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SPECTRAL RENDERING

  • Spectral rendering
  • Computer graphics rendering technique

    In computer graphics, spectral rendering is a technique in which a scene's light transport is modeled with real wavelengths. This process is typically

    Spectral rendering

    Spectral_rendering

  • Rendering (computer graphics)
  • Producing images of 3D scenes

    Rendering is the process of generating an image from input data such as 3D models. The word "rendering" (in one of its senses) originally meant the task

    Rendering (computer graphics)

    Rendering (computer graphics)

    Rendering_(computer_graphics)

  • Path tracing
  • Computer graphics method

    spectrum of light, which is called spectral rendering. This is now a standard approach when realistic, physically-based rendering is the goal. For performance

    Path tracing

    Path tracing

    Path_tracing

  • Rendering equation
  • Integral equation

    In computer graphics, the rendering equation is an integral equation that expresses the amount of light leaving a point on a surface as the sum of emitted

    Rendering equation

    Rendering equation

    Rendering_equation

  • Color rendering
  • Ability of a light source to reproduce colors

    The color rendering of a light source refers to its ability to reveal the colors of various objects faithfully (i.e. to produce illuminant metamerism)

    Color rendering

    Color_rendering

  • Photon mapping
  • Two-pass global illumination rendering algorithm

    can also be extended to more accurate simulations of light, such as spectral rendering. Progressive photon mapping (PPM) starts with ray tracing and then

    Photon mapping

    Photon_mapping

  • Physically based rendering
  • Computer graphics technique

    Physically based rendering (PBR) is a computer graphics approach that seeks to render images in a way that models the lights and surfaces with optics

    Physically based rendering

    Physically based rendering

    Physically_based_rendering

  • Color rendering index
  • Accuracy of light source in showing color of objects

    A color rendering index (CRI) is a quantitative measure of the ability of a light source to reveal the colors of various objects faithfully in comparison

    Color rendering index

    Color rendering index

    Color_rendering_index

  • Tone mapping
  • Image processing technique

    Purgathofer. "STAR Report on Tone Reproduction and Physically Based Spectral Rendering" in Eurographics 2002. DOI: 10.1145/1073204.1073242 ^ Raanan Fattal

    Tone mapping

    Tone mapping

    Tone_mapping

  • Scanline rendering
  • 3D computer graphics image rendering method

    Scanline rendering (also scan line rendering and scan-line rendering) is an algorithm for visible surface determination, in 3D computer graphics, that

    Scanline rendering

    Scanline rendering

    Scanline_rendering

  • LuxCoreRender
  • Open-source physically-based rendering engine

    original LuxRender is a full spectral renderer, the new LuxCoreRender drops full spectral rendering in favor of simulating spectral dispersion when required

    LuxCoreRender

    LuxCoreRender

    LuxCoreRender

  • False color
  • Methods of visualizing information by translating to colors

    Absolute true-color rendering is impossible. There are three major sources of color error (metameric failure): Different spectral sensitivities of the

    False color

    False color

    False_color

  • Subpixel rendering
  • Technique for increasing apparent display resolution

    Subpixel rendering is a method used to increase the effective resolution of a color display device. It utilizes the composition of each pixel, which consists

    Subpixel rendering

    Subpixel rendering

    Subpixel_rendering

  • Distributed ray tracing
  • Refinement of ray tracing that allows for the rendering of "soft" phenomena

    Glossy reflection Glossy transmission Depth of field Motion blur Spectral rendering The term distributed ray tracing also refers to the application of

    Distributed ray tracing

    Distributed_ray_tracing

  • Unbiased rendering
  • Type of rendering in computer graphics

    In computer graphics, unbiased rendering or photorealistic rendering are rendering techniques that avoid systematic errors, or statistical bias, in computing

    Unbiased rendering

    Unbiased rendering

    Unbiased_rendering

  • Voxel
  • Element representing a value on a grid in three dimensional space

    artistic applications in video games, largely originating with surface rendering in Outcast (1999). Minecraft (2011) makes use of an entirely voxelated

    Voxel

    Voxel

    Voxel

  • Image-based modeling and rendering
  • Computer imaging technique

    In computer graphics and computer vision, image-based modeling and rendering (IBMR) methods rely on a set of two-dimensional images of a scene to generate

    Image-based modeling and rendering

    Image-based_modeling_and_rendering

  • Visible spectrum
  • Portion of the electromagnetic spectrum that is visible to the human eye

    Colors containing only one wavelength are also called pure colors or spectral colors. Visible wavelengths pass largely unattenuated through the Earth's

    Visible spectrum

    Visible spectrum

    Visible_spectrum

  • Software rendering
  • Generating images by computer software

    software rendering refers to a rendering process that is not dependent upon graphics hardware ASICs, such as a graphics card. The rendering takes place

    Software rendering

    Software rendering

    Software_rendering

  • 3D computer graphics
  • Graphics that use a three-dimensional representation of geometric data

    stored in the computer for the purposes of performing calculations and rendering digital images, usually 2D images but sometimes 3D images. The resulting

    3D computer graphics

    3D computer graphics

    3D_computer_graphics

  • Reyes rendering
  • Computer software architecture in 3D computer graphics

    Reyes rendering is a computer software architecture used in 3D computer graphics to render photo-realistic images. It was developed in the mid-1980s by

    Reyes rendering

    Reyes rendering

    Reyes_rendering

  • Volume rendering
  • Representing a 3D-modeled object or dataset as a 2D projection

    In scientific visualization and computer graphics, volume rendering is a set of techniques used to display a 2D projection of a 3D discretely sampled

    Volume rendering

    Volume rendering

    Volume_rendering

  • Checkerboard rendering
  • 3D computer graphics rendering technique

    Checkerboard rendering or sparse rendering, also known as checkerboarding for short, is a 3D computer graphics rendering technique, intended primarily

    Checkerboard rendering

    Checkerboard_rendering

  • Computer graphics
  • Graphics created using computers

    3D rendering. Primitives may be supported in hardware for efficient rendering, or the building blocks provided by a graphics application. Rendering is

    Computer graphics

    Computer graphics

    Computer_graphics

  • Deferred shading
  • Screen-space shading technique

    shading is a screen-space shading technique that is performed on a second rendering pass, after the vertex and pixel shaders are rendered. It was first suggested

    Deferred shading

    Deferred shading

    Deferred_shading

  • Ray tracing (graphics)
  • Rendering method

    variety of rendering algorithms for generating digital images. On a spectrum of computational cost and visual fidelity, ray tracing-based rendering techniques

    Ray tracing (graphics)

    Ray tracing (graphics)

    Ray_tracing_(graphics)

  • Shader
  • Type of program in computer graphics

    programmable operation which is applied to data as it moves through the rendering pipeline. Shaders act on data such as vertices and primitives, generate

    Shader

    Shader

    Shader

  • Cel shading
  • Computer graphics rendering technique used to mimic the look of 2D animation

    Cel shading or toon shading is a type of non-photorealistic rendering designed to make 3D computer graphics appear to be flat and hand-drawn by using

    Cel shading

    Cel shading

    Cel_shading

  • Parallel rendering
  • Parallel rendering (or distributed rendering) is the application of parallel programming to the computational domain of computer graphics. Rendering graphics

    Parallel rendering

    Parallel_rendering

  • Computer graphics (computer science)
  • Sub-field of computer science

    Non-photorealistic rendering Physically based rendering – concerned with generating images according to the laws of geometric optics Real-time rendering – focuses

    Computer graphics (computer science)

    Computer graphics (computer science)

    Computer_graphics_(computer_science)

  • Alpha compositing
  • Operation in computer graphics

    transparency separately. More alpha channels can be added for accurate spectral color filtration applications. Some order-independent transparency methods

    Alpha compositing

    Alpha compositing

    Alpha_compositing

  • Color
  • Perception caused by wavelengths of light

    Animal perception of color originates from different light wavelength or spectral sensitivity in cone cell types, which is then processed by the brain. Colors

    Color

    Color

    Color

  • Tomography
  • Imaging by sections or sectioning using a penetrative wave

    Ronald M.; Descour, Michael R. (February 2001). "Computed Tomography-Based Spectral Imaging For Fluorescence Microscopy". Biophysical Journal. 80 (2): 986–993

    Tomography

    Tomography

    Tomography

  • Shadow volume
  • Computer graphics technique

    buffer implementation of shadow volumes was widely used in real-time rendering, and were notably employed in the video game Doom 3. The particular variation

    Shadow volume

    Shadow_volume

  • Ray casting
  • Methodological basis for 3D CAD/CAM solid modeling and image rendering

    casting is the methodological basis for 3D CAD/CAM solid modeling and image rendering. It is essentially the same as ray tracing for computer graphics where

    Ray casting

    Ray casting

    Ray_casting

  • Aliasing
  • Signal processing effect

    of video terms Jaggies Kell factor Sinc filter Sinc function Spectral density Spectral leakage Stroboscopic effect Wagon-wheel effect Nyquist–Shannon

    Aliasing

    Aliasing

    Aliasing

  • 2.5D
  • Simulation of the appearance of being three-dimensional

    of Asphalt: Urban GT and Driver: L.A. Undercover, used this method for rendering the scenery. While the technique is similar to some of Sega's arcade games

    2.5D

    2.5D

    2.5D

  • Ray marching
  • 3D computer graphics rendering method

    Ray marching is a class of rendering methods for 3D computer graphics where rays are traversed iteratively, effectively dividing each ray into smaller

    Ray marching

    Ray_marching

  • OSIRIS-REx
  • NASA asteroid sample return mission (2016-2023)

    provides full-disc asteroid spectral data at 20 m resolution. It maps blue to near-infrared, 400–4300 nm, with a spectral resolution of 7.5–22 nm. This

    OSIRIS-REx

    OSIRIS-REx

    OSIRIS-REx

  • Translation (geometry)
  • Planar movement within a Euclidean space without rotation

    scrolling Ray casting Skybox 3D graphics 3D projection 3D rendering (Image-based Spectral Unbiased) Aliasing Anisotropic filtering Cel shading Fluid

    Translation (geometry)

    Translation (geometry)

    Translation_(geometry)

  • Clipping (computer graphics)
  • Excluding certain graphical elements from being rendered in a scene

    context of computer graphics, is a method to selectively enable or disable rendering operations within a defined region of interest. Mathematically, clipping

    Clipping (computer graphics)

    Clipping_(computer_graphics)

  • Texel (graphics)
  • Fundamental unit of a texture map

    2001. ISBN 978-0130307965 Tomas Akenine-Moller, Eric Haines, and Naty Hoffman, Real-Time Rendering, Wellesley: A K Peters, 2008. ISBN 978-1568814247.

    Texel (graphics)

    Texel (graphics)

    Texel_(graphics)

  • Subsurface scattering
  • Mechanism of light transport

    important for realistic 3D computer graphics, being necessary for the rendering of materials such as marble, skin, leaves, wax and milk. If subsurface

    Subsurface scattering

    Subsurface scattering

    Subsurface_scattering

  • 2D computer graphics
  • Computer-based generation of digital images

    graphics, the image is described indirectly by an object endowed with a self-rendering method—a procedure that assigns colors to the image pixels by an arbitrary

    2D computer graphics

    2D computer graphics

    2D_computer_graphics

  • Text-to-image model
  • Machine learning model

    scrolling Ray casting Skybox 3D graphics 3D projection 3D rendering (Image-based Spectral Unbiased) Aliasing Anisotropic filtering Cel shading Fluid

    Text-to-image model

    Text-to-image model

    Text-to-image_model

  • Light-emitting diode
  • Semiconductor light source

    emit light. Unlike a laser, the light emitted from an LED is neither spectrally nor spatially coherent nor even highly monochromatic. Its spectrum is

    Light-emitting diode

    Light-emitting diode

    Light-emitting_diode

  • Color temperature
  • Property of light sources related to black-body radiation

    psychologically evoke warmth, while high color temperatures evoke coolness. The spectral peak of warm-colored light is closer to infrared, and most natural warm-colored

    Color temperature

    Color temperature

    Color_temperature

  • Affine transformation
  • Geometric transformation that preserves lines but not angles nor the origin

    scrolling Ray casting Skybox 3D graphics 3D projection 3D rendering (Image-based Spectral Unbiased) Aliasing Anisotropic filtering Cel shading Fluid

    Affine transformation

    Affine transformation

    Affine_transformation

  • Reflection (computer graphics)
  • Simulation of reflective surfaces

    like wood or tile can add to the photorealistic effects of a 3D rendering. For rendering environment reflections there exist many techniques that differ

    Reflection (computer graphics)

    Reflection (computer graphics)

    Reflection_(computer_graphics)

  • Graphics software
  • Type of application software

    List of 3D animation software List of 3D modeling software List of 3D rendering software List of digital art software Graphic art software Image morphing

    Graphics software

    Graphics software

    Graphics_software

  • Plotting algorithms for the Mandelbrot set
  • Algorithms and methods of plotting the Mandelbrot set on a computing device

    exceed 4, the point has reached escape. More computationally intensive rendering variations include the Buddhabrot method, which finds escaping points

    Plotting algorithms for the Mandelbrot set

    Plotting algorithms for the Mandelbrot set

    Plotting_algorithms_for_the_Mandelbrot_set

  • Global illumination
  • Group of rendering algorithms used in 3D computer graphics

    global illumination, because when simulating them, one object affects the rendering of another (as opposed to an object being affected only by a direct source

    Global illumination

    Global illumination

    Global_illumination

  • Shear mapping
  • Type of geometric transformation

    scrolling Ray casting Skybox 3D graphics 3D projection 3D rendering (Image-based Spectral Unbiased) Aliasing Anisotropic filtering Cel shading Fluid

    Shear mapping

    Shear mapping

    Shear_mapping

  • Hidden-surface determination
  • Visibility in 3D computer graphics

    is sometimes called a hider.[citation needed] When referring to line rendering it is known as hidden-line removal.[citation needed] Hidden-surface determination

    Hidden-surface determination

    Hidden-surface determination

    Hidden-surface_determination

  • Standard illuminant
  • Theoretical source of visible light

    A standard illuminant is a theoretical source of visible light with a spectral power distribution that is published. Standard illuminants provide a basis

    Standard illuminant

    Standard illuminant

    Standard_illuminant

  • Mode 7
  • Graphics mode on the Super NES video game console

    Stanley Cup Pilotwings Power Rangers Zeo: Battle Racers Psycho Dream Rendering Ranger: R2 RoboCop 3 Romance of the Three Kingdoms IV: Wall of Fire R-Type

    Mode 7

    Mode 7

    Mode_7

  • Radiosity (computer graphics)
  • Computer graphics rendering method using diffuse reflection

    element method to solving the rendering equation for scenes with surfaces that reflect light diffusely. Unlike rendering methods that use Monte Carlo algorithms

    Radiosity (computer graphics)

    Radiosity (computer graphics)

    Radiosity_(computer_graphics)

  • Metamerism (color)
  • Perceived matching of colors in colorimetry

    colors with different (nonmatching) spectral power distributions. Colors that match this way are called metamers. A spectral power distribution describes the

    Metamerism (color)

    Metamerism (color)

    Metamerism_(color)

  • Redshift
  • Change in wavelength of light

    work, French physicist Hippolyte Fizeau suggested in 1848 that a shift in spectral lines from stars might be used to measure their motion relative to Earth

    Redshift

    Redshift

    Redshift

  • Wavefront .obj file
  • Geometry definition file format

    xyz 1.0 0.5 0.5 # Transmission Filter Color from spectral curve file (not commonly used) Tf spectral <filename>.rfl <optional factor> A material can also

    Wavefront .obj file

    Wavefront_.obj_file

  • Electromagnetic spectrum
  • Range of frequencies or wavelengths of electromagnetic radiation

    radiation Optical window Ozone layer Radiant energy Radiation Radio window Spectral imaging Spectroscopy V band W band Mehta, Akul (25 August 2011). "Introduction

    Electromagnetic spectrum

    Electromagnetic spectrum

    Electromagnetic_spectrum

  • Scaling (geometry)
  • Geometric transformation

    scrolling Ray casting Skybox 3D graphics 3D projection 3D rendering (Image-based Spectral Unbiased) Aliasing Anisotropic filtering Cel shading Fluid

    Scaling (geometry)

    Scaling (geometry)

    Scaling_(geometry)

  • Back-face culling
  • Only rendering polygons facing towards the camera

    will be obscured by other polygons facing the viewer. This process makes rendering objects quicker and more efficient by reducing the number of polygons

    Back-face culling

    Back-face culling

    Back-face_culling

  • WebGPU Shading Language
  • Shading language for WebGPU

    Cg, NVIDIA's C-based shading language Open Shading Language, offline rendering shading language "WebGPU Shading Language (WGSL)". W3C. Retrieved 2025-08-07

    WebGPU Shading Language

    WebGPU_Shading_Language

  • E-on Vue
  • 3D landscape generation software

    Compatible with PlantFactory Vegetation assets Standard atmospheric model Spectral atmospheric model Photometric atmospheric model Atmosphere presets Procedural

    E-on Vue

    E-on Vue

    E-on_Vue

  • Sodium-vapor lamp
  • Type of electric gas-discharge lamp

    of light than the low-pressure lamps, but they still have poorer color rendering than other types of lamps. Low-pressure sodium lamps give only monochromatic

    Sodium-vapor lamp

    Sodium-vapor lamp

    Sodium-vapor_lamp

  • Resident Evil Requiem
  • 2026 video game

    match for the base PlayStation 5. Sony's second generation PlayStation Spectral Super Resolution (PSSR) upscaler debuted with Requiem on PS5 Pro with improved

    Resident Evil Requiem

    Resident_Evil_Requiem

  • Shadow mapping
  • Method to draw shadows in computer graphic images

    however, the accuracy of a shadow map is limited by its resolution. Rendering a shadowed scene involves two major drawing steps. The first produces

    Shadow mapping

    Shadow mapping

    Shadow_mapping

  • Academy Color Encoding System
  • Color image encoding system

    of source". The system defines its own primary colors as being on the spectral locus as defined by the CIE xyY specification. The white point is approximate

    Academy Color Encoding System

    Academy_Color_Encoding_System

  • Brown dwarf
  • Substellar object

    can fuse lithium (7Li). Astronomers classify self-luminous objects by spectral type, a distinction intimately tied to the surface temperature -- brown

    Brown dwarf

    Brown dwarf

    Brown_dwarf

  • Wire-frame model
  • Representation of a 3D object with only its edges rendered

    structure of a 3D model. Traditional two-dimensional views and drawings/renderings can be created by the appropriate rotation of the object, and the selection

    Wire-frame model

    Wire-frame model

    Wire-frame_model

  • Tecno Mobile
  • Smartphone manufacturer based in Hong Kong

    in camera images, using a combination of spectral data and AI-powered algorithms to improve skin tone rendering in smartphone photography. In 2024, TECNO

    Tecno Mobile

    Tecno_Mobile

  • Shading
  • Depicting depth with levels of darkness

    function) to create a photorealistic effect. Shading is performed during the rendering process by a program called a shader. Shading alters the colors of faces

    Shading

    Shading

    Shading

  • Pragmata
  • 2026 video game

    resolution than the base PlayStation 5. Pragmata is upscaled using PlayStation Spectral Super Resolution (PSSR) rather than FSR 1 to a 4K output. An unlocked frame

    Pragmata

    Pragmata

    Pragmata

  • Color vision
  • Ability to perceive differences in light frequency

    prism. The visible light spectrum ranges from about 380 to 740 nanometers. Spectral colors (colors that are produced by a narrow band of wavelengths) such

    Color vision

    Color vision

    Color_vision

  • Isometric video game graphics
  • Type of video game graphics

    potentially suffer from the effects of pixelation and require anti-aliasing. Re-rendering a game's graphics is not always possible, however; as was the case in

    Isometric video game graphics

    Isometric video game graphics

    Isometric_video_game_graphics

  • PlayStation 5
  • Home video game console by Sony

    5, a deep learning-based image upscaling technology called PlayStation Spectral Super Resolution (PSSR), and twice as fast ray tracing performance compared

    PlayStation 5

    PlayStation 5

    PlayStation_5

  • Beam tracing
  • ray tracing and Metropolis light transport have become more popular for rendering calculations. A 'backwards' variant of beam tracing casts beams from the

    Beam tracing

    Beam_tracing

  • Fluid animation
  • Computer graphics techniques for generating realistic animations of fluids

    Douglas; Marschner, Stephen; Fedkiw, Ronald (2002-01-01). "Animation and rendering of complex water surfaces". Proceedings of the 29th annual conference

    Fluid animation

    Fluid animation

    Fluid_animation

  • Rotation (mathematics)
  • Motion of a certain space that preserves at least one point

    scrolling Ray casting Skybox 3D graphics 3D projection 3D rendering (Image-based Spectral Unbiased) Aliasing Anisotropic filtering Cel shading Fluid

    Rotation (mathematics)

    Rotation (mathematics)

    Rotation_(mathematics)

  • Flashtube
  • Incoherent light source

    current-densities produce narrow spectral-line emission, against a faint background of continuous radiation. Xenon has many spectral lines in the UV, blue, green

    Flashtube

    Flashtube

    Flashtube

  • Painter's algorithm
  • Algorithm for visible surface determination in 3D graphics

    depth sorting algorithm counterparts. Components such as the depth-based rendering order, as employed by the painter's algorithm, are one of the simplest

    Painter's algorithm

    Painter's algorithm

    Painter's_algorithm

  • NetworkX
  • Python library for graphs and networks

    structure of the graph in a intuitive and readable way The Spectral layout is based on the spectral properties of the graph's adjacency matrix. It uses the

    NetworkX

    NetworkX

    NetworkX

  • Pixel
  • Physical point in a raster image

    different locations. Subpixel rendering is a technology which takes advantage of these differences to improve the rendering of text on LCD screens. The

    Pixel

    Pixel

    Pixel

  • Computer graphics lighting
  • Simulation of light in computer graphics

    produce a unique rendering style and can be used to limit overexposure of objects. Games such as Team Fortress 2 use the rendering technique to create

    Computer graphics lighting

    Computer_graphics_lighting

  • Brownian motion
  • Random motion of particles suspended in a fluid

    the Kronecker delta. The spectral content of a stochastic process X t {\displaystyle X_{t}} can be found from the power spectral density, formally defined

    Brownian motion

    Brownian motion

    Brownian_motion

  • Warnock algorithm
  • Computer graphics algorithm

    typically used in the field of computer graphics. It solves the problem of rendering a complicated image by recursive subdivision of a scene until areas are

    Warnock algorithm

    Warnock algorithm

    Warnock_algorithm

  • Polygon mesh
  • Set of polygons to define the surface of a 3D model

    that define the shape of a polyhedral object's surface. It simplifies rendering, as in a wire-frame model. The faces usually consist of triangles (triangle

    Polygon mesh

    Polygon mesh

    Polygon_mesh

  • Skybox (video games)
  • Technique in video game aesthetic design

    scrolling Ray casting Skybox 3D graphics 3D projection 3D rendering (Image-based Spectral Unbiased) Aliasing Anisotropic filtering Cel shading Fluid

    Skybox (video games)

    Skybox (video games)

    Skybox_(video_games)

  • Equivalent width
  • Measure of the strength of a spectral line

    The equivalent width of a spectral absorption line is the width of the rectangle which has the same area as that between the intensity profile of the absorption

    Equivalent width

    Equivalent width

    Equivalent_width

  • Neural radiance field
  • 3D reconstruction technique

    camera. By sampling many points along camera rays, traditional volume rendering techniques can produce an image. A NeRF needs to be retrained for each

    Neural radiance field

    Neural_radiance_field

  • Cone tracing
  • (as the pinhole camera model would suggest), since a box filter has poor spectral properties. Conversely, the ideal sinc function is not practical, having

    Cone tracing

    Cone_tracing

  • Albedo
  • Ratio of how much light is reflected back from a body

    not only determined by properties of the surface itself, but also by the spectral and angular distribution of solar radiation reaching the Earth's surface

    Albedo

    Albedo

    Albedo

  • 3D projection
  • Design technique

    scrolling Ray casting Skybox 3D graphics 3D projection 3D rendering (Image-based Spectral Unbiased) Aliasing Anisotropic filtering Cel shading Fluid

    3D projection

    3D projection

    3D_projection

  • Legacy of Kain: Soul Reaver
  • 1999 video game

    the material and spectral planes of existence to progress through areas. Although interaction with objects is limited in the spectral realm, this can be

    Legacy of Kain: Soul Reaver

    Legacy_of_Kain:_Soul_Reaver

  • Deep Learning Super Sampling
  • Image upscaling technology by Nvidia

    CEO Jensen Huang presented DLSS 5, a real-time AI model based on neural rendering that realistically enhances lighting and material surfaces at up to 4K

    Deep Learning Super Sampling

    Deep_Learning_Super_Sampling

  • CT scan
  • Medical imaging procedure

    detector array and limited anatomical coverage. Dual energy CT, also known as spectral CT, is an advancement of computed Tomography in which two energies are

    CT scan

    CT scan

    CT_scan

  • Betelgeuse
  • Red supergiant star in the constellation Orion

    nature of the pulsations in size, although corresponding temperature and spectral variations are not clearly seen. Variations in the diameter of Betelgeuse

    Betelgeuse

    Betelgeuse

    Betelgeuse

  • Color wheel
  • Illustrative organization of color hues

    these colors. The original color circle of Isaac Newton showed only the spectral hues and was provided to illustrate a rule for the color of mixtures of

    Color wheel

    Color wheel

    Color_wheel

  • Incandescent light bulb
  • Electric light bulb with a resistively heated wire filament

    selection of fluorescent phosphor coatings or filters which modify the spectral distribution, the spectrum emitted can be tuned to mimic the appearance

    Incandescent light bulb

    Incandescent light bulb

    Incandescent_light_bulb

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Online names & meanings

  • Saler
  • Surname or Lastname

    English

    Saler

    English : unexplained. Probably a variant spelling of Saylor.German : variant of Salmann, an occupational name from Middle High German sal(e)man ‘trustee’, ‘guardian’.

  • Quarterman
  • Surname or Lastname

    English

    Quarterman

    English : nickname, possibly for someone who was very dextrous such as a juggler or conjuror, from Old French quatremains ‘four hands’.

  • Se
  • Girl/Female

    Arabic, Hindu, Indian, Muslim

    Se

    Garden of Paradise

  • Vibhat | விபாத
  • Boy/Male

    Tamil

    Vibhat | விபாத

    Dawn

  • Behzad
  • Boy/Male

    Afghan, Arabic, German, Indian, Iranian, Kurdish, Muslim, Parsi, Zoroastrian

    Behzad

    Of Good Birth; Of Noble Family

  • Arunkumar
  • Boy/Male

    Hindu, Indian, Tamil, Telugu, Traditional

    Arunkumar

    Sun Light; Natural; The Son of God Sun i.e Shani (Saturn)

  • Sadhil | ஸதில
  • Boy/Male

    Tamil

    Sadhil | ஸதில

    Perfect

  • Zahiya |
  • Girl/Female

    Muslim

    Zahiya |

    Radiant person, Gorgeous

  • Jehozabad
  • Biblical

    Jehozabad

    Jehovah dowry; having a dowry,Jehovah-given,whom Jehovah gave

  • Jvala
  • Boy/Male

    Hindu, Indian

    Jvala

    Flame

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  • Spectrum
  • n.

    A luminous appearance, or an image seen after the eye has been exposed to an intense light or a strongly illuminated object. When the object is colored, the image appears of the complementary color, as a green image seen after viewing a red wafer lying on white paper. Called also ocular spectrum.

  • Special
  • n.

    One appointed for a special service or occasion.

  • Pectoral
  • n.

    A covering or protecting for the breast.

  • Pectoral
  • n.

    A clasp or a cross worn on the breast.

  • Sectoral
  • a.

    Of or pertaining to a sector; as, a sectoral circle.

  • Spectral
  • a.

    Of or pertaining to a specter; ghosty.

  • Spectrum
  • n.

    An apparition; a specter.

  • Malmag
  • n.

    The tarsius, or spectral lemur.

  • Spectra
  • pl.

    of Spectrum

  • Spectrally
  • adv.

    In the form or manner of a specter.

  • Special
  • a.

    Limited in range; confined to a definite field of action, investigation, or discussion; as, a special dictionary of commercial terms; a special branch of study.

  • Pectoral
  • n.

    A medicine for diseases of the chest organs, especially the lungs.

  • Spectrum
  • n.

    The several colored and other rays of which light is composed, separated by the refraction of a prism or other means, and observed or studied either as spread out on a screen, by direct vision, by photography, or otherwise. See Illust. of Light, and Spectroscope.

  • Pectoral
  • a.

    Having the breast conspicuously colored; as, the pectoral sandpiper.

  • Pectoral
  • n.

    A breastplate, esp. that worn by the Jewish high person.

  • Pectoral
  • a.

    Relating to, or good for, diseases of the chest or lungs; as, a pectoral remedy.

  • Sceptral
  • a.

    Of or pertaining to a scepter; like a scepter.

  • Pectoral
  • a.

    Of or pertaining to the breast, or chest; as, the pectoral muscles.

  • Spectral
  • a.

    Of or pertaining to the spectrum; made by the spectrum; as, spectral colors; spectral analysis.

  • Special
  • a.

    Appropriate; designed for a particular purpose, occasion, or person; as, a special act of Parliament or of Congress; a special sermon.