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USER EXPERIENCE-EVALUATION

  • User experience evaluation
  • Methods, skills and tools utilized to uncover how a person perceives a system

    User experience evaluation (UXE) or user experience assessment (UXA) refers to a collection of methods, skills and tools utilized to uncover how a person

    User experience evaluation

    User_experience_evaluation

  • User experience
  • Human interaction with a particular product, system or service

    User experience (UX) is how a user interacts with and experiences a product, system, or service. It includes a person's perceptions of utility, ease of

    User experience

    User_experience

  • User experience design
  • Field of design focusing on the creation of user-centered products and websites

    User experience design (UX design, UXD, UED, or XD), upon which is the centralized requirements for "User Experience Design Research" (also known as UX

    User experience design

    User_experience_design

  • First-time user experience
  • Initial stages of using a software program

    In human–computer interaction and UI design, a first-time user experience (FTUE) refers to the initial stages of using a piece of software. It commonly

    First-time user experience

    First-time user experience

    First-time_user_experience

  • Usability
  • Capacity of a system for its users to perform tasks

    complexity. These usability evaluation methods involve observation of users by an experimenter, or the testing and evaluation of a program by an expert

    Usability

    Usability

  • User research
  • Process of understanding a design's impact on an audience

    with products and evaluate whether design solutions meet their needs. This field of research aims at improving the user experience (UX) of products, services

    User research

    User_research

  • Persona (user experience)
  • Personalized fictional characters representing a consumer or user category

    A persona (also user persona, user personality, customer persona, buyer persona) in user-centered design and marketing is a semi-fictional characterization

    Persona (user experience)

    Persona (user experience)

    Persona_(user_experience)

  • Heuristic evaluation
  • Usability inspection method

    A heuristic evaluation is a usability inspection method for computer software that helps to identify usability problems in the user interface design.

    Heuristic evaluation

    Heuristic_evaluation

  • User interface design
  • Planned operator–machine interaction

    with the focus on maximizing usability and the user experience. In computer or software design, user interface (UI) design primarily focuses on information

    User interface design

    User interface design

    User_interface_design

  • Outline of academic disciplines
  • Academic fields of study or professions

    amusement design User experience design Interaction design Information architecture User interface design User experience evaluation Decorative arts Fashion

    Outline of academic disciplines

    Outline of academic disciplines

    Outline_of_academic_disciplines

  • User-centered design
  • Framework of processes with focus on users, uses, and tasks

    is driven and refined by user-centered evaluation. Process is iterative (see below). Design addresses the whole user experience. Design team includes multidisciplinary

    User-centered design

    User-centered_design

  • The Design of Everyday Things
  • 1988 book by Donald Norman

    UX Gulfs: Evaluation and Execution". Nielsen Norman Group. Retrieved March 18, 2019. Hearst, Marti. "Lecture on Gulf of Evaluation". User Interface Design

    The Design of Everyday Things

    The_Design_of_Everyday_Things

  • Quality of experience
  • Measure of a customer's experiences

    QoE focuses on the entire service experience; it is a holistic concept, similar to the field of user experience, but with its roots in telecommunication

    Quality of experience

    Quality_of_experience

  • Customer experience
  • Different dimensions of customer experience include senses, emotions, feelings, perceptions, cognitive evaluations, involvement, memories, as well as

    Customer experience

    Customer_experience

  • User review
  • Consumer appraisal posted online

    site or social media platform following product testing or the evaluation of a service. User reviews are commonly provided by consumers who volunteer to

    User review

    User review

    User_review

  • Usability testing
  • Technique in user-centered interaction design

    Usability testing is a technique used in user-centered interaction design to evaluate a product by testing it on users. This can be seen as an irreplaceable

    Usability testing

    Usability testing

    Usability_testing

  • Ecological validity
  • Relevance of a study's variables and conclusions to real-world context

    "ECOVAL: Ecological Validity of Cues and Representative Design in User Experience Evaluations". AIS Transactions on Human-Computer Interaction. 9 (2): 149–172

    Ecological validity

    Ecological_validity

  • Intelligent computer-assisted language learning
  • Assisted Language Learning (ICALL) for nêhiyawêwin : An In-Depth User-Experience Evaluation". Canadian Modern Language Review. 74 (3): 337–362. doi:10.3138/cmlr

    Intelligent computer-assisted language learning

    Intelligent_computer-assisted_language_learning

  • Usability goals
  • their usability. Usability evaluation allows assessing whether the product under evaluation is efficient enough (Are the users able to carry out their task

    Usability goals

    Usability_goals

  • User illusion
  • Concept in philosophy of mind

    philosophy of mind, user illusion is a metaphor for a proposed description of consciousness that argues that conscious experience does not directly expose

    User illusion

    User_illusion

  • Principle of least privilege
  • Security by granting only essential access

    applied to users, the terms least user access or least-privileged user account (LUA) are also used, referring to the concept that all user accounts should

    Principle of least privilege

    Principle_of_least_privilege

  • Recommender system
  • System to predict users' preferences

    considered as important aspects in evaluation. However, many of the classic evaluation measures are highly criticized. Evaluating the performance of a recommendation

    Recommender system

    Recommender_system

  • Cognitive walkthrough
  • Usability inspection method

    easy it is for new users to accomplish tasks with the system. A cognitive walkthrough is task-specific, whereas heuristic evaluation takes a holistic view

    Cognitive walkthrough

    Cognitive_walkthrough

  • EconBiz
  • Services & Information Technology Sections: Innovation and the User Experience: Evaluating and Implementing Discovery Systems. Full text: http://library

    EconBiz

    EconBiz

    EconBiz

  • Review
  • Evaluation

    'word of mouth' and 'user-generated content' differ from 'marketer-generated content' in their evaluation from consumer or user point of view. They often

    Review

    Review

  • Active users
  • Performance metric for success of an internet product

    metric to evaluate development of user interaction of a given provider. This metric is commonly assessed per month as monthly active users (MAU), per

    Active users

    Active users

    Active_users

  • Prototype
  • Early sample or model built to test a concept or process

    After the user evaluation, another prototype will be built based on feedback from users, and again the cycle returns to customer evaluation. The cycle

    Prototype

    Prototype

    Prototype

  • Yahoo Mail
  • American email service

    an improved user-experience for mobile devices, but was criticized for having an inferior desktop interface.[citation needed] Many users objected to the

    Yahoo Mail

    Yahoo_Mail

  • Scenario (computing)
  • Description of foreseeable interactions between users and a technical system

    since "a system must be evaluated against the specific user tasks it is intended to support", scenarios are ideal for evaluation. Abstraction: general rules

    Scenario (computing)

    Scenario_(computing)

  • Tangible user interface
  • Physically interactive user interface

    group of possible users. One advantage of the TUI is the user experience, because it occurs a physical interaction between the user and the interface

    Tangible user interface

    Tangible user interface

    Tangible_user_interface

  • Multi-user dungeon
  • Video game genre

    A multi-user dungeon (MUD, /mʌd/), also known as a multi-user dimension or multi-user domain, is a multiplayer real-time virtual world, usually text-based

    Multi-user dungeon

    Multi-user dungeon

    Multi-user_dungeon

  • Computer user satisfaction
  • How satisfied a user is with a computer program

    Computer user satisfaction (CUS) is the systematic measurement and evaluation of how well a computer system or application fulfills the needs and expectations

    Computer user satisfaction

    Computer_user_satisfaction

  • System usability scale
  • Likert scale in systems engineering

    S2CID 29843973. Sauro, J.; Lewis, J.R. (2012). Quantifying the user experience: Practical statistics for user research. Waltham, Massachusetts: Morgan Kaufmann. doi:10

    System usability scale

    System_usability_scale

  • Accuracy barrier
  • Limit to value of recommender systems

    prediction error or ranking accuracy, do not necessarily lead to improved user experience or real-world system performance. The concept is closely related to

    Accuracy barrier

    Accuracy_barrier

  • Jakob Nielsen (usability consultant)
  • American computer scientist (born 1957)

    "Nielsen's Heuristic Evaluation: Limitations in Principles and Practice User Experience Magazine, 17(4)". UX Magazine, User Experience Professionals Association

    Jakob Nielsen (usability consultant)

    Jakob Nielsen (usability consultant)

    Jakob_Nielsen_(usability_consultant)

  • X (social network)
  • American social networking service

    opt-out while logged in. It is designed to further-unify Twitter's user experience between the web and mobile application versions, adopting a three-column

    X (social network)

    X (social network)

    X_(social_network)

  • Service design
  • Type of design

    and usability. That evaluation should then be used to influence redesign needs and determine how they can be improved. Evaluation is necessary also to

    Service design

    Service_design

  • Gameplay
  • Specific way in which players interact with a game

    Playability: analyzing user experience in video games, the researchers define playability as a set of properties that describe player experience using a specific

    Gameplay

    Gameplay

  • Large language model
  • Type of machine learning model

    work has extended evaluation to multi-turn benchmarks and proposed interventions such as synthetic-data finetuning, adversarial evaluation, targeted preference-model

    Large language model

    Large_language_model

  • Usability lab
  • Site of usability testing

    where users are studied interacting with a system for the sake of evaluating the system's usability. Depending on the kind of system that is evaluated, the

    Usability lab

    Usability_lab

  • Interaction design
  • Specialization of design focused on the experience users have of a product or service

    the experience of users, within relevant technical or business constraints. Interaction designers are often employed as user experience (UX) or user interface

    Interaction design

    Interaction_design

  • Mean opinion score
  • Measure of quality of a stimulus or system

    evaluation test, but they can also be algorithmically estimated. MOS is a commonly used measure for video, audio, and audiovisual quality evaluation,

    Mean opinion score

    Mean_opinion_score

  • HTTP cookie
  • Data item stored in a browser by a website

    created by a web server while a user is browsing a website and placed on the user's computer or other device by the user's web browser. Cookies are placed

    HTTP cookie

    HTTP cookie

    HTTP_cookie

  • Software testing
  • Checking software against a standard

    and Joshi (2015) model looks at user experience, and the Al-Sharafat and Qadoumi (2016) model is for expert evaluation, helping to assess usability in

    Software testing

    Software testing

    Software_testing

  • DeviantArt
  • American online art community

    June 17, 2026. p.1 Mccreight, Brian M. "A Comparison of Peer Evaluation: The Evaluation App versus DeviantArt Archived June 14, 2020, at the Wayback Machine

    DeviantArt

    DeviantArt

    DeviantArt

  • ChatGPT
  • Generative AI chatbot by OpenAI

    transformers (GPTs)—to generate text, speech, and images in response to user prompts. ChatGPT accelerated the AI boom, an ongoing period marked by rapid

    ChatGPT

    ChatGPT

    ChatGPT

  • Information architecture
  • Structural design of shared information

    testing – Method of evaluating topic trees for findability User experience design – Field of design focusing on the creation of user-centered products and

    Information architecture

    Information_architecture

  • Human–AI interaction
  • Interactions with artificial intelligence

    research and a sub-field of human–computer interaction, focusing on user experience and psychological factors. With the proliferation of artificial intelligence

    Human–AI interaction

    Human–AI_interaction

  • Inclusive design
  • Design process

    also looks beyond resolving issues of access to improving the overall user experience. As a result, accessibility is one piece of inclusive design, but not

    Inclusive design

    Inclusive_design

  • Flow (psychology)
  • Full immersion in an activity

    doi:10.1111/j.2044-8325.1995.tb00576.x. Schaffer O (2013), Crafting Fun User Experiences: A Method to Facilitate Flow, Human Factors International Nakamura

    Flow (psychology)

    Flow (psychology)

    Flow_(psychology)

  • Human–computer interaction
  • when evaluating a current user interface, or designing a new user interface: Early focus is placed on the user(s) and task(s): How many users are needed

    Human–computer interaction

    Human–computer interaction

    Human–computer_interaction

  • Program evaluation
  • Collecting, analyzing, and using information to assess projects

    in formation. Experience informs knowledge about which activities may be effective. Recommended evaluation approach: Summative evaluation "uses both quantitative

    Program evaluation

    Program_evaluation

  • Learning management system
  • Educational software application

    when used unnecessarily. Evaluation of LMSs is a complex task, and substantial research supports various forms of evaluation, including iterative processes

    Learning management system

    Learning_management_system

  • New product development
  • Complete process of bringing a new product to market

    product can be a tangible asset or good or intangible services or user experiences. NPD requires an understanding of customer needs and wants, the competitive

    New product development

    New_product_development

  • Gamification
  • Using game design elements in non-games

    points, badges, and leaderboards) into non-game contexts in order to increase user engagement and motivation. It is a component of system design. Gamification

    Gamification

    Gamification

    Gamification

  • Mobile interaction
  • mobile devices, the users are becoming more demanding of the user interface that provide both functionality and pleasant user experience. The goal of mobile

    Mobile interaction

    Mobile interaction

    Mobile_interaction

  • Lived experience leadership
  • Lived Experience Leadership across the health sector

    Lived experience leadership (or consumer leadership, service user leadership, or patient leadership) in development, delivery, or evaluation of health

    Lived experience leadership

    Lived_experience_leadership

  • Freegate
  • Internet software utility

    circumvention tools evaluated by a Freedom House-funded report based on user experience from China in 2010, which include Hotspot Shield, Tor, and Ultrasurf

    Freegate

    Freegate

  • International Society for Music Information Retrieval
  • Research organisation in music data

    business and marketing The Music Information Retrieval Evaluation eXchange (MIREX) is an annual evaluation campaign for MIR algorithms, coupled to the ISMIR

    International Society for Music Information Retrieval

    International_Society_for_Music_Information_Retrieval

  • Software development
  • Creation and maintenance of software

    creating, testing, and maintaining software applications to meet specific user needs or business objectives. The process is more encompassing than programming

    Software development

    Software_development

  • Sentiment analysis
  • Textual emotion detection method

    Cross-Language Evaluation Forum for European Languages, pp. 307-322. Springer International Publishing, 2014. "Brands target AI chatbots as users switch from

    Sentiment analysis

    Sentiment analysis

    Sentiment_analysis

  • Contextual design
  • User-centered design process

    Contextual design (CD) is a user-centered design process developed by Hugh Beyer and Karen Holtzblatt. It incorporates ethnographic methods for gathering

    Contextual design

    Contextual_design

  • Octalysis
  • Gamification design framework

    the core behavior drives that motivate a user to complete a task efficiently through an interactive experience. The Octalysis framework is used in healthcare

    Octalysis

    Octalysis

    Octalysis

  • Snapchat
  • American social media and messaging app

    That same month, Spiegel cited problems with user base scalability as the reason that Snapchat was experiencing some difficulties delivering its images, known

    Snapchat

    Snapchat

  • Mockup
  • Scale or full-size model of a design or device

    model of a design or device, used for teaching, demonstration, design evaluation, promotion, and other purposes. A mockup may be a prototype if it provides

    Mockup

    Mockup

    Mockup

  • Customer review
  • Review of a product or service by one of its customers

    A customer review is an evaluation of a product or service made by someone who has purchased and used, or had experience with, a product or service. Customer

    Customer review

    Customer_review

  • REST
  • Architectural style for client-server applications

    Retrieved 2021-06-09. Fielding, Roy Thomas (2000). "Chapter 6: Experience and Evaluation". Architectural Styles and the Design of Network-based Software

    REST

    REST

  • VCX score
  • Benchmark for camera testing

    smartphone camera benchmarking score described as "designed to reflect the user experience regarding the image quality and the performance of a camera in a mobile

    VCX score

    VCX score

    VCX_score

  • Microsoft Copilot
  • Chatbot developed by Microsoft

    Clippit. Copilot also became fully built-in to Edge as an opt-in experience and an upgraded user interface in Windows 11 was introduced, making Copilot more

    Microsoft Copilot

    Microsoft_Copilot

  • Design
  • Plan for the construction of an object or system

    architecture Systems design Systems modeling Type design Urban design User experience design User interface design Vexillography Web design Design competition

    Design

    Design

    Design

  • Customer relationship management
  • Process of managing interactions with customers

    communication software to improve corporate communication and end-users' experience. The leading trend is to replace standardized CRM solutions with industry-specific

    Customer relationship management

    Customer_relationship_management

  • Universal IR Evaluation
  • In computer science, Universal IR Evaluation (information retrieval evaluation) aims to develop measures of database retrieval performance that shall be

    Universal IR Evaluation

    Universal_IR_Evaluation

  • Experiential interior design
  • Interior design practice

    engage users in a higher level of sensing, thinking, feeling, interacting, and/or doing. Experiential design can help to improve the user's evaluation and

    Experiential interior design

    Experiential_interior_design

  • Perplexity AI
  • American artificial intelligence company

    privately held software company offering a web search engine that processes user queries and synthesizes responses. Perplexity products use large language

    Perplexity AI

    Perplexity_AI

  • Game balance
  • Concept in game design

    branch of game design with the intention of improving gameplay and user experience by balancing difficulty and fairness. Game balance consists of adjusting

    Game balance

    Game_balance

  • Software architecture
  • High level structures of a software system

    the design and the results of any evaluation activities, the design is created and improved. Architecture evaluation is the process of determining how

    Software architecture

    Software architecture

    Software_architecture

  • Post-occupancy evaluation
  • unique aspect of Post-occupancy Evaluation is that it generates recommendations based on all stakeholder groups' experiences of subject buildings' effects

    Post-occupancy evaluation

    Post-occupancy_evaluation

  • Technical audit
  • Audit performed by an expert

    should have a deep knowledge of development, design and security standards, user needs and ethical considerations, with latest algorithms updates. The technical

    Technical audit

    Technical_audit

  • Chatbot
  • Conversational software

    intelligence systems that are capable of maintaining a conversation with a user in natural language and simulating the way a human would behave as a conversational

    Chatbot

    Chatbot

    Chatbot

  • Engineering design process
  • Factors that influence engineering design process

    objectives and criteria, synthesis, analysis, construction, testing and evaluation. The concept of the engineering design process is distinct from the concepts

    Engineering design process

    Engineering_design_process

  • Systems design
  • Organizing components structures and behaviors for any simple to complex system

    Problem Definition: Clearly define the problem, data requirements, and evaluation metrics. Success criteria often involve accuracy, latency, and scalability

    Systems design

    Systems_design

  • Apple Vision Pro
  • Mixed reality headset by Apple

    passthrough to give an augmented reality (also known as mixed reality) experience of the user's environment. Apple Vision Pro is Apple's first new major product

    Apple Vision Pro

    Apple Vision Pro

    Apple_Vision_Pro

  • Instagram
  • Social media platform owned by Meta

    depression. A comparison of users with non-users showed boys with an account differ from boys without in terms of over-evaluation of their shape and weight

    Instagram

    Instagram

    Instagram

  • Passwordless authentication
  • Identity authentication method

    responsible for a huge percentage of security breaches. Better user experience – Not only users aren’t required to remember complicated password and comply

    Passwordless authentication

    Passwordless authentication

    Passwordless_authentication

  • Participatory design
  • Active involvement of all stakeholders in the design process

    The broader definition of co-design requires the end user's participation not only in evaluating proposals but also in idea generation. Potentially, they

    Participatory design

    Participatory_design

  • Cognitive ergonomics
  • Designing to suit cognitive abilities

    the evaluation of cognitive task demands, concerning motor control and cognition during visual tasks such as operating machinery, or the evaluation of

    Cognitive ergonomics

    Cognitive_ergonomics

  • Experience curve effect
  • Relationship between experience producing a good and the efficiency of that production

    In industry, models of the learning or experience curve effect express the relationship between experience producing a good and the efficiency of that

    Experience curve effect

    Experience curve effect

    Experience_curve_effect

  • The New York Times Games
  • Casual games by ''The New York Times''

    meanings, and evaluating the different letter combinations to identify potential "lucky guess" words that could take on user strategy. User feedback also

    The New York Times Games

    The New York Times Games

    The_New_York_Times_Games

  • David Ungar
  • American computer scientist

    development environment's animated user experience was described in the paper Animation: From Cartoons to the User Interface co-written with Bay-Wei Chang

    David Ungar

    David Ungar

    David_Ungar

  • Comparison of web conferencing software
  • unified user-interface and user-experience across multiple devices and media-types. Supports two-way teleconference integration Linux users may only

    Comparison of web conferencing software

    Comparison_of_web_conferencing_software

  • Application performance management
  • Monitoring and management of performance and availability of software applications

    dimensions of APM: End-user experience monitoring – (active and passive) Application runtime architecture discovery and modeling User-defined transaction

    Application performance management

    Application_performance_management

  • Outline of human–computer interaction
  • Overview of and topical guide to human–computer interaction

    usability testing user, luser user experience and user experience design user-friendliness user interface and user interface design user interface engineering

    Outline of human–computer interaction

    Outline_of_human–computer_interaction

  • Replika
  • AI chatbot app

    spiritual needs of its users, and still lacks enough impact to fully replace any human contact. In a 2023 privacy evaluation of mental health apps, the

    Replika

    Replika

  • Serious game
  • Video game genre

    scientists. Real simulations and simulation games provide the user with the opportunity to gain experience. Actions generated from knowledge can be tested here

    Serious game

    Serious_game

  • Nielsen Norman Group
  • American research and UX design firm

    interface of Microsoft Windows 8. The group has also conducted analysis of user experience in AI interfaces, mobile devices, and intranets. "Bruce "Tog" Tognazzini

    Nielsen Norman Group

    Nielsen Norman Group

    Nielsen_Norman_Group

  • Shadowdark
  • 2023 tabletop role-playing game

    selections with good white space. All these little things make for a better user experience." Shadowdark won four gold medals at the 2024 ENNIE Awards: Product

    Shadowdark

    Shadowdark

  • Conceptual model
  • Theoretical framework

    characteristics of the model's users or participants is an important aspect to consider. A participant's background and experience should coincide with the

    Conceptual model

    Conceptual_model

  • Interactive storytelling
  • Digital entertainment in which the storyline is not predetermined

    and situation which the narrative must address, but the user (also reader or player) experiences a unique story based on their interactions with the story

    Interactive storytelling

    Interactive_storytelling

  • Search engine optimization
  • Practice and strategies of increasing online visibility

    mobile-first experiences. In the 2020s, the rise of generative AI tools such as ChatGPT, Claude, Perplexity, and Gemini began to alter how users find information

    Search engine optimization

    Search_engine_optimization

  • Web 2.0
  • Websites that use technology beyond the static pages of the early Internet

    between the site owner and site users by means of evaluation, review, and online commenting. Site users also typically create user-generated content for others

    Web 2.0

    Web 2.0

    Web_2.0

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USER EXPERIENCE-EVALUATION

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USER EXPERIENCE-EVALUATION

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Online names & meanings

  • Zerelda | ஜேரேல்தா
  • Girl/Female

    Tamil

    Zerelda | ஜேரேல்தா

    Brave warrior woman

  • Sujani
  • Girl/Female

    Hindu

    Sujani

  • Anusiya | அநுஸீயா
  • Girl/Female

    Tamil

    Anusiya | அநுஸீயா

    Brave and sweet, Beauty

  • Zaltana
  • Girl/Female

    Native American

    Zaltana

    High mountain.

  • Jaina
  • Girl/Female

    Hindu

    Jaina

    Victory, Good character

  • Rajkala
  • Girl/Female

    Hindu, Indian

    Rajkala

    The King whose Skin Colour is Black

  • KIR
  • Male

    Russian

    KIR

    (Ки́р) Russian name KIR means "master, ruler."

  • ZENOBIOS
  • Male

    Greek

    ZENOBIOS

    (Ζηνόβιος) Masculine form of Greek Zenobia, ZENOBIOS means "life of Zeus." 

  • COLETTE
  • Female

    English

    COLETTE

    Short form of French Nicolette, COLETTE means "victor of the people."

  • Janav
  • Boy/Male

    Hindu

    Janav

    Defender of men, Protecting men

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USER EXPERIENCE-EVALUATION

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USER EXPERIENCE-EVALUATION

  • Experience
  • n.

    An act of knowledge, one or more, by which single facts or general truths are ascertained; experimental or inductive knowledge; hence, implying skill, facility, or practical wisdom gained by personal knowledge, feeling or action; as, a king without experience of war.

  • User
  • n.

    One who uses.

  • Experiencer
  • n.

    One who experiences.

  • Inexperience
  • n.

    Absence or want of experience; lack of personal and experimental knowledge; as, the inexperience of youth.

  • Knowingly
  • adv.

    By experience.

  • Reexperience
  • n.

    A renewed or repeated experience.

  • Expert
  • n.

    An expert or experienced person; one instructed by experience; one who has skill, experience, or extensive knowledge in his calling or in any special branch of learning.

  • Experienced
  • imp. & p. p.

    of Exrerience

  • Use
  • v. t.

    Common occurrence; ordinary experience.

  • Expedience
  • n.

    Alt. of Expediency

  • User
  • n.

    Enjoyment of property; use.

  • Traveled
  • a.

    Having made journeys; having gained knowledge or experience by traveling; hence, knowing; experienced.

  • Usage
  • n.

    Experience.

  • Unexperience
  • n.

    Inexperience.

  • Inexpert
  • a.

    Destitute of experience or of much experience.

  • Experient
  • a.

    Experienced.

  • Unexperienced
  • a.

    Not experienced; being without experience; inexperienced.

  • Experienced
  • p. p. & a.

    Taught by practice or by repeated observations; skillful or wise by means of trials, use, or observation; as, an experienced physician, workman, soldier; an experienced eye.

  • Experiment
  • n.

    Experience.

  • Exrerience
  • v. t.

    To make practical acquaintance with; to try personally; to prove by use or trial; to have trial of; to have the lot or fortune of; to have befall one; to be affected by; to feel; as, to experience pain or pleasure; to experience poverty; to experience a change of views.