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PSPACE

  • PSPACE
  • Class of computational complexity

    {\mathsf {P{\overset {?}{=}}PSPACE}}} ⁠ More unsolved problems in computer science In computational complexity theory, PSPACE is the set of all decision

    PSPACE

    PSPACE

    PSPACE

  • PSPACE-complete
  • Type of decision problem in computer science

    In computational complexity theory, a decision problem is PSPACE-complete if it can be solved using an amount of memory that is polynomial in the input

    PSPACE-complete

    PSPACE-complete

  • IP (complexity)
  • Complexity class from interactive proofs

    problems solvable by an interactive proof system. It is equal to the class PSPACE. The result was established in a series of papers: the first by Lund, Karloff

    IP (complexity)

    IP (complexity)

    IP_(complexity)

  • EXPTIME
  • Algorithmic complexity class

    basic time and space complexity classes in the following way: P ⊆ NP ⊆ PSPACE ⊆ EXPTIME ⊆ NEXPTIME ⊆ EXPSPACE. Furthermore, by the time hierarchy theorem

    EXPTIME

    EXPTIME

  • Complexity class
  • Set of problems in computational complexity theory

    complexity classes relate to each other in the following way: L⊆NL⊆P⊆NP⊆PSPACE⊆EXPTIME⊆NEXPTIME⊆EXPSPACE Where ⊆ denotes the subset relation. However,

    Complexity class

    Complexity class

    Complexity_class

  • Descriptive complexity theory
  • Branch of mathematical logic

    Second-order logic with a transitive closure operator (commutative or not) yields PSPACE, the problems solvable in polynomial space. Second-order logic with a least

    Descriptive complexity theory

    Descriptive_complexity_theory

  • Computational complexity theory
  • Inherent difficulty of computational problems

    PSPACE {\displaystyle {\textsf {P}}\subseteq {\textsf {NP}}\subseteq {\textsf {PP}}\subseteq {\textsf {PSPACE}}} , but it is possible that P = PSPACE

    Computational complexity theory

    Computational_complexity_theory

  • QIP (complexity)
  • Complexity class

    is contained in PSPACE, which also proves that QIP = IP = PSPACE, since PSPACE is easily shown to be in QIP using the result IP = PSPACE. Watrous, John

    QIP (complexity)

    QIP_(complexity)

  • John Watrous (computer scientist)
  • Theoretical computer scientist

    interactive proofs, and the quantum analogue of the celebrated result IP = PSPACE: QIP = PSPACE. This was preceded by a series of results, showing QIP can be constrained

    John Watrous (computer scientist)

    John Watrous (computer scientist)

    John_Watrous_(computer_scientist)

  • Space complexity
  • Computer memory needed by an algorithm

    use O ( f ( n ) ) {\displaystyle O(f(n))} space. The complexity classes PSPACE and NPSPACE allow f {\displaystyle f} to be any polynomial, analogously

    Space complexity

    Space_complexity

  • Interactive proof system
  • Abstract machine that models computation

    exponential time, a very large class. NEXPTIME contains PSPACE, and is believed to strictly contain PSPACE. Adding a constant number of additional provers beyond

    Interactive proof system

    Interactive proof system

    Interactive_proof_system

  • Mahjong solitaire
  • Single-player game played with mahjong tiles

    removing all tiles is PSPACE-complete, and the game is NP-complete if looking below tiles is allowed. It has been proven that it is PSPACE-hard to approximate

    Mahjong solitaire

    Mahjong solitaire

    Mahjong_solitaire

  • List of PSPACE-complete problems
  • Here are some of the more commonly known problems that are PSPACE-complete when expressed as decision problems. This list is in no way comprehensive. Generalized

    List of PSPACE-complete problems

    List_of_PSPACE-complete_problems

  • Checkers
  • Strategy board game

    the drawing rule in standard Checkers), then the problem is in PSPACE, thus it is PSPACE-complete. However, without this bound, Checkers is EXPTIME-complete

    Checkers

    Checkers

    Checkers

  • P (complexity)
  • Class of problems solvable in polynomial time

    than PSPACE, the class of problems decidable in polynomial space. PSPACE is equivalent to NPSPACE by Savitch's theorem. Again, whether P = PSPACE is an

    P (complexity)

    P_(complexity)

  • Polynomial hierarchy
  • Computer science concept

    the classes NP and co-NP. Each class in the hierarchy is contained within PSPACE. The hierarchy can be defined using oracle machines or alternating Turing

    Polynomial hierarchy

    Polynomial_hierarchy

  • P versus NP problem
  • Unsolved problem in computer science

    prove that IP = PSPACE. However, in 2008, Scott Aaronson and Avi Wigderson showed that the main technical tool used in the IP = PSPACE proof, known as

    P versus NP problem

    P_versus_NP_problem

  • Hex (board game)
  • Abstract strategy board game

    1145/321978.321989. S2CID 8845949. Stefan Reisch (1981). "Hex ist PSPACE-vollständig (Hex is PSPACE-complete)". Acta Informatica. 15 (2): 167–191. doi:10.1007/bf00288964

    Hex (board game)

    Hex (board game)

    Hex_(board_game)

  • Lists of problems
  • mathematics List of undecidable problems List of NP-complete problems List of PSPACE-complete problems List of problems in loop theory and quasigroup theory

    Lists of problems

    Lists_of_problems

  • QMA
  • Quantum Merlin Arthur

    in PSPACE. It is unknown if any of these inclusions is unconditionally strict, as it is not even known whether P is strictly contained in PSPACE or P

    QMA

    QMA

  • Game complexity
  • Notion in combinatorial game theory

    need not store game states; however many games of interest are known to be PSPACE-hard, and it follows that their space complexity will be lower-bounded by

    Game complexity

    Game_complexity

  • Go and mathematics
  • Calculations of the game complexity of go

    complexity. Without ko, Go is PSPACE-hard. This is proved by reducing True Quantified Boolean Formula, which is known to be PSPACE-complete, to generalized

    Go and mathematics

    Go and mathematics

    Go_and_mathematics

  • NP (complexity)
  • Complexity class used to classify decision problems

    ignoring the proof and solving it. NP is contained in PSPACE—to show this, it suffices to construct a PSPACE machine that loops over all proof strings and feeds

    NP (complexity)

    NP (complexity)

    NP_(complexity)

  • Ghost (game)
  • Written or spoken word game

    is in EXPSPACE, and is PSPACE-hard. It's proved to be PSPACE-hard by reducing Generalized Geography, a problem known to be PSPACE-hard, to a game of Ghost

    Ghost (game)

    Ghost_(game)

  • Polynomial-time reduction
  • Method for solving one problem using another

    computational problem that is known to be NP-hard and in PSPACE, but is not known to be complete for NP, PSPACE, or any language in the polynomial hierarchy. ∃

    Polynomial-time reduction

    Polynomial-time_reduction

  • Generalized geography
  • Computational problem

    computational complexity theory, generalized geography is a well-known PSPACE-complete problem. Geography is a children's game, where players take turns

    Generalized geography

    Generalized_geography

  • Nondeterministic Turing machine
  • Theoretical model of computation

    solution among the exponentially many branches. Probabilistic Turing machine PSPACE Garey, Michael R.; David S. Johnson (1979). Computers and Intractability:

    Nondeterministic Turing machine

    Nondeterministic_Turing_machine

  • True quantified Boolean formula
  • Computational Formula that can be measured in terms of True or False

    \exists z\ ((x\lor z)\land y)} QBF is the canonical complete problem for PSPACE, the class of problems solvable by a deterministic or nondeterministic Turing

    True quantified Boolean formula

    True_quantified_Boolean_formula

  • PP (complexity)
  • Class of problems in computer science

    are uniform (generated by a polynomial-time algorithm). PP is included in PSPACE. This can be easily shown by exhibiting a polynomial-space algorithm for

    PP (complexity)

    PP (complexity)

    PP_(complexity)

  • Co-NP
  • Complexity class

    ⁠ is symmetrical. co-NP is a subset of PH, which itself is a subset of PSPACE. An example of a problem that is known to belong to both NP and co-NP (but

    Co-NP

    Co-NP

  • NP-hardness
  • Complexity class

    polynomial space, but not in non-deterministic polynomial time (unless NP = PSPACE). NP-hard problems do not have to be elements of the complexity class NP

    NP-hardness

    NP-hardness

    NP-hardness

  • BQP
  • Computational complexity class of problems

    PP\subseteq PSPACE\subseteq EXP}}} As the problem of ⁠ P   = ?   P S P A C E {\displaystyle {\mathsf {P}}\ {\stackrel {?}{=}}\ {\mathsf {PSPACE}}} ⁠ has

    BQP

    BQP

    BQP

  • Generalized game
  • Game generalized so that it can be played on a board or grid of any size

    win for the first player in a given position is PSPACE-complete. Generalized hex and reversi are PSPACE-complete. For many generalized games which may

    Generalized game

    Generalized game

    Generalized_game

  • Nondeterministic constraint logic
  • Combinatorial reconfiguration problem

    proven to be PSPACE-complete. These hardness results form the basis for proofs that various games and puzzles are PSPACE-hard or PSPACE-complete. In the

    Nondeterministic constraint logic

    Nondeterministic_constraint_logic

  • Quantum computing
  • Computer hardware technology that uses quantum mechanics

    P, NP, and PSPACE is not known. However, it is known that P ⊆ B Q P ⊆ P S P A C E {\displaystyle {\mathsf {P\subseteq BQP\subseteq PSPACE}}} ; that is

    Quantum computing

    Quantum computing

    Quantum_computing

  • Intersection non-emptiness problem
  • intersection problem or the non-emptiness of intersection problem, is a PSPACE-complete decision problem from the field of automata theory. The problem

    Intersection non-emptiness problem

    Intersection_non-emptiness_problem

  • BPP (complexity)
  • Concept in computer science

    are strict subsets, since we don't even know if P is a strict subset of PSPACE. BPP is contained in the second level of the polynomial hierarchy and therefore

    BPP (complexity)

    BPP_(complexity)

  • Ultrafinitism
  • Concept in the philosophy of mathematics

    capture mathematics associated with various complexity classes like P and PSPACE. Buss's work can be considered the continuation of Edward Nelson's work

    Ultrafinitism

    Ultrafinitism

  • Reconfiguration
  • complexity can be higher; in particular, testing reachability for Sokoban is PSPACE-complete. Rotation distance in binary trees and related problems of flip

    Reconfiguration

    Reconfiguration

  • Gomoku
  • Abstract strategy board game

    3233/ICG-2001-24104. S2CID 207577292. Stefan Reisch (1980). "Gobang ist PSPACE-vollständig (Gomoku is PSPACE-complete)". Acta Informatica. 13: 59–66. doi:10.1007/bf00288536

    Gomoku

    Gomoku

    Gomoku

  • Rush Hour (puzzle)
  • Sliding block puzzle

    solution is PSPACE-complete. This is proved by reducing a graph game called nondeterministic constraint logic, which is known to be PSPACE-complete, to

    Rush Hour (puzzle)

    Rush Hour (puzzle)

    Rush_Hour_(puzzle)

  • AP
  • Topics referred to by the same term

    Italy, vehicle registration code AP, an alternative characterization of PSPACE In computational complexity theory Application Processor, usually means

    AP

    AP

  • NFA minimization
  • minimization is PSPACE-complete. No efficient (polynomial time) algorithms are known, and under the standard assumption that P ≠ PSPACE, none exist. The

    NFA minimization

    NFA_minimization

  • RP (complexity)
  • Randomized polynomial time class of computational complexity theory

    probabilistic complexity classes (ZPP, co-RP, BPP, BQP, PP), which generalise P within PSPACE. It is unknown if any of these containments are strict.

    RP (complexity)

    RP_(complexity)

  • List of unsolved problems in computer science
  • List of unsolved computational problems

    NC = P problem NP = co-NP problem P = BPP problem P = PSPACE problem L = NL problem PH = PSPACE problem L = P problem L = RL problem Unique games conjecture

    List of unsolved problems in computer science

    List_of_unsolved_problems_in_computer_science

  • Adi Shamir
  • Israeli cryptographer (born 1952)

    2-satisfiability and showing the equivalence of the complexity classes PSPACE and IP. 2002 ACM Turing Award, together with Rivest and Adleman, in recognition

    Adi Shamir

    Adi Shamir

    Adi_Shamir

  • Game of the Amazons
  • Two-player board game

    configuration) is PSPACE-complete. This can be proved in two ways. The first way is by reducing a generalized Hex position, which is known to be PSPACE-complete

    Game of the Amazons

    Game_of_the_Amazons

  • P/poly
  • Set of problems solved by small circuits

    furthermore, NP ⊆ P/poly implies AM = MA If PSPACE ⊆ P/poly then P S P A C E = Σ 2 P ∩ Π 2 P {\displaystyle {\mathsf {PSPACE}}=\Sigma _{2}^{\mathsf {P}}\cap \Pi

    P/poly

    P/poly

  • Sokoban
  • Puzzle video game

    any given Sokoban puzzle is solvable is a problem known to be NP-hard and PSPACE-complete. In artificial intelligence research, Sokoban serves as an experimental

    Sokoban

    Sokoban

  • ZPP (complexity)
  • Concept in computer science

    other probabilistic complexity classes (RP, co-RP, BPP, BQP, PP), which generalise P within PSPACE. It is unknown if any of these containments are strict.

    ZPP (complexity)

    ZPP (complexity)

    ZPP_(complexity)

  • Simon's problem
  • Problem in computer science

    cannot easily be proven, since this would prove that P is different from PSPACE. Simon's problem considers access to a function f : { 0 , 1 } n → { 0 ,

    Simon's problem

    Simon's_problem

  • Reversi
  • Strategy board game

    determining if the first player has a winning move in a given position is PSPACE-complete. The World Othello Championship (WOC), which started in 1977, was

    Reversi

    Reversi

    Reversi

  • Simplex algorithm
  • Algorithm for linear programming

    computing its output is PSPACE-complete. In 2015, this was strengthened to show that computing the output of Dantzig's pivot rule is PSPACE-complete. Analyzing

    Simplex algorithm

    Simplex algorithm

    Simplex_algorithm

  • Existential theory of the reals
  • Quantified formulas with real-number variables

    semialgebraic set is non-empty. This decision problem is NP-hard and lies in PSPACE, giving it significantly lower complexity than Alfred Tarski's quantifier

    Existential theory of the reals

    Existential_theory_of_the_reals

  • N-body simulation
  • Simulation of a dynamical system of particles

    poly(n) is in PSPACE. On the other hand, if the question is whether the body eventually reaches the destination ball, the problem is PSPACE-hard. These

    N-body simulation

    N-body simulation

    N-body_simulation

  • Circuit (computer science)
  • Model of computation

    ISBN 978-3-540-64310-4. Yang, Ke (2001). "Integer Circuit Evaluation Is PSPACE-Complete". Journal of Computer and System Sciences. 63 (2, September 2001):

    Circuit (computer science)

    Circuit_(computer_science)

  • EXPSPACE
  • Set of decision problems

    of as the hardest problems in EXPSPACE. EXPSPACE is a strict superset of PSPACE, NP, and P. It contains EXPTIME and is believed to strictly contain it,

    EXPSPACE

    EXPSPACE

  • Distributed computing
  • System with multiple networked computers

    non-deterministic) finite-state machines can reach a deadlock. This problem is PSPACE-complete, i.e., it is decidable, but not likely that there is an efficient

    Distributed computing

    Distributed_computing

  • PCTC
  • Topics referred to by the same term

    closed timelike curves, a computational complexity class equal in power to PSPACE Pure Car and Truck Carrier, a type of roll-on/roll-off cargo ship designed

    PCTC

    PCTC

  • Space hierarchy theorem
  • Both deterministic and nondeterministic machines can solve more problems given more space

    required, but runs for infinite time. The above proof holds for the case of PSPACE, but some changes need to be made for the case of NPSPACE. The crucial point

    Space hierarchy theorem

    Space_hierarchy_theorem

  • Quantum complexity theory
  • Computational complexity of quantum algorithms

    classes relate to classical complexity classes such as P, NP, BPP, and PSPACE. One of the reasons quantum complexity theory is studied are the implications

    Quantum complexity theory

    Quantum_complexity_theory

  • Alternating finite automaton
  • equivalence problem (do two input AFAs recognize the same language) are PSPACE-complete for AFAs. Chandra, Ashok K.; Kozen, Dexter C.; Stockmeyer, Larry

    Alternating finite automaton

    Alternating_finite_automaton

  • Havannah (board game)
  • Board game

    board. During this competition the pie rule is used. Solving Havannah is PSPACE-complete with respect to the size of the input graph. The proof is by a

    Havannah (board game)

    Havannah (board game)

    Havannah_(board_game)

  • Kayles
  • Mathematical game

    wins), Schaefer proved in 1978 that deciding the outcome of these games is PSPACE-complete (the same holds for the partisan versions, in which, for every

    Kayles

    Kayles

    Kayles

  • Closed timelike curve
  • World line of a particle in spacetime which returns to its starting point

    implies also equivalence of quantum and classical computation (both in PSPACE). If Lloyd's prescription holds, quantum computations would be PP-complete

    Closed timelike curve

    Closed_timelike_curve

  • Circuits over sets of natural numbers
  • in co-RP in DLOGCFL +,× P-complete in DLOGCFL ∪,∩,−,+ PSPACE-complete PSPACE-complete ∪,∩,+ PSPACE-complete NP-complete ∪,+ NP-complete NP-complete ∩,+

    Circuits over sets of natural numbers

    Circuits_over_sets_of_natural_numbers

  • Deterministic finite automaton
  • Finite-state machine

    solved efficiently also for NFAs. The non-universality problem for NFAs is PSPACE complete since there are small NFAs with shortest rejecting word in exponential

    Deterministic finite automaton

    Deterministic finite automaton

    Deterministic_finite_automaton

  • Second-order logic
  • Form of logic that allows quantification over predicates

    formulas. PH is the set of languages definable by second-order formulas. PSPACE is the set of languages definable by second-order formulas with an added

    Second-order logic

    Second-order_logic

  • Kōnane
  • Two-player strategy board game from Hawaii

    player eventually cannot perform a capture. Bob Hearn proved that Kōnane is PSPACE-complete with respect to the dimensions of the board, by a reduction from

    Kōnane

    Kōnane

    Kōnane

  • Randomized algorithm
  • Algorithm that employs a degree of randomness as part of its logic or procedure

    all-powerful prover and a verifier that implements a BPP algorithm. IP = PSPACE. However, if it is required that the verifier be deterministic, then IP

    Randomized algorithm

    Randomized_algorithm

  • Zero–one law (logic)
  • {\displaystyle \mu (\varphi )=0} . Moreover this problem has been shown to be PSPACE-complete. The following logics have the zero-one law: First-order logic

    Zero–one law (logic)

    Zero–one law (logic)

    Zero–one_law_(logic)

  • Instant Insanity
  • Block puzzle with four colored cubes

    proved that this game is PSPACE-complete, which illustrates the observation that NP-complete puzzles tend to lead to PSPACE-complete games. Devil's Dice

    Instant Insanity

    Instant Insanity

    Instant_Insanity

  • Zero-knowledge proof
  • Proving validity without revealing other data

    unbreakable encryption, there are zero-knowledge proofs for all problems in IP = PSPACE, or in other words, anything that can be proved by an interactive proof

    Zero-knowledge proof

    Zero-knowledge_proof

  • Referential integrity
  • Where all data references are valid

    axiomatized by inference rules and can be decided by a PSPACE algorithm. The problem can be shown to be PSPACE-complete by reduction from the acceptance problem

    Referential integrity

    Referential integrity

    Referential_integrity

  • Random oracle
  • Cryptographic model of a random function

    later shown to be false, as the two acceptable complexity classes IP and PSPACE were shown to be equal despite IPA ⊊ PSPACEA for a random oracle A with

    Random oracle

    Random_oracle

  • Fixed-point logic
  • Logical formulation of recursion

    structures, a property is expressible in FO(PFP,X) if and only if it lies in PSPACE. Since the iterated predicates involved in calculating the partial fixed

    Fixed-point logic

    Fixed-point_logic

  • James Renegar
  • American mathematician

    S2CID 206798056. 1988(over 740 citations) Regenar, James (April 1988). "A faster PSPACE algorithm for deciding the existential theory of the reals" (PDF). Technical

    James Renegar

    James_Renegar

  • Cook–Levin theorem
  • Boolean satisfiability is NP-complete and therefore that NP-complete problems exist

    a problem (the recognition of true quantified Boolean formulas) that is PSPACE-complete. Analogously, dependency quantified boolean formulas encode computation

    Cook–Levin theorem

    Cook–Levin_theorem

  • Transdichotomous model
  • Theoretical model of computation

    models with unlimited precision are unreasonably powerful (able to solve PSPACE-complete problems in polynomial time). The transdichotomous model makes

    Transdichotomous model

    Transdichotomous_model

  • Context-sensitive grammar
  • Type of formal grammar

    context-sensitive grammar G, is PSPACE-complete. Moreover, there are context-sensitive grammars whose languages are PSPACE-complete. In other words, there

    Context-sensitive grammar

    Context-sensitive_grammar

  • Nash equilibrium computation
  • Economical computational problem

    that the problem of finding a PNE reachable from a given input state is PSPACE-complete. The class of ordinal potential games is even larger than the class

    Nash equilibrium computation

    Nash_equilibrium_computation

  • Boolean satisfiability problem
  • Problem of determining if a Boolean formula could be made true

    Boolean formula problem (QBF), which can be shown to be PSPACE-complete. It is widely believed that PSPACE-complete problems are strictly harder than any problem

    Boolean satisfiability problem

    Boolean_satisfiability_problem

  • Turing Tumble
  • Game and demonstration of logic gates

    follows because the game is P-complete by the circuit value problem and PSPACE-complete if an exponential number of marbles is allowed. The device has

    Turing Tumble

    Turing Tumble

    Turing_Tumble

  • Lemke–Howson algorithm
  • Nash equilibrium of a bimatrix game algorithm

    pure strategies in the game. Subsequently, it has been shown that it is PSPACE-complete to find any of the solutions that can be obtained with the Lemke–Howson

    Lemke–Howson algorithm

    Lemke–Howson_algorithm

  • Poset game
  • Deciding the winner of an arbitrary finite poset game is PSPACE-complete. This means that unless P=PSPACE, computing the Grundy value of an arbitrary poset game

    Poset game

    Poset_game

  • Savitch's theorem
  • Relation between deterministic and nondeterministic space complexity

    the Turing machine. Some important corollaries of the theorem include: PSPACE = NPSPACE That is, the languages that can be recognized by deterministic

    Savitch's theorem

    Savitch's_theorem

  • Logic of graphs
  • Logical formulation of graph properties

    sentence has probability tending to zero or to one is high: the problem is PSPACE-complete. If a first-order graph property has probability tending to one

    Logic of graphs

    Logic_of_graphs

  • Integer circuit
  • LOGCFL +,× P-hard, in co-NP L-hard, in LOGCFL ∪,∩,−,+ PSPACE-complete PSPACE-complete ∪,∩,+ PSPACE-complete NP-complete ∪,+ NP-complete NP-complete ∩,+

    Integer circuit

    Integer_circuit

  • Graph coloring game
  • Class of mathematical games

    interesting open problem". Only in 2020 it was proved that the game is PSPACE-Complete. Acyclic coloring. Every graph G {\displaystyle G} with acyclic

    Graph coloring game

    Graph coloring game

    Graph_coloring_game

  • Hypercomputation
  • Models of computation

    inside the black hole. Access to a CTC may allow the rapid solution to PSPACE-complete problems, a complexity class which, while Turing-decidable, is

    Hypercomputation

    Hypercomputation

  • Linear logic
  • System of resource-aware logic

    multiplicatives and additives (i.e., exponential-free). MALL entailment is PSPACE-complete. Multiplicative-exponential linear logic (MELL): only multiplicatives

    Linear logic

    Linear_logic

  • Solved game
  • Game whose outcome can be correctly predicted

    solving Hex on an N×N board is unlikely as the problem has been shown to be PSPACE-complete.[citation needed] If Hex is played on an N×(N + 1) board then the

    Solved game

    Solved_game

  • Entscheidungsproblem
  • Impossible task in computing

    ) {\displaystyle {\rm {{Sat}([\exists ^{n}\forall \exists ]_{=})}}} are PSPACE-complete (Section 5.4.3). Börger et al. (2001) describes the level of computational

    Entscheidungsproblem

    Entscheidungsproblem

  • Phutball
  • Two-person board game

    center, determining whether the current player has a winning strategy is PSPACE-hard. Schmittberger, R. Wayne (1992). New Rules for Classic Games. John

    Phutball

    Phutball

    Phutball

  • Lemmings (video game)
  • 1991 video game

    Lemmings is NP-hard. Later, Giovanni Viglietta showed that the task is PSPACE-complete, even for levels where there is only one lemming to save. In 2010

    Lemmings (video game)

    Lemmings_(video_game)

  • Emptiness problem
  • question, such as the emptiness problem for non-erasing stack automata, are PSPACE-complete. The emptiness problem in machine learning and formal languages

    Emptiness problem

    Emptiness_problem

  • Online algorithm
  • Algorithm that begins on possibly incomplete inputs

    between the online and offline algorithms' performance. This problem is PSPACE-complete. There are many formal problems that offer more than one online

    Online algorithm

    Online_algorithm

  • Regular language
  • Formal language that can be expressed using a regular expression

    already for a singleton alphabet. For larger alphabets, that problem is PSPACE-complete. If regular expressions are extended to allow also a squaring operator

    Regular language

    Regular_language

  • Col (game)
  • Pencil and paper map-coloring game

    the outcome in Snort is PSPACE-complete on general graphs. This is proven by reducing partizan node Kayles, which is PSPACE-complete, to a game of Snort

    Col (game)

    Col_(game)

  • Index of computing articles
  • Preprocessor – Primitive recursive function – Programming language – Prolog – PSPACE-complete – Pulse-code modulation (PCM) – Pushdown automaton – Python QuarkXPress

    Index of computing articles

    Index_of_computing_articles

AI & ChatGPT searchs for online references containing PSPACE

PSPACE

AI search references containing PSPACE

PSPACE

AI search queriess for Facebook and twitter posts, hashtags with PSPACE

PSPACE

Follow users with usernames @PSPACE or posting hashtags containing #PSPACE

PSPACE

Online names & meanings

  • Yugdhara
  • Girl/Female

    Gujarati, Hindu, Indian

    Yugdhara

    Lord Shiva

  • Hardacre
  • Surname or Lastname

    English (Lancashire and Yorkshire)

    Hardacre

    English (Lancashire and Yorkshire) : topographic name for someone who lived on a patch of poor, stony land, from Middle English hard ‘hard’, ‘difficult’ + aker ‘cultivated land’ (Old English æcer), or a habitational name from Hardacre, a place in Clapham, West Yorkshire, which has this etymology.

  • Ram
  • Biblical

    Ram

    elevated; sublime

  • Gilfred
  • Boy/Male

    Teutonic

    Gilfred

    Oath of peace.

  • Blac
  • Boy/Male

    British, English

    Blac

    White

  • Ramath-mizpeh
  • Girl/Female

    Biblical

    Ramath-mizpeh

    Elevation of the watch-tower.

  • Duladevi
  • Girl/Female

    Hindu, Indian

    Duladevi

    Name of Goddess

  • Jaquelin
  • Girl/Female

    French

    Jaquelin

    Feminine of Jacques derived from James and Jacob.

  • Naim
  • Boy/Male

    Muslim

    Naim

    Comfort. Ease. Tranquil.

  • Eirnin
  • Boy/Male

    Irish

    Eirnin

    Meaning “”iron.”” The name is often linked with Ernest, a Germanic word meaning “”vigor.”” The name of sixteen Irish saints, St. Eirnin is the patron saint of Tory, an island off the coast of County Donegal.

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