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TATES ALGORITHM

  • Generic cell rate algorithm
  • Network scheduling algorithm used in ATM

    The generic cell rate algorithm (GCRA) is a leaky bucket-type scheduling algorithm for the network scheduler that is used in Asynchronous Transfer Mode

    Generic cell rate algorithm

    Generic_cell_rate_algorithm

  • Rogerian argument
  • Conflict-solving technique

    programmed into the tit-for-tat algorithm are similar to Rapoport's three principles of ethical debate: both tit-for-tat and Rapoport's rules of debate

    Rogerian argument

    Rogerian argument

    Rogerian_argument

  • Minimax
  • Decision rule used for minimizing the possible loss for a worst-case scenario

    combinatorial game theory, there is a minimax algorithm for game solutions. A simple version of the minimax algorithm, stated below, deals with games such as

    Minimax

    Minimax

  • Linear programming
  • Method to solve optimization problems

    63499. ISBN 0-8186-1982-1. Lee, Yin-Tat; Sidford, Aaron (2015). Efficient inverse maintenance and faster algorithms for linear programming. FOCS '15 Foundations

    Linear programming

    Linear programming

    Linear_programming

  • Simplex algorithm
  • Algorithm for linear programming

    optimization, Dantzig's simplex algorithm (or simplex method) is an algorithm for linear programming. The name of the algorithm is derived from the concept

    Simplex algorithm

    Simplex algorithm

    Simplex_algorithm

  • Tit for tat
  • English saying meaning "equivalent retaliation"

    Tit for tat is an English saying meaning "equivalent retaliation". It is an alternation of tip for tap "blow for blow", first recorded in 1558. It is

    Tit for tat

    Tit for tat

    Tit_for_tat

  • Shortest path problem
  • Computational problem of graph theory

    Find the Shortest Path: Use a shortest path algorithm (e.g., Dijkstra's algorithm, Bellman-Ford algorithm) to find the shortest path from the source node

    Shortest path problem

    Shortest path problem

    Shortest_path_problem

  • Stable roommates problem
  • Type of stable matching problem

    science, particularly in the fields of combinatorial game theory and algorithms, the stable-roommate problem (SRP) is the problem of finding a stable

    Stable roommates problem

    Stable_roommates_problem

  • Crowdsourcing
  • Sourcing services or funds from a group

    academics on-line to submit FORTRAN algorithms to play the repeated Prisoner's Dilemma; A tit for tat algorithm ended up in first place. 1981 - Jilly

    Crowdsourcing

    Crowdsourcing

    Crowdsourcing

  • Alpha–beta pruning
  • Search algorithm

    Alpha–beta pruning is a tree search algorithm that seeks to decrease the number of nodes that are evaluated by the minimax algorithm in its search tree. It is an

    Alpha–beta pruning

    Alpha–beta_pruning

  • Geometric median
  • Point minimizing sum of distances to given points

    points — but it has been shown that no explicit formula, nor an exact algorithm involving only arithmetic operations and kth roots, can exist in general

    Geometric median

    Geometric median

    Geometric_median

  • Computational complexity of matrix multiplication
  • Algorithmic runtime requirements for matrix multiplication

    Unsolved problem in computer science What is the fastest algorithm for matrix multiplication? More unsolved problems in computer science In theoretical

    Computational complexity of matrix multiplication

    Computational_complexity_of_matrix_multiplication

  • Tower of Hanoi
  • Mathematical puzzle game

    tower. This provides the following algorithm, which is easier, carried out by hand, than the recursive algorithm. In alternate moves: Move the smallest

    Tower of Hanoi

    Tower of Hanoi

    Tower_of_Hanoi

  • Stable matching problem
  • Pairing where no unchosen pair prefers each other over their choice

    stable. They presented an algorithm to do so. The Gale–Shapley algorithm (also known as the deferred acceptance algorithm) involves a number of "rounds"

    Stable matching problem

    Stable_matching_problem

  • Paranoid algorithm
  • Algorithm in game theory

    paranoid algorithm is a game tree search algorithm designed to analyze multi-player games using a two-player adversarial framework. The algorithm assumes

    Paranoid algorithm

    Paranoid_algorithm

  • Semidefinite programming
  • Subfield of convex optimization

    solutions from exact solvers but in only 10-20 algorithm iterations. Hazan has developed an approximate algorithm for solving SDPs with the additional constraint

    Semidefinite programming

    Semidefinite_programming

  • Tic-tac-toe
  • Paper-and-pencil game for two players

    in which it is necessary to make two rows to win, while the opposing algorithm only needs one. Quantum tic-tac-toe allows players to place a quantum

    Tic-tac-toe

    Tic-tac-toe

    Tic-tac-toe

  • Turnaround time
  • Time to complete a request in computing

    one of the metrics used to evaluate an operating system's scheduling algorithms. In case of batch systems, turnaround time will include time taken in

    Turnaround time

    Turnaround_time

  • Sébastien Bubeck
  • French-American mathematician and computer scientist

    minimax rate for multi-armed bandits, linear bandits, developing an optimal algorithm for bandit convex optimization, and solving long-standing problems in

    Sébastien Bubeck

    Sébastien Bubeck

    Sébastien_Bubeck

  • Tatiana DeMaria
  • Musical artist

    partnered with Nacci and FutureOf on technology platforms leveraging AI, algorithms, and data, and in 2021 co-founded Supafanatix (SUPA), a company focused

    Tatiana DeMaria

    Tatiana DeMaria

    Tatiana_DeMaria

  • Negamax
  • Variation of minimax game tree search

    search that relies on the zero-sum property of a two-player game. This algorithm relies on the fact that ⁠ min ( a , b ) = − max ( − b , − a ) {\displaystyle

    Negamax

    Negamax

  • Guess 2/3 of the average
  • Mathematical game

    Rational ignorance Rational irrationality Sperner's Zermelo's Subfields Algorithmic Behavioral Behavioral strategy Compositional Confrontation Contract theory

    Guess 2/3 of the average

    Guess_2/3_of_the_average

  • Prisoner's dilemma
  • Standard example in game theory

    those with high scores reproduce (a genetic algorithm for finding an optimal strategy). The mix of algorithms in the final population generally depends

    Prisoner's dilemma

    Prisoner's_dilemma

  • Principal variation search
  • Enhancement of Alpha–Beta game tree search

    is a negamax algorithm that can be faster than alpha–beta pruning. Like alpha–beta pruning, NegaScout is a directional search algorithm for computing

    Principal variation search

    Principal_variation_search

  • Metrical task system
  • mathematical objects used to model the set of possible configurations of online algorithms. They were introduced by Borodin, Linial and Saks (1992) to model a variety

    Metrical task system

    Metrical_task_system

  • Shapley value
  • Concept in game theory

    Rational ignorance Rational irrationality Sperner's Zermelo's Subfields Algorithmic Behavioral Behavioral strategy Compositional Confrontation Contract theory

    Shapley value

    Shapley value

    Shapley_value

  • Nash equilibrium
  • Solution concept of a non-cooperative game

    level. Shoham, Yoav; Leyton-Brown, Kevin (2009), Multiagent Systems: Algorithmic, Game-Theoretic, and Logical Foundations, New York: Cambridge University

    Nash equilibrium

    Nash_equilibrium

  • Filter bubble
  • Intellectual isolation through internet algorithms

    that arises when personalized searches, recommendation systems, and algorithmic curation selectively presents information to each user; the search results

    Filter bubble

    Filter bubble

    Filter_bubble

  • Photoacoustic imaging
  • Imaging using the photoacoustic effect

    detector with 2D point-by-point scanning, and requires no reconstruction algorithm. Given the heating function H ( r , t ) {\displaystyle H({\boldsymbol

    Photoacoustic imaging

    Photoacoustic imaging

    Photoacoustic_imaging

  • Zero-sum game
  • Situation where total gains match total losses

    Rational ignorance Rational irrationality Sperner's Zermelo's Subfields Algorithmic Behavioral Behavioral strategy Compositional Confrontation Contract theory

    Zero-sum game

    Zero-sum_game

  • Prompt engineering
  • Structuring text as input to generative artificial intelligence

    formulating and refining prompts for an artificial intelligence program, algorithm, etc., in order to optimize its output or to achieve a desired outcome;

    Prompt engineering

    Prompt_engineering

  • Circle packing theorem
  • On tangency patterns of circles

    precision used to specify the output to the desired accuracy. Mohar's algorithm is an iterative method applied to the system of radii of a primal–dual

    Circle packing theorem

    Circle packing theorem

    Circle_packing_theorem

  • Comparison of machine translation applications
  • Machine translation is an algorithm which attempts to translate text or speech from one natural language to another. Basic general information for popular

    Comparison of machine translation applications

    Comparison_of_machine_translation_applications

  • Chopsticks (hand game)
  • Hand game for two or more players

    Rational ignorance Rational irrationality Sperner's Zermelo's Subfields Algorithmic Behavioral Behavioral strategy Compositional Confrontation Contract theory

    Chopsticks (hand game)

    Chopsticks (hand game)

    Chopsticks_(hand_game)

  • Dual linear program
  • Mathematical optimization concept

    physical interpretation too. In general, given a primal LP, the following algorithm can be used to construct its dual LP. The primal LP is defined by: A set

    Dual linear program

    Dual_linear_program

  • Point-set registration
  • Process of finding a spatial transformation that aligns two point clouds

    Alvaro Parra; Chin, Tat-Jun; Neumann, Frank; Friedrich, Tobias; Katzmann, Maximilian (2019-02-04). "A Practical Maximum Clique Algorithm for Matching with

    Point-set registration

    Point-set registration

    Point-set_registration

  • Pause Giant AI Experiments: An Open Letter
  • 2023 letter calling for a pause on AI system training

    criticized for diverting attention from more immediate societal risks such as algorithmic biases. Timnit Gebru and others argued that the letter was sensationalist

    Pause Giant AI Experiments: An Open Letter

    Pause_Giant_AI_Experiments:_An_Open_Letter

  • Rock paper scissors
  • Hand game for two players or more

    that matches the last few moves in order to predict the next move of the algorithm. In frequency analysis, the program simply identifies the most frequently

    Rock paper scissors

    Rock paper scissors

    Rock_paper_scissors

  • Matrix factorization (recommender systems)
  • Mathematical procedure

    is a class of collaborative filtering algorithms used in recommender systems. Matrix factorization algorithms work by decomposing the user-item interaction

    Matrix factorization (recommender systems)

    Matrix_factorization_(recommender_systems)

  • Blotto game
  • Resource distribution game

    of the Colonel Blotto game. This solution, which includes a graphical algorithm for characterizing all the Nash equilibrium strategies, includes previously

    Blotto game

    Blotto_game

  • Products and applications of OpenAI
  • Technology made by American organization

    library designed to facilitate the development of reinforcement learning algorithms. It aimed to standardize how environments are defined in AI research,

    Products and applications of OpenAI

    Products_and_applications_of_OpenAI

  • Paradox of tolerance
  • Logical paradox in decision-making theory

    Rational ignorance Rational irrationality Sperner's Zermelo's Subfields Algorithmic Behavioral Behavioral strategy Compositional Confrontation Contract theory

    Paradox of tolerance

    Paradox of tolerance

    Paradox_of_tolerance

  • Deepfake pornography
  • Explicit material applying deepfake technology

    users shared altered pornographic videos created using machine learning algorithms. It is a combination of the word "deep learning", which refers to the

    Deepfake pornography

    Deepfake_pornography

  • N-player game
  • Game which can have any number of players

    theorem that is the basis of tree searching for 2-player games. Other algorithms, like maxn, are required for traversing the game tree to optimize the

    N-player game

    N-player_game

  • Focal point (game theory)
  • Concept in game theory

    Rational ignorance Rational irrationality Sperner's Zermelo's Subfields Algorithmic Behavioral Behavioral strategy Compositional Confrontation Contract theory

    Focal point (game theory)

    Focal_point_(game_theory)

  • Solved game
  • Game whose outcome can be correctly predicted

    need not actually determine any details of the perfect play. Provide one algorithm for each of the two players, such that the player using it can achieve

    Solved game

    Solved_game

  • List of Annoying Orange episodes
  • that YouTube (which hosts the series' episodes) recently changed their algorithm, so if one's video is less than 8–10 minutes long, it doesn't get recommended

    List of Annoying Orange episodes

    List_of_Annoying_Orange_episodes

  • John Fetterman
  • American politician (born 1969)

    social media platforms and prevent social media companies from feeding "algorithmically targeted" content to users under 17. Fetterman supports the expansion

    John Fetterman

    John Fetterman

    John_Fetterman

  • Wait/walk dilemma
  • Problem about bus travel

    Rational ignorance Rational irrationality Sperner's Zermelo's Subfields Algorithmic Behavioral Behavioral strategy Compositional Confrontation Contract theory

    Wait/walk dilemma

    Wait/walk dilemma

    Wait/walk_dilemma

  • Pareto efficiency
  • Weakly optimal allocation of resources

    Rational ignorance Rational irrationality Sperner's Zermelo's Subfields Algorithmic Behavioral Behavioral strategy Compositional Confrontation Contract theory

    Pareto efficiency

    Pareto_efficiency

  • Daniel Kahneman
  • Israeli-American psychologist and economist (1934–2024)

    Rational ignorance Rational irrationality Sperner's Zermelo's Subfields Algorithmic Behavioral Behavioral strategy Compositional Confrontation Contract theory

    Daniel Kahneman

    Daniel Kahneman

    Daniel_Kahneman

  • Heuristic
  • Problem-solving method

    the key term: Justification (epistemology). One-reason decisions are algorithms that are made of three rules: search rules, confirmation rules (stopping)

    Heuristic

    Heuristic

  • DTube
  • Video sharing platform

    ghacks, praised DTube as a safe service that is free from censorship and algorithms that artificially alter video rankings, though said it lacked content

    DTube

    DTube

  • Tree alignment
  • is minimized. Tree alignment can be accomplished using one of several algorithms with various trade-offs between manageable tree size and computational

    Tree alignment

    Tree_alignment

  • Asynchrony (game theory)
  • Rational ignorance Rational irrationality Sperner's Zermelo's Subfields Algorithmic Behavioral Behavioral strategy Compositional Confrontation Contract theory

    Asynchrony (game theory)

    Asynchrony_(game_theory)

  • Digital topology
  • Properties of 2D or 3D digital images that correspond to classic topological properties

    ISBN 978-0-8176-3897-9. MR 1711168. Kong, Tat Yung; Rosenfeld, Azriel, eds. (1996). Topological Algorithms for Digital Image Processing. Elsevier. ISBN 0-444-89754-2

    Digital topology

    Digital_topology

  • Tucker Prize
  • Award

    Programming, Lattice Algorithms, and Deterministic Volume Computation". Other Finalists: Dmitriy Drusvyatskiy and Marika Karbstein 2018: Yin Tat Lee for "Faster

    Tucker Prize

    Tucker_Prize

  • Fictitious play
  • Concept in game theory

    Rational ignorance Rational irrationality Sperner's Zermelo's Subfields Algorithmic Behavioral Behavioral strategy Compositional Confrontation Contract theory

    Fictitious play

    Fictitious_play

  • Deterrence theory
  • Military strategy during the Cold War with regard to the use of nuclear weapons

    Rational ignorance Rational irrationality Sperner's Zermelo's Subfields Algorithmic Behavioral Behavioral strategy Compositional Confrontation Contract theory

    Deterrence theory

    Deterrence theory

    Deterrence_theory

  • Outcome (game theory)
  • Rational ignorance Rational irrationality Sperner's Zermelo's Subfields Algorithmic Behavioral Behavioral strategy Compositional Confrontation Contract theory

    Outcome (game theory)

    Outcome_(game_theory)

  • Glossary of baseball terms
  • Retrieved 2019-04-05. See Allan R. Andrews, "A Good Jump on the Ball: Algorithm in the Outfield", The American Reporter (8 October 1998) Archived 6 June

    Glossary of baseball terms

    Glossary_of_baseball_terms

  • Elliptic curve
  • Algebraic curve in mathematics

    EdDSA digital signature algorithm Elliptic-curve Diffie–Hellman key exchange (ECDH) Elliptic curve digital signature algorithm (ECDSA) Supersingular isogeny

    Elliptic curve

    Elliptic curve

    Elliptic_curve

  • Complete mixing
  • individual. This means that during the evaluation phase of an evolutionary algorithm or simulation, individuals are assumed to have interacted with all other

    Complete mixing

    Complete_mixing

  • Napoleon Dynamite
  • 2004 film by Jared Hess

    Dynamite Problem" has been used to describe researchers' inability to create algorithms to predict whether a particular viewer will like a film based on their

    Napoleon Dynamite

    Napoleon_Dynamite

  • Jewish culture
  • Culture of Jews and Judaism

    culture may be in specifically Jewish languages such as Hebrew, Yiddish, Judeo-Tat or Ladino, or it may be in the language of the surrounding cultures, such

    Jewish culture

    Jewish culture

    Jewish_culture

  • John von Neumann
  • Hungarian and American mathematician and physicist (1903–1957)

    (1873), which was later popularized by Karmarkar's algorithm. Von Neumann's method used a pivoting algorithm between simplices, with the pivoting decision

    John von Neumann

    John von Neumann

    John_von_Neumann

  • Evolutionarily stable strategy
  • Solution concept in game theory

    Oxford. Shoham, Yoav; Leyton-Brown, Kevin (2009). Multiagent Systems: Algorithmic, Game-Theoretic, and Logical Foundations. New York: Cambridge University

    Evolutionarily stable strategy

    Evolutionarily_stable_strategy

  • Rationalizable strategy
  • Solution concept in game theory

    Rational ignorance Rational irrationality Sperner's Zermelo's Subfields Algorithmic Behavioral Behavioral strategy Compositional Confrontation Contract theory

    Rationalizable strategy

    Rationalizable_strategy

  • Bargaining model of war
  • Transactional view of violent conflict in international relations theory

    Rational ignorance Rational irrationality Sperner's Zermelo's Subfields Algorithmic Behavioral Behavioral strategy Compositional Confrontation Contract theory

    Bargaining model of war

    Bargaining_model_of_war

  • Two-level game theory
  • Political model of international conflict resolution

    Rational ignorance Rational irrationality Sperner's Zermelo's Subfields Algorithmic Behavioral Behavioral strategy Compositional Confrontation Contract theory

    Two-level game theory

    Two-level game theory

    Two-level_game_theory

  • Rendezvous problem
  • Logical dilemma

    breaking. Coordination game Dining philosophers problem Probabilistic algorithm Rendezvous hashing Search games Sleeping barber problem Superrationality

    Rendezvous problem

    Rendezvous_problem

  • Durand–Kerner method
  • Root-finding algorithm for polynomials

    independently by Durand in 1960 and Kerner in 1966, is a root-finding algorithm for solving polynomial equations. In other words, the method can be used

    Durand–Kerner method

    Durand–Kerner_method

  • Fractal landscape
  • Stochastically generated naturalistic terrain

    fractal landscape or fractal surface is generated using a stochastic algorithm designed to produce fractal behavior that mimics the appearance of natural

    Fractal landscape

    Fractal landscape

    Fractal_landscape

  • Contingent cooperator
  • short-term selfish interests. Cooperation Iterated prisoner's dilemma Tit for tat Ronald A. Heiner. Robust Evolution of Contingent Cooperation in Pure One-Shot

    Contingent cooperator

    Contingent_cooperator

  • Game theory
  • Mathematical models of strategic interactions

    science, systems science, and philosophy. Subfields of game theory include algorithmic game theory, behavioral game theory, combinatorial game theory, evolutionary

    Game theory

    Game_theory

  • Non-credible threat
  • Concept in game theory

    Rational ignorance Rational irrationality Sperner's Zermelo's Subfields Algorithmic Behavioral Behavioral strategy Compositional Confrontation Contract theory

    Non-credible threat

    Non-credible threat

    Non-credible_threat

  • Bertrand competition
  • Economic model of competition

    Rational ignorance Rational irrationality Sperner's Zermelo's Subfields Algorithmic Behavioral Behavioral strategy Compositional Confrontation Contract theory

    Bertrand competition

    Bertrand_competition

  • List of game theorists
  • quantum game theory and Parrondo's games Susanne Albers – algorithmic game theory and algorithm analysis Kenneth Arrow – voting theory (Nobel Memorial Prize

    List of game theorists

    List_of_game_theorists

  • Incentive compatibility
  • Concept in game theory

    Vazirani, Vijay V.; Nisan, Noam; Roughgarden, Tim; Tardos, Éva (2007). Algorithmic Game Theory (PDF). Cambridge, UK: Cambridge University Press. ISBN 0-521-87282-0

    Incentive compatibility

    Incentive_compatibility

  • Bell Labs
  • Research and scientific development company

    considered the Chicago Innovation Center and hosted Nokia's second annual Algorithm World event in 2022. Bell Laboratories is known by many for developing

    Bell Labs

    Bell Labs

    Bell_Labs

  • Search game
  • Two-person zero-sum game

    framework for searching an unbounded domain, as in the case of an online algorithm, is to use a normalized cost function (called the competitive ratio in

    Search game

    Search_game

  • Bankruptcy problem
  • Problem in mathematical sociology

    Rational ignorance Rational irrationality Sperner's Zermelo's Subfields Algorithmic Behavioral Behavioral strategy Compositional Confrontation Contract theory

    Bankruptcy problem

    Bankruptcy_problem

  • Information foraging
  • Theory of human search behavior

    Card, and others at PARC to further develop information scent ideas and algorithms to actually use these concepts in real interactive systems, including

    Information foraging

    Information_foraging

  • Tragedy of the commons
  • Overuse of a shared resource

    Rational ignorance Rational irrationality Sperner's Zermelo's Subfields Algorithmic Behavioral Behavioral strategy Compositional Confrontation Contract theory

    Tragedy of the commons

    Tragedy of the commons

    Tragedy_of_the_commons

  • Win–win game
  • Game theory scenario

    Rational ignorance Rational irrationality Sperner's Zermelo's Subfields Algorithmic Behavioral Behavioral strategy Compositional Confrontation Contract theory

    Win–win game

    Win–win_game

  • Distance-hereditary graph
  • Graph whose induced subgraphs preserve distance

    Hsieh, Sun-yuan; Ho, Chin-wen; Hsu, Tsan-sheng; Ko, Ming-tat (2002), "Efficient algorithms for the Hamiltonian problem on distance-hereditary graphs"

    Distance-hereditary graph

    Distance-hereditary graph

    Distance-hereditary_graph

  • Grim trigger
  • Trigger strategy

    quality, since it faces the threat of losing its customer forever.” Tit for tat and grim trigger strategies are similar in nature in that both are trigger

    Grim trigger

    Grim_trigger

  • Machtey Award
  • (MIT) Yin Tat Lee (MIT) "Path-Finding Methods for Linear Programming : Solving Linear Programs in Õ(√rank) Iterations and Faster Algorithms for Maximum

    Machtey Award

    Machtey_Award

  • Collaborative filtering
  • Algorithm used by recommender systems

    Collaborative filtering algorithms often require (1) users' active participation, (2) an easy way to represent users' interests, and (3) algorithms that are able

    Collaborative filtering

    Collaborative filtering

    Collaborative_filtering

  • Looney Tunes
  • Animated short film series and media franchise

    server-verse. LeBron then assembles the Tune Squad to play against the algorithm and get his son back. It received generally negative reviews and underperformed

    Looney Tunes

    Looney Tunes

    Looney_Tunes

  • Conflict escalation
  • Concept in conflict studies

    Rational ignorance Rational irrationality Sperner's Zermelo's Subfields Algorithmic Behavioral Behavioral strategy Compositional Confrontation Contract theory

    Conflict escalation

    Conflict_escalation

  • Bertrand–Edgeworth model
  • Economic Model

    Rational ignorance Rational irrationality Sperner's Zermelo's Subfields Algorithmic Behavioral Behavioral strategy Compositional Confrontation Contract theory

    Bertrand–Edgeworth model

    Bertrand–Edgeworth_model

  • Farsightedness (game theory)
  • Concept in game theory involving long-term strategic planning

    Rational ignorance Rational irrationality Sperner's Zermelo's Subfields Algorithmic Behavioral Behavioral strategy Compositional Confrontation Contract theory

    Farsightedness (game theory)

    Farsightedness_(game_theory)

  • Winner's curse
  • Tendency to overestimate in auctions

    Cancellation hunt Jump Rigging Sniping Suicide Tacit collusion Contexts Algorithms Autos Art Charity Children Players Domain names Flowers Loans Scam Slaves

    Winner's curse

    Winner's curse

    Winner's_curse

  • Zermelo's theorem (game theory)
  • In board games that cannot end in a draw, one of the two players has a winning strategy

    win, or both sides can force at least a draw". Zermelo's algorithm is a cornerstone algorithm in game-theory; however, it can also be applied in areas

    Zermelo's theorem (game theory)

    Zermelo's_theorem_(game_theory)

  • Cell-penetrating peptide
  • Peptides that facilitate cellular intake

    (April 2021). "Predicting cell-penetrating peptides using machine learning algorithms and navigating in their chemical space". Scientific Reports. 11 (1) 7628

    Cell-penetrating peptide

    Cell-penetrating_peptide

  • Ambiguity aversion
  • Preference of known risks to unknown risks

    Rational ignorance Rational irrationality Sperner's Zermelo's Subfields Algorithmic Behavioral Behavioral strategy Compositional Confrontation Contract theory

    Ambiguity aversion

    Ambiguity_aversion

  • Fair division
  • Problem of sharing resources

    evaluating the quality of the division. The archetypal fair division algorithm is divide and choose. The research in fair division can be seen as an

    Fair division

    Fair division

    Fair_division

  • Uncorrelated asymmetry
  • Rational ignorance Rational irrationality Sperner's Zermelo's Subfields Algorithmic Behavioral Behavioral strategy Compositional Confrontation Contract theory

    Uncorrelated asymmetry

    Uncorrelated_asymmetry

  • Aspiration window
  • Search heuristic for combinatorial games

    alpha-beta search to compete in the terms of efficiency against other pruning algorithms. Alpha-beta pruning achieves its performance by using cutoffs from its

    Aspiration window

    Aspiration_window

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