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  • Abstraction principle (computer programming)
  • In software engineering and programming language theory, the abstraction principle (or the principle of abstraction) is a basic dictum that aims to reduce

    Abstraction principle (computer programming)

    Abstraction_principle_(computer_programming)

  • Abstraction (computer science)
  • Software that provides access that hides details

    planning. Computer languages can be processed with a computer. An example of this abstraction process is the generational development of programming language

    Abstraction (computer science)

    Abstraction_(computer_science)

  • Abstraction principle
  • Topics referred to by the same term

    Abstraction principle may refer to: Abstraction principle (law) Abstraction principle (computer programming) This disambiguation page lists articles associated

    Abstraction principle

    Abstraction_principle

  • Don't repeat yourself
  • Principle of software development

    duplication over the wrong abstraction". Abstraction principle (programming) Code duplication Code reuse Copy and paste programming Database normalization

    Don't repeat yourself

    Don't_repeat_yourself

  • Principle of least privilege
  • Security by granting only essential access

    computer science, and other fields, the Principle of Least Privilege (PoLP), also known as the Principle of Minimal Privilege (PoMP) or the Principle

    Principle of least privilege

    Principle_of_least_privilege

  • Inheritance (object-oriented programming)
  • Process of deriving classes from, and organizing them into, a hierarchy

    types Protocol – Abstraction of a classPages displaying short descriptions of redirect targets Role-oriented programming – Programming paradigm based on

    Inheritance (object-oriented programming)

    Inheritance_(object-oriented_programming)

  • Software design pattern
  • Reusable solution template to a commonly-needed software behavior

    other languages, such idioms may constitute true design patterns. Abstraction principle Algorithmic skeleton Anti-pattern Architectural pattern Canonical

    Software design pattern

    Software_design_pattern

  • List of abstractions (computer science)
  • Comprehensive outline of core abstractions in the field of computer science

    relatable concepts. General programming abstractions are foundational concepts that underlie virtually all of the programming tasks that software developers

    List of abstractions (computer science)

    List_of_abstractions_(computer_science)

  • Barbara Liskov
  • American computer scientist

    accompanying principle of data abstraction, along with the Liskov substitution principle, which applies these ideas to object-oriented programming, subtyping

    Barbara Liskov

    Barbara Liskov

    Barbara_Liskov

  • Abstraction (disambiguation)
  • Topics referred to by the same term

    D'Andrea Abstraction (computer science), a process of hiding details of implementation in programs and data List of abstractions (computer science) Abstraction

    Abstraction (disambiguation)

    Abstraction_(disambiguation)

  • Object-oriented programming
  • Programming paradigm based on objects

    An OOP computer program consists of objects that interact with one another. An OOP language is one that provides object-oriented programming features

    Object-oriented programming

    Object-oriented programming

    Object-oriented_programming

  • Package principles
  • Way of organizing classes in larger systems

    In computer programming, package principles are a way of organizing classes in larger systems to make them more organized and manageable. They aid in understanding

    Package principles

    Package_principles

  • Leaky abstraction
  • Faulty software abstraction

    A leaky abstraction in software development refers to a design flaw where an abstraction, intended to simplify and hide the underlying complexity of a

    Leaky abstraction

    Leaky_abstraction

  • Lambda calculus
  • Mathematical-logic system based on functions

    and computer science. Lambda calculus has played an important role in the development of the theory of programming languages. Functional programming languages

    Lambda calculus

    Lambda calculus

    Lambda_calculus

  • Inversion of control
  • Software programming technique

    design, inversion of control (IoC) is a design principle in which custom-written portions of a computer program receive the flow of control from an external

    Inversion of control

    Inversion_of_control

  • Class (programming)
  • Programming which all objects are created by classes

    In programming, a class is a syntactic entity structure used to create objects. The capabilities of a class differ between programming languages, but

    Class (programming)

    Class_(programming)

  • Magic (programming)
  • Term for abstraction in computer programming

    In the context of computer programming, magic is an informal term for abstraction; it is used to describe code that handles complex tasks while hiding

    Magic (programming)

    Magic_(programming)

  • Computer
  • Programmable machine that processes data

    electronic computers can perform generic sets of operations known as programs, which enable computers to perform a wide range of tasks. The term computer system

    Computer

    Computer

    Computer

  • Synchronous programming language
  • Programming language for programming reactive systems

    A synchronous programming language is a computer programming language optimized for programming reactive systems. Computer systems can be sorted in three

    Synchronous programming language

    Synchronous_programming_language

  • Scope (computer programming)
  • Part of a computer program where a given name binding is valid

    In computer programming, the scope of a name binding (an association of a name to an entity, such as a variable) is the part of a program in which the

    Scope (computer programming)

    Scope_(computer_programming)

  • Information hiding
  • Principle of computer program design

    In computer science, information hiding is the principle of segregation of the design decisions in a computer program that are most likely to change, thus

    Information hiding

    Information_hiding

  • Literate programming
  • Approach to software development

    Literate programming (LP) is a programming paradigm introduced in 1984 by Donald Knuth in which a computer program is given as an explanation of how it

    Literate programming

    Literate_programming

  • Linear programming
  • Method to solve optimization problems

    Linear programming is a special case of mathematical programming (also known as mathematical optimization). More formally, linear programming is a technique

    Linear programming

    Linear programming

    Linear_programming

  • Domain-specific language
  • Computer language specialized to a specific set of requirements or function

    languages), and domain-specific programming languages. Special-purpose computer languages have always existed in the computer age, but the term "domain-specific

    Domain-specific language

    Domain-specific_language

  • Interface (computing)
  • Shared boundary between elements of a computing system

    the computer system. Abstraction inversion Application binary interface Application programming interface Business Interoperability Interface Computer bus

    Interface (computing)

    Interface_(computing)

  • Poltergeist (computer programming)
  • Inappropriate short-lived object

    In computer programming, a poltergeist (or gypsy wagon) is a short-lived, typically stateless object used to perform initialization or to invoke methods

    Poltergeist (computer programming)

    Poltergeist_(computer_programming)

  • Polymorphism (computer science)
  • Using one interface or symbol with regards to multiple different types

    object-oriented programming, polymorphism is the provision of one interface to entities of different data types. The concept is borrowed from a principle in biology

    Polymorphism (computer science)

    Polymorphism_(computer_science)

  • Index of object-oriented programming articles
  • of terms found in object-oriented programming. Abstract class Accessibility Abstract method Abstraction (computer science) Access control Access modifiers

    Index of object-oriented programming articles

    Index_of_object-oriented_programming_articles

  • Separation of concerns
  • Design principle for computer programming

    hardware engineering. Abstraction principle (programming) Aspect-oriented software development Concern (computer science) Coupling (computer science) Holism

    Separation of concerns

    Separation_of_concerns

  • Kernel (operating system)
  • Core of a computer operating system

    A kernel is a computer program at the core of a computer's operating system that always has complete control over everything in the system. The kernel

    Kernel (operating system)

    Kernel (operating system)

    Kernel_(operating_system)

  • Eiffel (programming language)
  • Object-oriented programming language

    Eiffel programming method. Both are based on a set of principles, including design by contract, command–query separation, the uniform-access principle, the

    Eiffel (programming language)

    Eiffel_(programming_language)

  • Functional programming
  • Programming paradigm based on applying and composing functions

    In computer science, functional programming is a programming paradigm where programs are constructed by applying and composing functions. It is a declarative

    Functional programming

    Functional_programming

  • API
  • Connection between computers or programs

    An application programming interface (API) is a connection between computers or between computer programs. It is a type of software interface, offering

    API

    API

  • Code smell
  • Characteristic of source code that hints at a quality problem

    In computer programming, a code smell is any characteristic of source code that hints at a deeper problem. Determining what a code smell is and is not

    Code smell

    Code_smell

  • Combinatory logic
  • Logical formalism using combinators instead of variables

    recently been used in computer science as a theoretical model of computation and also as a basis for the design of functional programming languages. It is

    Combinatory logic

    Combinatory_logic

  • Fundamental theorem of software engineering
  • General principle for managing complexity through abstraction

    theorem that can be proven; rather, it is a general principle for managing complexity through abstraction. The theorem is often expanded by the humorous clause

    Fundamental theorem of software engineering

    Fundamental_theorem_of_software_engineering

  • Law of Demeter
  • Design guideline for software development

    named for its origin in the Demeter Project, an adaptive programming and aspect-oriented programming effort. The project was named in honor of Demeter,

    Law of Demeter

    Law_of_Demeter

  • Is-a
  • Subsumption relationship between abstractions

    for object-oriented programming and design, is-a (also written as is_a or is a) is a subsumptive relationship between abstractions (e.g., types, classes)

    Is-a

    Is-a

  • Metalinguistic abstraction
  • Principle in computer science of domain-specific languages for problem solving

    In computer science, metalinguistic abstraction is the process of solving complex problems by creating a new language or vocabulary to better understand

    Metalinguistic abstraction

    Metalinguistic_abstraction

  • ELIZA effect
  • Projecting human traits onto computers

    artificial intelligence, demonstrating the principle of using social engineering rather than explicit programming to pass a Turing test. ELIZA convinced some

    ELIZA effect

    ELIZA effect

    ELIZA_effect

  • Monad (functional programming)
  • Design pattern in functional programming to build generic types

    The Essence of Dataflow Programming (PDF). First Summer School, Central European Functional Programming. Lecture Notes in Computer Science. Vol. 4164. Budapest

    Monad (functional programming)

    Monad_(functional_programming)

  • Size-change termination principle
  • The size-change termination principle (SCT) guarantees termination for a computer program by proving that infinite computations always trigger infinite

    Size-change termination principle

    Size-change_termination_principle

  • Curry–Howard correspondence
  • Relationship between programs and proofs

    In programming language theory and proof theory, the Curry–Howard correspondence is a direct relationship between computer programs and mathematical proofs

    Curry–Howard correspondence

    Curry–Howard_correspondence

  • Predicate (logic)
  • Symbol representing a property or relation in logic

    as the degree of truth. Free variables and bound variables Hypostatic abstraction Multigrade predicate Opaque predicate Philosophical predication Predicate

    Predicate (logic)

    Predicate_(logic)

  • List of pioneers in computer science
  • Conference on the History of Programming Languages. Brinch Hansen, Per (November 1978). "Distributed processes: a concurrent programming concept" (PDF). Communications

    List of pioneers in computer science

    List_of_pioneers_in_computer_science

  • Computer program
  • Instructions a computer can execute

    A computer program is a sequence or set of instructions in a programming language for a computer to execute. It is one component of software, which also

    Computer program

    Computer program

    Computer_program

  • Operating system
  • Software that manages computer hardware resources

    system software that manages computer hardware and software resources, and provides common services for computer programs. Time-sharing operating systems

    Operating system

    Operating system

    Operating_system

  • Type system
  • Computer science concept

    main purpose of a type system in a programming language is to reduce possibilities for bugs in computer programs due to mismatches in how values are

    Type system

    Type_system

  • Extensible programming
  • Style of computer programming

    In computer science, extensible programming is a style of computer programming that focuses on mechanisms to extend the programming language, compiler

    Extensible programming

    Extensible_programming

  • Ehud Shapiro
  • Israeli computer scientist

    of Computer Science, 1981. Muggleton, Stephen and De Raedt, Luc, Inductive logic programming: Theory and methods.The Journal of Logic Programming, 19

    Ehud Shapiro

    Ehud Shapiro

    Ehud_Shapiro

  • Turing completeness
  • Ability of a computing system to simulate Turing machines

    data-manipulation rules (such as a model of computation, a computer's instruction set, a programming language, or a cellular automaton) is said to be Turing-complete

    Turing completeness

    Turing completeness

    Turing_completeness

  • Software framework
  • Software that supports solution development via inversion of control

    LightSwitch to be ported into WebAssembly applications Class (computer programming) – Programming which all objects are created by classesPages displaying

    Software framework

    Software_framework

  • Scripting language
  • Programming language for automation scripts

    sometimes referred to as very high-level programming language if it operates at a high level of abstraction, or as a control language, especially for

    Scripting language

    Scripting language

    Scripting_language

  • List of computing and IT abbreviations
  • 2GL—Second-generation programming language 2NF—Second normal form 3DES—Triple Data Encryption Standard 3GL—Third-generation programming language 3GPP—3rd

    List of computing and IT abbreviations

    List_of_computing_and_IT_abbreviations

  • Type variance
  • Programming language concept

    In computer programming, type variance is the relationship between subtypes of a composite type (e.g. List[Int]) and the subtypes of its components (e

    Type variance

    Type_variance

  • Type erasure
  • Process by which explicit type annotations are removed from a program

    an abstraction principle, ensuring that the run-time execution of a program doesn't depend on type information. In the context of generic programming, the

    Type erasure

    Type_erasure

  • Program optimization
  • Improving the efficiency of software

    In computer science, program optimization, code optimization, or software optimization is the process of modifying a software system to make some aspect

    Program optimization

    Program_optimization

  • DevOps
  • Integration of software development and operations

    particularly through continuous delivery, employs the "bring the pain forward" principle by tackling tough tasks early, fostering automation, and enabling swift

    DevOps

    DevOps

    DevOps

  • Knowledge level
  • Abstract representation of agent cognition

    need to specify what the agent knows and what its goals are; a logical abstraction separate from details of implementation. This notion of knowledge level

    Knowledge level

    Knowledge_level

  • A New Kind of Science
  • Book by Stephen Wolfram

    argument is that the study of simple programs is the minimal possible form of science, grounded equally in both abstraction and empirical experimentation. Every

    A New Kind of Science

    A_New_Kind_of_Science

  • Algorithm
  • Sequence of operations for a task

    the unknowns be integers, then it is classified in integer programming. A linear programming algorithm can solve such a problem if it can be proved that

    Algorithm

    Algorithm

    Algorithm

  • Closure
  • Topics referred to by the same term

    focusing on the gaps that the object might contain Closure (computer programming), an abstraction binding a function to its scope Relational database model:

    Closure

    Closure

  • Abstract data type
  • Mathematical model for data types

    client programs, but the module only informally defines an ADT. The notion of abstract data types is related to the concept of data abstraction, important

    Abstract data type

    Abstract_data_type

  • Communication protocol
  • System for exchanging messages between computing systems

    technical standard. A programming language describes the same for computations, so there is a close analogy between protocols and programming languages: protocols

    Communication protocol

    Communication_protocol

  • Software architecture
  • High level structures of a software system

    Macroscopic system structure: this refers to architecture as a higher-level abstraction of a software system that consists of a collection of computational components

    Software architecture

    Software architecture

    Software_architecture

  • Stack
  • Topics referred to by the same term

    systems, increasing in abstraction from bottom to top Stack-based memory allocation, a memory allocation scheme based on the principle of "last in, first

    Stack

    Stack

  • Distributed computing
  • System with multiple networked computers

    short descriptions of redirect targets Parallel programming model – Abstraction of parallel computer architecture Shared nothing architecture – Type of

    Distributed computing

    Distributed_computing

  • C syntax
  • Form of text that defines C code

    the resulting object code, and yet provides relatively high-level data abstraction. C was the first widely successful high-level language for portable operating-system

    C syntax

    C syntax

    C_syntax

  • Client–server model
  • Distributed application structure in computing

    further, the server may implement an application programming interface (API). The API is an abstraction layer for accessing a service. By restricting communication

    Client–server model

    Client–server model

    Client–server_model

  • Outline of human–computer interaction
  • Overview of and topical guide to human–computer interaction

    more programming languages (such as Java, C++, C#, Python, PHP etc.). The purpose of programming is to create a set of instructions that computers use

    Outline of human–computer interaction

    Outline_of_human–computer_interaction

  • CI/CD
  • Software development methodology

    Permissions: In the context of pipeline-related permissions, adhering to the principle of least privilege can be challenging due to the dynamic nature of architecture

    CI/CD

    CI/CD

  • History of computer science
  • intelligence. Abstractions in computer science can refer to mathematics and programming language. Their idea of computational creativity is how the program or a

    History of computer science

    History of computer science

    History_of_computer_science

  • S-algol
  • Computer programming language

    S-algol (St Andrews Algol) is a computer programming language derivative of ALGOL 60 developed at the University of St Andrews in 1979 by Ron Morrison

    S-algol

    S-algol

  • Iterative design
  • Design methodology

    iterative design is to use the highest level of abstraction for developing an early generation product. The principle here is that rapid development may not produce

    Iterative design

    Iterative_design

  • Kenneth Stanley
  • Artificial intelligence researcher, author

    became interested in computer programming at the age of 8 during a summer camp. He later pursued his interest by taking AP Computer Science at Newton South

    Kenneth Stanley

    Kenneth_Stanley

  • Internet protocol suite
  • Framework for communication protocols used in IP networking

    transmitted, routed, and received. This functionality is organized into four abstraction layers, which classify all related protocols according to each protocol's

    Internet protocol suite

    Internet_protocol_suite

  • Subtyping
  • Form of type polymorphism

    context" are defined by a given type formalism or programming language. The type system of a programming language essentially defines its own subtyping relation

    Subtyping

    Subtyping

  • Theory of computation
  • Academic subfield of computer science

    limitations of computers?". In order to perform a rigorous study of computation, computer scientists work with a mathematical abstraction of computers called

    Theory of computation

    Theory_of_computation

  • Symbolic artificial intelligence
  • Methods in artificial intelligence research

    geometry, computer programming, and algebra to school children. Inductive logic programming was another approach to learning that allowed logic programs to be

    Symbolic artificial intelligence

    Symbolic_artificial_intelligence

  • Database
  • Organized collection of data in computing

    combines logic programming with a relational database. A distributed database is one in which both the data and the DBMS span multiple computers. A document-oriented

    Database

    Database

    Database

  • Visitor pattern
  • Software design pattern

    the structures. It is one way to follow the open/closed principle in object-oriented programming and software engineering. In essence, the visitor allows

    Visitor pattern

    Visitor_pattern

  • DP
  • Topics referred to by the same term

    in software design Device-independent pixel, a unit representing an abstraction of a pixel for use by an application Digital Performer, an audio software

    DP

    DP

  • Duplicate code
  • Repeated fragment of computer source code

    clone detection. Locality-sensitive hashing Anti-unification Abstraction principle (programming) Anti-pattern – Solution to a problem that may be commonly

    Duplicate code

    Duplicate_code

  • Software design
  • Process of planning software solutions

    novelty" of computer programming, and Donald Knuth used his experience writing TeX to describe the futility of attempting to design a program prior to implementing

    Software design

    Software_design

  • Metalanguage
  • Language used to describe another language

    Metamathematics – Study of mathematics itself Metalinguistic abstraction – Principle in computer science of domain-specific languages for problem solving

    Metalanguage

    Metalanguage

  • Data access object
  • Abstract interface to a computer database

    using DAO include leaky abstraction,[citation needed] code duplication, and abstraction inversion. In particular, the abstraction of the DAO as a regular

    Data access object

    Data_access_object

  • Software copyright
  • Concept of copyright applied to computer code

    distinguished from the ideas themselves." In Computer Associates v. Altai (1992), the Second Circuit proposed the Abstraction-Filtration-Comparison test for identifying

    Software copyright

    Software_copyright

  • Jeannette Wing
  • American computer scientist (born 1956)

    thinking, expressing the algorithmic problem-solving and abstraction techniques used by computer scientists and how they might be applied in other disciplines

    Jeannette Wing

    Jeannette Wing

    Jeannette_Wing

  • Free variables and bound variables
  • Concept in mathematics or computer science

    or a wildcard character that stands for an unspecified symbol. In computer programming, the term free variable refers to variables used in a function that

    Free variables and bound variables

    Free_variables_and_bound_variables

  • Per Brinch Hansen
  • Danish-American computer scientist

    July 2007) was a Danish-American computer scientist known for his work in operating systems, concurrent programming and parallel and distributed computing

    Per Brinch Hansen

    Per Brinch Hansen

    Per_Brinch_Hansen

  • Compositional game theory
  • Branch of game theory and computer science

    procedures in a programming language), and compose them into larger structures (e.g. more complex functions or programs). This principle is also called

    Compositional game theory

    Compositional_game_theory

  • Exokernel
  • Operating system kernel

    choose what level of abstraction they want, high, or low. Exokernels can be seen as an application of the end-to-end principle to operating systems,

    Exokernel

    Exokernel

    Exokernel

  • Graphics pipeline
  • Procedure to convert 3D scenes to 2D images

    graphics pipeline of a given hardware accelerator. These APIs provide an abstraction layer over the underlying hardware, relieving programmers from the need

    Graphics pipeline

    Graphics pipeline

    Graphics_pipeline

  • Application layer
  • Highest layer of network communication models

    An application layer is an abstraction layer that specifies the shared communication protocols and interface methods used by hosts in a communications

    Application layer

    Application_layer

  • Unification (computer science)
  • Algorithmic process of solving equations

    unification has a unique "best" answer and is used in logic programming and programming language type system implementation, especially in Hindley–Milner

    Unification (computer science)

    Unification_(computer_science)

  • God object
  • Large or very powerful object in programming

    object is typically considered bad programming practice, this technique is occasionally used for tight programming environments (such as microcontrollers)

    God object

    God_object

  • Duck test
  • Classification based on observable evidence

    a duck, it should be taxed like a duck. The Liskov substitution principle in computer science is sometimes expressed as a counter-example to the duck

    Duck test

    Duck test

    Duck_test

  • Software bloat
  • Situation of degraded computer performance

    pre-installed software or bundled programs. In computer programming, code bloat refers to the presence of program code (source code or machine code)

    Software bloat

    Software_bloat

  • Karmarkar's algorithm
  • Linear programming algorithm

    whether computer algorithms could be patented and it held that they could not because the patent system does not protect ideas and similar abstractions. In

    Karmarkar's algorithm

    Karmarkar's_algorithm

  • Exception handling (programming)
  • Computer programming concept

    In computer programming, several programming language mechanisms exist for exception handling. The term exception is typically used to denote a data structure

    Exception handling (programming)

    Exception_handling_(programming)

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ABSTRACTION PRINCIPLE-COMPUTER-PROGRAMMING

  • Computer
  • n.

    One who computes.

  • Abstractional
  • a.

    Pertaining to abstraction.

  • Principled
  • imp. & p. p.

    of Principle

  • Abstraction
  • a.

    An idea or notion of an abstract, or theoretical nature; as, to fight for mere abstractions.

  • Computist
  • n.

    A computer.

  • Competed
  • imp. & p. p.

    of Compete

  • Principal
  • a.

    Highest in rank, authority, character, importance, or degree; most considerable or important; chief; main; as, the principal officers of a Government; the principal men of a state; the principal productions of a country; the principal arguments in a case.

  • Computed
  • imp. & p. p.

    of Compute

  • Abstractive
  • a.

    Having the power of abstracting; of an abstracting nature.

  • Unprinciple
  • v. t.

    To destroy the moral principles of.

  • Hymnologist
  • n.

    A composer or compiler of hymns; one versed in hymnology.

  • Abstraction
  • a.

    The act of abstracting, separating, or withdrawing, or the state of being withdrawn; withdrawal.

  • Principal
  • n.

    A principal or essential point or rule; a principle.

  • Commuted
  • imp. & p. p.

    of Commute

  • Abstraction
  • a.

    A separation from worldly objects; a recluse life; as, a hermit's abstraction.

  • Commuter
  • n.

    One who commutes; especially, one who commutes in traveling.

  • Principia
  • n. pl.

    First principles; fundamental beginnings; elements; as. Newton's Principia.

  • Commute
  • v. t.

    To exchange; to put or substitute something else in place of, as a smaller penalty, obligation, or payment, for a greater, or a single thing for an aggregate; hence, to lessen; to diminish; as, to commute a sentence of death to one of imprisonment for life; to commute tithes; to commute charges for fares.

  • Principle
  • v. t.

    To equip with principles; to establish, or fix, in certain principles; to impress with any tenet, or rule of conduct, good or ill.

  • Attraction
  • n.

    The act or property of attracting; the effect of the power or operation of attraction.