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DIRECTX

  • DirectX
  • Collection of multimedia related APIs on Microsoft platforms

    Microsoft DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and

    DirectX

    DirectX

    DirectX

  • Xbox (console)
  • Home video game console

    GeForce 3-based GPU, while the software uses variations of Windows and DirectX. The Xbox was the first console to feature a built-in hard disk. The Xbox

    Xbox (console)

    Xbox (console)

    Xbox_(console)

  • Intel Arc
  • Graphics processing unit brand

    performance gap between DirectX 11 and DirectX 12. A December 2022 driver update improved Arc compatibility and performance with DirectX 9-based games. According

    Intel Arc

    Intel Arc

    Intel_Arc

  • High-Level Shader Language
  • Shading language

    the Nvidia Cg compiler (cgc) which outputs DirectX or OpenGL and the Microsoft HLSL which outputs DirectX shaders in bytecode format. Nvidia's cgc was

    High-Level Shader Language

    High-Level Shader Language

    High-Level_Shader_Language

  • DirectX Diagnostic Tool
  • Computer diagnostics tool

    DirectX Diagnostic Tool (DxDiag) is a diagnostics tool used to test DirectX functionality and troubleshoot video- or sound-related hardware problems.

    DirectX Diagnostic Tool

    DirectX_Diagnostic_Tool

  • DirectX Raytracing
  • Raytracing feature of DirectX

    DirectX Raytracing (DXR) is a feature introduced in Microsoft's DirectX 12 that implements ray tracing, for video graphic rendering. DXR was released

    DirectX Raytracing

    DirectX_Raytracing

  • Direct3D
  • API used in Microsoft DirectX for 3D rendering

    application programming interface (API) for Microsoft Windows. Part of DirectX, Direct3D is used to render three-dimensional graphics in applications

    Direct3D

    Direct3D

  • 3DMark
  • Computer benchmarking tool

    compared across versions as each test is based on a specific version of the DirectX API. 3DMark 11 and earlier versions, being no longer suitable to test modern

    3DMark

    3DMark

    3DMark

  • Intel
  • American multinational technology company

    crashing issues in certain workload scenarios, such as video games that use DirectX 12, and HandBrake. The issue was initially attributed to GeForce graphics

    Intel

    Intel

    Intel

  • DirectX Video Acceleration
  • API for hardware video acceleration

    DirectX Video Acceleration (DXVA) is a Microsoft API specification for the Microsoft Windows and Xbox 360 platforms that allows video decoding to be

    DirectX Video Acceleration

    DirectX_Video_Acceleration

  • Computer
  • Programmable machine that processes data

    Oberon–AOS, Bluebottle, A2, Plan 9 from Bell Labs Library Multimedia DirectX, OpenGL, OpenAL, Vulkan (API) Programming library C standard library, Standard

    Computer

    Computer

    Computer

  • Shading language
  • Graphics programming language

    shader language for DirectX 9 and higher and Xbox game consoles. It is related to Nvidia's Cg, but is only supported by DirectX and Xbox. HLSL programs

    Shading language

    Shading_language

  • Windows 10
  • 2015 Microsoft operating system version

    Windows Hello, an improved Settings component, Xbox Live integration, and DirectX 12. Also, Microsoft Edge was introduced, deprecating Internet Explorer

    Windows 10

    Windows_10

  • Vvvv
  • General purpose toolkit for video

    and VMware Fusion. vvvv currently supports DirectX 9 (including PS 3 and VS 3 shader techniques) and DirectX 11. In April 1, 2020, vvvv gamma, a new version

    Vvvv

    Vvvv

    Vvvv

  • Xbox
  • Video gaming brand owned by Microsoft

    computer. Four engineers from Microsoft's DirectX team—Kevin Bachus, Seamus Blackley, Ted Hase and DirectX team leader Otto Berkes, began to envision

    Xbox

    Xbox

    Xbox

  • Quadro
  • Brand of Nvidia graphics cards used in workstations

    (NV3x): DirectX 9.0a, OpenGL 1.5 (2.1), Shader Model 2.0a Rankine (NV3x): DirectX 9.0a, Shader Model 2.0a, OpenGL 2.1 Curie (NV4x, G7x): DirectX 9.0c, Shader

    Quadro

    Quadro

  • Xbox Series X and Series S
  • Home video game consoles

    high as 4.8 GB/s. Within the software, a new DirectStorage API within DirectX allows developers to fine-tune priority to input/output aspects with other

    Xbox Series X and Series S

    Xbox Series X and Series S

    Xbox_Series_X_and_Series_S

  • Radeon R200 series
  • Series of video cards

    indicate DirectX 7.0 capabilities, 8xxx for DirectX 8.1, and so on. However, in naming the Radeon 9000/9100/9200/9250, which only had DirectX 8.1 rendering

    Radeon R200 series

    Radeon R200 series

    Radeon_R200_series

  • Windows 10 version history
  • List of Windows 10 operating system versions

    Bluetooth settings and pairing, improved Kaomojis, renamable virtual desktops, DirectX 12 Ultimate, a chat-based UI for Cortana, greater integration with Android

    Windows 10 version history

    Windows_10_version_history

  • Shader
  • Type of program in computer graphics

    2018. "DirectX 12 Ultimate Game Ready Driver Released; Also Includes Support for 9 New G-SYNC Compatible Gaming Monitors". "Announcing DirectX 12 Ultimate"

    Shader

    Shader

    Shader

  • API
  • Connection between computers or programs

    favor. ASPI for SCSI device interfacing Cocoa and Carbon for the Macintosh DirectX for Microsoft Windows EHLLAPI Java APIs ODBC for Microsoft Windows OpenAL

    API

    API

  • Microsoft Windows
  • Computer operating system

    version Release date Codename Windows support end date Latest version of IE DirectX Edge Unsupported: Windows 1.0 1.04 November 20, 1985 Interface Manager

    Microsoft Windows

    Microsoft_Windows

  • Windows 11
  • 2021 Microsoft operating system version

    integrated into Windows 11; the latter requiring a graphics card supporting DirectX 12 and an NVMe solid-state drive. A redesigned user interface is present

    Windows 11

    Windows_11

  • MilkDrop
  • Music visualization software

    and Kodi, which was originally developed by Ryan Geiss in 2001. It uses DirectX and beat detection to render iterated images which blend seamlessly. MilkDrop

    MilkDrop

    MilkDrop

    MilkDrop

  • Windows 95
  • 1995 Microsoft operating system version

    released in June 2000, and DirectX 8.0a, released in January 2001, are the last versions of Windows Media Player and DirectX available for Windows 95,

    Windows 95

    Windows_95

  • GeForce 700 series
  • Series of GPUs by Nvidia

    GPUs of the GeForce 700 series fully support DirectX 11.0. All GeForce 700 series card also support DirectX 12.0 with feature level 11_0. Dynamic parallelism

    GeForce 700 series

    GeForce 700 series

    GeForce_700_series

  • GeForce 9 series
  • Series of GPUs by Nvidia

    shader clock 5.1 G texels/s fill rate 7.6 GB/s memory bandwidth Supports DirectX 10, SM 4.0 OpenGL 2.1 compliance Supports 1st generation PureVideo HD technology

    GeForce 9 series

    GeForce 9 series

    GeForce_9_series

  • High-dynamic-range rendering
  • Rendering a computer graphics scene

    numbers. On December 24, 2002, Microsoft released a new version of DirectX. DirectX 9.0 introduced Shader Model 2.0, which offered one of the necessary

    High-dynamic-range rendering

    High-dynamic-range_rendering

  • Managed DirectX
  • API used with Microsoft's .NET platform

    Managed DirectX (MDX) is Microsoft's deprecated API for DirectX programming on .NET Framework. MDX can be used from any language on .NET Framework (via

    Managed DirectX

    Managed_DirectX

  • List of Microsoft Windows components
  • DirectInput DirectMusic DirectPlay DirectShow DirectSound DirectX Media Objects DirectX plugin DirectX Video Acceleration Administrative share Distributed File

    List of Microsoft Windows components

    List_of_Microsoft_Windows_components

  • DirectX Graphics Infrastructure
  • User-mode component of Microsoft Windows

    DirectX Graphics Infrastructure (DXGI) is a user-mode component of Microsoft Windows (for Windows Vista and above) which provides a mapping between particular

    DirectX Graphics Infrastructure

    DirectX_Graphics_Infrastructure

  • Windows Vista
  • 2006 Microsoft operating system version

    the Windows Vista-exclusive version of DirectX, version 10, cannot work on prior versions of Windows, as DirectX 10 is not available for previous Windows

    Windows Vista

    Windows_Vista

  • Internet Explorer
  • Web browser by Microsoft

    Desktop ActiveMovie Channel Definition Format (.cdf) Comic Chat/Chat 2.0 DirectX Media Internet Mail and News Microsoft Java Virtual Machine (MSJVM) MSN

    Internet Explorer

    Internet_Explorer

  • Turing (microarchitecture)
  • GPU microarchitecture by Nvidia

    using DirectX 12, Vulkan and OpenGL extensions on Windows and Linux platforms. Windows 10 October 2018 update includes the public release of DirectX Raytracing

    Turing (microarchitecture)

    Turing (microarchitecture)

    Turing_(microarchitecture)

  • ATI Technologies
  • Canadian technology corporation

    the basic functionality within the initial 3D Rage to a more advanced DirectX 6.0 accelerator in 1999 Rage 128. The All-in-Wonder product line, introduced

    ATI Technologies

    ATI Technologies

    ATI_Technologies

  • Control (video game)
  • 2019 video game

    introduction of graphics cards that support real-time ray-tracing through DirectX Raytracing, and was the first major game with a nearly full implementation

    Control (video game)

    Control_(video_game)

  • Windows 8
  • 2012 Microsoft operating system version

    edition: 1 GB x64 edition: 2 GB 4 GB Graphics Card DirectX 9 graphics device WDDM 1.0 or higher driver DirectX 10 graphics device Display screen 1366 × 768

    Windows 8

    Windows_8

  • Need for Speed
  • Racing video game franchise

    Edition, was released only for the PC in 1996. It featured support for DirectX 2 and TCP/IP networking, two new tracks, but dropped the ever-popular flip

    Need for Speed

    Need_for_Speed

  • Unreal Engine 3
  • Game engine

    3 was one of the first game engines to support multithreading. It used DirectX 9 as its baseline graphics API, simplifying its rendering code. The first

    Unreal Engine 3

    Unreal_Engine_3

  • Windows 2000
  • 1999 Microsoft operating system version

    includes DirectX 7.0, commonly used by game developers on Windows 98. The last version of DirectX that was released for Windows 2000 was DirectX 9.0c (Shader

    Windows 2000

    Windows_2000

  • List of Intel Pentium processors
  • on Ivy Bridge Intel HD Graphics, with 4 execution units, and supports DirectX 11, OpenGL 4.0, OpenGL ES 3.0 and OpenCL 1.1 (on Windows). J2900 supports

    List of Intel Pentium processors

    List of Intel Pentium processors

    List_of_Intel_Pentium_processors

  • Nvidia
  • American multinational technology company

    preferred triangle primitives. However, when Microsoft introduced the DirectX platform, it chose not to support any other graphics software and announced

    Nvidia

    Nvidia

    Nvidia

  • GeForce FX series
  • Series of GPUs by Nvidia

    functionality into their 3D architecture, in line with the release of Microsoft's DirectX 8.0. The GeForce 4 Ti was an enhancement of the GeForce 3 technology. With

    GeForce FX series

    GeForce FX series

    GeForce_FX_series

  • Windows NT 4.0
  • 1996 Microsoft operating system version

    cryptography API, DCOM, TAPI 2.0, and the Task Manager, and limited support for DirectX. Over its support lifecycle, NT 4.0 received various updates and service

    Windows NT 4.0

    Windows_NT_4.0

  • MacOS Sonoma
  • 2023 operating system version

    of their x86 Windows DirectX games on macOS. Mac users have been able to use the Game Porting Toolkit to run a number of DirectX 12 games; tech news outlets

    MacOS Sonoma

    MacOS_Sonoma

  • MT Framework
  • Game engine created by Capcom

    DirectX 10 and the first with a DirectX 10 demo. Ambient occlusion and parallax occlusion mapping support was added to the engine, and under DirectX 10

    MT Framework

    MT_Framework

  • GeForce 600 series
  • Series of GPUs by Nvidia

    20, 2014). "DirectX 12: A Major Stride for Gaming". Blogs.nvidia.com. Retrieved May 11, 2014. Kowaliski, Cyril (March 21, 2014). "DirectX 12 will also

    GeForce 600 series

    GeForce_600_series

  • Graphics processing unit
  • Specialized electronic circuit that accelerates graphics

    TensorFlow Lite Mantle (API) Metal (API) Core ML Vulkan (API) Direct3D DirectX Video Acceleration (DxVA) API for Microsoft Windows operating-system. DirectML

    Graphics processing unit

    Graphics processing unit

    Graphics_processing_unit

  • DirectX Media
  • Microsoft Windows multimedia-related APIs

    DirectX Media is a set of multimedia-related APIs for Microsoft Windows complementing DirectX. Retained Mode was used by a variety of applications and

    DirectX Media

    DirectX_Media

  • Xbox One
  • Home video game console

    the operating system and utility software, leaving 5 GB for games. With DirectX 11.2 as the console's API, the graphics processing unit (GPU) is based

    Xbox One

    Xbox One

    Xbox_One

  • MonoGame
  • Free and open-source C# framework for game development

    differently depending on platform, using DirectX on Windows and OpenGL elsewhere; native support for the newer Vulkan and DirectX 12 graphics APIs entered public

    MonoGame

    MonoGame

    MonoGame

  • Open Database Connectivity
  • ODBC, standard interface for accessing database systems

    XACT Speech API XAudio2 Multimedia DirectX Media Objects Video Acceleration Xinput DirectInput DirectShow Managed DirectX Media Foundation XNA Windows Media

    Open Database Connectivity

    Open_Database_Connectivity

  • Cyberpunk 2077
  • 2020 video game

    realistic world, including hardware-accelerated real-time ray tracing through DirectX, global illumination, diffuse illumination, and ambient occlusion. These

    Cyberpunk 2077

    Cyberpunk_2077

  • Unreal Engine
  • Video game engine developed by Epic Games

    3 was one of the first game engines to support multithreading. It used DirectX 9 as its baseline graphics API, simplifying its rendering code. The first

    Unreal Engine

    Unreal Engine

    Unreal_Engine

  • Simple DirectMedia Layer
  • Free software multimedia library

    Microsoft Windows. DirectX back-end; older SDL 1.2 uses DirectX 7 by default, while 2.0 defaults to DirectX 9 and can access up to DirectX 12. Quartz back-end

    Simple DirectMedia Layer

    Simple DirectMedia Layer

    Simple_DirectMedia_Layer

  • Construct (game engine)
  • Visual HTML5-based 2D game editor

    of games through visual programming. First released as a GPL-licensed DirectX 9 game engine for Microsoft Windows with Python programming on October

    Construct (game engine)

    Construct (game engine)

    Construct_(game_engine)

  • Windows Me
  • 2000 Microsoft operating system version

    later be upgraded to Windows Media Player 9 Series), DirectX 7 (which could later be upgraded to DirectX 9) and the new Windows Movie Maker software, which

    Windows Me

    Windows_Me

  • Nvidia RTX
  • Development platform for rendering graphics

    RTX support with Microsoft's DirectX Raytracing API (DXR). RTX is currently available through Nvidia OptiX and for DirectX. For the Turing and Ampere architectures

    Nvidia RTX

    Nvidia RTX

    Nvidia_RTX

  • DirectInput
  • Microsoft API

    input While DirectInput forms a part of the DirectX library, it has not been significantly revised since DirectX 8 (2001–2002). Microsoft recommends that

    DirectInput

    DirectInput

  • Fixed-function (computer graphics)
  • Terminology used in computer graphics

    non-programmable. Graphics APIs of this time, notably OpenGL and early versions DirectX (Direct3D), are themselves retroactively referred to as fixed-function

    Fixed-function (computer graphics)

    Fixed-function_(computer_graphics)

  • Telltale Games
  • American video game developer (2004–2018)

    Telltale Series. The updated Telltale Tool provided direct support for DirectX 11 features, including physics-based models, texture mapping and blending

    Telltale Games

    Telltale Games

    Telltale_Games

  • Unigine
  • Proprietary cross-platform game engine

    was not included into the official SDK. UNIGINE 1 supported DirectX 9, DirectX 10, DirectX 11, OpenGL, OpenGL ES and PlayStation 3, while initial versions

    Unigine

    Unigine

  • Electronica
  • Broad group of electronic-based music genres

    allows a live drum feel with added flexibility and variation." Page 380, DirectX Audio Exposed: Interactive Audio Development, Todd Fay, Wordware Publishing

    Electronica

    Electronica

  • GeForce 4 series
  • Series of GPUs by Nvidia

    short-lived DirectX 9 ATI Radeon 9500 Pro at the end of 2002. The Ti4200 still managed to hold its own against several next generation DirectX 9 compliant

    GeForce 4 series

    GeForce_4_series

  • The Elder Scrolls V: Skyrim
  • 2011 video game

    12, 2010. Peckham, Matt. "Skyrim Performance Review: It's Definitely a DirectX 9 Game". PC World. Archived from the original on September 15, 2013. Retrieved

    The Elder Scrolls V: Skyrim

    The_Elder_Scrolls_V:_Skyrim

  • Graphics pipeline
  • Procedure to convert 3D scenes to 2D images

    transformation of the points and the illumination calculation. For the DirectX programming interface, the use of a custom vertex shader is necessary from

    Graphics pipeline

    Graphics pipeline

    Graphics_pipeline

  • PhyreEngine
  • Multiplatform game engine

    PlayStation Portable, Nintendo Switch, Microsoft Windows (for OpenGL and DirectX 11), Google Android and Apple iOS. PhyreEngine has been adopted by several

    PhyreEngine

    PhyreEngine

  • GPUOpen
  • Middleware software suite

    generation technology launching in Q1 2024 which is compatible with all DirectX 11 and DirectX 12 games, however it runs on RDNA 2 and RDNA 3 GPUs. AFMF uses optical

    GPUOpen

    GPUOpen

    GPUOpen

  • Fraps
  • Screen recording and benchmark utility for Windows

    for Windows developed by Beepa. It can capture from software that uses DirectX and OpenGL, such as PC games. Fraps is proprietary and commercial software

    Fraps

    Fraps

  • Music tracker
  • Type of software for creating music

    began to push Hardware Abstraction Layers, like DirectX, the AWE and GUS range became obsolete. DirectX, WDM and, now more commonly, ASIO, deliver high-quality

    Music tracker

    Music tracker

    Music_tracker

  • Decima (game engine)
  • Video game engine

    Xbox Series X/S Platform x86-64 Standards The Windows and Xbox port use DirectX 12 API The macOS, iOS, iPadOS port use Metal API License Proprietary Website

    Decima (game engine)

    Decima (game engine)

    Decima_(game_engine)

  • Techland
  • Polish video game developer and publisher

    enhanced with support for DirectX 9.0. This version of the engine underwent significant modifications. DirectX 9.0c and DirectX 10 support, HDR, shaders

    Techland

    Techland

  • Dreamcast
  • Sega video game console

    technology. Microsoft developed a custom Dreamcast version of Windows CE with DirectX API and dynamic-link libraries, making it easy to port PC games to the

    Dreamcast

    Dreamcast

    Dreamcast

  • List of Intel Celeron processors
  • on Ivy Bridge Intel HD Graphics, with 4 execution units, and supports DirectX 11, OpenGL 4.0, OpenGL ES 3.0 and OpenCL 1.1 (on Windows). J1800 and J1900

    List of Intel Celeron processors

    List of Intel Celeron processors

    List_of_Intel_Celeron_processors

  • DirectPlay
  • Microsoft DirectX API component

    DirectPlay is part of Microsoft's DirectX. It is a network communication library intended for computer game development, although it can be used for other

    DirectPlay

    DirectPlay

  • Dark Souls II
  • 2014 video game

    game and the DLC trilogy, and its PlayStation 4, Xbox One and Windows DirectX 11 versions add upgraded visuals, altered enemy placement, expanded multiplayer

    Dark Souls II

    Dark_Souls_II

  • S3 Chrome
  • Graphics accelerator

    the end of 2007. The Chrome 460 was to DirectX 10 and adopt a 90 nm process, while the Chrome 430 supports DirectX 10.1 and adopts a 65nm process. The Chrome

    S3 Chrome

    S3_Chrome

  • Windows 98
  • 1998 Microsoft operating system version

    Windows 98 shipped with DirectX 5.2, which notably included DirectShow. Windows 98 Second Edition would later ship with DirectX 6.1. Windows 98 included

    Windows 98

    Windows_98

  • Rockstar Advanced Game Engine
  • Proprietary game engine

    played GTA IV." Since the release of Max Payne 3, the engine supports DirectX 11 and stereoscopic 3D rendering for personal computers. Max Payne 3 also

    Rockstar Advanced Game Engine

    Rockstar Advanced Game Engine

    Rockstar_Advanced_Game_Engine

  • 3D computer graphics
  • Graphics that use a three-dimensional representation of geometric data

    graphics, for example, Blender (.blend), Wavefront (.obj), .fbx and .x DirectX files. Each file type generally tends to have its own unique data structure

    3D computer graphics

    3D computer graphics

    3D_computer_graphics

  • AMD
  • American multinational semiconductor company

    the basic functionality within the initial 3D Rage to a more advanced DirectX 6.0 accelerator in 1999 Rage 128. The All-in-Wonder product line, introduced

    AMD

    AMD

    AMD

  • Crysis 2
  • 2011 video game

    engine CryEngine 3. The Microsoft Windows version is built on DirectX 9, with an optional DirectX 11 add-on. Crytek looked to surpass the original Crysis,

    Crysis 2

    Crysis_2

  • Microsoft XNA
  • Freeware set of tools by Microsoft

    as a .NET analog to Microsoft's better known game development system, DirectX, but it is aimed at developers primarily interested in writing lightweight

    Microsoft XNA

    Microsoft XNA

    Microsoft_XNA

  • Direct
  • Topics referred to by the same term

    mission to Mars DIRECT, a proposed space shuttle-derived launch vehicle DirectX, a proprietary dynamic media platform Direct current, a direct flow of

    Direct

    Direct

  • Adreno
  • Series of graphics processing units

    The GPUs support modern graphics APIs like OpenGL ES 3.2, OpenCL 2.0, DirectX 12, and Vulkan. They are also capable of driving high-resolution and high-refresh-rate

    Adreno

    Adreno

  • AMD CrossFire
  • Brand name by AMD; multi-GPU technology

    company continues to develop and support the technology for DirectX 11 applications. For DirectX 12 applications, AMD has the mGPU (also known as multi-GPU)

    AMD CrossFire

    AMD CrossFire

    AMD_CrossFire

  • Lost Ark (video game)
  • 2019 video game

    exceeded 350,000. The game can be played in environments that support DirectX 9 or higher. The Focus Group Test (FGT) was conducted behind closed doors

    Lost Ark (video game)

    Lost_Ark_(video_game)

  • VLC media player
  • Open-source media player software and server

    playing video as the desktop wallpaper, like Windows DreamScene, by using DirectX, only available on Windows operating systems. VLC media player can record

    VLC media player

    VLC media player

    VLC_media_player

  • Id Tech 4
  • Video game engine

    recommended GPU was "100% DirectX 9.0b compatible", such as the Radeon 9700 with 128 MB of VRAM. While the Radeon 9700's DirectX 9.0 features are not necessary

    Id Tech 4

    Id_Tech_4

  • Intel GMA
  • Series of integrated graphics processors by Intel

    graphics processors. It is a 4 pixel per clock cycle design supporting DirectX 9 pixel shader model 2.0. It operates at a clock rate ranging from 160

    Intel GMA

    Intel_GMA

  • Microsoft Flight Simulator X
  • Flight simulation computer game

    1982. It is built on an upgraded graphics rendering engine, showcasing DirectX 10 features in Windows Vista and was marketed by Microsoft as the most

    Microsoft Flight Simulator X

    Microsoft_Flight_Simulator_X

  • Metal (API)
  • iOS, macOS, and tvOS graphics rendering API

    It is similar to low-level APIs on other platforms such as Vulkan and DirectX 12. Metal is an object-oriented API that can be invoked using the Swift

    Metal (API)

    Metal (API)

    Metal_(API)

  • Wine (software)
  • Windows compatibility software

    host can understand. DirectX is a collection of Microsoft APIs for rendering, audio and input. As of 2019, Wine 4.0 contains a DirectX 12 implementation

    Wine (software)

    Wine (software)

    Wine_(software)

  • Alex St. John
  • American engineer

    the original Microsoft DirectX technology platform. Alex became the Microsoft Windows Game technology evangelist for DirectX through his early work at

    Alex St. John

    Alex_St._John

  • List of AMD processors with 3D graphics
  • 7000 Series has programmable pixel shaders, but do not fully comply with DirectX 8 or Pixel Shader 1.0. See article on R100's pixel shaders. These series

    List of AMD processors with 3D graphics

    List_of_AMD_processors_with_3D_graphics

  • CUDA
  • Parallel computing platform and programming model

    (November 8, 2006). "Nvidia's GeForce 8800 (G80): GPUs Re-architected for DirectX 10". AnandTech. Archived from the original on April 24, 2010. Retrieved

    CUDA

    CUDA

    CUDA

  • Windows 9x
  • Series of Microsoft operating systems

    Me after the release of Windows Vista in 2006, making DirectX 9.0c the last version of DirectX to support these operating systems. Windows 95, Windows

    Windows 9x

    Windows_9x

  • Resident Evil Village
  • 2021 video game

    hardware-based Tier 2 variable rate shading. Variable rate shading is a DirectX 12 Ultimate feature where shading performance is improved by varying the

    Resident Evil Village

    Resident_Evil_Village

  • Libx (graphics library)
  • platform-independent C++ software library used to provide handling of DirectX .X files. It's mainly built of two statically linked libraries and one

    Libx (graphics library)

    Libx_(graphics_library)

  • UTM (software)
  • Virtual machine software

    virtualization, so it cannot use APIs for hardware acceleration, such as DirectX and OpenGL. UTM can be freely downloaded from GitHub, although there is

    UTM (software)

    UTM (software)

    UTM_(software)

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