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PERSUASIVE TECHNOLOGY

  • Persuasive technology
  • Technology designed to persuade

    Persuasive technology is broadly defined as technology that is designed to change attitudes or behaviors of the users through persuasion and social influence

    Persuasive technology

    Persuasive_technology

  • B. J. Fogg
  • American social scientist (born 1963)

    director of the Stanford Behavior Design Lab, formerly known as the Persuasive Technology Lab. Fogg was born in 1963 in Dallas. He later grew up in Fresno

    B. J. Fogg

    B. J. Fogg

    B._J._Fogg

  • Stanford Behavior Design Lab
  • Organization

    The Stanford Behavior Design Lab (formerly known as the Stanford Persuasive Technology Lab and Stanford Captology Lab) is a research organization advancing

    Stanford Behavior Design Lab

    Stanford_Behavior_Design_Lab

  • Persuasion
  • Umbrella term of influence and mode of communication

    which embraces both the influencer and influencee. Persuasive technology is broadly defined as technology that is designed to change attitudes or behaviors

    Persuasion

    Persuasion

    Persuasion

  • Captology
  • Study of computers as persuasive technologies

    Captology is the study of computers as persuasive technologies. This area of inquiry explores the overlapping space between persuasion in general (influence

    Captology

    Captology

  • Technology
  • Use of knowledge for practical goals

    Technology is the application of conceptual knowledge to achieve practical goals, especially in a reproducible way. The word technology can also mean

    Technology

    Technology

    Technology

  • Tristan Harris
  • American computer scientist and businessman

    Interaction, where he took a class from B. J. Fogg, who runs the Persuasive Technology Lab, before dropping out. During his time at Stanford he participated

    Tristan Harris

    Tristan Harris

    Tristan_Harris

  • Rita Orji
  • Nigerian computer scientist

    Professor, and Canada Research Chair in Persuasive Technology at Dalhousie University. where she directs the Persuasive Computing Lab . She is a Fellow of

    Rita Orji

    Rita Orji

    Rita_Orji

  • High tech
  • Most advanced technology available

    High technology (high tech or high-tech), also known as advanced technology (advanced tech), is technology that is at the cutting edge: the highest form

    High tech

    High tech

    High_tech

  • Outline of technology
  • Overview of and topical guide to technology

    Performance acceleration technology Persuasive technology – Technology designed to persuade Phage-ligand technology Phonetic search technology Photoimageable thick-film

    Outline of technology

    Outline_of_technology

  • Stanford Web Credibility Project
  • assessments of website credibility conducted by the Stanford University Persuasive Technology Lab, is an investigative examination of what leads people to believe

    Stanford Web Credibility Project

    Stanford_Web_Credibility_Project

  • Tool
  • Object used to achieve a goal

    Olduvai stone technology (Oldowan) 2.5 million years ago (scrapers; to butcher dead animals) Huts, 2 million years ago. Acheulean stone technology 1.6 million

    Tool

    Tool

    Tool

  • Privacy policy
  • Management of personal data across media

    consumers make more informed decisions. A 2002 report from the Stanford Persuasive Technology Lab contended that a website's visual designs had more influence

    Privacy policy

    Privacy_policy

  • Machine
  • Powered mechanical device

    a simple balance scale, and to move large objects in ancient Egyptian technology. The lever was also used in the shadoof water-lifting device, the first

    Machine

    Machine

    Machine

  • Persuasive video games
  • Subgenre of serious games

    Persuasive video games are a subgenre of serious games designed to influence players’ attitudes, beliefs, or behaviors. These games aim to deliver intentional

    Persuasive video games

    Persuasive_video_games

  • Futures studies
  • Study of postulating possible futures

    Throughout the 1990s large technology foresight programs were launched which informed national and regional strategies on science, technology and innovation. Prior

    Futures studies

    Futures studies

    Futures_studies

  • Integrated circuit
  • Electronic circuit formed on a small, flat piece of semiconductor material

    present in virtually all electronic devices and have revolutionized modern technology. Products such as computer processors, microcontrollers, digital signal

    Integrated circuit

    Integrated circuit

    Integrated_circuit

  • Ethics of technology
  • Ethical questions specific to the technology age

    The persuasive potential of technology raises the question of "how sensitive ... designers and programmers [should] be to the ethics of the persuasive technology

    Ethics of technology

    Ethics_of_technology

  • Weapon
  • Implement or device used to inflict damage, harm, or kill

    materials and crafting techniques led to a series of revolutions in military technology. The development of metal tools began with copper during the Copper Age

    Weapon

    Weapon

    Weapon

  • Plastic
  • Material of a wide range of synthetic or semi-synthetic organic solids

    burned, especially when burning is uncontrolled or takes place in low-technology incinerators, as is common in many developing countries. Incomplete combustion

    Plastic

    Plastic

    Plastic

  • Incandescent light bulb
  • Electric light bulb with a resistively heated wire filament

    over their introduction in a system of lighting. — Thomas P. Hughes, in Technology at the Turning Point, edited by W. B. Pickett In 1761, Ebenezer Kinnersley

    Incandescent light bulb

    Incandescent light bulb

    Incandescent_light_bulb

  • Bicycle counter
  • Cycle traffic measuring device

    adaptive. Bicycle counting stations can be described as persuasive technology. "Through sensing technology, a display can act as a tool that increases the capability

    Bicycle counter

    Bicycle counter

    Bicycle_counter

  • Technology scouting
  • Element of technology management

    on Persuasive Technology, Adjunct Proceedings co-located with PERSUASIVE 2023. Vol. 3474. CEUR-WS. ISSN 1613-0073. Rohrbeck, René (2007). "Technology Scouting

    Technology scouting

    Technology_scouting

  • Submarine
  • Watercraft capable of independent underwater operation

    design improvement stagnated for over a century, until application of new technologies for propulsion and stability. The first military submersible was Turtle

    Submarine

    Submarine

    Submarine

  • Kardashev scale
  • Measure of a civilization's evolution

    cosmic radio sources discovered in 1963 by the California Institute of Technology, CTA-21 and CTA-102 in particular, which would have characteristics close

    Kardashev scale

    Kardashev scale

    Kardashev_scale

  • Technology forecasting
  • Predicting the future of technology

    Researchers create technology forecasts based on past experience and current technological developments. Like other forecasts, technology forecasting can

    Technology forecasting

    Technology_forecasting

  • Behavioural design
  • Field of design concerned with the influence of design on behavior

    explicit about influencing behaviour, such as emotion design and persuasive technology. Perhaps since 2005, a greater number of theories have developed

    Behavioural design

    Behavioural design

    Behavioural_design

  • Cement
  • Hydraulic binder used in the composition of mortar and concrete

    Introduction to Science and Technology Studies. Wiley. ISBN 978-1-4443-1512-7. Mukerji, Chandra (2009). Impossible Engineering: Technology and Territoriality on

    Cement

    Cement

    Cement

  • Research and development
  • General term for activities in connection with corporate or governmental innovation

    normally refers to future-oriented, longer-term activities in science or technology, using similar techniques to scientific research but directed toward desired

    Research and development

    Research and development

    Research_and_development

  • Transport
  • Movement of goods or people between locations

    using human muscle-power, in the form of walking, running, and swimming. Technology has allowed machines to improve the energy efficiency of human mobility

    Transport

    Transport

    Transport

  • Vehicle
  • Mobile equipment that transports people, animals or cargo

    the ground: wheels, tracks, rails or skis, as well as the non-contact technologies such as maglev. ISO 3833-1977 is the international standard for road

    Vehicle

    Vehicle

    Vehicle

  • The Social Dilemma
  • 2020 American docudrama film by Jeff Orlowski

    Dilemma examines the impact of social media and technology platforms on users, focusing on persuasive design, data collection, and algorithmic prediction

    The Social Dilemma

    The_Social_Dilemma

  • Behavioral change support system
  • ICT tool

    communications technology (ICT) tool, web platform, or gamified environment which targets behavioral changes in its end-users. BCSS are built upon persuasive systems

    Behavioral change support system

    Behavioral_change_support_system

  • Electronic tagging
  • Form of surveillance using a body-worn electronic device

    "Remaking the electronic tracking of offenders into a 'persuasive technology'", Journal of Technology in Human Services, 2016, vol. 34, pp. 13-31 Robert S

    Electronic tagging

    Electronic tagging

    Electronic_tagging

  • Technological utopianism
  • Any ideology based on the premise that advances in technology could bring a utopia

    technoutopianism, is any ideology based on the premise that advances in science and technology could and should bring about a utopia, or at least help to fulfill one

    Technological utopianism

    Technological utopianism

    Technological_utopianism

  • Sunny Consolvo
  • American computer scientist

    Information School. Her dissertation, Designing and Evaluating a Persuasive Technology to Encourage Lifestyle Behavior Change, was supervised by David

    Sunny Consolvo

    Sunny_Consolvo

  • Disruptive innovation
  • Technological change

    labor, or legacy costs to the user. In keeping with the insight that a persuasive advertising campaign can be just as effective as technological sophistication

    Disruptive innovation

    Disruptive innovation

    Disruptive_innovation

  • Nanomaterials
  • Materials with granular size 1 to 100 nm

    advanced treatment of wastewater. In the air purification field, nano technology was used to combat the spread of MERS in Saudi Arabian hospitals in 2012

    Nanomaterials

    Nanomaterials

    Nanomaterials

  • Sales presentation
  • Line of talk to persuade someone to buy something

    key element of this process. Barker (occupation) Elevator pitch Persuasive technology Patter Pitch (filmmaking) Pitch book Sales tunnel Selling technique

    Sales presentation

    Sales_presentation

  • Credibility
  • Believability of a source or message

    consideration of digital media, youth, and credibility. In addition, the Persuasive Technology Lab at Stanford University has studied web credibility and proposed

    Credibility

    Credibility

    Credibility

  • Information technology in India
  • The information technology (I.T.) industry in India comprises information technology services and business process outsourcing. The share of the IT-BPM

    Information technology in India

    Information_technology_in_India

  • Persuasive writing
  • Technique used to convince a reader

    Persuasive writing is a form of written argument designed to convince, motivate, or sway readers toward a specific point of view or opinion on a given

    Persuasive writing

    Persuasive_writing

  • Behavioural change theories
  • Theories in social science

    "A behavior model for persuasive design". Proceedings of the 4th International Conference on Persuasive Technology. Persuasive '09. New York, NY, US:

    Behavioural change theories

    Behavioural_change_theories

  • Jakob Nielsen (usability consultant)
  • American computer scientist (born 1957)

    Design". www.chnm.gmu.edu. Retrieved 2025-08-13. Fogg, B.J. (2003). Persuasive Technology. United States of America: Morgan Kaufmann Publishers. ISBN 1558606432

    Jakob Nielsen (usability consultant)

    Jakob Nielsen (usability consultant)

    Jakob_Nielsen_(usability_consultant)

  • Source credibility
  • Area of research

    identified initial credibility as surface credibility in his 2003 book Persuasive Technology: Using Computers to Change What We Think and Do. He defined it as

    Source credibility

    Source_credibility

  • Rhetoric
  • Art of persuasion

    identified three persuasive audience appeals: logos, pathos, and ethos. The five canons of rhetoric, or phases of developing a persuasive speech, were first

    Rhetoric

    Rhetoric

    Rhetoric

  • Technology evangelist
  • Person who gains significant acclaim for a given technology

    initiating and leveraging relationships to accomplish goals. Clear and persuasive communication of large amounts of information, adapting content delivery

    Technology evangelist

    Technology_evangelist

  • Mindfulness and technology
  • Multidisciplinary technological movement

    researchers conducted a qualitative study with 39 participants to show how persuasive media has the potential to promote long-term psychological health by experientially

    Mindfulness and technology

    Mindfulness_and_technology

  • Marjolein Moorman
  • Dutch scientist and politician (born 1974)

    lecturer [nl], from 2009 to 2011 as an Associate Professor [nl] of persuasive technology, and from 2011 to 2018 as an associate professor of Government communication [nl]

    Marjolein Moorman

    Marjolein Moorman

    Marjolein_Moorman

  • Packaging
  • Enclosure or protection of products for distribution, storage, and sale

    governing the content of package labels. Merchandising, branding, and persuasive graphics are not covered in this article. The first packages used the

    Packaging

    Packaging

  • Goertek
  • Chinese electronics manufacturer

    Zhang, Albert; Ryan, Fergus; Allen, Bethany (26 November 2024). "Persuasive technologies in China: implications for the future of national security". Australian

    Goertek

    Goertek

  • Karyn Moffat
  • Canadian computer scientist

    in Inclusive Social Computing. Her research has included work on persuasive technology and computer accessibility. Moffatt was an undergraduate at the

    Karyn Moffat

    Karyn_Moffat

  • Rashida Richardson
  • American attorney and scholar

    Communications, Technology, Innovation, and the Internet in a hearing titled "Optimizing for Engagement: Understanding the Use of Persuasive Technology on Internet

    Rashida Richardson

    Rashida Richardson

    Rashida_Richardson

  • Dustin Haisler
  • American technology executive

    and citizen participation through partnerships with Stanford's Persuasive Technology Lab. After leaving municipal government, Haisler joined Spigit,

    Dustin Haisler

    Dustin_Haisler

  • History of the Massachusetts Institute of Technology
  • Massachusetts Institute of Technology can be traced back to the 1861 incorporation of the "Massachusetts Institute of Technology and Boston Society of Natural

    History of the Massachusetts Institute of Technology

    History of the Massachusetts Institute of Technology

    History_of_the_Massachusetts_Institute_of_Technology

  • Computational semiotics
  • Interdisciplinary field

    emerge to extend natural language processing into areas such as persuasive technology, marketing and brand analysis that have significant cultural or

    Computational semiotics

    Computational_semiotics

  • Technology during World War II
  • Role and use of available technology in World War II

    Technology played a significant role in World War II. Some of the technologies used during the war were developed during the interwar years of the 1920s

    Technology during World War II

    Technology during World War II

    Technology_during_World_War_II

  • Ian Bogost
  • American philosopher

    be a Thing and Unit Operations: An Approach to Videogame Criticism and Persuasive Games: The Expressive Power of Videogames and the co-author of Racing

    Ian Bogost

    Ian Bogost

    Ian_Bogost

  • Queuing Rule of Thumb
  • Mathematical formula for queueing

    networks (Thesis). KTH Royal Institute of Technology. Ikwunne, Tochukwu Arinze; Orji, Rita. Persuasive Technology for Reducing Waiting and Service Cost:

    Queuing Rule of Thumb

    Queuing Rule of Thumb

    Queuing_Rule_of_Thumb

  • Antonio Lieto
  • Italian computer scientist (born 1983)

    commonsense reasoning and models of mental representation, and persuasive technologies. He teaches Artificial Intelligence and "Design and Evaluation

    Antonio Lieto

    Antonio Lieto

    Antonio_Lieto

  • Behavior change
  • Topics referred to by the same term

    negotiation Behavior modification Behavior management Behavioral cusp Persuasive technology Health coaching Health action process approach Barrier analysis

    Behavior change

    Behavior_change

  • Argument technology
  • Sub-field of artificial intelligence

    Argument technology is a sub-field of collective intelligence and artificial intelligence that focuses on applying computational techniques to the creation

    Argument technology

    Argument_technology

  • Christopher Nolan
  • British and American filmmaker (born 1970)

    was released to positive reviews. Kenneth Turan found the film "potent, persuasive and hypnotic" and "more than an exceptional superhero movie, it is masterful

    Christopher Nolan

    Christopher Nolan

    Christopher_Nolan

  • Jack the Ripper suspects
  • named. Though many theories have been advanced, experts find none widely persuasive, and some are hardly taken seriously at all. Metropolitan Police files

    Jack the Ripper suspects

    Jack the Ripper suspects

    Jack_the_Ripper_suspects

  • Lynn Hughes (artist)
  • Canadian artist and academic (born 1951)

    and Change Behavior". In: Berkovsky, S., Freyne, J. (eds) Persuasive Technology. PERSUASIVE 2013. Lecture Notes in Computer Science, vol 7822. Springer

    Lynn Hughes (artist)

    Lynn_Hughes_(artist)

  • Choice architecture
  • Decision-making concept

    fields. See for example the work of B. J. Fogg on computers as persuasive technologies; the concept of permission marketing as described by Seth Godin

    Choice architecture

    Choice_architecture

  • Rhetoric of technology
  • and persuasive practices shape the creation, meaning, adoption, and power of technologies and how technologies, in turn, function as persuasive forces

    Rhetoric of technology

    Rhetoric of technology

    Rhetoric_of_technology

  • The New Age of Sexism: How the AI Revolution Is Reinventing Misogyny
  • 2025 book by Laura Bates

    the book might initially appear alarmist but found much of its evidence persuasive. She praised Bates for exposing the relationship between artificial intelligence

    The New Age of Sexism: How the AI Revolution Is Reinventing Misogyny

    The_New_Age_of_Sexism:_How_the_AI_Revolution_Is_Reinventing_Misogyny

  • Yale attitude change approach
  • Model of attitude change first developed during World War II

    most likely to change their attitudes in response to persuasive messages. This approach to persuasive communications was first studied by Carl Hovland and

    Yale attitude change approach

    Yale_attitude_change_approach

  • AI Security Institute
  • British research organisation

    that LLMs post-trained for political persuasiveness became systematically less accurate and up to 51% more persuasive on political issues. AISI has also

    AI Security Institute

    AI_Security_Institute

  • Large language model
  • Type of machine learning model

    Ribeiro, Manoel; Gallotti, Riccardo (19 May 2025). "On the conversational persuasiveness of GPT-4". Nature Human Behaviour. 9 (8): 1645–1653. doi:10.1038/s41562-025-02194-6

    Large language model

    Large_language_model

  • Science fiction
  • Literary genre

    speculative fiction that imagines advanced and futuristic changes in technology, scientific knowledge, or biological systems. The elements common to science

    Science fiction

    Science fiction

    Science_fiction

  • Modes of persuasion
  • Strategies of rhetoric

    pisteis) are the broadest classifications of rhetorical devices, which a persuasive speaker or writer uses to convince their audience. Often, the modes of

    Modes of persuasion

    Modes of persuasion

    Modes_of_persuasion

  • Tenet
  • 2020 film by Christopher Nolan

    Debicki's performance "adds a color to Nolan's palette, and [she] has persuasive chemistry with Branagh in their joint portrait of a violent, dysfunctional

    Tenet

    Tenet

  • Accepted (film)
  • 2006 American comedy film by Steve Pink

    6 million against a $23 million budget. Bartleby Gaines is a strongly persuasive high school senior in Wickliffe, Ohio. His gifts do not extend to his

    Accepted (film)

    Accepted_(film)

  • Parascender Technologies
  • American powered parachute manufacturer

    equipment, or PPC airframe purchases. We simply have too extensive and persuasive a record of this company's false statements, frauds and other non-performance

    Parascender Technologies

    Parascender_Technologies

  • Copywriting
  • Writing text for the purpose of advertising or marketing

    Copywriting is the act or occupation of writing persuasive text for the purpose of advertising or other forms of marketing. Copywriting is aimed at selling

    Copywriting

    Copywriting

    Copywriting

  • White paper
  • Preliminary document for evaluation of approach

    most challenging to produce, since they require extensive research and persuasive writing; often these must create a compelling mental map of a market space

    White paper

    White_paper

  • Jason Calacanis
  • American businessman

    American Pitch --- Coaches Teach International Entrepreneurs to Deliver Persuasive Presentations to Investors, Clients". The Wall Street Journal. p. B6.

    Jason Calacanis

    Jason Calacanis

    Jason_Calacanis

  • Monroe's motivated sequence
  • Public speaking strategy

    Monroe's motivated sequence is a persuasive speech framework developed by American professor Alan H. Monroe in the 1930s. It is widely used in public speaking

    Monroe's motivated sequence

    Monroe's_motivated_sequence

  • Career and technical education
  • Educational programs combining academic and technical skills for workforce preparation

    regulatory technology, jurimetrics. Legal writing – legal research, legal briefs, memoranda, judicial opinions, legal citation, persuasive writing, legal

    Career and technical education

    Career and technical education

    Career_and_technical_education

  • Jordy Mont-Reynaud
  • American chess player (born 1983)

    company in San Francisco. Currently, he is CEO of Dojo.com, a social-persuasive technology web service. 1992 California Primary School (K-3) State Champion

    Jordy Mont-Reynaud

    Jordy Mont-Reynaud

    Jordy_Mont-Reynaud

  • EMV
  • Smart payment card standard

    have cases that are brought forward from individuals which seem quite persuasive."[citation needed] The attack uses the fact that the choice of authentication

    EMV

    EMV

    EMV

  • Nicolle Wallace
  • American TV political commentator (born 1972)

    reporters", and former colleagues describe Wallace as having been "very persuasive in the halls of the West Wing." She left the White House in July 2006

    Nicolle Wallace

    Nicolle Wallace

    Nicolle_Wallace

  • Wap3
  • Software company

    (2013-01-03). Improving the Adoption of Software Engineering Practices Through Persuasive Interventions. Lulu.com. p. 199. ISBN 978-1-291-27311-3. Clemens, Tobias

    Wap3

    Wap3

  • Joint Strike Fighter program
  • Attack aircraft development program

    converted into the X-35B), and the larger-winged X-35C. Arguably the most persuasive demonstration of the X-35's capability was the final qualifying Joint

    Joint Strike Fighter program

    Joint Strike Fighter program

    Joint_Strike_Fighter_program

  • Eloquence
  • Rhetoric

    quality of speech or writing that is marked by fluency, elegancy, and persuasiveness. It is also defined as one of the aims of formal oratory and, in this

    Eloquence

    Eloquence

    Eloquence

  • Eric Paulos
  • American computer scientist

    telepresence, robotics, physical computing, interaction design, persuasive technologies, and intimate media. Paulos is a regular contributor, editorial

    Eric Paulos

    Eric Paulos

    Eric_Paulos

  • Andrea Grimes Parker
  • American computer scientist and academic

    "Designing persuasion: Health technology for low-income African American communities". International Conference on Persuasive Technology. Lecture Notes in Computer

    Andrea Grimes Parker

    Andrea_Grimes_Parker

  • Classical rhetoric
  • Persuasive language in ancient Greece and Rome

    Classical rhetoric is the study and art of persuasive language as developed in classical antiquity: the ancient Greco-Roman world. In Europe, organized

    Classical rhetoric

    Classical rhetoric

    Classical_rhetoric

  • MIT Lincoln Laboratory
  • Federally funded research and development center in Massachusetts

    electronics industry in whatever state housed it, a prediction Killian found persuasive and which proved accurate. Killian's reservations notwithstanding, the

    MIT Lincoln Laboratory

    MIT_Lincoln_Laboratory

  • Book
  • Medium consisting of pages of text or images

    The publishing industry has recently seen major changes due to new technologies, including ebooks and audiobooks (recordings of books read aloud). Awareness

    Book

    Book

    Book

  • Video game
  • Electronic game with user interface and visual feedback

    and sometimes also with other types of sensory feedback (e.g., haptic technology that provides tactile sensations). Some video games also allow microphone

    Video game

    Video game

    Video_game

  • Mobvoi
  • Chinese electronics company

    Zhang, Albert; Ryan, Fergus; Allen, Bethany (November 26, 2024). "Persuasive technologies in China: implications for the future of national security". Australian

    Mobvoi

    Mobvoi

  • Nolan Bushnell
  • American businessman and engineer (born 1943)

    Information". Bloomberg. August 24, 2018. Ian Bogost (April 2, 2009). "Persuasive Games: Familiarity, Habituation, and Catchiness". Gamasutra. Retrieved

    Nolan Bushnell

    Nolan Bushnell

    Nolan_Bushnell

  • ECompliance
  • Biometrics based Android application

    Monitoring as a Persuasive Technology: Ensuring Patients Visit Health Centers in India's Slums". Microsoft Research. "Harnessing New Technologies to Tackle

    ECompliance

    ECompliance

  • Propaganda
  • Communication used to influence opinion

    theory to explain how people could be influenced by emotionally-resonant persuasive messages. Harold Lasswell provided a broad definition of the term propaganda

    Propaganda

    Propaganda

    Propaganda

  • Literary device
  • Literary technique used to persuade

    device, though more narrowly it refers to a technique specifically of persuasive or argumentative language usage (rhetoric). These rhetorical devices aim

    Literary device

    Literary device

    Literary_device

  • List of pseudoscience topics
  • Montreal Gazette, 12 May 2007. Kaptchuk, T.; Eisenberg, D. (1998). "The Persuasive Appeal of Alternative Medicine". Annals of Internal Medicine. 129 (12):

    List of pseudoscience topics

    List_of_pseudoscience_topics

  • The Dark Knight Rises
  • 2012 film by Christopher Nolan

    Kenneth Turan of the Los Angeles Times thought the film was "potent, persuasive and hypnotic" and that it was "more than an exceptional superhero movie

    The Dark Knight Rises

    The_Dark_Knight_Rises

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