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IMPARTIAL GAME

  • Impartial game
  • Concept in game theory

    In combinatorial game theory, an impartial game is a game in which the allowable moves depend only on the position and not on which of the two players

    Impartial game

    Impartial_game

  • Combinatorial game theory
  • Branch of game theory about two-player sequential games with perfect information

    relation to the theory of impartial games, in which any play available to one player must be available to the other as well. One such game is Nim, which can be

    Combinatorial game theory

    Combinatorial game theory

    Combinatorial_game_theory

  • Nim
  • Game of strategy

    essentially says that every impartial game is equivalent (when regarded as a subgame of a larger impartial game) to a nim game with a single pile. Variants

    Nim

    Nim

    Nim

  • Game theory
  • Mathematical models of strategic interactions

    Game theory is the study of mathematical models of strategic interactions. It has applications in many fields of social science, and is used extensively

    Game theory

    Game_theory

  • Chicken (game)
  • Model of conflict for two players in game theory

    game of chicken, also known as the hawk-dove game or snowdrift game, is a model of conflict for two players in game theory. The principle of the game

    Chicken (game)

    Chicken_(game)

  • Zero-sum game
  • Situation where total gains match total losses

    Zero-sum game is a mathematical representation in game theory and economic theory of a situation that involves two competing entities, where the result

    Zero-sum game

    Zero-sum_game

  • Solved game
  • Game whose outcome can be correctly predicted

    A solved game is a game whose outcome (win, lose or draw) can be correctly predicted from any position, assuming that both players play perfectly. This

    Solved game

    Solved_game

  • Sprague–Grundy theorem
  • Combinatorial game theory theorem

    combinatorial game theory, the Sprague–Grundy theorem states that every impartial game under the normal play convention is equivalent to a one-heap game of nim

    Sprague–Grundy theorem

    Sprague–Grundy_theorem

  • Partisan game
  • Combinatorial game with asymmetric players

    In combinatorial game theory, a game is partisan (sometimes partizan) if it is not impartial. That is, some moves are available to one player and not

    Partisan game

    Partisan_game

  • Chopsticks (hand game)
  • Hand game for two or more players

    (sometimes called Splits, Calculator, or just Sticks)[citation needed] is a hand game for two or more players, in which players extend a number of fingers from

    Chopsticks (hand game)

    Chopsticks (hand game)

    Chopsticks_(hand_game)

  • Dots and boxes
  • 2 player paper and pencil game

    sacrifices through earlier play. In combinatorial game theory, Dots and Boxes is an impartial game and many positions can be analyzed using Sprague–Grundy

    Dots and boxes

    Dots and boxes

    Dots_and_boxes

  • Prisoner's dilemma
  • Standard example in game theory

    In game theory, the prisoner's dilemma is a thought experiment involving two rational agents, each of whom can either cooperate for mutual benefit or betray

    Prisoner's dilemma

    Prisoner's_dilemma

  • Game complexity
  • Notion in combinatorial game theory

    Combinatorial game theory measures game complexity in several ways: State-space complexity (the number of legal game positions from the initial position) Game tree

    Game complexity

    Game_complexity

  • Ultimatum game
  • Game in economic experiments

    The ultimatum game is a popular experimental economics game in which two players interact to decide how to divide a sum of money, first described by Nobel

    Ultimatum game

    Ultimatum game

    Ultimatum_game

  • Evolutionary game theory
  • Application of game theory to evolving populations in biology

    Evolutionary game theory (EGT) is the application of game theory to evolving populations in biology. It defines a framework of contests, strategies, and

    Evolutionary game theory

    Evolutionary_game_theory

  • Dictator game
  • Experimental tool

    psychology and economics, the dictator game is a popular experimental instrument that is a derivative of the ultimatum game. It involves a single decision by

    Dictator game

    Dictator_game

  • Quarto (board game)
  • Two-player board game

    different set for the other. It is therefore an impartial game. In 1998 Luc Goossens solved the game (i.e., showed what must occur if both players play

    Quarto (board game)

    Quarto (board game)

    Quarto_(board_game)

  • Pirate game
  • Simple mathematical game

    The pirate game is a simple mathematical game. It is a multi-player version of the ultimatum game. There are five rational pirates (in strict decreasing

    Pirate game

    Pirate_game

  • Cram (game)
  • Mathematical game

    Cram is a mathematical game played on a sheet of graph paper (or any type of grid). It is the impartial version of Domineering and the only difference

    Cram (game)

    Cram (game)

    Cram_(game)

  • Bayesian game
  • Game theory concept

    In game theory, a Bayesian game is a strategic decision-making model which assumes players have incomplete information. Players may hold private information

    Bayesian game

    Bayesian_game

  • Focal point (game theory)
  • Concept in game theory

    In game theory, a focal point (or Schelling point) is a solution that people tend to choose by default in the absence of communication in order to avoid

    Focal point (game theory)

    Focal_point_(game_theory)

  • Signaling game
  • Game class in game theory

    In game theory, a signaling game is a type of a dynamic Bayesian game. The essence of a signaling game is that one player takes action, the signal, to

    Signaling game

    Signaling game

    Signaling_game

  • Coordination game
  • Simultaneous game found in game theory

    A coordination game is a type of simultaneous game found in game theory. It describes the situation where a player will earn a higher payoff when they

    Coordination game

    Coordination_game

  • Mechanism design
  • Field of economics and game theory

    implementation theory or institution design) is a branch of economics and game theory. It studies how to construct rules—called mechanisms or institutions—that

    Mechanism design

    Mechanism design

    Mechanism_design

  • Quantum game theory
  • Academic discipline

    Quantum game theory is an extension of classical game theory to the quantum domain. It differs from classical game theory in three primary ways: Superposed

    Quantum game theory

    Quantum_game_theory

  • Win–win game
  • Game theory scenario

    In game theory, a win–win game or win–win scenario is a situation that produces a mutually beneficial outcome for two or more parties. It is also called

    Win–win game

    Win–win_game

  • Tic-tac-toe
  • Paper-and-pencil game for two players

    English), or Xs and Os (Canadian or Irish English) is a paper-and-pencil game for two players who take turns marking the spaces in a three-by-three grid

    Tic-tac-toe

    Tic-tac-toe

    Tic-tac-toe

  • Public goods game
  • Experimental economics game

    The public goods game is a standard of experimental economics. In the basic game, subjects secretly choose how many of their private tokens to put into

    Public goods game

    Public goods game

    Public_goods_game

  • List of games in game theory
  • Game theory studies strategic interaction between individuals in situations called games. Classes of these games have been given names. This is a list

    List of games in game theory

    List_of_games_in_game_theory

  • Two-level game theory
  • Political model of international conflict resolution

    Politics portal Two-level game theory is a political model, derived from game theory, that illustrates the domestic-international interactions between

    Two-level game theory

    Two-level game theory

    Two-level_game_theory

  • Nimber
  • Number used in combinatorial game theory

    states that every impartial game is equivalent to a Nim heap of a certain size, nimbers arise in a much larger class of impartial games. They may also

    Nimber

    Nimber

  • Cooperative game theory
  • Game where groups of players may enforce cooperative behaviour

    In game theory, a cooperative or coalitional game is a game with groups of players who form binding "coalitions" with external enforcement of cooperative

    Cooperative game theory

    Cooperative_game_theory

  • Cooperative bargaining
  • Problem in process of sharing surplus

    the bargaining procedure is modeled as a non-cooperative game. The most common form of such game is called sequential bargaining. A two-person bargain problem

    Cooperative bargaining

    Cooperative_bargaining

  • Shapley value
  • Concept in game theory

    In cooperative game theory, the Shapley value is a method (solution concept) for fairly distributing the total gains or costs among a group of players

    Shapley value

    Shapley value

    Shapley_value

  • Stackelberg competition
  • Economic model

    The Stackelberg leadership model is a strategic game in economics in which the leader firm moves first and then the follower firms move sequentially (hence

    Stackelberg competition

    Stackelberg_competition

  • War of attrition (game)
  • Game theory model of aggression

    In game theory, the war of attrition is a dynamic timing game in which players choose a time to stop, and fundamentally trade off the strategic gains from

    War of attrition (game)

    War_of_attrition_(game)

  • Paradox of tolerance
  • Logical paradox in decision-making theory

    game theory Core concepts Combinatorial explosion Determinacy Disjunctive sum First-player and second-player win Game complexity Game tree Impartial game

    Paradox of tolerance

    Paradox of tolerance

    Paradox_of_tolerance

  • Zermelo's theorem (game theory)
  • In board games that cannot end in a draw, one of the two players has a winning strategy

    In game theory, Zermelo's theorem is a theorem about finite two-person games of perfect information in which the players move alternately and in which

    Zermelo's theorem (game theory)

    Zermelo's_theorem_(game_theory)

  • Mean-field game theory
  • Study of strategic decision making

    Mean-field game theory is the study of strategic decision making by small interacting agents in very large populations. It lies at the intersection of game theory

    Mean-field game theory

    Mean-field_game_theory

  • Strategy (game theory)
  • Complete plan on how a game player will behave in every possible game situation

    In game theory, a move, action, or play is any one of the options which a player can choose in a setting where the optimal outcome depends not only on

    Strategy (game theory)

    Strategy_(game_theory)

  • Centipede game
  • Two-player extensive form game

    In game theory, the centipede game, first introduced by Robert Rosenthal in 1981, is an extensive form game in which two players take turns choosing either

    Centipede game

    Centipede game

    Centipede_game

  • Minimax
  • Decision rule used for minimizing the possible loss for a worst-case scenario

    decision rule used in artificial intelligence, decision theory, combinatorial game theory, statistics, and philosophy for minimizing the possible loss for a

    Minimax

    Minimax

  • Perfect information
  • Condition in economics and game theory

    Perfect information is a concept in game theory and economics that describes a situation where all players in a game or all participants in a market have

    Perfect information

    Perfect information

    Perfect_information

  • Stag hunt
  • Conflict between safety and cooperation

    In game theory, the stag hunt (also referred to as the assurance game, trust dilemma or common interest game) describes a situation or game where participants

    Stag hunt

    Stag_hunt

  • Extensive-form game
  • Wide-ranging representation of a game in game theory

    In game theory, an extensive-form game is a specification of a game allowing for the explicit representation of a number of key aspects, like the sequencing

    Extensive-form game

    Extensive-form_game

  • Normal-form game
  • Representation of a game in game theory

    In game theory, normal form is a description of a game. Unlike extensive form, normal-form representations are not graphical per se, but rather represent

    Normal-form game

    Normal-form_game

  • Intransitive game
  • Zero-sum game where competitions between strategies contain a cycle

    An intransitive or non-transitive game is a zero-sum game in which pairwise competitions between the strategies contain a cycle. If strategy A beats strategy

    Intransitive game

    Intransitive_game

  • Battle of the sexes (game theory)
  • Two-player coordination game in game theory

    In game theory, the battle of the sexes is a two-player coordination game that also involves elements of conflict. The game was introduced in 1957 by R

    Battle of the sexes (game theory)

    Battle_of_the_sexes_(game_theory)

  • Cournot competition
  • Economic model

    choosing the quantity of goods to produce and sell in the market. The stage game is one such that there are no fixed costs and constant marginal cost M C

    Cournot competition

    Cournot_competition

  • Tit for tat
  • English saying meaning "equivalent retaliation"

    blow", first recorded in 1558. It is also a highly effective strategy in game theory. An agent using this strategy will first cooperate, then subsequently

    Tit for tat

    Tit for tat

    Tit_for_tat

  • Bertrand competition
  • Economic model of competition

    select its own price p i {\displaystyle p_{i}} .; Timing: Simultaneous move game; Firm Payoffs: Profit; and Information: Complete. Imagine an aggregate demand

    Bertrand competition

    Bertrand_competition

  • Futile game
  • Game which may tie when both players play optimally

    to a draw or every strategy in the game can be beaten by another strategy. Partisan game Impartial game Solved game Steinhaus, H. (1999). Mathematical

    Futile game

    Futile_game

  • Alpha–beta pruning
  • Search algorithm

    version of alpha–beta was shown by Michael Saks and Avi Wigderson in 1986. A game tree can represent many two-player zero-sum games, such as chess, checkers

    Alpha–beta pruning

    Alpha–beta_pruning

  • Solving chess
  • Finding an optimal algorithm for playing chess

    for the game of chess; that is, one by which one of the players (White or Black) can always force either a victory or a draw (see solved game). It is

    Solving chess

    Solving_chess

  • Amos Tversky
  • Israeli psychologist (1937–1996)

    game theory Core concepts Combinatorial explosion Determinacy Disjunctive sum First-player and second-player win Game complexity Game tree Impartial game

    Amos Tversky

    Amos_Tversky

  • Outcome (game theory)
  • In game theory, the outcome of a game is the ultimate result of a strategic interaction with one or more people, dependant on the choices made by all participants

    Outcome (game theory)

    Outcome_(game_theory)

  • Daniel Kahneman
  • Israeli-American psychologist and economist (1934–2024)

    heuristic Base rate fallacy Cognitive bias Conjunction fallacy Dictator game Framing (social sciences) Loss aversion Optimism bias Peak–end rule Planning

    Daniel Kahneman

    Daniel Kahneman

    Daniel_Kahneman

  • El Farol Bar problem
  • Problem in game theory

    The El Farol bar problem is a problem in game theory. Every Thursday night, a fixed population want to go have fun at the El Farol Bar, unless it's too

    El Farol Bar problem

    El Farol Bar problem

    El_Farol_Bar_problem

  • Nash equilibrium
  • Solution concept of a non-cooperative game

    In game theory, a Nash equilibrium is a situation where no player could gain more by changing their own strategy (holding all other players' strategies

    Nash equilibrium

    Nash_equilibrium

  • Tyranny of small decisions
  • Economic phenomenon

    game theory Core concepts Combinatorial explosion Determinacy Disjunctive sum First-player and second-player win Game complexity Game tree Impartial game

    Tyranny of small decisions

    Tyranny_of_small_decisions

  • Electronic mail game
  • Incomplete-information coordination game

    In game theory, the electronic mail game is an example of an "almost common knowledge" incomplete information game. It illustrates the apparently paradoxical

    Electronic mail game

    Electronic_mail_game

  • Octal game
  • Class of mathematical game

    as a generalization of Nim, Kayles, and similar games. Octal games are impartial meaning that every move available to one player is also available to the

    Octal game

    Octal_game

  • Information set (game theory)
  • Concept in game theory

    In game theory, an information set is the basis for decision making in a game, which includes the actions available to players and the potential outcomes

    Information set (game theory)

    Information set (game theory)

    Information_set_(game_theory)

  • Determinacy
  • Subfield of set theory

    Determinacy is a subfield of game theory and set theory that examines the conditions under which one or the other player of a game has a winning strategy,

    Determinacy

    Determinacy

  • Repeated game
  • Game that repeats a base game

    In game theory, a repeated game (or iterated game) is an extensive form game that consists of a number of repetitions of some base game (called a stage

    Repeated game

    Repeated_game

  • Folk theorem (game theory)
  • Class of theorems about Nash equilibrium payoff profiles in repeated games

    In game theory, folk theorems are a class of theorems describing an abundance of Nash equilibrium payoff profiles in repeated games (Friedman 1971). The

    Folk theorem (game theory)

    Folk_theorem_(game_theory)

  • Sequential game
  • Class of games where players choose their actions sequentially

    In game theory, a sequential game is defined as a game where one player selects their action before others, and subsequent players are informed of that

    Sequential game

    Sequential game

    Sequential_game

  • Game form
  • Game theory concept

    In game theory and related fields, a game form, game frame, ruleset, or outcome function is the set of rules that govern a game and determine its outcome

    Game form

    Game_form

  • Blotto game
  • Resource distribution game

    A Colonel Blotto game is a type of two-person constant sum game in which the players (officers) are tasked to simultaneously distribute limited resources

    Blotto game

    Blotto_game

  • Global game
  • Concept in economics and game theory

    In economics and game theory, global games are games of incomplete information where players receive possibly-correlated signals of the underlying state

    Global game

    Global_game

  • Negamax
  • Variation of minimax game tree search

    form of minimax search that relies on the zero-sum property of a two-player game. This algorithm relies on the fact that ⁠ min ( a , b ) = − max ( − b , −

    Negamax

    Negamax

  • Strategic dominance
  • Quality of a strategy in game theory

    In game theory, a strategy A dominates another strategy B if A will always produce a better result than B, regardless of how any other player plays. Some

    Strategic dominance

    Strategic_dominance

  • Wild tic-tac-toe
  • Paper and pencil game

    tic-tac-toe is an impartial game similar to tic-tac-toe. However, in this game players can choose to place either X or O on each move. This game can also be

    Wild tic-tac-toe

    Wild tic-tac-toe

    Wild_tic-tac-toe

  • Symmetric game
  • Game whose payoffs depend on strategies as opposed to players

    In game theory, a symmetric game is a game where the payoffs for playing a particular strategy depend only on the other strategies employed, not on who

    Symmetric game

    Symmetric_game

  • Homo economicus
  • Model of humans as rational, self-interested agents

    foundational assumption in models of market behavior and rational choice. In game theory, Homo economicus is often (but not necessarily) modelled through the

    Homo economicus

    Homo_economicus

  • Pareto efficiency
  • Weakly optimal allocation of resources

    resources are allocated in the most efficient way possible. In terms of game theory, a strategy profile s is Pareto efficient when there is no other strategy

    Pareto efficiency

    Pareto_efficiency

  • Notakto
  • Pen and paper game

    Notakto is a tic-tac-toe variant, also known as neutral or impartial tic-tac-toe. The game is a combination of the games tic-tac-toe and Nim, played across

    Notakto

    Notakto

    Notakto

  • Matching pennies
  • Simple game studied in game theory

    Matching pennies is a non-cooperative game studied in game theory. It is played between two players, Even and Odd. Each player has a penny and must secretly

    Matching pennies

    Matching pennies

    Matching_pennies

  • Deadlock (game theory)
  • Game with a dominant mutually most beneficial action

    In game theory, Deadlock is a game where the action that is mutually most beneficial is also dominant. This provides a contrast to the Prisoner's Dilemma

    Deadlock (game theory)

    Deadlock_(game_theory)

  • Core (game theory)
  • Set in game theory

    In cooperative game theory, the core is the set of feasible allocations or imputations where no coalition of agents can benefit by breaking away from the

    Core (game theory)

    Core_(game_theory)

  • Conflict resolution
  • Facilitating a peaceful outcome to a dispute

    a relationship despite opposing wants and needs Thomas Schelling applied game theory to situations where the outcome is not zero-sum. Conflict is a contest

    Conflict resolution

    Conflict_resolution

  • John von Neumann
  • Hungarian and American mathematician and physicist (1903–1957)

    framework of quantum physics, in the development of functional analysis, and in game theory, introducing or codifying concepts including cellular automata, the

    John von Neumann

    John von Neumann

    John_von_Neumann

  • Subgame perfect equilibrium
  • Game theory concept

    In game theory, a subgame perfect equilibrium (SPE), or subgame perfect Nash equilibrium (SPNE), is a refinement of the Nash equilibrium concept, specifically

    Subgame perfect equilibrium

    Subgame_perfect_equilibrium

  • De-escalation
  • Decrease in severity of conflicts

    avoid behaviours that escalate conflict. De-escalation can be modelled with game theory. In psychiatric settings, de-escalation is aimed at calmly communicating

    De-escalation

    De-escalation

    De-escalation

  • Asynchrony (game theory)
  • In game theory, asynchrony refers to a gameplay structure where interactions and decisions do not occur in uniformly timed rounds. Unlike synchronous systems

    Asynchrony (game theory)

    Asynchrony_(game_theory)

  • Rock paper scissors
  • Hand game for two players or more

    (also known by several other names and word orders) is an intransitive hand game, usually played between two people, in which each player simultaneously forms

    Rock paper scissors

    Rock paper scissors

    Rock_paper_scissors

  • Stochastic game
  • Concept in game theory

    In game theory, a stochastic game (or Markov game) is a repeated game with probabilistic transitions played by one or more players. The game is played

    Stochastic game

    Stochastic_game

  • Bounded rationality
  • Making of satisfactory, not optimal, decisions

    utilised in difficult situations (e.g. chess). Both games, as defined by game theory economics, are finite games with perfect information, and therefore

    Bounded rationality

    Bounded_rationality

  • Dollar auction
  • Game illustrating paradox in rational choice theory

    The dollar auction is a non-zero sum sequential game explored by economist Martin Shubik to illustrate how a short-sighted approach to rational choice

    Dollar auction

    Dollar_auction

  • Ambiguity aversion
  • Preference of known risks to unknown risks

    experimental test of the influence of ambiguity on behaviour in a Battle of Sexes game which has an added safe strategy, R, available for Player 2 (see Table).

    Ambiguity aversion

    Ambiguity_aversion

  • Trembling hand perfect equilibrium
  • Variant of Nash equilibrium in game theory

    In game theory, trembling hand perfect equilibrium, or simply perfect equilibrium, is a type of refinement of a Nash equilibrium that was first proposed

    Trembling hand perfect equilibrium

    Trembling_hand_perfect_equilibrium

  • Search game
  • Two-person zero-sum game

    A search game is a zero-sum game between at least one searcher and one or more immobile or mobile targets which takes place in a set called the search

    Search game

    Search_game

  • No-win situation
  • Situation where all parties are worse off

    found in video gaming is a softlock, a scenario where the game remains playable (as opposed to a 'hard lock', which typically involves the game crashing or

    No-win situation

    No-win_situation

  • Volunteer's dilemma
  • Game theory case weighing own/others' sacrifice

    The volunteer's dilemma is a game that models a situation in which each player can either make a small sacrifice that benefits everybody, or instead wait

    Volunteer's dilemma

    Volunteer's_dilemma

  • Screening game
  • Game class in game theory

    A screening game is a two-player principal–agent type game used in economic and game theoretical modeling. Principal–agent problems are situations where

    Screening game

    Screening_game

  • Incentive compatibility
  • Concept in game theory

    In game theory and economics, a mechanism is called incentive-compatible (IC) if every participant can achieve their own best outcome by reporting their

    Incentive compatibility

    Incentive_compatibility

  • Tragedy of the commons
  • Overuse of a shared resource

    commons. In game theory, which constructs mathematical models for individuals' behaviour in strategic situations, the corresponding "game", developed

    Tragedy of the commons

    Tragedy of the commons

    Tragedy_of_the_commons

  • Princess and monster game
  • Two player pursuit-evasion problem

    monster game is a pursuit–evasion game played by two players in a region. In his book Differential Games (1965), Rufus Isaacs defined the game as: The

    Princess and monster game

    Princess_and_monster_game

  • Hedonic game
  • In cooperative game theory, a hedonic game (also known as a hedonic coalition formation game) is a game that models the formation of coalitions (groups)

    Hedonic game

    Hedonic_game

  • Markov strategy
  • Strategy which only depends on the current state of a game

    In game theory, a Markov strategy is a strategy that depends only on the current state of the game, rather than the full history of past actions. The

    Markov strategy

    Markov_strategy

AI & ChatGPT searchs for online references containing IMPARTIAL GAME

IMPARTIAL GAME

AI search references containing IMPARTIAL GAME

IMPARTIAL GAME

  • HUANG
  • Male

    Chinese

    HUANG

    imperial, august, majestic.

    HUANG

  • Imperia
  • Girl/Female

    Australian, French, Italian, Latin

    Imperia

    Imperial

    Imperia

  • Aamira |
  • Girl/Female

    Muslim

    Aamira |

    Imperial, Abundant, Inhabited

    Aamira |

  • Humayun
  • Boy/Male

    Muslim/Islamic

    Humayun

    Blessed sacred, royal, imperial

    Humayun

  • Ashwatthama
  • Boy/Male

    Hindu

    Ashwatthama

    Fiery tempered (Son of Drona and Kripi. Said to be a partial expansion of Shiva.)

    Ashwatthama

  • NEM-ANKH-ANEMS
  • Female

    Egyptian

    NEM-ANKH-ANEMS

    , Imparting Life to her Skin.

    NEM-ANKH-ANEMS

  • Kripa | கரபா
  • Girl/Female

    Tamil

    Kripa | கரபா

    Mercy (The two children were found and brought to King Shantanu. Kripa was taught Dhanurveda, the martial arts, by his father, and he became one of the Kurus' martial teachers.)

    Kripa | கரபா

  • Aamira
  • Girl/Female

    Muslim/Islamic

    Aamira

    Imperial Abundant, Inhabited

    Aamira

  • Elvira
  • Girl/Female

    American, Australian, British, Chinese, Danish, English, Finnish, French, German, Gothic, Italian, Latin, Portuguese, Spanish, Swedish

    Elvira

    True to All; White; Blond; The Fair One; Elf Council; Foreign True; Alert; Trustworthy; All True; Troop; Impartial Judgement; Close; True Friend; Elfin

    Elvira

  • MARTIAL
  • Male

    English

    MARTIAL

    English form of Roman Latin Martialis, MARTIAL means "of/like Mars."

    MARTIAL

  • Martial
  • Boy/Male

    Australian, Christian, French, Latin, Swiss

    Martial

    Warring; Like Mars; Roman God Mars

    Martial

  • Dimithra
  • Girl/Female

    Indian

    Dimithra

    Imparting Knowledge with the First Rays of Sun

    Dimithra

  • Muqsit
  • Boy/Male

    Arabic, Muslim

    Muqsit

    Just; Impartial; Allah's Attribute

    Muqsit

  • TerriIl
  • Boy/Male

    Teutonic

    TerriIl

    Martial ruler.

    TerriIl

  • Kripa
  • Girl/Female

    Hindu

    Kripa

    Mercy (The two children were found and brought to King Shantanu. Kripa was taught Dhanurveda, the martial arts, by his father, and he became one of the Kurus' martial teachers.)

    Kripa

  • Marci
  • Girl/Female

    American, Australian, Christian, Latin

    Marci

    Of Mars; Martial; Brave; War Like; Defence; Of the Sea

    Marci

  • Aamira
  • Girl/Female

    Arabic, Muslim

    Aamira

    Imperial; Abundant; Inhabited

    Aamira

  • Sheliza
  • Girl/Female

    Arabic

    Sheliza

    Impartial or Fair in Arabic

    Sheliza

  • Humayun
  • Boy/Male

    Arabic, Gujarati, Indian, Muslim, Parsi, Pashtun, Sindhi, Tamil

    Humayun

    Fortunate; The Second Mughal Emperor; Blessed; Auspicious; Sacred; Royal; Imperial

    Humayun

  • Martial
  • Boy/Male

    Latin

    Martial

    Warring.

    Martial

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Online names & meanings

  • Maisur
  • Boy/Male

    Indian

    Maisur

    Easy, Successful, Fortunate

  • Abdul-Nasser
  • Boy/Male

    Arabic, Muslim

    Abdul-Nasser

    Servant of the Victorious One

  • ALINA
  • Female

    Romanian

    ALINA

     Feminine form of Romanian Alin, ALINA means "to soothe." Compare with other forms of Alina.

  • Ethelwulf
  • Boy/Male

    Anglo, British, English

    Ethelwulf

    Name of a King

  • Corona
  • Girl/Female

    Hindi

    Corona

    Kind.

  • Dihyah |
  • Boy/Male

    Muslim

    Dihyah |

  • Muzna
  • Girl/Female

    Indian

    Muzna

    The cloud that carries the rain

  • Maalika | மலிகா
  • Girl/Female

    Tamil

    Maalika | மலிகா

    Daughter, Queen, Owner, A garland

  • Angada
  • Boy/Male

    Hindu

    Angada

    An ornament, Bracelet

  • Goostree
  • Surname or Lastname

    English (Lancashire)

    Goostree

    English (Lancashire) : habitational name from a place in Cheshire called Goostrey.

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AI searchs for Acronyms & meanings containing IMPARTIAL GAME

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Other words and meanings similar to

IMPARTIAL GAME

AI search in online dictionary sources & meanings containing IMPARTIAL GAME

IMPARTIAL GAME

  • Impartially
  • a.

    In an impartial manner.

  • Courts-martial
  • pl.

    of Court-martial

  • Impartial
  • a.

    Not partial; not favoring one more than another; treating all alike; unprejudiced; unbiased; disinterested; equitable; fair; just.

  • Egal
  • a.

    Equal; impartial.

  • Partial
  • n.

    Of, pertaining to, or affecting, a part only; not general or universal; not total or entire; as, a partial eclipse of the moon.

  • Partial
  • n.

    Inclined to favor one party in a cause, or one side of a question, more then the other; baised; not indifferent; as, a judge should not be partial.

  • Martial
  • a.

    Belonging to war, or to an army and navy; -- opposed to civil; as, martial law; a court-martial.

  • Unpartial
  • a.

    Impartial.

  • Martial
  • a.

    Pertaining to, or containing, iron; chalybeate; as, martial preparations.

  • Immartial
  • a.

    Not martial; unwarlike.

  • Evenhanded
  • a.

    Fair or impartial; unbiased.

  • Imperial
  • a.

    Of superior or unusual size or excellence; as, imperial paper; imperial tea, etc.

  • Impartible
  • a.

    Not partible; not subject to partition; indivisible; as, an impartible estate.

  • Impartialist
  • n.

    One who is impartial.

  • Imprejudicate
  • a.

    Not prejuged; unprejudiced; impartial.

  • Court-martial
  • v. t.

    To subject to trial by a court-martial.

  • Self-imparting
  • a.

    Imparting by one's own, or by its own, powers and will.

  • Imperial
  • a.

    Of or pertaining to an empire, or to an emperor; as, an imperial government; imperial authority or edict.

  • Partial
  • n.

    Pertaining to a subordinate portion; as, a compound umbel is made up of a several partial umbels; a leaflet is often supported by a partial petiole.

  • Martial
  • a.

    Of, pertaining to, or suited for, war; military; as, martial music; a martial appearance.