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IMMERSIVE LEARNING

  • Immersive learning
  • Learning method

    Immersive learning is a learning method with students being immersed into a virtual dialogue, the feeling of presence is used as an evidence of getting

    Immersive learning

    Immersive_learning

  • Immerse Learning
  • Immerse Learning with a proprietary immersive learning platform designed specifically for corporate and higher education programmes. In 2016, Immerse

    Immerse Learning

    Immerse_Learning

  • Immersion (virtual reality)
  • Perception of being physically present in a non-physical world

    "Home - Immersive Education Initiative". Immersiveeducation.org. Retrieved 20 April 2019. "Immersive Learning Research Network". Immersive Learning Research

    Immersion (virtual reality)

    Immersion (virtual reality)

    Immersion_(virtual_reality)

  • Dojo
  • Place for immersive learning, experiential learning or meditation

    Japanese pronunciation: [doꜜː(d)ʑoː]) is a hall or place for immersive learning, experiential learning, or meditation. This is traditionally in the field of

    Dojo

    Dojo

    Dojo

  • Immerse
  • Topics referred to by the same term

    the Rockies Immerse Learning, online virtual school Immerse, Malaysia-based marketing agency acquired and rebranded as Havas Immerse "Immerse" (2015), video

    Immerse

    Immerse

  • Virti
  • British Company

    States, Canada, the United Kingdom, New Zealand, and Taiwan. Virti immersive learning technologies are used by organizations globally including Amazon,

    Virti

    Virti

  • Numedeon
  • Technology company based in Pasadena, California, USA

    Numedeon's immersive virtual worlds are based on a proprietary online platform developed since 1999 through operation of its immersive learning environments

    Numedeon

    Numedeon

  • College of Communication, Information, and Media
  • Academic college in Muncie, Indiana, U.S.

    students and 200 graduate students. CCIM provides the university with immersive learning programs, internships, and projects. Ball State defines these opportunities

    College of Communication, Information, and Media

    College_of_Communication,_Information,_and_Media

  • What If...? (TV series)
  • 2021–2024 Marvel Studios animated series

    Carol Danvers. In May 2024, Marvel Studios and ILM Immersive announced What If...? – An Immersive Story, an hour-long interactive mixed reality Disney+

    What If...? (TV series)

    What_If...?_(TV_series)

  • Challenger Center for Space Science Education
  • United States nonprofit organization

    and math (STEM) through hands-on, immersive learning experiences that simulate space missions. Challenger Learning Centers give students the chance to

    Challenger Center for Space Science Education

    Challenger Center for Space Science Education

    Challenger_Center_for_Space_Science_Education

  • Edusim
  • Free virtual reality interactive education software

    whiteboards as the hardware platform for the "immersive touch" 3D NUI direct manipulation of the 3D learning content. For example, students are able to play

    Edusim

    Edusim

    Edusim

  • Eastern Virginia Medical School
  • Public medical school in Norfolk, Virginia, U.S.

    Canoles Jr. Cancer Research Center and the Center for Simulation and Immersive Learning (which incorporates the pre-existing Theresa A. Thomas Professional

    Eastern Virginia Medical School

    Eastern Virginia Medical School

    Eastern_Virginia_Medical_School

  • Immersive theater
  • Theater modality in which audiences are immersed within the performance itself

    thereby breaking the fourth wall. (Immersive theater and interactive theater are not necessarily synonymous; immersive theater may not have interactive

    Immersive theater

    Immersive_theater

  • Kobayashi Maru
  • Training exercise in the fictional Star Trek universe

    the game. Ideas and products focusing on immersive learning have also been compared to the realistic, immersive nature of the Kobayashi Maru test. Speculative

    Kobayashi Maru

    Kobayashi_Maru

  • Guido Makransky
  • Guatemalan-Danish educational psychologist

    The Cognitive Affective Model of Immersive Learning (CAMIL): A theoretical research-based model of learning in immersive virtual reality. Educational Psychology

    Guido Makransky

    Guido Makransky

    Guido_Makransky

  • Deborah Santana
  • American social justice activist (born 1951)

    Museum". KTVU FOX 2. Retrieved March 2, 2024. "The Courage Museum: An Immersive Learning Center to Prevent Violence - Futures Without Violence". Futures Without

    Deborah Santana

    Deborah Santana

    Deborah_Santana

  • KiwiCo
  • American toy company

    designed to teach children about geography and global cultures through immersive learning. Every Atlas Crate, each crate exploring a different country, provides

    KiwiCo

    KiwiCo

  • Toyota Kata
  • Non-fiction work by Mike Rother

    Accountability of Results This method showcases a patient, respectful, and immersive learning culture, where continuous improvement is not just a goal but a journey

    Toyota Kata

    Toyota_Kata

  • Alias Grace
  • 1996 novel by Margaret Atwood

    Mail, 21 June 2016. Hampshire, Kathryn (15 March 2015). "Director of Immersive Learning copes with tragedy through playwrighting". The Ball State Daily News

    Alias Grace

    Alias_Grace

  • Ball State University
  • Public university in Muncie, Indiana, US

    "immersive learning" to engage students across all academic programs in real-world projects. To date, there have been over 1,250 immersive learning projects

    Ball State University

    Ball_State_University

  • Virtual world language learning
  • be considered to offer distinct (although combinable) learning experiences. Immersive: Immersive experiences draw on the ability to be surrounded by a

    Virtual world language learning

    Virtual_world_language_learning

  • Immersive design
  • Works with story-driven media

    co-directed  5D | The Future of Immersive Design conference in Long Beach 2008, laying some groundwork for immersive design to be a distinct design philosophy

    Immersive design

    Immersive design

    Immersive_design

  • Alexandra Poulovassilis
  • Greek and British computer scientist

    schemas and their transformation, information visualization, and immersive learning. Poulovassilis earned a bachelor's degree at the University of Cambridge

    Alexandra Poulovassilis

    Alexandra_Poulovassilis

  • Dojo (disambiguation)
  • Topics referred to by the same term

    in Wiktionary, the free dictionary. A dōjō is a hall or space for immersive learning or meditation (typically in martial arts, but increasingly in other

    Dojo (disambiguation)

    Dojo_(disambiguation)

  • Augmented learning
  • Learning technique

    indicates that "while AR technology offers many opportunities for immersive learning, educational institutions must carefully consider costs of implementation

    Augmented learning

    Augmented_learning

  • DIG: An Archaeological Adventure
  • Archaeology education centre in York, England

    in the 1990s as an archaeological education centre. DIG offers an immersive learning environment where visitors engage in simulated excavations and artefact

    DIG: An Archaeological Adventure

    DIG: An Archaeological Adventure

    DIG:_An_Archaeological_Adventure

  • Oberlin College
  • Private college in Oberlin, Ohio, US

    students to pursue interests outside of regular course offerings through immersive learning experiences." Students may work alone or in groups, either on or off

    Oberlin College

    Oberlin College

    Oberlin_College

  • Virtual reality applications
  • Overview of the various applications that make use of virtual reality

    (2021) Great Paintings in Fully Immersive Virtual Reality, 7th International Conference of the Immersive Learning Research Network, pp. 1–8. Pimentel

    Virtual reality applications

    Virtual reality applications

    Virtual_reality_applications

  • Schiller International University
  • For-profit university in Tampa, Florida, US

    model is based on a 2-day intensive class and term course delivery, immersive learning, and challenge-based methodology. In June 2024, Schiller International

    Schiller International University

    Schiller International University

    Schiller_International_University

  • Half-rubber
  • Bat-and-ball game

    distancing measures. Through collaboration with the Academy for Gameful & Immersive Learning Experiences, WHBL is attempting to create a new form for the sport

    Half-rubber

    Half-rubber

  • Virtual reality in primary education
  • Overview of the use of virtual reality technologies in primary educational institutions

    capitalizing on different learning styles. While virtual reality provides a more immersive experience, augmented reality learning technologies favor on auditory

    Virtual reality in primary education

    Virtual_reality_in_primary_education

  • Distance education
  • Mode of delivering education to students who are not physically present

    education (also known as online learning, remote learning or remote education) through an online school. A distance learning program can either be completely

    Distance education

    Distance_education

  • Fluenz (language learning software)
  • US language learning platform

    immediate communication, and by trying to use technology to create a more immersive learning process. The company released Fluenz Mandarin for desk and laptops

    Fluenz (language learning software)

    Fluenz_(language_learning_software)

  • WDHB
  • WDHB Inc. is an international consultancy specializing in immersive education programs for corporate executives. Founded in Berkeley, California in 1989

    WDHB

    WDHB

  • Ellen Gates Starr
  • American social activist (1859–1940)

    as the setting for Albany Park Theater Project's renowned immersive theater play Learning Curve. It was transformed as the play's "Ellen Gates Starr

    Ellen Gates Starr

    Ellen Gates Starr

    Ellen_Gates_Starr

  • Mastery learning
  • Instructional strategy and educational philosophy

    Mastery learning is an instructional strategy and educational philosophy that emphasizes the importance of students achieving a high level of competence

    Mastery learning

    Mastery_learning

  • Empire Exhibition, Scotland
  • 1938 international exhibition in Glasgow, Scotland

    2024 enhanced this digital dataset with the creation of virtual immersive tools for learning, including a free interactive 3D model of the entire exhibition

    Empire Exhibition, Scotland

    Empire Exhibition, Scotland

    Empire_Exhibition,_Scotland

  • Interactive media
  • Digital media which make use of moving images, animations, videos and audio

    (2015-10-30). "Immersive Interactive Technologies in Digital Humanities". Proceedings of the 3rd International Workshop on Immersive Media Experiences

    Interactive media

    Interactive media

    Interactive_media

  • M-learning
  • Distance education using mobile device technology

    fourth phase now adds AI, extended reality, and learning analytics, aiming for personalized and immersive experiences. Later research phases also adopted

    M-learning

    M-learning

  • Liz Bacon
  • Professor of computer science

    technology-enhanced learning, artificial intelligence, and computer science education. Her work has focused on developing immersive learning environments and

    Liz Bacon

    Liz_Bacon

  • Sutton, London
  • Town in London, England

    screens on all walls using film-set technology. It aims to provide an "immersive learning environment" through the use of surround sound, evocative lighting

    Sutton, London

    Sutton, London

    Sutton,_London

  • Anglia Ruskin University
  • British university

    and Research Centre launched XRP eXtended Reality Peterborough, an immersive learning environment. The Faculty of Arts, Humanities, Education, and Social

    Anglia Ruskin University

    Anglia Ruskin University

    Anglia_Ruskin_University

  • Management development
  • Learning process

    approaches, and perspectives. (MDP) The participants receive an immersive learning experience, are encouraged to provide insights on situational problems

    Management development

    Management_development

  • Immersive Education
  • Software companies of the United Kingdom

    Suppliers Association. As of July 11, 2013, Immersive Education Ltd went out of business. "about us". Immersive Education. Archived from the original on

    Immersive Education

    Immersive_Education

  • Krea University
  • Private university in Andhra Pradesh, India

    Vij, Gauri (24 March 2018). "Krea University will foster debate, immersive learning". The Hindu. ISSN 0971-751X. Retrieved 2 July 2022. "Raghuram Rajan

    Krea University

    Krea_University

  • Active learning
  • Educational technique

    Active learning is "a method of learning in which students are actively or experientially involved in the learning process and where there are different

    Active learning

    Active_learning

  • Estopinal College of Architecture and Planning
  • Academic college in Muncie, Indiana, US

    college moved again, this time to 25 N. Pine St. The center provides immersive learning opportunities for students while working on community projects and

    Estopinal College of Architecture and Planning

    Estopinal College of Architecture and Planning

    Estopinal_College_of_Architecture_and_Planning

  • Peters Valley School of Craft
  • American arts organization

    accompanying 15 photos Pellichero, Laurie. "Peters Valley School of Craft, Immersive Learning in an Inspiring Setting". Princeton Magazine. Murray, Stuart (1974-01-27)

    Peters Valley School of Craft

    Peters Valley School of Craft

    Peters_Valley_School_of_Craft

  • Interactive Learning
  • Interactive learning is a pedagogical approach that incorporates social networking and urban computing into course design. In interactive learning, people

    Interactive Learning

    Interactive_Learning

  • Educational video game
  • Video game genre

    engaging their students. Therefore, video games can be used as an immersive learning system that provides for a combination of digital technology, rich

    Educational video game

    Educational video game

    Educational_video_game

  • Libraries in virtual worlds
  • Information center in an immersive virtual 3D environment

    Life and other virtual worlds. Second Life libraries are examples of immersive learning environments. Users can interact with the services in practical ways

    Libraries in virtual worlds

    Libraries_in_virtual_worlds

  • Simulations and games in industry education
  • classroom education. Simulation-based learning arose from the need for more interactive and immersive forms of learning in order to deliver education in high-skill

    Simulations and games in industry education

    Simulations_and_games_in_industry_education

  • Thinglink
  • world heritage sites". UNESCO. 2019-04-17. Retrieved 2020-01-27. "Immersive learning tool from Finland wins UNESCO Prize for innovation in education".

    Thinglink

    Thinglink

  • Gamification of learning
  • Educational approach aiming to promote learning by using video game design and elements

    these games, learning goals are integrated directly into the gameplay, allowing students to acquire knowledge and skills through immersive interactive

    Gamification of learning

    Gamification of learning

    Gamification_of_learning

  • U2:UV Achtung Baby Live at Sphere
  • 2023–2024 concert residency by U2

    mix of other songs from their catalogue. The shows leveraged Sphere's immersive video and sound capabilities, which include a 16K resolution wraparound

    U2:UV Achtung Baby Live at Sphere

    U2:UV_Achtung_Baby_Live_at_Sphere

  • Project-based learning
  • Learner centric pedagogy

    Project-based learning is a teaching method that involves a dynamic classroom approach in which it is believed that students acquire a deeper knowledge

    Project-based learning

    Project-based learning

    Project-based_learning

  • Virtual reality
  • Computer-simulated experience

    employs 3D head-mounted displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment

    Virtual reality

    Virtual reality

    Virtual_reality

  • Imperial War Museum
  • British national military museums organization

    2010). "You can't ask a textbook a question: An evaluation of The Immersive Learning Programme, Their Past Your Future 2, Imperial War Museum" (PDF). Manchester

    Imperial War Museum

    Imperial War Museum

    Imperial_War_Museum

  • Alternate reality game
  • Alternate storytelling in media

    created by a local web designer as "a node in an indeed quite elaborate immersive story/ARG/treasure hunt", but he received criticism for fooling unsuspecting

    Alternate reality game

    Alternate reality game

    Alternate_reality_game

  • Constructivism (philosophy of education)
  • Theory of knowledge

    apprenticeship is a suggested effective model of constructivist learning that aims to immerse students in authentic practices through activity and social

    Constructivism (philosophy of education)

    Constructivism (philosophy of education)

    Constructivism_(philosophy_of_education)

  • Northern Arizona University
  • Public university in Flagstaff, Arizona, US

    of Communication, the Media Innovation Center (MIC) hosts several immersive learning programs where students practice journalism and filmmaking in real-world

    Northern Arizona University

    Northern Arizona University

    Northern_Arizona_University

  • National Academy of Customs Indirect Taxes and Narcotics
  • Civil service training institute in Palasamudram, India

    lecture halls and a 200-seater senate hall, Immersive Learning Facility having facilities for immersive training on Wildlife Crime Detection, Baggage

    National Academy of Customs Indirect Taxes and Narcotics

    National_Academy_of_Customs_Indirect_Taxes_and_Narcotics

  • Situated learning
  • Theory of learning

    can create immersive environments where the target skills are necessary for solving engaging problems. In situations where situated learning is not possible

    Situated learning

    Situated_learning

  • Two Rivers Community School
  • School in Mareeba, QLD

    the first Islamic educational facility north of Brisbane, offering immersive learning, nature integration and strong Islamic principles. Two River Community

    Two Rivers Community School

    Two_Rivers_Community_School

  • Andrea Cornwall
  • Professor of anthropology and development

    first year undergraduate and Master's students, experimenting with immersive learning and decolonising the way international development was taught. As

    Andrea Cornwall

    Andrea_Cornwall

  • Japan Prize (NHK)
  • "Virtual Reality Classroom" project leverages VR technology to create immersive learning experiences for students. Unlike traditional teaching methods that

    Japan Prize (NHK)

    Japan_Prize_(NHK)

  • Rhetorics of Fantasy
  • 2008 book by Farah Mendlesohn

    to destroy power. In immersive fantasy, the reader is treated as though they are from the fictional world. In works of immersive fantasy, the fantastic

    Rhetorics of Fantasy

    Rhetorics_of_Fantasy

  • E-learning (theory)
  • Cognitive science principles of effective multimedia learning

    Multimedia Learning: Implications for Design Principles" (PDF). Dawley, L., & Dede, C. (2014). Situated Learning in Virtual Worlds and Immersive Simulations

    E-learning (theory)

    E-learning_(theory)

  • Valentina Kuryliw
  • Canadian historian (born 1945)

    interactive learning methods and the use of primary resources. The lesson has received three international design awards for its immersive learning experience

    Valentina Kuryliw

    Valentina Kuryliw

    Valentina_Kuryliw

  • Natural user interface
  • Type of user interface

    describe and define the 3D natural user interface learning principles associated with Edusim. Immersive Touch natural user interface now appears to be taking

    Natural user interface

    Natural_user_interface

  • Intercultural simulation
  • Educational activity

    individuals can gain intercultural literacy and competence from such immersive learning environments. Findings generally point to their potential for enabling

    Intercultural simulation

    Intercultural_simulation

  • Galvin Lee Kuan Sian
  • Malaysian educator, marketing researcher and writer

    focusing on AI-driven educational tools, immersive learning experiences, and digital solutions for teaching and learning. Lee is a PhD candidate in marketing

    Galvin Lee Kuan Sian

    Galvin Lee Kuan Sian

    Galvin_Lee_Kuan_Sian

  • Gregory-Portland Independent School District
  • School district in Texas, United States

    Meant for Pre-K and Kindergarten-level children, it seeks to promote immersive learning with a series of interactive classrooms centered around specific themes

    Gregory-Portland Independent School District

    Gregory-Portland_Independent_School_District

  • Service-learning in engineering education
  • (CEDC), a multi-level immersive student-led organization and class that provides Clemson students of any major with service-learning and project experience

    Service-learning in engineering education

    Service-learning_in_engineering_education

  • Le Jardin Academy
  • Private school in Kailua, Hawaiʻi, United States

    experiential education program called Impact Term (I-Term), an annual immersive learning experience lasting one week to twelve days depending on the course

    Le Jardin Academy

    Le_Jardin_Academy

  • Educational game
  • Game genre

    have the "gamer" engage in the narrative while learning cognitive and social skills. The ability to immerse oneself in the gaming process facilitates "empathetic

    Educational game

    Educational_game

  • Kwakʼwala
  • Wakashan language

    for learning Kwakʼwala. As of 2022, they seek to use virtual or augmented reality along with text-to-speech software to create an immersive learning experience

    Kwakʼwala

    Kwakʼwala

    Kwakʼwala

  • Novelty effect
  • Effect from introducing new elements

    and learning tools have been found to distract individuals, hindering their ability to focus on learning. For instance, in a study of immersive Virtual

    Novelty effect

    Novelty_effect

  • What Video Games Have to Teach Us About Learning and Literacy
  • 2003 book by James Paul Gee

    Video Games Have to Teach Us About Learning and Literacy is a book by James Paul Gee that focuses on the learning principles in video games and how these

    What Video Games Have to Teach Us About Learning and Literacy

    What_Video_Games_Have_to_Teach_Us_About_Learning_and_Literacy

  • Collaborative learning
  • Situation in which two or more people learn or attempt to learn something together

    Doležal, Milan (2022-10-18). "Collaborative and individual learning of geography in immersive virtual reality: An effectiveness study". PLOS ONE. 17 (10)

    Collaborative learning

    Collaborative_learning

  • Microsoft Edge
  • Web browser developed by Microsoft

    content on a webpage and open it in Immersive Reader. This enables users to use the Immersive Reader and all the Learning Tools, such as Line Focus and Read

    Microsoft Edge

    Microsoft Edge

    Microsoft_Edge

  • Verbling
  • Online language learning platform

    Spin On Language Learning Begins To Catch On". TechCrunch. Grant, Rebecca (April 19, 2013). "Verbling Brings Immersive Language Learning Into Your Living

    Verbling

    Verbling

  • Karole Hogarth
  • Professor of nursing in New Zealand

    Liz Mary Ditzel; Karole Hogarth; Raewyn Lesa (10 January 2017). "Immersive learning in nursing education: Results of a study". Journal of Nursing Education

    Karole Hogarth

    Karole_Hogarth

  • Arthur Kroeger College of Public Affairs
  • Experience Requirement. This component of the degree offers students immersive learning in diverse global settings, exposing them to cross-cultural perspectives

    Arthur Kroeger College of Public Affairs

    Arthur Kroeger College of Public Affairs

    Arthur_Kroeger_College_of_Public_Affairs

  • Chris Ramsay
  • German–Canadian magician and YouTuber

    News. Retrieved May 31, 2021. "Immersive Tech Teams Up With Celebrity YouTube Creator Chris Ramsay On An Exclusive Immersive Experience That Will Be Featured

    Chris Ramsay

    Chris_Ramsay

  • Google Expeditions
  • Virtual reality platform by Google

    comments about the platform, expressing a belief in the future of immersive learning and describing virtual reality as an aid to the memorization process

    Google Expeditions

    Google_Expeditions

  • Flow (psychology)
  • Full immersion in an activity

    As digital technology increasingly permeates our lives, exploring how immersive technologies such as virtual reality or augmented reality facilitate or

    Flow (psychology)

    Flow (psychology)

    Flow_(psychology)

  • Minnesota Planetarium Society
  • “The ExploraDome” and the program it was to field “the ExploraDome Immersive Learning Program.” 2002: The Minnesota Legislature agreed to Phase 1 funding

    Minnesota Planetarium Society

    Minnesota Planetarium Society

    Minnesota_Planetarium_Society

  • Ocean Wise Conservation Association
  • Global nonprofit marine conservation organization based in Vancouver, Canada

    conservation action. Examples include youth leadership initiatives and immersive learning experiences, both in‑person and online. Ocean Wise also conducts and

    Ocean Wise Conservation Association

    Ocean_Wise_Conservation_Association

  • Anders Gronstedt
  • Swedish-born American author and public speaker (born 1965)

    simulations, gaming, and immersive 3D virtual worlds. He is considered a learning visionary championing immersive learning approaches. In 2000, Gronstedt

    Anders Gronstedt

    Anders_Gronstedt

  • Yuja Wang
  • Chinese and American pianist (born 1987)

    "Playing with Fire Une odyssée immersive avec Yuja Wang". Philharmonie de Paris. Retrieved May 27, 2026. "Immersive Competition Selection of the 79th

    Yuja Wang

    Yuja Wang

    Yuja_Wang

  • Whole language
  • Approach to teaching children to read

    based on the premise that learning to read English comes naturally to humans, especially young children, in the same way as learning to speak develops naturally

    Whole language

    Whole_language

  • Doug Dohring
  • American businessman (1957–2023)

    in his first advertising partners for a concept that he trademarked as immersive advertising. According to a Harvard Business School case study, Neopets

    Doug Dohring

    Doug Dohring

    Doug_Dohring

  • An Coppens
  • Belgian consultant and gamification expert

    Retrieved 1 October 2017. "An Coppens - Using Gamification to Create Immersive Learning Communities". BlogTalkRadio. 21 March 2015. Retrieved 1 October 2017

    An Coppens

    An_Coppens

  • Girls State (film)
  • 2024 documentary film

    teenage girls from Missouri navigating a week-long immersive democratic experiment Girls State, learning how to build a government from the ground up. It

    Girls State (film)

    Girls_State_(film)

  • Electrical and Mechanical Services Department
  • Hong Kong government department

    Mechanical industry including the first LED Immersive CAVE in Hong Kong by combining the technologies of immersive VR and BIM (Building information modeling)

    Electrical and Mechanical Services Department

    Electrical and Mechanical Services Department

    Electrical_and_Mechanical_Services_Department

  • Adobe Captivate
  • Authoring tool used for creating eLearning content

    new features including creating Virtual Reality (VR) projects for immersive eLearning, creating interactive videos for your demos, enhancements to Fluid

    Adobe Captivate

    Adobe Captivate

    Adobe_Captivate

  • Ann Arbor Hands-On Museum
  • Children's science museum in Michigan

    received numerous awards, grants, and publicity for its innovations and immersive learning experience, including a grant from the Michigan Council for Arts and

    Ann Arbor Hands-On Museum

    Ann Arbor Hands-On Museum

    Ann_Arbor_Hands-On_Museum

  • Albany Park Theater Project
  • Chicago chapter of Impact100 to create a full scale version of Learning Curve, an immersive theater production about Chicago Public Schools created with

    Albany Park Theater Project

    Albany_Park_Theater_Project

  • Meta Horizon OS
  • Operating system for the Meta Quest product line

    and features. The Universal Menu floats in front of the user in both Immersive and Passthrough views. During Connect in September 2024, Meta revealed

    Meta Horizon OS

    Meta_Horizon_OS

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IMMERSIVE LEARNING

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IMMERSIVE LEARNING

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IMMERSIVE LEARNING

Online names & meanings

  • Laramore
  • Surname or Lastname

    English and Scottish

    Laramore

    English and Scottish : variant of Lorimer.

  • Faolan
  • Boy/Male

    Gaelic Irish

    Faolan

    Little wolf.

  • Prahlav | ப்ரஹலாவ
  • Boy/Male

    Tamil

    Prahlav | ப்ரஹலாவ

    With a beautiful body

  • Mashoodah
  • Girl/Female

    Muslim/Islamic

    Mashoodah

    Evidenced

  • Alauddin
  • Boy/Male

    Arabic, Muslim, Parsi

    Alauddin

    Glory of Religion (Islam)

  • Hridant
  • Boy/Male

    Gujarati, Hindu, Indian

    Hridant

    Near Heart

  • Naqiya
  • Girl/Female

    Indian

    Naqiya

    Clear, Pure, Clean

  • Agamjeet
  • Girl/Female

    Indian, Kannada, Punjabi, Sikh

    Agamjeet

    Love for God

  • Uthman |
  • Boy/Male

    Muslim

    Uthman |

    Name of the third Khalifah

  • Parthu
  • Boy/Male

    Hindu

    Parthu

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IMMERSIVE LEARNING

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IMMERSIVE LEARNING

  • Immersed
  • imp. & p. p.

    of Immerse

  • Immersion
  • n.

    The dissapearance of a celestail body, by passing either behind another, as in the occultation of a star, or into its shadow, as in the eclipse of a satellite; -- opposed to emersion.

  • Immersion
  • n.

    The state of being overhelmed or deeply absorbed; deep engagedness.

  • Immerse
  • v. t.

    To baptize by immersion.

  • Immerse
  • v. t.

    To engage deeply; to engross the attention of; to involve; to overhelm.

  • Hydrophanous
  • a.

    Made transparent by immersion in water.

  • Immersible
  • a.

    Not capable of being immersed.

  • Plunge
  • v. t.

    To baptize by immersion.

  • Immerge
  • v. t.

    To plungel into, under, or within anything especially a fuid; to dip; to immerse. See Immerse.

  • Mersion
  • n.

    Immersion.

  • Immensive
  • a.

    Huge.

  • Immersible
  • a.

    Capable of being immersed.

  • Dip
  • v. t.

    To immerse for baptism; to baptize by immersion.

  • Immersing
  • p. pr. & vb. n.

    of Immerse

  • Dipping
  • n.

    The act or process of immersing.

  • Dip
  • v. t.

    To wet, as if by immersing; to moisten.

  • Immersion
  • n.

    Submersion in water for the purpose of Christian baptism, as, practiced by the Baptists.

  • Immersion
  • n.

    The act of immersing, or the state of being immersed; a sinking within a fluid; a dipping; as, the immersion of Achilles in the Styx.

  • Immersable
  • a.

    See Immersible.

  • Demerse
  • v. t.

    To immerse.