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RENDERING COMPUTER-GRAPHICS

  • Rendering (computer graphics)
  • Producing images of 3D scenes

    films and video games. In a computer graphics context, in standard usage, the word "rendering" by itself means rendering 3D scenes, but it is sometimes

    Rendering (computer graphics)

    Rendering (computer graphics)

    Rendering_(computer_graphics)

  • Real-time computer graphics
  • Sub-field of computer graphics

    Real-time computer graphics or real-time rendering is the sub-field of computer graphics focused on producing and analyzing images in real time. The term

    Real-time computer graphics

    Real-time computer graphics

    Real-time_computer_graphics

  • Computer graphics (computer science)
  • Sub-field of computer science

    three-dimensional computer graphics, it also encompasses two-dimensional computer graphics and image processing. Computer graphics studies manipulation

    Computer graphics (computer science)

    Computer graphics (computer science)

    Computer_graphics_(computer_science)

  • Software rendering
  • Generating images by computer software

    Software rendering is the process of generating an image from a model by means of computer software. In the context of computer graphics rendering, software

    Software rendering

    Software rendering

    Software_rendering

  • 3D computer graphics
  • Graphics that use a three-dimensional representation of geometric data

    creation and rendering. 3D computer graphics rely on many of the same algorithms as 2D computer vector graphics in the wire-frame model and 2D computer raster

    3D computer graphics

    3D computer graphics

    3D_computer_graphics

  • Radiosity (computer graphics)
  • Computer graphics rendering method using diffuse reflection

    In 3D computer graphics, radiosity is an application of the finite element method to solving the rendering equation for scenes with surfaces that reflect

    Radiosity (computer graphics)

    Radiosity (computer graphics)

    Radiosity_(computer_graphics)

  • Ray tracing (graphics)
  • Rendering method

    In 3D computer graphics, ray tracing is a technique for modeling light transport for use in a wide variety of rendering algorithms for generating digital

    Ray tracing (graphics)

    Ray tracing (graphics)

    Ray_tracing_(graphics)

  • Computer graphics
  • Graphics created using computers

    Computer graphics (CG) deals with generating images and art with the aid of computers. Computer graphics is a core technology in digital photography, film

    Computer graphics

    Computer graphics

    Computer_graphics

  • Pre-rendering
  • Process in which video footage is not rendered in real-time

    In computer graphics, pre-rendering or offline rendering is the technique of rendering images before playing them back at a later time, often on another

    Pre-rendering

    Pre-rendering

    Pre-rendering

  • Voxel
  • Element representing a value on a grid in three dimensional space

    rendering technique allowed for much more detailed and realistic terrain compared to simulations based on vector graphics at that time. 3D rendering of

    Voxel

    Voxel

    Voxel

  • Reflection (computer graphics)
  • Simulation of reflective surfaces

    Reflection in computer graphics is used to render reflective objects like mirrors and shiny surfaces. Accurate reflections are commonly computed using

    Reflection (computer graphics)

    Reflection (computer graphics)

    Reflection_(computer_graphics)

  • Computer graphics lighting
  • Simulation of light in computer graphics

    Computer graphics lighting is the collection of techniques used to simulate light in computer graphics scenes. While lighting techniques offer flexibility

    Computer graphics lighting

    Computer_graphics_lighting

  • Non-photorealistic rendering
  • Style of rendering

    Non-photorealistic rendering (NPR) is an area of computer graphics that focuses on enabling a wide variety of expressive styles for digital art, in contrast

    Non-photorealistic rendering

    Non-photorealistic rendering

    Non-photorealistic_rendering

  • Graphics pipeline
  • Procedure to convert 3D scenes to 2D images

    The computer graphics pipeline, or simply graphics pipeline, also known as the rendering pipeline, is a series of procedures for transforming a three-dimensional

    Graphics pipeline

    Graphics pipeline

    Graphics_pipeline

  • Immediate mode (computer graphics)
  • Graphics libraries API design pattern

    is an API design pattern in computer graphics libraries, in which the client calls directly cause rendering of graphics objects to the display, or in

    Immediate mode (computer graphics)

    Immediate_mode_(computer_graphics)

  • Vector graphics
  • Computer graphics images defined by points, lines and curves

    Vector graphics are a form of computer graphics in which visual images are created directly from geometric shapes defined on a Cartesian plane, such as

    Vector graphics

    Vector graphics

    Vector_graphics

  • Scanline rendering
  • 3D computer graphics image rendering method

    Scanline rendering (also scan line rendering and scan-line rendering) is an algorithm for visible surface determination, in 3D computer graphics, that works

    Scanline rendering

    Scanline rendering

    Scanline_rendering

  • Path tracing
  • Computer graphics method

    Path tracing is a rendering algorithm in computer graphics that simulates how light interacts with objects and participating media to generate realistic

    Path tracing

    Path tracing

    Path_tracing

  • Computer-generated imagery
  • Application of computer graphics to create or contribute to images

    Computer-generated imagery (CGI) is a specific application of computer graphics for creating or improving images in art, printed media, simulators, videos

    Computer-generated imagery

    Computer-generated imagery

    Computer-generated_imagery

  • Graphics card
  • Expansion card which generates a feed of output images to a display device

    Macintosh computers by accelerating 2D graphics rendering. QuickDraw, a core part of the Macintosh graphical user interface, allowed for the rapid rendering of

    Graphics card

    Graphics card

    Graphics_card

  • Physically based rendering
  • Computer graphics technique

    Physically based rendering (PBR) is a computer graphics approach that seeks to render images in a way that models the lights and surfaces with optics in

    Physically based rendering

    Physically based rendering

    Physically_based_rendering

  • Subpixel rendering
  • Technique for increasing apparent display resolution

    color anomalies, it can also be used to render general graphics. The origin of subpixel rendering as used today remains controversial. Apple Inc., IBM,

    Subpixel rendering

    Subpixel rendering

    Subpixel_rendering

  • Rasterisation
  • Conversion of a vector-graphics image to a raster image

    computer graphics, rasterisation (British English) or rasterization (American English) is the task of taking an image described in a vector graphics format

    Rasterisation

    Rasterisation

    Rasterisation

  • Graphics software
  • Type of application software

    In computer graphics, graphics software refers to a program or collection of programs that enable a person to manipulate images or models visually on

    Graphics software

    Graphics software

    Graphics_software

  • Glossary of computer graphics
  • in rasterization algorithms, 2D computer graphics, graphical user interface libraries. 2.5D Also pseudo 3D. Rendering whose result looks 3D while actually

    Glossary of computer graphics

    Glossary_of_computer_graphics

  • Tessellation (computer graphics)
  • Computer graphics terminology

    In computer graphics, tessellation is the dividing of datasets of polygons (sometimes called vertex sets) presenting objects in a scene into suitable

    Tessellation (computer graphics)

    Tessellation (computer graphics)

    Tessellation_(computer_graphics)

  • Caustic Graphics
  • American computer technology company

    Caustic Graphics was a computer graphics and fabless semiconductor company that developed technologies to bring real-time ray-traced computer graphics to the

    Caustic Graphics

    Caustic_Graphics

  • Parallel rendering
  • rendering (or distributed rendering) is the application of parallel programming to the computational domain of computer graphics. Rendering graphics can

    Parallel rendering

    Parallel_rendering

  • Tiled rendering
  • Process of rending a computer graphics image

    Tiled rendering is the process of subdividing a computer graphics image by a regular grid in optical space and rendering each section of the grid, or tile

    Tiled rendering

    Tiled_rendering

  • Graphics library
  • Program library for computer graphics

    A graphics library or graphics API is a program library designed to aid in rendering computer graphics to a monitor. This typically involves providing

    Graphics library

    Graphics_library

  • 3D modeling
  • Form of computer-aided engineering

    In 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of a surface of an object (inanimate

    3D modeling

    3D modeling

    3D_modeling

  • Image-based modeling and rendering
  • Computer imaging technique

    In computer graphics and computer vision, image-based modeling and rendering (IBMR) methods rely on a set of two-dimensional images of a scene to generate

    Image-based modeling and rendering

    Image-based_modeling_and_rendering

  • Render
  • Topics referred to by the same term

    or rendering may refer to: Rendering (computer graphics), generating an image from a model by means of computer programs Architectural rendering, creating

    Render

    Render

  • List of computer graphics journals
  • List of academic journals in computer graphics

    such as rendering, animation, image processing, and geometric modeling. ACM Transactions on Graphics Computers & Graphics IEEE Computer Graphics and Applications

    List of computer graphics journals

    List_of_computer_graphics_journals

  • List of 3D rendering software
  • can have their own built-in rendering capabilities are not listed here; these can be found in the list of 3D computer graphics software and list of 3D animation

    List of 3D rendering software

    List_of_3D_rendering_software

  • Checkerboard rendering
  • 3D computer graphics rendering technique

    Checkerboard rendering or sparse rendering, also known as checkerboarding for short, is a 3D computer graphics rendering technique, intended primarily

    Checkerboard rendering

    Checkerboard_rendering

  • Gaussian splatting
  • Volume rendering technique

    Ambisonics Computer graphics Neural radiance field Volume rendering Westover, Lee Alan (July 1991). "SPLATTING: A Parallel, Feed-Forward Volume Rendering Algorithm"

    Gaussian splatting

    Gaussian splatting

    Gaussian_splatting

  • Mesa (computer graphics)
  • Free and open-source library for 3D graphics rendering

    by rendering all 3D computer graphics on the CPU. Despite this, the internal architecture of Mesa was designed to be open for attaching to graphics processor-accelerated

    Mesa (computer graphics)

    Mesa (computer graphics)

    Mesa_(computer_graphics)

  • 2D computer graphics
  • Computer-based generation of digital images

    2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models (such as 2D geometric models, text, and digital

    2D computer graphics

    2D computer graphics

    2D_computer_graphics

  • High-dynamic-range rendering
  • Rendering a computer graphics scene

    High-dynamic-range rendering (HDRR or HDR rendering), also known as high-dynamic-range lighting, is the rendering of computer graphics scenes by using lighting

    High-dynamic-range rendering

    High-dynamic-range_rendering

  • Shader
  • Type of program in computer graphics

    In computer graphics, a shader is a programmable operation which is applied to data as it moves through the rendering pipeline. Shaders act on data such

    Shader

    Shader

    Shader

  • Unbiased rendering
  • Type of rendering in computer graphics

    In computer graphics, unbiased rendering or photorealistic rendering are rendering techniques that avoid systematic errors, or statistical bias, in computing

    Unbiased rendering

    Unbiased rendering

    Unbiased_rendering

  • James H. Clark
  • American computer scientist and entrepreneur

    His research work in computer graphics led to the development of systems for the fast rendering of three-dimensional computer images. In 1998, Clark

    James H. Clark

    James H. Clark

    James_H._Clark

  • Video game graphics
  • Computer graphics related to video games

    computer graphics 3D computer graphics Real-time computer graphics Rendering Image-based modeling and rendering Game art design Video games Computer graphics

    Video game graphics

    Video_game_graphics

  • Texel (graphics)
  • Fundamental unit of a texture map

    In computer graphics, a texel, texture element, or texture pixel is the fundamental unit of a texture map. Textures are represented by arrays of texels

    Texel (graphics)

    Texel (graphics)

    Texel_(graphics)

  • Graphics processing unit
  • Specialized electronic circuit that accelerates graphics

    A graphics processing unit (GPU) is a specialized electronic circuit designed for digital image processing and to accelerate computer graphics, being present

    Graphics processing unit

    Graphics processing unit

    Graphics_processing_unit

  • Reyes rendering
  • Computer software architecture in 3D computer graphics

    Reyes rendering is a computer software architecture used in 3D computer graphics to render photo-realistic images. It was developed in the mid-1980s by

    Reyes rendering

    Reyes rendering

    Reyes_rendering

  • Visualization (graphics)
  • Set of techniques for creating images, diagrams, or animations to communicate a message

    visualization application is the field of computer graphics. The invention of computer graphics (and 3D computer graphics) may be the most important development

    Visualization (graphics)

    Visualization (graphics)

    Visualization_(graphics)

  • Clipping (computer graphics)
  • Excluding certain graphical elements from being rendered in a scene

    Clipping, in the context of computer graphics, is a method to selectively enable or disable rendering operations within a defined region of interest.

    Clipping (computer graphics)

    Clipping_(computer_graphics)

  • History of computer animation
  • The history of computer animation began as early as the 1940s and 1950s, when people began to experiment with computer graphics – most notably by John

    History of computer animation

    History_of_computer_animation

  • Blender (software)
  • 3D computer graphics software

    Blender is a free and open-source 3D computer graphics software suite. It runs on Windows, macOS, Linux, BSD, Haiku, and IRIX and is used for general

    Blender (software)

    Blender (software)

    Blender_(software)

  • Volume rendering
  • Representing a 3D-modeled object or dataset as a 2D projection

    In scientific visualization and computer graphics, volume rendering is a set of techniques used to display a 2D projection of a 3D discretely sampled

    Volume rendering

    Volume rendering

    Volume_rendering

  • Painter's algorithm
  • Algorithm for visible surface determination in 3D graphics

    priority fill) is an algorithm for visible surface determination in 3D computer graphics that works on a polygon-by-polygon basis rather than a pixel-by-pixel

    Painter's algorithm

    Painter's algorithm

    Painter's_algorithm

  • Spectral rendering
  • Computer graphics rendering technique

    In computer graphics, spectral rendering is a technique in which a scene's light transport is modeled with real wavelengths. This process is typically

    Spectral rendering

    Spectral_rendering

  • Polygon mesh
  • Set of polygons to define the surface of a 3D model

    In 3D computer graphics and solid modeling, a polygon mesh is a collection of vertices, edges and faces that define the shape of a polyhedral object's

    Polygon mesh

    Polygon mesh

    Polygon_mesh

  • Computer-aided design
  • Constructing product by means of computer

    technical drawing with the use of computer software. CAD software for mechanical design uses either vector-based graphics to depict the objects of traditional

    Computer-aided design

    Computer-aided design

    Computer-aided_design

  • Computer animation
  • Art of creating moving images using computers

    moving images, while computer animation only refers to moving images. Modern computer animation usually uses 3D computer graphics. Computer animation is a digital

    Computer animation

    Computer animation

    Computer_animation

  • Foveated rendering
  • Rendering optimization technique

    Varshney, Amitabh (2018-07-01), "Kernel Foveated Rendering", Proceedings of the ACM on Computer Graphics and Interactive Techniques, 1: 1–20, doi:10.1145/3203199

    Foveated rendering

    Foveated_rendering

  • Motion graphics
  • Digital footage or animation which create the illusion of motion or rotation

    television production. Computers began to be used as early as the late 1960s as super computers were capable of rendering crude graphics. John Whitney and

    Motion graphics

    Motion graphics

    Motion_graphics

  • Fragment (computer graphics)
  • In computer graphics, a fragment is the data necessary to generate a single pixel's worth of a drawing primitive in the frame buffer. These data may include

    Fragment (computer graphics)

    Fragment_(computer_graphics)

  • Color bleeding (computer graphics)
  • In computer graphics and 3D rendering, color bleeding is the phenomenon in which objects or surfaces are colored by reflection of colored light from nearby

    Color bleeding (computer graphics)

    Color bleeding (computer graphics)

    Color_bleeding_(computer_graphics)

  • Martin Newell (computer scientist)
  • American computer scientist

    British-born computer scientist specializing in computer graphics. He is the creator of the Utah teapot, one of the benchmark models in 3D rendering. Before

    Martin Newell (computer scientist)

    Martin_Newell_(computer_scientist)

  • IEEE Computer Graphics and Applications
  • Scientific journal

    It connects the theory of computer graphics to its practice, providing coverage on topics including modeling, rendering, animation, (data) visualization

    IEEE Computer Graphics and Applications

    IEEE_Computer_Graphics_and_Applications

  • Graphics
  • Visual presentation on some surface

    and recreational software. Images that are generated by a computer are called computer graphics. Examples are photographs, drawings, line art, mathematical

    Graphics

    Graphics

  • Graphics Device Interface
  • Microsoft Windows API

    applications for Microsoft Windows. Simple games that do not require fast graphics rendering may use GDI. However, GDI is relatively hard to use for advanced animation

    Graphics Device Interface

    Graphics Device Interface

    Graphics_Device_Interface

  • Matt Pharr
  • American computer graphics researcher and writer

    Pharr is an American computer graphics researcher and writer, and one of the primary originators of the physically based rendering process. His research

    Matt Pharr

    Matt_Pharr

  • Ray casting
  • Methodological basis for 3D CAD/CAM solid modeling and image rendering

    for 3D CAD/CAM solid modeling and image rendering. It is essentially the same as ray tracing for computer graphics where virtual light rays are "cast" or

    Ray casting

    Ray casting

    Ray_casting

  • Level of detail (computer graphics)
  • Adjusting the complexity of a 3D model representation to save storage and computation

    In computer graphics, level of detail (LOD) refers to the complexity of a 3D model representation. LOD can be decreased as the model moves away from the

    Level of detail (computer graphics)

    Level_of_detail_(computer_graphics)

  • Workstation
  • High-end single-user computer

    Microsystems, Silicon Graphics, Apollo Computer, DEC, HP, NeXT, and IBM beginning in the 1980s, and powered the 3D computer graphics revolution through the

    Workstation

    Workstation

    Workstation

  • OpenGL
  • Cross-platform graphics API

    OpenGL (Open Graphics Library) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API

    OpenGL

    OpenGL

    OpenGL

  • Computer
  • Programmable machine that processes data

    once. Supercomputers usually see usage in large-scale simulation, graphics rendering, and cryptography applications, as well as with other so-called "embarrassingly

    Computer

    Computer

    Computer

  • List of computer graphics and descriptive geometry topics
  • R S T U V W X Y Z 2D computer graphics 2D geometric model 3D computer graphics 3D modeling 3D projection 3D rendering A-buffer Algorithmic art Aliasing

    List of computer graphics and descriptive geometry topics

    List_of_computer_graphics_and_descriptive_geometry_topics

  • Draw
  • Topics referred to by the same term

    read after write (DRAW) OpenOffice.org Draw, a vector graphics editor Rendering (computer graphics), sometimes referred to as drawing Stefanie Draws (born

    Draw

    Draw

  • Viewing frustum
  • Region of space in the modeled world that may appear on the screen

    In 3D computer graphics, a viewing frustum or view frustum is the region of space in the modeled world that may appear on the screen; it is the field

    Viewing frustum

    Viewing frustum

    Viewing_frustum

  • Phong shading
  • Interpolation technique for surface shading

    In 3D computer graphics, Phong shading, Phong interpolation, or normal-vector interpolation shading is an interpolation technique for surface shading

    Phong shading

    Phong shading

    Phong_shading

  • Ray marching
  • 3D computer graphics rendering method

    Ray marching is a class of rendering methods for 3D computer graphics where rays are traversed iteratively, effectively dividing each ray into smaller

    Ray marching

    Ray_marching

  • Architectural illustration
  • Visual representation of a proposed architectural design

    Interactive Presentation/Emerging Technology. 3D rendering Rendering Software rendering 3D computer graphics Virtual home design software Architectural animation

    Architectural illustration

    Architectural illustration

    Architectural_illustration

  • Spatiotemporal reservoir resampling
  • Computer graphics techniques for reusing samples during rendering

    computer graphics techniques for reusing samples during rendering. It was developed primarily to allow more realistic lighting in real-time rendering

    Spatiotemporal reservoir resampling

    Spatiotemporal reservoir resampling

    Spatiotemporal_reservoir_resampling

  • Rendering equation
  • Integral equation

    In computer graphics, the rendering equation is an integral equation that expresses the amount of light leaving a point on a surface as the sum of emitted

    Rendering equation

    Rendering equation

    Rendering_equation

  • GL
  • Topics referred to by the same term

    raise a person's blood glucose level Graphics library, a program library designed to aid in rendering computer graphics to a monitor Gl, the element symbol

    GL

    GL

  • Utah teapot
  • Computer graphics 3D reference and test model

    View, California where it is catalogued as "Teapot used for Computer Graphics rendering" and bears the catalogue number X398.84. The original teapot

    Utah teapot

    Utah teapot

    Utah_teapot

  • Raster graphics
  • Image display as a 2D grid of pixels

    In computer graphics and digital photography, a raster graphic, raster image, or simply raster is a digital image made up of a rectangular grid of tiny

    Raster graphics

    Raster graphics

    Raster_graphics

  • Gouraud shading
  • Interpolation method in computer graphics

    goo-ROH), named after Henri Gouraud, is an interpolation method used in computer graphics to produce continuous shading of surfaces represented by polygon meshes

    Gouraud shading

    Gouraud shading

    Gouraud_shading

  • Sprite (computer graphics)
  • 2D bitmap displayed over a larger scene

    In computer graphics, a sprite is a two-dimensional bitmap that is integrated into a larger scene, most often in a 2D video game. Originally, the term

    Sprite (computer graphics)

    Sprite (computer graphics)

    Sprite_(computer_graphics)

  • Silicon Graphics
  • 1981–2009 American computing company

    Silicon Graphics, Inc. (stylized as SiliconGraphics before 1999, later rebranded SGI, historically known as Silicon Graphics Computer Systems or SGCS)

    Silicon Graphics

    Silicon Graphics

    Silicon_Graphics

  • Render output unit
  • Hardware component of GPUs which calculates final pixel values

    In computer graphics, the render output unit or raster operations pipeline (ROP) is a hardware component in modern graphics processing units (GPUs) and

    Render output unit

    Render_output_unit

  • Hemicube (computer graphics)
  • Computer graphics technique

    In 3D computer graphics rendering, a hemicube is one way to represent a 180° view from a surface or point in space. A hemicube is a data structure used

    Hemicube (computer graphics)

    Hemicube (computer graphics)

    Hemicube_(computer_graphics)

  • Computer Graphics: Principles and Practice
  • Textbook

    Computer Graphics: Principles and Practice is a textbook written by James D. Foley, Andries van Dam, Steven K. Feiner, John Hughes, Morgan McGuire, David

    Computer Graphics: Principles and Practice

    Computer_Graphics:_Principles_and_Practice

  • Global illumination
  • Group of rendering algorithms used in 3D computer graphics

    indirect illumination, refers to a group of algorithms used in 3D computer graphics meant to add more realistic lighting to 3D scenes. Such algorithms

    Global illumination

    Global illumination

    Global_illumination

  • Graphic art software
  • Subclass of application software

    and using the computer's quicker (sometimes more accurate) automated rendering functions to create images. However, advanced level computer styles, effects

    Graphic art software

    Graphic art software

    Graphic_art_software

  • Nvidia RTX
  • Development platform for rendering graphics

    larger algorithm without application-side changes. Aside from computer graphics rendering, OptiX also helps in optical and acoustical design, radiation

    Nvidia RTX

    Nvidia RTX

    Nvidia_RTX

  • Per-pixel lighting
  • Computer graphics rendering technique

    algorithms "Forward Rendering vs. Deferred Rendering". Crow, Franklin C: "Shadow Algorithms for Computer Graphics", Computer Graphics (SIGGRAPH '77 Proceedings)

    Per-pixel lighting

    Per-pixel_lighting

  • List of 3D computer graphics software
  • This list of 3D graphics software contains software packages related to the development and exploitation of 3D computer graphics. For a comparison, see

    List of 3D computer graphics software

    List_of_3D_computer_graphics_software

  • V-Ray
  • Computer-generated imagery rendering software app

    V-Ray is a biased computer-generated imagery rendering software application developed by Bulgarian software company Chaos. V-Ray is a commercial plug-in

    V-Ray

    V-Ray

    V-Ray

  • Alternate frame rendering
  • Computer graphics technique using multiple GPUs

    Alternate frame rendering (AFR) is a technique of graphics rendering in personal computers which combines the work output of two or more graphics processing

    Alternate frame rendering

    Alternate_frame_rendering

  • Free and open-source graphics device driver
  • Software that controls computer-graphics hardware

    and open-source graphics device driver is a software stack which controls computer-graphics hardware and supports graphics-rendering application programming

    Free and open-source graphics device driver

    Free and open-source graphics device driver

    Free_and_open-source_graphics_device_driver

  • Computer font
  • Digital description of a typographical font

    Macintosh computer could produce bold by widening vertical strokes and oblique by shearing the image. At non-native sizes, many text rendering systems perform

    Computer font

    Computer_font

  • Retained mode
  • Graphics libraries API design pattern

    Retained mode in computer graphics is a major pattern of API design in graphics libraries, in which the graphics library, instead of the client, retains

    Retained mode

    Retained_mode

  • Hidden-surface determination
  • Visibility in 3D computer graphics

    In 3D computer graphics, hidden-surface determination (also known as shown-surface determination, hidden-surface removal (HSR), occlusion culling (OC)

    Hidden-surface determination

    Hidden-surface determination

    Hidden-surface_determination

  • Strip
  • Topics referred to by the same term

    intelligence system for automated planning Triangle strip, method for rendering computer graphics Vein stripping, a surgical procedure Weatherstripping, the process

    Strip

    Strip

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Online names & meanings

  • Dayne
  • Boy/Male

    English French

    Dayne

    Brook. Also from the surname Dane, meaning 'From Denmark.

  • Shaalinee
  • Girl/Female

    Hindu, Indian

    Shaalinee

    A Flower

  • Jeeta
  • Boy/Male

    Hindu, Indian

    Jeeta

    Winner

  • Federica
  • Girl/Female

    Australian, French, German, Italian, Swiss

    Federica

    Peaceful Ruler

  • Abzari
  • Boy/Male

    Indian

    Abzari

    Seeds, Spice, Seeds Man, One who sows, The Persian scribe and memorizer of tradition, Abu-ishaq Ibrahim had this name

  • Karanbir
  • Boy/Male

    Indian, Punjabi, Sikh

    Karanbir

    Brave as Karan

  • ZUBIN
  • Male

    Serbian

    ZUBIN

    (Зубин) Serbian form of Hebrew Zebuwluwn, ZUBIN means "to exalt, to honor." Compare with other forms of Zubin.

  • Pir |
  • Boy/Male

    Muslim

    Pir |

    Saint, Spiritual guide, Wise

  • Collyer
  • Surname or Lastname

    English

    Collyer

    English : variant spelling of Collier.

  • Luha |
  • Girl/Female

    Muslim

    Luha |

    Measure

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RENDERING COMPUTER-GRAPHICS

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RENDERING COMPUTER-GRAPHICS

  • Enduring
  • a.

    Lasting; durable; long-suffering; as, an enduring disposition.

  • Rendering
  • n.

    A version; translation; as, the rendering of the Hebrew text.

  • Competed
  • imp. & p. p.

    of Compete

  • Miscompute
  • v. t.

    To compute erroneously.

  • Commuter
  • n.

    One who commutes; especially, one who commutes in traveling.

  • Hymnologist
  • n.

    A composer or compiler of hymns; one versed in hymnology.

  • Computist
  • n.

    A computer.

  • Commuted
  • imp. & p. p.

    of Commute

  • Computer
  • n.

    One who computes.

  • Compilator
  • n.

    Compiler.

  • Compote
  • n.

    A preparation of fruit in sirup in such a manner as to preserve its form, either whole, halved, or quartered; as, a compote of pears.

  • Computing
  • p. pr. & vb. n.

    of Compute

  • Author
  • n.

    One who composes or writes a book; a composer, as distinguished from an editor, translator, or compiler.

  • Compete
  • v. i.

    To contend emulously; to seek or strive for the same thing, position, or reward for which another is striving; to contend in rivalry, as for a prize or in business; as, tradesmen compete with one another.

  • Rendition
  • n.

    Translation; rendering; version.

  • Cast
  • v. i.

    To calculate; to compute.

  • Commute
  • v. i.

    To pay, or arrange to pay, in gross instead of part by part; as, to commute for a year's travel over a route.

  • Compt
  • v. t.

    To compute; to count.

  • Computed
  • imp. & p. p.

    of Compute

  • Commute
  • v. t.

    To exchange; to put or substitute something else in place of, as a smaller penalty, obligation, or payment, for a greater, or a single thing for an aggregate; hence, to lessen; to diminish; as, to commute a sentence of death to one of imprisonment for life; to commute tithes; to commute charges for fares.