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FRAMEBUFFER

  • Framebuffer
  • Portion of random-access memory containing a bitmap that drives a video display

    A framebuffer (frame buffer, or sometimes framestore) is a portion of random-access memory (RAM) containing a bitmap that drives a video display. It is

    Framebuffer

    Framebuffer

    Framebuffer

  • Linux framebuffer
  • Abstraction layer for Linux kernel to show graphics on the system console

    The framebuffer subsystem in the Linux kernel fbdev is used to show graphics on a computer monitor, typically on the system console. It was designed as

    Linux framebuffer

    Linux framebuffer

    Linux_framebuffer

  • Framebuffer object
  • The framebuffer object (FBO) is an extension to OpenGL for flexibly rendering to off-screen buffers, including rendering to a texture buffer. It can be

    Framebuffer object

    Framebuffer_object

  • List of display servers
  • This is a list of display servers based on X11, Wayland, Linux framebuffer and other systems. Cygwin/X KDrive Low Bandwidth X MacX Ming64x Mir (display

    List of display servers

    List_of_display_servers

  • Linux console
  • Console of the Linux kernel

    history of Linux). There are two main implementations: framebuffer and text mode. The framebuffer implementation is the default in modern Linux distributions

    Linux console

    Linux console

    Linux_console

  • HP Color Recovery
  • Recovery was supported on framebuffers such as: The integrated framebuffer in the HP 9000/712 workstation HCRX framebuffer Visualize EG Barkans, Anthony

    HP Color Recovery

    HP_Color_Recovery

  • Inmos G364 framebuffer
  • The G364 framebuffer was a line of graphics adapters using the SGS Thomson INMOS G364 colour video controller, produced by INMOS (known for their transputer

    Inmos G364 framebuffer

    Inmos_G364_framebuffer

  • X video extension
  • Video output mechanism for the X Window System

    accelerate video playback during the drawing of windows using an OpenGL Framebuffer Object or pbuffer. Metacity, an X window manager uses compositing in

    X video extension

    X_video_extension

  • Video random-access memory
  • Type of dedicated computer memory

    computer memory used to store the pixels and other graphics data as a framebuffer to be rendered on a computer monitor. It often uses a different technology

    Video random-access memory

    Video random-access memory

    Video_random-access_memory

  • RIVA TNT2
  • Graphics Chip by Nvidia

    in 32-bit precision color depth. This is dithered down for the 16-bit framebuffer, which is then postprocessed by a 2x2 box filter in the RAMDAC, dubbed

    RIVA TNT2

    RIVA TNT2

    RIVA_TNT2

  • RFB (protocol)
  • Computer network protocol

    RFB (Remote Framebuffer) is an open simple protocol for remote access to graphical user interfaces. It is applicable to all windowing systems and applications

    RFB (protocol)

    RFB_(protocol)

  • History of computer animation
  • in computer framebuffers. The SuperPaint framebuffer could also be used to capture input images from video. The first commercial framebuffer was produced

    History of computer animation

    History_of_computer_animation

  • Jensen Huang
  • Taiwanese and American businessman (born 1963)

    (module/socket) SXM (module/socket) NVLink (protocol) SLI (multi-GPU) TurboCache (framebuffer in system memory) Video Super Resolution (live video upscaling) GPU microarchitectures

    Jensen Huang

    Jensen Huang

    Jensen_Huang

  • EGL (API)
  • Application programming interface

    implemented in a way that Wayland clients will draw directly to the framebuffer using EGL. Mesa 3D has an implementation of EGL formerly known as Eagle

    EGL (API)

    EGL (API)

    EGL_(API)

  • Xvfb
  • Computer display server

    Xvfb or X virtual framebuffer is a display server implementing the X11 display server protocol. In contrast to other display servers, Xvfb performs all

    Xvfb

    Xvfb

  • Dual-ported video RAM
  • Memory used to store the framebuffer in graphics cards

    derived from dynamic RAM (DRAM), and was historically used to store the framebuffer in graphics card, and was at the time often called VRAM. Unlike conventional

    Dual-ported video RAM

    Dual-ported video RAM

    Dual-ported_video_RAM

  • PlayStation technical specifications
  • SGRAM) for framebuffer 2 KB texture cache (132 MB/s memory bus bandwidth, 32-bit wide) 64 bytes FIFO buffer Features: Adjustable framebuffer (1024×512)

    PlayStation technical specifications

    PlayStation technical specifications

    PlayStation_technical_specifications

  • GeForce RTX 50 series
  • Series of GPUs by Nvidia

    (module/socket) SXM (module/socket) NVLink (protocol) SLI (multi-GPU) TurboCache (framebuffer in system memory) Video Super Resolution (live video upscaling) GPU microarchitectures

    GeForce RTX 50 series

    GeForce RTX 50 series

    GeForce_RTX_50_series

  • Links (web browser)
  • Web browser

    System or any other window environment, using either SVGAlib or the framebuffer of the system's graphics card. Experimental/Enhanced Links (ELinks) is

    Links (web browser)

    Links (web browser)

    Links_(web_browser)

  • Ultra 80
  • Computer workstation

    popular Creator3D framebuffer is not supported, but will usually (but not always) work. Some Ultra 80s were sold with the PGX32 framebuffer, even though its

    Ultra 80

    Ultra 80

    Ultra_80

  • BRL-CAD
  • Computer-aided design software

    graphics rendering and geometric analysis, computer network distributed framebuffer support, scripting, image-processing and signal-processing tools. The

    BRL-CAD

    BRL-CAD

    BRL-CAD

  • VESA BIOS Extensions
  • Video board software standard

    linear framebuffer access and protected mode banking. Some of the VBE Core 2.0 features include: Linear framebuffer access Enables direct framebuffer access

    VESA BIOS Extensions

    VESA_BIOS_Extensions

  • Feynman (microarchitecture)
  • Nvidia microarchitecture

    (module/socket) SXM (module/socket) NVLink (protocol) SLI (multi-GPU) TurboCache (framebuffer in system memory) Video Super Resolution (live video upscaling) GPU microarchitectures

    Feynman (microarchitecture)

    Feynman_(microarchitecture)

  • SuperPaint
  • SuperPaint was a pioneering graphics program and framebuffer computer system developed by Richard Shoup at Xerox PARC. The system was first conceptualized

    SuperPaint

    SuperPaint

    SuperPaint

  • Ultra 60
  • Computer workstation

    The Ultra 60 is a computer workstation in a tower enclosure from Sun Microsystems. The Ultra 60 was launched in November 1997 and shipped with Solaris

    Ultra 60

    Ultra_60

  • Television Interface Adaptor
  • Video/audio/input chip of the Atari 2600

    were expensive. The chip was designed without the extra circuitry of a framebuffer, instead requiring detailed programming to create even a simple display

    Television Interface Adaptor

    Television Interface Adaptor

    Television_Interface_Adaptor

  • Chris Malachowsky
  • American electrical engineer (born 1959)

    (module/socket) SXM (module/socket) NVLink (protocol) SLI (multi-GPU) TurboCache (framebuffer in system memory) Video Super Resolution (live video upscaling) GPU microarchitectures

    Chris Malachowsky

    Chris Malachowsky

    Chris_Malachowsky

  • Hardware overlay
  • Type of video overlay

    of checking for clipping and overlapping rendering by other apps. The framebuffer has hardware support for importing and rendering the buffer contents

    Hardware overlay

    Hardware_overlay

  • DECstation
  • DEC brand of computers

    monochrome framebuffer are implemented with a 256 KB VFB01 SIMM and the color framebuffer, a 1 MB VBF02 SIMM. If one of these framebuffer SIMMs are not

    DECstation

    DECstation

    DECstation

  • NetSurf
  • Open source web browser

    API-compatible with AmigaOS. A Windows port is also available for download. A framebuffer port was created in September 2008. Unlike the other ports, it does not

    NetSurf

    NetSurf

    NetSurf

  • Pixel buffer
  • Term

    rendering to a default framebuffer, allocated by OpenGL itself. The pBuffer functionality has been superseded by the usage of FBOs (Framebuffer Objects). However

    Pixel buffer

    Pixel_buffer

  • RGB color model
  • Color model based on red, green and blue

    regions. However, almost all computer monitors around the world use RGB. A framebuffer is a digital device for computers which stores data in the so-called

    RGB color model

    RGB color model

    RGB_color_model

  • Xephyr
  • Display server software

    protocol based on KDrive which targets a window on a host X Server as its framebuffer. It is written by Matthew Allum. Xephyr is an X-on-X implementation and

    Xephyr

    Xephyr

    Xephyr

  • SPARCstation IPX
  • Workstation made by Sun Microsystems

    integrated Sun Turbo GX cgsix color framebuffer on the internal SBus. This frees one SBus slot from framebuffer duty, which makes the SPARCstation IPX

    SPARCstation IPX

    SPARCstation IPX

    SPARCstation_IPX

  • Nvidia RTX Spark
  • ARM-based system-on-chip by Nvidia

    (module/socket) SXM (module/socket) NVLink (protocol) SLI (multi-GPU) TurboCache (framebuffer in system memory) Video Super Resolution (live video upscaling) GPU microarchitectures

    Nvidia RTX Spark

    Nvidia_RTX_Spark

  • Swap chain
  • Series of virtual framebuffers used by computer graphics systems

    computer graphics, a swap chain (also swapchain) is a series of virtual framebuffers used by the graphics card and graphics API for frame rate stabilization

    Swap chain

    Swap_chain

  • SPARCstation 5
  • Sun Microsystems workstation

    enclosed in a pizza-box chassis. Sun also offered a SPARCserver 5 without a framebuffer. A simplified version of the SPARCstation 5 was released in February

    SPARCstation 5

    SPARCstation 5

    SPARCstation_5

  • Text mode
  • Computer display mode based on characters

    every pixel on a screen, to form what would now be called a framebuffer. Early framebuffers were standalone devices which cost tens of thousands of dollars

    Text mode

    Text mode

    Text_mode

  • MIPS Magnum
  • Line of computer workstations

    by Groupe Bull and Olivetti. In addition, headless (i.e., without a framebuffer or video card) versions were marketed as servers under the name "MIPS

    MIPS Magnum

    MIPS_Magnum

  • PCI configuration space
  • Auto-configuration mechanism used by PCI

    graphics cards have framebuffers much larger than that. This mismatch led to inefficiencies when the CPU accessed the framebuffer. Resizable BAR lets

    PCI configuration space

    PCI_configuration_space

  • Nvidia
  • American multinational technology company

    (module/socket) SXM (module/socket) NVLink (protocol) SLI (multi-GPU) TurboCache (framebuffer in system memory) Video Super Resolution (live video upscaling) GPU microarchitectures

    Nvidia

    Nvidia

    Nvidia

  • GeForce RTX 40 series
  • Series of GPUs by Nvidia

    (module/socket) SXM (module/socket) NVLink (protocol) SLI (multi-GPU) TurboCache (framebuffer in system memory) Video Super Resolution (live video upscaling) GPU microarchitectures

    GeForce RTX 40 series

    GeForce RTX 40 series

    GeForce_RTX_40_series

  • Remote desktop software
  • Desktop run remotely from local device

    Windows-specific protocol featuring audio and remote printing Remote Framebuffer protocol (RFB) – A framebuffer level cross-platform protocol that VNC is based on. Simple

    Remote desktop software

    Remote_desktop_software

  • Rubin (microarchitecture)
  • Nvidia microarchitecture

    (module/socket) SXM (module/socket) NVLink (protocol) SLI (multi-GPU) TurboCache (framebuffer in system memory) Video Super Resolution (live video upscaling) GPU microarchitectures

    Rubin (microarchitecture)

    Rubin_(microarchitecture)

  • Magic SysRq key
  • Keyboard commands for recovering a Linux machine

    condition f u f t When using Kernel Mode Setting, switch to the kernel's framebuffer console. If the in-kernel debugger kdb is present, enter the debugger

    Magic SysRq key

    Magic_SysRq_key

  • Voodoo2
  • Series of Graphics Cards

    per texture mapping unit (TMU) vs. 4 MB on the 12 MB model. The 4 MB framebuffer on both cards support a maximum screen resolution of 800 × 600, while

    Voodoo2

    Voodoo2

    Voodoo2

  • Packed pixel
  • Framebuffer data organization

    In packed pixel or chunky framebuffer organization, the bits defining each pixel are clustered and stored consecutively. For example, if there are 16

    Packed pixel

    Packed_pixel

  • Timeline of early 3D computer graphics hardware
  • Timeline of early 3D graphics hardware

    computer graphics department results in the first ever MOSFET video framebuffer, capable of color and smooth shading. E&S Continuous Tone 4 (CT4) system

    Timeline of early 3D computer graphics hardware

    Timeline_of_early_3D_computer_graphics_hardware

  • S3 Graphics
  • Former U.S.-based computer graphics company

    Vision964 (1994) - 2nd generation Windows accelerators (64-bit wide framebuffer). Support MPEG-1 video acceleration. S3 Vision868, Vision968 - S3's first

    S3 Graphics

    S3 Graphics

    S3_Graphics

  • GeForce Now
  • Cloud gaming service

    (module/socket) SXM (module/socket) NVLink (protocol) SLI (multi-GPU) TurboCache (framebuffer in system memory) Video Super Resolution (live video upscaling) GPU microarchitectures

    GeForce Now

    GeForce Now

    GeForce_Now

  • S3 ViRGE
  • Accelerator graphics chipset

    ViRGE/325 was pin compatible with the Trio64 chip, retaining the DRAM-framebuffer interface (up to 4MB), and clocking both the core and memory up to 80 MHz

    S3 ViRGE

    S3_ViRGE

  • Direct Rendering Manager
  • Subsystem of the Linux kernel

    The Linux kernel already had an API called fbdev, used to manage the framebuffer of a graphics adapter, but it couldn't be used to handle the needs of

    Direct Rendering Manager

    Direct_Rendering_Manager

  • Graphics processing unit
  • Specialized electronic circuit that accelerates graphics

    computer graphics department results in the first ever MOSFET video framebuffer, capable of color and smooth shading. E&S Continuous Tone 3 (CT3) system

    Graphics processing unit

    Graphics processing unit

    Graphics_processing_unit

  • Zephyr
  • Topics referred to by the same term

    computer display server which targets a window on a host X Server as its framebuffer Sapphire (disambiguation) This disambiguation page lists articles associated

    Zephyr

    Zephyr

  • Simple Protocol for Independent Computing Environments
  • Remote computer desktop sharing protocol

    library to provide this capability and implements the QXL paravirtualized framebuffer device to enable the guest OS to take advantage of the performance benefits

    Simple Protocol for Independent Computing Environments

    Simple_Protocol_for_Independent_Computing_Environments

  • GeForce 256
  • GPU by Nvidia

    (module/socket) SXM (module/socket) NVLink (protocol) SLI (multi-GPU) TurboCache (framebuffer in system memory) Video Super Resolution (live video upscaling) GPU microarchitectures

    GeForce 256

    GeForce 256

    GeForce_256

  • GameCube
  • Video game console by Nintendo

    on-chip 1T-SRAM (2 MB Z-buffer/framebuffer + 1 MB texture cache) with ~18 GB/s total bandwidth Embedded 24-bit Z-buffer/framebuffer RAM: 2 MB (4× 512 KB) Bus

    GameCube

    GameCube

    GameCube

  • Nvidia RTX
  • Development platform for rendering graphics

    (module/socket) SXM (module/socket) NVLink (protocol) SLI (multi-GPU) TurboCache (framebuffer in system memory) Video Super Resolution (live video upscaling) GPU microarchitectures

    Nvidia RTX

    Nvidia RTX

    Nvidia_RTX

  • Fairchild Channel F
  • First ROM cartridge–based video game console

    software and was not fully implemented in all games. The Channel F uses a framebuffer to render its graphics, each on-screen pixel is kept track of by a dedicated

    Fairchild Channel F

    Fairchild Channel F

    Fairchild_Channel_F

  • Buffer
  • Topics referred to by the same term

    used temporarily to store output or input data while it is transferred. Framebuffer, a type of data buffer for use in graphical display Memory buffer register

    Buffer

    Buffer

  • Simple Authentication and Security Layer
  • Framework for authentication and data security in Internet protocols

    libvirt ManageSieve (RFC 5804) memcached Post Office Protocol (POP) Remote Framebuffer (RFB) protocol used by VNC Simple Mail Transfer Protocol (SMTP) Subversion

    Simple Authentication and Security Layer

    Simple_Authentication_and_Security_Layer

  • VNC
  • Graphical desktop-sharing system

    user is more knowledgeable. The server sends small rectangles of the framebuffer to the client. In its simplest form, the VNC protocol can use a lot of

    VNC

    VNC

    VNC

  • Voodoo3
  • Series of gaming video cards

    and other vendors, which had only worked in 16-bit precision. To save framebuffer space, the Voodoo3's rendering output was dithered to 16 bit. This offered

    Voodoo3

    Voodoo3

    Voodoo3

  • Volta (microarchitecture)
  • GPU microarchitecture by Nvidia

    (module/socket) SXM (module/socket) NVLink (protocol) SLI (multi-GPU) TurboCache (framebuffer in system memory) Video Super Resolution (live video upscaling) GPU microarchitectures

    Volta (microarchitecture)

    Volta (microarchitecture)

    Volta_(microarchitecture)

  • NVENC
  • Feature of GPUs by Nvidia

    (module/socket) SXM (module/socket) NVLink (protocol) SLI (multi-GPU) TurboCache (framebuffer in system memory) Video Super Resolution (live video upscaling) GPU microarchitectures

    NVENC

    NVENC

  • GeForce 8 series
  • Series of GPUs by Nvidia

    (module/socket) SXM (module/socket) NVLink (protocol) SLI (multi-GPU) TurboCache (framebuffer in system memory) Video Super Resolution (live video upscaling) GPU microarchitectures

    GeForce 8 series

    GeForce 8 series

    GeForce_8_series

  • SGI Octane
  • Computer series

    SE+T, SSE, MXE. The SI/SE provides 13.5 MB of framebuffer memory and the SSE and MXE have a 27 MB framebuffer. The '+T' indicates an additional high speed

    SGI Octane

    SGI Octane

    SGI_Octane

  • LibVNCServer
  • client implementations. Both libraries support version 3.8 of the Remote Framebuffer (RFB) protocol, are fully IPv6-conformant and can handle most known VNC

    LibVNCServer

    LibVNCServer

  • GeForce GTX 16 series
  • Series of GPUs by Nvidia

    (module/socket) SXM (module/socket) NVLink (protocol) SLI (multi-GPU) TurboCache (framebuffer in system memory) Video Super Resolution (live video upscaling) GPU microarchitectures

    GeForce GTX 16 series

    GeForce GTX 16 series

    GeForce_GTX_16_series

  • Blinn–Phong reflection model
  • Shading algorithm in computer graphics

    correction automatically when sampling from a texture or writing to a framebuffer. List of common shading algorithms Phong reflection model for Phong's

    Blinn–Phong reflection model

    Blinn–Phong_reflection_model

  • DirectFB
  • Software library

    translucent windows and multiple display layers on top of the Linux framebuffer without requiring any kernel modifications. DirectFB is free and open-source

    DirectFB

    DirectFB

  • SGI Indigo
  • Workstations family by Silicon Graphics

    graphics workstation, the Indigo was equipped with a two-dimensional framebuffer or, for use as a 3D graphics workstation, with the Elan graphics subsystem

    SGI Indigo

    SGI Indigo

    SGI_Indigo

  • Scanline rendering
  • 3D computer graphics image rendering method

    'on the fly', to generate images one raster-line at a time without a framebuffer, saving the need for then costly memory. Later variants used a hybrid

    Scanline rendering

    Scanline rendering

    Scanline_rendering

  • Nemotron
  • Family of artificial intelligence models developed by Nvidia

    (module/socket) SXM (module/socket) NVLink (protocol) SLI (multi-GPU) TurboCache (framebuffer in system memory) Video Super Resolution (live video upscaling) GPU microarchitectures

    Nemotron

    Nemotron

  • General Graphics Interface
  • libraries, with an array of different backends or targets (e.g. Linux framebuffer, X11, Quartz, DirectX), of which the two most fundamental are LibGII

    General Graphics Interface

    General_Graphics_Interface

  • OpenGL ES
  • Subset of the OpenGL API for embedded systems

    the original on 31 December 2024. "stack overflow: glGenFramebuffersOES vs glGenFramebuffers?". Retrieved 2022-04-19. "Khronos Press Releases - OpenGL

    OpenGL ES

    OpenGL ES

    OpenGL_ES

  • VGA text mode
  • Computer graphics standard from 1987

    modes, but its source is a text buffer and character generator, not a framebuffer as in APA. Depending on the graphics adapter used, a variety of text

    VGA text mode

    VGA text mode

    VGA_text_mode

  • GeForce 700 series
  • Series of GPUs by Nvidia

    (module/socket) SXM (module/socket) NVLink (protocol) SLI (multi-GPU) TurboCache (framebuffer in system memory) Video Super Resolution (live video upscaling) GPU microarchitectures

    GeForce 700 series

    GeForce 700 series

    GeForce_700_series

  • Display resolution standards
  • Commonly used display resolutions

    multiple of 32 pixels. The pixel count limit enables it to fit within a framebuffer of 512 KB (512 × 210 bytes), and the common multiple of 32 pixels is

    Display resolution standards

    Display resolution standards

    Display_resolution_standards

  • Kepler (microarchitecture)
  • GPU microarchitecture by Nvidia

    (module/socket) SXM (module/socket) NVLink (protocol) SLI (multi-GPU) TurboCache (framebuffer in system memory) Video Super Resolution (live video upscaling) GPU microarchitectures

    Kepler (microarchitecture)

    Kepler (microarchitecture)

    Kepler_(microarchitecture)

  • GeForce 2 series
  • Series of GPUs by Nvidia

    (module/socket) SXM (module/socket) NVLink (protocol) SLI (multi-GPU) TurboCache (framebuffer in system memory) Video Super Resolution (live video upscaling) GPU microarchitectures

    GeForce 2 series

    GeForce 2 series

    GeForce_2_series

  • Timeline of DOS operating systems
  • Events in the history of 16-bit x86 DOS-family disk operating systems

    coprocessor, which processes vector graphics, whereas CGA, EGA, and framebuffer VGA use raster graphics and rely on the main CPU for most video processing

    Timeline of DOS operating systems

    Timeline_of_DOS_operating_systems

  • Bright Computing
  • Software development company

    (module/socket) SXM (module/socket) NVLink (protocol) SLI (multi-GPU) TurboCache (framebuffer in system memory) Video Super Resolution (live video upscaling) GPU microarchitectures

    Bright Computing

    Bright_Computing

  • List of TCP and UDP port numbers
  • Remote Framebuffer (RFB) protocol over HTTP Unofficial ProjectWise Server 5900 Yes Remote Framebuffer (RFB) protocol Unofficial VNC Remote Framebuffer (RFB)

    List of TCP and UDP port numbers

    List_of_TCP_and_UDP_port_numbers

  • Supersampling
  • Spatial anti-aliasing method

    Quincunx Graphics card Graphics processing unit Ray tracing (graphics) Framebuffer Game engine Image scaling 2×SaI Deep Learning Super Sampling "Anti-aliasing

    Supersampling

    Supersampling

    Supersampling

  • QXL
  • Topics referred to by the same term

    auction company QXL, the QEMU QXL video accelerator - a paravirtualized framebuffer device for the SPICE protocol This disambiguation page lists articles

    QXL

    QXL

  • SGI O2
  • Unix workstation from Silicon Graphics

    texture mapping. Due to the unified memory architecture, the texture and framebuffer memory comes from main memory, resulting in a system that has a variable

    SGI O2

    SGI O2

    SGI_O2

  • Ampere (microarchitecture)
  • GPU microarchitecture by Nvidia

    (module/socket) SXM (module/socket) NVLink (protocol) SLI (multi-GPU) TurboCache (framebuffer in system memory) Video Super Resolution (live video upscaling) GPU microarchitectures

    Ampere (microarchitecture)

    Ampere_(microarchitecture)

  • Direct Rendering Infrastructure
  • Framework

    OpenGL. DRI has also been adapted to provide OpenGL acceleration on a framebuffer console without a display server running. DRI implementation is scattered

    Direct Rendering Infrastructure

    Direct Rendering Infrastructure

    Direct_Rendering_Infrastructure

  • Application layer
  • Highest layer in network protocol models

    Remote Desktop Protocol RELP, Reliable Event Logging Protocol RFB, Remote Framebuffer Protocol Rlogin, Remote Login in UNIX Systems RPC, Remote Procedure Call

    Application layer

    Application_layer

  • GeForce 400 series
  • Series of GPUs by Nvidia

    (module/socket) SXM (module/socket) NVLink (protocol) SLI (multi-GPU) TurboCache (framebuffer in system memory) Video Super Resolution (live video upscaling) GPU microarchitectures

    GeForce 400 series

    GeForce 400 series

    GeForce_400_series

  • List of Nvidia 3D Vision Ready games
  • (module/socket) SXM (module/socket) NVLink (protocol) SLI (multi-GPU) TurboCache (framebuffer in system memory) Video Super Resolution (live video upscaling) GPU microarchitectures

    List of Nvidia 3D Vision Ready games

    List_of_Nvidia_3D_Vision_Ready_games

  • Ageia
  • Fabless semiconductor company

    (module/socket) SXM (module/socket) NVLink (protocol) SLI (multi-GPU) TurboCache (framebuffer in system memory) Video Super Resolution (live video upscaling) GPU microarchitectures

    Ageia

    Ageia

    Ageia

  • Elan Graphics
  • Graphics subsystem by Silicon Graphics

    rendering 180K Z-buffered, lit, Gouraud-shaded triangles per second. The framebuffer has 56 bits per pixel, causing 12-bits per pixel (dithered RGB 4/4/4)

    Elan Graphics

    Elan_Graphics

  • 3dfx
  • American computer hardware company

    (module/socket) SXM (module/socket) NVLink (protocol) SLI (multi-GPU) TurboCache (framebuffer in system memory) Video Super Resolution (live video upscaling) GPU microarchitectures

    3dfx

    3dfx

    3dfx

  • SRGB
  • Standard RGB color space

    OpenGL 2.1) and rendering into sRGB gamma encoded framebuffers (first introduced with EXT_framebuffer_sRGB extension, added to the core in OpenGL 3.0)

    SRGB

    SRGB

    SRGB

  • Macintosh 512K
  • Second model of Apple's Macintosh computer line

    effective memory to 576 KB, but this is offset by the display's 22 KB framebuffer, which is shared with the DMA video controller. This shared arrangement

    Macintosh 512K

    Macintosh 512K

    Macintosh_512K

  • Bhyve
  • BSD Hypervisor

    NVM Express (NVMe) controllers, High Definition Audio Controllers, raw framebuffer device attached to VNC server (Video Output), and AHCI/PCI Passthrough

    Bhyve

    Bhyve

  • Data buffer
  • Memory used temporarily in data transfers

    slower devices such as sound cards and network interface controllers. The framebuffer on a video card. The streaming buffer used by streaming services such

    Data buffer

    Data_buffer

  • HyperMemory
  • Brand by ATI

    inevitably slower system RAM with a video card, a small high-bandwidth local framebuffer is usually added to the video card itself. This can be noted by the one

    HyperMemory

    HyperMemory

    HyperMemory

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