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FINITE STATE-MACHINE

  • Finite-state machine
  • Mathematical model of computation

    computer science, a finite-state machine (FSM) or finite-state automaton (FSA, plural: automata), finite automaton, or simply a state machine, is a mathematical

    Finite-state machine

    Finite-state machine

    Finite-state_machine

  • Deterministic finite automaton
  • Finite-state machine

    deterministic finite automaton (DFA)—also known as deterministic finite acceptor (DFA), deterministic finite-state machine (DFSM), or deterministic finite-state automaton

    Deterministic finite automaton

    Deterministic finite automaton

    Deterministic_finite_automaton

  • Nondeterministic finite automaton
  • Type of finite-state machine in automata theory

    theory, a finite-state machine is called a deterministic finite automaton (DFA), if each of its transitions is uniquely determined by its source state and input

    Nondeterministic finite automaton

    Nondeterministic_finite_automaton

  • Virtual finite-state machine
  • A virtual finite-state machine (VFSM) is a finite-state machine (FSM) defined in a virtual environment. The VFSM concept provides a software specification

    Virtual finite-state machine

    Virtual_finite-state_machine

  • Finite-state transducer
  • Finite state machine with two tapes (input, output)

    A finite-state transducer (FST) is a finite-state machine with two memory tapes, following the terminology for Turing machines: an input tape and an output

    Finite-state transducer

    Finite-state_transducer

  • Communicating finite-state machine
  • In computer science, a communicating finite-state machine is a finite-state machine labeled with "receive" and "send" operations over some alphabet of

    Communicating finite-state machine

    Communicating_finite-state_machine

  • UML state machine
  • State machines and generalizations in UML

    UML state machine, formerly known as UML statechart, is an extension of the mathematical concept of a finite automaton in computer science applications

    UML state machine

    UML_state_machine

  • Event-driven finite-state machine
  • Kind of finite-state machine

    v t e In computation, a finite-state machine (FSM) is event driven if the transition from one state to another is triggered by an event or a message.

    Event-driven finite-state machine

    Event-driven_finite-state_machine

  • State-transition table
  • Table in automata theory and sequential logic

    logic, a state-transition table is a table showing what state (or states in the case of a nondeterministic finite automaton) a finite-state machine will move

    State-transition table

    State-transition_table

  • Turing machine
  • Computation model defining an abstract machine

    machine. It has a "head" that, at any point in the machine's operation, is positioned over one of these cells, and a "state" selected from a finite set

    Turing machine

    Turing machine

    Turing_machine

  • Computability
  • Ability to solve a problem by an effective procedure

    Turing machine Also similar to the finite state machine, except that the input is provided on an execution "tape", which the Turing machine can read

    Computability

    Computability

  • Datapath
  • CPU's internal components except the control unit

    substantial power savings. A finite-state machine with data path (FSMD) is a mathematical abstraction which combines a finite-state machine, which controls the

    Datapath

    Datapath

    Datapath

  • Automata theory
  • Study of abstract machines and automata

    finite number of states is called a finite automaton (FA) or finite-state machine (FSM). The figure on the right illustrates a finite-state machine,

    Automata theory

    Automata theory

    Automata_theory

  • Normal number
  • Number with all digits equally frequent

    normal. In other words, if one runs a finite-state machine on a normal sequence, where each of the finite-state machine's states are labeled either "output"

    Normal number

    Normal_number

  • Channel system (computer science)
  • Finite-state machine with fifo buffers for memory

    In computer science, a channel system is a finite-state machine similar to communicating finite-state machine in which there is a single system communicating

    Channel system (computer science)

    Channel_system_(computer_science)

  • Extended finite-state machine
  • In a conventional finite-state machine, the transition is associated with a set of input Boolean conditions and a set of output Boolean functions. In an

    Extended finite-state machine

    Extended_finite-state_machine

  • State diagram
  • Diagram of behavior of finite state systems

    objects through the system". State diagrams can be used to graphically represent finite-state machines (also called finite automata). This was introduced

    State diagram

    State diagram

    State_diagram

  • State (computer science)
  • Remembered information in a computer system

    distinct states. The concept of state is formalized in an abstract mathematical model of computation called a finite-state machine, used to design both sequential

    State (computer science)

    State_(computer_science)

  • Moore machine
  • Finite-state machine whose output values are determined only by its current state

    Moore machine is a finite-state machine whose current output values are determined only by its current state. This is in contrast to a Mealy machine, whose

    Moore machine

    Moore_machine

  • Kahn process networks
  • Model of computation

    again allowing new data to be read. A process can be modeled as a finite-state machine that is in one of two states: Active; the process computes or writes

    Kahn process networks

    Kahn process networks

    Kahn_process_networks

  • Quantum finite automaton
  • Quantum analog of probabilistic automata

    In quantum computing, quantum finite automata (QFA) or quantum state machines are a quantum analog of probabilistic automata or a Markov decision process

    Quantum finite automaton

    Quantum_finite_automaton

  • Generalized nondeterministic finite automaton
  • nondeterministic finite automaton (GNFA), also known as an expression automaton or a generalized nondeterministic finite state machine, is a variation

    Generalized nondeterministic finite automaton

    Generalized_nondeterministic_finite_automaton

  • Aperiodic finite-state automaton
  • An aperiodic finite-state automaton (also called a counter-free automaton) is a finite-state automaton whose transition monoid is aperiodic. A regular

    Aperiodic finite-state automaton

    Aperiodic_finite-state_automaton

  • Register machine
  • Type of abstract computing machine

    instructions are in the finite state machine in the manner of the Harvard architecture. Pointer machine – a blend of the counter machine and RAM models which

    Register machine

    Register_machine

  • Mealy machine
  • Machine whose output is determined by its state and inputs

    theory of computation, a Mealy machine is a finite-state machine whose output values are determined both by its current state and the current inputs. This

    Mealy machine

    Mealy_machine

  • Ragel
  • Finite state machine compiler

    Ragel (IPA: /ˈɹeɪd͡ʒəl/) is a finite-state machine compiler and a parser generator. Initially Ragel supported output for C, C++ and Assembly source code

    Ragel

    Ragel

  • Weighted automaton
  • Finite-state machine where edges carry weights

    weighted finite-state machine is a generalization of a finite-state machine in which the edges have weights, for example real numbers or integers. Finite-state

    Weighted automaton

    Weighted automaton

    Weighted_automaton

  • Random-access machine
  • Abstract model of computation

    size. Like the counter machine, the RA-machine contains the execution instructions in the finite-state portion of the machine (the so-called Harvard architecture)

    Random-access machine

    Random-access_machine

  • Queue automaton
  • Computation model, equivalent to Turing machines

    A queue machine, queue automaton, or pullup automaton is a finite-state machine with the ability to store and retrieve data from an infinite-memory queue

    Queue automaton

    Queue_automaton

  • Weird machine
  • Concept in computer security

    simulate a finite-state machine (with potentially very large state space). Many states the CPU could be in are excluded, and certain state transitions

    Weird machine

    Weird_machine

  • Finiteness
  • State of being limited or ended

    Finiteness, finitude, or being finite, is the state of being limited or having an end, and is a counter to the concept of infinity. Humans are considered

    Finiteness

    Finiteness

    Finiteness

  • Tsetlin machine
  • Artificial intelligence algorithm

    from penalties and rewards. Computationally, it can be seen as a finite-state machine (FSM) that changes its states based on the inputs. The FSM will generate

    Tsetlin machine

    Tsetlin machine

    Tsetlin_machine

  • Aho–Corasick algorithm
  • String-searching algorithm

    a trie using the strings in the dictionary and then constructs a finite-state machine from the trie by adding additional links between the nodes. These

    Aho–Corasick algorithm

    Aho–Corasick algorithm

    Aho–Corasick_algorithm

  • Subshift of finite type
  • Type of shift space studied in ergodic theory

    by a finite-state machine. The most widely studied shift spaces are the subshifts of finite type. One example of a (one-sided) shift of finite type is

    Subshift of finite type

    Subshift_of_finite_type

  • Deterministic acyclic finite state automaton
  • Data structure representing a finite set of strings

    In computer science, a deterministic acyclic finite state automaton (DAFSA), is a data structure that represents a set of strings, and allows for a query

    Deterministic acyclic finite state automaton

    Deterministic acyclic finite state automaton

    Deterministic_acyclic_finite_state_automaton

  • Model-based testing
  • Application of model-based design

    models, so Markov chains, are mainly constructed of 2 artifacts : the finite-state machine (FSM) which represents all possible usage scenario of the tested

    Model-based testing

    Model-based testing

    Model-based_testing

  • Automata-based programming
  • Programming paradigm based on formal automatons

    in which the program or part of it is thought of as a model of a finite-state machine (FSM) or any other (often more complicated) formal automaton (see

    Automata-based programming

    Automata-based_programming

  • Deterministic automaton
  • one state to another is determined by the input. A common deterministic automaton is a deterministic finite automaton (DFA) which is a finite state machine

    Deterministic automaton

    Deterministic_automaton

  • Algorithmic state machine
  • Method in programming

    The algorithmic state machine (ASM) is a method for designing finite-state machines (FSMs) originally developed by Thomas E. Osborne at the University

    Algorithmic state machine

    Algorithmic_state_machine

  • Pushdown automaton
  • Type of automaton

    about what can be computed by machines. They are more capable than finite-state machines but less capable than Turing machines (see below). Deterministic

    Pushdown automaton

    Pushdown automaton

    Pushdown_automaton

  • Probabilistic automaton
  • the quantum finite automaton. For a given initial state and input character, a deterministic finite automaton (DFA) has exactly one next state, and a nondeterministic

    Probabilistic automaton

    Probabilistic_automaton

  • LR parser
  • Type of parser in computer science

    it should then shift to state 6: [0 E 3 '+' 6] The resulting stack can be interpreted as the history of a finite-state machine that has just read a nonterminal

    LR parser

    LR_parser

  • State machine replication
  • Computer science concept

    Machine Replication voluntarily restrict their implementations to use finite-state machines to simplify error recovery. Determinism is an ideal characteristic

    State machine replication

    State_machine_replication

  • State complexity
  • is that simulating an n {\displaystyle n} -state nondeterministic finite automaton by a deterministic finite automaton requires exactly 2 n {\displaystyle

    State complexity

    State_complexity

  • Lexical analysis
  • Conversion of character sequences into token sequences in computer science

    that can be compiled and executed or construct a state transition table for a finite-state machine (which is plugged into template code for compiling

    Lexical analysis

    Lexical_analysis

  • DFA minimization
  • Task of transforming a deterministic finite automaton

    science), DFA minimization is the task of transforming a given deterministic finite automaton (DFA) into an equivalent DFA that has a minimum number of states

    DFA minimization

    DFA minimization

    DFA_minimization

  • Abstract machine
  • Theoretical computer used for defining a model of computation

    complexity theory, such as with finite state machines, Mealy machines, push-down automata, and Turing machines. Abstract machines are typically categorized

    Abstract machine

    Abstract_machine

  • Alternating finite automaton
  • In automata theory, an alternating finite automaton (AFA) is a nondeterministic finite automaton whose transitions are divided into existential and universal

    Alternating finite automaton

    Alternating_finite_automaton

  • X-machine
  • basic X-machine model, each of which generalized the finite-state machine in a slightly different way. In the most general model, an X-machine is essentially

    X-machine

    X-machine

  • Powerset construction
  • Method for making finite automata deterministic

    standard method for converting a nondeterministic finite automaton (NFA) into a deterministic finite automaton (DFA) that recognizes the same formal language

    Powerset construction

    Powerset_construction

  • Hardware watermarking
  • watermarking integrates watermark signatures into the finite state machine (FSM) of a design by modifying its state transition graph (STG) at the behavioral synthesis

    Hardware watermarking

    Hardware watermarking

    Hardware_watermarking

  • JFLAP
  • Educational software

    programming a finite-state machine, and experiment with proofs, such as converting a nondeterministic finite automaton (NFA) to a deterministic finite automaton

    JFLAP

    JFLAP

    JFLAP

  • Variety (cybernetics)
  • Number of states of a cybernetic system

    of a set, most often the set of states, inputs, or outputs of a finite-state machine or transformation, or the binary logarithm of the same quantity.

    Variety (cybernetics)

    Variety_(cybernetics)

  • Model of computation
  • Mathematical model describing how an output of a function is computed given an input

    include: Finite-state machines Post machines (Post–Turing machines and tag machines). Pushdown automata Register machines Random-access machines Turing

    Model of computation

    Model_of_computation

  • RE2 (software)
  • Software library for regular expressions

    software library which implements a regular expression engine. It uses finite-state machines, in contrast to most other regular expression libraries. RE2 requires

    RE2 (software)

    RE2_(software)

  • Automata-based programming (Shalyto's approach)
  • characteristic is the use of finite-state machines to describe program behavior. The transition graphs of state machines are used in all stages of software

    Automata-based programming (Shalyto's approach)

    Automata-based_programming_(Shalyto's_approach)

  • Edward F. Moore
  • American mathematician and computer scientist

    professor of mathematics and computer science, the inventor of the Moore finite state machine, and an early pioneer of artificial life. Moore received a B.S. in

    Edward F. Moore

    Edward_F._Moore

  • Pumping lemma for regular languages
  • Lemma that defines a property of regular languages

    for proving that a language is regular is to construct either a finite-state machine or a regular expression for the language. Ogden's lemma Pumping lemma

    Pumping lemma for regular languages

    Pumping lemma for regular languages

    Pumping_lemma_for_regular_languages

  • Stateflow
  • Control logic tool developed by MathWorks

    reactive systems via state machines and flow charts within a Simulink model. Stateflow uses a variant of the finite-state machine notation established

    Stateflow

    Stateflow

  • Asymmetric numeral systems
  • Entropy coding methods

    the tabled ANS (tANS) variant, this is achieved by constructing a finite-state machine to operate on a large alphabet without using multiplication. Among

    Asymmetric numeral systems

    Asymmetric_numeral_systems

  • Counter machine
  • Abstract machine used in a formal logic and theoretical computer science

    bounded capacities of state-machine instructions: How will the machine create constants larger than the capacity of its finite-state machine? (2) Unbounded numbers

    Counter machine

    Counter_machine

  • 1-2-AX working memory task
  • Medical diagnostic method

    Similarly, this task can be solved in a straightforward way by a finite-state machine with 7 states (call them ---, 1--, 2--, 1A-, 2B-, 1AX, 2BY). This

    1-2-AX working memory task

    1-2-AX_working_memory_task

  • Two-way finite automaton
  • Type of finite automaton in automata theory

    finite automaton is a finite automaton that is allowed to re-read its input. A two-way deterministic finite automaton (2DFA) is an abstract machine,

    Two-way finite automaton

    Two-way_finite_automaton

  • Counter (digital)
  • Device storing number of times an event or process occurred

    counter is a finite-state machine, with a clock input signal and multiple output signals that collectively represent the state. The state indicates the

    Counter (digital)

    Counter (digital)

    Counter_(digital)

  • Perl Object Environment
  • Library of modules (software)

    event-driven Nondeterministic finite automaton (a smarter finite state machine). This event handler moves from one strictly defined state to another as events

    Perl Object Environment

    Perl_Object_Environment

  • MESI protocol
  • Cache coherence protocol for computer processors

    block has its own 4 state finite-state machine (refer image 1.1). The State transitions and the responses at a particular state with respect to different

    MESI protocol

    MESI_protocol

  • Computation history
  • therefore incomplete. For a finite-state machine M {\displaystyle M} , a configuration is simply the current state of the machine, together with the remaining

    Computation history

    Computation_history

  • Julius (software)
  • version of Julius that uses hand-designed type of finite-state machine (FSM) termed a deterministic finite automaton (DFA) grammar as a language model. It

    Julius (software)

    Julius_(software)

  • Formal methods
  • Mathematical program specifications

    algebra, and finite-state machines (which are based on automata theory; see also virtual finite state machine or event driven finite state machine) allow executable

    Formal methods

    Formal_methods

  • Permutation automaton
  • Finite-state machine in automata theory

    automaton, is a deterministic finite automaton such that each input symbol permutes the set of states. Formally, a deterministic finite automaton A may be defined

    Permutation automaton

    Permutation_automaton

  • Reactive planning
  • consists of layers of interconnected behaviors, each actually a finite-state machine which acts in response to an appropriate input. These layers are

    Reactive planning

    Reactive_planning

  • Distributed computing
  • System with multiple networked computers

    of finite-state machines. One example is telling whether a given network of interacting (asynchronous and non-deterministic) finite-state machines can

    Distributed computing

    Distributed_computing

  • Unambiguous finite automaton
  • Abstract machine model in computer science

    unambiguous finite automaton (UFA) is a nondeterministic finite automaton (NFA) such that each word has at most one accepting path. Each deterministic finite automaton

    Unambiguous finite automaton

    Unambiguous_finite_automaton

  • Finite group
  • Mathematical group based upon a finite number of elements

    In abstract algebra, a finite group is a group whose underlying set is finite. Finite groups often arise when considering symmetry of mathematical or physical

    Finite group

    Finite group

    Finite_group

  • ISO/IEEE 11073
  • Standard on communication between medical devices and external computer systems

    described in more detail at a later time in a separate article. The finite-state machine regulates the synchronization of an Agent Manager system over different

    ISO/IEEE 11073

    ISO/IEEE_11073

  • Stream X-Machine
  • Model of computation

    Eilenberg's X-machine, an extended finite-state machine for processing data of the type X, the Stream X-Machine is a kind of X-machine for processing

    Stream X-Machine

    Stream_X-Machine

  • Communication protocol
  • System for exchanging messages between computing systems

    standard). Finite-state machine models are used to formally describe the possible interactions of the protocol. and communicating finite-state machines For communication

    Communication protocol

    Communication_protocol

  • Stop word
  • Common word that search engines avoid indexing to save time and space

    literature. Finally, 149 words are added to the list because the finite state machine based filter in which this list is intended to be used is able to

    Stop word

    Stop_word

  • State encoding for low power
  • State encoding assigns a unique pattern of ones and zeros to each defined state of a finite-state machine (FSM). Traditionally, design criteria for FSM

    State encoding for low power

    State_encoding_for_low_power

  • Petri net
  • Model to describe distributed systems

    interfaces and interactive systems Workflow management systems Finite-state machine Machine learning Petri Net Markup Language Petriscript Process architecture

    Petri net

    Petri net

    Petri_net

  • Regular language
  • Formal language that can be expressed using a regular expression

    read-only Turing machine it can be defined in monadic second-order logic (Büchi–Elgot–Trakhtenbrot theorem) it is recognized by some finite syntactic monoid

    Regular language

    Regular_language

  • Typestate analysis
  • Validates computer program operations

    finite-state machine. In this state machine, each state has a well-defined set of permitted methods/messages, and method invocations may cause state transitions

    Typestate analysis

    Typestate_analysis

  • Hybrid automaton
  • interact with analog physical processes. A hybrid automaton is a finite-state machine with a finite set of continuous variables whose values are described by

    Hybrid automaton

    Hybrid_automaton

  • Tag system
  • Deterministic model of computation

    viewed as an abstract machine, called a Post tag machine (not to be confused with Post–Turing machines)—briefly, a finite-state machine whose only tape is

    Tag system

    Tag_system

  • Kleene's algorithm
  • Algorithm in theoretical computer science

    language theory, Kleene's algorithm transforms a given nondeterministic finite automaton (NFA) into a regular expression. Together with other conversion

    Kleene's algorithm

    Kleene's_algorithm

  • Arden's rule
  • ISBN 0-201-02988-X. Chapter 2: Finite Automata and Regular Expressions, p.54. Arden, D.N. An Introduction to the Theory of Finite State Machines, Monograph No. 12

    Arden's rule

    Arden's_rule

  • Subsumption architecture
  • 1980s and 1990s reactive robotic architecture

    Each layer is made up by a set of processors that are augmented finite-state machines (AFSM), the augmentation being added instance variables to hold

    Subsumption architecture

    Subsumption_architecture

  • Runtime verification
  • Extraction of information from a running system to verify certain properties

    are typically expressed in trace predicate formalisms, such as finite-state machines, regular expressions, context-free patterns, linear temporal logics

    Runtime verification

    Runtime_verification

  • Abstract state machine
  • basic concepts: ASM: a precise form of pseudo-code, generalizing finite-state machines to operate over arbitrary data structures ground model: a rigorous

    Abstract state machine

    Abstract_state_machine

  • Trie
  • Search tree data structure

    metadata associated with each word), a minimal deterministic acyclic finite state automaton (DAFSA) or radix tree would use less storage space than a trie

    Trie

    Trie

    Trie

  • State pattern
  • Software design pattern

    internal state changes. This pattern is close to the concept of finite-state machines. The state pattern can be interpreted as a strategy pattern, which is

    State pattern

    State_pattern

  • MOSI protocol
  • Cache coherence protocol

    Considering the behavior of the finite state machine to snooped bus transactions, if the cache block is in Invalid (I) state then no snooped bus request will

    MOSI protocol

    MOSI_protocol

  • Vector addition system
  • Mathematical modeling language

    decision problem is also EXPSPACE-complete. Petri net Finite-state machine Communicating finite-state machine Kahn process networks Process calculus Actor model

    Vector addition system

    Vector addition system

    Vector_addition_system

  • Algorithmic trading
  • Method of executing orders

    Ismaila M. (April 1, 2016). "Forecasting Shares Trading Signals With Finite State Machine Variant" (PDF). Journal of Multidisciplinary Engineering Science

    Algorithmic trading

    Algorithmic_trading

  • Halting problem
  • Problem in computer science

    eventually either halt or repeat a previous configuration: ...any finite-state machine, if left completely to itself, will fall eventually into a perfectly

    Halting problem

    Halting_problem

  • Reachability analysis
  • Solution to the reachability problem in distributed systems (computer science)

    Bartlett et al. of 1968 which presented the alternating bit protocol using finite-state modeling of the protocol entities, and also pointed out that a similar

    Reachability analysis

    Reachability_analysis

  • Model checking
  • Computer science field

    model checking or property checking is a method for checking whether a finite-state model of a system meets a given specification (also known as correctness)

    Model checking

    Model checking

    Model_checking

  • Control and Provisioning of Wireless Access Points protocol
  • Networking protocol

    points (APs). Because the overall state design of the CAPWAP protocol is largely the same as the finite-state machine (FSM) in LWAPP, a detailed diagram

    Control and Provisioning of Wireless Access Points protocol

    Control_and_Provisioning_of_Wireless_Access_Points_protocol

  • Mano machine
  • Theoretical computer by M. Morris Mano

    The machine specifications include a finite-state machine that determines the processor's micro-operations. The canonical implementation of the state machine

    Mano machine

    Mano_machine

  • Garden of Eden (cellular automaton)
  • Pattern that has no predecessors

    another finite state machine that recognizes the complementary set, the patterns that do not have predecessors, by converting the nondeterministic finite state

    Garden of Eden (cellular automaton)

    Garden of Eden (cellular automaton)

    Garden_of_Eden_(cellular_automaton)

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