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American computer hardware company
3dfx Interactive, Inc. was an American computer hardware company headquartered in San Jose, California, founded in 1994, that specialized in the manufacturing
3dfx
Graphics card line
5 was the last and most powerful graphics card line that was released by 3dfx Interactive. All members of the family were based upon the VSA-100 graphics
Voodoo_5
GPU by Nvidia
would give better results with some older graphics cards like the 3dfx Voodoo 2. 3dfx and other competing graphics-card companies pointed out that a fast
GeForce_256
American multinational technology company
in litigation brought by the trustee of 3dfx's bankruptcy estate to challenge its 2000 acquisition of 3dfx's intellectual assets. On November 6, 2014
Nvidia
Canadian technology corporation
and assembly of its products. With the decline and eventual bankruptcy of 3dfx in 2000, ATI and its chief rival Nvidia emerged as the two dominant players
ATI_Technologies
3D graphics API developed by 3dfx Interactive
developed by 3dfx Interactive for their Voodoo Graphics 3D accelerator cards. It started as a proprietary API but was later open-sourced by 3dfx. It was dedicated
Glide_(API)
Graphics Chip by Nvidia
all TNT2 cards were the same. RIVA TNT2's competition included the 3dfx Voodoo2, 3dfx Voodoo3, the Matrox G400, and the ATI Rage 128. The main competitor
RIVA_TNT2
Graphics processing unit developed by Nvidia
games during RIVA 128's lifetime used 3Dfx's proprietary Glide API. Legally, only 3Dfx cards could use 3Dfx's Glide API. Like the competing ATI Rage
RIVA_128
Brand name; multi-GPU technology by Nvidia
to produce a single output. The technology was invented and developed by 3dfx and later purchased by Nvidia during the acquisition of the company. SLI
Scalable_Link_Interface
Canadian electronics company
Impression but by this time the series was lagging behind emerging vendors like 3dfx Interactive. Matrox made several attempts to increase its share of the market
Matrox
Taiwanese and American businessman (born 1963)
Colette Kress Debora Shoquist Ranga Jayaraman Jonah M. Alben Acquisitions 3dfx Interactive Ageia ULi Bright Computing Cumulus Networks DeepMap Icera Mellanox
Jensen_Huang
American computer graphics company
graphics company. It was founded in 1997 as a spin-off from 3dfx that was created to bring 3dfx's scalable graphics technologies (the Voodoo family of graphics
Quantum3D
Series of Graphics Cards
of three specialized 3D graphics chips on a single chipset setup, made by 3dfx. It was released in February 1998 as a replacement for the original Voodoo
Voodoo2
Root-finding algorithm
company funding Ardent at the time, and likely brought the algorithm to 3dfx Interactive circa 1994. Jim Blinn demonstrated a simple approximation of
Fast_inverse_square_root
1997 video game
first games optimized for video cards with a 3dfx chipset using the Glide API. Only video cards with the 3dfx Voodoo 1 chipset were supported upon the game's
POD_(video_game)
PC emulator
other tweaks), VESA, as well as various video APIs such as DirectX and 3Dfx's Glide. 86Box can also emulate various video cards such as the ATI Mach64
86Box
Series of GPUs by Nvidia
Ultra was intended to prevent 3dfx taking the lead with their Voodoo 5 6000 that was ending up never released as 3dfx went bankrupt. The Ultra model
GeForce_2_series
Graphics Chip by Nvidia
The TNT was designed as a follow-up to the RIVA 128 and as a response to 3Dfx's introduction of the Voodoo2. It added a second pixel pipeline, practically
RIVA_TNT
Former U.S.-based computer graphics company
Chrome series of graphics processors. Struggling against competition from 3dfx Interactive, ATI and Nvidia, it merged with hardware manufacturer Diamond
S3_Graphics
Video game engine developed by Epic Games
rendering via support for various early 3D accelerators like the 3DFX Voodoo Graphics via the 3DFX Glide API. It supported Windows, Linux, Mac and Unix. Epic
Unreal_Engine
otherwise provided their own APIs. The original implementation came from 3dfx Interactive, and was designed around supporting Quake. Other companies implementing
MiniGL
type Graphic chip 3DFX Voodoo3 2000 PCI Avenger 3DFX Voodoo3 3000 Avenger 3DFX Voodoo3 3500 Avenger 3DFX Voodoo4 4500 Napalm 3DFX Voodoo5 5500 Napalm
Retargetable_graphics
Series of gaming video cards
was a series of computer gaming video cards manufactured and designed by 3dfx Interactive. It was the successor to the company's high-end Voodoo2 line
Voodoo3
Brand of graphics hardware and software
a better price–performance ratio than existing products like those from 3dfx Interactive. Rapid changes in that market, notably with the introduction
PowerVR
Multi-GPU technology by 3DFX
Scan-Line Interleave (SLI) is a multi-GPU method developed by 3DFX for linking two (or more) video cards or chips together to produce a single output.
Scan-Line_Interleave
1997 video game
violence, with characters graphically slaying defeated opponents. Utilizing 3dfx Voodoo chips for the hardware, the game received attention for its cutting-edge
Mace:_The_Dark_Age
Sega video game console
fighter from Sega's Virtua Fighter series. Yamamoto's group opted to use 3dfx Voodoo 2 and Voodoo Banshee graphics processors alongside a Motorola PowerPC
Dreamcast
Portion of random-access memory containing a bitmap that drives a video display
final special effects was the spatial anti-aliasing technique used by the 3dfx Voodoo cards. These cards add a slight blur to the output signal that makes
Framebuffer
American company
retail graphics cards. The move paralleled the 1999 3dfx purchase of STB Systems, which changed 3dfx from a graphics chipset supplier to companies including
Diamond_Multimedia
14th. ATI hired many of the remaining employees for a new Orlando office. 3dfx Interactive had sued Real3D on a patent basis, and Intel's purchase moved
Real3D
Defunct graphics hardware company
vendor of multimedia computer products. In 1999, the company was acquired by 3dfx Interactive. STB Systems, Inc., was founded in Richardson, Texas, in 1981
STB_Systems
1999 video game
allowed them to earn points to unlock new cars and tracks. The machine used a 3dfx Voodoo 3 graphics card. The original San Francisco Rush 2049 was released
San_Francisco_Rush_2049
Unauthorized release of information online
that fronted his bootleg version of Lineage II. In 2003, one year after 3dfx was bought by Nvidia and support ended, the source code for their drivers
Internet_leak
First-person shooter game
even on hardware many times more powerful than the original S3 Savage3D and 3Dfx Voodoo Graphics. Because of Unreal's long development time, the course of
Unreal_(1998_video_game)
Topics referred to by the same term
Voodoo Graphics, a series of graphics-acceleration cards manufactured by 3dfx Interactive Voodoo, a 3D match moving software program Voodoo (company),
Voodoo
Development platform for rendering graphics
Colette Kress Debora Shoquist Ranga Jayaraman Jonah M. Alben Acquisitions 3dfx Interactive Ageia ULi Bright Computing Cumulus Networks DeepMap Icera Mellanox
Nvidia_RTX
Shading language
did not, targeting their fixed-function T&L pipeline. PS 1.0 — Unreleased 3dfx Rampage, DirectX 8 PS 1.1 — GeForce 3, DirectX 8 PS 1.2 — 3Dlabs Wildcat
High-Level_Shader_Language
Type of data buffer in computer graphics
Mechwarrior 2 on PC supported resolutions up to 800 × 600 on the original 4 MB 3dfx Voodoo due to not using z-buffering. In rendering, z-culling is early pixel
Z-buffering
Series of GPUs by Nvidia
Colette Kress Debora Shoquist Ranga Jayaraman Jonah M. Alben Acquisitions 3dfx Interactive Ageia ULi Bright Computing Cumulus Networks DeepMap Icera Mellanox
GeForce_RTX_50_series
1996 video game
"Abort" button. San Francisco Rush was built around the 3dfx Voodoo Graphics dual chips. The 3dfx hardware was cheaper to develop for than proprietary systems
San Francisco Rush: Extreme Racing
San_Francisco_Rush:_Extreme_Racing
Computer graphics chipset company
Matrox Millennium, ATI Rage, and S3 ViRGE. Only 3DFX's Voodoo Graphics was faster, but unlike the 3DFX Voodoo, the V1000 included 2D/VGA capability making
Rendition,_Inc.
Line of Nvidia produced servers and workstations
Colette Kress Debora Shoquist Ranga Jayaraman Jonah M. Alben Acquisitions 3dfx Interactive Ageia ULi Bright Computing Cumulus Networks DeepMap Icera Mellanox
Nvidia_DGX
German electrical engineer, co-founder of Sun Microsystems (born 1955)
startups:[citation needed] CompCore purchased by Zoran, GigaPixel purchased by 3Dfx and Mobilygen purchased by Maxim Integrated Products in 2008, as well as
Andy_Bechtolsheim
1997 video game
prevalence of 3dfx hardware at the time of release, the Windows version of the game installs an OpenGL ICD (opengl32.dll) designed specifically for 3dfx's hardware
Hexen_II
Nvidia microarchitecture
Colette Kress Debora Shoquist Ranga Jayaraman Jonah M. Alben Acquisitions 3dfx Interactive Ageia ULi Bright Computing Cumulus Networks DeepMap Icera Mellanox
Feynman_(microarchitecture)
Stereo camera
3Dfx from Image Tech
Nimslo
Nvidia microarchitecture
Colette Kress Debora Shoquist Ranga Jayaraman Jonah M. Alben Acquisitions 3dfx Interactive Ageia ULi Bright Computing Cumulus Networks DeepMap Icera Mellanox
Rubin_(microarchitecture)
Taiwanese memory manufacturing company
Macronix graphics subsystem on a 3Dfx Voodoo Rush
Macronix
GPU microarchitecture designed by Nvidia
Colette Kress Debora Shoquist Ranga Jayaraman Jonah M. Alben Acquisitions 3dfx Interactive Ageia ULi Bright Computing Cumulus Networks DeepMap Icera Mellanox
Blackwell_(microarchitecture)
Internal connector used in older graphics cards
memory directly resurfaced with the introduction of the Scan-Line Interleave (3dfx SLI) technology, although this technology is aimed at connecting two equally
Feature_connector
Series of video cards
model. RAGE Pro offered performance in the range of Nvidia's RIVA 128 and 3dfx's Voodoo accelerator, but generally failed to match or exceed its competitors
ATI_Rage
1997 action real-time strategy game
neared, gameplay videos were created to demonstrate its support for the 3dfx graphics card. It received a port to the PlayStation as Uprising X, which
Uprising:_Join_or_Die
Computer designed to be used at a fixed location
enthusiasts to frequently upgrade to the latest CPUs and graphics cards (3dfx, ATI, and Nvidia) for their desktops (usually a tower case) in order to run
Desktop_computer
Series of video cards
different configurations: the GeForce 256 was 4×1, GeForce2 GTS was 4×2 and 3dfx Voodoo 5 5500 was a 2×1+2×1 SLI design. The third texture unit did not get
Radeon_R100_series
1997 video game
1997. It included new tracks, vehicles, environments, network levels, and 3Dfx support. The Carmageddon Max Pack, released on February 17, 1998, bundled
Carmageddon
Contents: Top 0–9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z 3dfx Interactive (acquired by Nvidia in 2002) Achronix Actions Semiconductor Adapteva
List of integrated circuit manufacturers
List_of_integrated_circuit_manufacturers
16-bit computer number format
Thomas J. Scott's WIF of 1991 (5 exponent bits, 10 mantissa bits) and the 3dfx Voodoo Graphics processor of 1995 (same as Hitachi). ILM was searching for
Half-precision floating-point format
Half-precision_floating-point_format
GPU microarchitecture designed by Nvidia
Colette Kress Debora Shoquist Ranga Jayaraman Jonah M. Alben Acquisitions 3dfx Interactive Ageia ULi Bright Computing Cumulus Networks DeepMap Icera Mellanox
Hopper_(microarchitecture)
1985 video game
demonstration program initially written by Gary Tarolli (later founder of 3dfx) at Silicon Graphics, Inc in the summer of 1983. It represents landmarks
SGI_Dogfight
1997 video game
developed to take advantage of the rise in video cards using 3D accelerators and 3DFX, and it was distributed with many video cards. Upon release, Terracide received
Terracide
Video card by Matrox
support all OpenGL applications, it was essentially a "Mini ICD" much like 3DFX had used with their Voodoo boards. TurboGL included support for then-new
Matrox_G400
Defunct graphics chip company
for the IBM PC compatible market, competing with established firms such as 3dfx and emerging competitors like Nvidia. ArtX became better known for designing
ArtX
1997 racing video game
three extra cars, three bonus cars, a new driving style called "Wild", and 3dfx Glide hardware acceleration support. Attributed to multiple references: "Game
Need_for_Speed_II
programming.) Vulkan Direct3D (a subset of DirectX) Glide API for the pioneering 3DFX accelerators QuickDraw 3D developed by Apple Computer starting in 1995, abandoned
List_of_rendering_APIs
American multinational semiconductor company
particular, the Rage Pro was one of the first viable 2D-plus-3D alternatives to 3dfx's 3D-only Voodoo chipset. 3D acceleration in the Rage line advanced from the
AMD
American computer hardware company
Computer Systems (ECS) Gigabyte Technology MSI PowerColor Sapphire Technology 3dfx AMD Intel "Articles of Incorporation of EVGA Corporation". California Secretary
EVGA_Corporation
Texture compression scheme
texture compression scheme for 3D graphics, invented by the hardware vendor 3dfx Interactive and offered as an open source rival standard to S3TC in September
FXT1
American electrical engineer (born 1959)
Colette Kress Debora Shoquist Ranga Jayaraman Jonah M. Alben Acquisitions 3dfx Interactive Ageia ULi Bright Computing Cumulus Networks DeepMap Icera Mellanox
Chris_Malachowsky
Series of GPUs by Nvidia
GeForce 3 was introduced three months after Nvidia acquired the assets of 3dfx. It was marketed as the nFinite FX Engine, and was the first Microsoft Direct3D
GeForce_3_series
Brand by Nvidia
Colette Kress Debora Shoquist Ranga Jayaraman Jonah M. Alben Acquisitions 3dfx Interactive Ageia ULi Bright Computing Cumulus Networks DeepMap Icera Mellanox
GeForce_Now
Nvidia family of AI foundation models
Colette Kress Debora Shoquist Ranga Jayaraman Jonah M. Alben Acquisitions 3dfx Interactive Ageia ULi Bright Computing Cumulus Networks DeepMap Icera Mellanox
Nemotron
1995 video game
"Graphics+" patch, which added Rendition Vérité hardware support and Glide API for 3dfx graphics card support to EF2000. EF2000 is a combat flight simulator of the
EF2000_(video_game)
1997 video game developed by Blizzard North
"Diablo II, Sequel To The Number-One Selling Role-Playing Game, Debuts With 3Dfx Support" (Press release). London: Blizzard Entertainment. September 8, 1998
Diablo_(video_game)
1999 Nintendo 64 emulator
to 3dfx adapters. Due to the emulator's popularity, several Glide to DirectX translation utilities were made specifically for UltraHLE for non-3dfx video
UltraHLE
Desktop or laptop computer specialized for video games
marketed today. From the mid-1990s as 3D gaming was taking off, companies like 3dfx (with their Voodoo) and Nvidia (with their RIVA 128) advanced the market
Gaming_computer
for drivers. The 3D graphics provided in the simulation were supplied by 3dfx's 3D Blaster Voodoo 2. Drivers could also modify the performance of their
NASCAR_Silicon_Motor_Speedway
GPU microarchitecture by Nvidia
Colette Kress Debora Shoquist Ranga Jayaraman Jonah M. Alben Acquisitions 3dfx Interactive Ageia ULi Bright Computing Cumulus Networks DeepMap Icera Mellanox
Turing_(microarchitecture)
1996 video game developed by Papyrus Design Group
game is notable as being the first NASCAR game to have 3D Acceleration: 3Dfx Acceleration through DOS, and Rendition through Windows. Like its predecessor
NASCAR_Racing_2
Series of GPUs by Nvidia
Colette Kress Debora Shoquist Ranga Jayaraman Jonah M. Alben Acquisitions 3dfx Interactive Ageia ULi Bright Computing Cumulus Networks DeepMap Icera Mellanox
GeForce_RTX_40_series
Chip used in early PCI Express graphics cards by Nvidia
Colette Kress Debora Shoquist Ranga Jayaraman Jonah M. Alben Acquisitions 3dfx Interactive Ageia ULi Bright Computing Cumulus Networks DeepMap Icera Mellanox
Nvidia_BR02
Series of GPUs by Nvidia
Colette Kress Debora Shoquist Ranga Jayaraman Jonah M. Alben Acquisitions 3dfx Interactive Ageia ULi Bright Computing Cumulus Networks DeepMap Icera Mellanox
GeForce_700_series
Series of GPUs by Nvidia
Colette Kress Debora Shoquist Ranga Jayaraman Jonah M. Alben Acquisitions 3dfx Interactive Ageia ULi Bright Computing Cumulus Networks DeepMap Icera Mellanox
GeForce_10_series
Real-time graphics collaboration platform
Colette Kress Debora Shoquist Ranga Jayaraman Jonah M. Alben Acquisitions 3dfx Interactive Ageia ULi Bright Computing Cumulus Networks DeepMap Icera Mellanox
Nvidia_Omniverse
Image upscaling technology by Nvidia
Colette Kress Debora Shoquist Ranga Jayaraman Jonah M. Alben Acquisitions 3dfx Interactive Ageia ULi Bright Computing Cumulus Networks DeepMap Icera Mellanox
Deep_Learning_Super_Sampling
Brand of GPUs by Nvidia
Colette Kress Debora Shoquist Ranga Jayaraman Jonah M. Alben Acquisitions 3dfx Interactive Ageia ULi Bright Computing Cumulus Networks DeepMap Icera Mellanox
GeForce
Series of GPUs by Nvidia
Colette Kress Debora Shoquist Ranga Jayaraman Jonah M. Alben Acquisitions 3dfx Interactive Ageia ULi Bright Computing Cumulus Networks DeepMap Icera Mellanox
GeForce_GTX_16_series
Colette Kress Debora Shoquist Ranga Jayaraman Jonah M. Alben Acquisitions 3dfx Interactive Ageia ULi Bright Computing Cumulus Networks DeepMap Icera Mellanox
List of Nvidia graphics processing units
List_of_Nvidia_graphics_processing_units
Name Country of origin Year of market entry Year of market exit Fate Notes 3dfx United States 1994 2001 Bankruptcy; acquired by Nvidia in 2002 3Dlabs United
List of graphics chips and card companies
List_of_graphics_chips_and_card_companies
Parallel computing platform and programming model
Colette Kress Debora Shoquist Ranga Jayaraman Jonah M. Alben Acquisitions 3dfx Interactive Ageia ULi Bright Computing Cumulus Networks DeepMap Icera Mellanox
CUDA
Series of GPUs by Nvidia
Colette Kress Debora Shoquist Ranga Jayaraman Jonah M. Alben Acquisitions 3dfx Interactive Ageia ULi Bright Computing Cumulus Networks DeepMap Icera Mellanox
GeForce_RTX_30_series
Video-upscaling feature
Colette Kress Debora Shoquist Ranga Jayaraman Jonah M. Alben Acquisitions 3dfx Interactive Ageia ULi Bright Computing Cumulus Networks DeepMap Icera Mellanox
Video_Super_Resolution
1997 video game
Screamer 2, but changes context to a rallying game. The game made use of 3dfx Voodoo Graphics chipset, allowing the game's graphics hardware acceleration
Screamer_Rally
Arena. 1995 – The Sega Saturn launch is unsuccessful. E3 is first held. 3dfx release the Voodoo GPU line. Key releases that year include Rayman, Ristar
List_of_years_in_video_games
Topics referred to by the same term
a high-performance all-terrain vehicle Voodoo Banshee, a video card by 3Dfx Banshee (video game), a 1994 Amiga shoot 'em up video game Banshee (collection)
Banshee_(disambiguation)
Israeli-American multinational supplier of computer networking products
Colette Kress Debora Shoquist Ranga Jayaraman Jonah M. Alben Acquisitions 3dfx Interactive Ageia ULi Bright Computing Cumulus Networks DeepMap Icera Mellanox
Mellanox_Technologies
GPU microarchitecture by Nvidia
Colette Kress Debora Shoquist Ranga Jayaraman Jonah M. Alben Acquisitions 3dfx Interactive Ageia ULi Bright Computing Cumulus Networks DeepMap Icera Mellanox
Ampere_(microarchitecture)
1998 video game
generated terrains (which was supported through the first-generation Voodoo 3dfx 3D accelerator card effects), a more streamlined interface system, and an
Warhammer:_Dark_Omen
Digital media player by Nvidia
Colette Kress Debora Shoquist Ranga Jayaraman Jonah M. Alben Acquisitions 3dfx Interactive Ageia ULi Bright Computing Cumulus Networks DeepMap Icera Mellanox
Nvidia_Shield_TV
Computer graphics technique using multiple GPUs
Scan-Line Interleave: The origin of the SLI trademark, as employed by the 3dfx Voodoo2, which renders a frame's even scan-lines on the first GPU and its
Alternate_frame_rendering
3D graphics API developed by Apple Inc.
cross-platform, only hardware developers which supported Mac (ATI, NVIDIA, and 3dfx) produced drivers for it. This left any comparison between QD3D and alternative
QuickDraw_3D
3DFX
3DFX
3DFX
3DFX
Boy/Male
Indian, Sanskrit
Weapons of the Gods
Girl/Female
Hindu, Indian, Sanskrit, Tamil
Beautiful Mind
Girl/Female
Norse
Daughter of Volsung.
Boy/Male
Muslim
Sweet Basil, Favored by God
Surname or Lastname
English
English : variant of Bevill.
Female
German
Feminine form of German Franz, FRANZISKA means "French."
Boy/Male
Muslim/Islamic
Servant of the Extender and Creator
Boy/Male
Australian, Danish, Finnish, French, German, Greek, Scandinavian, Swedish
Stone; A Rock; Form of Peter; Rock
Girl/Female
Muslim
Famous, Eminent, Renowned
Boy/Male
Tamil
Intimate, Close to heart
3DFX
3DFX
3DFX
3DFX
3DFX