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PHYSX

  • PhysX
  • Realtime physics engine software

    supporting PhysX were meant to be accelerated by PhysX PPU (expansion cards designed by Ageia). However, after Ageia's acquisition by Nvidia, dedicated PhysX cards

    PhysX

    PhysX

    PhysX

  • GeForce RTX 50 series
  • Series of GPUs by Nvidia

    GPU-accelerated PhysX), was dropped for the GeForce RTX 50 series, which resulted in several applications encountering performance issues with GPU PhysX options

    GeForce RTX 50 series

    GeForce RTX 50 series

    GeForce_RTX_50_series

  • Physics processing unit
  • Type of dedicated microprocessor

    operations in the main CPU's place. The term was coined by Ageia to describe its PhysX chip. Several other technologies in the CPU-GPU spectrum have some features

    Physics processing unit

    Physics_processing_unit

  • Nvidia
  • American multinational technology company

    Ageia, developer of PhysX, a physics engine and physics processing unit. Nvidia announced that it planned to integrate the PhysX technology into its future

    Nvidia

    Nvidia

    Nvidia

  • Ageia
  • Fabless semiconductor company

    semiconductor company. In 2004, Ageia acquired NovodeX, the company who created PhysX – a Physics Processing Unit chip capable of performing game physics calculations

    Ageia

    Ageia

    Ageia

  • Jensen Huang
  • Taiwanese and American businessman (born 1963)

    Software Cg (shading language) CUDA Nvidia GameWorks OptiX (ray tracing API) PhysX (physics SDK) Nvidia Omniverse (3D graphics) Nvidia RTX (ray tracing platform)

    Jensen Huang

    Jensen Huang

    Jensen_Huang

  • Batman: Arkham Asylum
  • 2009 video game

    Windows version uses nVidia's PhysX software engine to produce realistic, dynamic interactions with the game world. With PhysX enabled, some areas contain

    Batman: Arkham Asylum

    Batman:_Arkham_Asylum

  • BFG Technologies
  • Former American hardware company

    of unused cables. BFG Technologies offered a 128MB PPU that uses Ageia's PhysX processing chip and libraries. The card was only available in a PCI version

    BFG Technologies

    BFG_Technologies

  • C++
  • General-purpose programming language

    Oracle Template Library Orfeo toolbox OR-Tools Parallel Patterns Library PhysX POCO C++ Libraries Poppler Protocol Buffers Qt QuantLib RocksDB ROOT ROS

    C++

    C++

    C++

  • PC game
  • Video game for a personal computer

    motherboards. Physics processing units (PPUs), such as the Nvidia PhysX (formerly AGEIA PhysX) card, are also available to accelerate physics simulations in

    PC game

    PC game

    PC_game

  • Chris Malachowsky
  • American electrical engineer (born 1959)

    Software Cg (shading language) CUDA Nvidia GameWorks OptiX (ray tracing API) PhysX (physics SDK) Nvidia Omniverse (3D graphics) Nvidia RTX (ray tracing platform)

    Chris Malachowsky

    Chris Malachowsky

    Chris_Malachowsky

  • The Witcher 3: Wild Hunt
  • 2015 video game

    The Witcher 3: Wild Hunt‍ is a 2015 action role-playing game developed and published by CD Projekt. It is the sequel to the 2011 game The Witcher 2: Assassins

    The Witcher 3: Wild Hunt

    The_Witcher_3:_Wild_Hunt

  • Torque (game engine)
  • 3D computer game engine

    COLLADA file format as interface to 3D digital content creation software. PhysX provides support for cloth dynamics, rigid body dynamics, destructible objects

    Torque (game engine)

    Torque (game engine)

    Torque_(game_engine)

  • Darkest of Days
  • 2009 video game

    the city of Pompeii is accurately recreated). Darkest of Days uses NVIDIA PhysX, a hardware-accelerated physics engine. "It was critical to the success

    Darkest of Days

    Darkest_of_Days

  • Star Citizen
  • In-development multiplayer space game

    Star Citizen is a multiplayer, space trading and combat simulation video game currently under development by Cloud Imperium Games for Windows. An extended

    Star Citizen

    Star_Citizen

  • Soft-body dynamics
  • Computer graphics simulation of deformable objects

    solution of a system of ODEs, many real-time cloth simulators (notably PhysX, Havok Cloth, and Maya nCloth) use position based dynamics (PBD), an approach

    Soft-body dynamics

    Soft-body dynamics

    Soft-body_dynamics

  • List of Nvidia graphics processing units
  • applications (GT200a/b GPUs only). The GTX 275 PhysX Edition uses a modified GTS 250 core to handle the PhysX calculations, while the GTX 275 core handles

    List of Nvidia graphics processing units

    List_of_Nvidia_graphics_processing_units

  • List of observatory codes
  • http://aslc-nm.org/ASLCScience.html [bare URL] "Szeged Asteroid Program". titan.physx.u-szeged.hu. Retrieved 2026-05-27. "MPC 476 Grange Observatory". grangeobs

    List of observatory codes

    List_of_observatory_codes

  • Unreal Engine 5
  • Game engine

    fluid and particle dynamics and its own Chaos physics engine in place of PhysX. Added in UE5.2, the engine introduced a new material creation system named

    Unreal Engine 5

    Unreal Engine 5

    Unreal_Engine_5

  • Asus
  • Taiwanese computer and electronics company

    samples ahead of its competitors. In September 2005, Asus released the first PhysX accelerator card. In December 2005, Asus entered the LCD TV market with

    Asus

    Asus

    Asus

  • CUDA
  • Parallel computing platform and programming model

    (physical effects such as debris, smoke, fire, fluids); examples include PhysX and Bullet. CUDA has also been used to accelerate non-graphical applications

    CUDA

    CUDA

    CUDA

  • Rubin (microarchitecture)
  • Nvidia microarchitecture

    Software Cg (shading language) CUDA Nvidia GameWorks OptiX (ray tracing API) PhysX (physics SDK) Nvidia Omniverse (3D graphics) Nvidia RTX (ray tracing platform)

    Rubin (microarchitecture)

    Rubin_(microarchitecture)

  • Nvidia RTX
  • Development platform for rendering graphics

    Raytracing via OptiX, Microsoft DXR and Vulkan Simulation tools: CUDA 10 Flex PhysX In computer graphics, ray tracing generates an image by tracing rays cast

    Nvidia RTX

    Nvidia RTX

    Nvidia_RTX

  • RIVA TNT2
  • Graphics Chip by Nvidia

    Software Cg (shading language) CUDA Nvidia GameWorks OptiX (ray tracing API) PhysX (physics SDK) Nvidia Omniverse (3D graphics) Nvidia RTX (ray tracing platform)

    RIVA TNT2

    RIVA TNT2

    RIVA_TNT2

  • Deadly Premonition
  • 2010 open world survival horror video game

    allocation, various lighting and shadow aspects, and the physics engine PhysX were faced during development. Deadly Premonition received wildly varying

    Deadly Premonition

    Deadly_Premonition

  • Video game industry
  • Economic sector of video games

    graphics cards and 3D graphic accelerators, CPUs, and co-processors like PhysX.[citation needed] Sound cards, for example, were originally developed for

    Video game industry

    Video game industry

    Video_game_industry

  • Nvidia GameWorks
  • Middleware software suite by Nvidia

    GameWorks is a middleware software suite developed by Nvidia. The Visual FX, PhysX, and Optix SDKs provide a wide range of enhancements pre-optimized for Nvidia

    Nvidia GameWorks

    Nvidia_GameWorks

  • Mirror's Edge
  • 2008 video game

    Unlike its console counterparts, the Windows version supports Nvidia's PhysX technology, which improves graphical effects such as glass shattering, debris

    Mirror's Edge

    Mirror's_Edge

  • Blackwell (microarchitecture)
  • GPU microarchitecture designed by Nvidia

    Software Cg (shading language) CUDA Nvidia GameWorks OptiX (ray tracing API) PhysX (physics SDK) Nvidia Omniverse (3D graphics) Nvidia RTX (ray tracing platform)

    Blackwell (microarchitecture)

    Blackwell (microarchitecture)

    Blackwell_(microarchitecture)

  • CellFactor: Revolution
  • 2007 video game

    2007, for Microsoft Windows. The game was designed to show off what AGEIA PhysX cards are capable of. The cards are designed for physics processing, which

    CellFactor: Revolution

    CellFactor:_Revolution

  • Sonic and the Black Knight
  • 2009 video game

    Visually, the game was stylized after Sonic Unleashed (2008) and uses the PhysX engine. Black Knight was revealed in July 2008, and released in March 2009

    Sonic and the Black Knight

    Sonic_and_the_Black_Knight

  • Maxwell (microarchitecture)
  • GPU microarchitecture by Nvidia

    Software Cg (shading language) CUDA Nvidia GameWorks OptiX (ray tracing API) PhysX (physics SDK) Nvidia Omniverse (3D graphics) Nvidia RTX (ray tracing platform)

    Maxwell (microarchitecture)

    Maxwell (microarchitecture)

    Maxwell_(microarchitecture)

  • Nvidia DGX
  • Line of Nvidia produced servers and workstations

    Software Cg (shading language) CUDA Nvidia GameWorks OptiX (ray tracing API) PhysX (physics SDK) Nvidia Omniverse (3D graphics) Nvidia RTX (ray tracing platform)

    Nvidia DGX

    Nvidia DGX

    Nvidia_DGX

  • NVENC
  • Feature of GPUs by Nvidia

    Software Cg (shading language) CUDA Nvidia GameWorks OptiX (ray tracing API) PhysX (physics SDK) Nvidia Omniverse (3D graphics) Nvidia RTX (ray tracing platform)

    NVENC

    NVENC

  • Nemotron
  • Nvidia family of AI foundation models

    Software Cg (shading language) CUDA Nvidia GameWorks OptiX (ray tracing API) PhysX (physics SDK) Nvidia Omniverse (3D graphics) Nvidia RTX (ray tracing platform)

    Nemotron

    Nemotron

    Nemotron

  • Control (video game)
  • 2019 video game

    To achieve this, Remedy replaced the Havok physics in Northlight with PhysX. The abilities and the Service Weapon are designed to complement each other

    Control (video game)

    Control_(video_game)

  • Assassin's Creed IV: Black Flag
  • 2013 video game

    Assassin's Creed IV: Black Flag is a 2013 action-adventure game developed by Ubisoft Montreal and published by Ubisoft. It is the sixth major installment

    Assassin's Creed IV: Black Flag

    Assassin's_Creed_IV:_Black_Flag

  • Feynman (microarchitecture)
  • Nvidia microarchitecture

    Software Cg (shading language) CUDA Nvidia GameWorks OptiX (ray tracing API) PhysX (physics SDK) Nvidia Omniverse (3D graphics) Nvidia RTX (ray tracing platform)

    Feynman (microarchitecture)

    Feynman_(microarchitecture)

  • RIVA 128
  • Graphics processing unit developed by Nvidia

    Software Cg (shading language) CUDA Nvidia GameWorks OptiX (ray tracing API) PhysX (physics SDK) Nvidia Omniverse (3D graphics) Nvidia RTX (ray tracing platform)

    RIVA 128

    RIVA 128

    RIVA_128

  • Mellanox Technologies
  • Israeli-American multinational supplier of computer networking products

    Software Cg (shading language) CUDA Nvidia GameWorks OptiX (ray tracing API) PhysX (physics SDK) Nvidia Omniverse (3D graphics) Nvidia RTX (ray tracing platform)

    Mellanox Technologies

    Mellanox Technologies

    Mellanox_Technologies

  • GeForce RTX 40 series
  • Series of GPUs by Nvidia

    Software Cg (shading language) CUDA Nvidia GameWorks OptiX (ray tracing API) PhysX (physics SDK) Nvidia Omniverse (3D graphics) Nvidia RTX (ray tracing platform)

    GeForce RTX 40 series

    GeForce RTX 40 series

    GeForce_RTX_40_series

  • Warmonger: Operation Downtown Destruction
  • 2007 video game

    first-person shooter video game developed by NetDevil that uses the Nvidia PhysX engine. It was available as a paid download from the official site and from

    Warmonger: Operation Downtown Destruction

    Warmonger:_Operation_Downtown_Destruction

  • Coprocessor
  • Type of computer processor

    2006, AGEIA announced an add-in card for computers that it called the PhysX PPU. PhysX was designed to perform complex physics computations so that the CPU

    Coprocessor

    Coprocessor

    Coprocessor

  • GeForce Now
  • Brand by Nvidia

    Software Cg (shading language) CUDA Nvidia GameWorks OptiX (ray tracing API) PhysX (physics SDK) Nvidia Omniverse (3D graphics) Nvidia RTX (ray tracing platform)

    GeForce Now

    GeForce_Now

  • Rail Simulator
  • 2007 video game

    Publisher Electronic Arts Engine Proprietary game engine, Ageia PhysX for physics (Now PhysX (By nVidia) Platform Microsoft Windows Release EU: October 12

    Rail Simulator

    Rail_Simulator

  • Miarmy
  • Crowd simulation plugin

    July 27, 2023; 2 years ago (2023-07-27) Written in Python, C++, Maya API, PhysX Operating system Windows, Linux, macOS Platform x64 Available in English

    Miarmy

    Miarmy

  • Metro 2033 (video game)
  • 2010 video game

    Metro 2033 is a 2010 first-person shooter survival horror video game developed by 4A Games and published by THQ. The story is based on Dmitry Glukhovsky's

    Metro 2033 (video game)

    Metro_2033_(video_game)

  • Fermi (microarchitecture)
  • GPU microarchitecture by Nvidia

    Software Cg (shading language) CUDA Nvidia GameWorks OptiX (ray tracing API) PhysX (physics SDK) Nvidia Omniverse (3D graphics) Nvidia RTX (ray tracing platform)

    Fermi (microarchitecture)

    Fermi (microarchitecture)

    Fermi_(microarchitecture)

  • Mafia II
  • 2010 video game

    earlier trailers. On 27 March 2010, a new trailer was released showcasing the PhysX-based cloth and physics system used in the game. On 3 August 2010, Sheridyn

    Mafia II

    Mafia_II

  • GeForce RTX 30 series
  • Series of GPUs by Nvidia

    Software Cg (shading language) CUDA Nvidia GameWorks OptiX (ray tracing API) PhysX (physics SDK) Nvidia Omniverse (3D graphics) Nvidia RTX (ray tracing platform)

    GeForce RTX 30 series

    GeForce RTX 30 series

    GeForce_RTX_30_series

  • RIVA TNT
  • Graphics Chip by Nvidia

    Software Cg (shading language) CUDA Nvidia GameWorks OptiX (ray tracing API) PhysX (physics SDK) Nvidia Omniverse (3D graphics) Nvidia RTX (ray tracing platform)

    RIVA TNT

    RIVA TNT

    RIVA_TNT

  • Age of Empires
  • Real-time strategy video game series

    Havok physics simulation middleware game engine for the Windows version and PhysX for the Mac OS X. The innovative result is that pre-created animations are

    Age of Empires

    Age_of_Empires

  • Nvidia Omniverse
  • Real-time graphics collaboration platform

    Software Cg (shading language) CUDA Nvidia GameWorks OptiX (ray tracing API) PhysX (physics SDK) Nvidia Omniverse (3D graphics) Nvidia RTX (ray tracing platform)

    Nvidia Omniverse

    Nvidia_Omniverse

  • Physics engine
  • Software for approximate simulation of physical systems

    CPU's place. The term was coined by Ageia's marketing to describe their PhysX chip to consumers. Several other technologies in the CPU-GPU spectrum have

    Physics engine

    Physics engine

    Physics_engine

  • GeForce GTX 16 series
  • Series of GPUs by Nvidia

    Software Cg (shading language) CUDA Nvidia GameWorks OptiX (ray tracing API) PhysX (physics SDK) Nvidia Omniverse (3D graphics) Nvidia RTX (ray tracing platform)

    GeForce GTX 16 series

    GeForce GTX 16 series

    GeForce_GTX_16_series

  • MuJoCo
  • Physics engine

    Parts of the Deepmind control suite are powered by the MuJoCo engine. PhysX Bullet Havok Physics List of robotics software "Roboti History". roboti

    MuJoCo

    MuJoCo

  • Hopper (microarchitecture)
  • GPU microarchitecture designed by Nvidia

    Software Cg (shading language) CUDA Nvidia GameWorks OptiX (ray tracing API) PhysX (physics SDK) Nvidia Omniverse (3D graphics) Nvidia RTX (ray tracing platform)

    Hopper (microarchitecture)

    Hopper (microarchitecture)

    Hopper_(microarchitecture)

  • Adobe Shockwave
  • Multimedia platform

    in four years. It introduced DirectX 9 native 3D rendering and the AGEIA PhysX physics engine, panel docking, QuickTime 7 support, Windows Media, RealPlayer

    Adobe Shockwave

    Adobe Shockwave

    Adobe_Shockwave

  • Rocket League
  • 2015 video game

    are based on using the Bullet physics engine within the Unreal Engine 3's PhysX engine, which tracks the movement of all the cars and actors, allowing them

    Rocket League

    Rocket League

    Rocket_League

  • Metro Exodus
  • 2019 video game

    Metro Exodus is a first-person shooter video game developed by 4A Games and published by Deep Silver in 2019. The game is the third installment in the

    Metro Exodus

    Metro_Exodus

  • Nvidia RTX Spark
  • Arm-based system-on-chip by Nvidia

    Software Cg (shading language) CUDA Nvidia GameWorks OptiX (ray tracing API) PhysX (physics SDK) Nvidia Omniverse (3D graphics) Nvidia RTX (ray tracing platform)

    Nvidia RTX Spark

    Nvidia_RTX_Spark

  • BioWare
  • Canadian video game developer

    Engine succeeded the Odyssey Engine and, among other things, supported PhysX hardware acceleration. It was used to produce Dragon Age: Origins (2009)

    BioWare

    BioWare

    BioWare

  • SteamOS
  • Linux distribution made by Valve

    the help of a development suite called Nvidia GameWorks, incorporating PhysX, OptiX, VisualFX and other Nvidia-proprietary APIs and implementations thereof

    SteamOS

    SteamOS

    SteamOS

  • GeForce 256
  • GPU by Nvidia

    Software Cg (shading language) CUDA Nvidia GameWorks OptiX (ray tracing API) PhysX (physics SDK) Nvidia Omniverse (3D graphics) Nvidia RTX (ray tracing platform)

    GeForce 256

    GeForce 256

    GeForce_256

  • Unity (game engine)
  • Cross-platform video game and simulation engine

    light mapping previews, Unity Cloud, a new audio system, and the Nvidia PhysX 3.3 physics engine. The fifth generation of the Unity engine also introduced

    Unity (game engine)

    Unity (game engine)

    Unity_(game_engine)

  • ForgeLight
  • MMO game engine

    expressions based on input or from a webcam. The engine builds upon the Nvidia PhysX API, which allows it to support realistic vehicle simulation, particle effects

    ForgeLight

    ForgeLight

  • Ada Lovelace (microarchitecture)
  • GPU microarchitecture by Nvidia

    Software Cg (shading language) CUDA Nvidia GameWorks OptiX (ray tracing API) PhysX (physics SDK) Nvidia Omniverse (3D graphics) Nvidia RTX (ray tracing platform)

    Ada Lovelace (microarchitecture)

    Ada_Lovelace_(microarchitecture)

  • Assassin's Creed Unity
  • 2014 video game

    technology such as TXAA anti-aliasing, advanced DX11 tessellation and Nvidia PhysX technology, due to a partnership between Ubisoft and Nvidia. Lead game designer

    Assassin's Creed Unity

    Assassin's_Creed_Unity

  • Nvidia Shield TV
  • Digital media player by Nvidia

    Software Cg (shading language) CUDA Nvidia GameWorks OptiX (ray tracing API) PhysX (physics SDK) Nvidia Omniverse (3D graphics) Nvidia RTX (ray tracing platform)

    Nvidia Shield TV

    Nvidia Shield TV

    Nvidia_Shield_TV

  • Zombie Driver
  • 2009 video game

    Zombie Driver Developer Exor Studios Publisher Exor Studios Engine Ogre3D PhysX Platforms Microsoft Windows PlayStation 3 Xbox 360 Android (Tegra based

    Zombie Driver

    Zombie_Driver

  • List of MIPS architecture processors
  • companies licensed the MIPS architecture and developed their own processors. PhysX P1 - A multi-core physics processing unit that contains MIPS cores "Completion

    List of MIPS architecture processors

    List_of_MIPS_architecture_processors

  • Assassin's Creed Freedom Cry
  • 2013 video game

    Assassin's Creed Freedom Cry is an action-adventure video game developed by Ubisoft Quebec and published by Ubisoft. Set in the French colony of Saint-Domingue

    Assassin's Creed Freedom Cry

    Assassin's_Creed_Freedom_Cry

  • Gaijin Entertainment
  • Hungarian video game developer

    continued development. Currently the engine incorporates technology such as the PhysX physics engine and has been updated to version 6.5 since the release of

    Gaijin Entertainment

    Gaijin Entertainment

    Gaijin_Entertainment

  • Volta (microarchitecture)
  • GPU microarchitecture by Nvidia

    Software Cg (shading language) CUDA Nvidia GameWorks OptiX (ray tracing API) PhysX (physics SDK) Nvidia Omniverse (3D graphics) Nvidia RTX (ray tracing platform)

    Volta (microarchitecture)

    Volta (microarchitecture)

    Volta_(microarchitecture)

  • Video Super Resolution
  • Video-upscaling feature

    Software Cg (shading language) CUDA Nvidia GameWorks OptiX (ray tracing API) PhysX (physics SDK) Nvidia Omniverse (3D graphics) Nvidia RTX (ray tracing platform)

    Video Super Resolution

    Video_Super_Resolution

  • GeForce 10 series
  • Series of GPUs by Nvidia

    GeForce GTX 10 & GTX 900 Game Ready driver support, brings back 32-bit PhysX support for RTX 50 series". VideoCardz.com. Retrieved December 5, 2025.

    GeForce 10 series

    GeForce 10 series

    GeForce_10_series

  • Tom Clancy's Ghost Recon Advanced Warfighter
  • 2006 video game

    The Microsoft Windows version can take advantage of the presence of a PhysX card, however the enhancements are only cosmetic and do not affect gameplay

    Tom Clancy's Ghost Recon Advanced Warfighter

    Tom_Clancy's_Ghost_Recon_Advanced_Warfighter

  • Call of Duty: Ghosts
  • 2013 first-person shooter video game

    Call of Duty: Ghosts is a 2013 first-person shooter game developed by Infinity Ward and published by Activision. It is the tenth major installment in the

    Call of Duty: Ghosts

    Call_of_Duty:_Ghosts

  • Turing (microarchitecture)
  • GPU microarchitecture by Nvidia

    Software Cg (shading language) CUDA Nvidia GameWorks OptiX (ray tracing API) PhysX (physics SDK) Nvidia Omniverse (3D graphics) Nvidia RTX (ray tracing platform)

    Turing (microarchitecture)

    Turing (microarchitecture)

    Turing_(microarchitecture)

  • OptiX
  • Nvidia ray tracing API using CUDA to compute on GPUs

    OptiX has been integrated into the GameWorks developers library along with PhysX and other CUDA powered graphics engines and frameworks. Adobe After Effects

    OptiX

    OptiX

  • Physics (disambiguation)
  • Topics referred to by the same term

    natural science described in the works of Aristotle Theoretical physics PhysX, a physics engine for computer games made by Nvidia All pages with titles

    Physics (disambiguation)

    Physics_(disambiguation)

  • GeForce 100 series
  • Series of GPUs by Nvidia

    Software Cg (shading language) CUDA Nvidia GameWorks OptiX (ray tracing API) PhysX (physics SDK) Nvidia Omniverse (3D graphics) Nvidia RTX (ray tracing platform)

    GeForce 100 series

    GeForce 100 series

    GeForce_100_series

  • NVDEC
  • Feature in Nvidia graphics cards

    Software Cg (shading language) CUDA Nvidia GameWorks OptiX (ray tracing API) PhysX (physics SDK) Nvidia Omniverse (3D graphics) Nvidia RTX (ray tracing platform)

    NVDEC

    NVDEC

  • GeForce 500 series
  • Series of GPUs by Nvidia

    Software Cg (shading language) CUDA Nvidia GameWorks OptiX (ray tracing API) PhysX (physics SDK) Nvidia Omniverse (3D graphics) Nvidia RTX (ray tracing platform)

    GeForce 500 series

    GeForce 500 series

    GeForce_500_series

  • List of C++ software and tools
  • List of notable software written in or for the C++ programming language

    Library — Microsoft library that provides features for multicore programming PhysX — physics simulation engine POCO C++ Libraries — general-purpose libraries

    List of C++ software and tools

    List_of_C++_software_and_tools

  • Nvidia Tesla
  • Nvidia's line of general purpose GPUs

    Software Cg (shading language) CUDA Nvidia GameWorks OptiX (ray tracing API) PhysX (physics SDK) Nvidia Omniverse (3D graphics) Nvidia RTX (ray tracing platform)

    Nvidia Tesla

    Nvidia_Tesla

  • GeForce RTX 20 series
  • Series of GPUs by Nvidia

    Software Cg (shading language) CUDA Nvidia GameWorks OptiX (ray tracing API) PhysX (physics SDK) Nvidia Omniverse (3D graphics) Nvidia RTX (ray tracing platform)

    GeForce RTX 20 series

    GeForce RTX 20 series

    GeForce_RTX_20_series

  • Mental Images
  • German software company

    Software Cg (shading language) CUDA Nvidia GameWorks OptiX (ray tracing API) PhysX (physics SDK) Nvidia Omniverse (3D graphics) Nvidia RTX (ray tracing platform)

    Mental Images

    Mental_Images

  • Nvidia 3D Vision
  • Discontinued stereoscopic gaming kit by Nvidia

    Software Cg (shading language) CUDA Nvidia GameWorks OptiX (ray tracing API) PhysX (physics SDK) Nvidia Omniverse (3D graphics) Nvidia RTX (ray tracing platform)

    Nvidia 3D Vision

    Nvidia_3D_Vision

  • NVDLA
  • AI accelerator by Nvidia

    Software Cg (shading language) CUDA Nvidia GameWorks OptiX (ray tracing API) PhysX (physics SDK) Nvidia Omniverse (3D graphics) Nvidia RTX (ray tracing platform)

    NVDLA

    NVDLA

  • Batman: Arkham Origins
  • 2013 video game

    Windows version uses Nvidia's PhysX software engine to produce more realistic, dynamic interactions with the game world. With PhysX enabled, some areas contain

    Batman: Arkham Origins

    Batman:_Arkham_Origins

  • Nvidia Shield Portable
  • Handheld game console by Nvidia

    Software Cg (shading language) CUDA Nvidia GameWorks OptiX (ray tracing API) PhysX (physics SDK) Nvidia Omniverse (3D graphics) Nvidia RTX (ray tracing platform)

    Nvidia Shield Portable

    Nvidia Shield Portable

    Nvidia_Shield_Portable

  • Multi-core processor
  • Microprocessor with more than one processing unit

    a multi-core SPARC that also exists in a fault-tolerant version. Ageia PhysX, a multi-core physics processing unit. Ambric Am2045, a 336-core massively

    Multi-core processor

    Multi-core processor

    Multi-core_processor

  • Nvidia BR02
  • Chip used in early PCI Express graphics cards by Nvidia

    Software Cg (shading language) CUDA Nvidia GameWorks OptiX (ray tracing API) PhysX (physics SDK) Nvidia Omniverse (3D graphics) Nvidia RTX (ray tracing platform)

    Nvidia BR02

    Nvidia BR02

    Nvidia_BR02

  • Nvidia Optimus
  • Computer GPU switching technology created by Nvidia

    Software Cg (shading language) CUDA Nvidia GameWorks OptiX (ray tracing API) PhysX (physics SDK) Nvidia Omniverse (3D graphics) Nvidia RTX (ray tracing platform)

    Nvidia Optimus

    Nvidia_Optimus

  • Crazy Machines 2
  • 2007 video game

    machine. The 3D game relies heavily on in-game physics and utilises NVidia PhysX. For any given puzzle, the player is provided with a collection of items

    Crazy Machines 2

    Crazy_Machines_2

  • Rankine (microarchitecture)
  • GPU microarchitecture by Nvidia

    Software Cg (shading language) CUDA Nvidia GameWorks OptiX (ray tracing API) PhysX (physics SDK) Nvidia Omniverse (3D graphics) Nvidia RTX (ray tracing platform)

    Rankine (microarchitecture)

    Rankine (microarchitecture)

    Rankine_(microarchitecture)

  • GeForce 700 series
  • Series of GPUs by Nvidia

    GeForce GTX 10 & GTX 900 Game Ready driver support, brings back 32-bit PhysX support for RTX 50 series". VideoCardz.com. Retrieved February 19, 2026

    GeForce 700 series

    GeForce 700 series

    GeForce_700_series

  • Video games and Linux
  • Playing video games on Linux-based operating systems

    Shadowgrounds which was the first commercial game for Linux using the Nvidia PhysX middleware. The GamingOnLinux website was launched on 4 July 2009, and eventually

    Video games and Linux

    Video_games_and_Linux

  • Markus Gross
  • as a software platform to support their upcoming PhysX PPU card, which became the basis of the PhysX SDK 2. x series. Aegia acquired Novodex in 2004,

    Markus Gross

    Markus Gross

    Markus_Gross

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Online names & meanings

  • Tita
  • Girl/Female

    Latin

    Tita

    Honored.

  • Santokh
  • Boy/Male

    Hindu, Indian, Punjabi, Sikh

    Santokh

    Peaceful; Patient; Satisfaction; Contentment

  • Richardo
  • Boy/Male

    French

    Richardo

    Powerful; strong ruler.

  • Pramada | ப்ரமதா
  • Girl/Female

    Tamil

    Pramada | ப்ரமதா

    Woman

  • HONORÉ
  • Male

    French

    HONORÉ

    French form of Latin Honorus, HONORÉ means "honor, valor."

  • FARAMUNDO
  • Male

    Italian

    FARAMUNDO

    Italian and Spanish form of German Faramund, FARAMUNDO means "journey protection."

  • Kodey
  • Boy/Male

    British, English

    Kodey

    Cushion

  • Faihan
  • Boy/Male

    Indian

    Faihan

    Fragant

  • Gurpreet
  • Girl/Female

    Indian

    Gurpreet

    Love of Guru, Gurus Love

  • Ibaad
  • Boy/Male

    Indian

    Ibaad

    A worshipper

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Other words and meanings similar to

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