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2005 novel by Ken MacLeod
Learning the World is a science fiction novel by British writer Ken MacLeod, published in 2005. It won the 2006 Prometheus Award, was nominated for the
Learning_the_World
Process of acquiring new knowledge
Learning is the process of acquiring new understanding, knowledge, behavior, skills, values, attitudes, and preferences. The ability to learn is possessed
Learning
Subset of artificial intelligence
Machine learning (ML) is a field of study in artificial intelligence concerned with the development and study of statistical algorithms that can learn
Machine_learning
International nonprofit organization
Brattleboro, Vermont, World Learning "unlocks the potential of people to address critical global issues" through its core program areas: The Experiment in International
World_Learning
Field of machine learning
Reinforcement learning is one of the three basic machine learning paradigms, alongside supervised learning and unsupervised learning. While supervised learning and
Reinforcement_learning
Virtual worlds are playing an increasingly important role in education, especially in language learning. By March 2007 it was estimated that over 200
Virtual world language learning
Virtual_world_language_learning
Machine learning methods using multiple input modalities
Multimodal learning is a type of deep learning that integrates and processes multiple types of data, referred to as modalities, such as text, audio, images
Multimodal_learning
Educational software application
learning and development programs. The learning management system concept emerged directly from e-Learning. Learning management systems make up the largest
Learning_management_system
American educational software company
The Learning Company (TLC) was an American educational software company founded in 1980 in Palo Alto, California and headquartered in Fremont, California
The_Learning_Company
Ongoing, voluntary, and self-motivated pursuit of knowledge
Informal lifelong learning communities also exist around the world. In some contexts, the term "lifelong learning" evolved from the term "life-long learners"
Lifelong_learning
Decentralized machine learning
Federated learning (also known as collaborative learning) is a machine learning technique in a setting where multiple entities (often called clients)
Federated_learning
Branch of machine learning
perform tasks such as classification, regression, and representation learning. The field takes inspiration from biological neuroscience and revolves around
Deep_learning
Learner centric pedagogy
as a response to the idea that traditional, subject-based learning is outdated and removed from the real-world and does not offer the optimum approach
Phenomenon-based_learning
Learner centric pedagogy
Project-based learning is a teaching method that involves a dynamic classroom approach in which it is believed that students acquire a deeper knowledge
Project-based_learning
Learning supported by technology
including online learning, mobile learning, blended learning, and any educational software and available resources used in teaching and learning. The main aim
Digital_learning
Internal representation of world by AI
A world model in artificial intelligence is a machine learning system that builds an internal representation of an environment. Often this is via understanding
World model (artificial intelligence)
World_model_(artificial_intelligence)
Use of technology in education to enhance learning and teaching
practices, used to facilitate learning and teaching. When referred to by its abbreviation, "EdTech," it often denotes the industry of companies that develop
Educational_technology
Privately held provider of e-Learning software for K-12 education
Paul Allen founded Apex Learning in 1997 for the purpose of applying for online courses and test prep material in grades 6–12. The company initially focused
Apex_Learning
Educational approach
to real-world issues, problems, and applications. The basic idea is that students are more likely to be interested in what they are learning, more motivated
Authentic_learning
Television series
Learning the Ropes is a Canadian-produced sitcom that aired on CTV in Canada and in syndication in the United States from September 1988 to March 1989
Learning_the_Ropes
Educational technology company
one of the first companies in the world to offer large scale AI-powered adaptive education solutions. Squirrel Ai Learning uses artificial intelligence
Squirrel_AI
Process of automating the application of machine learning
Automated machine learning (AutoML) is the process of automating the tasks of applying machine learning to real-world problems. It is the combination of
Automated_machine_learning
2021 nonfiction book by Andreas Malm
a Pipeline: Learning to Fight in a World on Fire is a nonfiction book written by Andreas Malm and published in 2021 by Verso Books. In the book, Malm argues
How_to_Blow_Up_a_Pipeline
Department of the BBC World Service
BBC Learning English is the English language teaching department within BBC World Service. It operates globally via its own website, multiple social media
BBC_Learning_English
Educational philosophy
a knowledge economy (known as a “world education culture”). A learning society regards the actual process of learning as an ‘activity, not a place’ – that
Learning_society
is a timeline of machine learning. Major discoveries, achievements, milestones, and other major events in machine learning are included. History of artificial
Timeline_of_machine_learning
2004 novel by Neal Stephenson
The System of the World is a novel by Neal Stephenson and the third and final volume in The Baroque Cycle. The title alludes to the third volume of Isaac
The System of the World (novel)
The_System_of_the_World_(novel)
Paradigm in machine learning that uses no classification labels
Unsupervised learning is a framework in machine learning where, in contrast to supervised learning, algorithms learn patterns exclusively from unlabeled
Unsupervised_learning
Memorization technique based on repetition
Some of the alternatives to rote learning include meaningful learning, associative learning, spaced repetition and active learning. Rote learning is widely
Rote_learning
Theory of learning
practice. Situated learning "takes as its focus the relationship between learning and the social situation in which it occurs". The theory is distinguished
Situated_learning
Concept in artificial intelligence
intelligence, apprenticeship learning (or learning from demonstration or imitation learning) is the process of learning by observing an expert. It can
Apprenticeship_learning
Student-centered education
Flexible learning is a principle of practice in formal education, concerned with increasing flexibility in the requirements, time and location of study
Flexible_learning
Football squad for intellectually disabled adults
18. The England LD team won the Learning Disabilities World Cup at the INAS World Football Championships in 2002, beating the Netherlands 2–1 at the Yokohama
England national learning disabilities football team
England_national_learning_disabilities_football_team
Educational approach which arranges students into cooperative groups
Cooperative learning is an educational approach which aims to organize classroom activities into academic and social learning experiences. There is much
Cooperative_learning
Theory and philosophy of learning
Experiential learning (ExL) is the process of learning through experience, and is more narrowly defined as "learning through reflection on doing". Hands-on
Experiential_learning
Instructional strategy and educational philosophy
Mastery learning is an instructional strategy and educational philosophy that emphasizes the importance of students achieving a high level of competence
Mastery_learning
Set of learning techniques in machine learning
machine learning (ML), representation learning or feature learning is a set of techniques that allow a system to automatically discover the representations
Representation_learning
Intelligence of machines
intelligence (AI) is the capability of computational systems to perform tasks typically associated with human intelligence, such as learning, reasoning, problem-solving
Artificial_intelligence
Educational technique
Active learning is "a method of learning in which students are actively or experientially involved in the learning process and where there are different
Active_learning
1969 semi-autobiographical film by Gordon Parks
The Learning Tree is a 1969 American coming-of-age film written, produced and directed by Gordon Parks, who also scored the film. It depicts the life of
The_Learning_Tree
Evaluating outside-classroom knowledge
Recognition of prior learning (RPL), prior learning assessment (PLA), or prior learning assessment and recognition (PLAR) describes a process used by regulatory
Recognition_of_prior_learning
Education-technology company based in London, England
Firefly Learning is an educational technology company based in London, England with offices in Sydney that provides virtual learning platforms to hundreds
Firefly_Learning
Nexient Learning (formerly CrossOff Incorporated) was a Canadian corporate training provider. Nexient Learning was based in Toronto, Ontario, and since
Nexient_Learning
Type of learning powerful enough to revise worldview and self-perception
Transformative learning, as a theory, says that the process of "perspective transformation" has three dimensions: psychological (changes in understanding of the self)
Transformative_learning
Measure of required computing power
commonly defined as the amount of computing power or computational resources required to train machine learning and large language models. The term "compute"
Compute_(machine_learning)
Situation in which two or more people learn or attempt to learn something together
or product of their learning. Furthermore, collaborative learning redefines the traditional student-teacher relationship in the classroom which results
Collaborative_learning
Learning through egalitarian dialogue
Dialogic learning is learning that takes place through dialogue. It is typically the result of egalitarian dialogue; in other words, the consequence of
Dialogic_learning
Action model learning (sometimes abbreviated action learning) is an area of machine learning concerned with the creation and modification of a software
Action_model_learning
Form of active learning
Inquiry-based learning (also spelled as enquiry-based learning in British English) is a form of active learning that starts by posing questions, problems
Inquiry-based_learning
Learning by physical activities
Kinesthetic learning (American English), kinaesthetic learning (British English), or tactile learning is learning that involves physical activity. Kinesthetic
Kinesthetic_learning
Field of educational research
study how the data generated by gameplay can be used to design the next generation of learning assessments. The games and learning research world studies
Games_and_learning
Machine learning that combines deep learning and reinforcement learning
reinforcement learning (deep RL) is a subfield of machine learning that combines reinforcement learning (RL) and deep learning. RL considers the problem of
Deep_reinforcement_learning
Unintentional learning of complex information
Implicit learning is the learning of complex information in an unintentional manner, without awareness of what has been learned. According to Frensch and
Implicit_learning
The World Phenomenology Institute (WPI, originally named the World Institute for Advanced Phenomenological Research and Learning) is an academic organization
World_Phenomenology_Institute
Education software publisher
997250 Carnegie Learning, Inc. is an artificial intelligence-driven K-12 education provider of services for math, literacy and ELA, world languages, and
Carnegie_Learning
Relationship between proficiency and experience
a learning curve Proficiency (test score)Experience (hours spent)01234503691215Proficiency (test score)Example of a steep learning curve A learning curve
Learning_curve
Development in distance education that began in the mid-1980s
Online learning involves courses offered by primary institutions that are 100% virtual. Online learning, or virtual classes offered over the internet
Online learning in higher education
Online_learning_in_higher_education
Learning theory involving the construction of mental models
constructionism holds that learning can happen most effectively when people are active in making tangible objects in the real world. In this sense, constructionism
Constructionism (learning theory)
Constructionism_(learning_theory)
1947 short story by Robert A. Heinlein
Learning the World, Ken MacLeod pays homage to this song: Chapter 17 ("Fire in the Sky") ends with a scene where a spacecraft evades an attack. The chapter
The_Green_Hills_of_Earth
Self-directed, iterative learning approach
Agile learning generally refers to the transfer of agile methods of project work, especially Scrum, to learning processes. Likewise, agile learning proceeds
Agile_learning
American distance learning institution
American World University (AWU) is an institution offering post-secondary education programs by distance learning. It has no physical campus. It awards
American_World_University
Conditions of effective learning
seem generally applicable to the learning process. These principles have been discovered, tested, and applied in real-world scenarios and situations. They
Principles_of_learning
Concept in education and psychology
Learning through play is a term used in education and psychology to describe how a child can learn to make sense of the world around them. Through play
Learning_through_play
A Personal Learning Network (PLN) is an informal learning network that consists of the people a learner interacts with and derives knowledge from in a
Personal_learning_network
How people learn from experience
A learning cycle is a concept of how people learn from experience. A learning cycle will have a number of stages or phases, the last of which can be followed
Learning_cycle
they thought they could. The Having of Wonderful Ideas places emphasis on fostering curiosity about the world by creating learning situations that provide
Expeditionary learning schools
Expeditionary_learning_schools
Book by Pedro Domingos
The Master Algorithm: How the Quest for the Ultimate Learning Machine Will Remake Our World is a book by Pedro Domingos released in 2015. Domingos wrote
The_Master_Algorithm
Range of neurodevelopmental conditions
Learning disability, or learning disorder, is a condition in the brain that causes difficulties comprehending or processing information and can be caused
Learning_disability
American supplemental education program
Sylvan Learning, Inc. (formerly Sylvan Learning Corporation) is an American education and tutoring company. It consists of franchised and corporate supplemental
Sylvan_Learning
Branch of analytics
understanding and optimizing learning and the environments in which it occurs. The growth of online learning since the 1990s, particularly in higher
Learning_analytics
Concept on humans' and animals' use of past learning in present situations
the concept that humans, other animals, and artificial neural networks use past learning in present situations of learning if the conditions in the situations
Generalization_(learning)
Computational model used in machine learning
In machine learning, a neural network (NN) or neural net, is a computational model inspired by the structure and functions of biological neural networks
Neural network (machine learning)
Neural_network_(machine_learning)
Post-structural pedagogical practices
Rhizomatic learning is a variety of pedagogical practices informed by the work of Gilles Deleuze and Félix Guattari. Explored initially as an application
Rhizomatic_learning
Educational strategy
education policy, WBL is linked to national systems for the recognition and validation of learning outside formal programmes; in higher education and professional
Work-based_learning
Machine learning technique
Predictive learning is a machine learning (ML) technique where an artificial intelligence model is fed new data to develop an understanding of its environment
Predictive_learning
American scientist (born 1956)
machine learning, and in 2016 Science reported him as the world's most influential computer scientist. In 2022, Jordan won the inaugural World Laureates
Michael_I._Jordan
Education practice
interaction online with physical place-based classroom methods. Blended learning requires the physical presence of both teacher and student, with some elements
Blended_learning
Subfield of machine learning
Meta-learning is a subfield of machine learning where automatic learning algorithms are applied to metadata about machine learning experiments. As of
Meta-learning (computer science)
Meta-learning_(computer_science)
Study of how people learn
learning sciences, born during the 1990s, study learning as it happens in real-world situations and how to better facilitate learning in designed environments
Learning_sciences
Machine learning for robots
Robot learning is a research field at the intersection of machine learning and robotics. It studies techniques allowing a robot to acquire novel skills
Robot_learning
Largely debunked theories that aim to account for differences in individuals' learning
in using learning styles in education. Many theories share the proposition that humans can be classified according to their "style" of learning, but differ
Learning_styles
Interdisciplinary academic field
Learning Engineering is the systematic application of evidence-based principles and methods from educational technology and the learning sciences to create
Learning_engineering
support one another's learning. The central term in this definition is connections. It adopts a relational stance in which learning takes place both in
Networked_learning
Learning outside the classroom
experiences. Contextual learning experiences include internships, service learning and study abroad programs. Contextual learning has the following characteristics:
Contextual_learning
Type of approach to problem solving
Learning is an approach to problem solving that involves taking action and reflecting upon the results. This method is purported to help improve the problem-solving
Action_learning
Category of learning situation
Informal learning is characterized by a low degree of planning and organizing of the learning context, learning support, learning time, and learning objectives
Informal_learning
Process of learning better perception skills
Perceptual learning is the learning of perception skills, such as differentiating two musical tones from one another or categorizations of spatial and
Perceptual_learning
Algorithm for modelling sequential data
In deep learning, the transformer is a family of artificial neural network architectures based on the multi-head attention mechanism, in which input data
Transformer_(deep_learning)
Bayesian learning mechanisms are probabilistic causal models used in computer science to research the fundamental underpinnings of machine learning, and in
Bayesian_learning_mechanisms
Term in education
In pedagogy, firsthand learning means learning from direct experience. The first documented use of the term was by Mark St. John of Inverness Research
Firsthand_learning
Form of learning by problem solving
Challenge-based learning (CBL) is a framework for learning while solving real-world challenges. The framework is collaborative and hands-on, asking all
Challenge-based_learning
Category of learning situation
Non-formal learning includes various structured learning situations which do not either have the level of curriculum, institutionalization, accreditation
Nonformal_learning
Educational approach that combines study and work experience
learning (WIL) provides students with the opportunity to apply their learning from academic studies to relevant experiences and reciprocate learning back
Work-integrated_learning
Machine learning paradigm
In machine learning, supervised learning (SL) is a type of machine learning paradigm where an algorithm learns to map input data to a specific output based
Supervised_learning
Machine learning technique
reinforcement learning. In classical reinforcement learning, an intelligent agent's goal is to learn a function that guides its behavior, called a policy. The function
Reinforcement learning from human feedback
Reinforcement_learning_from_human_feedback
Learning method
Immersive learning is a learning method with students being immersed into a virtual dialogue, the feeling of presence is used as an evidence of getting
Immersive_learning
Ethiopian children's television series
Tsehai Loves Learning (Amharic: ፀሀይ መማር ትወዳለች) is an Ethiopian children's television series produced by Whiz Kids Workshop which is owned by husband-and-wife
Tsehai_Loves_Learning
Global conflict from 1914 to 1918
World War I, or the First World War (28 July 1914 – 11 November 1918), also known as the Great War, was a global conflict between two coalitions: the
World_War_I
Term in education
The term learning environment can refer to an educational approach, cultural context, or physical setting (the learning space) in which teaching and learning
Learning_environment
Deeper learning is associated with a growing movement in U.S. education that places special emphasis on the ability to apply knowledge to real-world circumstances
Deeper_learning
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