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EDUCATIONAL TECHNOLOGY

  • Educational technology
  • Use of technology in education to enhance learning and teaching

    Educational technology (often abbreviated as edtech) encompasses computer hardware, software, along with educational theories and practices, used to facilitate

    Educational technology

    Educational technology

    Educational_technology

  • Association for Educational Communications and Technology
  • Academic and professional association

    Association for Educational Communications and Technology (AECT) is an academic and professional association that promotes educational uses of technology. Members

    Association for Educational Communications and Technology

    Association_for_Educational_Communications_and_Technology

  • Education
  • Transmission of knowledge and skills

    "The Integration of Humanism and Educational Technology". Introduction to Educational Technology. Educational Technology Publications. ISBN 978-0-87778-049-6

    Education

    Education

    Education

  • Educational Technology & Society
  • Peer-reviewed academic journal

    Educational Technology & Society is a quarterly peer-reviewed open-access academic journal covering educational technology that was established in 1998

    Educational Technology & Society

    Educational_Technology_&_Society

  • International Journal of Educational Technology in Higher Education
  • Academic journal

    Journal of Educational Technology in Higher Education is a peer-reviewed academic journal that covers all aspects of educational technology in higher education

    International Journal of Educational Technology in Higher Education

    International_Journal_of_Educational_Technology_in_Higher_Education

  • Council for Educational Technology
  • Former educational administration

    for Educational Technology (originally called the National Council for Educational Technology (NCET) but reformed as the Council for Educational Technology

    Council for Educational Technology

    Council_for_Educational_Technology

  • Instructure
  • American technology company

    Instructure Holdings, Inc. is an educational technology company based in Salt Lake City, Utah, United States. It is the developer and publisher of Canvas

    Instructure

    Instructure

  • Educational game
  • Game genre

    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games

    Educational game

    Educational_game

  • Educational psychology
  • Branch of psychology concerned with the scientific study of human learning

    Educational psychology in turn informs a wide range of specialties within educational studies, including instructional design, educational technology

    Educational psychology

    Educational psychology

    Educational_psychology

  • Central Institute of Educational Technology
  • Educational technology organization in India

    Institute of Educational Technology (CIET) is an autonomous organization, formed as a nodal agency under the National Council of Educational Research and

    Central Institute of Educational Technology

    Central Institute of Educational Technology

    Central_Institute_of_Educational_Technology

  • Open educational resources
  • Open learning resource

    physically present Educational research – Collection and analysis of evidence in the field of education Educational technology – Use of technology in education

    Open educational resources

    Open educational resources

    Open_educational_resources

  • List of online educational resources
  • notebook for Python programming, machine learning, data science, and educational technology. GNU Octave – open-source alternative to MATLAB for computational

    List of online educational resources

    List_of_online_educational_resources

  • British Journal of Educational Technology
  • Academic journal

    British Journal of Educational Technology is a peer-reviewed academic journal published by Wiley on behalf of the British Educational Research Association

    British Journal of Educational Technology

    British_Journal_of_Educational_Technology

  • Educational technology in Saudi Arabia
  • describes the history of using educational technology in Saudi Arabia. It highlights the history of using educational technology in the Kingdom of Saudi Arabia

    Educational technology in Saudi Arabia

    Educational_technology_in_Saudi_Arabia

  • Office of Educational Technology
  • The Office of Educational Technology (OET) is part of the Office of Planning, Evaluation and Policy Development in the Office of the Secretary of the United

    Office of Educational Technology

    Office of Educational Technology

    Office_of_Educational_Technology

  • National Educational Television
  • Former American television network

    National Educational Television (NET) was an American educational broadcast television network owned by the Ford Foundation and later co-owned by the Corporation

    National Educational Television

    National Educational Television

    National_Educational_Television

  • Australasian Journal of Educational Technology
  • Academic journal

    Australasian Journal of Educational Technology is a peer-reviewed academic journal covering research in educational technology, instructional design, online

    Australasian Journal of Educational Technology

    Australasian_Journal_of_Educational_Technology

  • National Council for Educational Technology
  • for Educational Technology provided advice and support for schools and colleges in England, Wales, and Northern Ireland on educational technology, in

    National Council for Educational Technology

    National_Council_for_Educational_Technology

  • BETT
  • Educational technology trade exhibition

    British Educational Training and Technology Show) is a global series of education shows organised by Hyve Group marketing information technology in education

    BETT

    BETT

    BETT

  • CrunchLabs
  • Educational technology company

    an educational technology company founded by American YouTuber and engineer Mark Rober in 2022. They primarily create subscription-based educational kits

    CrunchLabs

    CrunchLabs

  • Clever (company)
  • American educational technology company

    Clever is an American educational technology company. It was founded in 2012 by Tyler Bosmeny, Dan Carroll, and Rafael Garcia. It was acquired by Kahoot

    Clever (company)

    Clever (company)

    Clever_(company)

  • Artificial intelligence in education
  • intelligence in education (often abbreviated as AIEd) is a subfield of educational technology that studies how to use artificial intelligence to create learning

    Artificial intelligence in education

    Artificial_intelligence_in_education

  • Haptic technology
  • Interaction involving touch

    Haptic technology (also kinaesthetic communication or 3D touch) is technology that can create an experience of touch by applying forces, vibrations, or

    Haptic technology

    Haptic technology

    Haptic_technology

  • Educational management
  • Administration of education systems

    Educational management refers to the administration of the education system in which a group combines human and material resources to supervise, plan

    Educational management

    Educational management

    Educational_management

  • Educational software
  • Software intended for an educational purpose

    Education Technologies) was formed to market to schools the materials developed through the IBM partnership. Early terminals that ran educational systems

    Educational software

    Educational_software

  • Technological pedagogical content knowledge
  • Educational technology knowledge

    is an educational model that describes the intersections between technology, pedagogy, and content for the effective integration of technology into teaching

    Technological pedagogical content knowledge

    Technological pedagogical content knowledge

    Technological_pedagogical_content_knowledge

  • Bloom's taxonomy
  • Classification system in education

    hierarchy Educational psychology – Branch of psychology concerned with the scientific study of human learning Educational technology – Use of technology in education

    Bloom's taxonomy

    Bloom's_taxonomy

  • Educational technology in sub-Saharan Africa
  • Educational aspect of parts of Africa

    Educational technology in sub-Saharan Africa refers to the promotion, development and use of information and communication technologies (ICT), m-learning

    Educational technology in sub-Saharan Africa

    Educational_technology_in_sub-Saharan_Africa

  • Padlet
  • Knowledge management software

    Padlet (formerly Wallwisher) is an educational technology startup company based in San Francisco, California and Singapore. Padlet provides a cloud-based

    Padlet

    Padlet

    Padlet

  • Prodigy Education
  • Canadian educational technology company

    Prodigy Education, Inc., formerly Prodigy Game, is a Canadian educational technology company focused on game-based learning. Its co-CEOs and founders are

    Prodigy Education

    Prodigy Education

    Prodigy_Education

  • Divya Gokulnath
  • Co-founder and Director of BYJU's

    Indian entrepreneur and educator who is the co-founder of Byju's, an educational technology company founded in 2011 in Bangalore, India. Divya was born and

    Divya Gokulnath

    Divya Gokulnath

    Divya_Gokulnath

  • Engrade
  • Educational technology company

    Engrade was an educational technology company that provides online learning management system and educational assessment products to K-12 school districts

    Engrade

    Engrade

  • Technology education
  • Education in processes and use of technology

    technacy. Technology education should not be confused with educational technology. Educational technology focuses on a narrower subset of technology use that

    Technology education

    Technology education

    Technology_education

  • Multimedia
  • Content using a combination of forms

    for educational outcomes in college teaching: A structural equation analysis: Social media use in teaching". British Journal of Educational Technology. 44

    Multimedia

    Multimedia

  • ADDIE model
  • Instructional systems design framework

    modern educational process that supports the continuous educational development of its members with social media and web tools. Educational technology Instructional

    ADDIE model

    ADDIE_model

  • Georgia Educational Technology Fair
  • Annual US student technology competition

    The Georgia Educational Technology Fair (GaETF) is an annual student technology competition produced by the Georgia Educational Technology Consortium.

    Georgia Educational Technology Fair

    Georgia_Educational_Technology_Fair

  • Educational neuroscience
  • Scientific field which is multidisciplinary

    neuroscience, developmental cognitive neuroscience, educational psychology, educational technology, education theory and other related disciplines to explore

    Educational neuroscience

    Educational_neuroscience

  • ISTE Standards
  • Standards for the use of technology in teaching and learning

    as the National Educational Technology Standards (NETS), are standards for the use of technology in teaching and learning (technology integration). They

    ISTE Standards

    ISTE Standards

    ISTE_Standards

  • List of education journals
  • of Educational Technology British Journal of Educational Technology Bulletin of Science, Technology & Society Computers in Education Educational Technology

    List of education journals

    List_of_education_journals

  • Multiverse (company)
  • British educational technology company

    Multiverse is a British educational technology company founded in 2016 by Euan Blair and Sophie Adelman. Based in London, United Kingdom, the company provides

    Multiverse (company)

    Multiverse_(company)

  • Assistive technology
  • Assistive devices for people with disabilities

    Assistive technology (AT) is a term for assistive, adaptive, and rehabilitative devices for people with disabilities and the elderly. People with disabilities

    Assistive technology

    Assistive technology

    Assistive_technology

  • Squirrel AI
  • Educational technology company

    Squirrel Ai Learning is an international educational technology company that specializes in intelligent adaptive learning and was one of the first companies

    Squirrel AI

    Squirrel_AI

  • Kaltura
  • New York-based software company founded between 2006-2007

    enterprise video content management and online video platform (OVP), educational technology (virtual classroom), and Cloud TV software; and offers products

    Kaltura

    Kaltura

  • Educational research
  • Collection and analysis of evidence in the field of education

    theory Educational psychology School psychology Educational technology Scholarship of teaching and learning Research in science education Educational research

    Educational research

    Educational_research

  • Kahoot!
  • Norwegian online educational quiz game

    were developed by Alf Inge Wang at Norwegian University of Science and Technology (NTNU) in 2006. Lecture Quiz 1.0 was developed in 2006. The server was

    Kahoot!

    Kahoot!

    Kahoot!

  • Epic!
  • Children's subscription-based reading and learning platform

    Suren Markosian and Kevin Donahue and launched in 2014. Indian educational technology company Byju's acquired Epic! in July 2021 in a cash and stock deal

    Epic!

    Epic!

    Epic!

  • Unacademy
  • Indian multinational educational technology company

    Indian multinational educational technology company. The company's headquartered is in Bangalore. It provides an online educational platform that hosts

    Unacademy

    Unacademy

  • Learning management system
  • Educational software application

    administration, documentation, tracking, reporting, automation, and delivery of educational courses, training programs, materials, or learning and development programs

    Learning management system

    Learning_management_system

  • Testbook
  • Indian educational technology company

    Testbook is an Indian educational technology company, headquartered in Mumbai, India. Founded in January 2014 by a group of IIT Bombay and IIT Delhi alumni

    Testbook

    Testbook

  • Distance education
  • Mode of delivering education to students who are not physically present

    open access through the World Wide Web or other network technologies, are recent educational modes in distance education. A number of other terms (distributed

    Distance education

    Distance_education

  • Outline of academic disciplines
  • Academic fields of study or professions

    education Technology education Vocational education Educational leadership Educational philosophy Educational psychology Educational technology Distance

    Outline of academic disciplines

    Outline of academic disciplines

    Outline_of_academic_disciplines

  • David H. Jonassen
  • American educational reformer (1947–2012)

    December 2, 2012) was an educational reformer whose ideas have been influential in instructional design and educational technology. Although Jonassen is

    David H. Jonassen

    David_H._Jonassen

  • Educational institution
  • Institution that provides education

    An educational institution is a place where people of different ages gain an education, including preschools, childcare, primary-elementary schools, secondary-high

    Educational institution

    Educational_institution

  • 2U (company)
  • American education technology company

    2U is an American educational technology company that contracts with non-profit colleges, universities, and companies to build, deliver, and support online

    2U (company)

    2U (company)

    2U_(company)

  • Education in South Africa
  • communication technology (ICT) within the education system. However, since South Africa is a developing nation, barriers to educational technology adoption

    Education in South Africa

    Education in South Africa

    Education_in_South_Africa

  • Positivo Tecnologia
  • Brazilian producer of computers

    office devices, servers, IT infrastructure, payment machines, and educational technology. The company also offers leasing services for IT and mobility equipment

    Positivo Tecnologia

    Positivo Tecnologia

    Positivo_Tecnologia

  • Instructional design
  • Process for design and development of learning resources

    In 2008, the Association for Educational Communications and Technology changed the definition of educational technology to "the study and ethical practice

    Instructional design

    Instructional_design

  • Educational video game
  • Video game genre

    An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video

    Educational video game

    Educational video game

    Educational_video_game

  • Open educational practices
  • Practices used to implement open education

    learning techniques that draw upon open and participatory technologies and high-quality open educational resources (OER) in order to facilitate collaborative

    Open educational practices

    Open educational practices

    Open_educational_practices

  • Docebo
  • Canadian software company

    Docebo Inc. is an educational technology company founded in 2005. Its flagship product is Docebo Learn, an AI learning management system. Its shares are

    Docebo

    Docebo

  • List of master's degrees in North America
  • "Definitions of Educational Technology - Educational Technology". Educational Technology. Retrieved 2 November 2018. "Educational technology". www.concordia

    List of master's degrees in North America

    List_of_master's_degrees_in_North_America

  • Rubric (academic)
  • Scoring guide for assessment

    Knowledge assessment tool Educational assessment – Educational evaluation method Educational technology – Use of technology in education to enhance learning

    Rubric (academic)

    Rubric_(academic)

  • Byju's
  • Indian multinational educational technology company

    Byju's (stylised as BYJU'S) was an Indian multinational educational technology company, headquartered in Bengaluru. It was founded in 2011 by Byju Raveendran

    Byju's

    Byju's

  • Blended learning
  • Education practice

    as technology-mediated instruction, web-enhanced instruction, or mixed-mode instruction, is an approach to education that combines online educational materials

    Blended learning

    Blended_learning

  • OpenStax
  • Educational technology initiative

    OpenStax (formerly OpenStax College) is a nonprofit educational technology initiative based at Rice University that produces peer-reviewed, openly licensed

    OpenStax

    OpenStax

  • Gamification of learning
  • Educational approach aiming to promote learning by using video game design and elements

    The gamification of learning is an educational technology approach that seeks to motivate students by using video game design and game elements in learning

    Gamification of learning

    Gamification of learning

    Gamification_of_learning

  • Technology integration
  • Use of technology to aid education

    Nana (5 November 2007). "What Is Successful Technology Integration?". edutopia.org. George Lucas Educational Foundation. Retrieved 27 March 2026. Cáceres-Nakiche

    Technology integration

    Technology_integration

  • Digital native
  • Person who has grown up in the digital age

    determined based on their educational and cultural backgrounds as well as their access to technology. As the adoption of digital technology hasn't been a unified

    Digital native

    Digital native

    Digital_native

  • Blackboard (company)
  • American technology company

    previously Anthology Inc., and before that, Blackboard, is an American educational technology company with corporate headquarters in Boca Raton, Florida. Blackboard

    Blackboard (company)

    Blackboard_(company)

  • List of social science journals
  • Educational Technology & Society Harvard Educational Review Journal of Higher Education Research in Learning Technology Review of Educational Research Studies

    List of social science journals

    List_of_social_science_journals

  • PhET Interactive Simulations
  • Non-profit open educational resource project

    project at the University of Colorado Boulder, is a non-profit open educational resource project that creates and hosts explorable explanations. It was

    PhET Interactive Simulations

    PhET Interactive Simulations

    PhET_Interactive_Simulations

  • Snapplify
  • Educational technology company

    Snapplify is an educational technology company. It was founded by Wesley Lynch in 2011 in South Africa. The business has expanded into Africa, Europe and

    Snapplify

    Snapplify

  • Texas Instruments
  • American semiconductor designer and manufacturer

    analog products, embedded processors, digital light processing, and educational technology.[failed verification] As of January 2021, the industrial market

    Texas Instruments

    Texas Instruments

    Texas_Instruments

  • History of virtual learning environments
  • (VLE) is a system specifically designed to facilitate the management of educational courses by teachers for their students. It predominantly relies on computer

    History of virtual learning environments

    History of virtual learning environments

    History_of_virtual_learning_environments

  • Educational film
  • Film genre

    An educational film is a film or movie whose primary purpose is to educate. Educational films have been used in classrooms as an alternative to other teaching

    Educational film

    Educational_film

  • ClassDojo
  • Classroom management software company

    ClassDojo is an educational technology company. It connects primary school teachers, students and families through communication features, such as a feed

    ClassDojo

    ClassDojo

  • Moodle
  • E-learning platform

    experiences of the learning platform, discuss research in related educational technologies and contribute ideas to future Moodle development. Held around

    Moodle

    Moodle

  • Robert Heinich
  • American instructional designer (1923–2020)

    academic journals, including Educational Technology, Educational Communication and Technology, and the Journal of Educational Computing Research. In 1975

    Robert Heinich

    Robert_Heinich

  • ApplyBoard
  • Canadian software company

    ApplyBoard is a Canadian educational technology company founded in 2015 in Waterloo, Ontario, Canada. It is an educational application platform for international

    ApplyBoard

    ApplyBoard

  • 21st century skills
  • Skills identified as being required for success in the 21st century

    evolved through technology advancements at an accelerated pace, impacting economy and the workplace, which impacted the educational system preparing

    21st century skills

    21st century skills

    21st_century_skills

  • Christopher Dede
  • American educator

    Christopher 'Chris' Dede (born 1947), is an educational researcher and the Timothy E. Wirth Professor in Learning Technologies at the Harvard Graduate School of

    Christopher Dede

    Christopher Dede

    Christopher_Dede

  • International Society for Technology in Education
  • Nonprofit organization

    education leaders in the UK. The ISTE Standards (formerly "National Educational Technology Standards", NETS) are a framework for implementing digital strategies

    International Society for Technology in Education

    International Society for Technology in Education

    International_Society_for_Technology_in_Education

  • Quill.org
  • American educational website

    Quill.org is an American nonprofit educational technology organization. The organization was cofounded by Peter Gault in 2012. Its approach was inspired

    Quill.org

    Quill.org

  • Yup Technologies
  • Educational technology company

    Yup (formerly known as MathCrunch) was a San Francisco–based educational technology company that provided on-demand tutoring services for math. The service

    Yup Technologies

    Yup_Technologies

  • Lightspeed Systems
  • American internet filtering and edtech company

    Lightspeed Systems is an educational technology company that develops software for internet content filtering, device management, and student activity

    Lightspeed Systems

    Lightspeed_Systems

  • Richard Culatta
  • for the state of Rhode Island and the director of the Office of Educational Technology for the U.S. Department of Education (2013-2015). Richard Culatta

    Richard Culatta

    Richard Culatta

    Richard_Culatta

  • Worked-example effect
  • Aspect of cognitive load theory

    Instructional Design Model for Technical Training. Englewood Cliffs, NJ: Educational Technology Publications. ISBN 9780877782988. Atkinson, R. K.; Derry, S. J.;

    Worked-example effect

    Worked-example_effect

  • M-learning
  • Distance education using mobile device technology

    mobile technology for work-based assessment: the student experience: Mobile technology for students". British Journal of Educational Technology. 42 (2):

    M-learning

    M-learning

  • Massive open online course
  • Education service on the web

    Development" and had 5,380 students enrolled. The technology used to host the MOOC was the Galileo Educational System platform (GES) which is based on the

    Massive open online course

    Massive open online course

    Massive_open_online_course

  • Inter-Disciplinary Programme in Educational Technology
  • Interdisciplinary programme at IIT Bombay

    Programme (IDP) in Educational Technology was established by the Government of India at the campus of Indian Institute of Technology Bombay in 2010. This

    Inter-Disciplinary Programme in Educational Technology

    Inter-Disciplinary_Programme_in_Educational_Technology

  • Situated learning
  • Theory of learning

    (philosophy of education) Cultural-historical activity theory (CHAT) Educational technology Experiential learning Instructional design Situated cognition Transformative

    Situated learning

    Situated_learning

  • Education and technology
  • is important to recognise that educational technology is not solely about the integration of education and technology; it is also influenced by the societal

    Education and technology

    Education_and_technology

  • Sharable Content Object Reference Model
  • Standard for e-learning

    collection of standards and specifications for web-based electronic educational technology (also called e-learning). It defines communications between client

    Sharable Content Object Reference Model

    Sharable_Content_Object_Reference_Model

  • Intelligent tutoring system
  • Computer system to provide instruction to learners

    explanations of the feedback provided by the student. Educational data mining Educational technology Evidence-based learning Learning objects Serious games

    Intelligent tutoring system

    Intelligent_tutoring_system

  • Mike Sharples
  • England) is a British academic working in educational technology. He is an Emeritus Professor of Educational Technology at The Open University. Sharples graduated

    Mike Sharples

    Mike Sharples

    Mike_Sharples

  • Radha Charan Das
  • Educational Technology : A Basic Text. He was Dean, Professor and Head of the Department of Teacher Education at the National Council of Educational Research

    Radha Charan Das

    Radha Charan Das

    Radha_Charan_Das

  • Practice XYZ
  • American educational technology company

    Practice, formerly known as ApprenNet, was a Philadelphia-based educational technology startup company that developed video based learning systems. The

    Practice XYZ

    Practice_XYZ

  • Headway Inc
  • Educational technology company

    Headway Inc is a global technology company that operates in the lifelong learning space. The company develops consumer-facing products such as Headway

    Headway Inc

    Headway_Inc

  • Educational animation
  • Animations produced for the specific purpose of fostering learning

    Educational animations are animations produced for the specific purpose of fostering learning. It is associated with educational technology with the way

    Educational animation

    Educational_animation

  • Skillsoft
  • Educational technology company

    Skillsoft is an American educational technology company that produces learning management system software and content. Skillsoft was founded by Charles

    Skillsoft

    Skillsoft

    Skillsoft

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Online names & meanings

  • Aynslee
  • Girl/Female

    Australian, Gaelic, Scottish

    Aynslee

    Place Name; Own Meadow

  • Tulaji
  • Boy/Male

    Hindu

    Tulaji

    Balance, A zodiac sign

  • LOES
  • Female

    Dutch

    LOES

    , famous war.

  • Fallon
  • Girl/Female

    Irish American

    Fallon

    In charge.

  • Kunsgnos
  • Boy/Male

    Celtic

    Kunsgnos

    Wise.

  • Wajia
  • Girl/Female

    Afghan, Arabic, Muslim, Pashtun

    Wajia

    Melody

  • Labhsha
  • Boy/Male

    Hindu, Indian

    Labhsha

    Lovely Person

  • Barrah |
  • Girl/Female

    Muslim

    Barrah |

    She was the aunt of the prophet

  • Kirik
  • Boy/Male

    Hindu

    Kirik

    Sparkling

  • Behnam
  • Boy/Male

    Arabic, Indian, Muslim, Parsi

    Behnam

    Reputable; Someone with Honorable Name; Honorable

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Other words and meanings similar to

EDUCATIONAL TECHNOLOGY

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EDUCATIONAL TECHNOLOGY

  • True-bred
  • a.

    Being of real breeding or education; as, a true-bred gentleman.

  • Breeding
  • n.

    Nurture; education; formation of manners.

  • Institution
  • n.

    Instruction; education.

  • Humanity
  • n.

    Mental cultivation; liberal education; instruction in classical and polite literature.

  • Didactic
  • n.

    A treatise on teaching or education.

  • Nurture
  • n.

    The act of nourishing or nursing; thender care; education; training.

  • Lesson
  • n.

    An exercise; a composition serving an educational purpose; a study.

  • Arboretum
  • n.

    A place in which a collection of rare trees and shrubs is cultivated for scientific or educational purposes.

  • Educative
  • a.

    Tending to educate; that gives education; as, an educative process; an educative experience.

  • Self-culture
  • n.

    Culture, training, or education of one's self by one's own efforts.

  • Education
  • n.

    The act or process of educating; the result of educating, as determined by the knowledge skill, or discipline of character, acquired; also, the act or process of training by a prescribed or customary course of study or discipline; as, an education for the bar or the pulpit; he has finished his education.

  • Instructional
  • a.

    Pertaining to, or promoting, instruction; educational.

  • Schooling
  • n.

    Instruction in school; tuition; education in an institution of learning; act of teaching.

  • Pestalozzianism
  • n.

    The system of education introduced by Pestalozzi.

  • Opsimathy
  • n.

    Education late in life.

  • Nortelry
  • n.

    Nurture; education; culture; bringing up.

  • Educational
  • a.

    Of or pertaining to education.

  • Scholarship
  • n.

    Literary education.

  • Educated
  • a.

    Formed or developed by education; as, an educated man.

  • Vacation
  • n.

    The intermission of the regular studies and exercises of an educational institution between terms; holidays; as, the spring vacation.