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Using game design elements in non-games
Gamification is the process of integrating game design elements and principles (such as points, badges, and leaderboards) into non-game contexts in order
Gamification
Educational approach aiming to promote learning by using video game design and elements
The gamification of learning is an educational technology approach that seeks to motivate students by using video game design and game elements in learning
Gamification_of_learning
Taiwanese-American businessman
earliest pioneers in the industry of gamification. He has been a regular keynote speaker lecturer on Gamification at organizations like TEDx Lausanne,
Yu-kai_Chou
American educational technology company
courses on music, math, and chess. The learning method incorporates gamification to motivate users with points, rewards and interactive lessons featuring
Duolingo
Classification of video game players
Gamification GNS theory "Hearts, Clubs, Diamonds, Spades: Players Who Suit MUDs", Richard Bartle (1996) Karl M. Kapp (1 May 2012). The Gamification of
Bartle taxonomy of player types
Bartle_taxonomy_of_player_types
Productivity application
mobile productivity application developed by Seekrtech. The app uses gamification to discourage phone use during focus sessions: users plant a virtual
Forest_(application)
Marketing of products or services using digital technologies or digital tools
2024.2421860. Terlutter, Ralf; Capella, Michael L. (3 April 2013). "The Gamification of Advertising: Analysis and Research Directions of In-Game Advertising
Digital_marketing
Swiss technology company
technology company that combines mobile technologies, social networking, gamification, Artificial Intelligence (AI) and big data analytics with the aim of
Dacadoo
Transmission of knowledge and skills
October 2023. Oliveira, Wilk; Bittencourt, Ig Ibert (2019). Tailored Gamification to Educational Technologies. Springer Nature Singapore. ISBN 978-981-329-812-5
Education
American exercise equipment manufacturer
Peloton Interactive, Inc. is an American exercise equipment and media company based in New York City. The company's products include stationary bicycles
Peloton_Interactive
Android app for contributing to OpenStreetMap
feature of the app compared to other OpenStreetMap editors is the use of gamification. Users are rewarded points for solved quests and can see their national
StreetComplete
Electronic game with user interface and visual feedback
as using video game technology for the game's interactive world, or gamification for reinforcement training. Educational games are a form of serious games
Video_game
Language learning platform
Memrise is a British language learning app with courses in over 140 languages. It is based in London, UK. Memrise is known for using native-speaker videos
Memrise
Software company
Bunchball provides a cloud-based software as a service gamification product intended to help companies improve customer loyalty and online engagement using
Bunchball
on Artificial intelligence, Educational technology, Game studies and gamification. Jantke earned his Abitur in 1970. From 1970 to 1975, he studied mathematics
Klaus_Peter_Jantke
Mindset for protecting organizational assets
your business." Modern security awareness programs increasingly utilize gamification, phishing simulations, and interactive learning modules. Studies have
Security_awareness
American psychologist
research methodology, with a focus on artificial intelligence, games, and gamification. He is a fellow of the American Psychological Association, Association
Richard_N._Landers
Businessperson
businesses utilize gamification. In his role as CEO of Gamification.co, Zichermann chairs the organization's annual Gamification Summit, delivering the
Gabe_Zichermann
Norwegian animator and academic (born 1975)
professor at Kristiania University College, specializing in game design and gamification. Alongside his work in animation, Goethe has also worked in game development
Ole_Goethe
Fitness social network
Fitocracy was an online game and social network that aims to use gamification to help users improve their fitness. It has received coverage from mainstream
Fitocracy
Home video game console by Nintendo
which monitored the player's position on the board, as well as exercise gamification, as to encourage players to exercise daily. In addition to use in Nintendo's
Wii
Psychological phenomenon
about competence that will in turn reduce the negative effect. The term gamification refers to the application of game design elements to non-game contexts
Overjustification_effect
Question-and-answer website for computer programmers
can receive badges for their valued contributions, which represents a gamification of the traditional Q&A website. Users unlock new privileges with an increase
Stack_Overflow
Mobile app by Foursquare
visited, and data on streaks and 'mayorships' (a feature of the platform's gamification elements). In 2024, the Foursquare Labs company announced that the Foursquare
Foursquare_Swarm
Gamified online task management app
over $40,000. Free and open-source software portal Role-playing games Gamification Motivation Task management software Serious games Pot, Justin (21 February
Habitica
School that teaches students entirely or primarily online or through the Internet
Cisco WebEx. To engage virtual students even further, a process known as gamification can be used to teach a student learning material in a form of a game
Online_school
Game genre
Edutainment Games and learning Game with a purpose Games for Change Gamification Gamification of learning Global warming game Innovation game Intelligent tutoring
Serious_game
Learning method
for language acquisition—typically has absolutely nothing to do with gamification or electronic resources. Needs a complete rebuild on main aspects of
Immersive_learning
Swiss psychiatrist and psychotherapist (1875–1961)
Process in Alan Wake (2010) Video Game". Journal of Games, Game Art, and Gamification. 7 (2): 1–10. doi:10.21512/JGGAG.V7I2.8857. Jung, C. G. (1984). Dream
Carl_Jung
Competitive programming company
ranked at the conclusion of the event. These challenges are a form of gamification. The consumer side of their website is free for coders to use. HackerRank
HackerRank
of Digital Creativity at the University of York. He established the gamification research network and co-authored "The Gameful World" (MIT Press, 2015)
Sebastian_Deterding
American technology company
sites to measure and influence user behaviour using techniques such as gamification. Badgeville technology was acquired by CallidusCloud in 2016, which was
Badgeville
American philosopher
beautiful." He has described one consequence of rankings, score keeping, and gamification as "value capture" which he describes in The Score as occurring "when
C._Thi_Nguyen
CCO: “RankingHero is leading the fight to transform poker marketing. Gamification, communities and big data are the 3 keys to the future of our industry
RankingHero
French businessman
Nicolas Babin (born April 9, 1966) is a French businessman, specialized in gamification, artificial intelligence, as well as technological innovation. He is
Nicolas_Babin
Belgian consultant and gamification expert
An Coppens (born June 3, 1971) is a Belgian consultant working in gamification, and the author of Leading the boss in the mirror. An Coppens is the eldest
An_Coppens
Incremental video game
also used Cow Clicker to parody other recent gaming trends, such as gamification, educational apps, and alternate reality games. Some critics praised
Cow_Clicker
Routine of behavior that is repeated regularly and tends to occur subconsciously
or mobile apps, support habit formation. For example, Habitica uses gamification, implementing strategies found in video games to real-life tasks by adding
Habit
Free and open-source flashcard program
import of flashcards from other digital sources, adding an element of gamification, etc.[citation needed] While Anki's user manual encourages the creation
Anki
High-budget video game
Gerber, Hannah R. (2017). "Soft(a)Ware in the English Classroom: How Gamification Misses the Mark: Playing through Failure". The English Journal. 106 (6):
AAA_(video_game_industry)
Process of managing interactions with customers
principles in a non-game environment, such as customer service settings. The gamification of customer service environments includes providing elements found in
Customer relationship management
Customer_relationship_management
US-based financial services company
securities laws and claimed that Robinhood exploited novice investors with gamification. In March 2022, the Suffolk County Superior Court declared that the new
Robinhood_Markets
2008 video game
places a greater emphasis on the user. Foldit's virtual interaction and gamification create a unique and innovative environment with the potential to greatly
Foldit
Information systems theory
social networking, only pornography, gamified systems, and for general gamification. Instead of a minor TAM extension, HMSAM is an HMS-specific system acceptance
Technology_acceptance_model
Construct, rule, or method designed for interaction with a game's state
Carolina: McFarland & Company. ISBN 978-0-7864-6797-6. Gamification Design Elements at Enterprise Gamification Wiki Board Game Mechanics Database at MechanicsBG
Game_mechanics
Meta-goal in a video game
awarding "skilz" points to assist in training new analysts as a form of gamification of learning. Unlockable (video games) New Game Plus RetroAchievements
Achievement_(video_games)
Practice of trading financial instruments using a firm's own money
younger generations. The accessibility of remote funding programs and the gamification of trading challenges have driven a surge in participation among Gen
Proprietary_trading
Indonesian video game developer
serious games, providing gamified applications to companies either via gamification of systems, advertisement games or training games meant to simulate the
Agate_(game_company)
Software company
Gamify, formerly known as iKEMU, is a Gamification Marketing Company that makes branded AdverGames. Gamify's software allows users to quickly create and
Gamify_(company)
Worker operating within a social business model
"Adam Penenberg: How Gamification Is Going To Change The Workplace". Forbes. Retrieved 2016-02-27. Coombe, Jesse. "Is Gamification More Than Just a Buzzword
Social_employee
Gamification design framework
The Octalysis Framework is a human-focused gamification design framework that lays out the eight core drives for humans motivation developed by Yu-Kai
Octalysis
American online e-commerce platform
Wish's "Wheel of Fortune"-style game, Blitz Buy, integrates a layer of gamification to offer consumers additional discounts on top-selling items. Wish has
Wish_(company)
Reading and writing program for kids
Night Zookeeper at-home learning program uses gamification of learning to encourage children. Gamification of learning consists of adding value to a game
Night_Zookeeper
Online dating service
stolen valor, particularly in connection to romance scams. Zoosk uses gamification and popularity rankings to encourage participation. Zoosk's investors
Zoosk
Video game franchise
Archived from the original on October 16, 2008. Retrieved August 27, 2009. Gamification: Concepts, Methodologies, Tools, and Applications: Concepts, Methodologies
Metal_Gear
Advocacy through Internet user reviews
Giulio G.; Mazzeo, Valeria (2022). "Chapter 16: Review Bomb: On the Gamification of the Ideological Conflict". In Oscar Bernardes; Vanessa Amorim; António
Review_bomb
Cloud-based event management platform
mobile apps, NFC interactive USB devices, lead generation devices, gamification, access control, and metrics reporting. The company, Poken S.A., was
Poken
2013 incremental game published by DashNet
Farmville and EverQuest, but comments on how it transcends this, engaging in gamification of progress, allowing players to "keep at a single 'silly' pursuit for
Cookie_Clicker
American technology company
In March 2020, the company acquired nGUVU, a partner purchased to add gamification to its workforce engagement management suite. In March 2021, the company
Genesys_(company)
Tool for creating custom programming languages
higher levels of abstraction towards implementation code to be run on a gamification engine. According to GDF's case study from Jetbrains, MPS was chosen
JetBrains_MPS
Application for memorizing Bible verses
portal Remember Me is an app for memorizing Bible verses. It utilizes gamification, flashcards and spaced repetition algorithms to optimize learning and
Remember_Me_(software)
Finance education website
website that teaches the basics of finances. Launched in 2005, it uses gamification to teach concepts of the stock market, investing, and general financial
Wall_Street_Survivor
Acquisition of knowledge, skills, and competencies as a result of teaching or practice
Facilitator – Person who helps a group understand common objectives & reach them Gamification – Using game design elements in non-games HRD (human resource development) –
Training
American business executive
panel moderation, MediaPost, Digiday, iMedia, She Summit, Folio, the Gamification Summit of 2011, GreenBiz State of Green Business Forum 2011, the Physic
Samantha_Skey
American game designer and author (born 1977)
Anything (2022). McGonigal has been called "the current public face of gamification," though she has expressed reservations about the term. She has been
Jane_McGonigal
Software intended for an educational purpose
mini-games to keep the user entertained while improving their typing skills. Gamification is the use of game design elements in nongame contexts and has been shown
Educational_software
Video game genre
MMORPGs, but many other types of games and within the emerging field of gamification. There have been numerous discussions and evaluations by various scholarly
Massively multiplayer online role-playing game
Massively_multiplayer_online_role-playing_game
Non-profit organization
more than $2.5 billion on gamification, says Gabe Zichermann". Technically Philly. Retrieved August 21, 2012. "Gamification is best for 'influencing and
Philadelphia_Game_Lab
Online-only direct bank
experience, real‑time notifications, simplified user interface, often gamification or budgeting tools. Partnerships and third‑party infrastructure: many
Neobank
Discord servers), and virtual classrooms, transform motivation through gamification, social engagement, and identity construction. Many language apps build
Motivation in second-language learning
Motivation_in_second-language_learning
Standard variety of Serbo-Croatian
in English and Spanish which includes 80 interactive teaching units, gamification, cultural content, the ability to work offline and professional support
Croatian_language
Social media app
Letterboxd. Emily Lichty of Today.com wrote that Beli is the "ultimate gamification of grabbing grub". Journalists have focused on Beli's popularity amongst
Beli_(app)
Website for online discussions
and quality. For instance voting, targeted notifications, user levels, gamification, subscriptions, bots, discussion requirements, structurization, layout
Internet_forum
Device or application for monitoring fitness
or Twitter. Fitness trackers became appealing to consumers because of gamification, the social aspect of connected social media, and competition between
Fitness_tracker
Video game distribution platform
at a discount during its annual Summer and Holiday sales, including gamification of these sales. Since 2016, Steam held a sale for the Lunar New Year
Steam_(service)
2019 terrorist attacks in New Zealand
Retrieved 13 December 2023. Lakhani, Dr Suraj (10 June 2022). "The Gamification of Violent Extremism: An Empirical Exploration of the Christchurch Attack"
Christchurch_mosque_shootings
American technology company
workforce productivity and employee training. Later, Centrical grew from gamification to an employee engagement and performance experience platform and included
Centrical
Japanese-Brazilian computer scientist, researcher (born 1979)
intelligence applied to education, particularly intelligent tutoring systems, gamification, and educational technologies. He is a visiting full professor in education
Seiji_Isotani
American professor
Communication and the Arts in New York who has published studies and articles on gamification, digital badges, games, and online learning. Fanfarelli holds both a
Joey_Fanfarelli
2012 video game
Renfro of Getting Smart called the game "a shining example [...] of what gamification should look like". Jordan Shapiro in Forbes said he was "astonished"
DragonBox
Framework used to define measurable goals and their outcomes
"OKR Cycle". Felipe Castro - OKR Trainer, Speaker, Author. Enterprise Gamification. 18 October 2017. Archived from the original on 8 February 2021. Retrieved
Objectives_and_key_results
2015 video game
(2020). Experimental Games: Critique, Play, and Design in the Age of Gamification. University of Chicago Press. ISBN 978-0-226-63003-8. Kohlburn, Joseph;
Undertale
American writer (1890–1937)
noir themes. These adaptations focus more on Lovecraft's monsters and gamification than they do on his themes, which represents a break from Lovecraft's
H._P._Lovecraft
Polish sports data company
trackers, data visualizations, minisites, data feeds, sports tips, and gamification tools. STATSCORE's data currently covers around 30 sports all over the
Statscore
Laboratory apparatus used to study animal behavior
schedules of reinforcement are used to reinforce certain behaviors. Gamification, the technique of using game design elements in non-game contexts, has
Operant_conditioning_chamber
2015 city-building video game
Finland. 7 March 2023. Retrieved 12 March 2023. Haahtela, Pyry (2015). "Gamification of Education: Cities Skylines as an Educational Tool for Real Estate
Cities:_Skylines
Visual representation of clothing with digital software
technology being in the industry, like virtual dressing rooms and the gamification of the fashion industry. Digital fashion is also seen on many different
Digital_fashion
Activity that has been interrupted may be more readily recalled
effectively.[citation needed] Usually, it is implemented as user interactions gamification. Examples include: Progress trackers which inform users of how close
Zeigarnik_effect
Geosocial networking service for rating beers
check-ins and their locations with their friends. It incorporates aspects of gamification. Untappd provides a platform for users to rate the beer they are consuming
Untappd
ProQuest 3092525049.[page needed] Broadwater, Tim (2015-11-01). Design, Gamification, and Usability Affecting Social Change for LGBTQIA People. Tim Broadwater
List_of_LGBTQ_acronyms
Full immersion in an activity
social networking, online pornography, gamified systems, and for general gamification. Instead of a minor, TAM extension, HMSAM is an HMS-specific system acceptance
Flow_(psychology)
American mass murderer (born 1998)
2019. Evans, Robert (August 4, 2019). "The El Paso Shooting and the Gamification of Terror". Bellingcat. Archived from the original on August 4, 2019
Patrick_Crusius
Philosophical concept
increasingly integrated into human labor activities. This approach is called gamification as applied to work.[citation needed] American anarchist Bob Black, in
Work_as_play
Person who has grown up in the digital age
console. (Jodie C Spreadbury, Army Recruiting and Training Division). Gamification as a teaching tool has sparked interest in education, and Gee suggests
Digital_native
Framework of video game engagement
game engagement theories are also applied in areas such as education, gamification, and health and well-being, where engagement is seen as essential for
Game_engagement_theory
Type of online game
played through social networks or social media. They typically feature gamification systems with multiplayer gameplay mechanics. Social network games were
Social_network_game
Technology company
2019-12-20. Retrieved 18 October 2016. "CodinGame Is The Most Literal Gamification Of Coding I've Ever Seen, And That's A Good Thing". Kotaku Australia
CodinGame
Game genre
Educational toy Educational website Edutainment Games and learning Gamification of learning Genomics Digital Lab Global Challenge Award Mouse Practice
Educational_game
Computer software for practicing stock trading without real financial risk or investment
platforms, including Robinhood, have received attention in discussions about gamification features in financial applications and their potential influence on inexperienced
Stock_market_simulator
Norwegian online educational quiz game
2020. Li, H.; He, R.; Yuan, L. (2023). "Examining the effectiveness of gamification as a tool promoting teaching and learning in educational settings: a
Kahoot!
GAMIFICATION
GAMIFICATION
GAMIFICATION
GAMIFICATION
Surname or Lastname
English
English : variant of Jardin.
Male
Finnish
Finnish form of German Ernust, ERNO means "battle (to the death), serious business."
Surname or Lastname
English
English : reduced form of Kimberley.
Surname or Lastname
English
English : patronymic from Foulks.
Boy/Male
Gujarati, Hindu, Indian, Kannada, Malayalam, Marathi, Tamil, Telugu
Tamil God; Lord Karthikeyan
Girl/Female
Indian, Telugu
Love
Girl/Female
Tamil
Born of a mountain, Goddess Parvati, Daughter of Himalaya
Boy/Male
Hindu
Girl/Female
Tamil
Represents future
Boy/Male
Indian
Great
GAMIFICATION
GAMIFICATION
GAMIFICATION
GAMIFICATION
GAMIFICATION