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PPAD COMPLEXITY

  • PPAD (complexity)
  • Complexity class

    computer science, PPAD ("Polynomial Parity Arguments on Directed graphs") is a complexity class introduced by Christos Papadimitriou in 1994. PPAD is a subclass

    PPAD (complexity)

    PPAD_(complexity)

  • PPP (complexity)
  • Complexity class

    that introduced PPAD and PPA. PPP contains both PPAD and PWPP (polynomial weak pigeonhole principle) as subclasses. These complexity classes are of particular

    PPP (complexity)

    PPP_(complexity)

  • List of PPAD-complete problems
  • This is a list of PPAD-complete problems. Sperner's lemma Brouwer fixed-point theorem Kakutani fixed-point theorem Nash equilibrium Core of Balanced Games

    List of PPAD-complete problems

    List_of_PPAD-complete_problems

  • PPA (complexity)
  • Complexity class

    is reducible to that problem. PPAD is defined in a similar way to PPA, except that it is defined on directed graphs. PPAD is a subclass of PPA. This is

    PPA (complexity)

    PPA_(complexity)

  • Indistinguishability obfuscation
  • Type of cryptographic software obfuscation

    Additionally, if iO and one-way functions exist, then problems in the PPAD complexity class are provably hard. However, indistinguishability obfuscation

    Indistinguishability obfuscation

    Indistinguishability_obfuscation

  • FNP (complexity)
  • Complexity class

    Goldwasser. The complexity of decision versus search. SIAM Journal on Computing, Vol. 23, No. 1, February 1994. Daskalakis, Costis (2015). "22. PPAD". MIT OpenCourseWare

    FNP (complexity)

    FNP_(complexity)

  • FIXP
  • Hollender, Alexandros; Savani, Rahul (2022-12-19). "The Complexity of Gradient Descent: CLS = PPAD ∩ PLS". Journal of the ACM. 70 (1): 7:1–7:74. arXiv:2011

    FIXP

    FIXP

  • Game complexity
  • Notion in combinatorial game theory

    Combinatorial game theory measures game complexity in several ways: State-space complexity (the number of legal game positions from the initial position)

    Game complexity

    Game_complexity

  • Smoothed analysis
  • Algorithm analysis method

    smoothed complexity polynomial in n and 1/s, where s is the input perturbation size, unless PPAD ≤ RP. In particular, the smoothed complexity of the Lemke-Howson

    Smoothed analysis

    Smoothed analysis

    Smoothed_analysis

  • Folk theorem (game theory)
  • Class of theorems about Nash equilibrium payoff profiles in repeated games

    equilibria for one-shot finite games, a problem which lies in the PPAD complexity class. The practical consequence of this is that no efficient (polynomial-time)

    Folk theorem (game theory)

    Folk_theorem_(game_theory)

  • TFNP
  • Complexity class

    W.; Hollender, Alexandros; Savani, Rahul (2023). "The Complexity of Gradient Descent: CLS = PPAD ∩ PLS". Journal of the ACM. 70: 1–74. arXiv:2011.01929

    TFNP

    TFNP

  • PLS (complexity)
  • Complexity class

    that a complexity class called CLS (Continuous Local Search) is equal to the intersection of PPAD and PLS. Equilibria, fixed points, and complexity classes:

    PLS (complexity)

    PLS_(complexity)

  • List of complexity classes
  • of complexity classes in computational complexity theory. For other computational and complexity subjects, see list of computability and complexity topics

    List of complexity classes

    List of complexity classes

    List_of_complexity_classes

  • Fixed-point computation
  • Computing the fixed point of a function

    Sperner's lemma), and therefore it is PPAD-complete. This implies that computing an approximate fixed-point is PPAD-complete even for very simple functions

    Fixed-point computation

    Fixed-point_computation

  • Algorithmic game theory
  • Study of algorithms in strategic environments

    algorithms for finding equilibria. Of special importance is the complexity class PPAD, which includes many problems in algorithmic game theory. Mechanism

    Algorithmic game theory

    Algorithmic_game_theory

  • Nash equilibrium computation
  • Economical computational problem

    smoothed complexity polynomial in n and 1/s, where s is the input perturbation size, unless PPAD ≤ RP. In particular, the smoothed complexity of the Lemke-Howson

    Nash equilibrium computation

    Nash_equilibrium_computation

  • Succinct game
  • Game in algorithmic game theory

    in such a sparse game is PPAD-hard, and that there does not exist a fully polynomial-time approximation scheme unless PPAD is in P. In symmetric games

    Succinct game

    Succinct_game

  • Arrow–Debreu exchange market
  • utilities, computing a CE is PPAD-hard. Their proof shows also that this market-equilibrium problem does not have an FPTAS unless PPAD is contained in P. When

    Arrow–Debreu exchange market

    Arrow–Debreu_exchange_market

  • Handshaking lemma
  • Every graph has evenly many odd vertices

    He defined the complexity class PPA to encapsulate problems such as this one; a closely related class defined on directed graphs, PPAD, has attracted

    Handshaking lemma

    Handshaking lemma

    Handshaking_lemma

  • Fisher market
  • polynomial (the problem is PPAD-hard even with goods), it runs fast on random instances. It also proves that the problem is in PPAD, the solutions are rational-valued

    Fisher market

    Fisher_market

  • Paradox of tolerance
  • Logical paradox in decision-making theory

    Bertrand paradox Chainstore paradox Computational complexity of games Helly metric Multi-agent system PPAD-complete Mathematics portal Game theory WikiProject

    Paradox of tolerance

    Paradox of tolerance

    Paradox_of_tolerance

  • Computational hardness assumption
  • Hypothesis in computational complexity theory

    hard or even complete for some complexity class C {\displaystyle C} , in particular NP-hard (but often also PSPACE-hard, PPAD-hard, etc.). This means that

    Computational hardness assumption

    Computational_hardness_assumption

  • Sperner's lemma
  • Theorem on triangulation graph colorings

    was first studied by Christos Papadimitriou. He introduced a complexity class called PPAD, which contains this as well as related problems (such as finding

    Sperner's lemma

    Sperner's lemma

    Sperner's_lemma

  • Solving chess
  • Finding an optimal algorithm for playing chess

    solved at least weakly. Calculated estimates of game-tree complexity and state-space complexity of chess exist which provide a bird's eye view of the computational

    Solving chess

    Solving_chess

  • Tic-tac-toe
  • Paper-and-pencil game for two players

    positions (the state space complexity) or the 26,830 possible games up to rotations and reflections (the game tree complexity) on this space. If played

    Tic-tac-toe

    Tic-tac-toe

    Tic-tac-toe

  • Consensus splitting
  • Type of fair division

    (does not depend on n). Then, finding an ε-approximate consensus-halving is PPAD-hard, which is theoretically weaker than PPA-hard. The proof is by reduction

    Consensus splitting

    Consensus_splitting

  • Market equilibrium computation
  • Economical computational problem

    unless PPAD is in P. Chen and Teng proved PPAD-hardness for a Fisher market with SPLC utilities. Chaudhury, Garg, McGlaughlin and Mehta proved PPAD-hardness

    Market equilibrium computation

    Market_equilibrium_computation

  • Zero-sum game
  • Situation where total gains match total losses

    Bertrand paradox Chainstore paradox Computational complexity of games Helly metric Multi-agent system PPAD-complete Mathematics portal Game theory WikiProject

    Zero-sum game

    Zero-sum_game

  • Solved game
  • Game whose outcome can be correctly predicted

    Chess Fully solving chess remains elusive, and it is speculated that the complexity of the game may preclude it ever being solved. Through retrograde computer

    Solved game

    Solved_game

  • Prisoner's dilemma
  • Standard example in game theory

    tournament. The programs that were entered varied widely in algorithmic complexity, initial hostility, capacity for forgiveness, and so forth. Axelrod discovered

    Prisoner's dilemma

    Prisoner's_dilemma

  • Leontief utilities
  • problem does not have a fully polynomial-time approximation scheme, unless PPAD ⊆ P. On the other hand, there are algorithms for finding an approximate equilibrium

    Leontief utilities

    Leontief_utilities

  • Tit for tat
  • English saying meaning "equivalent retaliation"

    Bertrand paradox Chainstore paradox Computational complexity of games Helly metric Multi-agent system PPAD-complete Mathematics portal Game theory WikiProject

    Tit for tat

    Tit for tat

    Tit_for_tat

  • Approximate Competitive Equilibrium from Equal Incomes
  • bundle given the prices. The A-CEEI allocation is hard to compute: it is PPAD complete. However, in realistic-size problems, A-CEEI can be computed using

    Approximate Competitive Equilibrium from Equal Incomes

    Approximate_Competitive_Equilibrium_from_Equal_Incomes

  • Envy-free cake-cutting
  • Process for fairly dividing resources

    explicitly by polynomial-time algorithms, the envy-free cake-cutting problem is PPAD-complete. Value-based approximation uses the following definitions: A partition

    Envy-free cake-cutting

    Envy-free_cake-cutting

  • Alpha–beta pruning
  • Search algorithm

    ; Wigderson, A. (1986). "Probabilistic Boolean Decision Trees and the Complexity of Evaluating Game Trees". 27th Annual Symposium on Foundations of Computer

    Alpha–beta pruning

    Alpha–beta_pruning

  • Minimax
  • Decision rule used for minimizing the possible loss for a worst-case scenario

    Bertrand paradox Chainstore paradox Computational complexity of games Helly metric Multi-agent system PPAD-complete Mathematics portal Game theory WikiProject

    Minimax

    Minimax

  • Concave game
  • Generalization of the normal-form game

    in a concave game is PPAD-complete. In fact, they prove that the problem is in PPAD even for general concave games, and it is PPAD-hard even in the special

    Concave game

    Concave_game

  • Hedonic game
  • identifying concise representations of hedonic games and on the computational complexity of finding stable outcomes. Formally, a hedonic game is a pair ( N , (

    Hedonic game

    Hedonic_game

  • Shapley value
  • Concept in game theory

    Bertrand paradox Chainstore paradox Computational complexity of games Helly metric Multi-agent system PPAD-complete Mathematics portal Game theory WikiProject

    Shapley value

    Shapley value

    Shapley_value

  • Focal point (game theory)
  • Concept in game theory

    Bertrand paradox Chainstore paradox Computational complexity of games Helly metric Multi-agent system PPAD-complete Mathematics portal Game theory WikiProject

    Focal point (game theory)

    Focal_point_(game_theory)

  • Two-level game theory
  • Political model of international conflict resolution

    Bertrand paradox Chainstore paradox Computational complexity of games Helly metric Multi-agent system PPAD-complete Mathematics portal Game theory WikiProject

    Two-level game theory

    Two-level game theory

    Two-level_game_theory

  • Conflict escalation
  • Concept in conflict studies

    Bertrand paradox Chainstore paradox Computational complexity of games Helly metric Multi-agent system PPAD-complete Mathematics portal Game theory WikiProject

    Conflict escalation

    Conflict_escalation

  • Game form
  • Game theory concept

    Bertrand paradox Chainstore paradox Computational complexity of games Helly metric Multi-agent system PPAD-complete Mathematics portal Game theory WikiProject

    Game form

    Game_form

  • Cooperative bargaining
  • Problem in process of sharing surplus

    Bertrand paradox Chainstore paradox Computational complexity of games Helly metric Multi-agent system PPAD-complete Mathematics portal Game theory WikiProject

    Cooperative bargaining

    Cooperative_bargaining

  • Sprague–Grundy theorem
  • Combinatorial game theory theorem

    Bertrand paradox Chainstore paradox Computational complexity of games Helly metric Multi-agent system PPAD-complete Mathematics portal Game theory WikiProject

    Sprague–Grundy theorem

    Sprague–Grundy_theorem

  • Deterrence theory
  • Military strategy during the Cold War with regard to the use of nuclear weapons

    Lindsay, Jon R. (2019). Cross-Domain Deterrence: Strategy in an Era of Complexity. Oxford University Press. doi:10.1093/oso/9780190908645.001.0001. ISBN 978-0-19-090960-4

    Deterrence theory

    Deterrence theory

    Deterrence_theory

  • Implementation theory
  • Bertrand paradox Chainstore paradox Computational complexity of games Helly metric Multi-agent system PPAD-complete Mathematics portal Game theory WikiProject

    Implementation theory

    Implementation_theory

  • Combinatorial game theory
  • Branch of game theory about two-player sequential games with perfect information

    greater weight on theoretical results, including the analysis of game complexity and the existence of optimal strategies through methods like the strategy-stealing

    Combinatorial game theory

    Combinatorial game theory

    Combinatorial_game_theory

  • Jordan curve theorem
  • Theorem in topology

    Daskalakis and Demaine prove that a computational version of Jordan's theorem is PPAD-complete. As a corollary, they show that Jordan's theorem implies the Brouwer

    Jordan curve theorem

    Jordan curve theorem

    Jordan_curve_theorem

  • Incentive compatibility
  • Concept in game theory

    Bertrand paradox Chainstore paradox Computational complexity of games Helly metric Multi-agent system PPAD-complete Mathematics portal Game theory WikiProject

    Incentive compatibility

    Incentive_compatibility

  • Bounded rationality
  • Making of satisfactory, not optimal, decisions

    than a strict rigid rule of optimization. They do this because of the complexity of the situation. An example of behaviour inhibited by heuristics can

    Bounded rationality

    Bounded_rationality

  • Daniel Kahneman
  • Israeli-American psychologist and economist (1934–2024)

    Bertrand paradox Chainstore paradox Computational complexity of games Helly metric Multi-agent system PPAD-complete Mathematics portal Game theory WikiProject

    Daniel Kahneman

    Daniel Kahneman

    Daniel_Kahneman

  • Tragedy of the commons
  • Overuse of a shared resource

    Bertrand paradox Chainstore paradox Computational complexity of games Helly metric Multi-agent system PPAD-complete Mathematics portal Game theory WikiProject

    Tragedy of the commons

    Tragedy of the commons

    Tragedy_of_the_commons

  • Sequential game
  • Class of games where players choose their actions sequentially

    chess, backgammon, tic-tac-toe, and Go, with decision trees varying in complexity—from the compact tree of tic-tac-toe to the vast, unmappable tree of chess

    Sequential game

    Sequential game

    Sequential_game

  • Chicken (game)
  • Model of conflict for two players in game theory

    Bertrand paradox Chainstore paradox Computational complexity of games Helly metric Multi-agent system PPAD-complete Mathematics portal Game theory WikiProject

    Chicken (game)

    Chicken_(game)

  • Amos Tversky
  • Israeli psychologist (1937–1996)

    Bertrand paradox Chainstore paradox Computational complexity of games Helly metric Multi-agent system PPAD-complete Mathematics portal Game theory WikiProject

    Amos Tversky

    Amos_Tversky

  • Carathéodory's theorem (convex hull)
  • Point in the convex hull of a set P in Rd, is the convex combination of d+1 points in P

    problem of finding the colorful set lies in the intersection of the complexity classes PPAD and PLS. Shapley–Folkman lemma Helly's theorem Kirchberger's theorem

    Carathéodory's theorem (convex hull)

    Carathéodory's_theorem_(convex_hull)

  • Cursed equilibrium
  • Solution concept in Game Theory

    Bertrand paradox Chainstore paradox Computational complexity of games Helly metric Multi-agent system PPAD-complete Mathematics portal Game theory WikiProject

    Cursed equilibrium

    Cursed_equilibrium

  • Ambiguity aversion
  • Preference of known risks to unknown risks

    Bertrand paradox Chainstore paradox Computational complexity of games Helly metric Multi-agent system PPAD-complete Mathematics portal Game theory WikiProject

    Ambiguity aversion

    Ambiguity_aversion

  • Farsightedness (game theory)
  • Concept in game theory involving long-term strategic planning

    Bertrand paradox Chainstore paradox Computational complexity of games Helly metric Multi-agent system PPAD-complete Mathematics portal Game theory WikiProject

    Farsightedness (game theory)

    Farsightedness_(game_theory)

  • Perfect information
  • Condition in economics and game theory

    Bertrand paradox Chainstore paradox Computational complexity of games Helly metric Multi-agent system PPAD-complete Mathematics portal Game theory WikiProject

    Perfect information

    Perfect information

    Perfect_information

  • Win–win game
  • Game theory scenario

    Bertrand paradox Chainstore paradox Computational complexity of games Helly metric Multi-agent system PPAD-complete Mathematics portal Game theory WikiProject

    Win–win game

    Win–win_game

  • Complete information
  • Level of information in economics and game theory

    Bertrand paradox Chainstore paradox Computational complexity of games Helly metric Multi-agent system PPAD-complete Mathematics portal Game theory WikiProject

    Complete information

    Complete information

    Complete_information

  • Pierpaolo Battigalli
  • Italian economist (born 1961)

    Bertrand paradox Chainstore paradox Computational complexity of games Helly metric Multi-agent system PPAD-complete Mathematics portal Game theory WikiProject

    Pierpaolo Battigalli

    Pierpaolo_Battigalli

  • Volunteer's dilemma
  • Game theory case weighing own/others' sacrifice

    Bertrand paradox Chainstore paradox Computational complexity of games Helly metric Multi-agent system PPAD-complete Mathematics portal Game theory WikiProject

    Volunteer's dilemma

    Volunteer's_dilemma

  • Strategic move
  • Bertrand paradox Chainstore paradox Computational complexity of games Helly metric Multi-agent system PPAD-complete Mathematics portal Game theory WikiProject

    Strategic move

    Strategic_move

  • Winner's curse
  • Tendency to overestimate in auctions

    Bertrand paradox Chainstore paradox Computational complexity of games Helly metric Multi-agent system PPAD-complete Mathematics portal Game theory WikiProject

    Winner's curse

    Winner's curse

    Winner's_curse

  • Guanine
  • Chemical compound of DNA and RNA

    of biological uses that include a range of functions ranging in both complexity and versatility. These include camouflage, display, and vision among other

    Guanine

    Guanine

    Guanine

  • Peace war game
  • Iterated game for peace and conflict studies

    Bertrand paradox Chainstore paradox Computational complexity of games Helly metric Multi-agent system PPAD-complete Mathematics portal Game theory WikiProject

    Peace war game

    Peace_war_game

  • Myerson value
  • Solution concept in cooperative game theory

    Bertrand paradox Chainstore paradox Computational complexity of games Helly metric Multi-agent system PPAD-complete Mathematics portal Game theory WikiProject

    Myerson value

    Myerson_value

  • De-escalation
  • Decrease in severity of conflicts

    Bertrand paradox Chainstore paradox Computational complexity of games Helly metric Multi-agent system PPAD-complete Mathematics portal Game theory WikiProject

    De-escalation

    De-escalation

    De-escalation

  • Evolutionary dynamics
  • Modelling evolution using differential equations

    Bertrand paradox Chainstore paradox Computational complexity of games Helly metric Multi-agent system PPAD-complete Mathematics portal Game theory WikiProject

    Evolutionary dynamics

    Evolutionary_dynamics

  • Bertrand competition
  • Economic model of competition

    Bertrand paradox Chainstore paradox Computational complexity of games Helly metric Multi-agent system PPAD-complete Mathematics portal Game theory WikiProject

    Bertrand competition

    Bertrand_competition

  • Replicator equation
  • Dynamical system

    Bertrand paradox Chainstore paradox Computational complexity of games Helly metric Multi-agent system PPAD-complete Mathematics portal Game theory WikiProject

    Replicator equation

    Replicator_equation

  • Non-credible threat
  • Concept in game theory

    Bertrand paradox Chainstore paradox Computational complexity of games Helly metric Multi-agent system PPAD-complete Mathematics portal Game theory WikiProject

    Non-credible threat

    Non-credible threat

    Non-credible_threat

  • Aspiration window
  • Search heuristic for combinatorial games

    Bertrand paradox Chainstore paradox Computational complexity of games Helly metric Multi-agent system PPAD-complete Mathematics portal Game theory WikiProject

    Aspiration window

    Aspiration_window

  • Moving-knife procedure
  • Solution to the fair division problem

    Bertrand paradox Chainstore paradox Computational complexity of games Helly metric Multi-agent system PPAD-complete Mathematics portal Game theory WikiProject

    Moving-knife procedure

    Moving-knife_procedure

  • Negamax
  • Variation of minimax game tree search

    Bertrand paradox Chainstore paradox Computational complexity of games Helly metric Multi-agent system PPAD-complete Mathematics portal Game theory WikiProject

    Negamax

    Negamax

  • Parrondo's paradox
  • Paradox of combining strategies

    irrelevant for utility theory, stock buying, and the emergence of life". Complexity. 9 (1): 23–27. doi:10.1002/cplx.10112. Winning While Losing: New Strategy

    Parrondo's paradox

    Parrondo's_paradox

  • Stag hunt
  • Conflict between safety and cooperation

    Bertrand paradox Chainstore paradox Computational complexity of games Helly metric Multi-agent system PPAD-complete Mathematics portal Game theory WikiProject

    Stag hunt

    Stag_hunt

  • Bayes correlated equilibrium
  • Solution concept in Game Theory

    Bertrand paradox Chainstore paradox Computational complexity of games Helly metric Multi-agent system PPAD-complete Mathematics portal Game theory WikiProject

    Bayes correlated equilibrium

    Bayes_correlated_equilibrium

  • Move by nature
  • Term in game theory

    Bertrand paradox Chainstore paradox Computational complexity of games Helly metric Multi-agent system PPAD-complete Mathematics portal Game theory WikiProject

    Move by nature

    Move by nature

    Move_by_nature

  • John Harsanyi
  • Hungarian-American economist and philosopher (1920–2000)

    Bertrand paradox Chainstore paradox Computational complexity of games Helly metric Multi-agent system PPAD-complete Mathematics portal Game theory WikiProject

    John Harsanyi

    John_Harsanyi

  • No-win situation
  • Situation where all parties are worse off

    Bertrand paradox Chainstore paradox Computational complexity of games Helly metric Multi-agent system PPAD-complete Mathematics portal Game theory WikiProject

    No-win situation

    No-win_situation

  • Transferable utility
  • Bertrand paradox Chainstore paradox Computational complexity of games Helly metric Multi-agent system PPAD-complete Mathematics portal Game theory WikiProject

    Transferable utility

    Transferable_utility

  • Simmons–Su protocols
  • the envy-free cake-cutting problem has the same complexity as finding a Brouwer fixed-point, i.e. PPAD-complete. In this problem, n housemates have decided

    Simmons–Su protocols

    Simmons–Su_protocols

  • Implicit graph
  • Algorithmically defined graph

    way may not necessarily be NP-complete, as it is unknown whether PPA = NP. PPAD is an analogous class defined on implicit directed graphs that has attracted

    Implicit graph

    Implicit graph

    Implicit_graph

  • Nash equilibrium
  • Solution concept of a non-cooperative game

    because, even though the equilibrium must exist, it is unknown due to the complexity of the game, for instance in Chinese chess. Or, if known, it may not be

    Nash equilibrium

    Nash_equilibrium

  • Strategy (game theory)
  • Complete plan on how a game player will behave in every possible game situation

    Bertrand paradox Chainstore paradox Computational complexity of games Helly metric Multi-agent system PPAD-complete Mathematics portal Game theory WikiProject

    Strategy (game theory)

    Strategy_(game_theory)

  • Bayesian efficiency
  • Analog of Pareto efficiency for situations with incomplete information

    Bertrand paradox Chainstore paradox Computational complexity of games Helly metric Multi-agent system PPAD-complete Mathematics portal Game theory WikiProject

    Bayesian efficiency

    Bayesian_efficiency

  • Coalition-proof Nash equilibrium
  • Bertrand paradox Chainstore paradox Computational complexity of games Helly metric Multi-agent system PPAD-complete Mathematics portal Game theory WikiProject

    Coalition-proof Nash equilibrium

    Coalition-proof_Nash_equilibrium

  • Repeated game
  • Game that repeats a base game

    Bertrand paradox Chainstore paradox Computational complexity of games Helly metric Multi-agent system PPAD-complete Mathematics portal Game theory WikiProject

    Repeated game

    Repeated_game

  • Aumann's agreement theorem
  • Theorem in game theory

    satisfy certain restrictions on their variation. Scott Aaronson studied the complexity and rate of convergence of various types of dialogues with more than two

    Aumann's agreement theorem

    Aumann's_agreement_theorem

  • Paranoid algorithm
  • Algorithm in game theory

    Bertrand paradox Chainstore paradox Computational complexity of games Helly metric Multi-agent system PPAD-complete Mathematics portal Game theory WikiProject

    Paranoid algorithm

    Paranoid_algorithm

  • Electronic mail game
  • Incomplete-information coordination game

    Bertrand paradox Chainstore paradox Computational complexity of games Helly metric Multi-agent system PPAD-complete Mathematics portal Game theory WikiProject

    Electronic mail game

    Electronic_mail_game

  • Bertrand–Edgeworth model
  • Economic Model

    Bertrand paradox Chainstore paradox Computational complexity of games Helly metric Multi-agent system PPAD-complete Mathematics portal Game theory WikiProject

    Bertrand–Edgeworth model

    Bertrand–Edgeworth_model

  • Rock paper scissors
  • Hand game for two players or more

    gestures has the effect of reducing the odds of a tie, while increasing the complexity of the game. The probability of a tie in an odd-number-of-weapons game

    Rock paper scissors

    Rock paper scissors

    Rock_paper_scissors

  • Trigger strategy
  • Class of strategies employed in a repeated non-cooperative game

    Bertrand paradox Chainstore paradox Computational complexity of games Helly metric Multi-agent system PPAD-complete Mathematics portal Game theory WikiProject

    Trigger strategy

    Trigger_strategy

  • Pareto efficiency
  • Weakly optimal allocation of resources

    Bertrand paradox Chainstore paradox Computational complexity of games Helly metric Multi-agent system PPAD-complete Mathematics portal Game theory WikiProject

    Pareto efficiency

    Pareto_efficiency

  • Price of anarchy
  • Concept in economics and game theory

    Bertrand paradox Chainstore paradox Computational complexity of games Helly metric Multi-agent system PPAD-complete Mathematics portal Game theory WikiProject

    Price of anarchy

    Price_of_anarchy

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