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INTERACTIVE COMPUTATION

  • Interactive computation
  • interactive computation is a mathematical model for computation that involves input/output communication with the external world during computation.

    Interactive computation

    Interactive_computation

  • Interactive evolutionary computation
  • Interactive evolutionary computation (IEC) or aesthetic selection is a general term for methods of evolutionary computation that use human evaluation

    Interactive evolutionary computation

    Interactive_evolutionary_computation

  • Interactive programming
  • Procedure of writing program parts while active

    instance of interactive computation as an extreme opposite to batch processing, where neither writing the program nor its use happens in an interactive way.

    Interactive programming

    Interactive programming

    Interactive_programming

  • Interactive proof system
  • Abstract machine that models computation

    In computational complexity theory, an interactive proof system is an abstract machine that models computation as the exchange of messages between two

    Interactive proof system

    Interactive proof system

    Interactive_proof_system

  • Interactive computing
  • Software which accepts input from humans as it runs

    Interactive Computing". Electronic Notes in Theoretical Computer Science. Proceedings of the Workshop on the Foundations of Interactive Computation (FInCo

    Interactive computing

    Interactive_computing

  • Theory of computation
  • Academic subfield of computer science

    mathematics, the theory of computation is the branch that deals with what problems can be solved on a model of computation using an algorithm, how efficiently

    Theory of computation

    Theory_of_computation

  • Batch processing
  • Processing a software job non-interactively

    loops), and later graphical user interfaces became common. Non-interactive computation, both one-off jobs such as compilation, and processing of multiple

    Batch processing

    Batch_processing

  • Human-based computation
  • Computer science technique

    Human-based computation (apart from the historical meaning of "computer") research has its origins in the early work on interactive evolutionary computation (EC)

    Human-based computation

    Human-based_computation

  • Ludics
  • connectives and proof behaviours by following the paradigm of interactive computation, similarly to what is done in game semantics to which it is closely

    Ludics

    Ludics

  • Complexity class
  • Set of problems in computational complexity theory

    function problems) and using other models of computation (e.g. probabilistic Turing machines, interactive proof systems, Boolean circuits, and quantum

    Complexity class

    Complexity class

    Complexity_class

  • Index of computing articles
  • computer – Human–computer interaction IA-32 – IA-64 – IBM PC – Interactive computation – IBM – iBook – iCab – iCal – Icon – iDVD – IEEE 802.2 – IEEE 802

    Index of computing articles

    Index_of_computing_articles

  • Zero-knowledge proof
  • Proving validity without revealing other data

    is enough to achieve computational zero-knowledge without requiring interaction. The most popular interactive or non-interactive zero-knowledge proof

    Zero-knowledge proof

    Zero-knowledge_proof

  • Computational complexity
  • Amount of resources to perform an algorithm

    computational complexity or simply complexity of an algorithm is the amount of resources required to run it. Particular focus is given to computation

    Computational complexity

    Computational_complexity

  • Behaviour Interactive
  • Canadian video game development studio

    Rémi Racine, co-founded the Montreal-based Multimedia Interactive (MMI) to develop interactive entertainment software for CD-ROM. Both companies were

    Behaviour Interactive

    Behaviour_Interactive

  • Dijkstra's algorithm
  • Algorithm for finding shortest paths

    Cybernetics. 35 (3): 599–620. Online version of the paper with interactive computational modules. Denardo, E.V. (2003). Dynamic Programming: Models and

    Dijkstra's algorithm

    Dijkstra's algorithm

    Dijkstra's_algorithm

  • Computational science
  • Specialist field of computer science

    Computational science, also known as scientific computing, technical computing or scientific computation (SC), is a division of science, and more specifically

    Computational science

    Computational_science

  • Notebook interface
  • Programming tool blending code and documents

    approach to interactive computing in a qualitatively new direction, providing a web-based application suitable for capturing the whole computation process:

    Notebook interface

    Notebook interface

    Notebook_interface

  • Project Jupyter
  • Open source data science software

    Jupyter Notebook (formerly IPython Notebook) is a web-based interactive computational environment for creating notebook documents. Jupyter Notebook

    Project Jupyter

    Project Jupyter

    Project_Jupyter

  • Evolutionary computation
  • Trial and error problem solvers with a metaheuristic or stochastic optimization character

    Evolutionary computation (EC) from computer science is a family of algorithms for global optimization inspired by biological evolution, and a subfield

    Evolutionary computation

    Evolutionary computation

    Evolutionary_computation

  • Game semantics
  • Approach to formal semantics

    Dependence logic Ehrenfeucht–Fraïssé game Independence-friendly logic Interactive computation Intuitionistic logic Ludics J. Hintikka and G. Sandu, 2009, "Game-Theoretical

    Game semantics

    Game_semantics

  • Computability logic
  • Framework for studying interactive computational tasks through logic

    of B1,...,Bn. CoL formulates computational problems in their most general—interactive—sense. CoL defines a computational problem as a game played by a

    Computability logic

    Computability_logic

  • Computational social science
  • Academic sub-disciplines

    studies using interactive systems. There are two terminologies that relate to each other: social science computing (SSC) and computational social science

    Computational social science

    Computational_social_science

  • Computational complexity theory
  • Inherent difficulty of computational problems

    theoretical computer science and mathematics, computational complexity theory focuses on classifying computational problems according to their resource usage

    Computational complexity theory

    Computational_complexity_theory

  • Computational biology
  • Branch of biology

    Computational biology refers to the use of techniques in computer science, data analysis, mathematical modeling and computational simulations to understand

    Computational biology

    Computational biology

    Computational_biology

  • List of computability and complexity topics
  • algorithm Non-determinism Non-deterministic Turing machine Interactive computation Interactive proof system Probabilistic Turing Machine Approximation algorithm

    List of computability and complexity topics

    List_of_computability_and_complexity_topics

  • NEAT Particles
  • NEAT Particles is an interactive evolutionary computation program that enables users to evolve particle systems intended for use as special effects in

    NEAT Particles

    NEAT Particles

    NEAT_Particles

  • Computer science
  • Study of computation

    Fundamental areas of computer science Computer science is the study of computation, information, and automation. Included broadly in the sciences, computer

    Computer science

    Computer science

    Computer_science

  • List of books in computational geometry
  • Discrete and Computational Geometry. Princeton University Press. ISBN 978-0-691-14553-2. Jim Arlow (2014). Interactive Computational Geometry - A taxonomic

    List of books in computational geometry

    List_of_books_in_computational_geometry

  • Non-interactive zero-knowledge proof
  • Cryptographic primitive

    statement. Unlike interactive zero-knowledge proofs, which require multiple rounds of interaction between the prover and verifier, non-interactive zero-knowledge

    Non-interactive zero-knowledge proof

    Non-interactive_zero-knowledge_proof

  • Computational mathematics
  • Area of mathematics

    algorithms. A large part of computational mathematics consists roughly of using mathematics for allowing and improving computer computation in areas of science

    Computational mathematics

    Computational mathematics

    Computational_mathematics

  • Turing machine
  • Computation model defining an abstract machine

    A Turing machine is a mathematical model of computation describing an abstract machine that manipulates symbols on a strip of tape according to a table

    Turing machine

    Turing machine

    Turing_machine

  • Computational geometry
  • Branch of computer science

    study of computational geometric algorithms, and such problems are also considered to be part of computational geometry. While modern computational geometry

    Computational geometry

    Computational_geometry

  • Secure multi-party computation
  • Subfield of cryptography

    Secure multi-party computation (also known as secure computation, multi-party computation (MPC) or privacy-preserving computation) is a subfield of cryptography

    Secure multi-party computation

    Secure_multi-party_computation

  • Job stream
  • Definition of unit of work in a batch processing environment

    with a batch (executing the same steps over many inputs), but non-interactive computation has come to be called "batch processing", and thus a unit of batch

    Job stream

    Job_stream

  • List of online educational resources
  • alternative to MATLAB for computational mathematics Google Scholar H5P – framework for creating, sharing, and reusing interactive HTML5 content Hyperskill

    List of online educational resources

    List_of_online_educational_resources

  • Logics for computability
  • equivalents of interactive computational problems, and their "truth" as existence of algorithmic winning strategies. Game semantics Interactive computation S.C.

    Logics for computability

    Logics_for_computability

  • Computational steering
  • of interactively guiding a computational experiment into some region of interest.[citation needed] A simple, but contrived, example of computational steering

    Computational steering

    Computational_steering

  • Reo Coordination Language
  • Programming language

    Arbab: Composition of Interacting Computations. In Dina Goldin, Scott Smolka, and Peter Wegner, editors, Interactive Computation, pages 277-321. Springer

    Reo Coordination Language

    Reo Coordination Language

    Reo_Coordination_Language

  • H2O (software)
  • Open source platform

    and Spark, as well as Maven). H2O Flow: a graphical web-based interactive computational environment that functions as a notebook interface for data exploration

    H2O (software)

    H2O (software)

    H2O_(software)

  • Computer-generated holography
  • Three-dimensional imaging technique

    237R. doi:10.1038/166237a0. PMID 15439257. M. Lucente (1993). "Interactive computation of holograms using a look-up table". Journal of Electronic Imaging

    Computer-generated holography

    Computer-generated_holography

  • Dynamic programming
  • Problem optimization method

    Cybernetics, 35 (3): 599–620. Online version of the paper with interactive computational modules. Denardo, E.V. (2003), Dynamic Programming: Models and

    Dynamic programming

    Dynamic programming

    Dynamic_programming

  • Persuasive technology
  • Technology designed to persuade

    Most self-identified persuasive technology research focuses on interactive, computational technologies, including desktop computers, Internet services,

    Persuasive technology

    Persuasive_technology

  • Wally Feurzeig
  • American computer scientist

    programs. The project strongly confirmed expectations that the use of interactive computation with a high-level interpretive language would be highly motivating

    Wally Feurzeig

    Wally Feurzeig

    Wally_Feurzeig

  • Iris folding
  • 1007/s41095-016-0062-4. ISSN 2096-0433. (the paper describes an interactive computational tool to assist in the design and construction of original iris

    Iris folding

    Iris folding

    Iris_folding

  • Human-based genetic algorithm
  • introduced by interactive genetic algorithms. Human-based computation Human-based evolutionary computation Human–computer interaction Interactive genetic algorithm

    Human-based genetic algorithm

    Human-based_genetic_algorithm

  • Shafi Goldwasser
  • Israeli American computer scientist (born 1959)

    approximation and its connections to interactive proofs and the PCP theorem. She has also developed protocols for delegating computations to untrusted servers. With

    Shafi Goldwasser

    Shafi Goldwasser

    Shafi_Goldwasser

  • Game theory
  • Mathematical models of strategic interactions

    semantics. In addition, computer scientists have used games to model interactive computations. Also, game theory provides a theoretical basis to the field of

    Game theory

    Game_theory

  • Computational neuroscience
  • Branch of neuroscience

    Computational neuroscience (also known as theoretical neuroscience or mathematical neuroscience) is a branch of neuroscience which employs mathematics

    Computational neuroscience

    Computational_neuroscience

  • Interactive storytelling
  • Digital entertainment in which the storyline is not predetermined

    characteristics distinguish an interactive story from another form of interactive media is subject to much debate. Interactivity and storytelling are both

    Interactive storytelling

    Interactive_storytelling

  • Aarhus University
  • Research university in Aarhus, Denmark

    Quantum Geometry of Moduli Spaces (QGM) Centre for the Theory of Interactive Computation Center for Theoretical Chemistry (qLEAP) Centre for the

    Aarhus University

    Aarhus University

    Aarhus_University

  • Interactive media
  • Digital media which make use of moving images, animations, videos and audio

    are for some human purpose and interact with humans in human contexts. Interactive media are an instance of a computational method influenced by the sciences

    Interactive media

    Interactive media

    Interactive_media

  • Computable Document Format
  • File format

    its own interactive document format Archived 2011-12-31 at the Wayback Machine PC Pro, July 2011 Wolfram's new CDF format brings computation power to

    Computable Document Format

    Computable_Document_Format

  • Concurrency
  • Topics referred to by the same term

    units Concurrent computing, the overlapping execution of multiple interacting computational tasks Concurrence (quantum computing), a measure used in quantum

    Concurrency

    Concurrency

  • List of computer science conferences
  • Complexity Conference FCT – International Symposium on Fundamentals of Computation Theory FOCS – IEEE Symposium on Foundations of Computer Science ICALP

    List of computer science conferences

    List_of_computer_science_conferences

  • Georgia Institute of Technology School of Interactive Computing
  • quality of people's lives. The School of Interactive Computing was formed in February 2007, when the former Interactive & Intelligent Computing Division was

    Georgia Institute of Technology School of Interactive Computing

    Georgia_Institute_of_Technology_School_of_Interactive_Computing

  • IPython
  • Advanced interactive shell for Python

    IPython (Interactive Python) is a command shell for interactive computing in multiple programming languages, originally developed for the Python programming

    IPython

    IPython

    IPython

  • Ehud Shapiro
  • Israeli computer scientist

    'molecule-as-computation' abstraction, in which a system of interacting molecular entities is described and modelled by a system of interacting computational entities

    Ehud Shapiro

    Ehud Shapiro

    Ehud_Shapiro

  • Computational economics
  • Interdisciplinary research discipline

    heavily on computation. In the 21st century, the development of computational algorithms created new means for computational methods to interact with economic

    Computational economics

    Computational_economics

  • Wolfram Research
  • American multinational company

    (/ˈwʊlfrəm/ WUUL-frəm) is an American multinational company that creates computational technology. Wolfram's flagship product is the technical computing program

    Wolfram Research

    Wolfram Research

    Wolfram_Research

  • The stack (philosophy)
  • Model for understanding the internet and computers as a global megastructure.

    and media studies to describe the multiple interconnected layers that computation depends on at a planetary scale. The term was introduced by Benjamin

    The stack (philosophy)

    The_stack_(philosophy)

  • Stirling engine
  • Closed-cycle regenerative heat engine

    Stirling Engine Inquiry into the Hot Air Engines of the 19th Century Interactive computational model of Stirling engine cycle with polytropic processes

    Stirling engine

    Stirling engine

    Stirling_engine

  • The Humane Interface
  • 2000 book by Jef Raskin

    "The Humane Interface: New Directions for Designing Interactive Systems (Book review)". Interactive Learning Environments. 10 (3): 299–302. doi:10.1076/ilee

    The Humane Interface

    The_Humane_Interface

  • QIP (complexity)
  • Complexity class

    In computational complexity theory, the class QIP (which stands for Quantum Interactive Proof) is the quantum computing analogue of the classical complexity

    QIP (complexity)

    QIP_(complexity)

  • Giorgi Japaridze
  • and space complexities to interactive computations, and introduced a third sort of a complexity measure for such computations, termed "amplitude complexity"

    Giorgi Japaridze

    Giorgi_Japaridze

  • Genetic and Evolutionary Computation Conference
  • Evolutionary computation conference

    Genetic and Evolutionary Computation Conference (GECCO) is a peer-reviewed technical conference in the area of evolutionary computation, broadly interpreted

    Genetic and Evolutionary Computation Conference

    Genetic_and_Evolutionary_Computation_Conference

  • Theoretical computer science
  • Subfield of computer science and mathematics

    foundations of computation. It is difficult to circumscribe the theoretical areas precisely. The ACM's Special Interest Group on Algorithms and Computation Theory

    Theoretical computer science

    Theoretical computer science

    Theoretical_computer_science

  • Computational problem
  • Problem a computer might be able to solve

    important role in several areas of computational complexity, including hardness of approximation, property testing, and interactive proof systems. Lateral computing

    Computational problem

    Computational_problem

  • Verifiable computing
  • Verifiable computing (or verified computation or verified computing) enables a computer to offload the computation of some function, to other perhaps untrusted

    Verifiable computing

    Verifiable_computing

  • Computational chemistry
  • Branch of chemistry

    Computational chemistry is a branch of chemistry that uses computer simulations to assist in solving chemical problems. It uses methods of theoretical

    Computational chemistry

    Computational chemistry

    Computational_chemistry

  • Algorithm
  • Sequence of operations for a task

    typically used to solve a class of specific problems or to perform a computation. Algorithms are used as specifications for performing calculations and

    Algorithm

    Algorithm

    Algorithm

  • Persistent environment
  • environments" (PDF). Proceedings of the Workshop on the Foundations of Interactive Computation (FInCo 2005). Electronic Notes in Theoretical Computer Science

    Persistent environment

    Persistent_environment

  • Lance Fortnow
  • American computer scientist (born 1963)

    1963) is a computer scientist known for major results in computational complexity and interactive proof systems. Since 2019, he has been at the Illinois

    Lance Fortnow

    Lance_Fortnow

  • Hypercomputation
  • Models of computation

    Hypercomputation or super-Turing computation is a set of hypothetical models of computation that can provide outputs that are not Turing-computable. For

    Hypercomputation

    Hypercomputation

  • Unconventional computing
  • Computing by new or unusual methods

    computing or nonstandard computation) is computing by any of a wide range of new or unusual methods. The term unconventional computation was coined by Cristian

    Unconventional computing

    Unconventional_computing

  • Secure two-party computation
  • Secure two-party computation (2PC, or secure function evaluation) is a sub-problem of secure multi-party computation (MPC) that has received special attention

    Secure two-party computation

    Secure_two-party_computation

  • Finite-state machine
  • Mathematical model of computation

    finite automaton, or simply a state machine, is a mathematical model of computation. It is an abstract machine that can be in exactly one of a finite number

    Finite-state machine

    Finite-state machine

    Finite-state_machine

  • Silvio Micali
  • Italian-American computer scientist (born 1954)

    Charles Rackoff invented interactive proofs in the 1980s, at the same time as László Babai and Shlomo Moran. In an interactive proof system, participants

    Silvio Micali

    Silvio Micali

    Silvio_Micali

  • Universal composability
  • Cryptographic framework

    simulator that only interacts with the ideal functionality. The computation model of universal composability is that of interactive Turing machines that

    Universal composability

    Universal_composability

  • John Watrous (computer scientist)
  • Theoretical computer scientist

    Information & Computation. His research interests include quantum information and quantum computation. He is well known for his work on quantum interactive proofs

    John Watrous (computer scientist)

    John Watrous (computer scientist)

    John_Watrous_(computer_scientist)

  • Pareto front
  • Set of all Pareto efficient situations

    Evolutionary Algorithms Since generating the entire Pareto front is often computationally-hard, there are algorithms for computing an approximate Pareto-front

    Pareto front

    Pareto front

    Pareto_front

  • Dialogical logic
  • provides an overall theory of proof-theoretical meaning based on interactive computation. The alternative perspective on proof theory and meaning theory

    Dialogical logic

    Dialogical_logic

  • Amit Sahai
  • American cryptographer (born 1974)

    with Jens Groth, "Efficient Non-interactive Proof Systems for Bilinear Groups," introduced a new type of non-interactive proof system offering improved

    Amit Sahai

    Amit Sahai

    Amit_Sahai

  • Computational propaganda
  • Propaganda method based on digital technologies

    Computational propaganda is the use of computational tools (algorithms and automation) to distribute misleading information using social media networks

    Computational propaganda

    Computational_propaganda

  • Persuasion
  • Umbrella term of influence and mode of communication

    Most self-identified persuasive technology research focuses on interactive, computational technologies, including desktop computers, Internet services,

    Persuasion

    Persuasion

    Persuasion

  • Bash (Unix shell)
  • GNU replacement for the Bourne shell

    in two modes: interactive or non-interactive. In interactive mode, commands are usually read from a terminal emulator. In non-interactive mode, which facilitates

    Bash (Unix shell)

    Bash (Unix shell)

    Bash_(Unix_shell)

  • Social software (research field)
  • Interdisciplinary research program

    Parikh, "Social Interaction, Knowledge, and Social Software", in Interactive Computation: The New Paradigm, ed. Dina Goldin, Sott Smolka, Peter Wegner,

    Social software (research field)

    Social_software_(research_field)

  • Zachary Lieberman
  • American artist (born 1977)

    the Arts in Barcelona. In 2013, he co-founded the School for Poetic Computation, a hybrid of a school, residency and research group in New York City

    Zachary Lieberman

    Zachary Lieberman

    Zachary_Lieberman

  • Axiom (computer algebra system)
  • Computer algebra system

    features 'HyperDoc', an interactive browser-like help system, and can display two and three dimensional graphics, also providing interactive features like rotation

    Axiom (computer algebra system)

    Axiom_(computer_algebra_system)

  • Computational intelligence
  • Computer system simulating intelligence

    In computer science, computational intelligence (CI) refers to concepts, paradigms, algorithms and implementations of systems that are designed to show

    Computational intelligence

    Computational_intelligence

  • List of stock characters
  • science fiction stories, artificial intelligence (AI) are depicted as computational systems that are sophisticated enough to perform tasks typically associated

    List of stock characters

    List of stock characters

    List_of_stock_characters

  • Pascal Dombis
  • French digital artist

    Popper wrote: "It is interesting to note that Dombis sees his interactive computational methodology as a kind of arte povera within new technology. Certainly

    Pascal Dombis

    Pascal Dombis

    Pascal_Dombis

  • Monte Carlo method
  • Probabilistic problem-solving algorithm

    Carlo experiments or Monte Carlo simulations, are a broad class of computational algorithms based on repeated random sampling for obtaining numerical

    Monte Carlo method

    Monte Carlo method

    Monte_Carlo_method

  • Thunk
  • Type of subroutine

    the linker fills in when it loads the module. This way the modules can interact without prior knowledge of where they are located in memory. DOS Protected

    Thunk

    Thunk

  • Ray tracing (graphics)
  • Rendering method

    rendering algorithms for generating digital images. On a spectrum of computational cost and visual fidelity, ray tracing-based rendering techniques, such

    Ray tracing (graphics)

    Ray tracing (graphics)

    Ray_tracing_(graphics)

  • Computational materials science
  • Subfield of materials science

    Computational materials science and engineering uses modeling, simulation, theory, and informatics to understand materials. The main goals include discovering

    Computational materials science

    Computational_materials_science

  • Orc (programming language)
  • at the University of Texas at Austin. Orc provides uniform access to computational services, including distributed communication and data manipulation

    Orc (programming language)

    Orc_(programming_language)

  • Statmetrics
  • Software application

    free cross-platform software application providing an interactive environment for computational finance. Statmetrics is an analytical tool which offers

    Statmetrics

    Statmetrics

  • Agent-based computational economics
  • Systems-based study of economic processes

    corresponding agent-based models, the "agents" are "computational objects modeled as interacting according to rules" over space and time, not real people

    Agent-based computational economics

    Agent-based_computational_economics

  • Visualization (graphics)
  • Set of techniques for creating images, diagrams, or animations to communicate a message

    needs (and funding) in biology and national security. Interactive visualization or interactive visualisation is a branch of graphic visualization in computer

    Visualization (graphics)

    Visualization (graphics)

    Visualization_(graphics)

  • Urmila Mahadev
  • American mathematician

    Mahadev discovered interactive proof systems that could demonstrate with high certainty, to an observer using only classical computation, that a quantum

    Urmila Mahadev

    Urmila_Mahadev

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INTERACTIVE COMPUTATION

  • Prakul
  • Boy/Male

    Gujarati, Hindu, Indian, Kannada, Malayalam, Marathi, Telugu

    Prakul

    Good Looking; Interactive; Brightness

    Prakul

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Online names & meanings

  • Karthiayini
  • Girl/Female

    Hindu, Indian

    Karthiayini

    Indian Goddess Name

  • ÉLIANE
  • Female

    French

    ÉLIANE

    French form of Latin Eliana, ÉLIANE means "sun."

  • FUJI
  • Female

    Japanese

    FUJI

    (富) Japanese name possibly FUJI means "wisteria." 

  • Deenabandhav
  • Boy/Male

    Gujarati, Hindu, Indian, Kannada, Telugu, Traditional

    Deenabandhav

    Protector of the Downtrodden

  • Keala
  • Girl/Female

    Hawaiian

    Keala

    The pathway.

  • Varin | வரிந
  • Boy/Male

    Tamil

    Varin | வரிந

    Gifts

  • Agnimukha
  • Boy/Male

    Indian

    Agnimukha

    Face of fire.

  • TOMA
  • Male

    Croatian

    TOMA

    , twin.

  • Fonzo
  • Boy/Male

    German Latin

    Fonzo

    Abbreviation of Alfonso.

  • Rith | ரீத 
  • Girl/Female

    Tamil

    Rith | ரீத 

    Persevering enemy, Somebody who gives shelter

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Other words and meanings similar to

INTERACTIVE COMPUTATION

AI search in online dictionary sources & meanings containing INTERACTIVE COMPUTATION

INTERACTIVE COMPUTATION

  • Mechanical
  • a.

    Made and operated by interaction of forces without a directing intelligence; as, a mechanical universe.

  • Incerative
  • a.

    Cleaving or sticking like wax.

  • Measurable
  • a.

    Capable of being measured; susceptible of mensuration or computation.

  • Make
  • v. t.

    To find, as the result of calculation or computation; to ascertain by enumeration; to find the number or amount of, by reckoning, weighing, measurement, and the like; as, he made the distance of; to travel over; as, the ship makes ten knots an hour; he made the distance in one day.

  • Multiplication
  • n.

    The process of repeating, or adding to itself, any given number or quantity a certain number of times; commonly, the process of ascertaining by a briefer computation the result of such repeated additions; also, the rule by which the operation is performed; -- the reverse of division.

  • Sexenary
  • a.

    Proceeding by sixes; sextuple; -- applied especially to a system of arithmetical computation in which the base is six.

  • Synergy
  • n.

    An effect of the interaction of the actions of two agents such that the result of the combined action is greater than expected as a simple additive combination of the two agents acting separately. Also synergism.

  • Interdictive
  • a.

    Having the power to prohibit; as, an interdictive sentence.

  • Interaction
  • n.

    Intermediate action.

  • Rataplan
  • n.

    The iterative sound of beating a drum, or of a galloping horse.

  • Interaction
  • n.

    Mutual or reciprocal action or influence; as, the interaction of the heart and lungs on each other.

  • Neptune
  • n.

    The remotest known planet of our system, discovered -- as a result of the computations of Leverrier, of Paris -- by Galle, of Berlin, September 23, 1846. Its mean distance from the sun is about 2,775,000,000 miles, and its period of revolution is about 164,78 years.

  • Intractile
  • a.

    Not tractile; incapable of being drawn out or extended.

  • Table
  • n.

    Any collection and arrangement in a condensed form of many particulars or values, for ready reference, as of weights, measures, currency, specific gravities, etc.; also, a series of numbers following some law, and expressing particular values corresponding to certain other numbers on which they depend, and by means of which they are taken out for use in computations; as, tables of logarithms, sines, tangents, squares, cubes, etc.; annuity tables; interest tables; astronomical tables, etc.

  • Mutuality
  • n.

    The quality of correlation; reciprocation; interchange; interaction; interdependence.

  • Interplay
  • n.

    Mutual action or influence; interaction; as, the interplay of affection.

  • Computation
  • n.

    The result of computation; the amount computed.

  • Misreckoning
  • n.

    An erroneous computation.

  • Outreckon
  • v. t.

    To exceed in reckoning or computation.

  • Iterative
  • a.

    Repeating.