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Representation of a 3D object with only its edges rendered
In 3D computer graphics, a wire-frame model (also spelled wireframe model) is a visual representation of a three-dimensional (3D) physical object. It is
Wire-frame_model
Form of computer-aided engineering
SecondLife. 3D photorealistic effects are often achieved without wire-frame modeling and are sometimes indistinguishable in the final form. Some graphic
3D_modeling
Topics referred to by the same term
wireframe, or wire-frame, or wire frame in Wiktionary, the free dictionary. Wireframe or wire-frame may refer to: Wire-frame model, visual model of a three-dimensional
Wireframe
Graphics that use a three-dimensional representation of geometric data
many of the same algorithms as 2D computer vector graphics in the wire-frame model and 2D computer raster graphics in the final rendered display. In computer
3D_computer_graphics
three-dimensional object drawn with solid visible and hidden lines is a wire-frame model of the object. When a student is first introduced to a geometric cube
Hidden_line
Type of program in computer graphics
the CPU to the GPU, and in algorithm intense rendering, increasing the frame rate of or number of triangles in a scene by an order of magnitude. Intel
Shader
Set of polygons to define the surface of a 3D model
of a polyhedral object's surface. It simplifies rendering, as in a wire-frame model. The faces usually consist of triangles (triangle mesh), quadrilaterals
Polygon_mesh
1983-1985". Filmsite.org. Filmsite. VFX Firsts: What was the first digital wire-removal shot in a film? - befores & afters Dirks, Tim. "Greatest Visual and
Firsts_in_animation
Computer graphics technique
a computer graphics approach that seeks to render images in a way that models the lights and surfaces with optics in the real world. It is often referred
Physically_based_rendering
Representing a 3D-modeled object or dataset as a 2D projection
an RGBA color model (for red, green, blue, alpha) value, the composed RGBA result is projected on the corresponding pixel of the frame buffer. The way
Volume_rendering
3D computer graphics rendering method
Polygon mesh (Triangle mesh) Shading Deferred Surface triangulation Wire-frame model Concepts Affine transformation Back-face culling Clipping Collision
Ray_marching
Graphics mode on the Super NES video game console
Polygon mesh (Triangle mesh) Shading Deferred Surface triangulation Wire-frame model Concepts Affine transformation Back-face culling Clipping Collision
Mode_7
French computer scientist (born 1944)
computer graphics geometry capture and representation of a human face in wire-frame model, and applied his shader to produce the famous human face images showing
Henri Gouraud (computer scientist)
Henri_Gouraud_(computer_scientist)
Machine learning model
model is a machine learning model which takes an input natural language prompt and produces an image matching that description. Text-to-image models gradually
Text-to-image_model
Application of computer graphics to create or contribute to images
a digital successor to the art of stop motion animation of 3D models and frame-by-frame animation of 2D illustrations. Computer generated animations are
Computer-generated_imagery
Type of application software
or collection of programs that enable a person to manipulate images or models visually on a computer. Computer graphics can be classified into two distinct
Graphics_software
Procedure to convert 3D scenes to 2D images
representation on a screen. Once a 3D model is generated, the 3D computer graphics pipeline converts the model into a visually perceivable format on the
Graphics_pipeline
Sub-field of computer science
Work there and elsewhere helped move the field from wire-frame line drawings toward polygonal models, shaded surfaces, and computer animation. In 1975,
Computer graphics (computer science)
Computer_graphics_(computer_science)
Interpolation method in computer graphics
estimates, lighting computations based on a reflection model, e.g. the Phong reflection model, are then performed to produce colour intensities at the
Gouraud_shading
Computer graphics technique
is lit by the light. For a polygonal model, the volume is usually formed by classifying each face in the model as either facing toward the light source
Shadow_volume
Physical point in a raster image
that dates to the beginnings of cinema, in which live actors are posed frame by frame and photographed to create stop-motion animation. An archaic British
Pixel
Interpolation technique for surface shading
and a reflection model. Phong shading may also refer to the specific combination of Phong interpolation and the Phong reflection model. Phong shading and
Phong_shading
Sub-field of computer graphics
rendering—this expensive operation can take hours or days to render a single frame. Real-time graphics systems must render each image in less than 1/30th of
Real-time_computer_graphics
Technique for increasing apparent display resolution
Polygon mesh (Triangle mesh) Shading Deferred Surface triangulation Wire-frame model Concepts Affine transformation Back-face culling Clipping Collision
Subpixel_rendering
Planar movement within a Euclidean space without rotation
including ship dynamics and aircraft dynamics, it is common to use a mechanical model consisting of six degrees of freedom, which includes translations along
Translation_(geometry)
1995 video game
graphics. However, hardware constraints limited the visuals to bare wire-frame models, similar to those of the 1980 arcade game Battlezone. Reviewers characterized
Red_Alarm
Method of creating moving pictures
Society for Animation Studies Twelve basic principles of animation Wire-frame model Outline of animation Hildegardis Ratu, Yubellia; Susilawati, Endang;
Animation
Effect in computer graphics
have been introduced from cinematography and is now widely applied to 3D modeling and rendering, especially in the development of 3D video games.[citation
Volumetric_lighting
Region of space in the modeled world that may appear on the screen
graphics, a viewing frustum or view frustum is the region of space in the modeled world that may appear on the screen; it is the field of view of a perspective
Viewing_frustum
Operation in computer graphics
same straight over operator based on a physical reflectance/transmittance model in 1981. A 1984 paper by Thomas Porter and Tom Duff introduced premultiplied
Alpha_compositing
Element representing a value on a grid in three dimensional space
of given threshold values. The marching cubes algorithm(s) and Inertial frame of reference(s) are often used for iso-surface extraction, however other
Voxel
Fundamental unit of a texture map
be in world space, but typically it is local to a model space so that the texture moves with the model. A projector function is applied to the location
Texel_(graphics)
Simulation of the appearance of being three-dimensional
"Super Scaler" technology that allowed pseudo-3D sprite-scaling at high frame rates, with the ability to scale 32,000 sprites and fill a moving landscape
2.5D
Excluding certain graphical elements from being rendered in a scene
defined so that pixels are only drawn within the boundaries of a window or frame. Clip regions can also be used to selectively control pixel rendering for
Clipping_(computer_graphics)
Algorithm for visible surface determination in 3D graphics
Polygon mesh (Triangle mesh) Shading Deferred Surface triangulation Wire-frame model Concepts Affine transformation Back-face culling Clipping Collision
Painter's_algorithm
Type of sonar used to map the seabed
processing to produce graphic product. Point cloud, wire-frame model, isobath presentation, 2-D and 3-D models. You can help by adding missing information. (January
Multibeam_echosounder
Group of rendering algorithms used in 3D computer graphics
was first used by Turner Whitted in his paper "An improved illumination model for shaded display", to differentiate between illumination calculations
Global_illumination
Computer graphics rendering technique used to mimic the look of 2D animation
traditional 2D animation. The cel-shading process starts with a typical 3D model. Where cel-shading differs from conventional rendering is in its non-photorealistic
Cel_shading
Geometric transformation that preserves lines but not angles nor the origin
Polygon mesh (Triangle mesh) Shading Deferred Surface triangulation Wire-frame model Concepts Affine transformation Back-face culling Clipping Collision
Affine_transformation
Type of data compression
Computer-generated imagery (CGI) Animation computer skeletal 3D display Wire-frame model Texture mapping Motion capture Crowd simulation Global illumination
Texture_compression
American animated musical fantasy film
The Hydra was sculpted into a clay model where the dimensions were digitized into the computers as a wire-frame model by which the monster was animated
Hercules_(1997_film)
Computer-simulated experience
passthrough. The graphics comprising the virtual environment were simple wire-frame model rooms. The virtual reality industry mainly provided VR devices for
Virtual_reality
Computer graphics images defined by points, lines and curves
file formats Vector monitor Vector network Vector packs Vexel Wire frame model 3D modeling Chapman, Nigel; Chapman, Jenny (2002) [2000]. Digital Multimedia
Vector_graphics
1996 puzzle video game
difficulty settings and levels. Parts of 3D Tetris are rendered as 3D wire-frame models. A version of the game entitled Polygo Block was set for release in
3D_Tetris
Image also containing data on distances of objects from the camera
darker Two different depth maps can be seen here, together with the original model from which they are derived. The first depth map shows luminance in proportion
Depth_map
Visibility in 3D computer graphics
a scene correctly, so that one may not view features hidden behind the model itself, allowing only the naturally viewable portion of the graphic to be
Hidden-surface_determination
Screen-space shading technique
often capable of performing batches fast enough to maintain interactive frame rates. When order-independent transparency is desired (commonly for consumer
Deferred_shading
Producing images of 3D scenes
System-1 (and later models produced into the 1980s) incorporated 3D coordinate transformation features to accelerate rendering of wire-frame images. Evans &
Rendering_(computer_graphics)
Depicting depth with levels of darkness
Shading refers to the depiction of depth perception in 3D models (within the field of 3D computer graphics) or illustrations (in visual art) by varying
Shading
Shading language for WebGPU
and its companion shading language, WGSL, to provide a secure, portable model suitable for the web platform. WGSL was developed to be human-readable,
WebGPU_Shading_Language
Technique in video game aesthetic design
environment, such as unreachable buildings or mountains. They are designed and modeled at a smaller scale, typically 1/16th, then rendered by the engine to appear
Skybox_(video_games)
Type of video game graphics
computationally intensive and can have good results if the method is called on every frame, rests on the assumption that a square board was rotated by 45 degrees and
Isometric_video_game_graphics
and Amstrad CPC. It is a one-on-one dogfighting simulator with 3D wire-frame model graphics, unique among more traditional sprite-based graphics and straightforward
List_of_Top_Gun_video_games
Methodological basis for 3D CAD/CAM solid modeling and image rendering
Ray casting is the methodological basis for 3D CAD/CAM solid modeling and image rendering. It is essentially the same as ray tracing for computer graphics
Ray_casting
1995 video game
time. However, a single wire-frame model, differentiated by texture maps, was used for every vehicle. Damage to vehicles is modelled in real-time, based on
Destruction_Derby
Graphics created using computers
computer graphics rely on similar algorithms as 2D computer graphics do in the frame and raster graphics (like in 2D) in the final rendered display. In computer
Computer_graphics
Geometric transformation
example, when enlarging or reducing a photograph, or when creating a scale model of a building, car, airplane, etc. More general is scaling with a separate
Scaling_(geometry)
Computer graphics method
scatter), transmit, absorb, and emit light. It can incorporate simple modeling of the effects of aperture and lens (depth of field, and bokeh) and shutter
Path_tracing
1997 video game
the weapons station, the player had an outside view of Dreadnaught's wire frame model. Following a locked target, the angle of view could rotate 360 degrees
I-War_(1997_video_game)
Computer generation of human images
and representation of a human face. Modeling was his wife Sylvie Gouraud. The 3D model was a simple wire-frame model and he applied the Gouraud shader he
Human_image_synthesis
Computer-based generation of digital images
generation of digital images—mostly from two-dimensional models (such as 2D geometric models, text, and digital images) and by techniques specific to
2D_computer_graphics
Technique in computer graphics
Polygon mesh (Triangle mesh) Shading Deferred Surface triangulation Wire-frame model Concepts Affine transformation Back-face culling Clipping Collision
Parallax_scrolling
Simulation of reflective surfaces
(world space).The disadvantage is that objects not captured in the rendered frame cannot appear in the reflections, which results in unresolved and or false
Reflection (computer graphics)
Reflection_(computer_graphics)
Only rendering polygons facing towards the camera
Back-face culling may also be applied to other problems. For example, in wire-frame rendering, back-face culling can be used to partially address the problem
Back-face_culling
Variable controlling the position of part of an animated object in digital animation
from frame to frame. In development, they are used to define the junctions of a stick model. Later, they are incorporated into a full wire frame model or
Avar_(animation_variable)
1996 film directed by Jonathan Frakes
engineering section in the rear. Each design was modeled as a three-dimensional digital wire-frame model for use in the film. The film also required a number
Star_Trek:_First_Contact
Generating images by computer software
Software rendering is the process of generating an image from a model by means of computer software. In the context of computer graphics rendering, software
Software_rendering
Rendering method
applications such as video games, where speed is critical in rendering each frame. Since 2018, however, hardware acceleration for real-time ray tracing has
Ray_tracing_(graphics)
Method to draw shadows in computer graphic images
the shadow map in the first step (under OpenGL this is the product of the model, view and projection matrices). This will produce a set of homogeneous coordinates
Shadow_mapping
In 3D graphics, obscuring distant objects with fog
Computer-generated imagery (CGI) Animation computer skeletal 3D display Wire-frame model Texture mapping Motion capture Crowd simulation Global illumination
Distance_fog
Computer graphics rendering technique
spectral rendering is a technique in which a scene's light transport is modeled with real wavelengths. This process is typically slower than traditional
Spectral_rendering
Computer software architecture in 3D computer graphics
tracing a photo-realistic scene would take tens or hundreds of hours per frame. Algorithms such as Reyes which didn't generally ray trace run much faster
Reyes_rendering
Motion of a certain space that preserves at least one point
motion of a body there is an inverse transformation which if applied to the frame of reference results in the body being at the same coordinates. For example
Rotation_(mathematics)
1997 video game
before constructing a 3D wire-frame model, which was then integrated into the gaming environment. Subsequently, these models were transformed into texture-mapped
MDK
modeling. An object is represented by a dense set of points or viewer-facing discs holding lighting information. Surfels are well suited to modeling dynamic
Surfel
Design technique
plus a scaling. The weak-perspective model thus approximates perspective projection while using a simpler model, similar to the pure (unscaled) orthographic
3D_projection
Set of data points in three-dimensional space
Hammoudi, F. Dornaika, B. Soheilian, N. Paparoditis. Extracting Wire-frame Models of Street Facades from 3D Point Clouds and the Corresponding Cadastral
Point_cloud
which have no thickness, with thick rays. In ray tracing, rays are often modeled as geometric ray with no thickness to perform efficient geometric queries
Cone_tracing
Type of geometric transformation
seen when describing moving reference frames relative to a "preferred" frame, sometimes referred to as absolute time and space.[citation needed] The
Shear_mapping
Type of rendering in computer graphics
Polygon mesh (Triangle mesh) Shading Deferred Surface triangulation Wire-frame model Concepts Affine transformation Back-face culling Clipping Collision
Unbiased_rendering
3D computer graphics rendering technique
them more efficiently, and from the "checkerboard" method of alternate frame rendering. While exact implementations tend to vary between developers,
Checkerboard_rendering
Computer imaging technique
image-based modeling and rendering (IBMR) methods rely on a set of two-dimensional images of a scene to generate a three-dimensional model and then render
Image-based modeling and rendering
Image-based_modeling_and_rendering
3D computer graphics image rendering method
integrated with many other graphics techniques, such as the Phong reflection model or the Z-buffer algorithm. The usual method starts with edges of projected
Scanline_rendering
Computer graphics techniques for generating realistic animations of fluids
Metaxas, Dimitri (1996-09-01). "Realistic Animation of Liquids". Graphical Models and Image Processing. 58 (5): 471–483. CiteSeerX 10.1.1.331.619. doi:10
Fluid_animation
Digital image editing technique
Polygon mesh (Triangle mesh) Shading Deferred Surface triangulation Wire-frame model Concepts Affine transformation Back-face culling Clipping Collision
Layers (digital image editing)
Layers_(digital_image_editing)
Roman siege during First Jewish-Roman War
project's primary goal was to create a digital elevation model with rendered wire frame model and a map depicting all extant city archaeological features
Siege_of_Yodfat
Computer graphics rendering method using diffuse reflection
"Cindy Goral, Kenneth E. Torrance, Donald P. Greenberg and B. Battaile,Modeling the interaction of light between diffuse surfaces",, Computer Graphics
Radiosity_(computer_graphics)
Simulation of light in computer graphics
illumination models are the Phong and the Blinn-Phong illumination models. One of the most common reflection models is the Phong model. The Phong model assumes
Computer_graphics_lighting
3D modelling software for the ZX Spectrum
from different distances and directions. Object creation is done in wire-frame model display, with the possibility of defining a light source and rendering
VU-3D
3D digital image view
Computer-generated imagery (CGI) Animation computer skeletal 3D display Wire-frame model Texture mapping Motion capture Crowd simulation Global illumination
Image_plane
objects (e.g. triangle meshes). Each processing unit can render an entire frame from a different point of view or moment in time. The frames rendered from
Parallel_rendering
Algorithms and methods of plotting the Mandelbrot set on a computing device
Archived from the original (PDF) on 27 January 2020. "Parallel Program Models" (PDF). Archived from the original (PDF) on 26 January 2020. "Superfractalthing
Plotting algorithms for the Mandelbrot set
Plotting_algorithms_for_the_Mandelbrot_set
3D projection in which points in 3D space are linearly mapped onto a 2D plane
Polygon mesh (Triangle mesh) Shading Deferred Surface triangulation Wire-frame model Concepts Affine transformation Back-face culling Clipping Collision
Planar_projection
Art of creating moving images using computers
traditional animation. Instead of a physical model or illustration, a digital equivalent is manipulated frame-by-frame. Also, computer-generated animations allow
Computer_animation
US 1998 television series
Robo-Roxy's disgust. She is portrayed by Melody Perkins. Ecliptor A wire-frame model-themed robot who is Astronema's guardian and surrogate father. He raised
Power_Rangers_in_Space
Model of movement
Thalmann's supervision of Soraia Raupp Musse's PhD thesis. They present a new model of crowd behavior in order to create a simulation of generic populations
Crowd_simulation
American traffic light inventor (1887–1958)
traffic light using a metal frame. Wire never patented his traffic lights, and by the 1960s both of the original models had been lost. However, his work
Lester_Wire
2001 video game
various angles, before creating wire-frame models, each consisting of six thousand polygons; they then completed the model with textures. Data for the character
Silent_Hill_2
necessary to generate a single pixel's worth of a drawing primitive in the frame buffer. These data may include, but are not limited to: raster position
Fragment_(computer_graphics)
1991 video game
only the player characters' silhouettes are visible on screen as wire-frame models, much like Punch-Out!!, the game's perspective may be considered either
Crossed_Swords_(video_game)
WIRE FRAME-MODEL
WIRE FRAME-MODEL
Surname or Lastname
English
English : nickname for a wise or learned person, or in some cases a nickname for someone suspected of being acquainted with the occult arts, from Middle English wise ‘wise’ (Old English wīs). This name has also absorbed Dutch Wijs, a nickname meaning ‘wise’, and possibly cognates in other languages.Americanized form of German and Jewish Weiss ‘white’.
Surname or Lastname
English
English : variant spelling of Wire.
Boy/Male
Arabic
Fire; Flame
Surname or Lastname
English
English : habitational name from any of various places so called from the rivers on which they stand, or simply a name for someone living beside a river of this name, which is probably cognate with Welsh ffraw ‘fair’, ‘fine’, ‘brisk’. Compare Frampton.
Surname or Lastname
English
English : variant spelling of Frain.
Surname or Lastname
English
English : metonymic occupational name for a wire drawer, from Middle English wīr ‘wire’.English : topographic name for someone who lived where bog myrtle grew, Old English wīr.English : habitational name from Wyre Forest in Hereford, Worcestershire, and Shropshire, probably named from a Celtic river name meaning ‘winding river’.
Surname or Lastname
English
English : topographic name for someone who lived by a dam or weir on a river (Old English wær, wer), or a habitational name from a place named with this word, such as Ware in Hertfordshire.English : nickname for a cautious person, from Middle English war(e) ‘wary’, ‘prudent’ (Old English (ge)wær).English : Robert Ware came to Dedham, MA, from England in or before 1642. Henry Ware (1764–1845), born in Sherborn, MA, was a Unitarian clergyman and theologian and father of the physician John Ware (b. 1795) and two clergymen, Henry (b. 1794) and William (b. 1797).
Boy/Male
Tamil
Krishanu | கà¯à®°à®¿à®·à®¾à®¨à¯
Flame, Fire
Krishanu | கà¯à®°à®¿à®·à®¾à®¨à¯
Female
Yiddish
(פרוּמֶע) Variant spelling of Yiddish Fruma, FRUME means "pious one."
Boy/Male
Irish
Ardent or wise.
Boy/Male
Anglo Saxon English
Wise.
Boy/Male
Hindu
Flame, Fire
Boy/Male
Tamil
Krisanu | கà¯à®°à¯€à®¸à®¨à¯à®‚Â
Flame, Fire
Krisanu | கà¯à®°à¯€à®¸à®¨à¯à®‚Â
Surname or Lastname
English
English : unexplained.
Surname or Lastname
English
English : variant of Wire.
Surname or Lastname
English
English : variant of Bream 1.French : from Old Occitan brame ‘cry’, ‘howl’, presumably applied as a nickname.
Boy/Male
Anglo, British, English, Jamaican
Wise; Watchful; Aware; Watchman; Careful
Boy/Male
Hindu
Flame, Fire
Boy/Male
British, English
French Town; Diminutive of Fraser
Boy/Male
English
French town.
WIRE FRAME-MODEL
WIRE FRAME-MODEL
Boy/Male
Bengali, Gujarati, Hindu, Indian, Kannada, Malayalam, Marathi, Sanskrit, Telugu
Cupid
Girl/Female
Hindu, Indian
Colour; Disaster
Boy/Male
Tamil
Siddhantha | ஸிதà¯à®¤à®¾à®‚த
Principle, Lord Krishna
Girl/Female
Cornish American English
Fair and yielding.
Boy/Male
Muslim/Islamic
Sura in Quran
Girl/Female
Bengali, Hindu, Indian
Created; Wife of Shiva ( Rudra )
Girl/Female
Gujarati, Hindu, Indian, Kannada, Marathi, Sindhi, Telugu
Curiosity to Know
Surname or Lastname
English
English : unexplained. It occurs chiefly in Hampshire and Wiltshire.It is also established in Ireland, where it may be an Anglicized form of Gaelic Mac Giolla Eóin (see McLean).
Surname or Lastname
English
English : variant spelling of Winter.
Surname or Lastname
English (Somerset; of Norman origin)
English (Somerset; of Norman origin) : habitational name for someone from Aunou in Orne, Normandy (French d’Aunou), which is named with Old French aunaie ‘alder grove’ (see Delaney).
WIRE FRAME-MODEL
WIRE FRAME-MODEL
WIRE FRAME-MODEL
WIRE FRAME-MODEL
WIRE FRAME-MODEL
n.
A telegraph wire or cable; hence, an electric telegraph; as, to send a message by wire.
a.
Made of wire; like wire; drawn out like wire.
n.
One who draws metal into wire.
n.
One who frames; as, the framer of a building; the framers of the Constitution.
a.
Extended throughout the world; as, world-wide fame.
n.
Particular state or disposition, as of the mind; humor; temper; mood; as, to be always in a happy frame.
v. t.
To put upon a wire; as, to wire beads.
imp. & p. p.
of Frame
n.
The discharge of firearms; firing; as, the troops were exposed to a heavy fire.
v. t.
To provide with a frame, as a picture.
n.
A term applied, especially in England, to certain machines built upon or within framework; as, a stocking frame; lace frame; spinning frame, etc.
imp. & p. p.
of Wire
v.
A transverse frame of a framed structure.
n.
One who manufactures articles from wire.
a.
Capable of endurance; tough; sinewy; as, a wiry frame or constitution.
v. t.
To bind with wire; to attach with wires; to apply wire to; as, to wire corks in bottling liquors.
adv.
To a distance; far; widely; to a great distance or extent; as, his fame was spread wide.
v. i.
To pass like a wire; to flow in a wirelike form, or in a tenuous stream.
imp.
Wore.
v. t.
To snare by means of a wire or wires.