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JAVA OPENGL

  • Java OpenGL
  • Wrapper library providing access to OpenGL from Java

    Java OpenGL (JOGL) is a wrapper library that allows OpenGL to be used in the Java programming language. It was originally developed by Kenneth Bradley

    Java OpenGL

    Java OpenGL

    Java_OpenGL

  • OpenGL
  • Cross-platform graphics API

    language-independent. As such, OpenGL has many language bindings, some of the most noteworthy being the JavaScript binding WebGL (API, based on OpenGL ES 2.0, for 3D

    OpenGL

    OpenGL

    OpenGL

  • Java 3D
  • Java 3D graphics API

    which runs on top of Java OpenGL (JOGL). Since version 1.2, Java 3D has been developed under the Java Community Process. A Java 3D scene graph is a directed

    Java 3D

    Java 3D

    Java_3D

  • Java Platform, Micro Edition
  • Software platform for mobile and embedded devices

    APIs like OpenGL ES rather than relying on device CPU-based software rendering to handle graphics, which had mostly been the case on Java ME. Java 2 Platform

    Java Platform, Micro Edition

    Java_Platform,_Micro_Edition

  • Java Bindings for OpenGL
  • Java Binding for the OpenGL API is a JSR API specification (JSR 231) for the Java Platform, Standard Edition which allows to use OpenGL on the Java (software

    Java Bindings for OpenGL

    Java_Bindings_for_OpenGL

  • OpenGL Shading Language
  • High-level shading language

    WebGL, an OpenGL-ES dialect for web browsers, which uses GLSL for shaders Shadertoy LWJGL, a library that includes Java bindings for OpenGL. ARB assembly

    OpenGL Shading Language

    OpenGL Shading Language

    OpenGL_Shading_Language

  • OpenGL ES
  • Subset of the OpenGL API for embedded systems

    OpenGL for Embedded Systems (OpenGL ES or GLES) is a subset of the OpenGL computer graphics rendering application programming interface (API) for rendering

    OpenGL ES

    OpenGL ES

    OpenGL_ES

  • OpenGL++
  • Graphics library

    OpenGL++ was a graphics library written in C++ that supported object-oriented data structures on top of the OpenGL 3D graphics system. The project started

    OpenGL++

    OpenGL++

  • List of Java APIs
  • There are two types of Java programming language application programming interfaces (APIs): The official core Java API, contained in the Android (Google)

    List of Java APIs

    List_of_Java_APIs

  • Java OpenAL
  • Library for Java programming language

    its graphical counterpart, Java OpenGL (JOGL), JOAL was developed using the GlueGen utility, a program that generates Java bindings from C header files

    Java OpenAL

    Java_OpenAL

  • Jake2
  • JavaOne 2004, to present an example of Java-OpenGL interoperability. Jake2 has since been used by Sun as an example of Java Web Start capabilities for games

    Jake2

    Jake2

  • LWJGL
  • Open-source Java software game library

    multimedia titles, such as Vulkan, OpenGL, GLFW, OpenAL and OpenCL. The primary goal of the project is to provide a way for Java developers to get access to

    LWJGL

    LWJGL

    LWJGL

  • JavaFX
  • Java software platform for client-side apps

    Shader language for JavaFX allowing to generate Shaders for OpenGL and Direct3D. Oracle wrote in its Client Support Roadmap that JavaFX new fixes will continue

    JavaFX

    JavaFX

  • List of open-source code libraries
  • arithmetic libraries List of C++ template libraries List of Java frameworks List of JavaScript libraries List of numerical libraries List of open-source

    List of open-source code libraries

    List_of_open-source_code_libraries

  • JMonkeyEngine
  • Open source Java game engine

    as its default renderer, and also supports another renderer based on Java OpenGL. jMonkeyEngine is community-centric and open-source. It is released under

    JMonkeyEngine

    JMonkeyEngine

    JMonkeyEngine

  • WebGL
  • JavaScript bindings for OpenGL in web browsers

    WebGL programs consist of control code written in JavaScript, and shader code written in OpenGL ES Shading Language (GLSL ES, sometimes referred to

    WebGL

    WebGL

    WebGL

  • Java applet
  • Small application written in Java

    Java applets are small applications written in the Java programming language, or another programming language that compiles to Java bytecode, and delivered

    Java applet

    Java applet

    Java_applet

  • GlueGen
  • simplifies the process of binding Java to C native libraries. It was originally developed for Java OpenGL (JOGL), a Java OpenGL library, although the project

    GlueGen

    GlueGen

  • List of Java frameworks
  • Below is a list of notable Java programming language technologies (frameworks, libraries).

    List of Java frameworks

    List_of_Java_frameworks

  • List of 3D graphics libraries
  • Language OpenGL ES 3D API for embedded devices. OptiX developed by NVIDIA. Vulkan developed by Khronos Group WebGL is a JavaScript interface for OpenGL ES API

    List of 3D graphics libraries

    List_of_3D_graphics_libraries

  • Java performance
  • Aspect of Java programming language

    improvements Other improvements: Java OpenGL Java 2D pipeline speed improvements Java 2D performance also improved significantly in Java 6 See also 'Sun overview

    Java performance

    Java_performance

  • Gephi
  • Network analysis and visualization software package

    open-source network analysis and visualization software package written in Java on the NetBeans platform. Initially developed by students of the University

    Gephi

    Gephi

    Gephi

  • PhoneME
  • Internationalization API (JSR 238) Java Binding for OpenGL ES (JSR 239) Supported platforms are Linux/ARM, Linux/x86 and Windows/i386. Java Platform, Micro Edition

    PhoneME

    PhoneME

  • GLFW
  • Software library

    library for use with OpenGL, OpenGL ES and Vulkan. It provides programmers with the ability to create and manage windows as well as OpenGL and Vulkan contexts

    GLFW

    GLFW

  • Mobile 3D Graphics API
  • (Mobile 3D Graphics API 2.0 Proposed Final Draft) JSR 239 (Java Bindings for OpenGL ES) – related Java ME graphics specification Specifications JSR-000184 Mobile

    Mobile 3D Graphics API

    Mobile_3D_Graphics_API

  • Apple Developer Tools
  • Suite of software tools from Apple

    viewing/editing Statistics gathering OpenGL call traces with stack traces and timings An integrated environment to develop and debug OpenGL GPU programs (Shaders) under

    Apple Developer Tools

    Apple_Developer_Tools

  • Java 2D
  • Java 2D graphics API

    object which accepts Java 2D graphics commands and translates them into vector graphic image files. Since Java SE 6, Java2D and OpenGL have become interoperable

    Java 2D

    Java_2D

  • Abstract Window Toolkit
  • Java-based GUI toolkit

    which means that Java can now be used on a graphics stack other than one of those provided by the official JDK (X Window System, OpenGL or DirectX), by

    Abstract Window Toolkit

    Abstract Window Toolkit

    Abstract_Window_Toolkit

  • List of computer books
  • Thinking in Java James Gosling – The Java Programming Language Joshua Bloch – Effective Java Kathy Sierra – Head First Java Herbert Schildt – Java: The Complete

    List of computer books

    List_of_computer_books

  • Java Community Process
  • Professional organization

    The Java Community Process (JCP), established in 1998, is a formal mechanism that enables interested parties to develop standard technical specifications

    Java Community Process

    Java_Community_Process

  • List of toolkits
  • Toolkit Multidimensional hierarchical toolkit Sun Java Wireless Toolkit OCR SDK, OCR Toolkit OpenGL Utility Toolkit (GLUT) Open Inventor 3D graphics API

    List of toolkits

    List_of_toolkits

  • Development of Minecraft: Java Edition
  • Development of 2011 video game

    It is scheduled to release on Java Edition with testing planned in 2026. The game's graphics API was switched from OpenGL to Vulkan to allow for increased

    Development of Minecraft: Java Edition

    Development of Minecraft: Java Edition

    Development_of_Minecraft:_Java_Edition

  • Marshalling (computer science)
  • Computer memory transformation process

    degree. Linux OpenGL drivers are split in two: a kernel-driver and a user-space driver. The user-space driver does all the translation of OpenGL commands into

    Marshalling (computer science)

    Marshalling_(computer_science)

  • WebGPU
  • Web standard and API

    WebGPU API is a JavaScript, Rust, C++, and C API for cross-platform efficient graphics processing unit (GPU) access. Using a system's underlying Vulkan

    WebGPU

    WebGPU

    WebGPU

  • Website
  • Any web page served from a single domain

    technology surveys". W3Techs. 1 October 2025. Retrieved 22 November 2025. "OpenGL ES for the Web". khronos.org. 19 July 2011. Archived from the original on

    Website

    Website

    Website

  • Hello, world
  • Traditional first example of a computer programming language

    on 5 May 2016. Retrieved 27 December 2015. Vries, Joey de (2020). Learn OpenGL - Graphics Programming. Kendall & Welling. p. 26. ISBN 978-90-90-33256-7

    Hello, world

    Hello,_world

  • Canvas (GUI)
  • Container in computer graphics

    hardware-accelerated using OpenSceneGraph/OpenGL, OpenVG/ShivaVG: The FlightGear Canvas system in Java, the Java FX scene graph with 2D and 3D functionality

    Canvas (GUI)

    Canvas_(GUI)

  • IOS SDK
  • Software development kit for iOS

    mixing and recording Video playback Image file formats Quartz Core Animation OpenGL ES Core Services Networking Embedded SQLite database Core Location Threads

    IOS SDK

    IOS_SDK

  • Hybrid Graphics
  • Graphics software technology company

    implementations of the OpenGL ES and OpenVG mobile graphics APIs, and was actively involved in the development of the M3G (JSR-184) Java standard, in the context

    Hybrid Graphics

    Hybrid_Graphics

  • QuickTime for Java
  • Software library for multimedia processing

    like a genuine object-oriented API than other C-to-Java adaptations (such as JOGL, which dumps the OpenGL header files into classes with thousands of static

    QuickTime for Java

    QuickTime_for_Java

  • Binary Runtime Environment for Wireless
  • Application development platform

    rendering (which also supports JSR 184 for Java ME games). Hardware acceleration is also natively supported via OpenGL ES 1.0 (if a 3D acceleration chip is

    Binary Runtime Environment for Wireless

    Binary Runtime Environment for Wireless

    Binary_Runtime_Environment_for_Wireless

  • MacOS version history
  • History of Apple's current Mac operating system

    efforts, such as Taligent, did not fully come to fruition; others, like Java, gained widespread adoption.[citation needed] On February 4, 1997, Apple

    MacOS version history

    MacOS_version_history

  • Row- and column-major order
  • Array representation in computer memory

    default in Eigen and Armadillo (both for C++). A special case would be OpenGL (and OpenGL ES) for graphics processing. Since "recent mathematical treatments

    Row- and column-major order

    Row- and column-major order

    Row-_and_column-major_order

  • List of widget toolkits
  • Windows, X Windows Systems, macOS and Android. Rendering can be based on OpenGL. Qt, open source (GPL, LGPL) with optional proprietary/commercial licensing

    List of widget toolkits

    List_of_widget_toolkits

  • WireFusion
  • 3D graphics tool

    Supports pure Java software rendering or OpenGL rendering using JOGL Full scene anti-aliasing Authoring tool runs on any platform supporting Java 1.6+ Player

    WireFusion

    WireFusion

  • Clipping (computer graphics)
  • Excluding certain graphical elements from being rendered in a scene

    for iOS (3D): SCNCamera (Adjusting Camera Perspective) Clipping in OpenGL: OpenGL Technical FAQs: Clipping, Culling, and Visibility Testing Bertoline

    Clipping (computer graphics)

    Clipping_(computer_graphics)

  • Android NDK
  • Software development kit

    Library. The NDK also includes a variety of other APIs: zlib compression, OpenGL ES or Vulkan graphics, OpenSL ES audio, and various Android-specific APIs

    Android NDK

    Android_NDK

  • NASA WorldWind
  • Open-source virtual globe

    WW2D was a cross-platform, free and open-source application based on Java and OpenGL technologies and can be run on Microsoft Windows, Mac OS X, Linux (x86

    NASA WorldWind

    NASA WorldWind

    NASA_WorldWind

  • Mining Innovation Rehabilitation and Applied Research Corporation
  • Canadian research firm

    are completed using open-source programming languages, such as Python, Java, OpenGL, and Processing, and some of MIRARCO's lab computers feature the Fedora

    Mining Innovation Rehabilitation and Applied Research Corporation

    Mining_Innovation_Rehabilitation_and_Applied_Research_Corporation

  • Kenneth Russell
  • Topics referred to by the same term

    2002 Kenneth Bradley Russell, American software developer, in 2015, of Java OpenGL Kenneth Russell Mallen (1884–1930), Canadian ice hockey player Kenneth

    Kenneth Russell

    Kenneth_Russell

  • Blitz Research
  • New Zealand software company

    company released BlitzMax for Windows, macOS, and Linux, supporting both OpenGL and DirectX. In 2011, Blitz Research introduced the Monkey programming language

    Blitz Research

    Blitz_Research

  • Cross-platform software
  • Computer software installed on multiple computing platforms

    (PowerPC, x86) The Java language is typically compiled to run on a VM that is part of the Java platform. The Java virtual machine (Java VM, JVM) is a CPU

    Cross-platform software

    Cross-platform software

    Cross-platform_software

  • Boids
  • Artificial life algorithm

    algorithm in pseudocode JavaScript implementation JavaScript implementation with Phaser Framework 3D Boids Simulation using OpenGL, used by the BBC's Natural

    Boids

    Boids

    Boids

  • Quake II engine
  • Video game engine

    out-of-the-box support for hardware-accelerated graphics, specifically OpenGL, along with the traditional software renderer. Another feature was the subdivision

    Quake II engine

    Quake_II_engine

  • Wolfenstein RPG
  • 2008 video game

    Entertainment and published by EA Mobile. It was initially released for Java ME and BREW, before being ported to iOS the following year. While the original

    Wolfenstein RPG

    Wolfenstein_RPG

  • Compositing manager
  • Type of window manager

    managers using OpenGL include Compiz, KWin, and the Quartz Compositor, while Desktop Window Manager currently uses DirectX 9. OpenGL is still not fully

    Compositing manager

    Compositing_manager

  • OpenAL
  • API for rendering audio

    positional audio. Its API style and conventions deliberately resemble those of OpenGL. OpenAL is an environmental 3D audio library, which can add realism to a

    OpenAL

    OpenAL

  • Raylib
  • Game programming library

    five years added Android, WebAssembly, and Raspberry Pi support, multiple OpenGL backends, VR support, shaders, a physics module, and an expanding examples

    Raylib

    Raylib

    Raylib

  • Art of Illusion
  • 3D graphics software

    comprehensive and extensible'. Art of Illusion has been entirely written in Java. The development of the software was started in 1999 by Peter Eastman. Peter

    Art of Illusion

    Art of Illusion

    Art_of_Illusion

  • List of programming languages
  • G-code GDScript (Godot) Geometric Description Language (GDL) GEORGE Gleam OpenGL Shading Language (GLSL) GNU E GNU Guile (GNU Ubiquitous Intelligent Language

    List of programming languages

    List_of_programming_languages

  • Nokia 3410
  • Mobile phone by Nokia

    It was announced at CEBIT on 12 March 2002. The 3410 was one of the first Java phones by Nokia, as well as being one of the earliest mobile phones outside

    Nokia 3410

    Nokia 3410

    Nokia_3410

  • Android version history
  • List of Android operating system versions

    architecture processor, together with an OpenGL ES 2.0 compatible graphics processing unit (GPU). Android supports OpenGL ES 1.1, 2.0, 3.0, 3.2 and since Android

    Android version history

    Android_version_history

  • Factor (programming language)
  • Stack-oriented programming language

    the language. These include A cross-platform GUI toolkit, built on top of OpenGL and various windowing systems, used for the development environment. Bindings

    Factor (programming language)

    Factor_(programming_language)

  • API
  • Connection between computers or programs

    Java APIs ODBC for Microsoft Windows OpenAL cross-platform sound API OpenCL cross-platform API for general-purpose computing for CPUs & GPUs OpenGL cross-platform

    API

    API

  • JNAerator
  • work being integrated to Rococoa Gluegen, a similar tool used by the Java OpenGL (JOGL) project but needs compiling of native code and provides added

    JNAerator

    JNAerator

  • Irrlicht Engine
  • Computer game programming engine

    at heise.de (paywalled) Using Irrlicht with Java at Bright Hub Irrlicht how-to in Linux Journal (April 2009) GPGPU OpenGL-only focused fork at GitHub

    Irrlicht Engine

    Irrlicht_Engine

  • OpenSceneGraph
  • 3D graphics computer library

    visualization and modeling. The toolkit is written in standard C++ using OpenGL, and runs on a variety of operating systems including Microsoft Windows

    OpenSceneGraph

    OpenSceneGraph

    OpenSceneGraph

  • Delphi (software)
  • Programming language and IDE

    Linux (x64). The GUI parts of FireMonkey are largely based on Direct3D and OpenGL. FireMonkey is not compatible with VCL; they are two separate frameworks

    Delphi (software)

    Delphi_(software)

  • Wurm Online
  • 2003 video game

    control and protection of the deeded land. Wurm is developed in Java and uses OpenGL for rendering the game. The development of the game was started by

    Wurm Online

    Wurm_Online

  • Kahoot!
  • Norwegian online educational quiz game

    implemented in Java and MySQL, integrated with an Apache Web server. The teacher client was implemented as a Java application, in combination with OpenGL for graphics

    Kahoot!

    Kahoot!

    Kahoot!

  • CUDA
  • Parallel computing platform and programming model

    Microsoft's DirectCompute, OpenGL Compute Shader and C++ AMP. Third party wrappers are also available for Python, Perl, Fortran, Java, Ruby, Lua, Common Lisp

    CUDA

    CUDA

    CUDA

  • Simple DirectMedia Layer
  • Free software multimedia library

    loading, computer networking and timers. For 3D graphics, it can handle an OpenGL, Vulkan, Metal, or Direct3D12 (older Direct3D versions 11 and 9 are also

    Simple DirectMedia Layer

    Simple DirectMedia Layer

    Simple_DirectMedia_Layer

  • List of file signatures
  • modulefile". Retrieved 2021-08-19. GitHub - itkach/slob: Data store for Aard 2 "Java Object Serialization Specification: 6 - Object Serialization Stream Protocol"

    List of file signatures

    List_of_file_signatures

  • Archimedes (CAD)
  • Computer-aided design program

    Java, and the latest version runs on Windows, Mac OS X, Linux/Unix based systems, and might run on platforms that are supported by LWJGL and a Java Virtual

    Archimedes (CAD)

    Archimedes (CAD)

    Archimedes_(CAD)

  • LLVM
  • Compiler backend for multiple programming languages

    used in the OpenGL pipeline of Mac OS X Leopard (v10.5) to provide support for missing hardware features. Graphics code within the OpenGL stack can be

    LLVM

    LLVM

  • Heat map
  • Data visualization technique

    "XChart. (n.d.). XChart – Java Charting Library". "Examples". Processing. "Libpng Home Page". "FrontPage". wiki.libsdl.org. "OpenGL - The Industry Standard

    Heat map

    Heat map

    Heat_map

  • Cocoa (API)
  • MacOS framework

    it could also be accessed from Java via a bridging layer. Even though Apple discontinued support for the Cocoa Java bridge, the name continued and was

    Cocoa (API)

    Cocoa_(API)

  • StarLogo
  • Agent-based simulation language

    3D world using OpenGL graphics and a block-based graphical language to increase ease of use and learnability. It is written in C and Java. StarLogo TNG

    StarLogo

    StarLogo

  • Basic4GL
  • Computer programming language

    for openGL) is an interpreted, open source version of the BASIC programming language which features support for 3D computer graphics using OpenGL. While

    Basic4GL

    Basic4GL

  • App Store (Apple)
  • Mobile app distribution platform by Apple

    users. Examples given: Apple's implementation of Java SE 6 (although the OpenJDK implementation of Java SE 7 is permitted if bundled into the app). PowerPC

    App Store (Apple)

    App_Store_(Apple)

  • List of C software and tools
  • API/library OpenCV — computer vision OpenGL — API for rendering 2D and 3D vector graphics OpenGL Utility Library — OpenGL utility functions OpenJPEG — JPEG

    List of C software and tools

    List_of_C_software_and_tools

  • Rosetta (software)
  • Operating system component

    AppleInsider Staff (February 26, 2011). "Mac OS X Lion drops Front Row, Java runtime, Rosetta". AppleInsider. AppleInsider, Inc. Archived from the original

    Rosetta (software)

    Rosetta_(software)

  • Wrapper library
  • Software library for programming

    examples of existing wrapper libraries: Pthreads for WIN32 OpenGL Bindings for Python MySQL++ JavaCV WineD3D Wrapper function Wrapper pattern Glue code

    Wrapper library

    Wrapper_library

  • Open Inventor
  • 3D graphics kernel

    graphics toolkit designed by SGI to provide a higher layer of programming for OpenGL. Its main goals are better programmer convenience and efficiency. Open Inventor

    Open Inventor

    Open_Inventor

  • List of free and open-source software packages
  • Bonita Open Solution – Business Process Management ARB assembly language Cg OpenGL Shading Language Open Shading Language Standard Portable Intermediate Representation

    List of free and open-source software packages

    List_of_free_and_open-source_software_packages

  • Computer
  • Programmable machine that processes data

    Oberon–AOS, Bluebottle, A2, Plan 9 from Bell Labs Library Multimedia DirectX, OpenGL, OpenAL, Vulkan (API) Programming library C standard library, Standard Template

    Computer

    Computer

    Computer

  • LandSerf
  • Geographic information system for surface models

    visualization capabilities (for example, 3d real-time flythroughs using OpenGL) and the range of file formats it can import and export. With the addition

    LandSerf

    LandSerf

  • X86-64
  • 64-bit extension of x86 architecture

    only. Mac OS X 10.5 supports 64-bit GUI applications using Cocoa, Quartz, OpenGL, and X11 on 64-bit Intel-based machines, as well as on 64-bit PowerPC machines

    X86-64

    X86-64

    X86-64

  • Sony Ericsson W910i
  • Mobile phone model

    Ericsson phone. Walkman 3.0 Player (MP3/AAC/WMA/WAV), SensMe Java MIDP 2.0 with OpenGL ES and Motion Sensor support Video player with progressive fast

    Sony Ericsson W910i

    Sony Ericsson W910i

    Sony_Ericsson_W910i

  • Google Chrome Experiments
  • Online showroom of web browser based experiments

    open-source API that is based on Open Graphics Library Embedded Systems (OpenGL ES) and draws inspiration from the Canvas 3-D element. WebGL is currently

    Google Chrome Experiments

    Google_Chrome_Experiments

  • Graphics processing unit
  • Specialized electronic circuit that accelerates graphics

    graphics hardware from Sun Microsystems, SGI, and others. The introduction of OpenGL by SGI in 1992 paved the way for standard hardware-independent 3D programming

    Graphics processing unit

    Graphics processing unit

    Graphics_processing_unit

  • Video game programming
  • Subset of game development

    Quake II, which uses OpenGL, was ported from Windows to Linux by a fan of the game. OpenGL is a standard maintained by the OpenGL Architecture Review Board

    Video game programming

    Video_game_programming

  • Samsung i8510 Innov8
  • Mobile phone model

    time. Built-in GPS receiver A-GPS function 3D Graphics PowerVR MBX Lite OpenGL ES 1.1 Business card scanner DivX/H.263 / H.264 / WMV / MP4 player MP3 /

    Samsung i8510 Innov8

    Samsung i8510 Innov8

    Samsung_i8510_Innov8

  • GeaBios
  • 2D/3D map over Internet came out. It was created in JavaScript (DHTML) with additional ActiveX/OpenGL plug-in. The application had little uptake, as Netscape

    GeaBios

    GeaBios

  • LibGDX
  • Game-development Java framework

    free and open-source game-development application framework written in the Java programming language with some C and C++ components for performance dependent

    LibGDX

    LibGDX

  • Visual3D Game Engine
  • 3D video game engine

    MonoGame, with it first being built upon managed wrappers for Direct3D and OpenGL. Visual3D is also notable for providing its game development tools as integrated

    Visual3D Game Engine

    Visual3D_Game_Engine

  • HOOPS Visualize
  • Cross-platform CAD files viewer

    contexts for rendering, including DirectX, OpenGL, as well as software and hardcopy Interfaces with C, C++, C#, and Java Out-of-core rendering mode for visualizing

    HOOPS Visualize

    HOOPS_Visualize

  • Nokia N93
  • Mobile phone

    accelerated PowerVR 3D graphics from Imagination Technologies (including OpenGL ES 1.1 and M3G, according to JBenchmark) is included. However despite Nokia

    Nokia N93

    Nokia N93

    Nokia_N93

  • Simple and Fast Multimedia Library
  • Graphics and Multimedia Library written in C++

    SFML handles creating and input to windows, and creating and managing OpenGL contexts. It also provides a graphics module for simple hardware acceleration

    Simple and Fast Multimedia Library

    Simple and Fast Multimedia Library

    Simple_and_Fast_Multimedia_Library

  • List of features in Android
  • 3D graphics. Java support While most Android applications are written in Java, there is a Java virtual machine in the platform and Java byte code is not

    List of features in Android

    List_of_features_in_Android

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