Search references for UNIFIED SHADER-MODEL. Phrases containing UNIFIED SHADER-MODEL
See searches and references containing UNIFIED SHADER-MODEL!UNIFIED SHADER-MODEL
GPU whose shading hardware has equal capabilities for all stages of rendering
offering a unified shader model. OpenGL 3.3 (which offers a unified shader model) can still be implemented on hardware that does not have unified shader architecture
Unified_shader_model
Shading language
9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher
High-Level_Shader_Language
Series of graphics processing units
overclock up to 400 MHz) Adreno 225 inside the MSM8960 (400 MHz), with unified shader architecture and dual channel memory. It supports Direct3D 9.0c in addition
Adreno
Type of program in computer graphics
introduced a new shader class called a tessellation shader. It added two new shader stages to the traditional model: tessellation control shaders (also known
Shader
This is a sortable list of first-person shooter engines. List of free first-person shooters List of game engines First-person shooter engine
List of first-person shooter engines
List_of_first-person_shooter_engines
Codename for a family of graphics processing unit microarchitectures
unified shader model following Xenos. TeraScale replaced the old fixed-pipeline microarchitectures and competed directly with Nvidia's first unified shader
TeraScale_(microarchitecture)
Smartphone electronics product line
their stock keeping unit (SKU) numbers. Some models were later given a Snapdragon product name. Earlier models are prefixed by an acronymic three-letter
List of Qualcomm Snapdragon systems on chips
List_of_Qualcomm_Snapdragon_systems_on_chips
Series of video cards
adding the complexity of a "0.5" pixel shader interface. Additionally, you have to understand that the phrase "shader" is an incredibly ambiguous graphics
Radeon_R100_series
Brand of computer products
microarchitectures can be roughly distinguished, the fixed-pipeline family, the unified shader model-families of TeraScale, Graphics Core Next, and RDNA. ATI/AMD have
Radeon
Graphics programming language
representation of the intermediate shader bytecode which is passed to the graphics driver for execution.[citation needed] The shader assembly language cannot be
Shading_language
Series of graphics processing units produced by ARM Holdings
DP650. ARM also supplies tools to help in authoring OpenGL ES shaders named Mali GPU Shader Development Studio and Mali GPU User Interface Engine. Display
Mali_(processor)
API used in Microsoft DirectX for 3D rendering
Pixel Shader 1.0/1.1 & Vertex Shader 1.0/1.1 Direct3D 8.1 – Pixel Shader 1.2/1.3/1.4 Direct3D 9.0 – Shader Model 2.0 (Pixel Shader 2.0 & Vertex Shader 2.0)
Direct3D
AMD's dedicated video decoding ASIC
post-processing is passed to the pixel shaders and OpenCL kernels. MPEG-2 decoding is not performed within UVD, but in the shader processors. The decoder meets
Unified_Video_Decoder
Parallel computing platform: GPGPU libraries and application programming interface
computing (HPC), and heterogeneous computing. It offers several programming models: HIP (GPU-kernel-based programming), OpenMP (directive-based programming)
ROCm
Series of GPUs by Nvidia
operations pipelines (ROP), 8 unified shaders 540 megahertz (MHz) core clock 256 MB DDR2, 400 MHz memory clock 1300 MHz shader clock 5.1 G texels/s fill rate
GeForce_9_series
GPU microarchitecture by Nvidia
first microarchitecture implementing the unified shader model. The driver supports Direct3D 10 Shader Model 4.0 / OpenGL 2.1 (later drivers have OpenGL
Tesla_(microarchitecture)
Series of video cards
Cypress. Half the shader engines, half the memory controllers, half the ROPs, half the TMUs, half everything. The 5750 had one shader engine disabled (of
Radeon_HD_5000_series
Brand of GPUs by Nvidia
new Tesla microarchitecture, it implemented the unified shader model. Initially just the 8800GTX model was launched, while the GTS variant was released
GeForce
Series of video cards
has programmable pixel shaders, but do not fully comply with DirectX 8 or Pixel Shader 1.0. See article on R100's pixel shaders. R300, R400 and R500 based
Radeon_HD_7000_series
GPU series by ATI Technologies
the X850, the R520's shader units are vastly improved: they are Shader Model 3 capable, and received some advancements in shader threading that can greatly
Radeon_X1000_series
American multinational semiconductor company
a unified shader model. This design replaced the previous fixed-function hardware of previous graphics cards with multipurpose, programmable shaders. Initially
AMD
Series of video cards
has programmable pixel shaders, but do not fully comply with DirectX 8 or Pixel Shader 1.0. See article on R100's pixel shaders. R300, R400 and R500 based
Radeon_9000_series
Series of video cards
GPU which implements TeraScale 1, ATI's first Unified shader model microarchitecture for PCs. The Unified Video Decoder (UVD) SIP core is on-die in the
Radeon_HD_2000_series
Series of video cards
HD 2300 is a budget product which includes UVD in silica but lacks unified shader architecture and DirectX 10.0/SM 4.0 support, limiting support to DirectX
Radeon_HD_3000_series
Graphic driver architecture
graphics hardware to have Shader Model 2.0 support at least, since the fixed function pipeline is now translated to 2.0 shaders. However, according to Microsoft
Windows_Display_Driver_Model
Series of video cards
implement TeraScale 1 microarchitecture. The RV770 extends the R600's unified shader architecture by increasing the stream processing unit count to 800 units
Radeon_HD_4000_series
Series of video cards
is with DDR memory. Unified Shaders : Texture Mapping Units : Render Output Units All models are based on the VLIW5 ISA All models support DirectX 11.0
Radeon_HD_6000_series
Series of video cards
has programmable pixel shaders, but do not fully comply with DirectX 8 or Pixel Shader 1.0. See article on R100's pixel shaders. R300, R400 and R500 based
Radeon_300_series
GPU microarchitecture by Nvidia
GeForce 6800 Ultra - HardWare.fr". www.hardware.fr. Retrieved 15 February 2021. NVIDIA introduced unified shader model in Tesla GPU microarchitecture.
Curie_(microarchitecture)
Series of graphics cards by AMD
has programmable pixel shaders, but do not fully comply with DirectX 8 or Pixel Shader 1.0. See article on R100's pixel shaders. R300, R400 and R500 based
Radeon_400_series
AMD hardware accelerator for encoding MP4 H.264 videos, built into AMD GPU's
(UVD). Video Core Next - AMD Video Coding Engine - AMD Unified Video Decoder - AMD Video Shader - ATI Intel Quick Sync Video – Intel's equivalent SIP core
Video_Coding_Engine
Measured in texels/s. Performance Shader operations - How many operations the pixel shaders (or unified shaders in Direct3D 10 and newer GPUs) can perform
List of AMD graphics processing units
List_of_AMD_graphics_processing_units
generation of processors. In later models, shaders are integrated into a unified shader architecture, where any one shader can perform any of the functions
List of Nvidia graphics processing units
List_of_Nvidia_graphics_processing_units
Series of video cards
scrapped. R400 would have been more feature-complete, with unified Shader Model 3 shader support among other enhancements, but it is believed that ATI
Radeon_R400_series
Family of GPUs by AMD
has programmable pixel shaders, but do not fully comply with DirectX 8 or Pixel Shader 1.0. See article on R100's pixel shaders. R300, R400 and R500 based
Radeon_HD_8000_series
GPU series by ATI Technologies
has programmable pixel shaders, but do not fully comply with DirectX 8 or Pixel Shader 1.0. See article on R100's pixel shaders. R300, R400 and R500 based
Radeon_X800_series
Software that controls computer-graphics hardware
the R100 series. R200 supports the R200 series. R300g supports pre-unified shader model microarchitectures: R300, R400 and R500. R600g supports all TeraScale
Free and open-source graphics device driver
Free_and_open-source_graphics_device_driver
Trilinear filtering True length Unbiased rendering Uncanny valley Unified shader model UV mapping Value noise Vanishing point Vector graphics Vector graphics
List of computer graphics and descriptive geometry topics
List_of_computer_graphics_and_descriptive_geometry_topics
Graphics accelerator
XP and codenamed Zoetrope. DeltaChrome DeltaChrome added support for Shader Model 2.0, making it S3 Graphics' first released DirectX 9 product. Other features
S3_Chrome
Brand of AMD video card products
has programmable pixel shaders, but do not fully comply with DirectX 8 or Pixel Shader 1.0. See article on R100's pixel shaders. R300, R400 and R500 based
AMD_Eyefinity
Defunct series of media coprocessors and chipsets
'mini-Xenos'. 3D graphics core OpenGL ES 2.0 support Unified shader model Programmable vertex shaders and pixel shaders Support for WVGA (800×480, 848×480, or 854×480)
Imageon
Series of video cards
has programmable pixel shaders, but do not fully comply with DirectX 8 or Pixel Shader 1.0. See article on R100's pixel shaders. R300, R400 and R500 based
Radeon_200_series
Series of video cards
has programmable pixel shaders, but do not fully comply with DirectX 8 or Pixel Shader 1.0. See article on R100's pixel shaders. R300, R400 and R500 based
Radeon_8000_series
Series of GPUs by Nvidia
threads each running on a single shader core. While the GT200 had 16 KB 'shared memory' associated with each shader cluster, and required data to be read
GeForce_400_series
Series of GPUs by Nvidia
theoretical shader performance in single-precision floating point operations (FMA)[FLOPSsp, GFLOPS] of the graphics card with shader count [n] and shader frequency
GeForce_500_series
GPU series by ATI Technologies
has programmable pixel shaders, but do not fully comply with DirectX 8 or Pixel Shader 1.0. See article on R100's pixel shaders. R300, R400 and R500 based
Radeon_X700_series
Series of graphics cards
has programmable pixel shaders, but do not fully comply with DirectX 8 or Pixel Shader 1.0. See article on R100's pixel shaders. R300, R400 and R500 based
Radeon_X300-X600_series
Series of GPUs by Nvidia
pixel shader code. While the architecture was compliant overall with the DirectX 9 specification, it was optimized for performance with 16-bit shader code
GeForce_FX_series
Series of GPUs by Nvidia
architecture developed by Nvidia, Tesla represents the company's first unified shader architecture. All GeForce 8 Series products are based on Tesla. As with
GeForce_8_series
Series of integrated graphics processors by Intel
Vertex shader 3.0 and OpenGL 1.4 with ARB extensions on Windows. Integrated graphics found on Q33, Q35, G31 and G33 chipsets. It supports Pixel Shader 2.0
Intel_GMA
Series of GPUs by Nvidia
Nvidia's second generation of the Tesla microarchitecture, Nvidia's unified shader architecture; the first major update to it since introduced with the
GeForce_200_series
System-on-a-chip series designed by Apple Inc.
chip, and over six times compared to M1. The GPU also includes enhanced shader cores, hardware-accelerated mesh shading, second-generation dynamic caching
Apple_M5
processors so that up to two shader instructions can be executed per clock cycle under certain parallelism conditions. Model also available as PRO version
List_of_AMD_Ryzen_processors
Brand of Nvidia graphics cards used in workstations
(8.1), OpenGL 1.3 (1.5), Pixel Shader 1.1 (1.3) Architecture Rankine (NV3x): DirectX 9.0a, OpenGL 1.5 (2.1), Shader Model 2.0a Architecture Curie (NV4x):
Quadro
Brand name by AMD
has programmable pixel shaders, but do not fully comply with DirectX 8 or Pixel Shader 1.0. See article on R100's pixel shaders. R300, R400 and R500 based
AMD_PowerPlay
Series of microarchitectures and instruction set architecture by AMD
before they enter the vertex shader and triangles that do not cover any fragments before they enter the fragment shader. This unit was introduced with
Graphics_Core_Next
Computer graphics API
found desktop AM5 Zen4 and Zen5 Processors) don't have mesh shader support. Direct3D Shader model Graphics processing unit "Direct3D 11 on Downlevel Hardware"
Feature_levels_in_Direct3D
Series of GPUs by Nvidia
dynamic branching, increased efficiency and longer shader lengths are the main additions. Shader Model 3.0 was quickly adopted by game developers because
GeForce_6_series
Series of GPUs by AMD
address space.[citation needed] Primitive shader for improved geometry processing. Replaces vertex and geometry shaders in geometry processing pipelines with
Radeon_RX_Vega_series
GPU used in the Xbox 360
shader operations: 240 billion shader operations per second (3 shader pipelines × 80 units × 2 ALUs × 0.5 GHz (500 MHz)) 240 GFLOPS MEMEXPORT shader function
Xenos_(graphics_chip)
Series of GPUs by Nvidia
way Nvidia achieved this goal was through the use of a unified clock. By abandoning the shader clock found in their previous GPU designs, efficiency is
GeForce_600_series
has programmable pixel shaders, but do not fully comply with DirectX 8 or Pixel Shader 1.0. See article on R100's pixel shaders. These series do not fully
List of AMD processors with 3D graphics
List_of_AMD_processors_with_3D_graphics
GPU microarchitecture by Nvidia
(FP32) shader processors On Fermi, 1 SM combines 32 single-precision (FP32) shader processors On Kepler, 1 SM combines 192 single-precision (FP32) shader processors
Pascal_(microarchitecture)
GPU microarchitecture by AMD released in 2020
efficient rendering by moving the caches closer to the shader engines. A new mesh shaders model allows shader rendering to be done in parallel using smaller batches
RDNA_2
Specialized electronic circuit that accelerates graphics
the pixel shader).[clarification needed] Nvidia's CUDA platform, first introduced in 2007, was the earliest widely adopted programming model for GPU computing
Graphics_processing_unit
Collection of multimedia related APIs on Microsoft platforms
key features introduced in Direct3D 9 was Shader Model 2.0, which included Pixel Shader 2.0 and Vertex Shader 2.0. These allowed for more complex and realistic
DirectX
GPU microarchitecture by Nvidia
with the GeForce FX series. DirectX 9.0a OpenGL 1.5 (2.1) Shader Model 2.0a Vertex Shader 2.0a Max VRAM size bumped to 256MB NV39, 82 million transistor
Rankine_(microarchitecture)
Image upscaling technology by Nvidia
uses, but without any upscaling or downscaling. With the exception of the shader-core version implemented in Control, DLSS is only available on GeForce RTX
Deep_Learning_Super_Sampling
GPU microarchitecture by Nvidia
the original Xbox) OpenGL 1.2 (1.5; 1.4 in the original Xbox) Shader Model 1.3 Vertex Shader 1.1 Max VRAM size bumped to 128MB New memory controller with
Kelvin_(microarchitecture)
GPU microarchitecture by Nvidia
May 3, 2021. Retrieved April 15, 2023. "Improve Shader Performance and In-Game Frame Rates with Shader Execution Reordering". NVIDIA Technical Blog. October
Ada Lovelace (microarchitecture)
Ada_Lovelace_(microarchitecture)
API for rendering interactive 3D graphics
(AGAL) is an assembly language for writing GPU shaders. AGAL was invented by Adobe to provide a unified shader language for all platforms. AGAL programs are
Stage3D
and textures). Geometry shader In APIs such as OpenGL and Direct3D, geometry shader is an optional stage able to process 3D model geometry in more advanced
Glossary_of_computer_graphics
GPU microarchitecture designed by Nvidia
areas have influenced or are implemented in transformer-based generative AI model designs or their training algorithms. Blackwell was the first African American
Blackwell_(microarchitecture)
Series of GPUs by Nvidia
3D-card. Its programmable shader architecture enabled applications to execute custom visual effects programs in Microsoft Shader language 1.1. It is believed
GeForce_3_series
3D computer graphics software
translucency. When the surface shader does not reflect or absorb light, it enters the volume (light transmission). If no volume shader is specified, it will pass
Blender_(software)
GPU microarchitecture by AMD
processors so that up to two shader instructions can be executed per clock cycle under certain parallelism conditions. Unified shaders : Texture mapping units :
RDNA_3
Series of GPUs by Nvidia
Direct3D 8.1 support with up to Pixel Shader 1.3, an additional vertex shader (the vertex and pixel shaders were now known as nFinite FX Engine II)
GeForce_4_series
Computer graphics rendering technique
depth, normal direction, and diffuse color. Then, the data is passed into a shader and used to compute the final appearance of the scene, pixel-by-pixel. Deferred
Per-pixel_lighting
Series of GPUs by Nvidia
modifications. A table of desktop graphics card products is given below. Unified shaders: texture mapping units: render output units To calculate the processing
GeForce_300_series
Low-level parallel thread execution virtual machine and instruction set architecture
integer to 64-bit There are predicate registers, but compiled code in shader model 1.0 uses these only in conjunction with branch commands; the conditional
Parallel_Thread_Execution
GPU microarchitecture by Nvidia
drivers). It includes access to AI-accelerated features through NGX. The Mesh Shader, Shading Rate Image functionalities are accessible using DirectX 12, Vulkan
Turing_(microarchitecture)
Brand name by AMD
20-40 times the CPU performance. Each pixel and vertex shader, or unified shader in later models, can perform arbitrary floating-point calculations. Following
AMD_FireStream
Series of GPUs by Nvidia
features were made optional. Models with GA1xx-x02 chips feature improved Lite Hash Rate (LHR) limiter for cryptomining. Shader Processors, Texture mapping
GeForce_RTX_30_series
Parallel computing platform and programming model
code can read from arbitrary addresses in memory Unified virtual memory (CUDA 4.0 and above) Unified memory (CUDA 6.0 and above) Shared memory – CUDA
CUDA
Series of GPUs by Nvidia
Ray Tracing Cores, along with concurrent ray tracing, shading and compute Shader Execution Reordering – needs to be enabled by the developer Dual NVENC with
GeForce_RTX_40_series
GPU microarchitecture by Nvidia
use of a unified GPU clock, simplified static scheduling of instruction and higher emphasis on performance per watt. By abandoning the shader clock found
Kepler_(microarchitecture)
GPU microarchitecture by Nvidia
DirectX 12 Ultimate (Feature Level 12_2) Direct3D Direct3D 12.0 Shader model Shader Model 6.8 OpenGL OpenGL 4.6 CUDA Compute Capability 8.6 Vulkan Vulkan
Ampere_(microarchitecture)
Series of GPUs by Nvidia
baseline, while all OpenCL 2.x and OpenCL 3.0 features were made optional. Shader processors: Texture mapping units: Render output units and Streaming multiprocessors
GeForce_GTX_16_series
Series of GPUs by Nvidia
not enable four non-gaming features in Hardware in Kepler (for 11_1). 1 Shader Processors : Texture mapping units : Render output units 2 Pixel fillrate
GeForce_700_series
SDRAM (Single-channel, up to 1066 MHz) 2.5 GT/s UMI. Config GPU are Unified shaders : Texture mapping units : Render output units Socket FT1 (BGA-413)
List_of_AMD_mobile_processors
Series of GPUs by Nvidia
the RTX 50 series. DLSS 4 upscaling uses a new vision transformer-based model for enhanced image quality with reduced ghosting and greater image stability
GeForce_RTX_50_series
Arm-based system-on-chip by Nvidia
support for up to 128 GB of unified memory. Microsoft stated that Windows on RTX Spark includes optimizations for unified memory, workload profile scheduling
Nvidia_RTX_Spark
Computing technique used to achieve parallelism
do not have a unified address space; instead, there are several levels of memory available, only some of which are shared among shader programs. In the
Single_program,_multiple_data
Type of dedicated microprocessor
the job of a PPU; DX10 added integer data types, unified shader architecture, and a geometry shader stage which allows a broader range of algorithms to
Physics_processing_unit
Cross-platform graphics API
Larabel (October 9, 2025). "OpenGL Mesh Shader Extension Merged". Phoronix. "OpenGL Resurges in 2025 with Mesh Shader Extensions for Gaming". Khronos Group
OpenGL
GPU microarchitecture designed by Nvidia
256 KB. Like its predecessors, it combines L1 and texture caches into a unified cache designed to be a coalescing buffer. The attribute
Hopper_(microarchitecture)
bytes, and MB, which it defines as Megabyte and as equal to 1024 KB. Unified Shaders : Texture Mapping Units : Render Output Units and Compute Units (CU)
List_of_AMD_Athlon_processors
Series of GPUs by Nvidia
designed for notebooks. The processing power is obtained by multiplying shader clock speed, the number of cores and how many instructions the cores are
GeForce_800M_series
Brand by Nvidia
rebranded the service as GeForce Now and introduced a $7.99/month subscription model. The subscription service provided users with unlimited access to a library
GeForce_Now
Series of GPUs by Nvidia
baseline, while all OpenCL 2.x and OpenCL 3.0 features were made optional. Shader Processors, Texture mapping units: Render output units: Ray tracing cores:
GeForce_RTX_20_series
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