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  • Sprite (computer graphics)
  • 2D bitmap displayed over a larger scene

    In computer graphics, a sprite is a two-dimensional bitmap that is integrated into a larger scene, most often in a 2D video game. Originally, the term

    Sprite (computer graphics)

    Sprite (computer graphics)

    Sprite_(computer_graphics)

  • Sprite
  • Topics referred to by the same term

    Look up Sprite or sprite in Wiktionary, the free dictionary. Sprite commonly refers to: Sprite (computer graphics), a smaller bitmap composited onto another

    Sprite

    Sprite

  • Video game graphics
  • Computer graphics related to video games

    the use of vector graphics declined substantially due to improvements in sprite technology; rasterized 3D Filled Polygon Graphics returned to the arcades

    Video game graphics

    Video_game_graphics

  • Rendering (computer graphics)
  • Producing images of 3D scenes

    include both still images and frames for films and video games. In a computer graphics context, in standard usage, the word "rendering" by itself means rendering

    Rendering (computer graphics)

    Rendering (computer graphics)

    Rendering_(computer_graphics)

  • Glossary of computer graphics
  • a glossary of terms relating to computer graphics. For more general computer hardware terms, see glossary of computer hardware terms. Contents 0–9 A B

    Glossary of computer graphics

    Glossary_of_computer_graphics

  • Sprite multiplexing
  • Computer Graphic Technique

    Sprite multiplexing is a computer graphics technique where additional sprites (moving images) can be drawn on the screen, beyond the nominal maximum.

    Sprite multiplexing

    Sprite_multiplexing

  • Computer graphics
  • Graphics created using computers

    Computer graphics (CG) deals with generating images and art with the aid of computers. Computer graphics is a core technology in digital photography, film

    Computer graphics

    Computer graphics

    Computer_graphics

  • Texture atlas
  • Large image containing an atlas of sub-images

    In computer graphics, a texture atlas (also called a spritesheet or an image sprite in 2D game development) is an image containing multiple smaller images

    Texture atlas

    Texture_atlas

  • Computer animation
  • Art of creating moving images using computers

    moving images, while computer animation only refers to moving images. Modern computer animation usually uses 3D computer graphics. Computer animation is a digital

    Computer animation

    Computer animation

    Computer_animation

  • Graphics processing unit
  • Specialized electronic circuit that accelerates graphics

    A graphics processing unit (GPU) is a specialized electronic circuit designed for digital image processing and to accelerate computer graphics, being present

    Graphics processing unit

    Graphics processing unit

    Graphics_processing_unit

  • Isometric video game graphics
  • Type of video game graphics

    technique has become popular because of the ease with which 2D sprite- and tile-based graphics can be made to represent 3D gaming environments. Because parallel

    Isometric video game graphics

    Isometric video game graphics

    Isometric_video_game_graphics

  • Shader
  • Type of program in computer graphics

    In computer graphics, a shader is a programmable operation which is applied to data as it moves through the rendering pipeline. Shaders act on data such

    Shader

    Shader

    Shader

  • Bit blit
  • Data operation used in computer graphics

    stands for bit block transfer) is a data operation commonly used in computer graphics in which several bitmaps are combined into one using a boolean function

    Bit blit

    Bit_blit

  • List of home computers by video hardware
  • video chip known as a Graphics Processing Unit. Very early PCs used one of the much simpler (even compared to most home computer video hardware) video

    List of home computers by video hardware

    List of home computers by video hardware

    List_of_home_computers_by_video_hardware

  • Extended Graphics Array
  • IBM graphics card and computer display standard

    eXtended Graphics Array (usually called XGA) is a graphics card manufactured by IBM and introduced for the IBM PS/2 line of personal computers in 1990

    Extended Graphics Array

    Extended_Graphics_Array

  • 2D computer graphics
  • Computer-based generation of digital images

    2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models (such as 2D geometric models, text, and digital

    2D computer graphics

    2D computer graphics

    2D_computer_graphics

  • Voxel
  • Element representing a value on a grid in three dimensional space

    Feiner (1990). "Spatial-partitioning representations; Surface detail". Computer Graphics: Principles and Practice. The Systems Programming Series. Addison-Wesley

    Voxel

    Voxel

    Voxel

  • 2.5D
  • Simulation of the appearance of being three-dimensional

    pseudo-3D scaling and detailed sprites. In 1981, Sega's Turbo was the first racing game to use sprite scaling with full-colour graphics. Pole Position by Namco

    2.5D

    2.5D

    2.5D

  • Atari 8-bit computers
  • 1979–1991 home computer series

    own color, sprite, and graphics registers to produce the final color video output. Management identified two sweet spots for the new computers: a low-end

    Atari 8-bit computers

    Atari 8-bit computers

    Atari_8-bit_computers

  • Bitmap
  • Computing term

    Raster graphics Raster scan Rasterization Sprite (computer graphics) Voxels Vector graphics Image tracing "ARCHIVED: What are bitmap and vector graphics, and

    Bitmap

    Bitmap

  • Sprite comic
  • Type of webcomic

    Sprite comics are webcomics that consist primarily of computer sprites from video games. Art assets are ripped from various classic games such as Mega

    Sprite comic

    Sprite comic

    Sprite_comic

  • List of computer-animated films
  • help of computers, the technique to render realistic 3D computer graphics (CG) or 3D computer-generated imagery (CGI), is unique to computer animation

    List of computer-animated films

    List_of_computer-animated_films

  • List of computer graphics and descriptive geometry topics
  • Specularity Spherical harmonic lighting Spline (mathematics) Sprite (computer graphics) Stencil buffer Stereotomy (descriptive geometry) Stratified sampling

    List of computer graphics and descriptive geometry topics

    List_of_computer_graphics_and_descriptive_geometry_topics

  • Pixel art
  • Form of digital art

    specifically. The concept most likely originated from the word sprite, which is used in computer graphics to describe a two-dimensional bitmap that can be used

    Pixel art

    Pixel art

    Pixel_art

  • Pixar
  • American computer animation studio

    The studio started in 1979 as part of the Lucasfilm computer division. It was known as the Graphics Group before its spin-off as a corporation in 1986

    Pixar

    Pixar

    Pixar

  • MOS Technology VIC-II
  • Video microchip in the Commodore 64 and C128 home computers

    home computer rivals had bitmap graphics while the VIC-20 only had redefinable characters. About 3/4 of the chip surface is used for the sprite functionality

    MOS Technology VIC-II

    MOS Technology VIC-II

    MOS_Technology_VIC-II

  • GamePC Consortium
  • Support for transparent blts as a technique for implementing 2D Sprite (computer graphics) The consortium expressed its intent to create such an industry

    GamePC Consortium

    GamePC_Consortium

  • Low poly
  • 3D computer graphics mesh with low number of polygons

    Low poly is a polygon mesh in 3D computer graphics that has a relatively small number of polygons. Low poly meshes occur in real-time applications (e

    Low poly

    Low poly

    Low_poly

  • Real-time computer graphics
  • Sub-field of computer graphics

    Real-time computer graphics or real-time rendering is the sub-field of computer graphics focused on producing and analyzing images in real time. The term

    Real-time computer graphics

    Real-time computer graphics

    Real-time_computer_graphics

  • X68000
  • 1987 home computer

    Oki MSM80C51 MCU GPU (graphics processing unit) chipset: Sharp-Hudson Custom Chipset X68000 (1987) model – CYNTHIA Jr/Sr Sprite Controller, VINAS CRT

    X68000

    X68000

    X68000

  • Atari 7800
  • Home video game console

    Scrapyard Dog and Midnight Mutants. Designed by General Computer Corporation, the 7800 has custom graphics hardware similar to early 1980s arcade video games

    Atari 7800

    Atari 7800

    Atari_7800

  • 3D modeling
  • Form of computer-aided engineering

    In 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of a surface of an object (inanimate

    3D modeling

    3D modeling

    3D_modeling

  • Layers (digital image editing)
  • Digital image editing technique

    compositing Comparison of raster graphics editors Digital image editing Raster graphics Image processing Sprite (computer graphics) mit_u (13 December 2012)

    Layers (digital image editing)

    Layers (digital image editing)

    Layers_(digital_image_editing)

  • FM Towns
  • Japanese personal computer

    combine high-color graphics with high-resolution kanji text. It uses 640 KB of video RAM, including 512 KB VRAM and 128 KB sprite RAM. Sprite layer: Resolution:

    FM Towns

    FM Towns

    FM_Towns

  • Logo (programming language)
  • Computer programming language

    as sprites. Turtle geometry is also sometimes used in environments other than Logo as an alternative to a strictly coordinate-addressed graphics system

    Logo (programming language)

    Logo (programming language)

    Logo_(programming_language)

  • Pre-rendering
  • Process in which video footage is not rendered in real-time

    In computer graphics, pre-rendering or offline rendering is the technique of rendering images before playing them back at a later time, often on another

    Pre-rendering

    Pre-rendering

    Pre-rendering

  • List of 8-bit computer hardware graphics
  • This is a list of 8-bit computer color palettes, and graphics, which were primarily manufactured from 1975 to 1985. Although some of them use RGB palettes

    List of 8-bit computer hardware graphics

    List of 8-bit computer hardware graphics

    List_of_8-bit_computer_hardware_graphics

  • Super Expander 64
  • Extension for the Commodore 64 BASIC interpreter

    POKE statements. Super Expander 64 adds functions for drawing graphics, using sprites, reading joysticks, playing audio, and other features. The extra

    Super Expander 64

    Super_Expander_64

  • Amiga Advanced Graphics Architecture
  • Amiga graphic chipset

    fast page memory fetches to supply the graphics data bandwidth for 8 bitplane graphics modes and wider sprites. AGA is an incremental upgrade, rather

    Amiga Advanced Graphics Architecture

    Amiga_Advanced_Graphics_Architecture

  • History of personal computers
  • particularly those in the graphics and publishing industries. In 1994, Acorn Computers launched its Risc PC range of desktop computers as the successor to the

    History of personal computers

    History of personal computers

    History_of_personal_computers

  • TMS9918
  • Video display controller

    succession. The TMS9918 logically arranges graphics in a number of layers, 32 sprite layers on top, a graphics or text layer, a "backdrop" with a single

    TMS9918

    TMS9918

    TMS9918

  • Scratch (programming language)
  • Programming language learning environment

    g., animations, turtle graphics, either in a small or normal size, with a full-screen option also available) and all sprites' thumbnails being listed

    Scratch (programming language)

    Scratch (programming language)

    Scratch_(programming_language)

  • PC game
  • Video game for a personal computer

    hardware sprite graphics and sound quality when they first released in the mid-to-late 1980s. Among launch titles for the IBM Personal Computer (PC) in

    PC game

    PC game

    PC_game

  • Petit Computer
  • 2011 video game

    terminate the current application) as well as the touch screen, draw graphics and sprites to both screens, and play music written in Music Macro Language.

    Petit Computer

    Petit_Computer

  • Video display controller
  • Type of integrated circuit

    as an extension to a host computer system, and is completely integrated to the host, with the memory holding the graphics data appearing in the same

    Video display controller

    Video display controller

    Video_display_controller

  • Blitter
  • Integrated circuit for rapid data synchronization

    downside of sprites is a limit of moving graphics per scanline, which can range from three (Atari 2600) to eight (Commodore 64 and Atari 8-bit computers) to significantly

    Blitter

    Blitter

  • TI-99/4A
  • Home computer by Texas Instruments

    TI-99/4 was the first 16-bit home computer. The associated TMS9918 video display controller provides color graphics and sprite support which were only comparable

    TI-99/4A

    TI-99/4A

    TI-99/4A

  • PlayStation technical specifications
  • to 4,000 sprites on screen (at 8×8 sprite size), scaling and rotation 256×256 maximum sprite size Special sprite effects: Rotation Scaling up/down Warping

    PlayStation technical specifications

    PlayStation technical specifications

    PlayStation_technical_specifications

  • Vertical blank interrupt
  • Computer interrupt in home computers triggered by video output.

    periodic background jobs. VBIs became less important in graphics programming on general-purpose computers in the 1990s, as multitasking operating systems no

    Vertical blank interrupt

    Vertical_blank_interrupt

  • Neko (software)
  • Animated cursor-chasing cat program

    cross-platform open-source screenmate application that creates an animated sprite of a cursor-chasing cat, which has been ported across a wide variety of

    Neko (software)

    Neko (software)

    Neko_(software)

  • Commodore 64
  • 8-bit home computer introduced in 1982

    with the same features: 64K, color, sprite graphics, and barrels of available software". The Tandy Color Computer was the runner up. The Apple II was

    Commodore 64

    Commodore 64

    Commodore_64

  • Amiga Original Chip Set
  • Chipset used in Amiga personal computer

    (OCS) is a chipset used in the earliest Commodore Amiga computers and defined the Amiga's graphics and sound capabilities. It was succeeded by the slightly

    Amiga Original Chip Set

    Amiga Original Chip Set

    Amiga_Original_Chip_Set

  • Raster interrupt
  • Computer interrupt in home computers triggered by video output

    signal in a legacy computer system which is used for display timing. It is usually, though not always, generated by a system's graphics chip as the scan

    Raster interrupt

    Raster_interrupt

  • Home computer
  • Class of microcomputers

    processor and first to add hardware-supported sprite graphics 1979: Atari 8-bit computers (N. Am.), first computers with a custom chip set and programmable

    Home computer

    Home computer

    Home_computer

  • Polygonal modeling
  • Object modeling method

    In 3D computer graphics, polygonal modeling is an approach for modeling objects by representing or approximating their surfaces using polygon meshes.

    Polygonal modeling

    Polygonal modeling

    Polygonal_modeling

  • SVG
  • Two-dimensional vector image file format

    Scalable Vector Graphics (SVG) is an XML-based vector graphics format for defining two-dimensional graphics, having support for interactivity and animation

    SVG

    SVG

  • OpenGL
  • Cross-platform graphics API

    OpenGL (Open Graphics Library) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API

    OpenGL

    OpenGL

    OpenGL

  • Role-playing video game
  • Video game genre

    mirroring Rogue's character- or sprite-based graphics. These games were popularized among college students and computer programmers of the 1980s and 1990s

    Role-playing video game

    Role-playing video game

    Role-playing_video_game

  • Amiga
  • Family of personal computers sold by Commodore

    its contemporaries through custom hardware to accelerate graphics and sound, including sprites, a blitter, and four channels of sample-based audio. It

    Amiga

    Amiga

    Amiga

  • Display list
  • Computer graphics design system for retained mode command storage and execution

    stored in the computer's memory and executed by ANTIC in real-time, can specify blank lines, any of six text modes and eight graphics modes, which sections

    Display list

    Display_list

  • Wolfenstein 3D
  • 1992 video game

    objects are instead 2D sprites presented from several set viewing angles, a technique sometimes referred to as 2.5D graphics. The player's health is

    Wolfenstein 3D

    Wolfenstein_3D

  • Lingo (programming language)
  • Scripting language

    used to build user interfaces, to manipulate raster graphics, vector graphics and 3D computer graphics, and other data processing tasks. Lingo supports specialized

    Lingo (programming language)

    Lingo_(programming_language)

  • GIF
  • Bitmap image file format family

    The Graphics Interchange Format (GIF; /ɡɪf/ GHIF or /dʒɪf/ JIF, ) is a bitmap image format that was developed by a team at the online services provider

    GIF

    GIF

    GIF

  • List of video game console palettes
  • List of colors used by video game systems

    Television Interface Adaptor (TIA) is the custom computer chip that generated graphics for the Atari Video Computer System game console. It generated different

    List of video game console palettes

    List of video game console palettes

    List_of_video_game_console_palettes

  • Oric (computer)
  • UK-manufactured 8-bit computer

    brand of home computers sold in the 1980s by Tangerine Computer Systems. Tangerine was based in the United Kingdom and sold their computers primarily in

    Oric (computer)

    Oric (computer)

    Oric_(computer)

  • Dark Seed (video game)
  • 1992 video game

    game's designer and producer. He also lent his appearance to the character's sprite. The original game was released for MS-DOS first, then Amiga, Amiga CD32

    Dark Seed (video game)

    Dark_Seed_(video_game)

  • Clipmap
  • Method in computer graphics

    In computer graphics, clipmapping is a method of clipping a mipmap to a subset of data pertinent to the geometry being displayed. The technique was introduced

    Clipmap

    Clipmap

    Clipmap

  • Kang Fu
  • 1996 video game

    its use of the Amiga Advanced Graphics Architecture to generate high-colour graphics through hundreds of digitized sprites from stock images. Kang Fu is

    Kang Fu

    Kang_Fu

  • Parallax scrolling
  • Technique in computer graphics

    Parallax scrolling is a technique in computer graphics where background images move past the camera more slowly than foreground images, creating an illusion

    Parallax scrolling

    Parallax scrolling

    Parallax_scrolling

  • OutRun (series)
  • Racing game series by Sega

    for arcades in 2003. It was the first OutRun game to use 3D graphics instead of sprites. For OutRun 2, Ferrari licensed its brand to Sega. OutRun 2 was

    OutRun (series)

    OutRun_(series)

  • Tseng Labs ET4000
  • SVGA graphics controller chips

    unaffected. ET4000 Graphics Controller High-Performance Video Technology Data Book. Tseng Labs, Inc. 1989. "Pre-3D (-1995)". Hattix.co.uk Computer Hardware Museum

    Tseng Labs ET4000

    Tseng Labs ET4000

    Tseng_Labs_ET4000

  • Adaptive tile refresh
  • Computer graphics technique for side-scrolling video games

    Adaptive tile refresh is a computer graphics technique for side-scrolling video games. It was most famously used by id Software's John Carmack in games

    Adaptive tile refresh

    Adaptive_tile_refresh

  • CTIA and GTIA
  • Custom chips used in Atari 8-bit computers

    playfield graphics (text and bitmap) while CTIA/GTIA provides the color for the playfield and adds overlay objects known as player/missile graphics (sprites).

    CTIA and GTIA

    CTIA and GTIA

    CTIA_and_GTIA

  • Entertainment Computer System
  • Add-on peripheral for the Intellivision

    The Entertainment Computer System (ECS) is an add-on peripheral released for the Intellivision video game console in 1983. It was Mattel Electronics' second

    Entertainment Computer System

    Entertainment Computer System

    Entertainment_Computer_System

  • CHIP-8
  • Interpreted programming language

    monochrome. Graphics are drawn to the screen solely by drawing sprites, which are 8 pixels wide and may be from 1 to 15 pixels in height. Sprite pixels are

    CHIP-8

    CHIP-8

    CHIP-8

  • Particle system
  • Technique in game physics, motion graphics and computer graphics

    system is a technique in game physics, motion graphics, and computer graphics that uses many minute sprites, 3D models, or other graphic objects to simulate

    Particle system

    Particle system

    Particle_system

  • ANTIC
  • Computer graphics chip

    is an LSI ASIC dedicated to generating 2D computer graphics to be shown on a television screen or computer display. Under the direction of Jay Miner,

    ANTIC

    ANTIC

    ANTIC

  • Amiga Hombre chipset
  • Commodore Amiga chipset

    graphics mode support. Hombre also doesn't feature the original eight Amiga sprites, early iterations of Hombre featured a new, incompatible sprite engine

    Amiga Hombre chipset

    Amiga_Hombre_chipset

  • Text-based game
  • Video game that uses text characters

    vector graphics. Text-based games have been well documented since at least the 1960s, when teleprinters were interlaced with mainframe computers as a form

    Text-based game

    Text-based game

    Text-based_game

  • Rebel Moon Rising
  • 1997 video game

    praised the game's mission design and multiplayer, but described the sprite-based graphics as "a little dated" and said the game's oxygen management system

    Rebel Moon Rising

    Rebel_Moon_Rising

  • Three.js
  • JavaScript library for 3D graphics

    programming interface (API) used to create and display animated 3D computer graphics in a web browser using WebGL. The source code is hosted in a repository

    Three.js

    Three.js

    Three.js

  • TIC-80
  • Free and open source fantasy video game console

    palette; 256 8 × 8 sprites; and 4-channel sound. Integrated tools within the "tiny computer" allow developers to edit code, create graphics, write music, and

    TIC-80

    TIC-80

    TIC-80

  • Garry Kitchen's GameMaker
  • 1985 game creation system

    joystick: SceneMaker - for creating background graphics SpriteMaker - for creating movable objects (i.e., sprites) MusicMaker - for composing musical scores

    Garry Kitchen's GameMaker

    Garry_Kitchen's_GameMaker

  • Airheart
  • 1986 video game

    double hi-res graphics mode. After three years of development, the game was technically advanced at its time of release, using scaled sprites for 3D effects

    Airheart

    Airheart

  • History of video games
  • as well as in PCs by way of graphics cards. Optical media via CD-ROMs began to be incorporated into personal computers and consoles, including Sony's

    History of video games

    History of video games

    History_of_video_games

  • Blender Foundation
  • Non-profit organization developing Blender

    projects, which were 100% computer graphics, the focus of Tears of Steel was the combination of live action footage with computer generated characters and

    Blender Foundation

    Blender Foundation

    Blender_Foundation

  • Super Mario Sunshine
  • 2002 video game

    Shine Sprites to bring light back to Isle Delfino and prove his innocence after Bowser Jr. disguises himself as Mario, steals the Shine Sprites, and covers

    Super Mario Sunshine

    Super_Mario_Sunshine

  • Burai Fighter
  • 1990 video game

    audiovisual presentation, sprite animations, controls and precise action. Micro News' Sylvain Allain commended its graphics and sprite animations but criticized

    Burai Fighter

    Burai_Fighter

  • ZX Spectrum graphic modes
  • Graphic modes of the ZX Spectrum computer

    The original ZX Spectrum computer produces a one bit per pixel, bitmapped color graphics video output. A composite video signal is generated through an

    ZX Spectrum graphic modes

    ZX Spectrum graphic modes

    ZX_Spectrum_graphic_modes

  • Retained mode
  • Graphics libraries API design pattern

    Retained mode in computer graphics is a major pattern of API design in graphics libraries, in which the graphics library, instead of the client, retains

    Retained mode

    Retained_mode

  • Philips NMS 8245
  • Home computer

    include better graphical performance, more memory, and support for hardware sprites and smooth scrolling, which made it a popular choice for video games. However

    Philips NMS 8245

    Philips_NMS_8245

  • Oak Technology
  • American semiconductor company

    version, OTI087X, added a hardware mouse cursor sprite. It was implemented on many Weitek P9000-based graphics boards as a companion VGA controller; unfortunately

    Oak Technology

    Oak_Technology

  • Mortal Coil: Adrenalin Intelligence
  • 1995 first-person shooter video game

    new", but found the game to be "outdated and lacking in detail" in its graphics and encountered several bugs. Power Play described the game as "disappointing"

    Mortal Coil: Adrenalin Intelligence

    Mortal_Coil:_Adrenalin_Intelligence

  • Commodore 64 demos
  • Commodore 64 computer art genre

    this area and displayed. Sprites were multiplexed across vertical raster lines (over 8 sprites, sometimes up to 120 sprites). A common perception is that

    Commodore 64 demos

    Commodore 64 demos

    Commodore_64_demos

  • Direct3D
  • API used in Microsoft DirectX for 3D rendering

    and even sprites, providing the use of 2D and 3D graphics in interactive media ties. Direct3D contains many commands for 3D computer graphics rendering;

    Direct3D

    Direct3D

  • Marathon (series)
  • Video game series

    made standalone with Aleph One Sensory Overload, another Mac exclusive sprite based first-person shooter Marathon (2026) distributed by Sony Interactive

    Marathon (series)

    Marathon (series)

    Marathon_(series)

  • Path tracing
  • Computer graphics method

    Path tracing is a rendering algorithm in computer graphics that simulates how light interacts with objects and participating media to generate realistic

    Path tracing

    Path tracing

    Path_tracing

  • Intellivision
  • Home video game console

    40×24 tiled graphics modes, four colors per tile (16 with shading), text layer and independent scrolling, 16 multicolored 16×16 sprites per scan-line

    Intellivision

    Intellivision

    Intellivision

  • China Warrior
  • 1987 video game

    game received mixed reviews upon release, with praise for its large sprite graphics but criticism towards its gameplay. The game was ported to mobile phones

    China Warrior

    China_Warrior

  • 3D Maze
  • Screensaver for Microsoft Windows

    (which is seen on the cover of the OpenGL Programming Guide), and a 2D sprite image of a rat that is also moving through the maze. Additionally, the "player"

    3D Maze

    3D_Maze

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