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  • Algorithm aversion
  • Biased assessment of an algorithm

    Algorithm aversion is defined as a "biased assessment of an algorithm which manifests in negative behaviors, and attitudes towards the algorithm compared

    Algorithm aversion

    Algorithm_aversion

  • Algorithm
  • Sequence of operations for a task

    Algorithm aversion Algorithm engineering Algorithm characterizations Algorithmic bias Algorithmic composition Algorithmic entities Algorithmic synthesis

    Algorithm

    Algorithm

    Algorithm

  • Human–AI interaction
  • Interactions with artificial intelligence

    leads people to reject it. There has been a consistent tendency of algorithm aversion in which people prefer human advice over AI advice. However, people

    Human–AI interaction

    Human–AI_interaction

  • Minimax
  • Decision rule used for minimizing the possible loss for a worst-case scenario

    combinatorial game theory, there is a minimax algorithm for game solutions. A simple version of the minimax algorithm, stated below, deals with games such as

    Minimax

    Minimax

  • Ambiguity aversion
  • Preference of known risks to unknown risks

    In decision theory and economics, ambiguity aversion (also known as uncertainty aversion) is a preference for known risks over unknown risks. An ambiguity-averse

    Ambiguity aversion

    Ambiguity_aversion

  • Alpha–beta pruning
  • Search algorithm

    Alpha–beta pruning is a search algorithm that seeks to decrease the number of nodes that are evaluated by the minimax algorithm in its search tree. It is an

    Alpha–beta pruning

    Alpha–beta_pruning

  • Reinforcement learning from human feedback
  • Machine learning technique

    reward function to improve an agent's policy through an optimization algorithm like proximal policy optimization. RLHF has applications in various domains

    Reinforcement learning from human feedback

    Reinforcement learning from human feedback

    Reinforcement_learning_from_human_feedback

  • Negamax
  • Variation of minimax game tree search

    search that relies on the zero-sum property of a two-player game. This algorithm relies on the fact that ⁠ min ( a , b ) = − max ( − b , − a ) {\displaystyle

    Negamax

    Negamax

  • Paranoid algorithm
  • Algorithm in game theory

    paranoid algorithm is a game tree search algorithm designed to analyze multi-player games using a two-player adversarial framework. The algorithm assumes

    Paranoid algorithm

    Paranoid_algorithm

  • Amos Tversky
  • Israeli psychologist (1937–1996)

    interacted with each other. Tversky and Kahneman (1995) addressed ambiguity aversion, the idea that people do not like ambiguous gambles or choices with ambiguity

    Amos Tversky

    Amos_Tversky

  • Stable matching problem
  • Pairing where no unchosen pair prefers each other over their choice

    stable. They presented an algorithm to do so. The Gale–Shapley algorithm (also known as the deferred acceptance algorithm) involves a number of "rounds"

    Stable matching problem

    Stable_matching_problem

  • Decision tree
  • Decision support tool

    event outcomes, resource costs, and utility. It is one way to display an algorithm that only contains conditional control statements. Decision trees are

    Decision tree

    Decision tree

    Decision_tree

  • Phallophobia
  • Fear of penises or masculinity

    narrower sense is a fear of the penis and in a broader sense an excessive aversion to masculinity. Alternative terms for this condition include ithyphallophobia

    Phallophobia

    Phallophobia

  • Stablecoin
  • Type of cryptocurrency that is reserve backed

    causing loss of bank deposits. The capital outflow would be caused by risk aversion of individuals within the developing countries against sudden sharp currency

    Stablecoin

    Stablecoin

    Stablecoin

  • Alvin E. Roth
  • American economist (born 1951)

    instability-chaining algorithm proposed by Roth and John H. Vande Vate. The NRMP adopted the new algorithm in 1997. The algorithm is still in use in NRMP

    Alvin E. Roth

    Alvin E. Roth

    Alvin_E._Roth

  • Xenophobia
  • Dislike of anything that is perceived to be foreign or strange

    termed anti-Blackness) is characterized by fear of, hatred of or extreme aversion to Black people and Cape Coloureds or Coloureds, and Black & Colored culture

    Xenophobia

    Xenophobia

    Xenophobia

  • Stable roommates problem
  • Type of stable matching problem

    science, particularly in the fields of combinatorial game theory and algorithms, the stable-roommate problem (SRP) is the problem of finding a stable

    Stable roommates problem

    Stable_roommates_problem

  • Cooperative bargaining
  • Problem in process of sharing surplus

    consideration of utility. Some economists have studied the effects of risk aversion on the bargaining solution. Compare two similar bargaining problems A and

    Cooperative bargaining

    Cooperative_bargaining

  • List of cognitive biases
  • Origin of Optimism, Loss Aversion and Disappointment Aversion". SSRN 3108432. Dawson C, Johnson SG (8 April 2021). "Dread Aversion and Economic Preferences"

    List of cognitive biases

    List_of_cognitive_biases

  • Uncanny valley
  • Hypothesis that human replicas elicit revulsion

    examples from history and culture that evidence an aversion to hybrid entities, such as the aversion to genetically modified organisms ("Frankenfoods")

    Uncanny valley

    Uncanny valley

    Uncanny_valley

  • N-player game
  • Game which can have any number of players

    theorem that is the basis of tree searching for 2-player games. Other algorithms, like maxn, are required for traversing the game tree to optimize the

    N-player game

    N-player_game

  • Portfolio optimization
  • Process of selecting a portfolio

    the cost of risk, is defined as the portfolio risk multiplied by a risk aversion parameter (or unit price of risk). For return distributions that are Gaussian

    Portfolio optimization

    Portfolio_optimization

  • Daniel Bernoulli
  • Swiss mathematician and physicist (1700–1782)

    the St. Petersburg paradox as the basis of the economic theory of risk aversion, risk premium, and utility. Bernoulli often noticed that when making decisions

    Daniel Bernoulli

    Daniel Bernoulli

    Daniel_Bernoulli

  • Paradox of tolerance
  • Logical paradox in decision-making theory

    cycle Epsilon-equilibrium Gibbs equilibrium Incomplete contracts Inequity aversion Individual rationality Iterated elimination of dominated strategies Markov

    Paradox of tolerance

    Paradox of tolerance

    Paradox_of_tolerance

  • Aporophobia
  • Negative attitudes and feelings, or hostility towards, poverty and poor people

    indigent, poor,' and φόβος (phobos), 'hatred' or 'aversion') is the systematic rejection, aversion, and discriminatory attitudes directed toward individuals

    Aporophobia

    Aporophobia

    Aporophobia

  • Peter principle
  • Management concept by Laurence J. Peter

    Founder(s) maintaining disproportionate control Negative selection (politics) – Aversion to the success of one's subordinates Parkinson's law – Adage that work

    Peter principle

    Peter_principle

  • Solved game
  • Game whose outcome can be correctly predicted

    need not actually determine any details of the perfect play. Provide one algorithm for each of the two players, such that the player using it can achieve

    Solved game

    Solved_game

  • Tic-tac-toe
  • Paper-and-pencil game for two players

    in which it is necessary to make two rows to win, while the opposing algorithm only needs one. Quantum tic-tac-toe allows players to place a quantum

    Tic-tac-toe

    Tic-tac-toe

    Tic-tac-toe

  • Prisoner's dilemma
  • Standard example in game theory

    those with high scores reproduce (a genetic algorithm for finding an optimal strategy). The mix of algorithms in the final population generally depends

    Prisoner's dilemma

    Prisoner's_dilemma

  • Game theory
  • Mathematical models of strategic interactions

    and information markets. Algorithmic game theory and within it algorithmic mechanism design combine computational algorithm design and analysis of complex

    Game theory

    Game_theory

  • Complete information
  • Level of information in economics and game theory

    is available to all participants. The utility functions (including risk aversion), payoffs, strategies and "types" of players are thus common knowledge

    Complete information

    Complete information

    Complete_information

  • Risk–benefit ratio
  • Analysis of the risks and potential benefits of an action

    involuntary risk (a risk over which they have no control), they make risk aversion their primary goal. Under these circumstances, individuals require the

    Risk–benefit ratio

    Risk–benefit_ratio

  • Frutiger Aero
  • Design style and Internet aesthetic

    absence of humans in Frutiger Aero art, attributing it to Generation Z's aversion to the anthropocentrism and "oppressive beauty standards" prevalent on

    Frutiger Aero

    Frutiger Aero

    Frutiger_Aero

  • Tit for tat
  • English saying meaning "equivalent retaliation"

    Babak; Roberts, Stephen (2023). "Guidelines for Building a Realistic Algorithmic Trading Market Simulator for Backtesting While Incorporating Market Impact:

    Tit for tat

    Tit for tat

    Tit_for_tat

  • Rock paper scissors
  • Hand game for two players or more

    that matches the last few moves in order to predict the next move of the algorithm. In frequency analysis, the program simply identifies the most frequently

    Rock paper scissors

    Rock paper scissors

    Rock_paper_scissors

  • John von Neumann
  • Hungarian and American mathematician and physicist (1903–1957)

    (1873), which was later popularized by Karmarkar's algorithm. Von Neumann's method used a pivoting algorithm between simplices, with the pivoting decision

    John von Neumann

    John von Neumann

    John_von_Neumann

  • Conflict resolution
  • Facilitating a peaceful outcome to a dispute

    cycle Epsilon-equilibrium Gibbs equilibrium Incomplete contracts Inequity aversion Individual rationality Iterated elimination of dominated strategies Markov

    Conflict resolution

    Conflict_resolution

  • Principal variation search
  • Enhancement of Alpha–Beta game tree search

    is a negamax algorithm that can be faster than alpha–beta pruning. Like alpha–beta pruning, NegaScout is a directional search algorithm for computing

    Principal variation search

    Principal_variation_search

  • Swap spread
  • Financial metric

    indication tool as the size of the swap spread reflects the level of risk aversion within the financial markets. Swap spreads is a term coined by economists

    Swap spread

    Swap_spread

  • Neuroeconomics
  • Interdisciplinary field

    cortex. One aspect of human decision-making is a strong aversion to potential loss. Under loss aversion, the perceived cost of loss is experienced more intensely

    Neuroeconomics

    Neuroeconomics

  • Almgren–Chriss model
  • Mathematical model in optimal trade execution

    foundational results in the modern theory of algorithmic trading and remains widely used in institutional execution algorithms. The optimal execution problem arises

    Almgren–Chriss model

    Almgren–Chriss_model

  • Zero-sum game
  • Situation where total gains match total losses

    cycle Epsilon-equilibrium Gibbs equilibrium Incomplete contracts Inequity aversion Individual rationality Iterated elimination of dominated strategies Markov

    Zero-sum game

    Zero-sum_game

  • Copy trading
  • Forex trading

    become a copier and discovered that risk aversion is a deciding factor. The higher the subjects' risk aversion, the more likely they are to imitate others

    Copy trading

    Copy_trading

  • Aspiration window
  • Search heuristic for combinatorial games

    alpha-beta search to compete in the terms of efficiency against other pruning algorithms. Alpha-beta pruning achieves its performance by using cutoffs from its

    Aspiration window

    Aspiration_window

  • Shapley value
  • Concept in game theory

    cycle Epsilon-equilibrium Gibbs equilibrium Incomplete contracts Inequity aversion Individual rationality Iterated elimination of dominated strategies Markov

    Shapley value

    Shapley value

    Shapley_value

  • Biphobia
  • Aversion to bisexual people

    Biphobia or monosexism is aversion toward bisexual people or bisexuality as a sexual orientation. Biphobic prejudice commonly presents as denial that bisexuality

    Biphobia

    Biphobia

    Biphobia

  • Win–win game
  • Game theory scenario

    cycle Epsilon-equilibrium Gibbs equilibrium Incomplete contracts Inequity aversion Individual rationality Iterated elimination of dominated strategies Markov

    Win–win game

    Win–win_game

  • Hispanophobia
  • Discrimination against Spanish or Latin Americans

    Hispanophobia is the fear, aversion, or hostility directed toward Hispanic or Latin American populations and cultures. In scholarly usage, it is understood

    Hispanophobia

    Hispanophobia

  • Daniel Kahneman
  • Israeli-American psychologist and economist (1934–2024)

    bias Conjunction fallacy Dictator game Framing (social sciences) Loss aversion Optimism bias Peak–end rule Planning fallacy Prospect theory Cumulative

    Daniel Kahneman

    Daniel Kahneman

    Daniel_Kahneman

  • Deterrence theory
  • Military strategy during the Cold War with regard to the use of nuclear weapons

    cycle Epsilon-equilibrium Gibbs equilibrium Incomplete contracts Inequity aversion Individual rationality Iterated elimination of dominated strategies Markov

    Deterrence theory

    Deterrence theory

    Deterrence_theory

  • Combinatorial game theory
  • Branch of game theory about two-player sequential games with perfect information

    distinction in emphasis: while economic game theory tends to focus on practical algorithms—such as the alpha–beta pruning strategy commonly taught in AI courses—combinatorial

    Combinatorial game theory

    Combinatorial game theory

    Combinatorial_game_theory

  • Markowitz model
  • Portfolio optimization model in finance

    investor's utility function is concave and increasing, due to their risk aversion and consumption preference. Analysis is based on single period model of

    Markowitz model

    Markowitz_model

  • Behavioral economics
  • Factors influencing economic decisions

    concepts later popularized by modern Behavioral Economic theory, such as loss aversion. Jeremy Bentham, a Utilitarian philosopher in the 1700s conceptualized

    Behavioral economics

    Behavioral_economics

  • Nash equilibrium
  • Solution concept of a non-cooperative game

    level. Shoham, Yoav; Leyton-Brown, Kevin (2009), Multiagent Systems: Algorithmic, Game-Theoretic, and Logical Foundations, New York: Cambridge University

    Nash equilibrium

    Nash_equilibrium

  • ARA
  • Topics referred to by the same term

    breast milk and infant formula The Arrow-Pratt measure of absolute risk aversion Askaryan Radio Array (ARA), a GZK neutrino detector based on the Askaryan

    ARA

    ARA

  • Modularity (networks)
  • Measure of network community structure

    Leiden algorithm which additionally avoids unconnected communities. The Vienna Graph Clustering (VieClus) algorithm, a parallel memetic algorithm. Complex

    Modularity (networks)

    Modularity (networks)

    Modularity_(networks)

  • Negativity bias
  • Tendency to give more importance to negative experiences than positive ones

    domain of decision-making, specifically as it relates to risk aversion or loss aversion. When presented with a situation in which a person stands to either

    Negativity bias

    Negativity_bias

  • Endophobia
  • Aversion towards one's own ethnic group

    Endophobia is a neologism understood as the aversion or disdain for the cultural identity and/or phenotypical characteristics of one's own ethnic group

    Endophobia

    Endophobia

  • Incentive compatibility
  • Concept in game theory

    Vazirani, Vijay V.; Nisan, Noam; Roughgarden, Tim; Tardos, Éva (2007). Algorithmic Game Theory (PDF). Cambridge, UK: Cambridge University Press. ISBN 0-521-87282-0

    Incentive compatibility

    Incentive_compatibility

  • Chicken (game)
  • Model of conflict for two players in game theory

    cycle Epsilon-equilibrium Gibbs equilibrium Incomplete contracts Inequity aversion Individual rationality Iterated elimination of dominated strategies Markov

    Chicken (game)

    Chicken_(game)

  • Search game
  • Two-person zero-sum game

    framework for searching an unbounded domain, as in the case of an online algorithm, is to use a normalized cost function (called the competitive ratio in

    Search game

    Search_game

  • Modern portfolio theory
  • Mathematical framework for investment risk

    risky as abnormally low returns. The psychological phenomenon of loss aversion is the idea that investors are more concerned about losses than gains,

    Modern portfolio theory

    Modern portfolio theory

    Modern_portfolio_theory

  • Game complexity
  • Notion in combinatorial game theory

    a solution algorithm must work for every possible state of the game. It will be upper-bounded by the complexity of any particular algorithm that works

    Game complexity

    Game_complexity

  • Deal or No Deal
  • TV show format

    within each game (i.e. their aversion to risk would change), depending on the state of play and relative risk aversion of their confidant on the show

    Deal or No Deal

    Deal_or_No_Deal

  • Ultimatum game
  • Game in economic experiments

    et al. (2012) found that, although women generally exhibit greater risk aversion than men, they tended to make lower offers and were more likely to reject

    Ultimatum game

    Ultimatum game

    Ultimatum_game

  • Mean-field game theory
  • Study of strategic decision making

    and study the decision-making process of intelligent agents, including aversion and congestion behavior between two groups of pedestrians, departure time

    Mean-field game theory

    Mean-field_game_theory

  • Pareto efficiency
  • Weakly optimal allocation of resources

    cycle Epsilon-equilibrium Gibbs equilibrium Incomplete contracts Inequity aversion Individual rationality Iterated elimination of dominated strategies Markov

    Pareto efficiency

    Pareto_efficiency

  • Blotto game
  • Resource distribution game

    of the Colonel Blotto game. This solution, which includes a graphical algorithm for characterizing all the Nash equilibrium strategies, includes previously

    Blotto game

    Blotto_game

  • Trolley problem
  • Thought experiment in ethics

    selectively influences moral judgment and behavior through effects on harm aversion". Proceedings of the National Academy of Sciences. 107 (40): 17433–17438

    Trolley problem

    Trolley problem

    Trolley_problem

  • Focal point (game theory)
  • Concept in game theory

    cycle Epsilon-equilibrium Gibbs equilibrium Incomplete contracts Inequity aversion Individual rationality Iterated elimination of dominated strategies Markov

    Focal point (game theory)

    Focal_point_(game_theory)

  • Vegaphobia
  • Aversion to vegetarians and vegans

    Vegaphobia, vegephobia, veganphobia, or veganophobia is an aversion to, or dislike of, vegetarians and vegans. The term first appeared in the 2010s, coinciding

    Vegaphobia

    Vegaphobia

    Vegaphobia

  • Bounded rationality
  • Making of satisfactory, not optimal, decisions

    has better algorithms and heuristics could make more rational (closer to optimal) decisions than one that has poorer heuristics and algorithms. And many

    Bounded rationality

    Bounded_rationality

  • Subgame perfect equilibrium
  • Game theory concept

    for an extensive form game from gametheory.net. Kaminski, M.M. Generalized Backward Induction: Justification for a Folk Algorithm. Games 2019, 10, 34.

    Subgame perfect equilibrium

    Subgame_perfect_equilibrium

  • Perfect information
  • Condition in economics and game theory

    cycle Epsilon-equilibrium Gibbs equilibrium Incomplete contracts Inequity aversion Individual rationality Iterated elimination of dominated strategies Markov

    Perfect information

    Perfect information

    Perfect_information

  • Foreign exchange market
  • Global decentralized trading of international currencies

    February 2010). "Global markets – US stocks rebound, dollar gains on risk aversion". Reuters. Retrieved 27 February 2010. Stewart, Heather (9 April 2008)

    Foreign exchange market

    Foreign exchange market

    Foreign_exchange_market

  • Autism Diagnostic Interview
  • Structured parent/caregiver interview used to diagnose autism spectrum disorders

    calculated for each of the interview's content areas. When applying the algorithm, a score of 3 drops to 2 and a score of 7, 8, or 9 drops to 0 because

    Autism Diagnostic Interview

    Autism_Diagnostic_Interview

  • AI alignment
  • Conformance of AI to intended objectives

    repeat users' preferred answers (sycophancy). RLHF also led to a stronger aversion to being shut down. One aim of alignment is "corrigibility": systems that

    AI alignment

    AI_alignment

  • Stag hunt
  • Conflict between safety and cooperation

    cycle Epsilon-equilibrium Gibbs equilibrium Incomplete contracts Inequity aversion Individual rationality Iterated elimination of dominated strategies Markov

    Stag hunt

    Stag_hunt

  • Price of anarchy
  • Concept in economics and game theory

    approximation algorithm or the 'competitive ratio' in an online algorithm. This is in the context of the current trend of analyzing games using algorithmic lenses

    Price of anarchy

    Price_of_anarchy

  • Matching pennies
  • Simple game studied in game theory

    the Nash-equilibrium point. The own-payoff effects are mitigated by risk aversion. Players tend to underestimate high gains and overestimate high losses;

    Matching pennies

    Matching pennies

    Matching_pennies

  • Tyranny of small decisions
  • Economic phenomenon

    Externality Fabian strategy Fredkin's paradox Free rider problem Greedy algorithm Law of triviality Overexploitation Path dependence Price of anarchy Race

    Tyranny of small decisions

    Tyranny_of_small_decisions

  • Oikophobia
  • Aversion to one's home or homeland

    preferring instead a rootless existence founded 'upon nothing.' An extreme aversion to the sacred, and the thwarting of the connection of the sacred to the

    Oikophobia

    Oikophobia

  • Homophobia
  • Negative attitudes towards homosexual people

    lesbian, gay or bisexual. It has been defined as contempt, prejudice, aversion, hatred, or antipathy, may be based on irrational fear, and may sometimes

    Homophobia

    Homophobia

    Homophobia

  • Strategy (game theory)
  • Complete plan on how a game player will behave in every possible game situation

    or battleship. The term strategy is typically used to mean a complete algorithm for playing a game, telling a player what to do for every possible situation

    Strategy (game theory)

    Strategy_(game_theory)

  • Outline of finance
  • Overview of finance and finance-related topics

    based on risk aversion Optimization models Black–Litterman model – Financial model for portfolio allocation Universal portfolio algorithm – Portfolio selection

    Outline of finance

    Outline_of_finance

  • Chopsticks (hand game)
  • Hand game for two or more players

    cycle Epsilon-equilibrium Gibbs equilibrium Incomplete contracts Inequity aversion Individual rationality Iterated elimination of dominated strategies Markov

    Chopsticks (hand game)

    Chopsticks (hand game)

    Chopsticks_(hand_game)

  • Multi-agent reinforcement learning
  • Sub-field of reinforcement learning

    in single-agent reinforcement learning is concerned with finding the algorithm that gets the biggest number of points for one agent, research in multi-agent

    Multi-agent reinforcement learning

    Multi-agent reinforcement learning

    Multi-agent_reinforcement_learning

  • Strategic dominance
  • Quality of a strategy in game theory

    Dominance Shoham, Yoav; Leyton-Brown, Kevin (2009). Multiagent Systems: Algorithmic, Game-Theoretic, and Logical Foundations. New York: Cambridge University

    Strategic dominance

    Strategic_dominance

  • Zermelo's theorem (game theory)
  • In board games that cannot end in a draw, one of the two players has a winning strategy

    win, or both sides can force at least a draw". Zermelo's algorithm is a cornerstone algorithm in game-theory; however, it can also be applied in areas

    Zermelo's theorem (game theory)

    Zermelo's_theorem_(game_theory)

  • Evolutionary attractor
  • Point in evolutionary space where selection always leads

    science. Many algorithms in this field use a form of selection inspired by natural selection to generate results through evolutionary algorithms. This is therefore

    Evolutionary attractor

    Evolutionary_attractor

  • Sunk cost
  • Unrecoverable cost that has been incurred

    to standard economic theory by, for example, founding the folding-back algorithm for individual sequential decisions and game-theoretical concepts such

    Sunk cost

    Sunk_cost

  • Chinese information operations and information warfare
  • doctrine from weapon platform-centric to cyber-centric. This may include algorithmically generated narratives, AI-coordinated social media accounts, and targeted

    Chinese information operations and information warfare

    Chinese_information_operations_and_information_warfare

  • Grim trigger
  • Trigger strategy

    cycle Epsilon-equilibrium Gibbs equilibrium Incomplete contracts Inequity aversion Individual rationality Iterated elimination of dominated strategies Markov

    Grim trigger

    Grim_trigger

  • Strategic move
  • cycle Epsilon-equilibrium Gibbs equilibrium Incomplete contracts Inequity aversion Individual rationality Iterated elimination of dominated strategies Markov

    Strategic move

    Strategic_move

  • Battle of the sexes (game theory)
  • Two-player coordination game in game theory

    cycle Epsilon-equilibrium Gibbs equilibrium Incomplete contracts Inequity aversion Individual rationality Iterated elimination of dominated strategies Markov

    Battle of the sexes (game theory)

    Battle_of_the_sexes_(game_theory)

  • Conflict escalation
  • Concept in conflict studies

    cycle Epsilon-equilibrium Gibbs equilibrium Incomplete contracts Inequity aversion Individual rationality Iterated elimination of dominated strategies Markov

    Conflict escalation

    Conflict_escalation

  • Carl Friedrich Gauss
  • German polymath and scholar (1777–1855)

    physics, mainly magnetism, in the fourth decade. Gauss made no secret of his aversion to giving academic lectures. But from the start of his academic career

    Carl Friedrich Gauss

    Carl Friedrich Gauss

    Carl_Friedrich_Gauss

  • Nudge theory
  • Concept in behavioral economics, political theory and behavioral sciences

    technology in Algorithmic Regulation. A piece in the Harvard Business Review published in 2021 was one of the first articles to coin the term "Algorithmic Nudging"

    Nudge theory

    Nudge_theory

  • Trigger strategy
  • Class of strategies employed in a repeated non-cooperative game

    cycle Epsilon-equilibrium Gibbs equilibrium Incomplete contracts Inequity aversion Individual rationality Iterated elimination of dominated strategies Markov

    Trigger strategy

    Trigger_strategy

  • Winner's curse
  • Tendency to overestimate in auctions

    cycle Epsilon-equilibrium Gibbs equilibrium Incomplete contracts Inequity aversion Individual rationality Iterated elimination of dominated strategies Markov

    Winner's curse

    Winner's curse

    Winner's_curse

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Online names & meanings

  • Ambara
  • Girl/Female

    Arabic, Muslim

    Ambara

    Perfume; Ambergris; Feminine of Ambar

  • Salvia
  • Girl/Female

    Australian, Dutch, French, Latin

    Salvia

    Whole; Healthy

  • Henna
  • Girl/Female

    Indian

    Henna

    Mehndi, Fragrance

  • Duncan
  • Boy/Male

    American, Australian, British, Celtic, Christian, English, French, Gaelic, German, Indian, Irish, Scottish, Shakespearean

    Duncan

    Brown Warrior; Dark-skinned Warrior; Brown Fighter; Helmeted

  • Vaishaka | வைஷாகா
  • Girl/Female

    Tamil

    Vaishaka | வைஷாகா

    A season, Lioness

  • Sriswan
  • Boy/Male

    Indian, Telugu

    Sriswan

    Lord Vishnu

  • ADELBRECHT
  • Male

    German

    ADELBRECHT

    Variant spelling of Old High German Adalbrecht, ADELBRECHT means "bright nobility."

  • Enaya
  • Girl/Female

    English, Indian, Tamil

    Enaya

    Forgiveness; Beautiful

  • Iphegenia
  • Girl/Female

    Greek

    Iphegenia

    Daughter sacrificed by Agamemnon.

  • Amaljot
  • Boy/Male

    Indian, Punjabi, Sikh

    Amaljot

    Pure Flame

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Other words and meanings similar to

ALGORITHM AVERSION

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ALGORITHM AVERSION

  • Misliking
  • n.

    Dislike; aversion.

  • Hateful
  • a.

    Exciting or deserving great dislike, aversion, or disgust; odious.

  • Mislike
  • v.

    To dislike; to disapprove of; to have aversion to; as, to mislike a man.

  • Shudder
  • v. i.

    To tremble or shake with fear, horrer, or aversion; to shiver with cold; to quake.

  • Mutual
  • a.

    Reciprocally acting or related; reciprocally receiving and giving; reciprocally given and received; reciprocal; interchanged; as, a mutual love, advantage, assistance, aversion, etc.

  • Indolence
  • n.

    The quality or condition of being indolent; inaction, or want of exertion of body or mind, proceeding from love of ease or aversion to toil; habitual idleness; indisposition to labor; laziness; sloth; inactivity.

  • Loathing
  • n.

    Extreme disgust; a feeling of aversion, nausea, abhorrence, or detestation.

  • Augrim
  • n.

    See Algorism.

  • Loathe
  • v. t.

    To feel extreme disgust at, or aversion for.

  • Algorism
  • n.

    Alt. of Algorithm

  • Sicken
  • v. i.

    To be filled to disgust; to be disgusted or nauseated; to be filled with abhorrence or aversion; to be surfeited or satiated.

  • Algorithm
  • n.

    The art of calculating by nine figures and zero.

  • Algorithm
  • n.

    The art of calculating with any species of notation; as, the algorithms of fractions, proportions, surds, etc.

  • Mislike
  • n.

    Dislike; disapprobation; aversion.

  • Loath
  • a.

    Filled with disgust or aversion; averse; unwilling; reluctant; as, loath to part.

  • Hatred
  • n.

    Strong aversion; intense dislike; hate; an affection of the mind awakened by something regarded as evil.

  • Indifferently
  • adv.

    In an indifferent manner; without distinction or preference; impartially; without concern, wish, affection, or aversion; tolerably; passably.

  • Regret
  • v.

    Dislike; aversion.

  • Reluctancy
  • n.

    The state or quality of being reluctant; repugnance; aversion of mind; unwillingness; -- often followed by an infinitive, or by to and a noun, formerly sometimes by against.

  • Repugnancy
  • n.

    The state or condition of being repugnant; opposition; contrariety; especially, a strong instinctive antagonism; aversion; reluctance; unwillingness, as of mind, passions, principles, qualities, and the like.