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Method of arranging pixel data
In computer graphics, planar is the method of arranging pixel data into several bitplanes of RAM. Each bit in a bitplane is related to one pixel on the
Planar_(computer_graphics)
Topics referred to by the same term
Planar may also refer to: Planar (computer graphics), computer graphics pixel information from several bitplanes Planar (transmission line technologies)
Planar
Producing images of 3D scenes
include both still images and frames for films and video games. In a computer graphics context, in standard usage, the word "rendering" by itself means rendering
Rendering_(computer_graphics)
Graphics that use a three-dimensional representation of geometric data
3D computer graphics, sometimes called 3D computer-generated imagery (3D-CGI), refers to computer graphics that use a three-dimensional (3D) representation
3D_computer_graphics
Sub-field of computer science
three-dimensional computer graphics, it also encompasses two-dimensional computer graphics and image processing. Computer graphics studies manipulation
Computer graphics (computer science)
Computer_graphics_(computer_science)
Programmable machine that processes data
tiny computers that perform the calculations necessary to display 3D graphics.[citation needed] Modern desktop computers contain many smaller computers that
Computer
Simulation of reflective surfaces
Reflection in computer graphics is used to render reflective objects like mirrors and shiny surfaces. Accurate reflections are commonly computed using
Reflection (computer graphics)
Reflection_(computer_graphics)
Graphics created using computers
Computer graphics (CG) deals with generating images and art with the aid of computers. Computer graphics is a core technology in digital photography, film
Computer_graphics
Application of computer graphics to create or contribute to images
Computer-generated imagery (CGI) is a specific application of computer graphics for creating or improving images in art, printed media, simulators, videos
Computer-generated_imagery
a glossary of terms relating to computer graphics. For more general computer hardware terms, see glossary of computer hardware terms. Contents 0–9 A B
Glossary_of_computer_graphics
Excluding certain graphical elements from being rendered in a scene
Clipping, in the context of computer graphics, is a method to selectively enable or disable rendering operations within a defined region of interest.
Clipping_(computer_graphics)
Framebuffer data organization
used when memory bandwidth is an issue. Color depth Planar (computer graphics) "Pixel and Planar Image Formats". software.intel.com. 2018-11-07. Retrieved
Packed_pixel
Rendering method
In 3D computer graphics, ray tracing is a technique for modeling light transport for use in a wide variety of rendering algorithms for generating digital
Ray_tracing_(graphics)
Main printed circuit board used for a computing device
as a motherboard was the Planar Breadboard, designed by IBM engineer Patty McHugh and used in the 1981 IBM Personal Computer. During the late 1980s and
Motherboard
Form of computer-aided engineering
In 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of a surface of an object (inanimate
3D_modeling
Element representing a value on a grid in three dimensional space
Feiner (1990). "Spatial-partitioning representations; Surface detail". Computer Graphics: Principles and Practice. The Systems Programming Series. Addison-Wesley
Voxel
IBM PC graphic adapter and display standard
The Enhanced Graphics Adapter (EGA) is an IBM PC graphics adapter and de facto computer display standard from 1984 that superseded the CGA standard introduced
Enhanced_Graphics_Adapter
Computer graphics terminology
In computer graphics, tessellation is the dividing of datasets of polygons (sometimes called vertex sets) presenting objects in a scene into suitable
Tessellation (computer graphics)
Tessellation_(computer_graphics)
Relation of two images with software
In the field of computer vision, any two images of the same planar surface in space are related by a homography (assuming a pinhole camera model). This
Homography_(computer_vision)
Commonly used display resolutions
These DVI connectors can be from the same graphics card, different graphics cards, or even different computers. Motion across the tile boundary(ies) can
Display_resolution_standards
Simulation of light in computer graphics
Computer graphics lighting is the collection of techniques used to simulate light in computer graphics scenes. While lighting techniques offer flexibility
Computer_graphics_lighting
Standardized means of organizing and storing digital images
bit in planar representation, plus optional 64 bit extensions IMG (ERDAS IMAGINE Image) IMG (Graphics Environment Manager (GEM) image file)—planar, run-length
Image_file_format
In computer graphics, a fragment is the data necessary to generate a single pixel's worth of a drawing primitive in the frame buffer. These data may include
Fragment_(computer_graphics)
Computer-based generation of digital images
2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models (such as 2D geometric models, text, and digital
2D_computer_graphics
Computer graphics rendering method using diffuse reflection
In 3D computer graphics, radiosity is an application of the finite element method to solving the rendering equation for scenes with surfaces that reflect
Radiosity_(computer_graphics)
Type of program in computer graphics
In computer graphics, a shader is a programmable operation which is applied to data as it moves through the rendering pipeline. Shaders act on data such
Shader
3D projection in which points in 3D space are linearly mapped onto a 2D plane
Planar projections are the subset of 3D graphical projections constructed by linearly mapping points in three-dimensional space to points on a two-dimensional
Planar_projection
Type of video game graphics
a top-down perspective or side view. Despite the name, isometric computer graphics are rarely truly isometric; i.e., the x, y, and z axes are not necessarily
Isometric_video_game_graphics
Computer display standard and resolution
Graphics Array (VGA) is a video display controller and accompanying de facto graphics standard, first introduced with the IBM PS/2 line of computers in
Video_Graphics_Array
Design technique
(graphical) Plan (drawing) Planar projection Technical drawing Tesseract Texture mapping Timeline of early 3D computer graphics hardware Transform, clipping
3D_projection
Type of application software
In computer graphics, graphics software refers to a program or collection of programs that enable a person to manipulate images or models visually on
Graphics_software
1981 American microcomputer model
kit. While most home computers had built-in video output hardware, IBM took the unusual approach of offering two different graphics options, the MDA and
IBM_Personal_Computer
Method for visually representing three-dimensional objects
producing a three-dimensional effect. Despite the name, isometric computer graphics are not necessarily truly isometric—i.e., the x, y, and z axes are
Isometric_projection
Current notable computer hardware manufacturers: List of computer case manufacturers: Aigo Antec AOpen ASRock Asus be quiet! CaseLabs (defunct) Chassis
List of computer hardware manufacturers
List_of_computer_hardware_manufacturers
Harvard Laboratory for Computer Graphics and Spatial Analysis (1965 to 1991) pioneered early cartographic and architectural computer applications that led
Harvard Laboratory for Computer Graphics and Spatial Analysis
Harvard_Laboratory_for_Computer_Graphics_and_Spatial_Analysis
anti-aliasing Amanatides, John (1984). "Ray tracing with cones". ACM SIGGRAPH Computer Graphics. 18 (3): 129. CiteSeerX 10.1.1.129.582. doi:10.1145/964965.808589
Cone_tracing
Problem of finding a cycle through all vertices of a graph
a form of software used in computer graphics to generate images or models from input data. In three dimensional graphics rendering, a common input to
Hamiltonian_path_problem
Operation in computer graphics
In computer graphics, alpha compositing or alpha blending is the process of combining one image with a background to create the appearance of partial
Alpha_compositing
Computer graphics technique
Physically based rendering (PBR) is a computer graphics approach that seeks to render images in a way that models the lights and surfaces with optics
Physically_based_rendering
Basic shapes represented in vector graphics
In vector computer graphics, CAD systems, and geographic information systems, a geometric primitive (or prim) is the simplest (i.e. 'atomic' or irreducible)
Geometric_primitive
Descriptive vector graphics language
Nonsimply Connected Planar Bézier Regions, O. Shardt and J. C. Bowman, Computer-Aided Design, 44:5 (2012). Asymptote (vector graphics language) on SourceForge
Asymptote (vector graphics language)
Asymptote_(vector_graphics_language)
video chip known as a Graphics Processing Unit. Very early PCs used one of the much simpler (even compared to most home computer video hardware) video
List of home computers by video hardware
List_of_home_computers_by_video_hardware
Amiga graphic chipset
operations. Also the lack of a chunky graphics mode is a speed impediment to graphics operations not tailored for planar modes, resulting in ghost artifacts
Amiga Advanced Graphics Architecture
Amiga_Advanced_Graphics_Architecture
Diagram of an object with segments removed to show the interior
A cutaway drawing, also called a cutaway diagram, is a 3D graphics, drawing, diagram and or illustration, in which surface elements of a three-dimensional
Cutaway_drawing
Simulation of the appearance of being three-dimensional
calculation-intensive routines of 3D computer graphics, yet is capable of using tricks of modifying 2D graphics like bitmaps. One of these tricks is to
2.5D
Tree data structure that partitions a 2D area
linear feature representations: edge pyramids and edge quadtrees". Computer Graphics and Image Processing. 17 (3). Elsevier: 211–224. doi:10.1016/0146-664X(81)90002-2
Quadtree
Type of technical drawing
perspective. Foley, James (1997). Computer Graphics. Boston: Addison-Wesley. ISBN 0-201-84840-6. Ingrid Carlbom, Joseph Paciorek, Planar Geometric Projections and
Oblique_projection
Assembly of systems connected to manage forces and movement
methods of Reuleaux and Burmester and form KINSYN, an interactive computer graphics system for linkage design The modern study of linkages includes the
Linkage_(mechanical)
Algorithm for visible surface determination in 3D graphics
priority fill) is an algorithm for visible surface determination in 3D computer graphics that works on a polygon-by-polygon basis rather than a pixel-by-pixel
Painter's_algorithm
Function of four real variables that defines how light is reflected at an opaque surface
It is employed in the optics of real-world light, in computer graphics algorithms, and in computer vision algorithms. The function takes an incoming light
Bidirectional reflectance distribution function
Bidirectional_reflectance_distribution_function
Alternative video graphics display mode of IBM VGA graphics hardware
Additionally, Abrash enabled the VGA's planar memory mode (also called "unchained mode"). Even though planar memory mode is a documented part of the
Mode_X
Computer graphics method
Path tracing is a rendering algorithm in computer graphics that simulates how light interacts with objects and participating media to generate realistic
Path_tracing
Technique of illustration
In technical drawing and computer graphics, a multiview projection is a technique of illustration by which a standardized series of orthographic two-dimensional
Multiview orthographic projection
Multiview_orthographic_projection
3D computer graphics rendering method
Ray marching is a class of rendering methods for 3D computer graphics where rays are traversed iteratively, effectively dividing each ray into smaller
Ray_marching
Determining where a point is in relation to a coplanar polygon
geometrical data, such as computer graphics, computer vision, geographic information systems (GIS), motion planning, and computer-aided design (CAD). An
Point_in_polygon
Technique for increasing apparent display resolution
Thomas (2013). "Low-Cost Subpixel Rendering for Diverse Displays". Computer Graphics Forum. 33 (1): 199–209. doi:10.1111/cgf.12267. S2CID 9851327. http://jankautz
Subpixel_rendering
Award conferred by the IEEE Computer Society
The Computer Pioneer Award was established in 1981 by the Board of Governors of the IEEE Computer Society to recognize and honor the vision of those people
Computer_Pioneer_Award
Methodological basis for 3D CAD/CAM solid modeling and image rendering
and image rendering. It is essentially the same as ray tracing for computer graphics where virtual light rays are "cast" or "traced" on their path from
Ray_casting
Method of representing a 3D object by defining the limits of its volume
Faceted boundary representation a simplified surface model constructed by planar surfaces only Bézier curve Bézier surface Combinatorial maps Coons surface
Boundary_representation
Personal computer by Commodore
popular version of the Amiga home computer. It contains the same Motorola 68000 as the Amiga 1000, as well as the same graphics and sound coprocessors, but
Amiga_500
Group of rendering algorithms used in 3D computer graphics
indirect illumination, refers to a group of algorithms used in 3D computer graphics meant to add more realistic lighting to 3D scenes. Such algorithms
Global_illumination
Graph drawing with vertices on a line
without changing its number of crossings. In particular, every planar graph has a planar arc diagram. However, this embedding may need to use more than
Arc_diagram
Algorithm for generating contour lines on a 2D scalar field
In computer graphics, marching squares is an algorithm that generates contours for a two-dimensional scalar field (rectangular array of individual numerical
Marching_squares
Computer graphics techniques for generating realistic animations of fluids
Fluid animation refers to computer graphics techniques for generating realistic animations of fluids such as water and smoke. Fluid animations are typically
Fluid_animation
Classification of a two-dimensional repetitive pattern
three-dimensional space groups. A proof that there are only 17 distinct groups of such planar symmetries was first carried out by Evgraf Fedorov in 1891 and then derived
Wallpaper_group
Method for recursively subdividing a space into two subsets using hyperplanes
they are in k-d trees or quadtrees. When used in computer graphics to render scenes composed of planar polygons, the partitioning planes are frequently
Binary_space_partitioning
Computer graphics term
Progressive Graphics File image format, for instance. Some computers displayed graphics in bit-plane format, most notably PC with EGA graphics card, the
Bit_plane
Memory-saving rendering technique in which resolution of farther-away images is lowered
In computer graphics, a mipmap (mip being an acronym of the Latin phrase multum in parvo, meaning "much in little") is a pre-calculated, optimized sequence
Mipmap
Electronic circuit formed on a small, flat piece of semiconductor material
monolithic integrated circuit chip was enabled by the inventions of the planar process by Jean Hoerni and of p–n junction isolation by Kurt Lehovec. Hoerni's
Integrated_circuit
Type of orthographic projection
Blythe (2005). Advanced graphics programming using openGL. Elsevier. p. 502. ISBN 1-55860-659-9. Godse, A. P. (1984). Computer graphics. Technical Publications
Axonometric_projection
Physical point in a raster image
Software on early consumer computers was necessarily rendered at a low resolution, with large pixels visible to the naked eye; graphics made under these limitations
Pixel
Technique in 3D computer graphics
The Catmull–Clark algorithm is a technique used in 3D computer graphics to create curved surfaces by using subdivision surface modeling. It was devised
Catmull–Clark subdivision surface
Catmull–Clark_subdivision_surface
This is a comparison of image file formats (graphics file formats). This comparison primarily features file formats for 2D images. Ownership of the format
Comparison of graphics file formats
Comparison_of_graphics_file_formats
Method of defining surface detail on a computer-generated graphic or 3D model
Texture mapping is a term used in computer graphics to describe how 2D images are projected onto 3D models. The most common variant is the UV unwrap,
Texture_mapping
Family of personal computers sold by Commodore
de-interlacing. All Amiga systems can display full-screen animated planar graphics with 2, 4, 8, 16, 32, 64 (EHB Mode), or 4096 colors (HAM Mode). Models
Amiga
Mathematical graph theorem
arbitrary topology", Proc. 25th Conf. Eur. Assoc. for Computer Graphics (Eurographics '04), Computer Graphics Forum, vol. 23, pp. 371–379, arXiv:cs.CG/0405036
Petersen's_theorem
3D computer graphics image rendering method
rendering) is an algorithm for visible surface determination, in 3D computer graphics, that works on a row-by-row basis rather than a polygon-by-polygon
Scanline_rendering
Fundamental unit of a texture map
In computer graphics, a texel, texture element, or texture pixel is the fundamental unit of a texture map. Textures are represented by arrays of texels
Texel_(graphics)
Graphic modes of the ZX Spectrum computer
The original ZX Spectrum computer produces a one bit per pixel, bitmapped colour graphics video output. A composite video signal is generated through an
ZX_Spectrum_graphic_modes
Algorithms and methods of plotting the Mandelbrot set on a computing device
Archived from the original on 20 February 2015. Dewdney, A. K. (1989). "Computer Recreations, February 1989; A tour of the Mandelbrot set aboard the Mandelbus"
Plotting algorithms for the Mandelbrot set
Plotting_algorithms_for_the_Mandelbrot_set
Problem of finding obscured edges in a wire-frame 3D model
In 3D computer graphics, solid objects are usually modeled by polyhedra. A face of a polyhedron is a planar polygon bounded by straight line segments
Hidden-line_removal
Angle in geometric optics
reflection and angle of refraction are other angles related to beams. In computer graphics and geography, the angle of incidence is also known as the illumination
Angle_of_incidence_(optics)
Computer color depth
8-bit color graphics are a method of storing image information in a computer's memory or in an image file, so that each pixel is represented by 8 bits
8-bit_color
Type of geometric transformation
Geometric Tools for Computer Graphics. Elsevier. pp. 154–157. ISBN 978-0-08-047802-9. Desai, Apueva A. (22 October 2008). Computer Graphics. PHI Learning Pvt
Shear_mapping
Technique in computer graphics
Parallax scrolling is a technique in computer graphics where background images move past the camera more slowly than foreground images, creating an illusion
Parallax_scrolling
Method of representing objects in 3D computer graphics
In technical applications of 3D computer graphics (CAx) such as computer-aided design and computer-aided manufacturing, surfaces are one way of representing
Computer representation of surfaces
Computer_representation_of_surfaces
Type of rendering in computer graphics
In computer graphics, unbiased rendering or photorealistic rendering are rendering techniques that avoid systematic errors, or statistical bias, in computing
Unbiased_rendering
Projection of a 3D object onto a plane via parallel rays
Press. p. 22. ISBN 0-8014-7280-6. Desai, Apurva A. (22 October 2008). Computer Graphics. PHI Learning Pvt. Ltd. p. 242. ISBN 978-81-203-3524-0. Krikke, Jan
Parallel_projection
to as Extra-Half-Brite, Extra-Halfbrite, or EHB), is a planar display mode of the Amiga computer. This mode uses six bit planes (six bits per pixel). The
Amiga_Halfbrite_mode
American graphic designer
graphic designer and pioneer in the field of computer graphics. He explored the perspective fundamentals of computer animation of a human figure from 1960 on
William_Fetter
3D computer graphics procedure
Newell's Algorithm is a 3D computer graphics procedure for elimination of polygon cycles in the depth sorting required in hidden surface removal. It was
Newell's_algorithm
Type of computer memory
cells were co-planar with the access transistor (they were constructed on the surface of the substrate), thus they were referred to as planar capacitors
Dynamic_random-access_memory
Means of projecting three-dimensional objects in two dimensions
nd{bmatrix}}={\begin{bmatrix}v_{x}\\v_{y}\\0\\1\end{bmatrix}}} In computer graphics, one of the most common matrices used for orthographic projection
Orthographic_projection
Study of how patterns form by self-organization in nature
physics, and other scientific fields, and can readily be simulated with computer graphics, as described in turn below. Biological patterns such as animal markings
Pattern_formation
Central computer component that executes instructions
instruction set computer Computer bus Computer engineering CPU core voltage CPU socket Data processing unit Digital signal processor Graphics processing unit
Central_processing_unit
Software platform for 3D and 4D data visualization
of 3D computer models for visualization, numerical simulations, or rapid prototyping or 3D printing. Other key Amira features are multi-planar and volume
Amira_(software)
Series of PCs by NEC, sold primarily in Japan
to slave mode and connected to 256 KB of planar video memory, allowing it to display 640 × 400 pixel graphics with 16 colors out of a palette of 4096.
PC-98
Algorithm used for points in euclidean space
compression techniques in information theory. Lloyd's method is used in computer graphics because the resulting distribution has blue noise characteristics
Lloyd's_algorithm
ZX Spectrum clone developed in Moscow in 1991 by MicroArt and ATM
x 200 mode with a 16 colours raster mode (a two-pixel chunky mode, not planar like EGA). Two games for this mode were converted directly from PC: Prince
ATM_(computer)
Portion of random-access memory containing a bitmap that drives a video display
standard color TV monitor. The vector graphics used in the computer had to be converted for the scanned graphics of a TV display. In the early 1970s, the
Framebuffer
PLANAR COMPUTER-GRAPHICS
PLANAR COMPUTER-GRAPHICS
Boy/Male
Indian, Tamil
Planner; Plan to do
Surname or Lastname
English
English : probably a variant spelling of Player.
Male
Hebrew
(×ֶלְעָזָר) Hebrew name ELAZAR means "god has helped." In the bible, this is the name of several characters, including a high priest son of Aaron. In use by the Basques.
Boy/Male
Tamil
Computer
Male
Russian
(Russian ЛаÌзарь, Serbian: Лазар): Russian and Serbian form of Latin Lazarus, LAZAR means "my God has helped."
Male
Hindi/Indian
(पà¥à¤°à¤£à¤¯) Hindi name PRANAY means "romance."
Boy/Male
Hindu, Indian, Sanskrit
Compiler of the Vedas
Female
English
From the name of a Tolkien character, ELANOR means "star sun."
Boy/Male
Hindu
Computer
Surname or Lastname
French (Planté)
French (Planté) : topographic name for someone living by an area of planted ground, a herb garden, shrubbery, or more specifically a vineyard.English : variant of Plant.
Boy/Male
Muslim
Compiler of Hadith
Surname or Lastname
English and French
English and French : metonymic occupational name for a gardener, in particular someone with a herb garden, from Middle English plant (Old English plante), Old French plante ‘herb’, ‘shrub’, ‘young tree’. In English it may also be a nickname for a tender or delicate individual, from the same word in a transferred sense.French : topographic name for a planted area, in particular one planted with herbs or vines. Compare Plantier.Jewish (eastern Ashkenazic) : unexplained.
Female
Hebrew
(×Ö´×™×œÖ¸× Ö¸×”) Feminine form of Hebrew Ilan, ILANA means "tree."
Surname or Lastname
English
English : from an agent derivative of Middle English pleyen ‘to play’, hence an occupational name for an actor or musician or a nickname for a successful competitor in contests of athletic or sporting prowess.
Surname or Lastname
English (chiefly Berkshire)
English (chiefly Berkshire) : from Middle English planke ‘plank’ (Late Latin planca). It is not clear how this word was applied as a surname: it may be a topographic name for someone who lived near a plank bridge over a stream, a metonymic occupational name for a carpenter, or a nickname for a thin person.North German : nickname for a cantankerous person, from Middle Low German plank ‘quarrel’, ‘discord’.North German : metonymic occupational name from Middle Low German plank ‘measure for liquids’.South German : topographic name from Middle High German plank ‘plank’, ‘palisade’.South German : nickname for a fair-haired person, from a variant of Middle High German blanc ‘light’, ‘shining’.
Boy/Male
Arabic, Muslim
Compiler of Hadith
Female
English
 English feminine form of Celtic Alan, possibly ALANA means "little rock."
Female
Turkish
Turkish name PINAR means "spring."
Male
Hindi/Indian
(पà¥à¤°à¤£à¤µ) Hindi name PRANAV means "Om," the sacred syllable.
Girl/Female
Hindu
God
PLANAR COMPUTER-GRAPHICS
PLANAR COMPUTER-GRAPHICS
Boy/Male
Muslim
Boy/Male
Hindu
Male
Finnish
Finnish form of Greek Elias, ELJAS means "the Lord is my God."Â
Boy/Male
Muslim/Islamic
Sura in Quran
Female
Spanish
 Short form of Spanish Aleta, LETA means "winged." Compare with another form of Leta.
Surname or Lastname
English (chiefly southeastern)
English (chiefly southeastern) : from the Middle English personal name Phil(i)pot, a pet form of Philip.
Boy/Male
Muslim/Islamic
Servant of the Source of Peace
Boy/Male
Tamil
Viswesh | விஸà¯à®µà¯‡à®·
Lord of universe
Boy/Male
Latin English
Scholar.
Girl/Female
Tamil
Jayadurga | ஜயதà¯à®°à¯à®•ா
Goddess Durga
PLANAR COMPUTER-GRAPHICS
PLANAR COMPUTER-GRAPHICS
PLANAR COMPUTER-GRAPHICS
PLANAR COMPUTER-GRAPHICS
PLANAR COMPUTER-GRAPHICS
n.
A composer or compiler of hymns; one versed in hymnology.
v. i.
To contend emulously; to seek or strive for the same thing, position, or reward for which another is striving; to contend in rivalry, as for a prize or in business; as, tradesmen compete with one another.
n.
One who commutes; especially, one who commutes in traveling.
a.
Of or pertaining to a plane.
imp. & p. p.
of Compute
a.
Of or pertaining to the sole of the foot; as, the plantar arteries.
n.
One who computes.
imp. & p. p.
of Compete
a.
Belonging to plants; as, plantal life.
v. t.
To exchange; to put or substitute something else in place of, as a smaller penalty, obligation, or payment, for a greater, or a single thing for an aggregate; hence, to lessen; to diminish; as, to commute a sentence of death to one of imprisonment for life; to commute tithes; to commute charges for fares.
a.
Combining forms signifying flat, level, plane; as planifolious, planimetry, plano-concave.
n.
One who composes or writes a book; a composer, as distinguished from an editor, translator, or compiler.
imp. & p. p.
of Commute
v. i.
To pay, or arrange to pay, in gross instead of part by part; as, to commute for a year's travel over a route.
p. pr. & vb. n.
of Compute
v. t.
To cover or lay with planks; as, to plank a floor or a ship.
n.
A preparation of fruit in sirup in such a manner as to preserve its form, either whole, halved, or quartered; as, a compote of pears.
v. t.
To make or cover with planks or boards; to plank.
n.
One who, or that which, plants or sows; as, a planterof corn; a machine planter.
n.
A computer.