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INTERACTIVE LEARNING

  • Interactive Learning
  • means of role-playing and interactive games; it is similar to the concept of distance education. In the 2020s, interactive learning has increasingly been

    Interactive Learning

    Interactive_Learning

  • SoftKey
  • Publisher and distributor of CD-ROM based personal computer software

    Time". It was subsequently folded into Mattel Interactive,[citation needed] Riverdeep Interactive Learning, and Software MacKiev. SoftKey published and

    SoftKey

    SoftKey

  • Mattel Interactive
  • Video game publisher and software distributor

    themselves laid off 3,000 employees. Mattel sold both Mattel Interactive and The Learning Company in 2000 at a loss to Gores Technology Group. The total

    Mattel Interactive

    Mattel_Interactive

  • Educational technology
  • Use of technology in education to enhance learning and teaching

    visual learning can be interactive and participatory, including writing and manipulating images on the interactive whiteboard. A virtual learning environment

    Educational technology

    Educational technology

    Educational_technology

  • Distance education
  • Mode of delivering education to students who are not physically present

    tool. E-learning should be an interactive process with multiple learning modes for all learners at various levels of learning. The distance learning environment

    Distance education

    Distance_education

  • Interactivity
  • Interaction between users and computers

    computer science, interactive refers to software which accepts and responds to input from people—for example, data or commands. Interactive software includes

    Interactivity

    Interactivity

    Interactivity

  • Constructivism (philosophy of education)
  • Theory of knowledge

    students with significantly less opportunities for social interactive and active learning opportunities. According to the social constructivist approach

    Constructivism (philosophy of education)

    Constructivism (philosophy of education)

    Constructivism_(philosophy_of_education)

  • Gamification of learning
  • Educational approach aiming to promote learning by using video game design and elements

    games, learning goals are integrated directly into the gameplay, allowing students to acquire knowledge and skills through immersive interactive experiences

    Gamification of learning

    Gamification of learning

    Gamification_of_learning

  • Houghton Mifflin Harcourt Learning Technology
  • Software publishing house

    Houghton Mifflin Harcourt Learning Technology, originally started as Riverdeep Interactive Learning, is a publishing house for educational online and

    Houghton Mifflin Harcourt Learning Technology

    Houghton_Mifflin_Harcourt_Learning_Technology

  • ExploreLearning
  • Interactive learning company

    ExploreLearning is a Charlottesville, Virginia-based education technology company that operates a large library of interactive online simulations for

    ExploreLearning

    ExploreLearning

  • Synchronous learning
  • Type of learning event

    medium and participation in online group work: An explorative study. Interactive Learning Environments, 14(2), 137-152. Orr, P. (2010). Distance supervision:

    Synchronous learning

    Synchronous_learning

  • Learning
  • Process of acquiring new knowledge

    Learning is the process of acquiring new understanding, knowledge, behavior, skills, values, attitudes, and preferences. The ability to learn is possessed

    Learning

    Learning

    Learning

  • Active learning
  • Educational technique

    class more interactive, provides opportunities for students to interact with each other (Radhakrishna, Ewing, and Chikthimmah, 2012). A learning cell is

    Active learning

    Active_learning

  • Laboratory for Interactive Learning Technologies
  • Research group in the University of Hawaii at Manoa

    The Laboratory for Interactive Learning Technologies (LILT), a research group in the Department of Information and Computer Sciences (ICS) of the University

    Laboratory for Interactive Learning Technologies

    Laboratory_for_Interactive_Learning_Technologies

  • Reinforcement learning from human feedback
  • Machine learning technique

    August 2017). "Interactive learning from policy-dependent human feedback". Proceedings of the 34th International Conference on Machine Learning - Volume 70

    Reinforcement learning from human feedback

    Reinforcement learning from human feedback

    Reinforcement_learning_from_human_feedback

  • Edmark
  • American software company

    presence in home software. In September 2000, it was sold to Riverdeep Interactive Learning for about $85 million. As of 2017, Houghton Mifflin Harcourt offered

    Edmark

    Edmark

  • ISpring Suite
  • PowerPoint-based authoring toolkit

    quizzes, dialog simulations, screencasts, video lectures, and other interactive learning materials. The output courses are published in HTML5. iSpring-made

    ISpring Suite

    ISpring_Suite

  • Adaptive learning
  • Educational learning method using computer algorithms and AI

    "When adaptive learning is effective learning: comparison of an adaptive learning system to teacher-led instruction". Interactive Learning Environments

    Adaptive learning

    Adaptive_learning

  • FreeCodeCamp
  • Non-profit educational organization

    an interactive learning web platform, an online community forum, chat rooms, online publications and local organizations that intend to make learning software

    FreeCodeCamp

    FreeCodeCamp

  • Interactive media
  • Digital media which make use of moving images, animations, videos and audio

    hyper-personalized media. Interactive media is a method of communication in which the output from the media comes from the input of the users. Interactive media works

    Interactive media

    Interactive media

    Interactive_media

  • Pretend City Children's Museum
  • Children's Museum in California, U.S.

    The museum encompasses 17 interactive learning spaces that simulate a small interconnected city. In addition to its learning spaces, the museum provides

    Pretend City Children's Museum

    Pretend City Children's Museum

    Pretend_City_Children's_Museum

  • Blended learning
  • Education practice

    release, in which the Interactive Learning Centers, an Atlanta-based education business, announced a change of name to EPIC Learning. The release mentions

    Blended learning

    Blended_learning

  • M-learning
  • Distance education using mobile device technology

    to enhance student-centered learning and group collaboration among students through communication applications, interactive displays, quick response codes

    M-learning

    M-learning

  • Alison (company)
  • Irish online education platform

    on 23 January 2019. Retrieved 6 January 2019. "ALISON – Advance Learning Interactive Online". ALISON.com. Retrieved 11 January 2023. Bornstein, David

    Alison (company)

    Alison (company)

    Alison_(company)

  • Moodle
  • E-learning platform

    "Student perception of Moodle learning management system: a satisfaction and significance analysis". Interactive Learning Environments. 23 (4): 515–527

    Moodle

    Moodle

  • Machine learning
  • Subset of artificial intelligence

    Machine learning (ML) is a field of study in artificial intelligence concerned with the development and study of statistical algorithms that can learn

    Machine learning

    Machine_learning

  • PhET Interactive Simulations
  • Non-profit open educational resource project

    accessibility and interactive nature will increase scientific literacy and promote student engagement in the classroom. PhET Interactive Simulations is part

    PhET Interactive Simulations

    PhET Interactive Simulations

    PhET_Interactive_Simulations

  • Student-centered learning
  • Methods of teaching

    teaching and learning environment influencing the development of generic capabilities to provide evidence of the need for an interactive learning environment

    Student-centered learning

    Student-centered_learning

  • GeoGebra
  • Interactive geometry, algebra and calculus application

    of geometry and algebra) is an interactive geometry, algebra, statistics and calculus application, intended for learning and teaching mathematics and science

    GeoGebra

    GeoGebra

    GeoGebra

  • Learning management system
  • Educational software application

    programs, materials, or learning and development programs. The learning management system concept emerged directly from e-Learning. Learning management systems

    Learning management system

    Learning_management_system

  • Medical animation
  • Short educational film rendered using 3D computer graphics

    such as head-mounted displays, stereoscopic lenses, haptic gloves, interactive workstations, or Cave Automatic Virtual Environments (CAVEs). Though

    Medical animation

    Medical_animation

  • History of virtual learning environments
  • Science Annual, entitled Teaching Machines and Programmed Learning, describes interactive teaching machines and shows photos of a number of systems including

    History of virtual learning environments

    History of virtual learning environments

    History_of_virtual_learning_environments

  • Learning-by-doing
  • Theory of education advocating a hands-on approach

    knowledge. Learning by doing is related to other types of learning such as adventure learning, action learning, cooperative learning, experiential learning, peer

    Learning-by-doing

    Learning-by-doing

  • Situated learning
  • Theory of learning

    learning tools are also referred to as learning objects, interactive web-based tools that support learning by enhancing, amplifying, and guiding the cognitive

    Situated learning

    Situated_learning

  • Open learning
  • Innovative movement in education

    methods, approaches to interactive learning, formats in work-related education and training, the cultures and ecologies of learning communities, and the

    Open learning

    Open_learning

  • Pathways (video game)
  • 2025 video game

    landing page. Stephenson, James. "Hull and East Riding Pathways interactive learning package". Hull Collaborative Partnership. Archived from the original

    Pathways (video game)

    Pathways_(video_game)

  • List of Disney Interactive Studios games
  • developed by Disney Interactive Studios and/or its preceding labels (Walt Disney Computer Software, Buena Vista Software, Disney Interactive, Buena Vista Games)

    List of Disney Interactive Studios games

    List_of_Disney_Interactive_Studios_games

  • Learning pathway
  • experience the content of interactive courseware. Learning pathways also reveal the learning trails while learners traverse any interactive environment. Since

    Learning pathway

    Learning_pathway

  • Vowpal Wabbit
  • Machine learning system

    Vowpal Wabbit (VW) is an open-source fast online interactive machine learning system library and program developed originally at Yahoo! Research, and currently

    Vowpal Wabbit

    Vowpal Wabbit

    Vowpal_Wabbit

  • ALEKS
  • Online tutoring and assessment program

    choose from interactive learning modules for these topics. Students are periodically administered these knowledge checks to assess learning growth and

    ALEKS

    ALEKS

  • Space Science Institute
  • Space organization

    (CPRS), Center for Data Science (CDS). SSI's National Center for Interactive Learning (NCIL) is dedicated to expanding the understanding of educators,

    Space Science Institute

    Space_Science_Institute

  • Dennis Meadows
  • American scientist (born 1942)

    University of New Hampshire. He is President of the Laboratory for Interactive Learning and widely known as a co-author of The Limits to Growth. Dennis Meadows

    Dennis Meadows

    Dennis Meadows

    Dennis_Meadows

  • Glovebox
  • Sealed container with gloves in the side for manipulating the objects inside

    Custom Packaging. Interactive Learning Paradigms Incorporated. Tomme (24 May 2004). "Glove Boxes". The Glassware Gallery. Interactive Learning Paradigms Incorporated

    Glovebox

    Glovebox

    Glovebox

  • Interactive whiteboard
  • Large interactive display

    Look up interactive whiteboard in Wiktionary, the free dictionary. An interactive whiteboard (IWB), also known as interactive board, interactive display

    Interactive whiteboard

    Interactive whiteboard

    Interactive_whiteboard

  • Gamification
  • Using game design elements in non-games

    Stromberga, Zane (2020-07-05). "Enhancing variety through gamified, interactive learning experiences". Medical Education. 54 (12): 1180–1181. doi:10.1111/medu

    Gamification

    Gamification

    Gamification

  • Multimedia
  • Content using a combination of forms

    style or audio type, the element of interactivity makes them a striking example of interactive multimedia. Interactive multimedia refers to multimedia applications

    Multimedia

    Multimedia

  • History of virtual learning environments in the 1990s
  • developed the first Learning Management System. Jakob Ziv-El of Interactive Communication Systems, Inc. files for a patent for an Interactive Group Communication

    History of virtual learning environments in the 1990s

    History_of_virtual_learning_environments_in_the_1990s

  • Metaverse
  • Collective three-dimensional virtual shared space

    applications for metaverse technology include improving work productivity, interactive learning environments, e-commerce, mass-audience interaction, healthcare and

    Metaverse

    Metaverse

    Metaverse

  • Sugar (desktop environment)
  • Free desktop environment based on GTK+

    Sugar is a free and open-source desktop environment designed for interactive learning by children. It was developed by SugarLabs. Developed as part of

    Sugar (desktop environment)

    Sugar (desktop environment)

    Sugar_(desktop_environment)

  • The Learning Company
  • American educational software company

    Reading Development Library 4 (1996) Reader Rabbit's Interactive Reading Journey 2 (1996) Interactive Math Journey (1996) Reader Rabbit's Math Ages 6-9 (1998)

    The Learning Company

    The_Learning_Company

  • Children's Museum in Easton
  • Children's museum in Massachusetts, US

    The museum is three floors of different activities designed for interactive learning. It is also located close to Stonehill College. The Children's Museum

    Children's Museum in Easton

    Children's Museum in Easton

    Children's_Museum_in_Easton

  • Interactive College of Technology
  • American for-profit college chain

    Computerized Learning Centers. From 1983 to 1986, five more campuses were added, including a location in Dallas, Texas. In 1986, Interactive Learning Systems

    Interactive College of Technology

    Interactive_College_of_Technology

  • Concept map
  • Diagram showing relationships among concepts

    arena as an extension to the concept map: reflection in action", Interactive Learning Environments, 6(3), p.251–272. Birbili, M. (2006). "Mapping knowledge:

    Concept map

    Concept map

    Concept_map

  • Hasbro Interactive
  • American video game production and publishing company

    Hasbro Interactive, Inc. (currently named Atari Interactive, Inc.) is the former video game subsidiary of board game and toy manufacturer Hasbro. Originally

    Hasbro Interactive

    Hasbro_Interactive

  • Educational video game
  • Video game genre

    learning software which have a structured pedagogical approach, usually orientated towards literacy and numeracy skills. Disney Interactive learning titles

    Educational video game

    Educational video game

    Educational_video_game

  • Lingopie
  • VOD platform for language learning

    video-on-demand (VOD) platform for language learning. Founded in 2018, Lingopie integrates interactive language learning tools with streaming content, featuring

    Lingopie

    Lingopie

    Lingopie

  • Endothermic process
  • Thermodynamic process that absorbs energy from its surroundings

    britannica.com. Retrieved 2024-06-28. Exothermic and Endothermic – MSDS Hyper-Glossary at Interactive Learning Paradigms, Incorporated Portal: Chemistry

    Endothermic process

    Endothermic_process

  • Deep learning
  • Branch of machine learning

    In machine learning, deep learning (DL) focuses on utilizing multilayered neural networks to perform tasks such as classification, regression, and representation

    Deep learning

    Deep learning

    Deep_learning

  • Education 3.0
  • Technology-driven learning model beyond traditional education

    focus on interactive learning, with question and answer sessions, reviews and quizzes, discussions, labs, and other project-based learning. It usually

    Education 3.0

    Education 3.0

    Education_3.0

  • Edwin Schlossberg
  • American designer, artist, and author (born 1945)

    of interactive museum installations, he is the founder and principal designer of ESI Design, a multidisciplinary firm specializing in interactive environments

    Edwin Schlossberg

    Edwin Schlossberg

    Edwin_Schlossberg

  • CourseInfo
  • CourseInfo product line (then the Interactive Learning Network or ILN) became the foundation for Blackboard's e-learning product line as Blackboard's CourseInfo

    CourseInfo

    CourseInfo

  • Active learning (machine learning)
  • Machine learning strategy

    Active learning is a special case of machine learning in which a learning algorithm can interactively query a human user (or some other information source)

    Active learning (machine learning)

    Active_learning_(machine_learning)

  • Online patient education
  • computer-based instruction and includes web seminars, downloadable materials, interactive learning courses, and audio/visual presentations. Generally, online patient

    Online patient education

    Online_patient_education

  • Vedantu
  • Indian Multinational Educational technology company

    2022, it launched W.A.V.E 2.0, an interactive platform that aims to support Artificial Intelligence/Machine Learning. Vedantu reported a net loss of ₹696

    Vedantu

    Vedantu

    Vedantu

  • Reinforcement learning
  • Field of machine learning

    Reinforcement learning is one of the three basic machine learning paradigms, alongside supervised learning and unsupervised learning. While supervised learning and

    Reinforcement learning

    Reinforcement learning

    Reinforcement_learning

  • Jason Hornick
  • Medical doctor in Massachusetts, United States

    Tumor Pathology: An Anatomic and Pattern-Based Approach - USCAP Interactive Learning Center". uscap.org. Retrieved 25 March 2017. "The Untold Story of

    Jason Hornick

    Jason_Hornick

  • Clark Aldrich
  • American author and practitioner (born 1967)

    1967) is an American author and the founder of companies in the interactive learning and serious gaming industry. Aldrich grew up in Concord, Massachusetts

    Clark Aldrich

    Clark_Aldrich

  • Oregon Trail II
  • 1995 video game

    support, Oregon Trail II v1.31 (BE) supprort Broderbund (Riverdeep Interactive Learning Limited) page: The Oregon Trail 5th Edition, Oregon Trail 5th Edition

    Oregon Trail II

    Oregon_Trail_II

  • Patient education
  • Teaching or training of patients concerning their own health needs

    Patient education is a planned interactive learning process designed to support and enable expert patients to manage their life with a disease and/or optimise

    Patient education

    Patient education

    Patient_education

  • Anchored Instruction
  • Ihlström, J., & Westerlund, F. (2013). Interactive Learning environments: The effects of interactivity in online learning environments. Institutionen för informatik

    Anchored Instruction

    Anchored Instruction

    Anchored_Instruction

  • Computer-supported collaborative learning
  • Pedagogical approach

    psychology. It is related to collaborative learning and Computer Supported Cooperative Work. Interactive computing technology was primarily conceived

    Computer-supported collaborative learning

    Computer-supported_collaborative_learning

  • Spongelab Interactive
  • Educational website

    & Engineering Visualization Challenge - Interactive Games section 2011. Genomics Digital Lab is an interactive simulation and engaging game that focuses

    Spongelab Interactive

    Spongelab_Interactive

  • Tata Interactive Systems
  • Company

    Tata Interactive Systems (TIS) was an Indian developer of custom e-learning based in Mumbai, India. It was founded by Sanjaya Sharma in 1990. The company

    Tata Interactive Systems

    Tata_Interactive_Systems

  • Perceptual learning
  • Process of learning better perception skills

    Perceptual learning forms important foundations of complex cognitive processes (i.e., language) and interacts with other kinds of learning to produce

    Perceptual learning

    Perceptual learning

    Perceptual_learning

  • Xeropan
  • Language learning application

    2020, Xeropan won the award for world’s best “Learning Relationship Management,” or interactive learning support system, from EdTech Breakthrough, one

    Xeropan

    Xeropan

    Xeropan

  • The Oregon Trail 3rd Edition
  • 1997 video game

    interactive.org. Academy of Interactive Arts & Sciences. Retrieved 4 August 2023. Broderbund (Riverdeep Interactive Learning Limited) page: OT3EPA DVD support

    The Oregon Trail 3rd Edition

    The_Oregon_Trail_3rd_Edition

  • Hermetic seal
  • Airtight seal

    1088/0950-7671/34/1/429. Rob Toreki (30 December 2006). "Glassware Joints". Interactive Learning Paradigms Inc. Haiduc, I., "Silicone Grease: A Serendipitous Reagent

    Hermetic seal

    Hermetic_seal

  • Serious Games Interactive
  • Company in Copenhagen, Denmark

    leading developers in Europe for serious games and game-based learning. Serious Games Interactive was founded in 2005 in a partnership between Simon Egenfeldt-Nielsen

    Serious Games Interactive

    Serious_Games_Interactive

  • Mihai Nadin
  • Romanian computer scientist

    Professor Emeritus of Computer Science and Interactive Media and Former Ashbel Smith Professor in Interactive Arts, Technology, and Computer Science at

    Mihai Nadin

    Mihai_Nadin

  • Flipped classroom
  • Instructional strategy and a type of blended learning

    Ahmed Ibrahim (2024). "A new guided flipped learning model for lifelong learning". Interactive Learning Environments. 33 (3). doi:10.1080/10494820.2024

    Flipped classroom

    Flipped classroom

    Flipped_classroom

  • Youth College
  • 青年學院) is a member of the Vocational Training Council which offers an interactive learning environment for youths above Secondary 3 to acquire knowledge and

    Youth College

    Youth_College

  • Arthur video games
  • Video game franchise

    The Arthur video games franchise was a series of learning and interactive story video games based on the American-Canadian children's TV show Arthur. The

    Arthur video games

    Arthur_video_games

  • Theatrix Interactive
  • Defunct software company

    Theatrix Interactive, Inc. On August 12, 1997, Sanctuary Woods acquired 100% of the outstanding shares of Theatrix. "MobyGames - Theatrix Interactive, Inc"

    Theatrix Interactive

    Theatrix_Interactive

  • Learning environment
  • Term in education

    variety of learning cultures—its presiding ethos and characteristics, how individuals interact, governing structures, and philosophy in learning styles and

    Learning environment

    Learning environment

    Learning_environment

  • The Humane Interface
  • 2000 book by Jef Raskin

    Humane Interface: New Directions for Designing Interactive Systems (Book review)". Interactive Learning Environments. 10 (3): 299–302. doi:10.1076/ilee

    The Humane Interface

    The_Humane_Interface

  • Oxidative addition
  • Type of reaction in organometallic chemistry

    HyperTextBook. Interactive Learning Paradigms Inc. Toreki, R. "Reductive Elimination". The Organometallic HyperTextBook. Interactive Learning Paradigms Inc

    Oxidative addition

    Oxidative_addition

  • Mindshapes
  • Mindshapes is an interactive learning company that creates virtual worlds and apps that help children and adults learn through gameplay. Founded in October

    Mindshapes

    Mindshapes

  • Stanford Mobile Inquiry-based Learning Environment
  • Educational technology project

    investigated a portable ad-hoc network solution that enabled a multi-user interactive learning environment in areas where resources such as electricity or access

    Stanford Mobile Inquiry-based Learning Environment

    Stanford Mobile Inquiry-based Learning Environment

    Stanford_Mobile_Inquiry-based_Learning_Environment

  • Interactive fiction
  • Software genre

    understood as literary narratives, either in the form of interactive narratives or interactive narrations. These works can also be understood as a form

    Interactive fiction

    Interactive_fiction

  • Visual literacy in education
  • integration of visual media in teaching to support more inclusive and interactive learning environments. The 20th century saw the rise of audiovisual education

    Visual literacy in education

    Visual_literacy_in_education

  • Instruments used in general surgery
  • Rob Toreki (1 December 2004). "Cannulas". The Glassware Gallery. Interactive Learning ←Paradigms Incorporated. "Practical approach to nephrostomy". Archived

    Instruments used in general surgery

    Instruments used in general surgery

    Instruments_used_in_general_surgery

  • Reginald Lewis
  • American businessman (1942–1993)

    square-foot facility with permanent and special exhibition space, interactive learning environments, auditorium, resource center, oral history recording

    Reginald Lewis

    Reginald_Lewis

  • Indian Music Experience Museum
  • genres including Bollywood and indie pop. The institution emphasizes interactive learning experiences through multimedia displays and hands-on exhibits. The

    Indian Music Experience Museum

    Indian_Music_Experience_Museum

  • Agile learning
  • Self-directed, iterative learning approach

    Agile learning generally refers to the transfer of agile methods of project work, especially Scrum, to learning processes. Likewise, agile learning proceeds

    Agile learning

    Agile_learning

  • The Oregon Trail 4th Edition
  • 1999 video game

    gameology.org. MECC (The Learning Company) page: The Oregon Trail 4th Edition Broderbund (Riverdeep Interactive Learning Limited) page: OT4E 1.0 support

    The Oregon Trail 4th Edition

    The_Oregon_Trail_4th_Edition

  • CSIRO Publishing
  • Australian science publisher

    natural history and environmental management. It also produces interactive learning modules for primary school students and provides writing workshops

    CSIRO Publishing

    CSIRO_Publishing

  • X Development
  • American research and development company

    secrecy. These were eventually revealed to be experimental floating interactive learning centers, though perhaps due to the cost of meeting federal maritime

    X Development

    X Development

    X_Development

  • Enterprise resource planning
  • Corporate task of optimizing the existing resources in a company

    Bibcode:2019MS&E..598a2128A. G. Chattopadhyay, "Development of a learning package for interactive learning in enterprise resources planning (ERP)," 2004 IEEE International

    Enterprise resource planning

    Enterprise resource planning

    Enterprise_resource_planning

  • Living Books
  • Interactive storybook series

    to dissolve the company. Broderbund was acquired by The Learning Company, Mattel Interactive, and The Gores Group over the following years, and the series

    Living Books

    Living_Books

  • Serious game
  • Video game genre

    introduced the LeapPad, which combined an interactive book with a cartridge and allowed kids to play games and interact with a paper-based book. Based on the

    Serious game

    Serious_game

AI & ChatGPT searchs for online references containing INTERACTIVE LEARNING

INTERACTIVE LEARNING

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INTERACTIVE LEARNING

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INTERACTIVE LEARNING

Follow users with usernames @INTERACTIVE LEARNING or posting hashtags containing #INTERACTIVE LEARNING

INTERACTIVE LEARNING

Online names & meanings

  • Razi
  • Girl/Female

    Arabic

    Razi

    Agree

  • Aminah
  • Girl/Female

    Muslim/Islamic

    Aminah

    Trustworthy faithful

  • Burford
  • Boy/Male

    American, British, English

    Burford

    Lives at the Castle Ford

  • MAGDALÄ’NÄ’
  • Female

    Greek

    MAGDALÄ’NÄ’

    (Μαγδαληνή) Greek name MAGDALĒNĒ means "of Magdala." In the bible, this is the name of a woman who was cleansed of sin by Jesus and remained with him throughout his ministry, and witnessed his crucifixion and resurrection. 

  • WASSWA
  • Male

    African

    WASSWA

    first born of twins.

  • Hamel
  • Boy/Male

    British, English, French, Gujarati, Hindu, Indian

    Hamel

    Home-lover's Estate or Hill with Grass; Scarred

  • Panchsheel
  • Boy/Male

    Indian, Telugu

    Panchsheel

    Five Good Things

  • Santhosh
  • Boy/Male

    Hindu

    Santhosh

    Happy, Happiness

  • Japhet
  • Girl/Female

    Biblical

    Japhet

    Enlarged, fair, persuading.

  • Sitanshu | ஸிதாஂஷூ 
  • Boy/Male

    Tamil

    Sitanshu | ஸிதாஂஷூ 

    The Moon

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INTERACTIVE LEARNING

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INTERACTIVE LEARNING

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INTERACTIVE LEARNING

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Other words and meanings similar to

INTERACTIVE LEARNING

AI search in online dictionary sources & meanings containing INTERACTIVE LEARNING

INTERACTIVE LEARNING

  • Interplay
  • n.

    Mutual action or influence; interaction; as, the interplay of affection.

  • Schooling
  • n.

    Instruction in school; tuition; education in an institution of learning; act of teaching.

  • Mechanical
  • a.

    Made and operated by interaction of forces without a directing intelligence; as, a mechanical universe.

  • Rataplan
  • n.

    The iterative sound of beating a drum, or of a galloping horse.

  • Mutuality
  • n.

    The quality of correlation; reciprocation; interchange; interaction; interdependence.

  • Learning
  • n.

    The acquisition of knowledge or skill; as, the learning of languages; the learning of telegraphy.

  • Iterative
  • a.

    Repeating.

  • Synergy
  • n.

    An effect of the interaction of the actions of two agents such that the result of the combined action is greater than expected as a simple additive combination of the two agents acting separately. Also synergism.

  • Interaction
  • n.

    Intermediate action.

  • Intractile
  • a.

    Not tractile; incapable of being drawn out or extended.

  • Unlearned
  • a.

    Not exhibiting learning; as, unlearned verses.

  • Void
  • a.

    Being without; destitute; free; wanting; devoid; as, void of learning, or of common use.

  • Learning
  • n.

    The knowledge or skill received by instruction or study; acquired knowledge or ideas in any branch of science or literature; erudition; literature; science; as, he is a man of great learning.

  • Interaction
  • n.

    Mutual or reciprocal action or influence; as, the interaction of the heart and lungs on each other.

  • University
  • n.

    An institution organized and incorporated for the purpose of imparting instruction, examining students, and otherwise promoting education in the higher branches of literature, science, art, etc., empowered to confer degrees in the several arts and faculties, as in theology, law, medicine, music, etc. A university may exist without having any college connected with it, or it may consist of but one college, or it may comprise an assemblage of colleges established in any place, with professors for instructing students in the sciences and other branches of learning.

  • Schoolbook
  • n.

    A book used in schools for learning lessons.

  • Want
  • v. t.

    To be without; to be destitute of, or deficient in; not to have; to lack; as, to want knowledge; to want judgment; to want learning; to want food and clothing.

  • Interdictive
  • a.

    Having the power to prohibit; as, an interdictive sentence.

  • Incerative
  • a.

    Cleaving or sticking like wax.

  • Tyro
  • n.

    A beginner in learning; one who is in the rudiments of any branch of study; a person imperfectly acquainted with a subject; a novice.