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  • Sprite (computer graphics)
  • 2D bitmap displayed over a larger scene

    In computer graphics, a sprite is a two-dimensional bitmap that is integrated into a larger scene, most often in a 2D video game. Originally, the term

    Sprite (computer graphics)

    Sprite (computer graphics)

    Sprite_(computer_graphics)

  • Sprite
  • Topics referred to by the same term

    Look up Sprite or sprite in Wiktionary, the free dictionary. Sprite commonly refers to: Sprite (computer graphics), a smaller bitmap composited onto another

    Sprite

    Sprite

  • Video game graphics
  • Computer graphics related to video games

    the use of vector graphics declined substantially due to improvements in sprite technology; rasterized 3D Filled Polygon Graphics returned to the arcades

    Video game graphics

    Video_game_graphics

  • Rendering (computer graphics)
  • Producing images of 3D scenes

    include both still images and frames for films and video games. In a computer graphics context, in standard usage, the word "rendering" by itself means rendering

    Rendering (computer graphics)

    Rendering (computer graphics)

    Rendering_(computer_graphics)

  • Bit blit
  • Data operation used in computer graphics

    stands for bit block transfer) is a data operation commonly used in computer graphics in which several bitmaps are combined into one using a boolean function

    Bit blit

    Bit_blit

  • Sprite multiplexing
  • Computer Graphic Technique

    Sprite multiplexing is a computer graphics technique where additional sprites (moving images) can be drawn on the screen, beyond the nominal maximum.

    Sprite multiplexing

    Sprite_multiplexing

  • Isometric video game graphics
  • Type of video game graphics

    technique has become popular because of the ease with which 2D sprite- and tile-based graphics can be made to represent 3D gaming environments. Because parallel

    Isometric video game graphics

    Isometric video game graphics

    Isometric_video_game_graphics

  • Glossary of computer graphics
  • a glossary of terms relating to computer graphics. For more general computer hardware terms, see glossary of computer hardware terms. Contents 0–9 A B

    Glossary of computer graphics

    Glossary_of_computer_graphics

  • Computer animation
  • Art of creating moving images using computers

    moving images, while computer animation only refers to moving images. Modern computer animation usually uses 3D computer graphics. Computer animation is a digital

    Computer animation

    Computer animation

    Computer_animation

  • Computer graphics
  • Graphics created using computers

    Computer graphics (CG) deals with generating images and art with the aid of computers. Computer graphics is a core technology in digital photography, film

    Computer graphics

    Computer graphics

    Computer_graphics

  • Texture atlas
  • Large image containing an atlas of sub-images

    In computer graphics, a texture atlas (also called a spritesheet or an image sprite in 2D game development) is an image containing multiple smaller images

    Texture atlas

    Texture_atlas

  • Atari 8-bit computers
  • 1979–1991 home computer series

    chip display architecture for the Atari 8-bit computers. The CTIA chip handles sprites and background graphics, but to reduce load on the main CPU, loading

    Atari 8-bit computers

    Atari 8-bit computers

    Atari_8-bit_computers

  • 2.5D
  • Simulation of the appearance of being three-dimensional

    pseudo-3D scaling and detailed sprites. In 1981, Sega's Turbo was the first racing game to use sprite scaling with full-colour graphics. Pole Position by Namco

    2.5D

    2.5D

    2.5D

  • Graphics processing unit
  • Specialized electronic circuit that accelerates graphics

    A graphics processing unit (GPU) is a specialized electronic circuit designed for digital image processing and to accelerate computer graphics, being present

    Graphics processing unit

    Graphics processing unit

    Graphics_processing_unit

  • Extended Graphics Array
  • IBM graphics card and computer display standard

    eXtended Graphics Array (usually called XGA) is a graphics card manufactured by IBM and introduced for the IBM PS/2 line of personal computers in 1990

    Extended Graphics Array

    Extended_Graphics_Array

  • 2D computer graphics
  • Computer-based generation of digital images

    2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models (such as 2D geometric models, text, and digital

    2D computer graphics

    2D computer graphics

    2D_computer_graphics

  • Bitmap
  • Computing term

    Raster graphics Raster scan Rasterization Sprite (computer graphics) Voxels Vector graphics Image tracing "ARCHIVED: What are bitmap and vector graphics, and

    Bitmap

    Bitmap

  • MOS Technology VIC-II
  • Video microchip in the Commodore 64 and C128 home computers

    home computer rivals had bitmap graphics while the VIC-20 only had redefinable characters. About 3/4 of the chip surface is used for the sprite functionality

    MOS Technology VIC-II

    MOS Technology VIC-II

    MOS_Technology_VIC-II

  • Voxel
  • Element representing a value on a grid in three dimensional space

    Feiner (1990). "Spatial-partitioning representations; Surface detail". Computer Graphics: Principles and Practice. The Systems Programming Series. Addison-Wesley

    Voxel

    Voxel

    Voxel

  • Shader
  • Type of program in computer graphics

    In computer graphics, a shader is a programmable operation which is applied to data as it moves through the rendering pipeline. Shaders act on data such

    Shader

    Shader

    Shader

  • List of home computers by video hardware
  • video chip known as a Graphics Processing Unit. Very early PCs used one of the much simpler (even compared to most home computer video hardware) video

    List of home computers by video hardware

    List of home computers by video hardware

    List_of_home_computers_by_video_hardware

  • Pixar
  • American computer animation studio

    The studio started in 1974 as part of the Lucasfilm computer division. It was known as the Graphics Group before its spin-off as a corporation in 1986

    Pixar

    Pixar

    Pixar

  • Layers (digital image editing)
  • Digital image editing technique

    compositing Comparison of raster graphics editors Digital image editing Raster graphics Image processing Sprite (computer graphics) mit_u (13 December 2012)

    Layers (digital image editing)

    Layers (digital image editing)

    Layers_(digital_image_editing)

  • Low poly
  • 3D computer graphics mesh with low number of polygons

    Low poly is a polygon mesh in 3D computer graphics that has a relatively small number of polygons. Low poly meshes occur in real-time applications (e

    Low poly

    Low poly

    Low_poly

  • List of computer graphics and descriptive geometry topics
  • Specularity Spherical harmonic lighting Spline (mathematics) Sprite (computer graphics) Stencil buffer Stereotomy (descriptive geometry) Stratified sampling

    List of computer graphics and descriptive geometry topics

    List_of_computer_graphics_and_descriptive_geometry_topics

  • History of personal computers
  • particularly those in the graphics and publishing industries. In 1994, Acorn Computers launched its Risc PC range of desktop computers as the successor to the

    History of personal computers

    History of personal computers

    History_of_personal_computers

  • X68000
  • 1987 home computer

    Oki MSM80C51 MCU GPU (graphics processing unit) chipset: Sharp-Hudson Custom Chipset X68000 (1987) model – CYNTHIA Jr/Sr Sprite Controller, VINAS CRT

    X68000

    X68000

    X68000

  • Scratch (programming language)
  • Programming language learning environment

    g., animations, turtle graphics, either in a small or normal size, with a full-screen option also available) and all sprites' thumbnails being listed

    Scratch (programming language)

    Scratch (programming language)

    Scratch_(programming_language)

  • 3D modeling
  • Form of computer-aided engineering

    In 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of a surface of an object (inanimate

    3D modeling

    3D modeling

    3D_modeling

  • List of computer-animated films
  • help of computers, the technique to render realistic 3D computer graphics (CG) or 3D computer-generated imagery (CGI), is unique to computer animation

    List of computer-animated films

    List_of_computer-animated_films

  • Atari 7800
  • Home video game console

    Scrapyard Dog and Midnight Mutants. Designed by General Computer Corporation, the 7800 has custom graphics hardware similar to early 1980s arcade video games

    Atari 7800

    Atari 7800

    Atari_7800

  • Pixel art
  • Form of digital art

    specifically. The concept most likely originated from the word sprite, which is used in computer graphics to describe a two-dimensional bitmap that can be used

    Pixel art

    Pixel art

    Pixel_art

  • GamePC Consortium
  • Support for transparent blts as a technique for implementing 2D Sprite (computer graphics) The consortium expressed its intent to create such an industry

    GamePC Consortium

    GamePC_Consortium

  • Logo (programming language)
  • Computer programming language

    as sprites. Turtle geometry is also sometimes used in environments other than Logo as an alternative to a strictly coordinate-addressed graphics system

    Logo (programming language)

    Logo (programming language)

    Logo_(programming_language)

  • TMS9918
  • Video display controller

    succession. The TMS9918 logically arranges graphics in a number of layers, 32 sprite layers on top, a graphics or text layer, a "backdrop" with a single

    TMS9918

    TMS9918

    TMS9918

  • FM Towns
  • Japanese personal computer

    combine high-color graphics with high-resolution kanji text. It uses 640 KB of video RAM, including 512 KB VRAM and 128 KB sprite RAM. Sprite layer: Resolution:

    FM Towns

    FM Towns

    FM_Towns

  • Pre-rendering
  • Process in which video footage is not rendered in real-time

    In computer graphics, pre-rendering or offline rendering is the technique of rendering images before playing them back at a later time, often on another

    Pre-rendering

    Pre-rendering

    Pre-rendering

  • List of 8-bit computer hardware graphics
  • This is a list of 8-bit computer color palettes, and graphics, which were primarily manufactured from 1975 to 1985. Although some of them use RGB palettes

    List of 8-bit computer hardware graphics

    List of 8-bit computer hardware graphics

    List_of_8-bit_computer_hardware_graphics

  • Amiga Original Chip Set
  • Chipset used in Amiga personal computer

    (OCS) is a chipset used in the earliest Commodore Amiga computers and defined the Amiga's graphics and sound capabilities. It was succeeded by the slightly

    Amiga Original Chip Set

    Amiga Original Chip Set

    Amiga_Original_Chip_Set

  • Petit Computer
  • 2011 video game

    terminate the current application) as well as the touch screen, draw graphics and sprites to both screens, and play music written in Music Macro Language.

    Petit Computer

    Petit_Computer

  • Real-time computer graphics
  • Sub-field of computer graphics

    Real-time computer graphics or real-time rendering is the sub-field of computer graphics focused on producing and analyzing images in real time. The term

    Real-time computer graphics

    Real-time computer graphics

    Real-time_computer_graphics

  • ANTIC
  • Computer graphics chip

    overlays sprites (referred to as "Player/Missile graphics" by Atari). Each ANTIC instruction corresponds to either blank scan lines or one of 14 graphics modes

    ANTIC

    ANTIC

    ANTIC

  • Amiga Advanced Graphics Architecture
  • Amiga graphic chipset

    fast page memory fetches to supply the graphics data bandwidth for 8 bitplane graphics modes and wider sprites. AGA is an incremental upgrade, rather

    Amiga Advanced Graphics Architecture

    Amiga_Advanced_Graphics_Architecture

  • PC game
  • Video game for a personal computer

    hardware sprite graphics and sound quality when they first released in the mid-to-late 1980s. Among launch titles for the IBM Personal Computer (PC) in

    PC game

    PC game

    PC_game

  • List of video game console palettes
  • List of colors used by video game systems

    Television Interface Adaptor (TIA) is the custom computer chip that generated graphics for the Atari Video Computer System game console. It generated different

    List of video game console palettes

    List of video game console palettes

    List_of_video_game_console_palettes

  • Raster interrupt
  • Computer interrupt in home computers triggered by video output

    signal in a legacy computer system which is used for display timing. It is usually, though not always, generated by a system's graphics chip as the scan

    Raster interrupt

    Raster_interrupt

  • Oric (computer)
  • UK-manufactured 8-bit computer

    contemporary computer printers could produce text output without requiring specific drivers, and often followed de facto standards for simple graphics. More

    Oric (computer)

    Oric (computer)

    Oric_(computer)

  • Adaptive tile refresh
  • Computer graphics technique for side-scrolling video games

    Adaptive tile refresh is a computer graphics technique for side-scrolling video games. It was most famously used by id Software's John Carmack in games

    Adaptive tile refresh

    Adaptive_tile_refresh

  • Pixel-art scaling algorithms
  • Upscaling filters for pixel art graphics

    filters that attempt to enhance the appearance of hand-drawn 2D pixel art graphics. These algorithms are a form of automatic image enhancement. Pixel art

    Pixel-art scaling algorithms

    Pixel-art scaling algorithms

    Pixel-art_scaling_algorithms

  • Polygonal modeling
  • Object modeling method

    In 3D computer graphics, polygonal modeling is an approach for modeling objects by representing or approximating their surfaces using polygon meshes.

    Polygonal modeling

    Polygonal modeling

    Polygonal_modeling

  • CHIP-8
  • Interpreted programming language

    monochrome. Graphics are drawn to the screen solely by drawing sprites, which are 8 pixels wide and may be from 1 to 15 pixels in height. Sprite pixels are

    CHIP-8

    CHIP-8

    CHIP-8

  • Blitter
  • Integrated circuit for rapid data synchronization

    downside of sprites is a limit of moving graphics per scanline, which can range from three (Atari 2600) to eight (Commodore 64 and Atari 8-bit computers) to significantly

    Blitter

    Blitter

  • SVG
  • Two-dimensional vector image file format

    Scalable Vector Graphics (SVG) is an XML-based vector graphics format for defining two-dimensional graphics, having support for interactivity and animation

    SVG

    SVG

  • Commodore 64
  • 8-bit home computer introduced in 1982

    with the same features: 64K, color, sprite graphics, and barrels of available software". The Tandy Color Computer was the runner up. The Apple II was

    Commodore 64

    Commodore 64

    Commodore_64

  • TI-99/4A
  • Home computer by Texas Instruments

    TI-99/4 was the first 16-bit home computer. The associated TMS9918 video display controller provides color graphics and sprite support which were only comparable

    TI-99/4A

    TI-99/4A

    TI-99/4A

  • PlayStation technical specifications
  • to 4,000 sprites on screen (at 8×8 sprite size), scaling and rotation 256×256 maximum sprite size Special sprite effects: Rotation Scaling up/down Warping

    PlayStation technical specifications

    PlayStation technical specifications

    PlayStation_technical_specifications

  • Parallax scrolling
  • Technique in computer graphics

    Parallax scrolling is a technique in computer graphics where background images move past the camera more slowly than foreground images, creating an illusion

    Parallax scrolling

    Parallax scrolling

    Parallax_scrolling

  • Clipmap
  • Method in computer graphics

    In computer graphics, clipmapping is a method of clipping a mipmap to a subset of data pertinent to the geometry being displayed. The technique was introduced

    Clipmap

    Clipmap

    Clipmap

  • Commodore 128
  • Home computer released in 1985

    through memory-mapped I/O Text mode: 40×25, 16 colors Graphics modes: 160×200, 320×200 8 hardware sprites 2 KB dedicated 4-bit color RAM, otherwise uses main

    Commodore 128

    Commodore 128

    Commodore_128

  • Intellivision
  • Home video game console

    40×24 tiled graphics modes, four colors per tile (16 with shading), text layer and independent scrolling, 16 multicolored 16×16 sprites per scan-line

    Intellivision

    Intellivision

    Intellivision

  • Gloom (video game)
  • 1995 Amiga video game

    Kurt Butler is that many other Doom clones' sprites "don't really stand out from the background graphics ... I think this is due to the fact that they

    Gloom (video game)

    Gloom_(video_game)

  • Amiga Hombre chipset
  • graphics mode support. Hombre also doesn't feature the original eight Amiga sprites, early iterations of Hombre featured a new, incompatible sprite engine

    Amiga Hombre chipset

    Amiga_Hombre_chipset

  • Depth Dwellers
  • 1994 video game

    the bad sound design and the flat sprites, calling them "unexciting". Computer Gaming World regarded the graphics as slightly better than Wolfenstein

    Depth Dwellers

    Depth_Dwellers

  • Sprite comic
  • Type of webcomic

    Sprite comics are webcomics that consist primarily of computer sprites from video games. Art assets are ripped from various classic games such as Mega

    Sprite comic

    Sprite comic

    Sprite_comic

  • Family Computer Emulator
  • Nintendo Entertainment System emulator

    and the Graphics Tile Data file had to be 64 kilobits. (They had their own memory space. This was before the iNES format was created). Sprites had to be

    Family Computer Emulator

    Family_Computer_Emulator

  • History of video games
  • as well as in PCs by way of graphics cards. Optical media via CD-ROMs began to be incorporated into personal computers and consoles, including Sony's

    History of video games

    History of video games

    History_of_video_games

  • Video display controller
  • Type of integrated circuit

    as an extension to a host computer system, and is completely integrated to the host, with the memory holding the graphics data appearing in the same

    Video display controller

    Video display controller

    Video_display_controller

  • Amiga
  • Family of personal computers sold by Commodore

    its contemporaries through custom hardware to accelerate graphics and sound, including sprites, a blitter, and four channels of sample-based audio. It

    Amiga

    Amiga

    Amiga

  • Entertainment Computer System
  • Add-on peripheral for the Intellivision

    per sprite), doubling their height or width, flipping their shape to a mirror image, creating motion sequences, and so forth. However, the sprites are

    Entertainment Computer System

    Entertainment Computer System

    Entertainment_Computer_System

  • Display list
  • Computer graphics design system for retained mode command storage and execution

    stored in the computer's memory and executed by ANTIC in real-time, can specify blank lines, any of six text modes and eight graphics modes, which sections

    Display list

    Display_list

  • Wolfenstein 3D
  • 1992 video game

    objects are instead 2D sprites presented from several set viewing angles, a technique sometimes referred to as 2.5D graphics. The player's health is

    Wolfenstein 3D

    Wolfenstein_3D

  • Dark Seed (video game)
  • 1992 video game

    game's designer and producer. He also lent his appearance to the character's sprite. The original game was released for MS-DOS first, then Amiga, Amiga CD32

    Dark Seed (video game)

    Dark_Seed_(video_game)

  • Atari 2600
  • Home video game console

    background and sprites apply to a single scan line, and as the display is output to the television, the program can change colors, sprite positions, and

    Atari 2600

    Atari 2600

    Atari_2600

  • OpenGL
  • Cross-platform graphics API

    OpenGL (Open Graphics Library) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API

    OpenGL

    OpenGL

    OpenGL

  • TIC-80
  • Free and open source fantasy video game console

    palette; 256 8 × 8 sprites; and 4-channel sound. Integrated tools within the "tiny computer" allow developers to edit code, create graphics, write music, and

    TIC-80

    TIC-80

    TIC-80

  • Rad Mobile
  • 1991 video game

    its System 32 arcade system board, Sega's last arcade board to utilize sprites in place of 3D polygons. The game made its overseas debut at the Amusement

    Rad Mobile

    Rad_Mobile

  • Vertical blank interrupt
  • Computer interrupt in home computers triggered by video output.

    periodic background jobs. VBIs became less important in graphics programming on general-purpose computers in the 1990s, as multitasking operating systems no

    Vertical blank interrupt

    Vertical_blank_interrupt

  • Home computer
  • Class of microcomputers

    processor and first to add hardware-supported sprite graphics 1979: Atari 8-bit computers (N. Am.), first computers with a custom chip set and programmable

    Home computer

    Home computer

    Home_computer

  • Neko (software)
  • Animated cursor-chasing cat program

    also designed the sleeping graphics for Neko. An X version was later made by Masayuki Koba. In the application, a sprite follows the mouse pointer around

    Neko (software)

    Neko (software)

    Neko_(software)

  • Rebel Moon Rising
  • 1997 video game

    praised the game's mission design and multiplayer, but described the sprite-based graphics as "a little dated" and said the game's oxygen management system

    Rebel Moon Rising

    Rebel_Moon_Rising

  • Retained mode
  • Graphics libraries API design pattern

    Retained mode in computer graphics is a major pattern of API design in graphics libraries, in which the graphics library, instead of the client, retains

    Retained mode

    Retained_mode

  • CTIA and GTIA
  • Custom chips used in Atari 8-bit computers

    playfield graphics (text and bitmap) while CTIA/GTIA provides the color for the playfield and adds overlay objects known as player/missile graphics (sprites).

    CTIA and GTIA

    CTIA and GTIA

    CTIA_and_GTIA

  • Lingo (programming language)
  • Scripting language

    used to build user interfaces, to manipulate raster graphics, vector graphics and 3D computer graphics, and other data processing tasks. Lingo supports specialized

    Lingo (programming language)

    Lingo_(programming_language)

  • Blender Foundation
  • Non-profit organization developing Blender

    projects, which were 100% computer graphics, the focus of Tears of Steel was the combination of live action footage with computer generated characters and

    Blender Foundation

    Blender Foundation

    Blender_Foundation

  • Scanline rendering
  • 3D computer graphics image rendering method

    rendering) is an algorithm for visible surface determination, in 3D computer graphics, that works on a row-by-row basis rather than a polygon-by-polygon

    Scanline rendering

    Scanline rendering

    Scanline_rendering

  • Simons' BASIC
  • 1983 Commodore 64 home computer software

    keywords commands to ease the coding of sprites commands to ease the coding of high-resolution and multicolor graphics commands to ease the coding of sound

    Simons' BASIC

    Simons' BASIC

    Simons'_BASIC

  • Marathon (series)
  • Video game series

    made standalone with Aleph One Sensory Overload, another Mac exclusive sprite based first-person shooter Bibliography Marathon manual. North America:

    Marathon (series)

    Marathon (series)

    Marathon_(series)

  • Computer Space
  • 1971 video game

    hardwired bitmaps and are considered an early form of the concept of sprite graphics. The cabinet includes a General Electric 15-inch black and white television

    Computer Space

    Computer Space

    Computer_Space

  • Super Mario Sunshine
  • 2002 video game

    Shine Sprites to bring light back to Isle Delfino and prove his innocence after Bowser Jr. disguises himself as Mario, steals the Shine Sprites, and covers

    Super Mario Sunshine

    Super_Mario_Sunshine

  • First-person shooter engine
  • Type of video game engine

    that used fully texture-mapped, 3D polygonal graphics. A year prior, Exact released the X68000 computer game Geograph Seal, a fully 3D polygonal first-person

    First-person shooter engine

    First-person_shooter_engine

  • First-person (video games)
  • Graphical perspective in video games

    1995 game Descent used a fully 3D polygonal graphics engine to render opponents, departing from the sprites used by most previous games in the FPS genre

    First-person (video games)

    First-person (video games)

    First-person_(video_games)

  • Particle system
  • Technique in game physics, motion graphics and computer graphics

    system is a technique in game physics, motion graphics, and computer graphics that uses many minute sprites, 3D models, or other graphic objects to simulate

    Particle system

    Particle system

    Particle_system

  • Text-based game
  • Video game that uses text characters

    vector graphics. Text-based games have been well documented since at least the 1960s, when teleprinters were interlaced with mainframe computers as a form

    Text-based game

    Text-based game

    Text-based_game

  • Doom (1993 video game)
  • First-person shooter

    (2D) plane, a technique sometimes referred to as 2.5D graphics. The enemies and objects are 2D sprites rendered at fixed angles, known as billboarding. In

    Doom (1993 video game)

    Doom_(1993_video_game)

  • The Adventures of Robin Hood (video game)
  • 1991 video game

    expressing that humour "is very difficult to achieve in a computer game". The One compares the game's graphics to Populous, but states that the gameplay is dissimilar

    The Adventures of Robin Hood (video game)

    The_Adventures_of_Robin_Hood_(video_game)

  • Path tracing
  • Computer graphics method

    Path tracing is a rendering algorithm in computer graphics that simulates how light interacts with objects and participating media to generate realistic

    Path tracing

    Path tracing

    Path_tracing

  • Adventure game
  • Video game genre

    with graphics, but soon moving towards point-and-click interfaces. Further computer advances led to adventure games with more immersive graphics using

    Adventure game

    Adventure_game

  • Pac-Man
  • 1980 video game

    late 1982. A computer-generated animated series produced by Bandai Namco Games, 41 Entertainment, Arad Productions, OLM Digital and Sprite Animation Studios

    Pac-Man

    Pac-Man

  • Kang Fu
  • 1996 video game

    its use of the Amiga Advanced Graphics Architecture to generate high-colour graphics through hundreds of digitized sprites from stock images. Kang Fu is

    Kang Fu

    Kang_Fu

  • Software rendering
  • Generating images by computer software

    of generating an image from a model by means of computer software. In the context of computer graphics rendering, software rendering refers to a rendering

    Software rendering

    Software rendering

    Software_rendering

AI & ChatGPT searchs for online references containing SPRITE COMPUTER-GRAPHICS

SPRITE COMPUTER-GRAPHICS

AI search references containing SPRITE COMPUTER-GRAPHICS

SPRITE COMPUTER-GRAPHICS

  • Price
  • Boy/Male

    Australian, British, Christian, English, Welsh

    Price

    Son of Rhys; Ardent; Son of the Ardent; Prize

    Price

  • Khaila |
  • Girl/Female

    Muslim

    Khaila |

    To compete with pride

    Khaila |

  • Spring
  • Girl/Female

    Indian

    Spring

    Lively, Entertainer, From a stream or a Spring, The Spring season, The Spring season

    Spring

  • PRICE
  • Male

    English

    PRICE

    English surname transferred to forename use, derived from the Middle English element pris, PRICE means "price" or "prize." 

    PRICE

  • Spike
  • Boy/Male

    African, American, Australian, British, Chinese, Christian, English, Jamaican

    Spike

    Long; Heavy Nail; Spike

    Spike

  • SPIRIT
  • Female

    English

    SPIRIT

    English unisex name derived from the vocabulary word, "spirit," from Latin spiritus, "breath," from PIE (s)peis "to blow." Both blow ("to move air") and blow ("blossom") ultimately derive from proto-Germanic *blæ, from PIE *bhle, SPIRIT means "to bloom, to blow up, swell, thrive."

    SPIRIT

  • Spring
  • Surname or Lastname

    English

    Spring

    English : of uncertain origin. Early examples, as for example William Spring (Yorkshire 1280), all point to a personal name or nickname, perhaps going back to an Old English byname derived from the verb springan ‘to jump or leap’ (see Springer 1). Alternatively, it could be a topographic name from Middle English spring ‘young wood’, ‘spring’. Compare Springer. Reaney derives the surname from the word denoting the season, although the word is not attested in this sense until the 16th century, the usual Middle English word being lenten. Compare Lenz. The surname has also been established in Ireland (County Kerry) for several centuries.German : from Middle High German sprinc, Middle Low German sprink ‘spring’, ‘well’, hence a topographic name for someone who lived by a spring or well, or habitational name from Springe near Hannover.Jewish (Ashkenazic) : variant of Springer.John Spring emigrated from England and settled in Watertown, MA, in 1634.

    Spring

  • Strike
  • Surname or Lastname

    English

    Strike

    English : metonymic occupational name from Middle English strike, the stick used by a Striker.

    Strike

  • Stride
  • Surname or Lastname

    English

    Stride

    English : from Middle English stride ‘(long) pace’ (from stride(n) ‘to walk with long steps’), presumably a nickname for someone with long legs or whose gait had a purposeful air, although Reaney and Wilson suggest it may also have been a topographic name for someone who lived by a crossing point over a stream, presumably no wider than a stride. They cite as an example a place known as The Strid, in North Yorkshire.

    Stride

  • Zenith
  • Boy/Male

    Hindu

    Zenith

    Computer

    Zenith

  • SPIKE
  • Male

    English

    SPIKE

    English byname transferred to forename use, SPIKE means "spiky hair."

    SPIKE

  • Zenith | ஜேநீத
  • Boy/Male

    Tamil

    Zenith | ஜேநீத

    Computer

    Zenith | ஜேநீத

  • SPIRIT
  • Male

    English

    SPIRIT

    English unisex name derived from the vocabulary word, "spirit," from Latin spiritus, SPIRIT means "breath."

    SPIRIT

  • SARITA
  • Female

    Spanish

    SARITA

    Spanish pet form of Hebrew Sarah, SARITA means "noble lady, princess."

    SARITA

  • Spring
  • Girl/Female

    American, Australian, Bengali, British, Christian, English, Indian

    Spring

    Springtime; Spring Season; Rapid Movement

    Spring

  • SPRING
  • Female

    English

    SPRING

    English name derived from the season name, "spring," (Mar. 21 thru Jun. 21), derived from the verb spring, "to burst forth," from Proto-Indo-European *sprengh-, SPRING means "rapid movement." 

    SPRING

  • THORDÍS
  • Female

    Danish

    THORDÍS

    , Thor's spirit (or sprite).

    THORDÍS

  • SPIRITA
  • Female

    Esperanto

    SPIRITA

    Esperanto name SPIRITA means "witty."

    SPIRITA

  • Khaila
  • Girl/Female

    Arabic, Muslim

    Khaila

    To Compete with Pride

    Khaila

  • Spratt
  • Surname or Lastname

    English

    Spratt

    English : nickname for a small or insignificant person, from Middle English sprat ‘sprat’ (of uncertain origin).

    Spratt

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Online names & meanings

  • Knightly
  • Surname or Lastname

    English

    Knightly

    English : habitational name from Knightley in Staffordshire, named in Old English as ‘the wood or clearing of the retainers’, from cnihtā, genitive plural of cnihta ‘servant’, ‘retainer’ + lēah ‘wood’, ‘clearing’.

  • Ekaveer
  • Boy/Male

    Hindu, Indian, Marathi

    Ekaveer

    A King

  • Dharmaraaj
  • Boy/Male

    Hindu, Indian, Kannada, Malayalam, Marathi, Traditional

    Dharmaraaj

    King of Religion

  • KHAT
  • Female

    Egyptian

    KHAT

    , a sister of the scribe Usur-ha.

  • Bhagavati
  • Girl/Female

    Indian

    Bhagavati

    Goddess Durga

  • Mueen
  • Boy/Male

    Arabic, Muslim, Sindhi

    Mueen

    One who Helps; Helper; Assistant

  • Misal
  • Boy/Male

    Arabic, Gujarati, Hindu, Indian, Kannada, Malayalam, Marathi, Muslim, Oriya, Telugu

    Misal

    Example

  • Wardiyya
  • Girl/Female

    Arabic, Muslim

    Wardiyya

    Flowery

  • Budge
  • Surname or Lastname

    English (mainly Devon and Cornwall)

    Budge

    English (mainly Devon and Cornwall) : nickname from Norman French buge ‘mouth’ (Late Latin bucca), applied either to someone with a large or misshapen mouth or to someone who made excessive use of his mouth, i.e. a garrulous, indiscreet, or gluttonous person. The word is also recorded in Middle English in the sense ‘victuals supplied for retainers on a military campaign’, and the surname may therefore also have arisen as a metonymic occupational name for a medieval quartermaster.Scottish (Caithness and Orkney) : unexplained.

  • Kirav
  • Boy/Male

    Gujarati, Hindu, Indian, Kannada

    Kirav

    The Sun

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Other words and meanings similar to

SPRITE COMPUTER-GRAPHICS

AI search in online dictionary sources & meanings containing SPRITE COMPUTER-GRAPHICS

SPRITE COMPUTER-GRAPHICS

  • Computist
  • n.

    A computer.

  • Spite
  • v. t.

    To fill with spite; to offend; to vex.

  • Computed
  • imp. & p. p.

    of Compute

  • Commuter
  • n.

    One who commutes; especially, one who commutes in traveling.

  • Computer
  • n.

    One who computes.

  • Sprinted
  • imp. & p. p.

    of Sprint

  • Spirited
  • a.

    Animated; full of life or vigor; lively; full of spirit or fire; as, a spirited oration; a spirited answer.

  • Commute
  • v. i.

    To pay, or arrange to pay, in gross instead of part by part; as, to commute for a year's travel over a route.

  • Sprite
  • n.

    A spirit; a soul; a shade; also, an apparition. See Spright.

  • Hymnologist
  • n.

    A composer or compiler of hymns; one versed in hymnology.

  • Skrite
  • n.

    The skrike.

  • Commute
  • v. t.

    To exchange; to put or substitute something else in place of, as a smaller penalty, obligation, or payment, for a greater, or a single thing for an aggregate; hence, to lessen; to diminish; as, to commute a sentence of death to one of imprisonment for life; to commute tithes; to commute charges for fares.

  • Sprinter
  • n.

    One who sprints; one who runs in sprint races; as, a champion sprinter.

  • Compete
  • v. i.

    To contend emulously; to seek or strive for the same thing, position, or reward for which another is striving; to contend in rivalry, as for a prize or in business; as, tradesmen compete with one another.

  • Esprit
  • n.

    Spirit.

  • Compote
  • n.

    A preparation of fruit in sirup in such a manner as to preserve its form, either whole, halved, or quartered; as, a compote of pears.

  • Commuted
  • imp. & p. p.

    of Commute

  • Spited
  • imp. & p. p.

    of Spite

  • Competed
  • imp. & p. p.

    of Compete