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SPACE COMPLEXITY

  • Space complexity
  • Computer memory needed by an algorithm

    The space complexity of an algorithm or a data structure is the amount of memory space required to solve an instance of the computational problem as a

    Space complexity

    Space_complexity

  • Computational complexity theory
  • Inherent difficulty of computational problems

    In theoretical computer science and mathematics, computational complexity theory focuses on classifying computational problems according to their resource

    Computational complexity theory

    Computational_complexity_theory

  • Game complexity
  • Notion in combinatorial game theory

    Combinatorial game theory measures game complexity in several ways: State-space complexity (the number of legal game positions from the initial position)

    Game complexity

    Game_complexity

  • Complexity class
  • Set of problems in computational complexity theory

    particular, most complexity classes consist of decision problems that are solvable with a Turing machine, and are differentiated by their time or space (memory)

    Complexity class

    Complexity class

    Complexity_class

  • Complexity
  • Feature of systems that defy description

    Kolmogorov complexity are studied: the uniform complexity, prefix complexity, monotone complexity, time-bounded Kolmogorov complexity, and space-bounded

    Complexity

    Complexity

  • Computational complexity
  • Amount of resources to perform an algorithm

    In computer science, the computational complexity or simply complexity of an algorithm is the amount of resources required to run it. Particular focus

    Computational complexity

    Computational_complexity

  • Breadth-first search
  • Algorithm to search the nodes of a graph

    determine which vertices have already been added to the queue, the space complexity can be expressed as O ( | V | ) {\displaystyle O(|V|)} , where | V

    Breadth-first search

    Breadth-first search

    Breadth-first_search

  • A* search algorithm
  • Algorithm used for pathfinding and graph traversal

    major practical drawback is its O ( b d ) {\displaystyle O(b^{d})} space complexity where d is the depth of the shallowest solution (the length of the

    A* search algorithm

    A*_search_algorithm

  • In-place algorithm
  • Type of computer science algorithm

    that space complexity also has varied choices in whether or not to count the index lengths as part of the space used. Often, the space complexity is given

    In-place algorithm

    In-place_algorithm

  • Iterative deepening depth-first search
  • Tree searching strategy

    This means that the time complexity of iterative deepening is still O ( b d ) {\displaystyle O(b^{d})} . The space complexity of IDDFS is O ( d ) {\displaystyle

    Iterative deepening depth-first search

    Iterative_deepening_depth-first_search

  • Asymptotic computational complexity
  • Measurement of computational complexity

    With respect to computational resources, asymptotic time complexity and asymptotic space complexity of computational algorithms and programs are commonly

    Asymptotic computational complexity

    Asymptotic_computational_complexity

  • The Complexity of Songs
  • 1977 scholarly article by Donald Knuth

    ("space complexity" of the song) or even less. Knuth writes that "our ancient ancestors invented the concept of refrain" to reduce the space complexity

    The Complexity of Songs

    The_Complexity_of_Songs

  • Quicksort
  • Divide and conquer sorting algorithm

    i\right)=O(n\log n).} The space used by quicksort depends on the version used. The in-place version of quicksort has a space complexity of O(log n), even in

    Quicksort

    Quicksort

    Quicksort

  • Disjoint-set data structure
  • Data structure for storing non-overlapping sets

    Bernard A. Galler and Michael J. Fischer in 1964. In 1973, their time complexity was bounded to O ( log ∗ ⁡ ( n ) ) {\displaystyle O(\log ^{*}(n))} , the

    Disjoint-set data structure

    Disjoint-set_data_structure

  • State space (computer science)
  • Set of all possible values of a system

    the goal states. A state space has some common properties: complexity, where branching factor is important structure of the space, see also graph theory:

    State space (computer science)

    State space (computer science)

    State_space_(computer_science)

  • Cyclomatic complexity
  • Measure of the structural complexity of a software program

    Cyclomatic complexity is a software metric used to indicate the complexity of a program. It is a quantitative measure of the number of linearly independent

    Cyclomatic complexity

    Cyclomatic_complexity

  • Trie
  • Search tree data structure

    for a node with an associated key of size m {\displaystyle m} has the complexity of O ( m ) {\displaystyle O(m)} , whereas an imperfect hash function may

    Trie

    Trie

    Trie

  • Tail call
  • Subroutine call performed as final action of a procedure

    pure tail call is defined primarily by its space complexity: a pure tail call occurs when the stack space is strictly bounded during recursion. By guaranteeing

    Tail call

    Tail_call

  • Time complexity
  • Estimate of time taken for running an algorithm

    the time complexity is the computational complexity that describes the amount of computer time it takes to run an algorithm. Time complexity is commonly

    Time complexity

    Time complexity

    Time_complexity

  • Binary search
  • Search algorithm finding the position of a target value within a sorted array

    memory locations, regardless of the size of the array. Therefore, the space complexity of binary search is O ( 1 ) {\displaystyle O(1)} in the word RAM model

    Binary search

    Binary search

    Binary_search

  • Depth-first search
  • Algorithm to search the nodes of a graph

    all) but the space complexity of this variant of DFS is only proportional to the depth limit, and as a result, is much smaller than the space needed for

    Depth-first search

    Depth-first search

    Depth-first_search

  • Courcelle's theorem
  • On linear-time algorithms for graph logic

    time complexity of an algorithm that recognizes an MSO property on bounded-treewidth graphs, it is also possible to analyze the space complexity of such

    Courcelle's theorem

    Courcelle's_theorem

  • Painter's algorithm
  • Algorithm for visible surface determination in 3D graphics

    number of pixels to be filled. The painter's algorithm's worst-case space-complexity is O(n+m), where n is the number of polygons and m is the number of

    Painter's algorithm

    Painter's algorithm

    Painter's_algorithm

  • Four-dimensional space
  • Geometric space with four dimensions

    complicated shapes that the full richness and geometric complexity of 4D spaces emerge. A hint of that complexity can be seen in the accompanying 2D animation of

    Four-dimensional space

    Four-dimensional space

    Four-dimensional_space

  • Yen's algorithm
  • Method for finding loopless paths

    improve the performance of the algorithm, but not the complexity. One method to slightly decrease complexity is to skip the nodes where there are non-existent

    Yen's algorithm

    Yen's_algorithm

  • R-tree
  • Data structures used in spatial indexing

    variant of the R-tree is worst-case optimal, but due to its increased complexity it has remained confined to theoretical study and has not received much

    R-tree

    R-tree

    R-tree

  • Skip list
  • Probabilistic data structure

    {O}}(\log n)} average complexity for search as well as O ( log ⁡ n ) {\displaystyle {\mathcal {O}}(\log n)} average complexity for insertion within an

    Skip list

    Skip_list

  • Top-down parsing
  • Parsing technique

    the number and contents of each stack, thereby reducing the time and space complexity of the parser. This leads to an algorithm known as Generalized LL parsing

    Top-down parsing

    Top-down_parsing

  • Algorithmic complexity
  • Topics referred to by the same term

    the time/space complexity of a particular problem in terms of all algorithms that solve it with computational resources (i.e., time or space) bounded

    Algorithmic complexity

    Algorithmic_complexity

  • Hash table
  • Associative array for storing key–value pairs

    probing sequence. In a well-dimensioned hash table, the average time complexity for each lookup is independent of the number of elements stored in the

    Hash table

    Hash table

    Hash_table

  • Log-structured merge-tree
  • Data structure

    the key, the system concludes that the key doesn't exist. Point lookup complexity is O ( L ) {\displaystyle O(L)} without Bloom filters, as each level must

    Log-structured merge-tree

    Log-structured merge-tree

    Log-structured_merge-tree

  • Held–Karp algorithm
  • Solution of the traveling salesman problem

    {\displaystyle S} , raising space requirements by only a constant factor. The Held–Karp algorithm has exponential time complexity Θ ( 2 n n 2 ) {\displaystyle

    Held–Karp algorithm

    Held–Karp_algorithm

  • Best, worst and average case
  • Measures of how efficiently algorithms use resources

    when implemented with the "shortest first" policy, the worst-case space complexity is instead bounded by O(log(n)). Heapsort has O(n) time when all elements

    Best, worst and average case

    Best,_worst_and_average_case

  • Cycle detection
  • On finding a repeating loop in a sequence

    not be specified as a table of values. Such a table implies O(|S|) space complexity, and if that is permissible, building a predecessor array (associative

    Cycle detection

    Cycle_detection

  • Red–black tree
  • Self-balancing binary search tree data structure

    hashcodes, a red–black tree is used. This results in the improvement of time complexity of searching such an element from O ( m ) {\displaystyle O(m)} to O (

    Red–black tree

    Red–black tree

    Red–black_tree

  • Space–time tradeoff
  • Algorithm trading more space for lower time

    where the time complexity of a problem can be reduced significantly by using more memory. Time/memory/data tradeoff attack which uses the space–time tradeoff

    Space–time tradeoff

    Space–time_tradeoff

  • PSPACE
  • Class of computational complexity

    computational complexity theory, PSPACE is the set of all decision problems that can be solved by a Turing machine using a polynomial amount of space. If we

    PSPACE

    PSPACE

    PSPACE

  • K-d tree
  • Multidimensional search tree for points in k dimensional space

    (short for k-dimensional tree) is a space-partitioning data structure for organizing points in a k-dimensional space. K-dimensional is that which concerns

    K-d tree

    K-d tree

    K-d_tree

  • B+ tree
  • Data structure

    is n k m a x = b h − 1 {\displaystyle n_{\mathrm {kmax} }=b^{h}-1} The space required to store the tree is O ( n ) {\displaystyle O(n)} Inserting a record

    B+ tree

    B+_tree

  • Merge sort
  • Divide and conquer sorting algorithm

    since the space complexity for quicksort is O(log n), it helps in utilizing cache locality better than merge sort (with space complexity O(n)). On the

    Merge sort

    Merge sort

    Merge_sort

  • R*-tree
  • Data structure used for indexing spatial information

    {\displaystyle M} objects and has little impact on the total complexity. The total insert complexity is still comparable to the R-tree: reinsertions affect

    R*-tree

    R*-tree

  • Octree
  • Data structure in computer science

    children. Octrees are most often used to partition a three-dimensional space by recursively subdividing it into eight octants. Octrees are the three-dimensional

    Octree

    Octree

    Octree

  • L (complexity)
  • Complexity class (logarithmic space)

    In computational complexity theory, L (also known as LSPACE, LOGSPACE or DLOGSPACE) is the complexity class containing decision problems that can be solved

    L (complexity)

    L (complexity)

    L_(complexity)

  • B-tree
  • Tree-based computer data structure

    some spaces. Instead of densely packing all the records in a block, the block can have some free space to allow for subsequent insertions. Those spaces would

    B-tree

    B-tree

  • Binary search tree
  • Rooted binary tree data structure

    node's left subtree and less than the ones in its right subtree. The time complexity of operations on the binary search tree is linear with respect to the

    Binary search tree

    Binary search tree

    Binary_search_tree

  • Analysis of algorithms
  • Study of resources used by an algorithm

    the number of steps it takes (its time complexity) or the number of storage locations it uses (its space complexity). An algorithm is said to be efficient

    Analysis of algorithms

    Analysis of algorithms

    Analysis_of_algorithms

  • Boyer–Moore string-search algorithm
  • String searching algorithm

    O(km)} ⁠ space, assuming a finite alphabet of length k. The C and Java implementations below have a ⁠ O ( k ) {\displaystyle O(k)} ⁠ space complexity (make_delta1

    Boyer–Moore string-search algorithm

    Boyer–Moore_string-search_algorithm

  • Meena Mahajan
  • Indian computer scientist

    includes publications in proof complexity, algebraic circuit complexity, small-space complexity classes, parameterized complexity, and algorithms for planar

    Meena Mahajan

    Meena_Mahajan

  • Binary heap
  • Variant of heap data structure

    worst-case time complexity of O(log n). For a random heap, and for repeated insertions, the insertion operation has an average-case complexity of O(1). The

    Binary heap

    Binary heap

    Binary_heap

  • MUSCLE (alignment software)
  • Software for sequence alignment

    “MUSCLE: a multiple sequence alignment method with reduced time and space complexity” has been cited over 9,936 times. In late 2021, Edgar released Muscle5

    MUSCLE (alignment software)

    MUSCLE_(alignment_software)

  • Brandes' algorithm
  • Algorithm for finding important nodes in a graph

    algorithm improves on the space complexity of naive algorithms, which typically require O ( | V | 2 ) {\displaystyle O(|V|^{2})} space. Brandes' algorithm only

    Brandes' algorithm

    Brandes' algorithm

    Brandes'_algorithm

  • Quadtree
  • Tree data structure that partitions a 2D area

    analog of octrees and are most often used to partition a two-dimensional space by recursively subdividing it into four quadrants or regions. The data associated

    Quadtree

    Quadtree

    Quadtree

  • Algorithmic efficiency
  • Property of an algorithm

    minimize resource usage. However, different resources such as time and space complexity cannot be compared directly, so which of two algorithms is considered

    Algorithmic efficiency

    Algorithmic_efficiency

  • NL (complexity)
  • Computational complexity

    in computer science In computational complexity theory, NL (Nondeterministic Logarithmic-space) is the complexity class containing decision problems that

    NL (complexity)

    NL_(complexity)

  • Proof complexity
  • Field in logic and theoretical computer science

    complexity theory, efficiency can be measured by how many steps are required (time complexity), how much working space is required (space complexity)

    Proof complexity

    Proof_complexity

  • EXPTIME
  • Algorithmic complexity class

    machine in polynomial space. EXPTIME relates to the other basic time and space complexity classes in the following way: P ⊆ NP ⊆ PSPACE ⊆ EXPTIME ⊆ NEXPTIME

    EXPTIME

    EXPTIME

  • Potential method
  • Method of analyzing the amortized complexity of a data structure

    In computational complexity theory, the potential method is a method used to analyze the amortized time and space complexity of a data structure, a measure

    Potential method

    Potential_method

  • Solving chess
  • Finding an optimal algorithm for playing chess

    solved at least weakly. Calculated estimates of game-tree complexity and state-space complexity of chess exist which provide a bird's eye view of the computational

    Solving chess

    Solving_chess

  • Palindrome tree
  • Data structure for processing palindromes

    single string can be done with O ( n ∗ i ) {\displaystyle O(n*i)} additional space where i {\displaystyle i} is the number of strings being compared. This

    Palindrome tree

    Palindrome_tree

  • Component (graph theory)
  • Maximal subgraph whose vertices can reach each other

    change. In computational complexity theory, connected components have been used to study algorithms with limited space complexity, and sublinear time algorithms

    Component (graph theory)

    Component (graph theory)

    Component_(graph_theory)

  • Quickselect
  • Algorithm for the kth smallest element in an array

    the side with the element it is searching for. This reduces the average complexity from O ( n log ⁡ n ) {\displaystyle O(n\log n)} to O ( n ) {\displaystyle

    Quickselect

    Quickselect

    Quickselect

  • Savitch's theorem
  • Relation between deterministic and nondeterministic space complexity

    computational complexity theory, Savitch's theorem, proved by Walter Savitch in 1970, gives a relationship between deterministic and non-deterministic space complexity

    Savitch's theorem

    Savitch's_theorem

  • Space hierarchy theorem
  • Both deterministic and nondeterministic machines can solve more problems given more space

    In computational complexity theory, the space hierarchy theorems are separation results that show that both deterministic and nondeterministic machines

    Space hierarchy theorem

    Space_hierarchy_theorem

  • Fanorona
  • Board game from Madagascar

    game-tree complexity and state-space complexity can be computed. Fanorona has a game-tree complexity of ~1046 and a state-space complexity of ~1021. In

    Fanorona

    Fanorona

    Fanorona

  • Structural complexity theory
  • computational complexity theory of computer science, the structural complexity theory or simply structural complexity is the study of complexity classes, rather

    Structural complexity theory

    Structural complexity theory

    Structural_complexity_theory

  • RL (complexity)
  • Logarithmic-space (RL), sometimes called RLP (Randomized Logarithmic-space Polynomial-time), is the complexity class of computational complexity theory problems

    RL (complexity)

    RL_(complexity)

  • Sorted array
  • Array data structure

    look up elements quickly, e.g. as a set or multiset data structure. This complexity for lookups is the same as for self-balancing binary search trees. In

    Sorted array

    Sorted_array

  • Fibonacci heap
  • Data structure for priority queue operations

    array-based heaps. Here are time complexities of various heap data structures. The abbreviation am. indicates that the given complexity is amortized, otherwise

    Fibonacci heap

    Fibonacci_heap

  • Needleman–Wunsch algorithm
  • Method for aligning biological sequences

    Since the algorithm fills an n × m {\displaystyle n\times m} table the space complexity is O ( m n ) . {\displaystyle O(mn).} The original purpose of the algorithm

    Needleman–Wunsch algorithm

    Needleman–Wunsch algorithm

    Needleman–Wunsch_algorithm

  • Insertion sort
  • Sorting algorithm

    efficient for data sets that are already substantially sorted: the time complexity is O(kn) when each element in the input is no more than k places away

    Insertion sort

    Insertion sort

    Insertion_sort

  • Radix sort
  • Non-comparative lexicographical sorting algorithm

    optimal complexity O(log(n)) are those of the Three Hungarians and Richard Cole and Batcher's bitonic merge sort has an algorithmic complexity of O(log2(n))

    Radix sort

    Radix_sort

  • Bogosort
  • Sorting algorithm

    {badsort}}(L,0)={\texttt {bubblesort}}(L)} . Therefore, badsort's time complexity is O ( n 2 ) {\displaystyle O(n^{2})} if k = 0 {\displaystyle k=0} . However

    Bogosort

    Bogosort

  • Teknomo–Fernandez algorithm
  • fact that L {\displaystyle L} will probably not exceed 6 reduces the space complexity to O ( R F ) {\displaystyle O(RF)} . The entire algorithm runs in O

    Teknomo–Fernandez algorithm

    Teknomo–Fernandez algorithm

    Teknomo–Fernandez_algorithm

  • Knuth–Morris–Pratt algorithm
  • Algorithm for finding sub-text location(s) inside a given sentence in Big O(n) time

    (only needed when all word occurrences are searched) The time (and space) complexity of the table algorithm is O ( k ) {\displaystyle O(k)} , where k {\displaystyle

    Knuth–Morris–Pratt algorithm

    Knuth–Morris–Pratt_algorithm

  • Connect6
  • Abstract strategy board game

    the state-space complexity of Connect(19,19,6,2,1) is 10172, about the same as that in Go or Gomoku. If a larger board is used, the complexity is much higher

    Connect6

    Connect6

    Connect6

  • CPU time
  • Time used by a computer

    Algorithms are more commonly compared using measures of time complexity and space complexity. Typically, the CPU time used by a program is measured by the

    CPU time

    CPU time

    CPU_time

  • Splay tree
  • Self-adjusting binary search tree

    insertions and deletions, and the find operation, therefore, has linear time complexity. #include <functional> #ifndef SPLAY_TREE #define SPLAY_TREE template<typename

    Splay tree

    Splay_tree

  • Edit distance
  • Computer science metric of string similarity

    time complexity of Θ(mn) where m and n are the lengths of the strings. When the full dynamic programming table is constructed, its space complexity is also

    Edit distance

    Edit_distance

  • Sweep line algorithm
  • Class of algorithms which use a moving line to solve geometrical problems

    intersections among any N segments in the plane in time complexity of O((N + K) log N) and space complexity of O(N). Since then, this approach has been used

    Sweep line algorithm

    Sweep line algorithm

    Sweep_line_algorithm

  • Timsort
  • Hybrid sorting algorithm based on insertion sort and merge sort

    Peter McIlroy's 1993 paper "Optimistic Sorting and Information Theoretic Complexity". Timsort was designed to take advantage of runs of consecutive ordered

    Timsort

    Timsort

  • Range tree
  • Ordered tree data structure

    time O ( log d − 1 ⁡ n + k ) {\displaystyle O(\log ^{d-1}n+k)} and space complexity O ( n ( log ⁡ n log ⁡ log ⁡ n ) d − 1 ) {\displaystyle O\left(n\left({\frac

    Range tree

    Range_tree

  • Treap
  • Random search tree data structure

    for intersection is similar, but requires the join helper routine. The complexity of each of union, intersection and difference is O(m log ⁠n/m⁠) for treaps

    Treap

    Treap

    Treap

  • DSPACE
  • Memory space for a deterministic Turing machine

    In computational complexity theory, DSPACE or SPACE is the computational resource describing the resource of memory space for a deterministic Turing machine

    DSPACE

    DSPACE

  • Compressed cover tree
  • Tree data structure

    metric space R requires O(|R|) space, during the construction and during the execution of the Find algorithm. Tables below show time complexity estimates

    Compressed cover tree

    Compressed_cover_tree

  • Tarjan's strongly connected components algorithm
  • Graph algorithm

    it is on the stack, and performing this test by examining the flag. Space Complexity: The Tarjan procedure requires two words of supplementary data per

    Tarjan's strongly connected components algorithm

    Tarjan's strongly connected components algorithm

    Tarjan's_strongly_connected_components_algorithm

  • Counting sort
  • Sorting algorithm

    can be highly space-efficient, as the only storage it uses other than its input and output arrays is the Count array which uses space O(k). If each item

    Counting sort

    Counting_sort

  • Kolmogorov complexity
  • Measure of algorithmic complexity

    theory (a subfield of computer science and mathematics), the Kolmogorov complexity of an object, such as a piece of text, is the length of a shortest computer

    Kolmogorov complexity

    Kolmogorov complexity

    Kolmogorov_complexity

  • Complex system
  • System composed of many interacting components

    complexity in 1961, citing Dr. Weaver's 1948 essay. As an example, she explains how an abundance of factors interplay into how various urban spaces lead

    Complex system

    Complex_system

  • Bubble sort
  • Simple sorting algorithm using comparisons

    who coined its current name. Bubble sort has a worst-case and average complexity of O ( n 2 ) {\displaystyle O(n^{2})} , where n {\displaystyle n} is the

    Bubble sort

    Bubble sort

    Bubble_sort

  • Sorting algorithm
  • Algorithm that arranges lists in order

    of merge sort uses O(n) additional space, and simple implementation of quicksort has O(n2) worst-case complexity. These problems can be solved or ameliorated

    Sorting algorithm

    Sorting algorithm

    Sorting_algorithm

  • Advanced Encryption Standard
  • Standard for the encryption of electronic data

    paper in 2015 later improved the space complexity to 256 bits, which is 9007 terabytes (while still keeping a time complexity of approximately 2126). According

    Advanced Encryption Standard

    Advanced Encryption Standard

    Advanced_Encryption_Standard

  • Selection sort
  • Sorting algorithm

    sort is an in-place comparison sorting algorithm. It has a O(n2) time complexity, which makes it inefficient on large lists, and generally performs worse

    Selection sort

    Selection_sort

  • Cook–Levin theorem
  • Boolean satisfiability is NP-complete and therefore that NP-complete problems exist

    In computational complexity theory, the Cook–Levin theorem, also known as Cook's theorem, states that the Boolean satisfiability problem is NP-complete

    Cook–Levin theorem

    Cook–Levin_theorem

  • Shunting yard algorithm
  • Algorithm to parse a syntax with infix notation to postfix notation

    the operator stack onto the output queue To analyze the running time complexity of this algorithm, one has only to note that each token will be read once

    Shunting yard algorithm

    Shunting_yard_algorithm

  • Left-leaning red–black tree
  • Self-balancing binary search tree data structure

    is a variant of the red–black tree and guarantees the same asymptotic complexity for operations, but is designed to be easier to implement. A left-leaning

    Left-leaning red–black tree

    Left-leaning red–black tree

    Left-leaning_red–black_tree

  • Gödel Prize
  • Computer science award

    1137/S0097539796307698 Alon, Noga; Matias, Yossi; Szegedy, Mario (1999), "The space complexity of approximating the frequency moments" (PDF), Journal of Computer

    Gödel Prize

    Gödel Prize

    Gödel_Prize

  • Sieve of Eratosthenes
  • Ancient algorithm for generating prime numbers

    +1)^{2}>(k+1)\Delta } . If Δ is chosen to be √n, the space complexity of the algorithm is O(√n), while the time complexity is the same as that of the regular sieve

    Sieve of Eratosthenes

    Sieve of Eratosthenes

    Sieve_of_Eratosthenes

  • Log-space reduction
  • Type of computational algorithm

    computational complexity theory, a log-space reduction is a reduction computable by a deterministic Turing machine using logarithmic space. Conceptually

    Log-space reduction

    Log-space_reduction

  • Bellman–Ford algorithm
  • Algorithm for finding the shortest paths in graphs

    found, and therefore there are no negative cycles. In that case, the complexity of the algorithm is reduced from O ( | V | ⋅ | E | ) {\displaystyle O(|V|\cdot

    Bellman–Ford algorithm

    Bellman–Ford algorithm

    Bellman–Ford_algorithm

  • NP (complexity)
  • Complexity class used to classify decision problems

    problems in computer science In computational complexity theory, NP (nondeterministic polynomial time) is a complexity class used to classify decision problems

    NP (complexity)

    NP (complexity)

    NP_(complexity)

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Online names & meanings

  • JEHOSHAFAT
  • Male

    English

    JEHOSHAFAT

    Anglicized form of Hebrew Yehoshafat, JEHOSHAFAT means "God has judged" or "whom God judges."

  • Sharrock
  • Surname or Lastname

    English (Lancashire)

    Sharrock

    English (Lancashire) : habitational name from Shorrock Green in Lancashire, probably so named from Old English scora ‘bank’ + āc ‘oak’.

  • Aaditva
  • Boy/Male

    Indian

    Aaditva

    Variant of aditya: the Sun

  • Paramratan
  • Boy/Male

    Indian, Punjabi, Sikh

    Paramratan

    Highest Gem

  • Yessica
  • Girl/Female

    Danish, German, Hebrew, Swedish

    Yessica

    God Sees

  • Sanathan | ஸநாதந
  • Boy/Male

    Tamil

    Sanathan | ஸநாதந

    Permanent, Eternal God, Lord Shiva

  • Kharadhwamsine | கராத்வாம்ஸீநே
  • Boy/Male

    Tamil

    Kharadhwamsine | கராத்வாம்ஸீநே

    Slayer of demon khara

  • Aswathy
  • Girl/Female

    Indian

    Aswathy

    An Angel

  • Delmon
  • Boy/Male

    American, British, English, French

    Delmon

    Of the Mountain

  • Abdul Hannan
  • Boy/Male

    Indian

    Abdul Hannan

    Slave of the merciful

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SPACE COMPLEXITY

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SPACE COMPLEXITY

  • Spare
  • n.

    The right of bowling again at a full set of pins, after having knocked all the pins down in less than three bowls. If all the pins are knocked down in one bowl it is a double spare; in two bowls, a single spare.

  • Pace
  • n.

    Manner of stepping or moving; gait; walk; as, the walk, trot, canter, gallop, and amble are paces of the horse; a swaggering pace; a quick pace.

  • Space
  • n.

    To arrange or adjust the spaces in or between; as, to space words, lines, or letters.

  • Espace
  • n.

    Space.

  • Space
  • n.

    The distance or interval between words or letters in the lines, or between lines, as in books.

  • Spare
  • v. t.

    Being over and above what is necessary, or what must be used or reserved; not wanted, or not used; superfluous; as, I have no spare time.

  • Spice
  • v. t.

    To season with spice, or as with spice; to mix aromatic or pungent substances with; to flavor; to season; as, to spice wine; to spice one's words with wit.

  • Space
  • n.

    A quantity or portion of extension; distance from one thing to another; an interval between any two or more objects; as, the space between two stars or two hills; the sound was heard for the space of a mile.

  • Spaced
  • imp. & p. p.

    of Space

  • Spice
  • n.

    Figuratively, that which enriches or alters the quality of a thing in a small degree, as spice alters the taste of food; that which gives zest or pungency; a slight flavoring; a relish; hence, a small quantity or admixture; a sprinkling; as, a spice of mischief.

  • Space
  • n.

    A small piece of metal cast lower than a face type, so as not to receive the ink in printing, -- used to separate words or letters.

  • Spare
  • v. t.

    Held in reserve, to be used in an emergency; as, a spare anchor; a spare bed or room.

  • Spade
  • n.

    One of that suit of cards each of which bears one or more figures resembling a spade.

  • Apace
  • adv.

    With a quick pace; quick; fast; speedily.

  • Spade
  • v. t.

    To dig with a spade; to pare off the sward of, as land, with a spade.

  • Space
  • n.

    One of the intervals, or open places, between the lines of the staff.

  • Pace
  • v. t.

    To measure by steps or paces; as, to pace a piece of ground.

  • Spare
  • v. t.

    Scanty; not abundant or plentiful; as, a spare diet.

  • Space
  • n.

    To walk; to rove; to roam.

  • Pace
  • v. t.

    To develop, guide, or control the pace or paces of; to teach the pace; to break in.