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CLIPPING COMPUTER-GRAPHICS

  • Clipping (computer graphics)
  • Excluding certain graphical elements from being rendered in a scene

    Clipping, in the context of computer graphics, is a method to selectively enable or disable rendering operations within a defined region of interest.

    Clipping (computer graphics)

    Clipping_(computer_graphics)

  • Weiler–Atherton clipping algorithm
  • Polygon clipping algorithm

    polygon-clipping algorithm. It is used in areas like computer graphics and games development where clipping of polygons is needed. It allows clipping of a

    Weiler–Atherton clipping algorithm

    Weiler–Atherton_clipping_algorithm

  • Line clipping
  • In computer graphics, removal of lines outside the view area/volume

    In computer graphics, line clipping is the process of removing (clipping) lines or portions of lines outside an area of interest (a viewport or view volume)

    Line clipping

    Line clipping

    Line_clipping

  • Transform, clipping, and lighting
  • Term used in computer graphics

    Transform, clipping, and lighting (T&L or TCL) is a term used in computer graphics. Transformation is the task of producing a two-dimensional view of

    Transform, clipping, and lighting

    Transform,_clipping,_and_lighting

  • Graphics pipeline
  • Procedure to convert 3D scenes to 2D images

    The computer graphics pipeline, or simply graphics pipeline, also known as the rendering pipeline, is a series of procedures for transforming a three-dimensional

    Graphics pipeline

    Graphics pipeline

    Graphics_pipeline

  • Clipmap
  • Method in computer graphics

    In computer graphics, clipmapping is a method of clipping a mipmap to a subset of data pertinent to the geometry being displayed. The technique was introduced

    Clipmap

    Clipmap

    Clipmap

  • Rendering (computer graphics)
  • Producing images of 3D scenes

    include both still images and frames for films and video games. In a computer graphics context, in standard usage, the word "rendering" by itself means rendering

    Rendering (computer graphics)

    Rendering (computer graphics)

    Rendering_(computer_graphics)

  • 3D computer graphics
  • Graphics that use a three-dimensional representation of geometric data

    3D computer graphics, sometimes called 3D computer-generated imagery (3D-CGI), refers to computer graphics that use a three-dimensional (3D) representation

    3D computer graphics

    3D computer graphics

    3D_computer_graphics

  • Greiner–Hormann clipping algorithm
  • Algorithm in computer graphics

    Greiner-Hormann algorithm is used in computer graphics for polygon clipping. It performs better than the Vatti clipping algorithm, but cannot handle degeneracies

    Greiner–Hormann clipping algorithm

    Greiner–Hormann_clipping_algorithm

  • Clipping
  • Topics referred to by the same term

    from a paper publication Coin clipping, shaving off a small portion of precious metal for profit Clipping (computer graphics), only drawing things that will

    Clipping

    Clipping

  • Computer graphics
  • Graphics created using computers

    Computer graphics (CG) deals with generating images and art with the aid of computers. Computer graphics is a core technology in digital photography, film

    Computer graphics

    Computer graphics

    Computer_graphics

  • Cyrus–Beck algorithm
  • Line-clipping algorithm in computer graphics

    In computer graphics, the Cyrus–Beck algorithm is a generalized algorithm for line clipping. It was designed to be more efficient than the Cohen–Sutherland

    Cyrus–Beck algorithm

    Cyrus–Beck algorithm

    Cyrus–Beck_algorithm

  • Computer graphics (computer science)
  • Sub-field of computer science

    three-dimensional computer graphics, it also encompasses two-dimensional computer graphics and image processing. Computer graphics studies manipulation

    Computer graphics (computer science)

    Computer graphics (computer science)

    Computer_graphics_(computer_science)

  • Clip coordinates
  • Coordinate system used in computer graphics

    coordinate system is a homogeneous coordinate system in the graphics pipeline that is used for clipping. Objects' coordinates are transformed via a projection

    Clip coordinates

    Clip_coordinates

  • Cohen–Sutherland algorithm
  • Line-clipping algorithm in computer graphics

    In computer graphics, the Cohen–Sutherland algorithm is an algorithm used for line clipping. The algorithm divides a two-dimensional space into 9 regions

    Cohen–Sutherland algorithm

    Cohen–Sutherland algorithm

    Cohen–Sutherland_algorithm

  • Graphics processing unit
  • Specialized electronic circuit that accelerates graphics

    A graphics processing unit (GPU) is a specialized electronic circuit designed for digital image processing and to accelerate computer graphics, being present

    Graphics processing unit

    Graphics processing unit

    Graphics_processing_unit

  • Sutherland–Hodgman algorithm
  • Algorithm for clipping polygons

    polygon clipping algorithms: Weiler–Atherton clipping algorithm Vatti clipping algorithm On the subject of clipping: Clipping (computer graphics) Clipping (in

    Sutherland–Hodgman algorithm

    Sutherland–Hodgman_algorithm

  • Vatti clipping algorithm
  • Computer graphics algorithm

    The Vatti clipping algorithm is used in computer graphics. It was proposed by Bala R Vatti, who worked at Calcomp and Hewlett-Packard in the 1990s and

    Vatti clipping algorithm

    Vatti_clipping_algorithm

  • Shader
  • Type of program in computer graphics

    In computer graphics, a shader is a programmable operation which is applied to data as it moves through the rendering pipeline. Shaders act on data such

    Shader

    Shader

    Shader

  • Glossary of computer graphics
  • a glossary of terms relating to computer graphics. For more general computer hardware terms, see glossary of computer hardware terms. Contents 0–9 A B

    Glossary of computer graphics

    Glossary_of_computer_graphics

  • History of computer animation
  • The history of computer animation began as early as the 1940s and 1950s, when people began to experiment with computer graphics – most notably by John

    History of computer animation

    History_of_computer_animation

  • Level of detail (computer graphics)
  • Adjusting the complexity of a 3D model representation to save storage and computation

    In computer graphics, level of detail (LOD) refers to the complexity of a 3D model representation. LOD can be decreased as the model moves away from the

    Level of detail (computer graphics)

    Level_of_detail_(computer_graphics)

  • Ray tracing (graphics)
  • Rendering method

    In 3D computer graphics, ray tracing is a technique for modeling light transport for use in a wide variety of rendering algorithms for generating digital

    Ray tracing (graphics)

    Ray tracing (graphics)

    Ray_tracing_(graphics)

  • List of computer graphics and descriptive geometry topics
  • Clipmap Clipping (computer graphics) Clipping path Collision detection Color depth Color gradient Color space Colour banding Color bleeding (computer graphics)

    List of computer graphics and descriptive geometry topics

    List_of_computer_graphics_and_descriptive_geometry_topics

  • Isometric video game graphics
  • Type of video game graphics

    a top-down perspective or side view. Despite the name, isometric computer graphics are rarely truly isometric;[original research?] i.e., the x, y, and

    Isometric video game graphics

    Isometric video game graphics

    Isometric_video_game_graphics

  • Ivan Sutherland
  • American computer scientist (born 1938)

    1938) is an American computer scientist, widely regarded as a pioneer of computer graphics. His early work in computer graphics, as well as his teaching

    Ivan Sutherland

    Ivan Sutherland

    Ivan_Sutherland

  • Voxel
  • Element representing a value on a grid in three dimensional space

    Feiner (1990). "Spatial-partitioning representations; Surface detail". Computer Graphics: Principles and Practice. The Systems Programming Series. Addison-Wesley

    Voxel

    Voxel

    Voxel

  • Nicholl–Lee–Nicholl algorithm
  • Line-clipping algorithm in computer graphics

    In computer graphics, the Nicholl–Lee–Nicholl algorithm is a fast algorithm for line clipping that reduces the chances of clipping a single line segment

    Nicholl–Lee–Nicholl algorithm

    Nicholl–Lee–Nicholl_algorithm

  • Guard-band clipping
  • Graphics Pipeline". The ryg Blog. Retrieved 6 April 2022. Microsoft MSDN NVidia Development Portal A technical specification of Guard Band Clipping by

    Guard-band clipping

    Guard-band_clipping

  • 2D computer graphics
  • Computer-based generation of digital images

    2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models (such as 2D geometric models, text, and digital

    2D computer graphics

    2D computer graphics

    2D_computer_graphics

  • Real-time computer graphics
  • Sub-field of computer graphics

    Real-time computer graphics or real-time rendering is the sub-field of computer graphics focused on producing and analyzing images in real time. The term

    Real-time computer graphics

    Real-time computer graphics

    Real-time_computer_graphics

  • Geometry Engine
  • VLSI chip

    scale integrated circuit (VLSI) vector processor designed for 3D computer graphics by Jim Clark and Marc Hannah at Stanford University under ARPA contract

    Geometry Engine

    Geometry Engine

    Geometry_Engine

  • Clamp (function)
  • Limiting a position to an area

    In computer science, clamping, or clipping is the process of limiting a value to a range between a minimum and a maximum value. Unlike wrapping, Clamping

    Clamp (function)

    Clamp_(function)

  • Computer graphics lighting
  • Simulation of light in computer graphics

    Computer graphics lighting is the collection of techniques used to simulate light in computer graphics scenes. While lighting techniques offer flexibility

    Computer graphics lighting

    Computer_graphics_lighting

  • Hidden-surface determination
  • Visibility in 3D computer graphics

    In 3D computer graphics, hidden-surface determination (also known as shown-surface determination, hidden-surface removal (HSR), occlusion culling (OC)

    Hidden-surface determination

    Hidden-surface determination

    Hidden-surface_determination

  • Physically based rendering
  • Computer graphics technique

    Physically based rendering (PBR) is a computer graphics approach that seeks to render images in a way that models the lights and surfaces with optics

    Physically based rendering

    Physically based rendering

    Physically_based_rendering

  • General Polygon Clipper
  • Graphics software library

    providing for computing the results of clipping operations on sets of polygons. It generalises the computer graphics clipping problem of intersecting polygons

    General Polygon Clipper

    General_Polygon_Clipper

  • Bresenham's line algorithm
  • Line-drawing algorithm

    common computer architectures. It is an incremental error algorithm, and one of the earliest algorithms developed in the field of computer graphics. An extension

    Bresenham's line algorithm

    Bresenham's_line_algorithm

  • SVG
  • Two-dimensional vector image file format

    Scalable Vector Graphics (SVG) is an XML-based vector graphics format for defining two-dimensional graphics, having support for interactivity and animation

    SVG

    SVG

  • Viewport
  • Polygon viewing region in computer graphics

    A viewport is a polygon viewing region in computer graphics. In computer graphics theory, there are two region-like notions of relevance when rendering

    Viewport

    Viewport

    Viewport

  • 3D projection
  • Design technique

    drawing Tesseract Texture mapping Timeline of early 3D computer graphics hardware Transform, clipping, and lighting Video card Viewing frustum Virtual globe

    3D projection

    3D projection

    3D_projection

  • Clipping path
  • Closed vector path, or shape

    viewport or obscured by display elements (such as a HUD). Clipping planes are used in 3D computer graphics in order to prevent the renderer from calculating surfaces

    Clipping path

    Clipping path

    Clipping_path

  • Transform
  • Topics referred to by the same term

    data compression for digital images Transform, clipping, and lighting, a term used in computer graphics Transformation (genetics), the process where a

    Transform

    Transform

  • Graphics software
  • Type of application software

    In computer graphics, graphics software refers to a program or collection of programs that enable a person to manipulate images or models visually on

    Graphics software

    Graphics software

    Graphics_software

  • Radiosity (computer graphics)
  • Computer graphics rendering method using diffuse reflection

    In 3D computer graphics, radiosity is an application of the finite element method to solving the rendering equation for scenes with surfaces that reflect

    Radiosity (computer graphics)

    Radiosity (computer graphics)

    Radiosity_(computer_graphics)

  • Distance fog
  • In 3D graphics, obscuring distant objects with fog

    Distance fog is a technique used in 3D computer graphics to enhance the perception of distance by shading distant objects differently. Because many of

    Distance fog

    Distance fog

    Distance_fog

  • Fluid animation
  • Computer graphics techniques for generating realistic animations of fluids

    Fluid animation refers to computer graphics techniques for generating realistic animations of fluids such as water and smoke. Fluid animations are typically

    Fluid animation

    Fluid animation

    Fluid_animation

  • Back-face culling
  • Only rendering polygons facing towards the camera

    In computer graphics, back-face culling determines whether a polygon that is part of a solid needs to be drawn. Polygons that face away from the viewer

    Back-face culling

    Back-face culling

    Back-face_culling

  • Cone tracing
  • anti-aliasing Amanatides, John (1984). "Ray tracing with cones". ACM SIGGRAPH Computer Graphics. 18 (3): 129. doi:10.1145/964965.808589. Matt Pharr, Wenzel Jakob

    Cone tracing

    Cone_tracing

  • Bounding volume
  • Closed volume that completely contains the union of a set of objects

    In computer graphics and computational geometry, a bounding volume (or bounding region) for a set of objects is a closed region that completely contains

    Bounding volume

    Bounding volume

    Bounding_volume

  • Boolean operations on polygons
  • Type of geometry processing

    on one or more sets of polygons in computer graphics. These sets of operations are widely used in computer graphics, CAD, and in EDA (in integrated circuit

    Boolean operations on polygons

    Boolean operations on polygons

    Boolean_operations_on_polygons

  • Kai Hormann
  • German computer scientist

    than the Vatti clipping algorithm, but it cannot handle degeneracies. His research interests are inherent to the field of computer graphics. One of his notable

    Kai Hormann

    Kai_Hormann

  • Number Nine Visual Technology
  • Computer company

    primitive graphics functions such as clipping. Nevertheless, this was a major accomplishment. With the exception of the GXi Lite, all of the TIGA graphics cards

    Number Nine Visual Technology

    Number_Nine_Visual_Technology

  • Vatti (disambiguation)
  • Topics referred to by the same term

    district of the city of Turku, in Finland. Vatti clipping algorithm, a computer graphics algorithm used in clipping arbitrary polygons This disambiguation page

    Vatti (disambiguation)

    Vatti_(disambiguation)

  • 2.5D
  • Simulation of the appearance of being three-dimensional

    calculation-intensive routines of 3D computer graphics, yet is capable of using tricks of modifying 2D graphics like bitmaps. One of these tricks is to

    2.5D

    2.5D

    2.5D

  • Transparency (graphic)
  • Capability of a computer graphic to allow whatever is "behind" it to be visible

    Transparency in computer graphics is possible in a number of file formats. The term "transparency" is used in various ways by different people, but at

    Transparency (graphic)

    Transparency (graphic)

    Transparency_(graphic)

  • Hardware overlay
  • Type of video overlay

    constant clipping and checking negatively impacts performance and compatibility. A hardware overlay escapes these limitations. In addition, the graphics processing

    Hardware overlay

    Hardware_overlay

  • Warnock algorithm
  • Computer graphics algorithm

    algorithm invented by John Warnock that is typically used in the field of computer graphics. It solves the problem of rendering a complicated image by recursive

    Warnock algorithm

    Warnock algorithm

    Warnock_algorithm

  • Path tracing
  • Computer graphics method

    Path tracing is a rendering algorithm in computer graphics that simulates how light interacts with objects and participating media to generate realistic

    Path tracing

    Path tracing

    Path_tracing

  • Reflection (computer graphics)
  • Simulation of reflective surfaces

    Reflection in computer graphics is used to render reflective objects like mirrors and shiny surfaces. Accurate reflections are commonly computed using

    Reflection (computer graphics)

    Reflection (computer graphics)

    Reflection_(computer_graphics)

  • Painter's algorithm
  • Algorithm for visible surface determination in 3D graphics

    priority fill) is an algorithm for visible surface determination in 3D computer graphics that works on a polygon-by-polygon basis rather than a pixel-by-pixel

    Painter's algorithm

    Painter's algorithm

    Painter's_algorithm

  • A-buffer
  • In computer graphics, A-buffer, also known as anti-aliased, area-averaged or accumulation buffer, is a general hidden surface mechanism suited to medium

    A-buffer

    A-buffer

  • Global illumination
  • Group of rendering algorithms used in 3D computer graphics

    indirect illumination, refers to a group of algorithms used in 3D computer graphics meant to add more realistic lighting to 3D scenes. Such algorithms

    Global illumination

    Global illumination

    Global_illumination

  • Danny Cohen (computer scientist)
  • American computer scientist

    purpose computer and the first real-time radar simulator. Cohen's flight simulation work led to the development of the Cohen-Sutherland computer graphics line

    Danny Cohen (computer scientist)

    Danny Cohen (computer scientist)

    Danny_Cohen_(computer_scientist)

  • Subpixel rendering
  • Technique for increasing apparent display resolution

    Thomas (2013). "Low-Cost Subpixel Rendering for Diverse Displays". Computer Graphics Forum. 33 (1): 199–209. doi:10.1111/cgf.12267. S2CID 9851327. http://jankautz

    Subpixel rendering

    Subpixel rendering

    Subpixel_rendering

  • Liang–Barsky algorithm
  • Line-clipping algorithm

    In computer graphics, the Liang–Barsky algorithm (named after You-Dong Liang and Brian A. Barsky) is a line clipping algorithm first published in early

    Liang–Barsky algorithm

    Liang–Barsky_algorithm

  • Fragment (computer graphics)
  • In computer graphics, a fragment is the data necessary to generate a single pixel's worth of a drawing primitive in the frame buffer. These data may include

    Fragment (computer graphics)

    Fragment_(computer_graphics)

  • Ray casting
  • Methodological basis for 3D CAD/CAM solid modeling and image rendering

    and image rendering. It is essentially the same as ray tracing for computer graphics where virtual light rays are "cast" or "traced" on their path from

    Ray casting

    Ray casting

    Ray_casting

  • You-Dong Liang
  • Mathematician and educator

    geometric design and computer graphics research. In 1984, Liang developed the Liang–Barsky algorithm, which has applications in computer graphics. Liang made further

    You-Dong Liang

    You-Dong_Liang

  • Line drawing algorithm
  • Methods of approximating line segments for pixel displays

    In computer graphics, a line drawing algorithm is an algorithm for approximating a line segment on discrete graphical media, such as pixel-based displays

    Line drawing algorithm

    Line drawing algorithm

    Line_drawing_algorithm

  • Canvas (GUI)
  • Container in computer graphics

    In computer science and visualization, a canvas is a container that holds various drawing elements (lines, shapes, text, frames containing others elements

    Canvas (GUI)

    Canvas_(GUI)

  • Shadow volume
  • Computer graphics technique

    Shadow volume is a technique used in 3D computer graphics to add shadows to a rendered scene. It was first proposed by Frank Crow in 1977 as the geometry

    Shadow volume

    Shadow_volume

  • Alpha compositing
  • Operation in computer graphics

    In computer graphics, alpha compositing or alpha blending is the process of combining one image with a background to create the appearance of partial

    Alpha compositing

    Alpha compositing

    Alpha_compositing

  • Ray marching
  • 3D computer graphics rendering method

    Ray marching is a class of rendering methods for 3D computer graphics where rays are traversed iteratively, effectively dividing each ray into smaller

    Ray marching

    Ray_marching

  • 3dfx
  • American computer hardware company

    American computer hardware company headquartered in San Jose, California, founded in 1994, that specialized in the manufacturing of 3D graphics processing

    3dfx

    3dfx

    3dfx

  • Windows accelerator
  • was a type of graphics processing unit for personal computers with additional acceleration features like 2D line-drawing, blitter, clipping, font caching

    Windows accelerator

    Windows_accelerator

  • Triangle strip
  • Set of triangles with shared vertices in a triangle mesh

    In computer graphics, a triangle strip is a subset of triangles in a triangle mesh with shared vertices, and is a more memory-efficient method of storing

    Triangle strip

    Triangle strip

    Triangle_strip

  • Orthographic projection
  • Means of projecting three-dimensional objects in two dimensions

    nd{bmatrix}}={\begin{bmatrix}v_{x}\\v_{y}\\0\\1\end{bmatrix}}} In computer graphics, one of the most common matrices used for orthographic projection

    Orthographic projection

    Orthographic projection

    Orthographic_projection

  • Texel (graphics)
  • Fundamental unit of a texture map

    In computer graphics, a texel, texture element, or texture pixel is the fundamental unit of a texture map. Textures are represented by arrays of texels

    Texel (graphics)

    Texel (graphics)

    Texel_(graphics)

  • TCL
  • Topics referred to by the same term

    Link, a Swedish bulletin board system Transform, clipping, and lighting, a term used in computer graphics Tcl (programming language) (Tool Command Language)

    TCL

    TCL

  • Video overlay
  • used to display a video window on a computer display while bypassing the chain of CPU to graphics card to computer monitor. This is done in order to speed

    Video overlay

    Video_overlay

  • Image editing
  • Processes of altering images

    out the image from a physical picture. Clipping paths may be used to add silhouetted images to vector graphics or page layout files that retain vector

    Image editing

    Image_editing

  • Scanline rendering
  • 3D computer graphics image rendering method

    rendering) is an algorithm for visible surface determination, in 3D computer graphics, that works on a row-by-row basis rather than a polygon-by-polygon

    Scanline rendering

    Scanline rendering

    Scanline_rendering

  • ATI Rage
  • Series of video cards

    The ATI Rage (stylized as RAGE or rage) is a series of graphics chipsets developed by ATI Technologies offering graphical user interface (GUI) 2D acceleration

    ATI Rage

    ATI_Rage

  • QuickDraw
  • 2D graphics library and associated API

    can be shifted to a new location without scaling (but with clipping if desired). Each graphics primitive operation is vectored through the StdProcs, a series

    QuickDraw

    QuickDraw

  • Pixel
  • Smallest addressable element of a raster image

    Software on early consumer computers was necessarily rendered at a low resolution, with large pixels visible to the naked eye; graphics made under these limitations

    Pixel

    Pixel

    Pixel

  • Direct3D
  • API used in Microsoft DirectX for 3D rendering

    providing the use of 2D and 3D graphics in interactive media ties. Direct3D contains many commands for 3D computer graphics rendering; however, since version

    Direct3D

    Direct3D

  • Beam tracing
  • to simulate wave propagation. It was developed in the context of computer graphics to render 3D scenes, but it has also been used in other similar areas

    Beam tracing

    Beam_tracing

  • Adobe Photoshop
  • Raster graphics editing software

    addition to raster graphics, Photoshop has limited abilities to edit or render text and vector graphics (especially through clipping path for the latter)

    Adobe Photoshop

    Adobe Photoshop

    Adobe_Photoshop

  • Ivan Sutherland's head-mounted 3D display
  • First augmented reality head-mounted display (HMD) system

    six subsystems: a clipping divider, matrix multiplier, vector generator, headset, head-position sensor, and a general-purpose computer – which would make

    Ivan Sutherland's head-mounted 3D display

    Ivan_Sutherland's_head-mounted_3D_display

  • Interpress
  • Page description language

    lines, filled outlines, rectangular clipping, synthetic graphics, and gray-level color capabilities. Professional Graphics Set consist of all of the imaging

    Interpress

    Interpress

  • Parallel rendering
  • of parallel programming to the computational domain of computer graphics. Rendering graphics can require massive computational resources for complex

    Parallel rendering

    Parallel_rendering

  • Software rendering
  • Generating images by computer software

    generating an image from a 3D model by means of computer software. In the context of computer graphics rendering, software rendering refers to a rendering

    Software rendering

    Software rendering

    Software_rendering

  • GeForce 256
  • GPU by Nvidia

    Graphics Processing Unit", a term Nvidia defined at the time as "a single-chip processor with integrated transform, lighting, triangle setup/clipping

    GeForce 256

    GeForce 256

    GeForce_256

  • Per-pixel lighting
  • Computer graphics rendering technique

    In computer graphics, per-pixel lighting refers to any technique for lighting an image or scene that calculates illumination for each pixel on a rendered

    Per-pixel lighting

    Per-pixel_lighting

  • Unbiased rendering
  • Type of rendering in computer graphics

    In computer graphics, unbiased rendering or photorealistic rendering are rendering techniques that avoid systematic errors, or statistical bias, in computing

    Unbiased rendering

    Unbiased rendering

    Unbiased_rendering

  • PlayStation technical specifications
  • User Guide. Sony Computer Entertainment Inc. February 1997. p. 14. PlayStation Developer Seminar / Fall ‘96 / GTE & Advanced Graphics Karl Hodge. "Hall

    PlayStation technical specifications

    PlayStation technical specifications

    PlayStation_technical_specifications

  • Wire-frame model
  • Representation of a 3D object with only its edges rendered

    In 3D computer graphics, a wire-frame model (also spelled wireframe model) is a visual representation of a three-dimensional (3D) physical object. It

    Wire-frame model

    Wire-frame model

    Wire-frame_model

  • Layers (digital image editing)
  • Digital image editing technique

    compositing Comparison of raster graphics editors Digital image editing Raster graphics Image processing Sprite (computer graphics) mit_u (13 December 2012)

    Layers (digital image editing)

    Layers (digital image editing)

    Layers_(digital_image_editing)

  • Computer Pioneer Award
  • Award conferred by the IEEE Computer Society

    The Computer Pioneer Award was established in 1981 by the Board of Governors of the IEEE Computer Society to recognize and honor the vision of those people

    Computer Pioneer Award

    Computer_Pioneer_Award

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