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OPENGL ES

  • OpenGL ES
  • Subset of the OpenGL API for embedded systems

    OpenGL for Embedded Systems (OpenGL ES or GLES) is a subset of the OpenGL computer graphics rendering application programming interface (API) for rendering

    OpenGL ES

    OpenGL ES

    OpenGL_ES

  • OpenGL
  • Cross-platform graphics API

    language-independent. As such, OpenGL has many language bindings, some of the most noteworthy being the JavaScript binding WebGL (API, based on OpenGL ES 2.0, for 3D rendering

    OpenGL

    OpenGL

    OpenGL

  • OpenGL Shading Language
  • High-level shading language

    versions for GLSL and OpenGL are related in the following table: OpenGL ES and WebGL use OpenGL ES Shading Language (abbreviated: GLSL ES or ESSL). The two

    OpenGL Shading Language

    OpenGL Shading Language

    OpenGL_Shading_Language

  • Adreno
  • Series of graphics processing units

    (feature level 9_3), OpenGL ES 2.0 All models support the following APIs: Direct3D 11 (feature level 9_3), OpenCL 1.1, OpenGL ES 3.0 Move from VLIW to

    Adreno

    Adreno

  • OpenVG
  • Application programming interface for 2D vector graphics

    intensive graphics processing from the CPU onto a GPU to save energy. The OpenGL ES library provides similar functionality for 3D graphics. OpenVG is managed

    OpenVG

    OpenVG

  • ANGLE (software)
  • Open source graphics engine abstraction layer developed by Google

    translates OpenGL ES 2/3 calls to Direct3D 9, 11, OpenGL, Vulkan or Metal API calls. It is a portable version of OpenGL but with limitations of OpenGL ES standard

    ANGLE (software)

    ANGLE_(software)

  • Mesa (computer graphics)
  • Free and open-source library for 3D graphics rendering

    The Mesa 3D Graphics Library, is an open source implementation of OpenGL, OpenGL ES, Vulkan, and other graphics API specifications, as well as OpenCL

    Mesa (computer graphics)

    Mesa (computer graphics)

    Mesa_(computer_graphics)

  • EGL (API)
  • Application programming interface

    EGL is an interface between Khronos rendering APIs (such as OpenGL, OpenGL ES or OpenVG) and the underlying native platform windowing system. EGL handles

    EGL (API)

    EGL (API)

    EGL_(API)

  • WebGL
  • JavaScript bindings for OpenGL in web browsers

    control code written in JavaScript, and shader code written in OpenGL ES Shading Language (GLSL ES, sometimes referred to as ESSL), a language similar to C

    WebGL

    WebGL

    WebGL

  • Java OpenGL
  • Wrapper library providing access to OpenGL from Java

    OpenGL and OpenGL-ES including JOGL JMonkey Engine, a high performance scene graph based graphics API using several bindings for OpenGL and OpenGL-ES

    Java OpenGL

    Java OpenGL

    Java_OpenGL

  • PowerVR
  • Brand of graphics hardware and software

    for video encoding, decoding, associated image processing and DirectX, OpenGL ES, OpenVG, and OpenCL acceleration. PowerVR also develops AI accelerators

    PowerVR

    PowerVR

  • Khronos Group
  • Not-for-profit member-funded industry consortium

    interchange of 3D assets EGL, an interface between rendering APIs (such as OpenGL ES) and the native window system glTF, a file format specification for 3D

    Khronos Group

    Khronos_Group

  • List of 3D graphics libraries
  • translator of OpenGL ES calls to DirectX, OpenGL, or Vulkan API calls. Direct3D (a subset of DirectX) Mesa Metal developed by Apple. OpenGL and the OpenGL Shading

    List of 3D graphics libraries

    List_of_3D_graphics_libraries

  • Vulkan
  • Cross-platform 3D graphics API and open standard

    devices, whereas previously these were split between OpenGL and OpenGL ES respectively. Like OpenGL, and in contrast to Direct3D 12, the Vulkan API is not

    Vulkan

    Vulkan

  • Java Platform, Micro Edition
  • Software platform for mobile and embedded devices

    Smartphones used dedicated hardware acceleration chips utilising APIs like OpenGL ES rather than relying on device CPU-based software rendering to handle graphics

    Java Platform, Micro Edition

    Java_Platform,_Micro_Edition

  • Amlogic
  • American fabless semiconductor company

    supporting TensorFlow and Caffe. Arm Mali G31 MP2 GPU with support for OpenGL ES 3.2, Vulkan 1.0 and OpenCL 2.0 support. Amlogic S922D – Quad-core ARM

    Amlogic

    Amlogic

    Amlogic

  • Ericsson Texture Compression
  • Lossy texture compression scheme

    base color for its half of the 4×4 group. This format is a part of the OpenGL ES graphics standard extensions for embedded devices such as mobile phones

    Ericsson Texture Compression

    Ericsson_Texture_Compression

  • Mali (processor)
  • Series of graphics processing units produced by ARM Holdings

    Quality for Mobile Devices". https://static.docs.arm.com/dui0363/d/DUI0363D_opengl_es_app_dev_guide.pdf [dead link] Smith, Ryan (July 3, 2014). "A Brief History

    Mali (processor)

    Mali (processor)

    Mali_(processor)

  • Canvas element
  • HTML element

    drawing API, it also supports the WebGL API to allow 3D rendering with OpenGL ES. Canvas was initially introduced by Apple for use in their own Mac OS

    Canvas element

    Canvas_element

  • Libre Computer Project
  • Effort initiated by Shenzhen Libre Technology Co., Ltd."

    Cortex-A53 @ 1.4GHz Cryptography Extensions 2G + 2P ARM Mali-450 @ 500MHz OpenGL ES 1.1 / 2.0 OpenVG 1.1 Multi-Media Processor Decoders VP9 P2 4K60 H.265

    Libre Computer Project

    Libre_Computer_Project

  • Early iPhone systems-on-chip
  • Chips used for the first iPhones

    integrated GPU, a PowerVR SGX535. The S5L8920 thus supports OpenGL 2.0, OpenGL ES 2.0, OpenGL ES 1.1 with the Extension Pack and OpenVG 1.0.1 & 1.1. A NOR

    Early iPhone systems-on-chip

    Early iPhone systems-on-chip

    Early_iPhone_systems-on-chip

  • Caustic Graphics
  • American computer technology company

    second. The OpenRL API (previously called CausticGL) was derived from OpenGL ES 2.0 and added a series of features to both the host API and GLSL required

    Caustic Graphics

    Caustic_Graphics

  • Adaptive scalable texture compression
  • Computer graphics algorithm

    Compression". ASTC was adopted as an official extension for both OpenGL and OpenGL ES by the Khronos Group on 6 August 2012. On Linux, all Gallium 3D drivers

    Adaptive scalable texture compression

    Adaptive_scalable_texture_compression

  • Radeon
  • Brand of computer products

    OpenGL 4.1+ (Mesa 13.0+), OpenGL ES 3.0+ (Mesa 10.3+) AMD GCN (Southern/Sea Islands and newer): OpenGL 4.5+ (Mesa 17.0+), OpenGL ES 3.2+ (Mesa 18.0+), Vulkan

    Radeon

    Radeon

  • Android version history
  • List of Android operating system versions

    architecture processor, together with an OpenGL ES 2.0 compatible graphics processing unit (GPU). Android supports OpenGL ES 1.1, 2.0, 3.0, 3.2 and since Android

    Android version history

    Android_version_history

  • AnTuTu
  • Software benchmarking tool

    game performance. New OpenGL based 2D benchmark. 3 26-11-2012 Support for four cores and new graphics chips. Support OpenGL ES 2.0 3D benchmark for 3D

    AnTuTu

    AnTuTu

  • GLFW
  • Software library

    library for use with OpenGL, OpenGL ES and Vulkan. It provides programmers with the ability to create and manage windows as well as OpenGL and Vulkan contexts

    GLFW

    GLFW

  • Fixed-function (computer graphics)
  • Terminology used in computer graphics

    development and enhancements of the newer shader-based architectures. OpenGL, OpenGL ES and DirectX are all 3D graphics APIs that went through the transition

    Fixed-function (computer graphics)

    Fixed-function_(computer_graphics)

  • OpenGL Utility Toolkit
  • Computer program library

    The OpenGL Utility Toolkit (GLUT) is an outdated library of utilities for OpenGL programs, which primarily perform system-level I/O with the host operating

    OpenGL Utility Toolkit

    OpenGL Utility Toolkit

    OpenGL_Utility_Toolkit

  • Imageon
  • Defunct series of media coprocessors and chipsets

    multimedia (MPEG4) playback. Having full hardware 3D support enabled OpenGL ES 1.0 and JSR184 gaming on mobile devices via software engines such as Micro3D

    Imageon

    Imageon

    Imageon

  • Godot (game engine)
  • Open source game engine

    launched in 2018. The 3.1 update added an OpenGL ES 2.0 renderer aimed at mobile hardware, as mobile support for ES 3.0 by manufacturers was then limited

    Godot (game engine)

    Godot (game engine)

    Godot_(game_engine)

  • Dolphin (emulator)
  • Nintendo GameCube and Wii emulation software

    September 2013, only a handful of devices contained the hardware to support OpenGL ES 3.0, with Google officially supporting the standard in software since

    Dolphin (emulator)

    Dolphin (emulator)

    Dolphin_(emulator)

  • Alyssa Rosenzweig
  • Canadian software developer

    Asahi Linux project after finishing and upstreaming the driver's OpenGL 4.6, OpenGL ES 3.2, OpenCL 3.0 and Vulkan 1.4 implementations. In the same announcement

    Alyssa Rosenzweig

    Alyssa Rosenzweig

    Alyssa_Rosenzweig

  • Löve (game framework)
  • Game development framework

    video and sound functions through the libraries SDL and OpenGL, or since version 0.10 also OpenGL ES 2 and 3. Fonts render via the FreeType engine. A port

    Löve (game framework)

    Löve_(game_framework)

  • PSGL
  • Rendering API

    rendering API available additionally to GCM and OpenGL for Sony's PlayStation 3. PSGL is based on OpenGL ES and Nvidia's CG. A previous version of PSGL was

    PSGL

    PSGL

  • OpenGL SC
  • certification. OpenGL SC is managed by the not-for-profit technology consortium, the Khronos Group, Inc. OpenGL SC 2.0 is based on OpenGL ES 2.0, adding

    OpenGL SC

    OpenGL_SC

  • List of Intel Celeron processors
  • Intel HD Graphics, with 4 execution units, and supports DirectX 11, OpenGL 4.0, OpenGL ES 3.0 and OpenCL 1.1 (on Windows). J1800 and J1900 support Intel Quick

    List of Intel Celeron processors

    List of Intel Celeron processors

    List_of_Intel_Celeron_processors

  • WGL (API)
  • OpenGL ES or OpenVG and the native platform, as well as to CGL, which is the OS X interface to OpenGL. CGL – the equivalent OS X interface to OpenGL GLX

    WGL (API)

    WGL_(API)

  • Vivante Corporation
  • American fabless semiconductor company

    pivot, Vivante developed a range of GPU cores that are compliant with the OpenGL ES 1.1 and 2.0 standards as well as the OpenVG standard. Created by VeriSilicon

    Vivante Corporation

    Vivante_Corporation

  • Raspberry Pi
  • Series of low-cost single-board computers

    Pi 5 BCM2837: 3D part of GPU at 300 MHz, video part of GPU at 400 MHz, OpenGL ES 2.0 (BCM2835, BCM2836: 24 GFLOPS / BCM2837: 28.8 GFLOPS). MPEG-2 and VC-1

    Raspberry Pi

    Raspberry Pi

    Raspberry_Pi

  • List of Intel Pentium processors
  • Intel HD Graphics, with 4 execution units, and supports DirectX 11, OpenGL 4.0, OpenGL ES 3.0 and OpenCL 1.1 (on Windows). J2900 supports Intel Quick Sync

    List of Intel Pentium processors

    List of Intel Pentium processors

    List_of_Intel_Pentium_processors

  • Mali-400 MP
  • ARM Holdings GPU design

    the first Mali GPU to offer multi-core support and the world's first OpenGL ES 2.0 conformant multi-core GPU. Capable of supporting resolutions up to

    Mali-400 MP

    Mali-400 MP

    Mali-400_MP

  • Unified shader model
  • GPU whose shading hardware has equal capabilities for all stages of rendering

    Xenos graphics chip in Xbox 360, for example. OpenGL ES introduced unified shader model since OpenGL ES 2.0. The unified shader architecture was introduced

    Unified shader model

    Unified shader model

    Unified_shader_model

  • KWin
  • KDE window manager for Wayland and previously X11

    Currently available compositing backends include OpenGL 1.2, OpenGL 2.0, OpenGL 3.1 and OpenGL ES 2.0. As of KDE 4.3, the following effects are built-in:

    KWin

    KWin

    KWin

  • Citra (emulator)
  • Discontinued Nintendo 3DS emulator

    September 2023, support for Vulkan was added as an experimental alternative to OpenGL. In March 2024, Nintendo and Yuzu developer Tropic Haze LLC., reached a

    Citra (emulator)

    Citra (emulator)

    Citra_(emulator)

  • Hybrid Graphics
  • Graphics software technology company

    Hybrid Graphics provided the first commercial implementations of the OpenGL ES and OpenVG mobile graphics APIs, and was actively involved in the development

    Hybrid Graphics

    Hybrid_Graphics

  • ESSL (disambiguation)
  • Topics referred to by the same term

    Airport in Sweden OpenGL ES Shading Language (GLSL ES), a set of versions of OpenGL Shading Language (GLSL) for use with OpenGL ES or WebGL This disambiguation

    ESSL (disambiguation)

    ESSL_(disambiguation)

  • Website
  • Any web page served from a single domain

    technology surveys". W3Techs. 1 October 2025. Retrieved 22 November 2025. "OpenGL ES for the Web". khronos.org. 19 July 2011. Archived from the original on

    Website

    Website

    Website

  • Rockchip
  • Chinese fabless semiconductor company

    multi-media performance, interfaces and peripherals. The GPU supports OpenGL ES 3.2, Vulkan 1.0, OpenCL 1.1/1.2, and OpenVX 1.0, while the AI interfaces

    Rockchip

    Rockchip

  • OpenGL Utility Library
  • The OpenGL Utility Library (GLU) is a computer graphics library for OpenGL. It consists of a number of functions that use the base OpenGL library to provide

    OpenGL Utility Library

    OpenGL_Utility_Library

  • List of Rockchip products
  • rich interfaces and peripherals. And software supports multiple APIs: OpenGL ES 3.2, Vulkan 1.0, OpenCL 1.1/1.2, OpenVX1.0, AI interfaces support TensorFlow

    List of Rockchip products

    List_of_Rockchip_products

  • Raspberry Pi 4
  • 4th generation of the mainline series of Raspberry Pi single-board computer

    to access more memory despite being a 32-bit GPU. The GPU supports the OpenGL ES 3.1 and Vulkan 1.2 APIs. The multimedia capabilities include hardware

    Raspberry Pi 4

    Raspberry Pi 4

    Raspberry_Pi_4

  • Moore Threads
  • Chinese fabless semiconductor company

    (Reference design) Single-slot Dual-slot API support DirectX, Vulkan, OpenGL, OpenGL ES OS support Microsoft Windows, Linux Platform support x86, x86-64,

    Moore Threads

    Moore_Threads

  • GLX
  • Extension to the X Window System core protocol

    Windows interface to OpenGL CGL – the equivalent macOS interface to OpenGL EGL – a similar cross-platform interface between OpenGL ES or VG and the underlying

    GLX

    GLX

  • Nokia 500
  • 2011 smartphone model

    2011, with all models available by the end of the year. Instead of an OpenGL ES GPU, the 500 features a simpler OpenVG GPU, so, even though 3D apps work

    Nokia 500

    Nokia 500

    Nokia_500

  • Mobile 3D Graphics API
  • Callow, Miettinen and Vaarala: Developing Mobile 3D Applications With OpenGL ES and M3G, SIGGRAPH 2005: Courses Alessio Malizia: Mobile 3D Graphics, Springer

    Mobile 3D Graphics API

    Mobile_3D_Graphics_API

  • KDE Plasma
  • Set of graphical environments for Linux and BSD

    default theme, dubbed Breeze. Qt 5's QtQuick 2 uses a hardware-accelerated OpenGL(ES) scene graph (canvas) to compose and render graphics on the screen, which

    KDE Plasma

    KDE Plasma

    KDE_Plasma

  • Silvermont
  • Microarchitecture from Intel

    OpenGL 4.0, and OpenCL 1.1 support. OpenGL 4.0 is supported with 10.18.10.5161 WHQL and later drivers. On Android, Silvermont graphics is OpenGL ES 3

    Silvermont

    Silvermont

    Silvermont

  • List of Qualcomm Snapdragon systems on chips
  • Smartphone electronics product line

    cache GPU features Adreno 200 (from Software rendered or Adreno 130) OpenGL ES 1.1 OpenVG 1.0 Direct3D Mobile Unified shader model 5-way VLIW DSP features

    List of Qualcomm Snapdragon systems on chips

    List_of_Qualcomm_Snapdragon_systems_on_chips

  • List of Intel graphics processing units
  • driver only supports up to OpenGL 4.5. Supported with Mesa Crocus driver. Legacy i965 driver only supports up to OpenGL ES 3.1. "Archived copy" (PDF)

    List of Intel graphics processing units

    List of Intel graphics processing units

    List_of_Intel_graphics_processing_units

  • Open Cascade Technology
  • Open-source 3D modelling software

    services for displaying geometry in 3D Viewer; implements a compact OpenGL–OpenGL ES renderer, supporting conventional Phong, real-time PBR metal-roughness

    Open Cascade Technology

    Open Cascade Technology

    Open_Cascade_Technology

  • Android NDK
  • Software development kit

    also includes a variety of other APIs: zlib compression, OpenGL ES or Vulkan graphics, OpenSL ES audio, and various Android-specific APIs for things like

    Android NDK

    Android_NDK

  • Mode setting
  • Operation that activates display mode in a computer

    render engine, i.e. the component of the GPU responsible for executing OpenGL/Vulkan commands, and the display engine, i.e. the component of the GPU responsible

    Mode setting

    Mode setting

    Mode_setting

  • FireMonkey
  • Visual software development framework

    Direct2D on Windows Vista, Windows 7, Windows 8 and Windows 10, OpenGL on macOS, OpenGL ES on iOS and Android, and on Windows platforms where Direct2D is

    FireMonkey

    FireMonkey

    FireMonkey

  • PandaBoard
  • Single board computer

    PandaBoard ES. The PandaBoard has an integrated SGX540 graphics processor and provides 1080p HDMI output. This GPU supports OpenGL ES 2.0, OpenGL ES 1.1, OpenVG

    PandaBoard

    PandaBoard

    PandaBoard

  • Wayland (protocol)
  • Display system intended to replace X11

    of API calls that serve a similar purpose as EGL does for OpenGL & OpenGL ES or GLX for OpenGL on X11. Vulkan WSI includes support for Wayland from day

    Wayland (protocol)

    Wayland (protocol)

    Wayland_(protocol)

  • COLLADA
  • Interchange file format for interactive 3D applications

    character skinning and morph targets, rigid body dynamics, support for OpenGL ES materials, and shader effects for multiple shading languages including

    COLLADA

    COLLADA

  • Row- and column-major order
  • Array representation in computer memory

    in Eigen and Armadillo (both for C++). A special case would be OpenGL (and OpenGL ES) for graphics processing. Since "recent mathematical treatments

    Row- and column-major order

    Row- and column-major order

    Row-_and_column-major_order

  • List of rendering APIs
  • possible software fallbacks. OpenGL and the OpenGL Shading Language OpenGL ES 3D API for embedded devices OpenGL SC a version of openGL for safety critical systems

    List of rendering APIs

    List_of_rendering_APIs

  • SmartQ 5
  • usable for storage) AC97 audio codec & PCM 24-bit audio SoC graphics unit, OpenGL ES 1.1/2.0, 4M triangles/sec @133Mhz (Transform only) Integrated Wi-Fi 802

    SmartQ 5

    SmartQ_5

  • Kivy (framework)
  • Free and multi-platform graphical library for Python

    TUIO, and OS-specific multitouch events; a graphic library using only OpenGL ES 2, and based on Vertex Buffer Object and shaders; a wide range of widgets

    Kivy (framework)

    Kivy (framework)

    Kivy_(framework)

  • Standard Portable Intermediate Representation
  • Internal code for computer graphics

    Specification: Language Capabilities". khronos.org. Retrieved 24 June 2022. "OpenGL / OpenGL ES Reference Compiler". www.khronos.org. Retrieved 2020-10-01. "SPIR-V

    Standard Portable Intermediate Representation

    Standard Portable Intermediate Representation

    Standard_Portable_Intermediate_Representation

  • Asahi Linux
  • Linux distribution for Apple Silicon-powered Macs

    chips was added. A Vulkan driver is in a working prototype and OpenGL 4.6 and OpenGL ES 3.2 are supported. This driver is currently the only fully-compliant

    Asahi Linux

    Asahi Linux

    Asahi_Linux

  • Arm Norway
  • Norwegian semiconductor company

    and Austin design centres to develop graphics processing units for OpenGL, OpenGL ES, DirectX and Vulkan three-dimensional rendering, with emphasis on

    Arm Norway

    Arm_Norway

  • Tremont (microarchitecture)
  • CPU microarchitecture

    Goldmont Plus 4 MB shared L3 cache Gen 11 GPU with DirectX 12, OpenGL 4.6, Vulkan 1.3, OpenGL ES 3.2 and OpenCL 3.0 support. 10 W thermal design power (TDP)

    Tremont (microarchitecture)

    Tremont_(microarchitecture)

  • Defold
  • Free game engine

    customized via a render script API, which can be translated into OpenGL, OpenGL ES, Vulkan, or Metal (via MoltenVK) depending on the user's needs. Shaders

    Defold

    Defold

    Defold

  • Nokia N95
  • Mobile phone released by Nokia in 2007

    same aspect ratio as camera see above Graphics Fully HW accelerated 3D (OpenGL ES 1.1, HW accelerated Java 3D) Memory card slot Yes, microSD/microSDHC (except

    Nokia N95

    Nokia N95

    Nokia_N95

  • WebGPU
  • Web standard and API

    zero-CGO, WebGPU-compliant interface supporting Vulkan, Metal, DirectX 12, OpenGL ES, and CPU software rasterization. On June 8, 2016, Google showed "Explicit

    WebGPU

    WebGPU

    WebGPU

  • Librem 5
  • Linux-based 2020 Smartphone

    MX 8M Quad Core processor with an integrated GPU which supports OpenGL 3.0, OpenGL ES 3.1, Vulkan 1.0 and OpenCL 1.2 with default drivers; however, since

    Librem 5

    Librem 5

    Librem_5

  • Kodi (software)
  • Free and open-source media center application

    graphics (GPU) that support OpenGL ES, OpenGL, or EGL, or Direct3D with device drivers that support OpenGL ES 2.0, or OpenGL 1.3 or later with GLSL, or

    Kodi (software)

    Kodi (software)

    Kodi_(software)

  • Motorola Razr V3
  • Motorola mobile phone model

    Nvidia (model GoForce 4800) is capable of rendering 3D images through OpenGL ES. The phone includes a much faster CPU as well, improving the performance

    Motorola Razr V3

    Motorola Razr V3

    Motorola_Razr_V3

  • Java Bindings for OpenGL
  • platform). There is also Java Binding for the OpenGL ES API (JSR 239) for the Java Platform, Micro Edition. Core OpenGL API and GLU library calls are available

    Java Bindings for OpenGL

    Java_Bindings_for_OpenGL

  • HLSL2GLSL
  • GPUOpen. The project was forked in 2010 to fix issues and add features like OpenGL ES support. It is now used by Unity and OGRE to translate Cg/HLSL shaders

    HLSL2GLSL

    HLSL2GLSL

  • Geometry instancing
  • Technique used in realtime rendering

    (found in Apple iPhone 3GS and later) "iOS Device Compatibility Reference: OpenGL ES Graphics". May 21, 2014. Archived from the original on May 21, 2014. EXT_draw_instanced

    Geometry instancing

    Geometry_instancing

  • List of MediaTek systems on chips
  • List of MediaTek processors

    @2.2/2.0GHz Application Processor (8 Core, VFBGA-1046, GPU: Mali-G57, OpenGL ES 3.2 3D) MT6630 (2014) is a five-in-one combo wireless SoC integrating

    List of MediaTek systems on chips

    List of MediaTek systems on chips

    List_of_MediaTek_systems_on_chips

  • Binary Runtime Environment for Wireless
  • Application development platform

    vast majority of features for mobile phones, such as WiFi connectivity, OpenGL ES 1.0, support for 3G, GPS, QWERTY-based keypads, and support for mobile

    Binary Runtime Environment for Wireless

    Binary Runtime Environment for Wireless

    Binary_Runtime_Environment_for_Wireless

  • ES engine
  • Topics referred to by the same term

    Lexus ES, a car series ES engine, a type of Honda E engine JavaScript engine, web browser scripting engine Engine for OpenGL ES ES (disambiguation) This

    ES engine

    ES_engine

  • Skia Graphics Engine
  • Open source graphics library written in C++

    output GPU-accelerated rendering by using: ANGLE backend, which translates OpenGL ES calls into vendor's native APIs Vulkan and Metal. Scalable Vector Graphics

    Skia Graphics Engine

    Skia_Graphics_Engine

  • Marmalade (software)
  • Cross-platform software development kit and game engine

    rendering capabilities of mobile devices either by using the OpenGL ES API directly (both OpenGL ES 1.x and 2.x are supported) or by using the functionality

    Marmalade (software)

    Marmalade_(software)

  • Nokia 3410
  • Mobile phone by Nokia

    screen resolution, it includes many of the rendering features from the OpenGL ES 1.0 API, which did not launch till the following year. However, these

    Nokia 3410

    Nokia 3410

    Nokia_3410

  • I.MX
  • Family of microcontrollers

    L1 caches and 128KB L2 caches) + Video Processing Unit (VPU) + 3D GPU (OpenGL ES 1.1) + IPU + security block. It supports mDDR-SDRAM at 133 MHz. The 3D

    I.MX

    I.MX

  • Video game programming
  • Subset of game development

    Rampant Games. 2013-05-16. Retrieved 2017-01-01. "Khronos Places OpenGL and OpenGL ES Conformance Tests into Open Source". Khronos Group Press Release

    Video game programming

    Video_game_programming

  • RSX Reality Synthesizer
  • GPU for the PlayStation 3

    high-dynamic-range rendering Interfaces: Cell FlexIO API support: PSGL (based on OpenGL ES 1.1 and Nvidia Cg) Texture compression: Support for S3TC Texture filtering:

    RSX Reality Synthesizer

    RSX Reality Synthesizer

    RSX_Reality_Synthesizer

  • BlackBerry Storm 2
  • Touchscreen smartphone

    original Storm, has been revamped and improved. The Storm 2 also supports OpenGL ES. The BlackBerry Storm 2 by default is SIM locked in many regions of the

    BlackBerry Storm 2

    BlackBerry_Storm_2

  • Tegra
  • System on a chip by Nvidia

    720p MPEG-4 AVC/H.264 and VC-1 decoding Includes GeForce ULV support for OpenGL ES 2.0, Direct3D Mobile, and programmable shaders Output: HDMI, VGA, composite

    Tegra

    Tegra

    Tegra

  • Nokia N93
  • Mobile phone

    accelerated PowerVR 3D graphics from Imagination Technologies (including OpenGL ES 1.1 and M3G, according to JBenchmark) is included. However despite Nokia

    Nokia N93

    Nokia N93

    Nokia_N93

  • Google Native Client
  • Web technology developed by Google

    the Chrome Web Store). NaCl runs hardware-accelerated 3D graphics (via OpenGL ES 2.0), sandboxed local file storage, dynamic loading, full screen mode

    Google Native Client

    Google_Native_Client

  • RenderDoc
  • Open source frame debugger

    analysis of single frames from any application that uses Vulkan, D3D11, OpenGL & OpenGL ES, or D3D12. RenderDoc also allows the user to manipulate a captured

    RenderDoc

    RenderDoc

    RenderDoc

  • Bounce (video game series)
  • Video game series

    "unfinished". The game Bounce Evolution was seen as a technology demonstrator of OpenGL ES 2.0's capabilities, in the Nokia N900. It was considered to have very

    Bounce (video game series)

    Bounce_(video_game_series)

  • List of Nvidia graphics processing units
  • supports OpenGL 3.3, Direct3D 11.1 (10_1), & CUDA 1.2 instead, and the GF-100 Cores, which supports CUDA 2.0 instead. OpenGL 3.3 ES (A subset of OpenGL 4.6)

    List of Nvidia graphics processing units

    List_of_Nvidia_graphics_processing_units

Searches for online references containing OPENGL ES

OPENGL ES

Search references containing OPENGL ES

OPENGL ES

Search queries for Facebook and twitter posts, hashtags with OPENGL ES

OPENGL ES

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OPENGL ES

Online names & meanings

Search queries for Facebook and twitter users, user names, hashtags with OPENGL ES

OPENGL ES

Top search, Social media, medium, facebook & news articles containing OPENGL ES

OPENGL ES

Searches for Acronyms & meanings containing OPENGL ES

OPENGL ES

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Other words and meanings similar to

OPENGL ES

Search in online dictionary sources & meanings containing OPENGL ES

OPENGL ES