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GEOMETRIC PRIMITIVE

  • Geometric primitive
  • Basic shapes represented in vector graphics

    geographic information systems, a geometric primitive (or prim) is the simplest (i.e. 'atomic' or irreducible) geometric shape that the system can handle

    Geometric primitive

    Geometric primitive

    Geometric_primitive

  • Geometry
  • Branch of mathematics

    understood as geometric objects since Klein's Erlangen programme. Geometric group theory studies group actions on objects that are regarded as geometric (significantly

    Geometry

    Geometry

  • Vector graphics
  • Computer graphics images defined by points, lines and curves

    when a high degree of geometric precision is required, and when complex information can be decomposed into simple geometric primitives. Thus, it is the preferred

    Vector graphics

    Vector graphics

    Vector_graphics

  • Superellipsoid
  • Family of geometric shapes

    ellipsoids, octahedra and their intermediates. It becomes an important geometric primitive widely used in computer vision, robotics, and physical simulation

    Superellipsoid

    Superellipsoid

    Superellipsoid

  • Prim
  • Topics referred to by the same term

    Street Prims F.C., football club in Derby, England In computers, a geometric primitive, or prim, is a simple shape used in 3D modeling to build into more

    Prim

    Prim

  • 2D geometric model
  • 2-dimensional model of an object

    shapes boundary representation Boolean operations on polygons 2D geometric primitive Computational geometry Digital image Nissen, Silas Boye; Haerter

    2D geometric model

    2D_geometric_model

  • RenderMan Interface Specification
  • Open API by Pixar Animation Studios

    that it allowed using high-level geometric primitives, like quadrics or bicubic patches, to specify geometric primitives implicitly, rather than relying

    RenderMan Interface Specification

    RenderMan_Interface_Specification

  • Primitive
  • Topics referred to by the same term

    reaction Cryptographic primitives, low-level cryptographic algorithms frequently used to build computer security systems Geometric primitive, the simplest kinds

    Primitive

    Primitive

  • Blender (software)
  • 3D computer graphics software

    award called the Suzanne Award. Blender has support for a variety of geometric primitives, including polygon meshes, Bézier curves, NURBS surfaces, metaballs

    Blender (software)

    Blender (software)

    Blender_(software)

  • Glossary of computer graphics
  • geometric models into triangle primitives, suitable for algorithms requiring triangle meshes Triangle primitive The most common rendering primitive defining

    Glossary of computer graphics

    Glossary_of_computer_graphics

  • Map symbol
  • Graphic depiction of a geographic phenomenon

    to represent a phenomenon determine a choice of Geometric primitive; each type of geometric primitive is drawn with a different type of visual symbol

    Map symbol

    Map symbol

    Map_symbol

  • Geodesic polyhedron
  • Polyhedron made from triangles that approximates a sphere

    shape of Goldberg polyhedra. Geodesic polyhedra are available as geometric primitives in the Blender 3D modeling software package, which calls them icospheres:

    Geodesic polyhedron

    Geodesic polyhedron

    Geodesic_polyhedron

  • Reyes rendering
  • Computer software architecture in 3D computer graphics

    bounding volume of each geometric primitive. Split. Split large primitives into smaller, diceable primitives. Dice. Convert the primitive into a grid of micropolygons

    Reyes rendering

    Reyes rendering

    Reyes_rendering

  • Vector
  • Topics referred to by the same term

    documents Euclidean vector, a geometric object with a direction and magnitude Vector graphics, images defined by geometric primitives as opposed to bitmaps Vector

    Vector

    Vector

  • Tensor glyph
  • Visual aid used in mathematics

    onto the shape, size, orientation, and surface appearance of a base geometric primitive." Tensor glyphs are a particular case of multivariate data glyphs

    Tensor glyph

    Tensor_glyph

  • Constructive solid geometry
  • Creating a complex 3D surface or object by combining primitive objects

    intersection (AND) and difference (NOT), as well as geometric transformations of those sets. A primitive can typically be described by a procedure which accepts

    Constructive solid geometry

    Constructive solid geometry

    Constructive_solid_geometry

  • Cubical type theory
  • property. It also enjoys normalization. This is achieved by adding geometric primitives to the core rules of the type theory, including a formal interval

    Cubical type theory

    Cubical_type_theory

  • POV-Ray
  • Text-based ray-tracing program

    ready-made scenes, textures, and objects support for a number of geometric primitives and constructive solid geometry several kinds of light sources atmospheric

    POV-Ray

    POV-Ray

    POV-Ray

  • Superquadrics
  • Family of geometric shapes

    simplicity, they are popular geometric modeling tools, especially in computer graphics. It becomes an important geometric primitive widely used in computer

    Superquadrics

    Superquadrics

    Superquadrics

  • Sega Saturn
  • Home video game console

    Dreisbach criticized the Saturn's use of quadrilaterals as its basic geometric primitive, in contrast to the triangles rendered by the PlayStation and the

    Sega Saturn

    Sega Saturn

    Sega_Saturn

  • Marching squares
  • Algorithm for generating contour lines on a 2D scalar field

    also possible to reduce the size of the output by using indexed geometric primitives, i.e. create an array of 2D vertices and specify lines or polygons

    Marching squares

    Marching_squares

  • OpenSCAD
  • Free software for creating 3D objects

    interactively modified in 3D. Instead, an OpenSCAD script specifies geometric primitives (such as spheres, boxes, cylinders, etc.) and defines how they are

    OpenSCAD

    OpenSCAD

    OpenSCAD

  • Computer graphics
  • Graphics created using computers

    character maps in 2D video games, geometric primitives in CAD, or polygons or triangles in 3D rendering. Primitives may be supported in hardware for efficient

    Computer graphics

    Computer graphics

    Computer_graphics

  • Cuboid (computer vision)
  • Basic 3D shape extracted from a 2D image

    purposes of behavior recognition. The cuboid is regarded as a basic geometric primitive type and is used to depict three-dimensional objects within a three

    Cuboid (computer vision)

    Cuboid_(computer_vision)

  • UVW mapping
  • mapping is commonly used to texture map non-platonic solids, non-geometric primitives, and other irregularly shaped objects, such as characters and furniture

    UVW mapping

    UVW_mapping

  • Image and object order rendering
  • rendering applications, the scene contains many fewer elements (e.g. geometric primitives) than image pixels. In those cases, object order algorithms are usually

    Image and object order rendering

    Image_and_object_order_rendering

  • Micropolygon
  • Computer graphics polygon very small relative to the image being rendered

    micropolygons was developed within the Reyes algorithm, in which geometric primitives are tessellated at render time into a rectangular grid of tiny, four-sided

    Micropolygon

    Micropolygon

    Micropolygon

  • 2D computer graphics
  • Computer-based generation of digital images

    or similar device) of 2D computer graphics primitives. These editors generally provide geometric primitives as well as digital images; and some even support

    2D computer graphics

    2D computer graphics

    2D_computer_graphics

  • Generative Modelling Language
  • database. Usual 3D file formats describe a virtual world in terms of geometric primitives. These may be cubes and spheres in a CSG tree, NURBS patches, a set

    Generative Modelling Language

    Generative_Modelling_Language

  • List of graphical user interface elements
  • List of common GUI elements

    that represents the supported drag operation. Interaction technique Geometric primitive Wikimedia Commons has media related to Graphical user interface.

    List of graphical user interface elements

    List_of_graphical_user_interface_elements

  • Frustule
  • Hard outer layer of diatoms

    world on microscopy-uk.org.uk Superellipse And Superellipsoid, A Geometric Primitive for Computer Aided Design, by Paul Bourke, January 1990 Supershapes

    Frustule

    Frustule

    Frustule

  • Signed distance function
  • Distance from a point to the boundary of a set

    the GPU at 120 fps. The work makes use of Inigo Quilez's list of geometric primitives in SDF, Figma co-founder Evan Wallace's Gaussian blur in SDF, and

    Signed distance function

    Signed distance function

    Signed_distance_function

  • Geon
  • Topics referred to by the same term

    gravitational attraction of its own field energy Geon (psychology), a geometrical primitive out of which everyday objects can be represented Geon, short for

    Geon

    Geon

  • Spatial database
  • Database of data representing objects in geometric space

    values in a table. Most commonly, a single spatial value would be a geometric primitive (point, line, polygon, etc.) based on the vector data model. The

    Spatial database

    Spatial_database

  • OpenGL Utility Toolkit
  • Computer program library

    monitoring of keyboard and mouse input. Routines for drawing a number of geometric primitives (both in solid and wireframe mode) are also provided, including cubes

    OpenGL Utility Toolkit

    OpenGL Utility Toolkit

    OpenGL_Utility_Toolkit

  • 3D modeling
  • Form of computer-aided engineering

    include nonuniform rational B-spline (NURBS), splines, patches, and geometric primitives. Digital sculpting – There are three types of digital sculpting:

    3D modeling

    3D modeling

    3D_modeling

  • Aqsis
  • implements a REYES architecture using a micropolygon pipeline that dices geometric primitives into sub-pixel quadrilaterals. This pipeline follows a structured

    Aqsis

    Aqsis

    Aqsis

  • Computer Graphics Metafile
  • Image file format family

    represent entities, so that a wide range of graphical information and geometric primitives can be accommodated. Rather than establish an explicit graphics file

    Computer Graphics Metafile

    Computer_Graphics_Metafile

  • Proportional symbol map
  • Thematic map based on symbol size

    " "medium," and "large") are also used. While all dimensions of geometric primitives (i.e., points, lines, and regions) on a map can be resized according

    Proportional symbol map

    Proportional symbol map

    Proportional_symbol_map

  • Graphical widget
  • Element of interaction in a graphical user interface

    on websites and on mobile apps Graphical user interface elements Geometric primitive Widget engine for mostly unrelated, physically inspired "widgets"

    Graphical widget

    Graphical widget

    Graphical_widget

  • Level of detail (computer graphics)
  • Adjusting the complexity of a 3D model representation to save storage and computation

    with many such objects, there would be too many polygons (or other geometric primitives) for the visible surface algorithms to efficiently handle. The proposed

    Level of detail (computer graphics)

    Level_of_detail_(computer_graphics)

  • Dimension
  • Property of a mathematical space

    represent shapes, but almost all are fundamentally based on a set of geometric primitives corresponding to the spatial dimensions: Point (0-dimensional), a

    Dimension

    Dimension

    Dimension

  • Clipping (computer graphics)
  • Excluding certain graphical elements from being rendered in a scene

    exact usage varies among many sources. Scene model elements include geometric primitives: points or vertices; line segments or edges; polygons or faces; and

    Clipping (computer graphics)

    Clipping_(computer_graphics)

  • Axiom
  • Statement that is taken to be true

    Euclid's Elements, where a list of postulates is given (common-sensical geometric facts drawn from our experience), followed by a list of "common notions"

    Axiom

    Axiom

    Axiom

  • PostgreSQL
  • Free and open-source object relational database management system

    including text and composite types) up to 1 GB in total storage size Geometric primitives IPv4 and IPv6 addresses Classless Inter-Domain Routing (CIDR) blocks

    PostgreSQL

    PostgreSQL

    PostgreSQL

  • Spatial join
  • GIS tool for merging attribute tables

    operation is the formulation of a spatial relationship between two geometric primitives as a logical predicate; that is, a criterion that can be evaluated

    Spatial join

    Spatial_join

  • Texture mapping
  • Method of defining surface detail on a computer-generated graphic or 3D model

    appearance of a texture mapped landscape without the use of traditional geometric primitives. Every triangle can be further subdivided into groups of about 16

    Texture mapping

    Texture mapping

    Texture_mapping

  • Simplex
  • Multi-dimensional generalization of triangle

    triangulation Complete graph Delaunay triangulation Distance geometry Geometric primitive Hill tetrahedron Hypersimplex List of regular polytopes Metcalfe's

    Simplex

    Simplex

    Simplex

  • Cyber Studio
  • 3D modeling and animation package

    modeling and rendering program. An operator can assemble a scene out of geometric primitives or custom extruded or lathed objects. Various view ports are available

    Cyber Studio

    Cyber_Studio

  • OpenStreetMap
  • Collaborative map database

    interconnect. A map feature or element is modelled as one of three geometric primitives: A node is a point with a geographic coordinate expressed in the

    OpenStreetMap

    OpenStreetMap

    OpenStreetMap

  • Red's Dream
  • 1987 short film by John Lasseter

    frame of animation from the scenes contained more than ten thousand geometric primitives, which in turn were made up of more than thirty million polygons

    Red's Dream

    Red's_Dream

  • Euclidean geometry
  • Mathematical model of the physical space

    results of what are now called algebra and number theory, explained in geometrical language. For more than two thousand years, the adjective "Euclidean"

    Euclidean geometry

    Euclidean geometry

    Euclidean_geometry

  • Open Cascade Technology
  • Open-source 3D modelling software

    Modeling Data – supplies data structures to represent 2D and 3D geometric primitives (analytical curves: Line, circle, ellipse, hyperbola, parabola, Bézier

    Open Cascade Technology

    Open Cascade Technology

    Open_Cascade_Technology

  • List of two-dimensional geometric shapes
  • This is a list of two-dimensional geometric shapes in Euclidean and other geometries. For mathematical objects in more dimensions, see list of mathematical

    List of two-dimensional geometric shapes

    List_of_two-dimensional_geometric_shapes

  • Mental Ray
  • 3D rendering software (1989–2017)

    effects, environments, camera lenses, and light sources. Supported geometric primitives include polygons, subdivision surfaces, and trimmed free-form surfaces

    Mental Ray

    Mental_Ray

  • Hercules Graphics Card
  • IBM PC graphic adapter and display standard

    Graph X, a software library for Hercules graphical-mode support and geometric primitives. Popular IBM PC programs such as Lotus 1-2-3 spreadsheet, AutoCAD

    Hercules Graphics Card

    Hercules Graphics Card

    Hercules_Graphics_Card

  • AmigaOS
  • Operating system for Amiga computers

    graphics chipset, via graphics.library, which provides an API for geometric primitives, raster graphic operations and handling of sprites. As this API could

    AmigaOS

    AmigaOS

  • Rendering (computer graphics)
  • Producing images of 3D scenes

    different displays and printers A geometric scene description may include: Size, position, and orientation of geometric primitives such as spheres and cones (which

    Rendering (computer graphics)

    Rendering (computer graphics)

    Rendering_(computer_graphics)

  • List of file formats
  • processed image data (acquired by a digital camera) Vector graphics use geometric primitives such as points, lines, curves, and polygons to represent images.

    List of file formats

    List_of_file_formats

  • Typography (cartography)
  • Text used to label maps

    map; this is typically called annotation. Text can be modeled as a Geometric primitive, like points, lines, and polygons, and in graphics software, it is

    Typography (cartography)

    Typography (cartography)

    Typography_(cartography)

  • GIS file format
  • Standard for encoding geographical information

    uses coordinate geometry to represent each shape as one of several geometric primitives, most commonly points (a single coordinate of zero dimension), lines

    GIS file format

    GIS_file_format

  • Brush (video games)
  • Video game templates

    viable solution, enabling level designers to utilize elementary geometric primitives for the creation of intricate spatial structures. Brush-based modeling

    Brush (video games)

    Brush (video games)

    Brush_(video_games)

  • Web Feature Service
  • Technical standard for retrieving GIS data

    support for basic geometric 'primitives': points, lines, polygons, etc. GML 3.1.1 contains encoding support for more advanced geometric representations:

    Web Feature Service

    Web_Feature_Service

  • Video game graphics
  • Computer graphics related to video games

    period, such as seven days. Vector graphics refer to the use of geometrical primitives such as points, lines, and curves (i.e., shapes based on mathematical

    Video game graphics

    Video_game_graphics

  • OpenLB
  • are listed below: Use of geometries in the STL file format or geometrically primitive forms (e.g. ball, cylinder, cone) and their union, intersection

    OpenLB

    OpenLB

  • Academy Scientific and Technical Award
  • Film industry honor

    Photoshop to Edwin Catmull, Tony deRose and Jos Stam for work on 3D geometric primitives 2019 —N/a 2020 (93rd) to Zvi Reznic, Meir Feder, Guy Dorman and Ron

    Academy Scientific and Technical Award

    Academy_Scientific_and_Technical_Award

  • Root of unity
  • Number with an integer power equal to 1

    roots of unity, except 1, are primitive. In the above formula in terms of exponential and trigonometric functions, the primitive nth roots of unity are those

    Root of unity

    Root of unity

    Root_of_unity

  • List of computer graphics and descriptive geometry topics
  • deformation Fresnel equations Gaussian splatting Geometric modeling Geometric primitive Geometrical optics Geometry processing Global illumination Gouraud

    List of computer graphics and descriptive geometry topics

    List_of_computer_graphics_and_descriptive_geometry_topics

  • Pythagorean triple
  • Integer side lengths of a right triangle

    (3, 4, 5) is a primitive Pythagorean triple whereas (6, 8, 10) is not. Every Pythagorean triple can be scaled to a unique primitive Pythagorean triple

    Pythagorean triple

    Pythagorean triple

    Pythagorean_triple

  • Data model (GIS)
  • Design of geospatial data storage

    a geographic coordinate system, selected from a set of available geometric primitives, such as points, lines, and polygons. Although there are dozens of

    Data model (GIS)

    Data_model_(GIS)

  • Autodesk Arnold
  • 3D rendering software developed by Autodesk

    billions of spatially incoherent rays throughout a 3D scene composed of geometric primitives including polygons, hair splines, and volumes. It often uses multiple

    Autodesk Arnold

    Autodesk_Arnold

  • Ray casting
  • Methodological basis for 3D CAD/CAM solid modeling and image rendering

    operators for solid modeling is largely due to Voelcker and Requicha's geometric modelling group at the University of Rochester. Before ray casting (and

    Ray casting

    Ray casting

    Ray_casting

  • Unit cell
  • Repeating unit formed by the vectors spanning the points of a lattice

    There are two special cases of the unit cell: the primitive cell and the conventional cell. The primitive cell is a unit cell corresponding to a single lattice

    Unit cell

    Unit_cell

  • Spinor
  • Non-tensorial representation of the spin group

    associated with Euclidean space. Spinors can be thought of as companion geometric objects to Euclidean space that, like Euclidean vectors, respond when

    Spinor

    Spinor

    Spinor

  • Cheetah3D
  • Computer graphics program for 3D modelling, animation and rendering

    to add in its usefulness and simplicity. It supports a variety of geometric primitives, including polygon meshes and Bézier curves. Its features also allow

    Cheetah3D

    Cheetah3D

  • Solid modeling
  • Set of principles for modeling solid geometry

    represented as the sweep of a primitive moving according to a space trajectory, except in very simple cases. This forces modern geometric modeling systems to maintain

    Solid modeling

    Solid modeling

    Solid_modeling

  • First principle
  • Basic proposition or assumption

    Euclid's Elements; its hundreds of geometric propositions can be deduced from a set of definitions, postulates, and primitive notions: all three types constitute

    First principle

    First_principle

  • CGAL
  • Open-source geometric modelling kernel

    covers the following topics: Geometry kernels - basic geometric operations on geometric primitives Arithmetic and algebra Convex hull algorithms Polygons

    CGAL

    CGAL

  • Nanolattice
  • crystal. While such effects are typically limited to individual, geometrically primitive structures such as nanowires, the specific architecture allows

    Nanolattice

    Nanolattice

    Nanolattice

  • Robotic sensing
  • Subarea of robotics

    position of the next measurement according to a set of predefined geometric primitives. This improves the efficiency by 42%. In recent years, using touch

    Robotic sensing

    Robotic_sensing

  • Markerless motion capture
  • such as limbs, detected with three synchronized cameras by matching geometric primitives to multi-view contours, or head and hand tracking using stereo cameras

    Markerless motion capture

    Markerless_motion_capture

  • Advanced Simulation Library
  • Free and open-source multiphysics platform

    mesh-free, immersed boundary approach generation and manipulation of geometric primitives Implemented phenomena: Transport processes multicomponent transport

    Advanced Simulation Library

    Advanced Simulation Library

    Advanced_Simulation_Library

  • Rectangular lattice
  • 2-dimensional lattice

    are two rectangular Bravais lattices: primitive rectangular and centered rectangular (or rhombic). The primitive rectangular lattice can also be described

    Rectangular lattice

    Rectangular lattice

    Rectangular_lattice

  • Mappa mundi
  • Medieval European maps of the world

    concept and in their concrete practice are founded on a systematically geometric projection of the known world. The basis of this projection, however,

    Mappa mundi

    Mappa mundi

    Mappa_mundi

  • Bounding volume
  • Closed volume that completely contains the union of a set of objects

    objects in the set. Bounding volumes are used to improve the efficiency of geometrical operations, such as by using simple regions, having simpler ways to test

    Bounding volume

    Bounding volume

    Bounding_volume

  • Hexagonal lattice
  • One of the five 2D Bravais lattices

    types. The symmetry category of the lattice is wallpaper group p6m. The primitive translation vectors of the hexagonal lattice form an angle of 120° and

    Hexagonal lattice

    Hexagonal lattice

    Hexagonal_lattice

  • Crystal system
  • Classification of crystalline materials by their three-dimensional structural geometry

    crystallography, a crystal system is a set of point groups (a group of geometric symmetries with at least one fixed point). A lattice system is a set of

    Crystal system

    Crystal system

    Crystal_system

  • Tree of primitive Pythagorean triples
  • Mathematical tree of integer right triangles

    tree of primitive Pythagorean triples is a mathematical tree in which each node represents a primitive Pythagorean triple and each primitive Pythagorean

    Tree of primitive Pythagorean triples

    Tree of primitive Pythagorean triples

    Tree_of_primitive_Pythagorean_triples

  • Visitor pattern
  • Software design pattern

    specific raster form is used, and is different from other primitive shapes. The case for other primitive shapes like lines and polygons is similar. Thus, the

    Visitor pattern

    Visitor_pattern

  • Antiderivative
  • Indefinite integral

    In calculus, an antiderivative, inverse derivative, primitive function, primitive integral or indefinite integral of a function f is a differentiable

    Antiderivative

    Antiderivative

    Antiderivative

  • List of mathematical functions
  • function Arithmetic–geometric mean Ackermann function: in the theory of computation, a computable function that is not primitive recursive. Dirac delta

    List of mathematical functions

    List_of_mathematical_functions

  • String theory
  • Theory of subatomic structure

    with counting the numbers of solutions to geometric questions. Enumerative geometry studies a class of geometric objects called algebraic varieties which

    String theory

    String_theory

  • Any-angle path planning
  • Algorithm to find Euclidean shortest paths

    technique known. This algorithm is restricted to 2D grids. CWave - Uses geometric primitives (discrete circular arcs and lines) to represent the propagating wave

    Any-angle path planning

    Any-angle path planning

    Any-angle_path_planning

  • Psychro Cave
  • Minoan sacred cave on Crete

    Minoan Kamares ware to earliest Mycenaean levels; finds represented the Geometric Style of the ninth century BCE, but few later than that. More recent excavation

    Psychro Cave

    Psychro Cave

    Psychro_Cave

  • SmallBASIC
  • BASIC programming language dialect

    supported by GW-BASIC and QBasic on the IBM PC, with support for drawing geometric primitives, playing sounds, String Manipulation, and displaying text in various

    SmallBASIC

    SmallBASIC

    SmallBASIC

  • Projective space
  • Completion of the usual space with "points at infinity"

    two classes of definitions. In synthetic geometry, point and line are primitive entities that are related by the incidence relation "a point is on a line"

    Projective space

    Projective space

    Projective_space

  • Constantin Brâncuși
  • Romanian sculptor, photographer and painter (1876–1957)

    des Beaux-Arts in Paris from 1905 to 1907. His art emphasizes clean geometrical lines that balance forms inherent in his materials with the symbolic

    Constantin Brâncuși

    Constantin Brâncuși

    Constantin_Brâncuși

  • Fubini's theorem
  • Conditions for switching order of integration in calculus

    principle – Geometrical concept relating area and volume − an early particular case Coarea formula – Mathematic formula − generalization to geometric measure

    Fubini's theorem

    Fubini's_theorem

  • LDraw
  • Software for Lego modelling

    format describes "part" (representation of Lego brick) as a set of geometric primitives ("p") in a form of polygonal triangulated mesh. LDraw "models" consists

    LDraw

    LDraw

    LDraw

  • Eye-Sys
  • These render data-driven visualization components (e.g., 3D models, geometric primitives, ESRI shapefiles, etc.) arranged in a scene graph. Display Systems:

    Eye-Sys

    Eye-Sys

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