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INTERACTIVE LEARNING

  • Interactive Learning
  • means of role-playing and interactive games; it is similar to the concept of distance education. In the 2020s, interactive learning has increasingly been

    Interactive Learning

    Interactive_Learning

  • SoftKey
  • Software company (1986–1999)

    Time". It was subsequently folded into Mattel Interactive,[citation needed] Riverdeep Interactive Learning, and Software MacKiev. SoftKey published and

    SoftKey

    SoftKey

  • Mattel Interactive
  • Video game publisher and software distributor

    themselves laid off 3,000 employees. Mattel sold both Mattel Interactive and The Learning Company in 2000 at a loss to Gores Technology Group. The total

    Mattel Interactive

    Mattel_Interactive

  • Educational technology
  • Use of technology in education to enhance learning and teaching

    visual learning can be interactive and participatory, including writing and manipulating images on the interactive whiteboard. A virtual learning environment

    Educational technology

    Educational technology

    Educational_technology

  • Interactivity
  • Interaction between users and computers

    computer science, interactive refers to software which accepts and responds to input from people—for example, data or commands. Interactive software includes

    Interactivity

    Interactivity

    Interactivity

  • Houghton Mifflin Harcourt Learning Technology
  • Software publishing house

    Houghton Mifflin Harcourt Learning Technology, originally started as Riverdeep Interactive Learning, is a publishing house for educational online and

    Houghton Mifflin Harcourt Learning Technology

    Houghton_Mifflin_Harcourt_Learning_Technology

  • Distance education
  • Mode of delivering education to students who are not physically present

    tool. E-learning should be an interactive process with multiple learning modes for all learners at various levels of learning. The distance learning environment

    Distance education

    Distance_education

  • Pretend City Children's Museum
  • Children's Museum in California, U.S.

    The museum encompasses 17 interactive learning spaces that simulate a small interconnected city. In addition to its learning spaces, the museum provides

    Pretend City Children's Museum

    Pretend City Children's Museum

    Pretend_City_Children's_Museum

  • Constructivism (philosophy of education)
  • Theory of knowledge

    students with significantly less opportunities for social interactive and active learning opportunities. According to the social constructivist approach

    Constructivism (philosophy of education)

    Constructivism (philosophy of education)

    Constructivism_(philosophy_of_education)

  • Student-centered learning
  • Methods of teaching

    teaching and learning environment influencing the development of generic capabilities to provide evidence of the need for an interactive learning environment

    Student-centered learning

    Student-centered_learning

  • ExploreLearning
  • Canadian-American interactive learning company

    ExploreLearning is a Toronto, Ontario-based education technology company that operates a large library of interactive online simulations for mathematics

    ExploreLearning

    ExploreLearning

  • Edmark
  • American software company

    presence in home software. In September 2000, it was sold to Riverdeep Interactive Learning for about $85 million. As of 2017, Houghton Mifflin Harcourt offered

    Edmark

    Edmark

  • Adaptive learning
  • Educational learning method using computer algorithms and AI

    "When adaptive learning is effective learning: comparison of an adaptive learning system to teacher-led instruction". Interactive Learning Environments

    Adaptive learning

    Adaptive_learning

  • Laboratory for Interactive Learning Technologies
  • Research group in the University of Hawaii at Manoa

    The Laboratory for Interactive Learning Technologies (LILT), a research group in the Department of Information and Computer Sciences (ICS) of the University

    Laboratory for Interactive Learning Technologies

    Laboratory_for_Interactive_Learning_Technologies

  • Reinforcement learning from human feedback
  • Machine learning technique

    August 2017). "Interactive learning from policy-dependent human feedback". Proceedings of the 34th International Conference on Machine Learning - Volume 70

    Reinforcement learning from human feedback

    Reinforcement learning from human feedback

    Reinforcement_learning_from_human_feedback

  • Vowpal Wabbit
  • Machine learning system

    Vowpal Wabbit (VW) is an open-source fast online interactive machine learning system library and program developed originally at Yahoo! Research, and currently

    Vowpal Wabbit

    Vowpal Wabbit

    Vowpal_Wabbit

  • Open learning
  • Innovative movement in education

    methods, approaches to interactive learning, formats in work-related education and training, the cultures and ecologies of learning communities, and the

    Open learning

    Open_learning

  • ISpring Suite
  • PowerPoint-based authoring toolkit

    quizzes, dialog simulations, screencasts, video lectures, and other interactive learning materials. The output courses are published in HTML5. iSpring-made

    ISpring Suite

    ISpring_Suite

  • Active learning
  • Educational technique

    class more interactive, provides opportunities for students to interact with each other (Radhakrishna, Ewing, and Chikthimmah, 2012). A learning cell is

    Active learning

    Active_learning

  • Learning pathway
  • experience the content of interactive courseware. Learning pathways also reveal the learning trails while learners traverse any interactive environment. Since

    Learning pathway

    Learning_pathway

  • FreeCodeCamp
  • Non-profit educational organization

    an interactive learning web platform, an online community forum, chat rooms, online publications and local organizations that intend to make learning software

    FreeCodeCamp

    FreeCodeCamp

  • Dennis Meadows
  • American scientist (born 1942)

    University of New Hampshire. He is President of the Laboratory for Interactive Learning and widely known as a co-author of The Limits to Growth. Dennis Meadows

    Dennis Meadows

    Dennis Meadows

    Dennis_Meadows

  • Learning
  • Process of acquiring new knowledge

    Learning is the process of acquiring new understanding, knowledge, behavior, skills, values, attitudes, and preferences. The ability to learn is possessed

    Learning

    Learning

    Learning

  • PhET Interactive Simulations
  • Non-profit open educational resource project

    accessibility and interactive nature will increase scientific literacy and promote student engagement in the classroom. PhET Interactive Simulations is part

    PhET Interactive Simulations

    PhET Interactive Simulations

    PhET_Interactive_Simulations

  • Clark Aldrich
  • American author and practitioner (born 1967)

    1967) is an American author and the founder of companies in the interactive learning and serious gaming industry. Aldrich grew up in Concord, Massachusetts

    Clark Aldrich

    Clark_Aldrich

  • Machine learning
  • Subset of artificial intelligence

    Machine learning (ML) is a field of study in artificial intelligence concerned with the development and study of statistical algorithms that can learn

    Machine learning

    Machine_learning

  • Interactive media
  • Digital media which make use of moving images, animations, videos and audio

    hyper-personalized media. Interactive media is a method of communication in which the output from the media comes from the input of the users. Interactive media works

    Interactive media

    Interactive media

    Interactive_media

  • Synchronous learning
  • Type of learning event

    Synchronous learning refers to a learning event in which a group of students are engaging in learning at the same time. Before learning technology allowed

    Synchronous learning

    Synchronous_learning

  • Blended learning
  • Education practice

    release, in which the Interactive Learning Centers, an Atlanta-based education business, announced a change of name to EPIC Learning. The release mentions

    Blended learning

    Blended_learning

  • Education 3.0
  • Technology-driven learning model beyond traditional education

    focus on interactive learning, with question and answer sessions, reviews and quizzes, discussions, labs, and other project-based learning. It usually

    Education 3.0

    Education 3.0

    Education_3.0

  • Medical animation
  • Short educational film rendered using 3D computer graphics

    such as head-mounted displays, stereoscopic lenses, haptic gloves, interactive workstations, or Cave Automatic Virtual Environments (CAVEs). Though

    Medical animation

    Medical_animation

  • ALEKS
  • Online tutoring and assessment program

    choose from interactive learning modules for these topics. Students are periodically administered these knowledge checks to assess learning growth and

    ALEKS

    ALEKS

  • M-learning
  • Distance education using mobile device technology

    to enhance student-centered learning and group collaboration among students through communication applications, interactive displays, quick response codes

    M-learning

    M-learning

  • Tutorial
  • Type of educational intervention

    of transferring knowledge and may be used as a part of a learning process. More interactive and specific than a book or a lecture, a tutorial seeks to

    Tutorial

    Tutorial

    Tutorial

  • Alison (company)
  • Irish online education platform

    on 23 January 2019. Retrieved 6 January 2019. "ALISON – Advance Learning Interactive Online". ALISON.com. Retrieved 11 January 2023. Bornstein, David

    Alison (company)

    Alison (company)

    Alison_(company)

  • Interactive whiteboard
  • Large interactive display

    Look up interactive whiteboard in Wiktionary, the free dictionary. An interactive whiteboard (IWB), also known as interactive board, interactive display

    Interactive whiteboard

    Interactive whiteboard

    Interactive_whiteboard

  • Gamification of learning
  • Educational approach aiming to promote learning by using video game design and elements

    games, learning goals are integrated directly into the gameplay, allowing students to acquire knowledge and skills through immersive interactive experiences

    Gamification of learning

    Gamification of learning

    Gamification_of_learning

  • List of Disney Interactive Studios games
  • developed by Disney Interactive Studios and/or its preceding labels (Walt Disney Computer Software, Buena Vista Software, Disney Interactive, Buena Vista Games)

    List of Disney Interactive Studios games

    List_of_Disney_Interactive_Studios_games

  • Alf Inge Wang
  • Researcher

    doctorate in IT engineering in 2001. He developed around twenty interactive learning applications. Together with Morten Versvik, he developed Amazing

    Alf Inge Wang

    Alf_Inge_Wang

  • Learning-by-doing
  • Theory of education advocating a hands-on approach

    knowledge. Learning by doing is related to other types of learning such as adventure learning, action learning, cooperative learning, experiential learning, peer

    Learning-by-doing

    Learning-by-doing

  • Herschell Carrousel Factory Museum
  • United States historic place

    band organ music. The Jeanette E. Jones Children's Gallery presents interactive learning activities, and is available for rentals. Different programs are

    Herschell Carrousel Factory Museum

    Herschell Carrousel Factory Museum

    Herschell_Carrousel_Factory_Museum

  • Orange (software)
  • Open-source data analysis software

    implemented primarily in Python and supports interactive exploratory data analysis as well as machine-learning workflows. Orange uses a visual programming

    Orange (software)

    Orange (software)

    Orange_(software)

  • CSIRO Publishing
  • Australian science publisher

    natural history and environmental management. It also produces interactive learning modules for primary school students and provides writing workshops

    CSIRO Publishing

    CSIRO_Publishing

  • Learning management system
  • Educational software application

    programs, materials, or learning and development programs. The learning management system concept emerged directly from e-Learning. Learning management systems

    Learning management system

    Learning_management_system

  • John Shawe-Taylor
  • English academic (born 1953)

    brain scan analysis. More recently he has worked on interactive learning and reinforcement learning. He has also been instrumental in assembling a series

    John Shawe-Taylor

    John Shawe-Taylor

    John_Shawe-Taylor

  • Multimedia
  • Content using a combination of forms

    style or audio type, the element of interactivity makes them a striking example of interactive multimedia. Interactive multimedia refers to multimedia applications

    Multimedia

    Multimedia

  • Cognitive-Affective Theory of Learning with Media
  • metacognitive processes interact when learning from interactive multimodal instructional media, such as virtual reality, agent based learning environments (with

    Cognitive-Affective Theory of Learning with Media

    Cognitive-Affective_Theory_of_Learning_with_Media

  • CourseInfo
  • CourseInfo product line (then the Interactive Learning Network or ILN) became the foundation for Blackboard's e-learning product line as Blackboard's CourseInfo

    CourseInfo

    CourseInfo

  • Situated learning
  • Theory of learning

    learning tools are also referred to as learning objects, interactive web-based tools that support learning by enhancing, amplifying, and guiding the cognitive

    Situated learning

    Situated_learning

  • Patient education
  • Teaching or training of patients concerning their own health needs

    Patient education is a planned interactive learning process designed to support and enable expert patients to manage their life with a disease and/or optimise

    Patient education

    Patient education

    Patient_education

  • Learning environment
  • Term in education

    variety of learning cultures—its presiding ethos and characteristics, how individuals interact, governing structures, and philosophy in learning styles and

    Learning environment

    Learning environment

    Learning_environment

  • Sugar (desktop environment)
  • Free desktop environment based on GTK+

    Sugar is a free and open-source desktop environment designed for interactive learning by children. It was developed by SugarLabs. Developed as part of

    Sugar (desktop environment)

    Sugar (desktop environment)

    Sugar_(desktop_environment)

  • The Learning Company
  • American educational software company

    Reading Development Library 4 (1996) Reader Rabbit's Interactive Reading Journey 2 (1996) Interactive Math Journey (1996) Reader Rabbit's Math Ages 6-9 (1998)

    The Learning Company

    The_Learning_Company

  • BBC Learning
  • BBC Learning can refer to the following: A department of the BBC North Group division (formerly part of Interactive Factual and Learning), part of BBC

    BBC Learning

    BBC_Learning

  • Active learning (machine learning)
  • Machine learning strategy

    Active learning is a special case of machine learning in which a learning algorithm can interactively query a human user (or some other information source)

    Active learning (machine learning)

    Active_learning_(machine_learning)

  • History of virtual learning environments in the 1990s
  • developed the first Learning Management System. Jakob Ziv-El of Interactive Communication Systems, Inc. files for a patent for an Interactive Group Communication

    History of virtual learning environments in the 1990s

    History_of_virtual_learning_environments_in_the_1990s

  • Reinforcement learning
  • Field of machine learning

    Reinforcement learning is one of the three basic machine learning paradigms, alongside supervised learning and unsupervised learning. While supervised learning and

    Reinforcement learning

    Reinforcement learning

    Reinforcement_learning

  • Pathways (video game)
  • 2025 video game

    landing page. Stephenson, James. "Hull and East Riding Pathways interactive learning package". Hull Collaborative Partnership. Archived from the original

    Pathways (video game)

    Pathways_(video_game)

  • GeoGebra
  • Interactive geometry, algebra and calculus application

    of geometry and algebra) is an interactive geometry, algebra, statistics and calculus application, intended for learning and teaching mathematics and science

    GeoGebra

    GeoGebra

    GeoGebra

  • James Tour
  • American advocate of intelligent design and chemist

    also been involved in scientific outreach, such as NanoKids, an interactive learning DVD to teach children fundamentals of chemistry and physics. He has

    James Tour

    James Tour

    James_Tour

  • Online patient education
  • computer-based instruction and includes web seminars, downloadable materials, interactive learning courses, and audio/visual presentations. Generally, online patient

    Online patient education

    Online_patient_education

  • Anchored Instruction
  • Ihlström, J., & Westerlund, F. (2013). Interactive Learning environments: The effects of interactivity in online learning environments. Institutionen för informatik

    Anchored Instruction

    Anchored_Instruction

  • The Oregon Trail 4th Edition
  • 1999 video game

    gameology.org. MECC (The Learning Company) page: The Oregon Trail 4th Edition Broderbund (Riverdeep Interactive Learning Limited) page: OT4E 1.0 support

    The Oregon Trail 4th Edition

    The_Oregon_Trail_4th_Edition

  • Lingopie
  • VOD platform for language learning

    video-on-demand (VOD) platform for language learning. Founded in 2018, Lingopie integrates interactive language learning tools with streaming content, featuring

    Lingopie

    Lingopie

    Lingopie

  • Jason Hornick
  • Medical doctor in Massachusetts, United States

    Tumor Pathology: An Anatomic and Pattern-Based Approach - USCAP Interactive Learning Center". uscap.org. Retrieved 25 March 2017. "The Untold Story of

    Jason Hornick

    Jason_Hornick

  • Berkeley Systems
  • Defunct American software company

    Treasure Chest. You Don't Know Jack brought that program's model of interactive learning, engaging structure and pacing, and host character into the commercial

    Berkeley Systems

    Berkeley_Systems

  • Space Science Institute
  • Space organization

    (CPRS), Center for Data Science (CDS). SSI's National Center for Interactive Learning (NCIL) is dedicated to expanding the understanding of educators,

    Space Science Institute

    Space_Science_Institute

  • Cognitive load
  • Effort being used in the working memory

    predict the usefulness of interactive features in learning environments. In this framework, the benefits of an interactive feature (such as easier cognitive

    Cognitive load

    Cognitive_load

  • Thomas C. Reeves (educational technologist)
  • on interactive videodisc systems used in medical education and military training. He returned to UGA in 1985 as an assistant professor of learning, design

    Thomas C. Reeves (educational technologist)

    Thomas_C._Reeves_(educational_technologist)

  • Interactive College of Technology
  • American for-profit college chain

    Computerized Learning Centers. From 1983 to 1986, five more campuses were added, including a location in Dallas, Texas. In 1986, Interactive Learning Systems

    Interactive College of Technology

    Interactive_College_of_Technology

  • Deep learning
  • Branch of machine learning

    In machine learning, deep learning (DL) focuses on utilizing multilayered neural networks to perform tasks such as classification, regression, and representation

    Deep learning

    Deep learning

    Deep_learning

  • Adventure learning
  • A. (2013). Adventure learning and learner-engagement: Frameworks for designers and educators. Journal of Interactive Learning Research, 24(4), 397-424

    Adventure learning

    Adventure_learning

  • The Oregon Trail 3rd Edition
  • 1997 video game

    interactive.org. Academy of Interactive Arts & Sciences. Retrieved 4 August 2023. Broderbund (Riverdeep Interactive Learning Limited) page: OT3EPA DVD support

    The Oregon Trail 3rd Edition

    The_Oregon_Trail_3rd_Edition

  • Rosalind (education platform)
  • first Bioinformatics Algorithms MOOC on Coursera in 2013, including interactive learning materials hosted on Stepic. "Researchers Launch Innovative, Hands-on

    Rosalind (education platform)

    Rosalind_(education_platform)

  • Educational video game
  • Video game genre

    children's learning software with a structured pedagogical approach, usually oriented towards literacy and numeracy skills. Disney Interactive learning titles

    Educational video game

    Educational video game

    Educational_video_game

  • World model (artificial intelligence)
  • Internal representation of world by AI

    autonomous driving, and interactive video generation. Jürgen Schmidhuber introduced the term world model in machine learning in 1990. He proposed recurrent

    World model (artificial intelligence)

    World_model_(artificial_intelligence)

  • Institute for Research on Learning
  • American think tank

    The Institute for Research on Learning (IRL) in Palo Alto, California was co-founded by John Seely Brown, then chief research scientist at the Palo Alto

    Institute for Research on Learning

    Institute_for_Research_on_Learning

  • Tata Interactive Systems
  • Company

    Tata Interactive Systems (TIS) was an Indian developer of custom e-learning based in Mumbai, India. It was founded by Sanjaya Sharma in 1990. The company

    Tata Interactive Systems

    Tata_Interactive_Systems

  • Moodle
  • E-learning platform

    "Student perception of Moodle learning management system: a satisfaction and significance analysis". Interactive Learning Environments. 23 (4): 515–527

    Moodle

    Moodle

  • Mindshapes
  • Mindshapes is an interactive learning company that creates virtual worlds and apps that help children and adults learn through gameplay. Founded in October

    Mindshapes

    Mindshapes

  • Computer-supported collaborative learning
  • Pedagogical approach

    psychology. It is related to collaborative learning and Computer Supported Cooperative Work. Interactive computing technology was primarily conceived

    Computer-supported collaborative learning

    Computer-supported_collaborative_learning

  • Busuu
  • Language learning platform

    Busuu is a language learning platform on web, Windows iOS and Android that allows users to interact with native speakers. In 2021, Chegg acquired Busuu

    Busuu

    Busuu

  • The Humane Interface
  • 2000 book by Jef Raskin

    Humane Interface: New Directions for Designing Interactive Systems (Book review)". Interactive Learning Environments. 10 (3): 299–302. doi:10.1076/ilee

    The Humane Interface

    The_Humane_Interface

  • Gamification
  • Using game design elements in non-games

    Stromberga, Zane (2020-07-05). "Enhancing variety through gamified, interactive learning experiences". Medical Education. 54 (12): 1180–1181. doi:10.1111/medu

    Gamification

    Gamification

    Gamification

  • Atari Interactive
  • American video game company

    Atari Interactive, Inc. (formerly Infogrames Interactive, Inc. and Hasbro Interactive, Inc.) is an American video game licensing company, and a subsidiary

    Atari Interactive

    Atari Interactive

    Atari_Interactive

  • Oxidative addition
  • Type of reaction in organometallic chemistry

    HyperTextBook. Interactive Learning Paradigms Inc. Toreki, R. "Reductive Elimination". The Organometallic HyperTextBook. Interactive Learning Paradigms Inc

    Oxidative addition

    Oxidative_addition

  • Howard Finberg
  • Retired newspaper executive

    the Finberg Interactive Learning Fellowship. The fellowship supports a recent college graduate who works to support Poynter's online learning efforts. "Birthdays

    Howard Finberg

    Howard_Finberg

  • Conversation
  • Interactive communication between two or more people

    Conversation is interactive communication between two or more people. The development of conversational skills and etiquette is an important part of socialization

    Conversation

    Conversation

  • Agile learning
  • Self-directed, iterative learning approach

    Agile learning generally refers to the transfer of agile methods of project work, especially Scrum, to learning processes. Likewise, agile learning proceeds

    Agile learning

    Agile_learning

  • Concept map
  • Diagram showing relationships among concepts

    arena as an extension to the concept map: reflection in action", Interactive Learning Environments, 6(3), p.251–272. Birbili, M. (2006). "Mapping knowledge:

    Concept map

    Concept map

    Concept_map

  • History of virtual learning environments
  • Science Annual, entitled Teaching Machines and Programmed Learning, describes interactive teaching machines and shows photos of a number of systems including

    History of virtual learning environments

    History of virtual learning environments

    History_of_virtual_learning_environments

  • BAFTA Interactive Awards
  • The BAFTA Interactive Awards and BAFTA Games Awards were created in 2003 by splitting the original BAFTA Interactive Entertainment Awards into two separate

    BAFTA Interactive Awards

    BAFTA_Interactive_Awards

  • Learning space
  • Physical setting for a learning environment

    Learning space or learning setting is a physical setting for a learning environment, a place in which teaching and learning occur. It may be an indoor

    Learning space

    Learning space

    Learning_space

  • Flipped classroom
  • Instructional strategy and a type of blended learning

    Ahmed Ibrahim (2025). "A new guided flipped learning model for lifelong learning". Interactive Learning Environments. 33 (3): 2509–2523. doi:10.1080/10494820

    Flipped classroom

    Flipped classroom

    Flipped_classroom

  • Youth College
  • 青年學院) is a member of the Vocational Training Council which offers an interactive learning environment for youths above Secondary 3 to acquire knowledge and

    Youth College

    Youth_College

  • European Laboratory for Learning and Intelligent Systems
  • European non-profit promoting AI research in Europe

    ELLIS (European Laboratory for Learning and Intelligent Systems) is a pan-European artificial intelligence (AI) network of excellence which focuses on

    European Laboratory for Learning and Intelligent Systems

    European_Laboratory_for_Learning_and_Intelligent_Systems

  • Ground glass joint
  • Used in laboratories to easily assemble apparatus from parts

    (2006-12-30). "Glassware Joints". Interactive Learning Paradigms Inc. Toreki, Rob (2006-06-27). "Glassblowing". Interactive Learning Paradigms. "Stuck/Frozen Glass

    Ground glass joint

    Ground glass joint

    Ground_glass_joint

  • Metaverse
  • Collective three-dimensional virtual shared space

    applications for metaverse technology include improving work productivity, interactive learning environments, e-commerce, mass-audience interaction, healthcare and

    Metaverse

    Metaverse

    Metaverse

  • Experiential learning
  • Theory and philosophy of learning

    action learning, adventure learning, free-choice learning, cooperative learning, service-learning, and situated learning. Experiential learning is often

    Experiential learning

    Experiential learning

    Experiential_learning

  • Theatrix Interactive
  • Defunct software company

    Theatrix Interactive, Inc. On August 12, 1997, Sanctuary Woods acquired 100% of the outstanding shares of Theatrix. "MobyGames - Theatrix Interactive, Inc"

    Theatrix Interactive

    Theatrix_Interactive

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