau;[citation needed] however, since any software that is using Direct3D is

    Nouveau (software)

    Nouveau (software)

    Nouveau_(software)

  • RIVA TNT2
  • Graphics Chip by Nvidia

    performed faster and with better image quality than non-vendor locked APIs Direct3D and OpenGL. Some games also had exclusive 3D features when used with Glide

    RIVA TNT2

    RIVA TNT2

    RIVA_TNT2

  • D3DX
  • High level API library

    In computing, D3DX (Direct3D Extension) is a high level API library which is written to supplement Microsoft's Direct3D graphics API. The D3DX library

    D3DX

    D3DX

  • Tessellation (computer graphics)
  • Computer graphics terminology

    rendering, data is tessellated into triangles, for example in OpenGL 4.0 and Direct3D 11. A key advantage of tessellation for realtime graphics is that it allows

    Tessellation (computer graphics)

    Tessellation (computer graphics)

    Tessellation_(computer_graphics)

  • Mantle (API)
  • Low-overhead rendering API

    with DICE, starting in 2013. Mantle was designed as an alternative to Direct3D and OpenGL, primarily for use on personal computers. In 2015, Mantle's

    Mantle (API)

    Mantle (API)

    Mantle_(API)

  • Radeon R200 series
  • Series of video cards

    ATI Technologies. This GPU features 3D acceleration based upon Microsoft Direct3D 8.1 and OpenGL 1.3, a major improvement in features and performance compared

    Radeon R200 series

    Radeon R200 series

    Radeon_R200_series

  • CUDA
  • Parallel computing platform and programming model

    parallel programming to use GPU resources, in contrast to prior APIs like Direct3D and OpenGL, which require advanced skills in graphics programming. CUDA-powered

    CUDA

    CUDA

    CUDA

  • Radeon 9000 series
  • Series of video cards

    Direct3D 9.0 and OpenGL 2.0, a major improvement in features and performance compared to the preceding R200 design. R300 was the first fully Direct3D

    Radeon 9000 series

    Radeon 9000 series

    Radeon_9000_series

  • Radeon 8000 series
  • Series of video cards

    by ATI Technologies. It features 3D acceleration based upon Microsoft Direct3D 8.1 and OpenGL 1.3, a major improvement in features and performance compared

    Radeon 8000 series

    Radeon 8000 series

    Radeon_8000_series

  • Utah teapot
  • Computer graphics 3D reference and test model

    glutSolidTeapot() as a graphics primitive, as does its Direct3D counterpart D3DX (D3DXCreateTeapot()). While D3DX for Direct3D 11 does not provide this functionality

    Utah teapot

    Utah teapot

    Utah_teapot

  • Radeon R100 series
  • Series of video cards

    chips from ATI Technologies. The line features 3D acceleration based upon Direct3D 7.0 and OpenGL 1.3, and all but the entry-level versions offloading host

    Radeon R100 series

    Radeon R100 series

    Radeon_R100_series

  • NV1
  • 1995 computer graphics card

    triangle primitives and dropped the audio functionality. This alignment with Direct3D and a more streamlined design made the RIVA 128 a success. Several Sega

    NV1

    NV1

    NV1

  • Mesa (computer graphics)
  • Free and open-source library for 3D graphics rendering

    can implement other APIs and indeed it did with Glide (deprecated) and Direct3D 9 since July 2013. Mesa is also not specific to Unix-like operating systems:

    Mesa (computer graphics)

    Mesa (computer graphics)

    Mesa_(computer_graphics)

  • DirectX Video Acceleration
  • API for hardware video acceleration

    11.1), the Direct3D 11 Video Acceleration (D3D11VA) was introduced; in D3D11VA, both DXVA2 decoder and EVR renderer are utilizing Direct3D 11. DXVA2 has

    DirectX Video Acceleration

    DirectX_Video_Acceleration

  • DirectX Graphics Infrastructure
  • User-mode component of Microsoft Windows

    above) which provides a mapping between particular graphics APIs such as Direct3D 10.0 and above (known in DXGI parlance as producers) and the graphics kernel

    DirectX Graphics Infrastructure

    DirectX_Graphics_Infrastructure

  • Matrox G400
  • Video card by Matrox

    in September 1999. The graphics processor contains a 2D GUI, video, and Direct3D 6.0 3D accelerator. Codenamed "Toucan", it was a more powerful and refined

    Matrox G400

    Matrox_G400

  • Voodoo3
  • Series of gaming video cards

    High-end Voodoo3 3000, OEM Voodoo3 3500 Enthusiast Voodoo3 3500 TV Direct3D Direct3D 6.0 History Predecessor Voodoo2 Successor Voodoo 5 Support status

    Voodoo3

    Voodoo3

    Voodoo3

  • Free and open-source graphics device driver
  • Software that controls computer-graphics hardware

    Tracker for Direct3D version 9 is written in C, and an unmaintained tracker for Direct3D versions 10 and 11 is written in C++. Wine has Direct3D version 9

    Free and open-source graphics device driver

    Free and open-source graphics device driver

    Free_and_open-source_graphics_device_driver

  • GeForce 3 series
  • Series of GPUs by Nvidia

    It was marketed as the nFinite FX Engine, and was the first Microsoft Direct3D 8.0 compliant 3D-card. Its programmable shader architecture enabled applications

    GeForce 3 series

    GeForce_3_series

  • Radeon RX 9000 series
  • AMD graphics processing units

    support OpenCL OpenCL 2.2 OpenGL OpenGL 4.6 Vulkan Vulkan 1.4 DirectX Direct3D 12.0 Ultimate (feature level 12_2) Shader Model 6.8 History Predecessor

    Radeon RX 9000 series

    Radeon RX 9000 series

    Radeon_RX_9000_series

  • Unified shader model
  • GPU whose shading hardware has equal capabilities for all stages of rendering

    the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical

    Unified shader model

    Unified shader model

    Unified_shader_model

  • GeForce 900 series
  • Series of GPUs by Nvidia

    2016. Retrieved April 25, 2018. Ryan Smith. "Maxwell 2's New Features: Direct3D 11.3 & VXGI - The NVIDIA GeForce GTX 980 Review: Maxwell Mark 2". anandtech

    GeForce 900 series

    GeForce 900 series

    GeForce_900_series

  • GeForce 300 series
  • Series of GPUs by Nvidia

    available only for OEMs. All GPUs of the series support Direct3D 10.1, except the GT 330 (Direct3D 10.0). On November 27, 2009, Nvidia released its first

    GeForce 300 series

    GeForce_300_series

  • RDNA 4
  • GPU microarchitecture by AMD

    rate up to 20 Gbps PCIe support PCIe 5.0 Supported graphics APIs Direct3D Direct3D 12.0 Ultimate (feature level 12_2) Shader model Shader Model 6.7 OpenGL

    RDNA 4

    RDNA 4

    RDNA_4

  • Display list
  • Computer graphics design system for retained mode command storage and execution

    A display list, also called a command list in Direct3D 12 and a command buffer in Vulkan, is a series of graphics commands or instructions that are run

    Display list

    Display_list

  • Desktop Window Manager
  • Window manager for Microsoft Windows

    then converted to DirectX textures. The desktop itself is a full-screen Direct3D surface, with windows being represented as a mesh consisting of two adjacent

    Desktop Window Manager

    Desktop_Window_Manager

  • RivaTuner
  • Freeware overclocking and hardware monitoring program

    software tools for overclocking. It allows the user to perform driver-level Direct3D and OpenGL tweaking through a graphical interface, and also enables low-level

    RivaTuner

    RivaTuner

  • GeForce 700 series
  • Series of GPUs by Nvidia

    supports some optional 11.1 features on feature level 11_0 through the Direct3D 11.1 API, however Nvidia did not enable four non-gaming features to qualify

    GeForce 700 series

    GeForce 700 series

    GeForce_700_series

  • GeForce 600 series
  • Series of GPUs by Nvidia

    Kepler-based cards. Both Fermi and Kepler based cards support Direct3D 11, both also support Direct3D 12, though not all features provided by the API. Exclusive

    GeForce 600 series

    GeForce 600 series

    GeForce_600_series

  • Radeon R400 series
  • Series of video cards

    dubbed "3Dc". Similar to how texture compression had been part of the Direct3D specification for years and was used for compressing regular textures,

    Radeon R400 series

    Radeon_R400_series

  • GeForce 4 series
  • Series of GPUs by Nvidia

    memory controller (known as Lightspeed Memory Architecture II/LMA II), Direct3D 8.1 support with up to Pixel Shader 1.3, an additional vertex shader (the

    GeForce 4 series

    GeForce_4_series

  • ATI Rage
  • Series of video cards

    MPEG-2 (DVD) playback. The chip also had driver support for Microsoft Direct3D and Reality Lab, QuickDraw 3D Rave, Criterion RenderWare, and Argonaut

    ATI Rage

    ATI_Rage

  • WebGL
  • JavaScript bindings for OpenGL in web browsers

    access to OpenGL ES 2.0 and 3.0 to desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11 APIs. ″[Google] Chrome uses ANGLE for all graphics rendering

    WebGL

    WebGL

    WebGL

  • Cheat Engine
  • Freeware memory scanner and debugger

    advantages such as infinite health, time, or ammunition. It also has some Direct3D manipulation tools, allowing vision through walls "Wallhacking" and zooming

    Cheat Engine

    Cheat Engine

    Cheat_Engine

  • Component Object Model
  • Software component technology from Microsoft

    buffers when no longer in use Some implementations of Nano-COM such as Direct3D eschew the allocator functions and restrict themselves to only use caller-allocated

    Component Object Model

    Component_Object_Model

  • Screamer 4x4
  • 2000 video game

    use of graphics hardware acceleration, allowing to choose between Glide, Direct3D and OpenGL renderers. In North America, the game was part of a $20 budget

    Screamer 4x4

    Screamer_4x4

  • Stencil buffer
  • Data buffer in graphics hardware

    modifiers can be accessed in computer graphics by using APIs like OpenGL, Direct3D, Vulkan or Metal. The stencil buffer typically shares the same memory space

    Stencil buffer

    Stencil buffer

    Stencil_buffer

  • Fahrenheit (graphics API)
  • Unreleased cross-platform graphics API

    to unify Direct3D and OpenGL. It was designed primarily by Microsoft and SGI and also included work from an HP-Microsoft joint effort. Direct3D and OpenGL

    Fahrenheit (graphics API)

    Fahrenheit_(graphics_API)

  • GeForce RTX 50 series
  • Series of GPUs by Nvidia

    RTX 5080 Enthusiast GeForce RTX 5090 GeForce RTX 5090D API support Direct3D Direct3D 12.0 Ultimate (feature level 12_2) Shader Model 6.8 OpenCL OpenCL

    GeForce RTX 50 series

    GeForce RTX 50 series

    GeForce_RTX_50_series

  • Star Wars Jedi Knight: Dark Forces II
  • 1997 video game

    powerful game engine, the Sith engine, which supports 3D acceleration using Direct3D 5.0. The story features branching paths and cutscenes recorded with live

    Star Wars Jedi Knight: Dark Forces II

    Star_Wars_Jedi_Knight:_Dark_Forces_II

  • GeForce 2 series
  • Series of GPUs by Nvidia

    Voodoo 5 5500 cards in both 16 bpp and 32 bpp display modes. However, in Direct3D games running 32 bpp, the Radeon DDR is sometimes able to take the lead

    GeForce 2 series

    GeForce 2 series

    GeForce_2_series

  • VMix
  • Multimedia mixing software for Windows

    heavily takes advantage of the GPU, and relies on graphics libraries such as Direct3D, making the software exclusive to the Windows operating system, though

    VMix

    VMix

    VMix

  • ATI Technologies
  • Canadian technology corporation

    with 2D GUI acceleration and MPEG-1 capability, to a highly competitive Direct3D 6 accelerator with then "best-in-class" DVD (MPEG-2) acceleration. The

    ATI Technologies

    ATI Technologies

    ATI_Technologies

  • Comparison of screencasting software
  • render digital image Direct3D: Specifies whether the product supports recording from video games or software that employ Direct3D to render digital image

    Comparison of screencasting software

    Comparison_of_screencasting_software

  • 3dfx
  • American computer hardware company

    were appearing. This was accelerated by the introduction of Microsoft's Direct3D, which provided a single high-performance API that could be implemented

    3dfx

    3dfx

    3dfx

  • S3 Savage
  • Line of PC graphics chipsets by S3

    completely non-functional, primarily because initial drivers were Direct3D 6-based (Direct3D 7 was the first release with HW T&L support). Savage 2000 was

    S3 Savage

    S3 Savage

    S3_Savage

  • Qube Software
  • British 3D technology company

    and who subsequently played a leading role at Microsoft turning it into Direct3D. Qube Software has produced games, however, its main focus has been the

    Qube Software

    Qube_Software

  • Open Database Connectivity
  • ODBC, standard interface for accessing database systems

    Microsoft APIs and frameworks Graphics and UI Desktop Window Manager Direct2D Direct3D D3D (extensions) GDI / GDI+ WPF Silverlight WinUI Windows Color System

    Open Database Connectivity

    Open_Database_Connectivity

  • Reality Lab
  • 3D computer graphics API

    purchased by Microsoft in February 1995 and Reality Lab formed the basis for Direct3D. Microsoft's acquisition statement of RenderMorphics contained a description

    Reality Lab

    Reality_Lab

  • Blackwell (microarchitecture)
  • GPU microarchitecture designed by Nvidia

    Supported graphics APIs DirectX DirectX 12 Ultimate (Feature Level 12_2) Direct3D Direct3D 12 Shader model Shader Model 6.8 OpenGL OpenGL 4.6 Vulkan Vulkan 1

    Blackwell (microarchitecture)

    Blackwell (microarchitecture)

    Blackwell_(microarchitecture)

  • 3DCrafter
  • 3D modelling and animation tool

    easy-to-use drag-and-drop interface. 3DCrafter is written in C# and uses Direct3D 11. As of 2026 The 3DCrafter website has shutdown. The paid variant of

    3DCrafter

    3DCrafter

  • Unreal (1998 video game)
  • First-person shooter game

    Microsoft's Direct3D API was growing rapidly in popularity and Epic was fairly quick to develop a renderer for their game engine. Direct3D renderer, however

    Unreal (1998 video game)

    Unreal_(1998_video_game)

  • Vandal Hearts
  • 1996 video game

    was released only in Japan and South Korea, with Software renderer and Direct3D Support. The game spawned a sequel, Vandal Hearts II, also for the PlayStation

    Vandal Hearts

    Vandal_Hearts

  • Silicon Integrated Systems
  • Company

    such as the AMD K6 series or Cyrix 6x86. The graphics controller had Direct3D 6.0 and OpenGL support, although it was a very low-performance product

    Silicon Integrated Systems

    Silicon Integrated Systems

    Silicon_Integrated_Systems

  • TressFX
  • Software library for simulation and rendering of hair, fur, and grass

    products. Version 3 was released on January 26, 2016, and works solely with Direct3D 11 and utilizes DirectCompute. A competing solution offered by Nvidia is

    TressFX

    TressFX

  • RIVA TNT
  • Graphics Chip by Nvidia

    should have placed the card ahead of Voodoo2 in theoretical performance for Direct3D applications, but at 90 MHz it did not quite match the Voodoo2. At the

    RIVA TNT

    RIVA TNT

    RIVA_TNT

  • GPUOpen
  • Middleware software suite

    "direct access" to their GCN-based GPUs, that surpasses the possibilities of Direct3D 12 or Vulkan. AMD mentioned e.g. a low-level access to the Asynchronous

    GPUOpen

    GPUOpen

    GPUOpen

  • Nvidia
  • American multinational technology company

    chose not to support any other graphics software and announced that its Direct3D API would exclusively support triangles. As a result, the NV1 failed to

    Nvidia

    Nvidia

    Nvidia

  • GeForce 500 series
  • Series of GPUs by Nvidia

    GeForce 400 series graphics cards, the Nvidia GeForce 500 series supports Direct3D 12.0 (feature level 11.0), OpenGL 4.6, and OpenCL 1.1. The refreshed Fermi

    GeForce 500 series

    GeForce 500 series

    GeForce_500_series

  • AMD Software
  • Device driver and utility software package for AMD GPUs and APUs

    as video games or CAD software, access to the corresponding SIP blocks. Direct3D 12 is available for GCN with version 15.7.1 or higher. Only the Radeon

    AMD Software

    AMD Software

    AMD_Software

  • Glide (API)
  • 3D graphics API developed by 3dfx Interactive

    extensively used in the late 1990s, but further refinement of Microsoft's Direct3D and the appearance of full OpenGL implementations from other graphics card

    Glide (API)

    Glide_(API)

  • Radeon RX 7000 series
  • Series of video cards by AMD

    only) Radeon RX 7900 GRE Enthusiast Radeon RX 7900 XTX API support Direct3D Direct3D 12.0 Ultimate (feature level 12_2) Shader Model 6.8 OpenCL OpenCL

    Radeon RX 7000 series

    Radeon RX 7000 series

    Radeon_RX_7000_series

  • Animation:Master
  • 3D character animation software

    Ambient Occlusion render setting, OpenGL3 (and higher), Windows 32bit Direct3D realtime driver removed, GPU-post effects and native support for SAO, Polygon

    Animation:Master

    Animation:Master

  • Fixed-function (computer graphics)
  • Terminology used in computer graphics

    Graphics APIs of this time, notably OpenGL and early versions DirectX (Direct3D), are themselves retroactively referred to as fixed-function as they ultimately

    Fixed-function (computer graphics)

    Fixed-function_(computer_graphics)

  • General-purpose computing on graphics processing units
  • Use of a GPU for computations typically assigned to CPUs

    as supported by the two major APIs for graphics processors, OpenGL and Direct3D. This cumbersome translation was obviated by the advent of general-purpose

    General-purpose computing on graphics processing units

    General-purpose_computing_on_graphics_processing_units

AI & ChatGPT searchs for online references containing DIRECT3D

DIRECT3D

AI search references containing DIRECT3D

DIRECT3D

AI search queriess for Facebook and twitter posts, hashtags with DIRECT3D

DIRECT3D

Follow users with usernames @DIRECT3D or posting hashtags containing #DIRECT3D

DIRECT3D

Online names & meanings

  • Devamuni
  • Boy/Male

    Indian, Sanskrit

    Devamuni

    Divine Sage

  • ALANNA
  • Female

    English

    ALANNA

    Variant spelling of English Alana, possibly ALANNA means "little rock." 

  • Gathika | காதிகா
  • Girl/Female

    Tamil

    Gathika | காதிகா

    Song

  • Chandramati
  • Girl/Female

    Hindu, Indian, Sanskrit

    Chandramati

    As Beautiful as the Moon

  • Cross
  • Surname or Lastname

    English

    Cross

    English : topographic name for someone who lived near a stone cross set up by the roadside or in a marketplace, from Old Norse kross (via Gaelic from Latin crux, genitive crucis), which in Middle English quickly and comprehensively displaced the Old English form crūc (see Crouch). In a few cases the surname may have been given originally to someone who lived by a crossroads, but this sense of the word seems to have been a comparatively late development. In other cases, the surname (and its European cognates) may have denoted someone who carried the cross in processions of the Christian Church, but in English at least the usual word for this sense was Crozier.Irish : reduced form of McCrossen.In North America this name has absorbed examples of cognate names from other languages, such as French Lacroix.

  • FRANÄŒ
  • Male

    Slovene

    FRANČ

    Short form of Slovene Frančišek, FRANČ means "French."

  • ANGELICO
  • Male

    Italian

    ANGELICO

    Italian form of Latin Angelicus, ANGELICO means "angelic."

  • Lakshay | லக்ஷ்ய 
  • Boy/Male

    Tamil

    Lakshay | லக்ஷ்ய 

    Destination

  • Anselma
  • Girl/Female

    English Norse Teutonic

    Anselma

    Introduced from Germany by 11th century St Anselm, who became Archbishop of Canterbury.

  • Amalija
  • Girl/Female

    Teutonic

    Amalija

    Defender.

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