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Visual HTML5-based 2D game editor
Construct is an HTML5-based 2D video game engine developed by Scirra Ltd. It is aimed primarily at non-programmers, allowing quick creation of games through
Construct_(game_engine)
exhaustive. Also, it mixes game engines with rendering engines as well as API bindings without any distinctions. Physics engine Game engine recreation List of
List_of_game_engines
Video game engine developed by Epic Games
Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, initially made for use in the 1998 first-person shooter video game Unreal
Unreal_Engine
Open-source game engine
non-programmers and game developers of all skillsets, employing event based visual programming similar to engines like Construct, Stencyl, and Tynker
GDevelop
Game engine by Crytek
CryEngine (stylized as CRYENGINE) is a game engine designed by the German game developer Crytek. It has been used in all of their titles with the initial
CryEngine
Special software used to make video games
A game creation system (GCS) is a game engine that is targeted towards the consumer, for the purpose of creating a user-derived video game. It contains
Game_creation_system
Game engine
video game consoles. The first game using UE2 was released in 2002 and its last update was shipped in 2005. It was succeeded by Unreal Engine 3. In October
Unreal_Engine_2
First-person shooter engine
With this information, the Build Engine renders the world in a way that looks three-dimensional, unlike modern game engines that create actual 3D environments
Build_(game_engine)
Video game middleware
Limited). Havok provides physics engine, navigation, and cloth simulation components that can be integrated into video game engines. In 2007, Intel acquired Havok
Havok_(software)
2023 video game
January 2021, with Spink initially pursuing a solo project using the Construct game engine. The core vision emphasized three pillars: exploration, social interaction
Moonstone_Island
2018 video game
2019, adding a new map to the game's endless mode and introducing new gameplay features such as the ability to construct bridges. The second pack, titled
Frostpunk
2020 video game
Unreal Engine 4. The game's Kickstarter campaign started in May 2015. It featured six backer levels with various rewards such as merchandise, in-game rewards
Squad_(video_game)
Proprietary computer game engine developed by Terathon Software
The C4 Engine is a proprietary computer game engine developed by Terathon Software that is used to create 3D games and other types of interactive virtual
C4_Engine
Game engine developed by Sierra On-Line
(SCI) is a proprietary game engine and development system developed by Sierra On-Line as the successor to the company's Adventure Game Interpreter (AGI).
Sierra_Creative_Interpreter
2026 video game
The game also introduces expanded destruction systems, dynamic environmental damage, and enhanced gore effects, all built using Unreal Engine 5. Development
Gears_of_War:_E-Day
Free game engine
Defold is a cross-platform, free, and source-available game engine developed by King, and later the Defold Foundation. It is used to create mostly two-dimensional
Defold
Type of freeform video game encouraging creativity
environment that offers freedom to explore and construct. This can distinguish it from conventional ideas of a game, where the metaphorical sandbox is a "play
Sandbox_game
2024 video game
use the planet's natural resources to construct increasingly complex factories. The initial goal is to construct a space elevator, through which the Pioneer
Satisfactory
1997 real-time strategy video game
the Age of Empires series. The game uses the Genie Engine, a 2D sprite-based game engine. The game allows the user to act as the leader of an ancient
Age_of_Empires_(video_game)
Type of video game
games included the editor in the game). Examples of tile-based game engine/IDEs include RPG Maker, Game Maker, Construct, and Godot. Variations include
Tile-based_video_game
1998 action-adventure video game
series. The game engine of Trespasser was advanced for its time and required a fast and powerful computer to adequately display the game's detailed graphics
Trespasser_(video_game)
2022 video game
the "VOHLE engine" that allows interstellar travel. The Tiqqun's interior is divided into six sectors, within which the player can construct the required
Ixion_(video_game)
Game engine developed by Sierra On-Line
The Adventure Game Interpreter (AGI) is a game engine developed by Sierra On-Line. The company originally developed the engine for King's Quest (1984)
Adventure_Game_Interpreter
2026 video game
franchise. Legacy of the Dark Knight uses Unreal Engine 5 as opposed to TT Games' proprietary game engine, and takes heavy inspiration from Batman: Arkham
Lego Batman: Legacy of the Dark Knight
Lego_Batman:_Legacy_of_the_Dark_Knight
2019 board game about birds
board game designed by Elizabeth Hargrave and published by Stonemaier Games in 2019. It is a medium-weight, card-driven, engine-building board game in which
Wingspan_(board_game)
First-person shooter
version of the Marathon 2 engine called Aleph One. The game's assets were released by Bungie as freeware in 2005. The game was rereleased on Steam by
Marathon_(1994_video_game)
Software system for finding relevant information on the Web
A search engine is a search application that provides links to web pages and other relevant information on the Web (or the Internet in general) in response
Search_engine
Video game series
Vision Engine, each with their own unique and drastically different game engine, as well as a number of expansions or spin-offs built on the same game engine
Stronghold_(series)
2019 video game
was developed using Remedy's proprietary Northlight Engine, which was first used on its previous game, Quantum Break. Control was one of the first major
Control_(video_game)
1993 game engine
The Doom engine is the game engine used in the id Software video games Doom and Doom II: Hell on Earth. It is also used in Heretic, Hexen: Beyond Heretic
Doom_engine
Open-source Java software game library
LWJGL is the basis of certain high-level Java game engines and libraries, such as libGDX and jMonkeyEngine. Development of the library began in 2002 with
LWJGL
2013 video game
running. The game's engine calculates physics equations and problems in real-time during gameplay.[citation needed] Vehicles in the game consist of a
BeamNG.drive
2017 video game
otherwise share the same general gameplay and game engine: Fortnite Battle Royale, a battle royale game in which up to 100 players fight to be the last
Fortnite
1996 video game
the time required. More powerful units take more time to construct. The objective of the game is to eliminate the opponent by taking out their command
Z_(video_game)
2004 video game
"Badspot" Hartman, using the Torque Game Engine, and was originally released as freeware on November 15, 2004. The game is not endorsed by, or affiliated
Blockland_(video_game)
2025 video game
construct, which instinctively travels the land to battle Ganondorf's monsters and the other Forbidden Construct. Upon meeting the benign construct,
Hyrule Warriors: Age of Imprisonment
Hyrule_Warriors:_Age_of_Imprisonment
designs, monsters and game engine, with some ports offering content not included in the original DOS version. Since the Doom engine's source code was released
List_of_Doom_ports
2004 video game
and must confront the mad scientist behind them. The game was the first to use Crytek's CryEngine, and was designed as an open-ended first-person shooter
Far_Cry_(video_game)
2024 video game
Frostpunk 2 allows players to build a much larger city. Players can now construct districts instead of individual buildings. Each district serves a particular
Frostpunk_2
Software for approximate simulation of physical systems
decreased accuracy to compute in time for the game to respond at an appropriate rate for game play. A physics engine is essentially a big calculator that does
Physics_engine
2022 video game
going to be in the game. Throughout the game, players need to scavenge resources in the world in order to construct a base so as to defend themselves from
Grounded_(video_game)
Video game development software
easily add dialogue and tweak its settings for a game. AgentCubes AgentSheets Construct Corona GameSalad GameMaker GDevelop Klik & Play RPG Maker Scratch Cat
Stencyl
1990s video game engine
shooter engine developed Pie in the Sky Software and primarily used in the mid to late 1990s. It was also known as Power 3D and the 3D Game Creation
Pie_in_the_Sky_(game_engine)
2024 video game
city-building game developed by independent German developer Friedemann Allmenröder and published by Future Friends Games. The game allows players to construct towns
Summerhouse_(video_game)
2006 video game
others more alien in behavior. The game's engine introduces two unique aspects to exploration. Portals in the game can transport the player from one area
Prey_(2006_video_game)
Free and open-source 2D action game
continuation of the Clonk game series and game engine, which are now discontinued. The source code is available under the ISC license and game content is licensed
OpenClonk
2023 video game
their equipment, access to a special version of the Unreal Engine 4, and tools for the game's implementation. Nvidia partially took on the marketing promotion
Atomic_Heart
2021 survival video game
Unreal Engine. Retrieved 2 December 2021. Livingston, Christopher (30 July 2021). "Icarus: Everything we know about the sci-fi co-op survival game". PCGamer
Icarus_(video_game)
2026 video game
skateboard. When pitching the game, Jaumandreu described the concept as "Tony Hawk but you're a train". Unreal Engine 5 was used as Undercoders had experience
Denshattack!
Video game created by fans of a franchise
tools and game engines. The Unity engine and Adobe Flash allow fans to develop standalone games, as with other programs such as GameMaker, Construct, RPG Maker
Fan_game
2015 video game
defunct Dungeon Keeper 3, the game went through several incarnations, starting with a version based on a custom OpenGL engine, and later Unreal Development
War_for_the_Overworld
2023 video game
the Creation Engine, though it was heavily modified to accommodate the game's procedural generation system. Active development of the game started following
Starfield_(video_game)
1995 video game
2011, Adventure Gamers named it the "69th-best adventure game ever released". The game uses the S.A.G.A. game engine created by game developer The Dreamers
I Have No Mouth, and I Must Scream (video game)
I_Have_No_Mouth,_and_I_Must_Scream_(video_game)
2025 video game
on December 12, 2024, during the Game Awards, alongside its ensemble cast. The game was developed using Unreal Engine 4. AdHoc released a demo on May 29
Dispatch_(video_game)
2002 video game
WayForward, greenlit a Game Boy Color version of the game. As Huey had already built a graphics engine for Xtreme Sports, this engine was adapted to suit
Shantae_(video_game)
Two-dimensional cellular automaton
storage. These components then can be used to construct a computer within the Game of Life. Therefore, the Game of Life is Turing-complete and may therefore
Conway's_Game_of_Life
2019 video game
blanketed in endless winter." Fade to Silence will allow the players to "construct, upgrade and defend" their refuges, as well as rescue and recruit followers
Fade_to_Silence
2003 video game
other titles in the series - players construct bases and train units from these, acquiring resources on one of the game's maps to fund this, and then defeat
Command_&_Conquer:_Generals
Branch of game theory and computer science
yielding a simultaneous game. Bayesian open games. Open game engine - Haskell code for constructing and analyzing open games. Institute for Categorical Cybernetics
Compositional_game_theory
Element representing a value on a grid in three dimensional space
engine technology page of the game's website, the landscape engine is also referred to as the "Voxels engine". The engine is purely software-based: it
Voxel
Multi-platform game engine by Square Enix
Luminous Engine (ルミナス・エンジン, Ruminasu Enjin), originally called Luminous Studio (ルミナス・スタジオ, Ruminasu Sutajio), is a multi-platform game engine developed
Luminous_Engine
2009 video game
Barth, the game was built on the engine of Infinifrag 2[citation needed], and inspired by Team Fortress 2 and Motherload by XGen Studios. The game has been
Infiniminer
1997 strategy video game
Annihilation, independently developed the open-source 3D graphics Spring game engine. The Total Annihilation 3D project began in 2006. Former lead designer
Total_Annihilation
Co-op sandbox survival game developed by Epic Games
can construct new weapons, ammo, and traps from gathered resources, or find these by searching containers across the map. During missions, the game progresses
Fortnite_Save_the_World
2024 video game
free-to-play multiplayer online battle arena (MOBA) game developed and published by Omeda Studios. The game started its buy-to-play early access phase on 1
Predecessor_(video_game)
2024 video game
Tomasz Stachowiak, and was made with a custom version of Bevy - a modular game engine built in Rust. The trailer was announced in December 2022. Initially
Tiny_Glade
2024 video game
and peace. Players can construct numerous improvements, from forges to libraries, and monumental architectural triumphs. The game offers a non-linear technology
Ara:_History_Untold
2004 video game
novel. The game uses short video clips from the movies and a number of the voice actors, including the hobbits and wizards. It uses the SAGE engine. The sequel
The Lord of the Rings: The Battle for Middle-earth
The_Lord_of_the_Rings:_The_Battle_for_Middle-earth
Video game engine
RenderWare is a 3D rendering engine developed by the British game developer Criterion Games. It is cross-platform, allowing for the creation of games that
RenderWare
2005 video game
components to construct a Rube Goldberg-style or Heath Robinson-style intricate machine to solve a goal and advance to the next puzzle in the game. An iOS version
Crazy_Machines
City-building video game by Polymorph Games
developers initially planned a one-year early access period. The game uses the proprietary game engine called Hurricane. Reception Foundation received "generally
Foundation_(video_game)
Video game whose source code is open-source software
like Blender, game engines and libraries drove open source and independent video gaming. FLOSS game engines, like the Godot game engine, as well as libraries
Open-source_video_game
Video game templates
some 3D video game engines, such as the Quake engine, its derivatives the GoldSrc and Source game engines, or the Unreal Engine, to construct levels. Brushes
Brush_(video_games)
2009 video game
game engine allows for wide-open environments and large groups of enemies. The game does not feature any multiplayer mode, with the focus of the game
Moon_(2009_video_game)
American video game developer
internally developed KEX Engine. Nightdive Studios was founded in November 2012 by Stephen and Alix Kick, former video game artists for Sony Online Entertainment
Nightdive_Studios
2007 video game
and expanding on the Unreal Engine in SWAT 4, and continued this advancement of the engine within BioShock. Given the game's setting, one significant improvement
BioShock
Structured form of play
descriptions of redirect targets Game mechanics – Construct, rule, or method designed for interaction with a game's state Gamer – Person who plays games Girls'
Game
2025 video game
like they are a "fantasy superhero" while playing the game. The game was created with Unreal Engine 5, and the team had about 68 people. Yellow Brick Games
Eternal_Strands
2019 video game
2019 simulation video game developed by Tendershoot and published by No More Robots. Set in an alternate history 1999, the game takes place inside a parody
Hypnospace_Outlaw
2014 video game
where the game systems and tools had to be completely rebuilt as a result of the change to the Frostbite engine, BioWare had to construct an AI system
Dragon_Age:_Inquisition
2004 video game
two forks, MegaGlest and the Glest Advanced Engine (GAE) have continued developing the game and its engine further. While MegaGlest is focused on stable
Glest
Abstract strategy board game
construct territories rather than kill. The end of the middlegame and transition to the endgame is marked by a few features. Near the end of a game,
Go_(game)
English mathematician (1815–1852)
private tutor, Mary Somerville. Though Babbage's analytical engine was never constructed and did not influence the invention of electronic computers,
Ada_Lovelace
2018 video game
development team opted to use the Unity engine rather than Spark, the engine used for the company's previous game, Natural Selection 2. Subnautica producer
Subnautica
Action-adventure video game
soundtrack from Jean-François Freitas. Chahi developed his own game engine, creating all the game's art and animations in vector form to reduce memory use, with
Another_World_(video_game)
Compiled language
game itself, such as parts of the AI, triggers, or changes in the level. The Quake engine was the only game engine to use QuakeC. Following engines used
QuakeC
2018 first-person survival horror video game
weapons and traps, constructing defensive fortifications, and engaging in or avoiding combat. Alongside the core survival gameplay, the game features an optional
The_Forest_(video_game)
2025 video game
Land when it cools. Shantae and the Relic Hunters construct a miniature version of the Tremor Engine and return to the King's Pillar to activate it. As
Shantae Advance: Risky Revolution
Shantae_Advance:_Risky_Revolution
Series of association football management simulation games
naming rights to Eidos Interactive but retained the game engine and data, and re-branded the game Football Manager with their new publisher Sega. The
Football_Manager
Video game series
interstellar colony ship that provides the main setting for the first game; the ship is constructed out of the Martian moon Deimos. The series is often regarded
Marathon_(series)
2016 video game
gameplay and engine used in Obsidian's previous title Pillars of Eternity, allowing the developers to spend more time on crafting a game where player
Tyranny_(video_game)
2011 video game
novel adaptation of the game. Crysis 2 was the first game to showcase the CryEngine 3 game engine and the first game using the engine to be released on consoles
Crysis_2
1992 video game
opportunity to further experiment with his game engines. He developed a 3D engine for the vehicular combat game Hovertank 3D, which was published by Softdisk
Catacomb_Abyss
2012 video game
adventure game developed and published by The Chinese Room. First released in 2008 as a free modification for the Source game engine, the game was entirely
Dear_Esther
2015 video game
explosives, upgrade weapons and armor, and construct, furnish, and improve settlements. It is the first game in the series to feature a fully voiced protagonist
Fallout_4
Japanese video game developer
Pop, a title used for games that were released on the PC Engine, Neo Geo Pocket Color and Game Boy Advance. As part of Compile's restructuring in 1998
Compile_(company)
Video game franchise
to develop Lego Horizon Adventures. The game was built in Unreal Engine 5. Developers constructed the in-game assets from individual digital Lego bricks
Horizon_(video_game_series)
Design of the content and rules of video games
pre-existing engines and tools like GameMaker Studio, Unity, Godot or Construct. Level designs might be done first on paper and again for the game engine using
Video_game_design
2020 video game
developer. Cammisotto developed There Is No Game entirely on his own using the Construct 2 game engine. In 2017, the game was featured as part of the National
There Is No Game: Wrong Dimension
There_Is_No_Game:_Wrong_Dimension
Role-playing video game by Black Isle Studios
the engine's outdated nature. It was the final game to be developed using the Infinity Engine. The game was well received by critics, who praised its combat
Icewind_Dale_II
travel, tourism, insurance
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CONSTRUCT GAME-ENGINE
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CONSTRUCT GAME-ENGINE
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