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Excluding certain graphical elements from being rendered in a scene
Clipping, in the context of computer graphics, is a method to selectively enable or disable rendering operations within a defined region of interest.
Clipping_(computer_graphics)
Polygon clipping algorithm
polygon-clipping algorithm. It is used in areas like computer graphics and games development where clipping of polygons is needed. It allows clipping of a
Weiler–Atherton clipping algorithm
Weiler–Atherton_clipping_algorithm
In computer graphics, removal of lines outside the view area/volume
In computer graphics, line clipping is the process of removing (clipping) lines or portions of lines outside an area of interest (a viewport or view volume)
Line_clipping
Term used in computer graphics
Transform, clipping, and lighting (T&L or TCL) is a term used in computer graphics. Transformation is the task of producing a two-dimensional view of
Transform, clipping, and lighting
Transform,_clipping,_and_lighting
Procedure to convert 3D scenes to 2D images
The computer graphics pipeline, or simply graphics pipeline, also known as the rendering pipeline, is a series of procedures for transforming a three-dimensional
Graphics_pipeline
Method in computer graphics
In computer graphics, clipmapping is a method of clipping a mipmap to a subset of data pertinent to the geometry being displayed. The technique was introduced
Clipmap
Producing images of 3D scenes
include both still images and frames for films and video games. In a computer graphics context, in standard usage, the word "rendering" by itself means rendering
Rendering_(computer_graphics)
Graphics that use a three-dimensional representation of geometric data
3D computer graphics, sometimes called 3D computer-generated imagery (3D-CGI), refers to computer graphics that use a three-dimensional (3D) representation
3D_computer_graphics
Algorithm in computer graphics
Greiner-Hormann algorithm is used in computer graphics for polygon clipping. It performs better than the Vatti clipping algorithm, but cannot handle degeneracies
Greiner–Hormann clipping algorithm
Greiner–Hormann_clipping_algorithm
Topics referred to by the same term
from a paper publication Coin clipping, shaving off a small portion of precious metal for profit Clipping (computer graphics), only drawing things that will
Clipping
Graphics created using computers
Computer graphics (CG) deals with generating images and art with the aid of computers. Computer graphics is a core technology in digital photography, film
Computer_graphics
Line-clipping algorithm in computer graphics
In computer graphics, the Cyrus–Beck algorithm is a generalized algorithm for line clipping. It was designed to be more efficient than the Cohen–Sutherland
Cyrus–Beck_algorithm
Sub-field of computer science
three-dimensional computer graphics, it also encompasses two-dimensional computer graphics and image processing. Computer graphics studies manipulation
Computer graphics (computer science)
Computer_graphics_(computer_science)
Coordinate system used in computer graphics
coordinate system is a homogeneous coordinate system in the graphics pipeline that is used for clipping. Objects' coordinates are transformed via a projection
Clip_coordinates
Line-clipping algorithm in computer graphics
In computer graphics, the Cohen–Sutherland algorithm is an algorithm used for line clipping. The algorithm divides a two-dimensional space into 9 regions
Cohen–Sutherland_algorithm
Specialized electronic circuit that accelerates graphics
A graphics processing unit (GPU) is a specialized electronic circuit designed for digital image processing and to accelerate computer graphics, being present
Graphics_processing_unit
Algorithm for clipping polygons
polygon clipping algorithms: Weiler–Atherton clipping algorithm Vatti clipping algorithm On the subject of clipping: Clipping (computer graphics) Clipping (in
Sutherland–Hodgman_algorithm
Computer graphics algorithm
The Vatti clipping algorithm is used in computer graphics. It was proposed by Bala R Vatti, who worked at Calcomp and Hewlett-Packard in the 1990s and
Vatti_clipping_algorithm
Type of program in computer graphics
In computer graphics, a shader is a programmable operation which is applied to data as it moves through the rendering pipeline. Shaders act on data such
Shader
a glossary of terms relating to computer graphics. For more general computer hardware terms, see glossary of computer hardware terms. Contents 0–9 A B
Glossary_of_computer_graphics
The history of computer animation began as early as the 1940s and 1950s, when people began to experiment with computer graphics – most notably by John
History_of_computer_animation
Adjusting the complexity of a 3D model representation to save storage and computation
In computer graphics, level of detail (LOD) refers to the complexity of a 3D model representation. LOD can be decreased as the model moves away from the
Level of detail (computer graphics)
Level_of_detail_(computer_graphics)
Rendering method
In 3D computer graphics, ray tracing is a technique for modeling light transport for use in a wide variety of rendering algorithms for generating digital
Ray_tracing_(graphics)
Clipmap Clipping (computer graphics) Clipping path Collision detection Color depth Color gradient Color space Colour banding Color bleeding (computer graphics)
List of computer graphics and descriptive geometry topics
List_of_computer_graphics_and_descriptive_geometry_topics
Type of video game graphics
a top-down perspective or side view. Despite the name, isometric computer graphics are rarely truly isometric;[original research?] i.e., the x, y, and
Isometric_video_game_graphics
American computer scientist (born 1938)
1938) is an American computer scientist, widely regarded as a pioneer of computer graphics. His early work in computer graphics, as well as his teaching
Ivan_Sutherland
Element representing a value on a grid in three dimensional space
Feiner (1990). "Spatial-partitioning representations; Surface detail". Computer Graphics: Principles and Practice. The Systems Programming Series. Addison-Wesley
Voxel
Line-clipping algorithm in computer graphics
In computer graphics, the Nicholl–Lee–Nicholl algorithm is a fast algorithm for line clipping that reduces the chances of clipping a single line segment
Nicholl–Lee–Nicholl_algorithm
Graphics Pipeline". The ryg Blog. Retrieved 6 April 2022. Microsoft MSDN NVidia Development Portal A technical specification of Guard Band Clipping by
Guard-band_clipping
Computer-based generation of digital images
2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models (such as 2D geometric models, text, and digital
2D_computer_graphics
Sub-field of computer graphics
Real-time computer graphics or real-time rendering is the sub-field of computer graphics focused on producing and analyzing images in real time. The term
Real-time_computer_graphics
VLSI chip
scale integrated circuit (VLSI) vector processor designed for 3D computer graphics by Jim Clark and Marc Hannah at Stanford University under ARPA contract
Geometry_Engine
Limiting a position to an area
In computer science, clamping, or clipping is the process of limiting a value to a range between a minimum and a maximum value. Unlike wrapping, Clamping
Clamp_(function)
Simulation of light in computer graphics
Computer graphics lighting is the collection of techniques used to simulate light in computer graphics scenes. While lighting techniques offer flexibility
Computer_graphics_lighting
Visibility in 3D computer graphics
In 3D computer graphics, hidden-surface determination (also known as shown-surface determination, hidden-surface removal (HSR), occlusion culling (OC)
Hidden-surface_determination
Computer graphics technique
Physically based rendering (PBR) is a computer graphics approach that seeks to render images in a way that models the lights and surfaces with optics
Physically_based_rendering
Graphics software library
providing for computing the results of clipping operations on sets of polygons. It generalises the computer graphics clipping problem of intersecting polygons
General_Polygon_Clipper
Line-drawing algorithm
common computer architectures. It is an incremental error algorithm, and one of the earliest algorithms developed in the field of computer graphics. An extension
Bresenham's_line_algorithm
Two-dimensional vector image file format
Scalable Vector Graphics (SVG) is an XML-based vector graphics format for defining two-dimensional graphics, having support for interactivity and animation
SVG
Polygon viewing region in computer graphics
A viewport is a polygon viewing region in computer graphics. In computer graphics theory, there are two region-like notions of relevance when rendering
Viewport
Design technique
drawing Tesseract Texture mapping Timeline of early 3D computer graphics hardware Transform, clipping, and lighting Video card Viewing frustum Virtual globe
3D_projection
Closed vector path, or shape
viewport or obscured by display elements (such as a HUD). Clipping planes are used in 3D computer graphics in order to prevent the renderer from calculating surfaces
Clipping_path
Topics referred to by the same term
data compression for digital images Transform, clipping, and lighting, a term used in computer graphics Transformation (genetics), the process where a
Transform
Type of application software
In computer graphics, graphics software refers to a program or collection of programs that enable a person to manipulate images or models visually on
Graphics_software
Computer graphics rendering method using diffuse reflection
In 3D computer graphics, radiosity is an application of the finite element method to solving the rendering equation for scenes with surfaces that reflect
Radiosity_(computer_graphics)
In 3D graphics, obscuring distant objects with fog
Distance fog is a technique used in 3D computer graphics to enhance the perception of distance by shading distant objects differently. Because many of
Distance_fog
Computer graphics techniques for generating realistic animations of fluids
Fluid animation refers to computer graphics techniques for generating realistic animations of fluids such as water and smoke. Fluid animations are typically
Fluid_animation
Only rendering polygons facing towards the camera
In computer graphics, back-face culling determines whether a polygon that is part of a solid needs to be drawn. Polygons that face away from the viewer
Back-face_culling
anti-aliasing Amanatides, John (1984). "Ray tracing with cones". ACM SIGGRAPH Computer Graphics. 18 (3): 129. doi:10.1145/964965.808589. Matt Pharr, Wenzel Jakob
Cone_tracing
Closed volume that completely contains the union of a set of objects
In computer graphics and computational geometry, a bounding volume (or bounding region) for a set of objects is a closed region that completely contains
Bounding_volume
Type of geometry processing
on one or more sets of polygons in computer graphics. These sets of operations are widely used in computer graphics, CAD, and in EDA (in integrated circuit
Boolean operations on polygons
Boolean_operations_on_polygons
German computer scientist
than the Vatti clipping algorithm, but it cannot handle degeneracies. His research interests are inherent to the field of computer graphics. One of his notable
Kai_Hormann
Computer company
primitive graphics functions such as clipping. Nevertheless, this was a major accomplishment. With the exception of the GXi Lite, all of the TIGA graphics cards
Number_Nine_Visual_Technology
Topics referred to by the same term
district of the city of Turku, in Finland. Vatti clipping algorithm, a computer graphics algorithm used in clipping arbitrary polygons This disambiguation page
Vatti_(disambiguation)
Simulation of the appearance of being three-dimensional
calculation-intensive routines of 3D computer graphics, yet is capable of using tricks of modifying 2D graphics like bitmaps. One of these tricks is to
2.5D
Capability of a computer graphic to allow whatever is "behind" it to be visible
Transparency in computer graphics is possible in a number of file formats. The term "transparency" is used in various ways by different people, but at
Transparency_(graphic)
Type of video overlay
constant clipping and checking negatively impacts performance and compatibility. A hardware overlay escapes these limitations. In addition, the graphics processing
Hardware_overlay
Computer graphics algorithm
algorithm invented by John Warnock that is typically used in the field of computer graphics. It solves the problem of rendering a complicated image by recursive
Warnock_algorithm
Computer graphics method
Path tracing is a rendering algorithm in computer graphics that simulates how light interacts with objects and participating media to generate realistic
Path_tracing
Simulation of reflective surfaces
Reflection in computer graphics is used to render reflective objects like mirrors and shiny surfaces. Accurate reflections are commonly computed using
Reflection (computer graphics)
Reflection_(computer_graphics)
Algorithm for visible surface determination in 3D graphics
priority fill) is an algorithm for visible surface determination in 3D computer graphics that works on a polygon-by-polygon basis rather than a pixel-by-pixel
Painter's_algorithm
In computer graphics, A-buffer, also known as anti-aliased, area-averaged or accumulation buffer, is a general hidden surface mechanism suited to medium
A-buffer
Group of rendering algorithms used in 3D computer graphics
indirect illumination, refers to a group of algorithms used in 3D computer graphics meant to add more realistic lighting to 3D scenes. Such algorithms
Global_illumination
American computer scientist
purpose computer and the first real-time radar simulator. Cohen's flight simulation work led to the development of the Cohen-Sutherland computer graphics line
Danny Cohen (computer scientist)
Danny_Cohen_(computer_scientist)
Technique for increasing apparent display resolution
Thomas (2013). "Low-Cost Subpixel Rendering for Diverse Displays". Computer Graphics Forum. 33 (1): 199–209. doi:10.1111/cgf.12267. S2CID 9851327. http://jankautz
Subpixel_rendering
Line-clipping algorithm
In computer graphics, the Liang–Barsky algorithm (named after You-Dong Liang and Brian A. Barsky) is a line clipping algorithm first published in early
Liang–Barsky_algorithm
In computer graphics, a fragment is the data necessary to generate a single pixel's worth of a drawing primitive in the frame buffer. These data may include
Fragment_(computer_graphics)
Methodological basis for 3D CAD/CAM solid modeling and image rendering
and image rendering. It is essentially the same as ray tracing for computer graphics where virtual light rays are "cast" or "traced" on their path from
Ray_casting
Mathematician and educator
geometric design and computer graphics research. In 1984, Liang developed the Liang–Barsky algorithm, which has applications in computer graphics. Liang made further
You-Dong_Liang
Methods of approximating line segments for pixel displays
In computer graphics, a line drawing algorithm is an algorithm for approximating a line segment on discrete graphical media, such as pixel-based displays
Line_drawing_algorithm
Container in computer graphics
In computer science and visualization, a canvas is a container that holds various drawing elements (lines, shapes, text, frames containing others elements
Canvas_(GUI)
Computer graphics technique
Shadow volume is a technique used in 3D computer graphics to add shadows to a rendered scene. It was first proposed by Frank Crow in 1977 as the geometry
Shadow_volume
Operation in computer graphics
In computer graphics, alpha compositing or alpha blending is the process of combining one image with a background to create the appearance of partial
Alpha_compositing
3D computer graphics rendering method
Ray marching is a class of rendering methods for 3D computer graphics where rays are traversed iteratively, effectively dividing each ray into smaller
Ray_marching
American computer hardware company
American computer hardware company headquartered in San Jose, California, founded in 1994, that specialized in the manufacturing of 3D graphics processing
3dfx
was a type of graphics processing unit for personal computers with additional acceleration features like 2D line-drawing, blitter, clipping, font caching
Windows_accelerator
Set of triangles with shared vertices in a triangle mesh
In computer graphics, a triangle strip is a subset of triangles in a triangle mesh with shared vertices, and is a more memory-efficient method of storing
Triangle_strip
Means of projecting three-dimensional objects in two dimensions
nd{bmatrix}}={\begin{bmatrix}v_{x}\\v_{y}\\0\\1\end{bmatrix}}} In computer graphics, one of the most common matrices used for orthographic projection
Orthographic_projection
Fundamental unit of a texture map
In computer graphics, a texel, texture element, or texture pixel is the fundamental unit of a texture map. Textures are represented by arrays of texels
Texel_(graphics)
Topics referred to by the same term
Link, a Swedish bulletin board system Transform, clipping, and lighting, a term used in computer graphics Tcl (programming language) (Tool Command Language)
TCL
used to display a video window on a computer display while bypassing the chain of CPU to graphics card to computer monitor. This is done in order to speed
Video_overlay
Processes of altering images
out the image from a physical picture. Clipping paths may be used to add silhouetted images to vector graphics or page layout files that retain vector
Image_editing
3D computer graphics image rendering method
rendering) is an algorithm for visible surface determination, in 3D computer graphics, that works on a row-by-row basis rather than a polygon-by-polygon
Scanline_rendering
Series of video cards
The ATI Rage (stylized as RAGE or rage) is a series of graphics chipsets developed by ATI Technologies offering graphical user interface (GUI) 2D acceleration
ATI_Rage
2D graphics library and associated API
can be shifted to a new location without scaling (but with clipping if desired). Each graphics primitive operation is vectored through the StdProcs, a series
QuickDraw
Smallest addressable element of a raster image
Software on early consumer computers was necessarily rendered at a low resolution, with large pixels visible to the naked eye; graphics made under these limitations
Pixel
API used in Microsoft DirectX for 3D rendering
providing the use of 2D and 3D graphics in interactive media ties. Direct3D contains many commands for 3D computer graphics rendering; however, since version
Direct3D
to simulate wave propagation. It was developed in the context of computer graphics to render 3D scenes, but it has also been used in other similar areas
Beam_tracing
Raster graphics editing software
addition to raster graphics, Photoshop has limited abilities to edit or render text and vector graphics (especially through clipping path for the latter)
Adobe_Photoshop
First augmented reality head-mounted display (HMD) system
six subsystems: a clipping divider, matrix multiplier, vector generator, headset, head-position sensor, and a general-purpose computer – which would make
Ivan Sutherland's head-mounted 3D display
Ivan_Sutherland's_head-mounted_3D_display
Page description language
lines, filled outlines, rectangular clipping, synthetic graphics, and gray-level color capabilities. Professional Graphics Set consist of all of the imaging
Interpress
of parallel programming to the computational domain of computer graphics. Rendering graphics can require massive computational resources for complex
Parallel_rendering
Generating images by computer software
generating an image from a 3D model by means of computer software. In the context of computer graphics rendering, software rendering refers to a rendering
Software_rendering
GPU by Nvidia
Graphics Processing Unit", a term Nvidia defined at the time as "a single-chip processor with integrated transform, lighting, triangle setup/clipping
GeForce_256
Computer graphics rendering technique
In computer graphics, per-pixel lighting refers to any technique for lighting an image or scene that calculates illumination for each pixel on a rendered
Per-pixel_lighting
Type of rendering in computer graphics
In computer graphics, unbiased rendering or photorealistic rendering are rendering techniques that avoid systematic errors, or statistical bias, in computing
Unbiased_rendering
User Guide. Sony Computer Entertainment Inc. February 1997. p. 14. PlayStation Developer Seminar / Fall ‘96 / GTE & Advanced Graphics Karl Hodge. "Hall
PlayStation technical specifications
PlayStation_technical_specifications
Representation of a 3D object with only its edges rendered
In 3D computer graphics, a wire-frame model (also spelled wireframe model) is a visual representation of a three-dimensional (3D) physical object. It
Wire-frame_model
Digital image editing technique
compositing Comparison of raster graphics editors Digital image editing Raster graphics Image processing Sprite (computer graphics) mit_u (13 December 2012)
Layers (digital image editing)
Layers_(digital_image_editing)
Award conferred by the IEEE Computer Society
The Computer Pioneer Award was established in 1981 by the Board of Governors of the IEEE Computer Society to recognize and honor the vision of those people
Computer_Pioneer_Award
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CLIPPING COMPUTER-GRAPHICS
CLIPPING COMPUTER-GRAPHICS
Boy/Male
Muslim
Compiler of Hadith
Girl/Female
Hindu, Indian
Chirpping of Birds
Girl/Female
Bengali, Gujarati, Hindu, Indian, Kannada, Malayalam, Marathi, Sanskrit, Telugu
Chipping of Birds
Girl/Female
Arabic, Muslim
Chirping
Surname or Lastname
English and Irish
English and Irish : probably a hypercorrected form of Lappin.
Surname or Lastname
English
English : from a medieval personal name, originally an Old English patronymic from a personal name or byname Tippa, for which there is evidence in place names such as Tiptree, but which is of uncertain origin.
Girl/Female
Muslim
To compete with pride
Boy/Male
Tamil
Computer
Girl/Female
American, British, English
Climber; Climbing Vine; A Climbing Evergreen Ornamental Plant
Surname or Lastname
English
English : variant of Crispin.
Biblical
ascending; climbing up
Boy/Male
Hindu, Indian, Sanskrit
Compiler of the Vedas
Girl/Female
Muslim
Chirping
Girl/Female
Indian
Chirping
Boy/Male
Arabic, Muslim
Compiler of Hadith
Boy/Male
Hindu
Ascending, Climbing up
Surname or Lastname
English
English : variant of Coppin.English : topographic name for someone who lived on the top of a hill, from a derivative Old English of copp ‘summit’ (see Copp 1).
Girl/Female
Hindu, Indian, Marathi, Sanskrit
Climbing; Vine
Boy/Male
Tamil
Ascending, Climbing up
Boy/Male
Hindu
Computer
CLIPPING COMPUTER-GRAPHICS
CLIPPING COMPUTER-GRAPHICS
CLIPPING COMPUTER-GRAPHICS
CLIPPING COMPUTER-GRAPHICS
CLIPPING COMPUTER-GRAPHICS
CLIPPING COMPUTER-GRAPHICS
CLIPPING COMPUTER-GRAPHICS
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