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DIRECT GRAPHICS-ACCESS

  • Direct Graphics Access
  • Direct Graphics Access is a plug-in for the X display servers that allows client programs direct access to the frame buffer. Graphics hardware communicates

    Direct Graphics Access

    Direct Graphics Access

    Direct_Graphics_Access

  • Direct memory access
  • Feature of computer systems

    Direct memory access (DMA) is a feature of many computer systems that allows certain hardware subsystems to access main system memory independently of

    Direct memory access

    Direct_memory_access

  • Vidix
  • Programming interface for Unix

    card drivers running in user space to directly access the framebuffer through Direct Graphics Access extension to the X Window System. Nick Kurshev,

    Vidix

    Vidix

  • Synchronous dynamic random-access memory
  • Type of computer memory

    Synchronous dynamic random-access memory (synchronous dynamic RAM or SDRAM) is any DRAM where the operation of its external pin interface is coordinated

    Synchronous dynamic random-access memory

    Synchronous dynamic random-access memory

    Synchronous_dynamic_random-access_memory

  • Direct Rendering Manager
  • Subsystem of the Linux kernel

    some point must be addressable by the GPU. When a user-space graphics application wants access to a certain buffer object (usually to fill it with content)

    Direct Rendering Manager

    Direct_Rendering_Manager

  • OpenGL
  • Cross-platform graphics API

    OpenGL (Open Graphics Library) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API

    OpenGL

    OpenGL

    OpenGL

  • Caustic Graphics
  • American computer technology company

    Caustic Graphics was a computer graphics and fabless semiconductor company that developed technologies to bring real-time ray-traced computer graphics to the

    Caustic Graphics

    Caustic_Graphics

  • Direct Rendering Infrastructure
  • Framework

    The Direct Rendering Infrastructure (DRI) is the framework comprising the modern Linux graphics stack which allows unprivileged user-space programs to

    Direct Rendering Infrastructure

    Direct Rendering Infrastructure

    Direct_Rendering_Infrastructure

  • DGA
  • Topics referred to by the same term

    gases dissolved in dielectric oils from high voltage transformers Direct Graphics Access, an X Window System extension Domain generation algorithm, a family

    DGA

    DGA

  • DirectX
  • Collection of multimedia related APIs on Microsoft platforms

    while the DirectX pattern has been continued for Windows APIs such as Direct2D and DirectWrite. Direct3D (the 3D graphics API within DirectX) is widely

    DirectX

    DirectX

    DirectX

  • WebGL
  • JavaScript bindings for OpenGL in web browsers

    new graphics API, WebGPU, is being developed to supersede WebGL. WebGPU provides extended capabilities, a more modern interface, and direct GPU access, which

    WebGL

    WebGL

    WebGL

  • Graphics processing unit
  • Specialized electronic circuit that accelerates graphics

    A graphics processing unit (GPU) is a specialized electronic circuit designed for digital image processing and to accelerate computer graphics, being present

    Graphics processing unit

    Graphics processing unit

    Graphics_processing_unit

  • Silicon Graphics
  • 1981–2009 American computing company

    Silicon Graphics, Inc. (stylized as SiliconGraphics before 1999, later rebranded SGI, historically known as Silicon Graphics Computer Systems or SGCS)

    Silicon Graphics

    Silicon Graphics

    Silicon_Graphics

  • Direct3D
  • API used in Microsoft DirectX for 3D rendering

    is a graphics application programming interface (API) for Microsoft Windows. Part of DirectX, Direct3D is used to render three-dimensional graphics in applications

    Direct3D

    Direct3D

  • Computers & Graphics
  • Peer-reviewed scientific journal

    acquired Pergamon Press in 1991. From 2018 to 2022 Graphics and Visual Computing was an open access sister journal sharing the same editorial team and

    Computers & Graphics

    Computers_&_Graphics

  • AMD CrossFire
  • Brand name by AMD; multi-GPU technology

    a single computer to improve graphics performance. Associated technology used in mobile computers with external graphics cards, such as in laptops or

    AMD CrossFire

    AMD CrossFire

    AMD_CrossFire

  • DirectDraw
  • Old API of Microsoft's DirectX API

    DirectDraw (ddraw.dll) is an API that used to be a part of Microsoft's DirectX API. DirectDraw is used to accelerate rendering of 2D graphics in applications

    DirectDraw

    DirectDraw

  • List of 3D graphics libraries
  • graphics generation. These APIs have also proved vital to computer graphics hardware manufacturers, as they provide a way for programmers to access the

    List of 3D graphics libraries

    List_of_3D_graphics_libraries

  • X Window System protocols and architecture
  • Windowing system

    Window System, Version 11" (PDF). Digital Equipment Corporation and Silicon Graphics Computer Systems. p. 36. Archived from the original (PDF) on 19 October

    X Window System protocols and architecture

    X_Window_System_protocols_and_architecture

  • List of Intel graphics processing units
  • per clock cycle. Integrated graphics chip moved from motherboard into the processor. Improved gaming performance Can access CPU's cache Each EU has a 128-bit

    List of Intel graphics processing units

    List of Intel graphics processing units

    List_of_Intel_graphics_processing_units

  • Graphics card
  • Expansion card which generates a feed of output images to a display device

    as DirectCompute, OpenCL and CUDA allow using graphics cards for general-purpose computing. Applications of general-purpose computing on graphics cards

    Graphics card

    Graphics card

    Graphics_card

  • Color Graphics Adapter
  • IBM PC graphic adapter and display standard

    The Color Graphics Adapter (CGA), originally also called the Color/Graphics Adapter or IBM Color/Graphics Monitor Adapter, introduced in 1981, was IBM's

    Color Graphics Adapter

    Color Graphics Adapter

    Color_Graphics_Adapter

  • Visualization (graphics)
  • Set of techniques for creating images, diagrams, or animations to communicate a message

    visualisation in Commonwealth English; see spelling differences), also known as graphics visualization, is any technique for creating images, diagrams, or animations

    Visualization (graphics)

    Visualization (graphics)

    Visualization_(graphics)

  • Open Database Connectivity
  • ODBC, standard interface for accessing database systems

    focus to their OLE DB concept (recently reinstated ), which provided direct access to a wider variety of data sources from address books to text files

    Open Database Connectivity

    Open_Database_Connectivity

  • Random-access memory
  • Form of computer memory

    physical location of data inside the memory, in contrast with other direct-access data storage media (such as hard disks and magnetic tape), where the

    Random-access memory

    Random-access memory

    Random-access_memory

  • Mesa (computer graphics)
  • Free and open-source library for 3D graphics rendering

    called Mesa3D and The Mesa 3D Graphics Library, is an open source implementation of OpenGL, OpenGL ES, Vulkan, and other graphics API specifications, as well

    Mesa (computer graphics)

    Mesa (computer graphics)

    Mesa_(computer_graphics)

  • Free and open-source graphics device driver
  • Software that controls computer-graphics hardware

    applications to access the graphics hardware. They may also control output to the display if the display driver is part of the graphics hardware. Most

    Free and open-source graphics device driver

    Free and open-source graphics device driver

    Free_and_open-source_graphics_device_driver

  • Shader
  • Type of program in computer graphics

    In computer graphics, a shader is a programmable operation which is applied to data as it moves through the rendering pipeline. Shaders act on data such

    Shader

    Shader

    Shader

  • Graphics address remapping table
  • I/O memory management unit for graphics

    used by Accelerated Graphics Port (AGP) and PCI Express (PCIe) graphics cards. The GART allows the graphics card direct memory access (DMA) to the host

    Graphics address remapping table

    Graphics_address_remapping_table

  • Input–output memory management unit
  • Configuration in computer memory

    management unit (IOMMU) is a memory management unit (MMU) connecting a direct-memory-access–capable (DMA-capable) I/O bus to the main memory. Like a traditional

    Input–output memory management unit

    Input–output memory management unit

    Input–output_memory_management_unit

  • Polygon mesh
  • Set of polygons to define the surface of a 3D model

    In 3D computer graphics and solid modeling, a polygon mesh is a collection of vertices, edges and faces that define the shape of a polyhedral object's

    Polygon mesh

    Polygon mesh

    Polygon_mesh

  • Radeon
  • Brand of computer products

    (/ˈreɪdiɒn/) is a brand of computer products, including graphics processing units, random-access memory, RAM disk software, and solid-state drives, produced

    Radeon

    Radeon

  • Infographic
  • Graphic visual representation of information

    Infographics (a clipped compound of "information" and "graphics") are graphic visual representations of information, data, or knowledge intended to present

    Infographic

    Infographic

    Infographic

  • Enhanced Graphics Adapter
  • IBM PC graphic adapter and display standard

    The Enhanced Graphics Adapter (EGA) is an IBM PC graphics adapter and de facto computer display standard from 1984 that superseded the CGA standard introduced

    Enhanced Graphics Adapter

    Enhanced Graphics Adapter

    Enhanced_Graphics_Adapter

  • General-purpose computing on graphics processing units
  • Use of a GPU for computations typically assigned to CPUs

    General-purpose computing on graphics processing units (GPGPU, or less often GPGP) is the use of a graphics processing unit (GPU), which typically handles

    General-purpose computing on graphics processing units

    General-purpose_computing_on_graphics_processing_units

  • DUATS
  • Service

    Direct User Access Terminal Service (DUATS) was a weather information and flight plan processing service contracted by the Federal Aviation Administration

    DUATS

    DUATS

  • Voxel
  • Element representing a value on a grid in three dimensional space

    voxel data to obtain 2D raster graphics to depict on a monitor. Another technique for voxels involves raster graphics where one simply raytraces every

    Voxel

    Voxel

    Voxel

  • Video Graphics Array
  • Computer display standard and resolution

    Video Graphics Array (VGA) is a video display controller and accompanying de facto graphics standard, first introduced with the IBM PS/2 line of computers

    Video Graphics Array

    Video Graphics Array

    Video_Graphics_Array

  • 3dfx
  • American computer hardware company

    capabilities. DirectX 3.0 was deemed to be lacking, and OpenGL was regarded as suitable only for CAD/CAM workstations. The first graphics card to use the

    3dfx

    3dfx

    3dfx

  • Radeon 300 series
  • Series of video cards

    285 graphics card, and Fiji first with R9 Fury X. Fiji is the first GPU to utilize High Bandwidth Memory (HBM), a type of dynamic random-access memory

    Radeon 300 series

    Radeon_300_series

  • WebGPU
  • Web standard and API

    standardized by the W3C, for cross-platform efficient graphics processing unit (GPU) access, with native implementations also usable from Rust, C++

    WebGPU

    WebGPU

    WebGPU

  • Nouveau (software)
  • Open source software driver for Nvidia GPU

    Valgrind-MMT. Only the kernel has direct access to the hardware, including the graphics card. End-user software accesses it through various interfaces, that

    Nouveau (software)

    Nouveau (software)

    Nouveau_(software)

  • CUDA
  • Parallel computing platform and programming model

    expands it. CUDA is both a software layer that manages data, giving direct access to the GPU and CPU as necessary, and a library of APIs that enable parallel

    CUDA

    CUDA

    CUDA

  • INT 10H
  • BIOS interrupt call

    accomplished by using the BIOS, while drawing graphics on the screen in a game needs to be done quickly, so direct access to video RAM is more appropriate than

    INT 10H

    INT_10H

  • Quadro
  • Brand of Nvidia graphics cards used in workstations

    Quadro was Nvidia's brand for graphics cards intended for use in workstations running professional computer-aided design (CAD), computer-generated imagery

    Quadro

    Quadro

  • Mindset (computer)
  • 1984 personal computer

    spring 1984. Unlike other IBM PC compatibles of the time, it has custom graphics hardware supporting a 320×200 resolution with 16 simultaneous colors (chosen

    Mindset (computer)

    Mindset (computer)

    Mindset_(computer)

  • Comparison of vector graphics editors
  • A number of vector graphics editors exist for various platforms. Potential users of these editors will make comparisons based on factors such as the availability

    Comparison of vector graphics editors

    Comparison_of_vector_graphics_editors

  • Glossary of computer graphics
  • This is a glossary of terms relating to computer graphics. For more general computer hardware terms, see glossary of computer hardware terms. Contents

    Glossary of computer graphics

    Glossary_of_computer_graphics

  • Dynamic random-access memory
  • Type of computer memory

    that combines fast, random access with high bandwidth, mainly intended for networking and caching applications. Graphics RAMs are asynchronous and synchronous

    Dynamic random-access memory

    Dynamic random-access memory

    Dynamic_random-access_memory

  • VESA BIOS Extensions
  • Video board software standard

    glasses on the user's graphics card. A new "Protected Mode Entry Point" was added as an alternative to Function 0Ah. This gives access to all the VBE functions

    VESA BIOS Extensions

    VESA_BIOS_Extensions

  • GDDR SDRAM
  • Type of memory used on graphics cards

    Graphics DDR SDRAM (GDDR SDRAM) is a type of synchronous dynamic random-access memory (SDRAM) specifically designed for applications requiring high bandwidth

    GDDR SDRAM

    GDDR_SDRAM

  • Accelerated Graphics Port
  • Expansion bus standard

    Accelerated Graphics Port (AGP) is an obsolete parallel expansion card standard, designed by Intel independently of the PCI-SIG for attaching a video card

    Accelerated Graphics Port

    Accelerated Graphics Port

    Accelerated_Graphics_Port

  • Blender (software)
  • 3D computer graphics software

    Blender is a free and open-source 3D computer graphics software suite. It runs on Windows, macOS, Linux, BSD, Haiku, and IRIX and is used for general 3D

    Blender (software)

    Blender (software)

    Blender_(software)

  • Workstation
  • High-end single-user computer

    mainstream PCs was a direct factor in the decline of the workstation as a separate market segment: Reliable components High-performance 3D graphics hardware for

    Workstation

    Workstation

    Workstation

  • Display resolution standards
  • Commonly used display resolutions

    given a name and an initialism which is descriptive of its dimensions. The graphics display resolution is also known as the display mode or the video mode

    Display resolution standards

    Display resolution standards

    Display_resolution_standards

  • AMD
  • American multinational semiconductor company

    Santa Clara, California. It develops central processing units (CPUs), graphics processing units (GPUs), field-programmable gate arrays (FPGAs), system-on-chips

    AMD

    AMD

    AMD

  • List of information graphics software
  • This is a list of notable software to create any kind of information graphics: either includes the ability to create one or more infographics from a provided

    List of information graphics software

    List of information graphics software

    List_of_information_graphics_software

  • RDRAM
  • Type of synchronous dynamic random-access memory

    Concurrent Rambus DRAM (CRDRAM) and Direct Rambus DRAM (DRDRAM), are types of synchronous dynamic random-access memory (SDRAM) developed by Rambus from

    RDRAM

    RDRAM

  • Rendering (computer graphics)
  • Producing images of 3D scenes

    addition to direct light) Glossary of computer graphics Graphics library  – A software component that performs rendering and/or other graphics-related functions

    Rendering (computer graphics)

    Rendering (computer graphics)

    Rendering_(computer_graphics)

  • NEC μPD7220
  • 1981 video display processor

    high-performance for the time. Dampf, Guido (1986). "Graphics with the NEC 7220: Direct access with Turbo Pascal". Archived from the original on 2 May

    NEC μPD7220

    NEC μPD7220

    NEC_μPD7220

  • Microsoft Access
  • Database manager part of the Microsoft 365 package

    Microsoft Access is a database management system (DBMS) from Microsoft that combines the relational Access Database Engine (ACE) with a graphical user

    Microsoft Access

    Microsoft Access

    Microsoft_Access

  • Apple II graphics
  • pressed, or accessing different memory banks. For example, one could switch from mixed graphics and text to an all-graphics display by accessing location

    Apple II graphics

    Apple_II_graphics

  • Ultrakill
  • Upcoming video game

    released on Steam through early access for Microsoft Windows on 3 September 2020. The game uses retro-style graphics reminiscent of video games from the

    Ultrakill

    Ultrakill

  • Pixar
  • American computer animation studio

    in 1979 as part of the Lucasfilm computer division. It was known as the Graphics Group before its spin-off as a corporation in 1986, with funding from Apple

    Pixar

    Pixar

    Pixar

  • Website
  • Any web page served from a single domain

    Document Object Model (DOM). WebGL (Web Graphics Library) is a modern JavaScript API for rendering interactive 3D graphics without the use of plug-ins. It allows

    Website

    Website

    Website

  • Planar (computer graphics)
  • Method of arranging pixel data

    arrangement could encode either indexed or direct color. This scheme originated in the early days of computer graphics. The memory chips of this era can not

    Planar (computer graphics)

    Planar_(computer_graphics)

  • Juniper Networks
  • American multinational technology company

    by internet service providers (ISPs) to perform IP address lookups and direct internet traffic. Through the acquisition of Unisphere, in 2002, the company

    Juniper Networks

    Juniper Networks

    Juniper_Networks

  • Graphics Device Interface
  • Microsoft Windows API

    The Graphics Device Interface (GDI) is a legacy component of Microsoft Windows responsible for representing graphical objects and transmitting them to

    Graphics Device Interface

    Graphics Device Interface

    Graphics_Device_Interface

  • GLX
  • Extension to the X Window System core protocol

    System. GLX distinguishes two "states": indirect state and direct state. Silicon Graphics developed GLX as part of their effort to support OpenGL in the

    GLX

    GLX

  • EDRAM
  • Dynamic random-access memory included in a processor chip or package

    Embedded DRAM (eDRAM) is dynamic random-access memory (DRAM) integrated on the same die or multi-chip module (MCM) of an application-specific integrated

    EDRAM

    EDRAM

  • Computer
  • Programmable machine that processes data

    memory. A graphics processing unit might contain fifty or more tiny computers that perform the calculations necessary to display 3D graphics.[citation

    Computer

    Computer

    Computer

  • Multiple buffering
  • Use of more than one buffer to hold a block of data

    W2 and R2 with W1 respectively). In computer graphics, double buffering is a technique for drawing graphics that shows less stutter, tearing, and other

    Multiple buffering

    Multiple buffering

    Multiple_buffering

  • Computer hardware
  • Physical components of a computer

    the central processing unit (CPU), random-access memory (RAM), motherboard, computer data storage, graphics card, sound card, and computer case. It includes

    Computer hardware

    Computer hardware

    Computer_hardware

  • High-Level Shader Language
  • Shading language

    programming graphics processing units. Two main branches of the Cg/HLSL language exist: the Nvidia Cg compiler (cgc) which outputs DirectX or OpenGL and

    High-Level Shader Language

    High-Level Shader Language

    High-Level_Shader_Language

  • Managed DirectX
  • API used with Microsoft's .NET platform

    DirectX SDK allows developers access to numerous classes which allow the rendering of 3D graphics (Direct3D) and the other DirectX API's in a much easier,

    Managed DirectX

    Managed_DirectX

  • Mantle (API)
  • Low-overhead rendering API

    access Explicit control of resource compression, expansion, and synchronization Asynchronous DMA queue for data uploads independent from the graphics

    Mantle (API)

    Mantle (API)

    Mantle_(API)

  • Radeon RX 5000 series
  • Series of video cards

    The Radeon RX 5000 series is a series of graphics processors developed by AMD, based on their RDNA architecture. The series is targeting the mainstream

    Radeon RX 5000 series

    Radeon_RX_5000_series

  • AMD APU
  • Series of microprocessors by AMD

    general-purpose AMD64 central processing unit (CPU) and 3D integrated graphics processing unit (IGPU) on a single die. AMD announced the first generation

    AMD APU

    AMD_APU

  • Remote Graphics Software
  • Remote desktop software

    HP Z Remote Graphics Software (RGS), temporarily known as HP ZCentral Remote Boost, is a client-server remote desktop software developed by HP Inc. for

    Remote Graphics Software

    Remote_Graphics_Software

  • Turing (microarchitecture)
  • GPU microarchitecture by Nvidia

    Turing is the codename for a graphics processing unit (GPU) microarchitecture developed by Nvidia. It is named after the prominent mathematician and computer

    Turing (microarchitecture)

    Turing (microarchitecture)

    Turing_(microarchitecture)

  • Amiga Chip RAM
  • was also, rather misleadingly, known as "graphics RAM". Under the Amiga architecture, the direct memory access (DMA) controller is integrated into the

    Amiga Chip RAM

    Amiga_Chip_RAM

  • DirectCompute
  • Application programming interface from Microsoft

    versions. DirectCompute is part of the Microsoft DirectX collection of APIs, and was initially released with the Direct3D 11 API but runs on graphics processing

    DirectCompute

    DirectCompute

  • Access Hollywood
  • American entertainment news program

    announced that Access and Access Live would receive an on-air refresh for their 24th and 10th seasons, respectively, with new names, logos, graphics and theme

    Access Hollywood

    Access Hollywood

    Access_Hollywood

  • Display Data Channel
  • Communication protocols

    graphics adapter. The monitor acts as a slave device at the 7-bit I²C address 50h, and provides 128-256 bytes of read-only EDID. Because this access is

    Display Data Channel

    Display_Data_Channel

  • Epidemiology
  • Study of health and disease within a population

    "Health topics: Epidemiology." Archived 9 May 2020 at the Wayback Machine Accessed: 30 October 2017. "A Dictionary of Epidemiology". global.oup.com. Retrieved

    Epidemiology

    Epidemiology

    Epidemiology

  • Video game programming
  • Subset of game development

    language, and expertise in one or more following area: simulation, computer graphics, artificial intelligence, physics, audio programming, and input. For multiplayer

    Video game programming

    Video_game_programming

  • Dial-up Internet access
  • Access to the Internet via telephone line

    order to get access to the public Internet. Problems playing this file? See media help. Dial-up Internet access is a form of Internet access that uses the

    Dial-up Internet access

    Dial-up Internet access

    Dial-up_Internet_access

  • Linux framebuffer
  • Abstraction layer for Linux kernel to show graphics on the system console

    show graphics on a computer monitor, typically on the system console. It was designed as a hardware-independent API to give user space software access to

    Linux framebuffer

    Linux framebuffer

    Linux_framebuffer

  • Directed-energy weapon
  • Type of weapon that fires a concentrated beam of energy at its target

    A directed-energy weapon (DEW) is a ranged weapon that damages its target with highly focused energy without a solid projectile, including lasers, microwaves

    Directed-energy weapon

    Directed-energy weapon

    Directed-energy_weapon

  • Resident Evil (2002 video game)
  • Survival horror game

    Before that happened, Capcom developed Resident Evil Zero, a direct prequel using the same graphics engine and released in late 2002. On December 25, 2008,

    Resident Evil (2002 video game)

    Resident_Evil_(2002_video_game)

  • API
  • Connection between computers or programs

    away from Simple Object Access Protocol (SOAP) based web services and service-oriented architecture (SOA) towards more direct representational state transfer

    API

    API

    API

  • List of computing and IT abbreviations
  • Memory Manager PNAC—Port-based network access control PNA—Personal Navigation Assistant PNG—Portable Network Graphics PnP—Plug-and-Play PNRP—Peer Name Resolution

    List of computing and IT abbreviations

    List_of_computing_and_IT_abbreviations

  • Reanimal
  • 2026 video game

    Series X/S, to generally positive reviews with praise directed toward its atmosphere, graphics, and sound. Reanimal is a survival horror game, stealth

    Reanimal

    Reanimal

  • Emotion Engine
  • Central processing unit by Sony Computer Entertainment and Toshiba

    vector quantization for 2D graphics data. The memory management unit, RDRAM controller and DMA controller handle memory access within the system. Communications

    Emotion Engine

    Emotion Engine

    Emotion_Engine

  • Video display controller
  • Type of integrated circuit

    kernel mailing list. 2016-04-01. Dampf, Guido (1986). "Graphics with the NEC 7220: Direct access with Turbo Pascal". Archived from the original on 2 May

    Video display controller

    Video display controller

    Video_display_controller

  • Reality Lab
  • 3D computer graphics API

    Reality Lab was a 3D computer graphics API created by RenderMorphics to provide a standardized interface for writing games. It was one of the main contenders

    Reality Lab

    Reality_Lab

  • Nvidia
  • American multinational technology company

    company headquartered in Santa Clara, California. The company develops graphics processing units (GPUs), systems on chips (SoCs), and application programming

    Nvidia

    Nvidia

    Nvidia

  • Data and information visualization
  • Visual representation of data

    in print and open-access online resource. Tufte, Edward R. (2015). The visual display of quantitative information (2 ed.). Graphics Press. ISBN 9780961392147

    Data and information visualization

    Data and information visualization

    Data_and_information_visualization

  • Cache (computing)
  • Additional storage that enables faster access to main storage

    generalized over the years. Earlier designs used scratchpad memory fed by direct memory access; modern DSPs often include a very similar set of caches to a CPU

    Cache (computing)

    Cache (computing)

    Cache_(computing)

  • GEM (desktop environment)
  • Operating environment created by Digital Research

    GEM (Graphics Environment Manager) is a discontinued operating environment released by Digital Research in 1985. GEM is known primarily as the native graphical

    GEM (desktop environment)

    GEM (desktop environment)

    GEM_(desktop_environment)

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