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  • End node problem
  • The end node problem arises when individual computers are used for sensitive work and/or temporarily become part of a trusted, well-managed network/cloud

    End node problem

    End_node_problem

  • Node (computer networking)
  • Device or point within a network capable of creating, receiving, or transmitting data

    called the end node problem. There are several means to remedy this problem but all require instilling trust in the end node computer. End system Middlebox

    Node (computer networking)

    Node_(computer_networking)

  • Hidden node problem
  • Problem in wireless networking

    In wireless networking, the hidden node problem or hidden terminal problem occurs when a node can communicate with a wireless access point (AP), but cannot

    Hidden node problem

    Hidden node problem

    Hidden_node_problem

  • Node.js
  • JavaScript runtime environment

    Node.js is a cross-platform, open-source JavaScript runtime environment that can run on Windows, Linux, Unix, macOS, and more. Node.js runs on the V8

    Node.js

    Node.js

    Node.js

  • Secure end node
  • could provide another factor of authentication. A Secure End Node solves/mitigates end node problem. The common, but expensive, technique to deploy SENs is

    Secure end node

    Secure_end_node

  • Seven Bridges of Königsberg
  • Classic problem in graph theory

    historical Königsberg has four nodes of odd degree, it cannot have an Eulerian path. An alternative form of the problem asks for a path that traverses

    Seven Bridges of Königsberg

    Seven Bridges of Königsberg

    Seven_Bridges_of_Königsberg

  • A* search algorithm
  • Algorithm used for pathfinding and graph traversal

    optimality, and optimal efficiency. Given a weighted graph, a source node and a goal node, the algorithm finds the shortest path (with respect to the given

    A* search algorithm

    A*_search_algorithm

  • Linked list
  • Data structure with nodes pointing to the next node

    previous node and insert a node after it. function insertAfter(Node node, Node newNode) // insert newNode after node newNode.next := node.next node.next  :=

    Linked list

    Linked_list

  • Byzantine fault
  • Fault in a computer system that presents different symptoms to different observers

    simplest end of the spectrum. Whereas the fail-stop failure mode simply means that the only way to fail is a node crash, detected by other nodes, Byzantine

    Byzantine fault

    Byzantine_fault

  • Bring your own device
  • Technological policy

    these and adopt a BYOD policy. BYOD security relates strongly to the end node problem, whereby a device is used to access both sensitive and risky networks

    Bring your own device

    Bring_your_own_device

  • Longest repeated substring problem
  • Computer science problem

    string spelled by the edges from the root to such a node is a longest repeated substring. The problem of finding the longest substring with at least k {\displaystyle

    Longest repeated substring problem

    Longest repeated substring problem

    Longest_repeated_substring_problem

  • Two Generals' Problem
  • Thought experiment

    the problem. A non-deterministic protocol with a potentially variable message count can be compared to an edge-labeled finite tree, where each node in

    Two Generals' Problem

    Two_Generals'_Problem

  • Decomposition method (constraint satisfaction)
  • is usually defined by providing a tree whose nodes are the variables of the new problem; for each node, also provided are the associated set of original

    Decomposition method (constraint satisfaction)

    Decomposition_method_(constraint_satisfaction)

  • Maximum flow problem
  • Computational problem in graph theory

    sink nodes. For the source and destination of every flight i, one adds two nodes to V, node si as the source and node di as the destination node of flight

    Maximum flow problem

    Maximum flow problem

    Maximum_flow_problem

  • Assignment problem
  • Combinatorial optimization problem

    assignment problem is a fundamental combinatorial optimization problem. In its most general form, the problem is as follows: The problem instance has

    Assignment problem

    Assignment problem

    Assignment_problem

  • Travelling salesman problem
  • NP-hard problem in combinatorial optimization

    processing nodes; routes vary by time to transfer the data, but nodes also differ by their computing power and storage, compounding the problem of where

    Travelling salesman problem

    Travelling salesman problem

    Travelling_salesman_problem

  • Aho–Corasick algorithm
  • String-searching algorithm

    then there will be nodes for (bca), (bc), (b), and (). If a node is in the dictionary then it is a blue node. Otherwise it is a grey node. There is a black

    Aho–Corasick algorithm

    Aho–Corasick algorithm

    Aho–Corasick_algorithm

  • Iterative deepening A*
  • Heuristic pathfinding algorithm

    is the cost to travel from the root to node n {\displaystyle n} and h ( n ) {\displaystyle h(n)} is a problem-specific heuristic estimate of the cost

    Iterative deepening A*

    Iterative_deepening_A*

  • Minimum spanning tree
  • Least-weight tree connecting graph vertices

    where each node is considered a computer and no node knows anything except its own connected links. The mathematical definition of the problem is the same

    Minimum spanning tree

    Minimum spanning tree

    Minimum_spanning_tree

  • Apache Hadoop
  • Distributed data processing framework

    Name Node is a master node and Data node is its corresponding Slave node and can talk with each other. Name Node: HDFS consists of only one Name Node that

    Apache Hadoop

    Apache_Hadoop

  • Nodal analysis
  • Method in electric circuit analysis

    analysis (also referred to as node-voltage analysis or the branch current method) is a method of determining the voltage between nodes (points where elements

    Nodal analysis

    Nodal analysis

    Nodal_analysis

  • Rendezvous hashing
  • Algorithm

    import Node node1: Node = Node("node1", 100) node2: Node = Node("node2", 200) node3: Node = Node("node3", 300) print(str(wrh.determine_responsible_node([node1

    Rendezvous hashing

    Rendezvous hashing

    Rendezvous_hashing

  • Transshipment problem
  • transportation may or must go through intermediate nodes, possibly changing modes of transport. The Transshipment problem has its origins in medieval times[dubious

    Transshipment problem

    Transshipment_problem

  • Disjoint-set data structure
  • Data structure for storing non-overlapping sets

    forest then x.parent := x x.size := 1 // if nodes store size x.rank := 0 // if nodes store rank end if end function This operation has linear time complexity

    Disjoint-set data structure

    Disjoint-set_data_structure

  • Leiden algorithm
  • Clustering and community detection algorithm

    "bridge" node (represented with an extra circle) is a member of the community represented by blue nodes. Now consider the result of a node-moving step

    Leiden algorithm

    Leiden algorithm

    Leiden_algorithm

  • Huffman coding
  • Technique to compress data

    probability equal to the sum of the two nodes' probabilities. Add the new node to the queue. The remaining node is the root node and the tree is complete. Since

    Huffman coding

    Huffman coding

    Huffman_coding

  • Tree traversal
  • Class of algorithms

    (node, stack) node ← bst.root stack ← empty stack while node ≠ null stack.push(node) if key = node.key return (node, stack) if key < node.key node ←

    Tree traversal

    Tree_traversal

  • SMA*
  • given memory node := queue.begin(); // min-f-cost-node if problem.is-goal(node) then return success; s := next-successor(node) if !problem.is-goal(s) &&

    SMA*

    SMA*

  • Persistent memory
  • Computer science concept

    the problem: for a singly linked lock-free list, a node can be inserted by a producer thread A after the head node, the next pointer of the head node gets

    Persistent memory

    Persistent_memory

  • Node graph architecture
  • Software design structured around a node graph

    present in the node graph, the evaluation never ends as nodes are continually executed by following links. To avoid these problems many node graphs architectures

    Node graph architecture

    Node graph architecture

    Node_graph_architecture

  • B-tree
  • Tree-based computer data structure

    greater than a2. Internal nodes Internal nodes (also known as inner nodes) are all nodes except for leaf nodes and the root node. They are usually represented

    B-tree

    B-tree

  • Missionaries and cannibals problem
  • Logic problem

    cannibals problem, and the closely related jealous husbands problem, are classic river-crossing logic puzzles. The missionaries and cannibals problem is a

    Missionaries and cannibals problem

    Missionaries_and_cannibals_problem

  • Decision tree
  • Decision support tool

    of three types of nodes: Decision nodes – typically represented by squares Chance nodes – typically represented by circles End nodes – typically represented

    Decision tree

    Decision tree

    Decision_tree

  • B+ tree
  • Data structure

    number of children per node. A B+ tree consists of a root, internal nodes, and leaves. The root may be either a leaf or a node with two or more children

    B+ tree

    B+_tree

  • List of unsolved problems in mathematics
  • about the identity of the worst-packing convex solid The Tammes problem for numbers of nodes greater than 14 (except 24). For which dimensions of sphere differential

    List of unsolved problems in mathematics

    List_of_unsolved_problems_in_mathematics

  • Garsia–Wachs algorithm
  • weights. The goal of the problem is to find a tree, among all of the possible trees with n {\displaystyle n} internal nodes, that minimizes the weighted

    Garsia–Wachs algorithm

    Garsia–Wachs_algorithm

  • Secretary problem
  • Mathematical problem involving optimal stopping theory

    known as the marriage problem, the sultan's dowry problem, the fussy suitor problem, the googol game, and the best choice problem. Its solution is also

    Secretary problem

    Secretary problem

    Secretary_problem

  • Louvain method
  • Clustering and community detection algorithm

    {\Sigma _{tot}}{2m}}\right)^{2}\end{aligned}}} where Σ i n {\displaystyle \Sigma _{in}} is the sum of edge weights between nodes within the community c (each

    Louvain method

    Louvain method

    Louvain_method

  • Topological sorting
  • Node ordering for directed acyclic graphs

    visit() that ended before the call to visit n, or by a call to visit() that started even before the call to visit n. Since each edge and node is visited

    Topological sorting

    Topological_sorting

  • Vehicle routing problem
  • Optimization problem

    The vehicle routing problem (VRP) is a combinatorial optimization and integer programming problem which asks "What is the optimal set of routes for a

    Vehicle routing problem

    Vehicle routing problem

    Vehicle_routing_problem

  • Graph neural network
  • Class of artificial neural networks

    their nodes, GNN architectures are commonly designed to be permutation equivariant: reordering the nodes in the input reorders the corresponding node representations

    Graph neural network

    Graph_neural_network

  • Split horizon route advertisement
  • Procedure to prevent network routing loops

    reverse node N tells a white-lie. In this example, network node A routes packets to node B in order to reach node C. The links between the nodes are distinct

    Split horizon route advertisement

    Split_horizon_route_advertisement

  • Zero-suppressed decision diagram
  • Kind of binary decision diagram

    suitable for certain combinatorial problems. Recall the Ordered Binary Decision Diagram (OBDD) reduction strategy, i.e. a node is replaced with one of its children

    Zero-suppressed decision diagram

    Zero-suppressed_decision_diagram

  • Kundt's tube
  • Experimental acoustical apparatus

    end of the tube, next to the speaker's diaphragm, is vibrating, it is not exactly at a node (point of zero amplitude) of the standing wave. The node actually

    Kundt's tube

    Kundt's tube

    Kundt's_tube

  • Recursion (computer science)
  • Use of functions that call themselves

    computational problem where the solution depends on solutions to smaller instances of the same problem. Recursion solves such recursive problems by using functions

    Recursion (computer science)

    Recursion (computer science)

    Recursion_(computer_science)

  • K shortest path routing
  • Computational problem of graph theory

    variations of the k shortest path routing problem. In one variation, paths are allowed to visit the same node more than once, thus creating loops. In another

    K shortest path routing

    K_shortest_path_routing

  • Centrality
  • Degree of connectedness within a graph

    network analysis, indicators of centrality assign numbers or rankings to nodes within a graph corresponding to their network position. Applications include

    Centrality

    Centrality

    Centrality

  • Pathfinding
  • Plotting by a computer application

    first problem by exhausting all possibilities; starting from the given node, they iterate over all potential paths until they reach the destination node. These

    Pathfinding

    Pathfinding

    Pathfinding

  • Tree decomposition
  • Mapping of a graph into a tree

    consider the problem of finding the maximum independent set in a graph of treewidth k. To solve this problem, first choose one of the nodes of the tree

    Tree decomposition

    Tree decomposition

    Tree_decomposition

  • Hamiltonian path problem
  • Problem of finding a cycle through all vertices of a graph

    solution for the problem. The weak point of this approach is the required amount of energy which is exponential in the number of nodes. The problem of finding

    Hamiltonian path problem

    Hamiltonian_path_problem

  • Mesh networking
  • Network with multiple links between nodes

    infrastructure nodes (i.e., bridges, switches, and other infrastructure devices) connect directly, dynamically and non-hierarchically to as many other nodes as possible

    Mesh networking

    Mesh networking

    Mesh_networking

  • Two-phase commit protocol
  • Computer science transaction algorithm

    transaction participant (tree node). Three-phase commit protocol Paxos algorithm Raft algorithm Two Generals' Problem Philip A. Bernstein, Vassos Hadzilacos

    Two-phase commit protocol

    Two-phase commit protocol

    Two-phase_commit_protocol

  • Flood fill
  • Algorithm in computer graphics to add color or texture

    the node to the west of n to the end of Q. Add the node to the east of n to the end of Q. Add the node to the north of n to the end of Q. Add the node to

    Flood fill

    Flood fill

    Flood_fill

  • Distributed minimum spanning tree
  • spanning tree (MST) problem involves the construction of a minimum spanning tree by a distributed algorithm, in a network where nodes communicate by message

    Distributed minimum spanning tree

    Distributed minimum spanning tree

    Distributed_minimum_spanning_tree

  • The Three-Body Problem (novel)
  • 2008 science fiction novel by Liu Cixin

    Anime Magazine. [1] "Tencent's live-action Three-Body Problem drama debuts to rave reviews". Tech Node. January 16, 2023. Wei, Xu (February 7, 2024). "NBC

    The Three-Body Problem (novel)

    The_Three-Body_Problem_(novel)

  • Gauss–Legendre quadrature
  • Numerical analysis concept

    algorithm presented in 1969 reduces the computation of the nodes and weights to an eigenvalue problem which is solved by the QR algorithm. This algorithm was

    Gauss–Legendre quadrature

    Gauss–Legendre_quadrature

  • Best-first search
  • Graph exploring search algorithm

    the most promising node chosen according to a specified rule. Judea Pearl described best-first search as estimating the promise of node n by a "heuristic

    Best-first search

    Best-first_search

  • Arrhythmia
  • Group of medical conditions characterized by irregular heartbeat

    Bradyarrhythmias are due to sinus node dysfunction or atrioventricular conduction disturbances. Arrhythmias are due to problems with the electrical conduction

    Arrhythmia

    Arrhythmia

    Arrhythmia

  • Subset sum problem
  • Decision problem in computer science

    The subset sum problem (SSP) is a decision problem in computer science. In its most general formulation, there is a multiset S {\displaystyle S} of integers

    Subset sum problem

    Subset_sum_problem

  • Leader election
  • Concept in distributed computing

    distributed among several computers (nodes). Before the task has begun, all network nodes are either unaware which node will serve as the "leader" (or coordinator)

    Leader election

    Leader_election

  • Dominator (graph theory)
  • When every path in a control-flow graph must go through one node to reach another

    In computer science, a node d of a control-flow graph dominates a node n if every path from the entry node to n must go through d. Notationally, this

    Dominator (graph theory)

    Dominator (graph theory)

    Dominator_(graph_theory)

  • Binary search tree
  • Rooted binary tree data structure

    data structure with the key of each internal node being greater than all the keys in the respective node's left subtree and less than the ones in its right

    Binary search tree

    Binary search tree

    Binary_search_tree

  • Max-flow min-cut theorem
  • Equivalence of optimization problems

    The above minimization problem can be formulated as a minimum-cut problem by constructing a network where the source (orange node) is connected to all the

    Max-flow min-cut theorem

    Max-flow_min-cut_theorem

  • Binary tree
  • Limited form of tree data structure

    In computer science, a binary tree is a tree data structure in which each node has at most two children, referred to as the left child and the right child

    Binary tree

    Binary tree

    Binary_tree

  • Stoer–Wagner algorithm
  • Recursive algorithm in graph theory

    contains node 2 and node 3, the heaviest edge is (3,4), thus node 4 is added to set A. By following this procedure, the last two nodes are node 5 and node 1

    Stoer–Wagner algorithm

    Stoer–Wagner algorithm

    Stoer–Wagner_algorithm

  • Tor (network)
  • Free and open-source anonymity network based on onion routing

    co-founder Nick Mathewson explained that the problem of "Tor-relay adversaries" running poisoned nodes means that a theoretical adversary of this kind

    Tor (network)

    Tor (network)

    Tor_(network)

  • Unique games conjecture
  • Unsolved problem in computational complexity theory

    these nodes. If the node remains uncolored after trying all colors, return "unsatisfiable". Else, go to the next uncolored node. If all nodes have been

    Unique games conjecture

    Unique_games_conjecture

  • Lightning Network
  • Payment protocol for Bitcoin

    participating nodes (independently run members of the network) and has been proposed as a solution to the bitcoin scalability problem. Joseph Poon and

    Lightning Network

    Lightning Network

    Lightning_Network

  • Longitude of the ascending node
  • Defining the orbit of an object in space

    The longitude of the ascending node, also known as the right ascension of the ascending node, is one of the orbital elements used to specify the orbit

    Longitude of the ascending node

    Longitude of the ascending node

    Longitude_of_the_ascending_node

  • Standing wave
  • Wave that remains in a constant position

    string will have n + 1 nodes including the fixed ends and n anti-nodes. To compare this example's nodes to the description of nodes for standing waves in

    Standing wave

    Standing wave

    Standing_wave

  • Interval tree
  • Tree data structure to hold intervals

    of each node is the interval itself, hence nodes are ordered first by low value and finally by high value, and the value of each node is the end point of

    Interval tree

    Interval_tree

  • Distributed computing
  • System with multiple networked computers

    gather all information in one location (D rounds), solve the problem, and inform each node about the solution (D rounds). On the other hand, if the running

    Distributed computing

    Distributed_computing

  • Branch and bound
  • Optimization by removing non-optimal solutions to subproblems

    f on nodes of the search tree, as well as a problem-specific branching rule. Using a heuristic, find a solution xh to the optimization problem. Store

    Branch and bound

    Branch_and_bound

  • Hill climbing
  • Optimization algorithm

    nextEval ≤ EVAL(currentNode) then // Return current node since no better neighbors exist return currentNode currentNode := nextNode algorithm Continuous

    Hill climbing

    Hill climbing

    Hill_climbing

  • Knapsack problem
  • Problem in combinatorial optimization

    lower bound on linear decision trees for the knapsack problem, that is, trees where decision nodes test the sign of affine functions. This was generalized

    Knapsack problem

    Knapsack problem

    Knapsack_problem

  • Small-world routing
  • Routing methods for networks with short node paths

    between any two nodes. Determining these paths, however, can be a difficult problem from the perspective of an individual routing node in the network if

    Small-world routing

    Small-world_routing

  • Carrier-sense multiple access
  • System allowing transmitters to take turns on a shared media

    signal from another node before attempting to transmit. If a carrier is sensed, the node waits for the transmission in progress to end before initiating

    Carrier-sense multiple access

    Carrier-sense_multiple_access

  • Transposition table
  • Cache of previously seen positions, and associated evaluations in a game tree

    has already occurred. A solution to the general problem is to store history information in each node of the transposition table, but this is inefficient

    Transposition table

    Transposition_table

  • End-to-end principle
  • Design principle for computer networking

    be implemented in the communicating end nodes of the network, instead of in the network itself. Intermediary nodes (such as gateways and routers) that

    End-to-end principle

    End-to-end_principle

  • Answer set programming
  • Programming paradigm focused on difficult search problems

    node(X, attr(puella, n, fem, nom, sg)); node(X, attr(puella, n, fem, abl, sg)) }1 :- word(X, puella). 1{ node(X, attr(villa, n, fem, nom, sg)); node(X

    Answer set programming

    Answer_set_programming

  • Federated learning
  • Decentralized machine learning

    deep neural network) between these local nodes at some frequency to generate a global model shared by all nodes. The main difference between federated learning

    Federated learning

    Federated learning

    Federated_learning

  • Computation tree
  • output node is the depth of the tree. The leaves of the tree are called output nodes. In a computation tree for a decision problem, each output node is labeled

    Computation tree

    Computation_tree

  • Universally unique identifier
  • 128-bit number used to identify information in computer systems

    except for byte-ordering. Version 1 concatenates a 48-bit node ID with a 60-bit timestamp. The node ID is usually the MAC address of a network interface controller

    Universally unique identifier

    Universally unique identifier

    Universally_unique_identifier

  • Consensus (computer science)
  • Concept in computer science

    and eventually accepted by all other nodes. As any node in the network can attempt to solve the proof-of-work problem, a Sybil attack is infeasible in principle

    Consensus (computer science)

    Consensus_(computer_science)

  • Information gain (decision tree)
  • Gain from observing another random variable

    the nodes. Although information gain is usually a good measure for deciding the relevance of an attribute, it is not perfect. A notable problem occurs

    Information gain (decision tree)

    Information_gain_(decision_tree)

  • Semiconductor device fabrication
  • Manufacturing process used to create integrated circuits

    the market the device is designed for. This especially became a problem at the 10 nm node. Silicon on insulator (SOI) technology has been used in AMD's

    Semiconductor device fabrication

    Semiconductor device fabrication

    Semiconductor_device_fabrication

  • Persistent data structure
  • Data structure that always preserves the previous version of itself when it is modified

    node method is to record all changes made to node fields in the nodes themselves, without erasing old values of the fields. This requires that nodes be

    Persistent data structure

    Persistent_data_structure

  • Binary search
  • Search algorithm used in sorted arrays

    searching with comparisons, this problem is reduced to calculating the minimum internal path length of all binary trees with n nodes, which is equal to: I(n)=∑k=1n⌊log2(k)⌋

    Binary search

    Binary search

    Binary_search

  • Minimum cut
  • Partition of a graph by removing fewest possible edges

    min-cut theorem, 2 nodes' Minimum cut value is equal to their maxflow value. In this case, some algorithms used in maxflow problem could also be used

    Minimum cut

    Minimum cut

    Minimum_cut

  • Graph traversal
  • Computer science algorithm

    current node, not absolute. For example, if the current node is vj, and vj has d neighbors, then the traversal sequence will specify the next node to visit

    Graph traversal

    Graph_traversal

  • Routing
  • Process of selecting paths in a data communications network

    node. When applying link-state algorithms, a graphical map of the network is the fundamental data used for each node. To produce its map, each node floods

    Routing

    Routing

    Routing

  • IPv6 address
  • Label to identify a network interface of a computer or other network node

    used to identify and locate a network interface of a computer or a network node participating in a computer network using IPv6. IP addresses are included

    IPv6 address

    IPv6 address

    IPv6_address

  • K-way merge algorithm
  • Sequence merge algorithm in computer science

    replayGames(node, new) loser, winner := playGame(node, new) node.value := loser.value node.index := loser.index if node != root replayGames(node.parent, winner)

    K-way merge algorithm

    K-way_merge_algorithm

  • Binary heap
  • Variant of heap data structure

    the tree is not complete, the nodes of that level are filled from left to right. Heap property: the key stored in each node is either greater than or equal

    Binary heap

    Binary heap

    Binary_heap

  • Multi-agent pathfinding
  • Pathfinding problem

    The problem of Multi-Agent Pathfinding (MAPF) is an instance of multi-agent planning and consists in the computation of collision-free paths for a group

    Multi-agent pathfinding

    Multi-agent pathfinding

    Multi-agent_pathfinding

  • Network science
  • Academic field

    social networks, considering distinct elements or actors represented by nodes (or vertices) and the connections between the elements or actors as links

    Network science

    Network science

    Network_science

  • Push–relabel maximum flow algorithm
  • Algorithm in mathematical optimization

    achieve even lower time complexities. The variant based on the highest label node selection rule has O(V 2√E) time complexity and is generally regarded as

    Push–relabel maximum flow algorithm

    Push–relabel_maximum_flow_algorithm

  • Heuristic (computer science)
  • Type of algorithm, produces approximately correct solutions

    goal, either by ending up in a dead end of graph G {\displaystyle G} or by skipping back and forth between two nodes v i {\displaystyle v_{i}} and v j {\displaystyle

    Heuristic (computer science)

    Heuristic_(computer_science)

  • Community structure
  • Concept in graph theory

    structure if the nodes of the network can be easily grouped into (potentially overlapping) sets of nodes such that each set of nodes is densely connected

    Community structure

    Community structure

    Community_structure

  • Linear network coding
  • Computer Networking Program

    network problems with arbitrary demands is a hard problem, which can be NP-hard and even undecidable. In a linear network coding problem, a group of nodes P

    Linear network coding

    Linear_network_coding

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