Search references for VIRTUAL CAMERA-SYSTEM. Phrases containing VIRTUAL CAMERA-SYSTEM
See searches and references containing VIRTUAL CAMERA-SYSTEM!VIRTUAL CAMERA-SYSTEM
System to display a view of a 3D virtual world
video games, a virtual camera system aims at controlling a camera or a set of cameras to display a view of a 3D virtual world. Camera systems are used in
Virtual_camera_system
Region of space in the modeled world that may appear on the screen
appear on the screen; it is the field of view of a perspective virtual camera system. The view frustum is typically obtained by taking a geometrical
Viewing_frustum
Also referred to as CGI
real and simulated camera angles. Virtual cinematography can be used to shoot scenes from otherwise impossible camera angles, create the photography of
Virtual_cinematography
Video game that uses text characters
Multi-User Dimension and Multi-User Domain), is a multi-user real-time online virtual world. Most MUDs are represented entirely in text, but graphical MUDs are
Text-based_game
American television series
develop a new virtual camera system that allowed him to film scenes in a virtual reality environment as if he was filming with physical cameras. For The Lion
The_Mandalorian
2012 animated film by Rich Moore
animation, Disney introduced new reflectance functions and a real-time virtual camera system. The team researched candy factories and food photography to inspire
Wreck-It_Ralph
1996 video game
year on design and twenty months on production, starting with the virtual camera system. The team continued with illustrating the 3D character models and
Super_Mario_64
Topics referred to by the same term
Veritas Cluster Server Version control system, for managing versions of software, etc. Virtual camera system Virtual Cluster Switching, networking technology
VCS
Technology for television and film production
achieved on a virtual set.[citation needed] To render parallax depth cues correctly from the viewpoint of a moving camera, the system requires the use
On-set_virtual_production
2002 action role-playing game
pseudo-medieval high fantasy world, presented in 3D with a third-person virtual camera system under the control of the player, in which the player characters
Dungeon_Siege
Topics referred to by the same term
a 2015 stealth video game Third-person perspective, a style of virtual camera system for 3D games Trans-Pacific Partnership, a defunct proposed trade
TPP
Simulation of an existing location
phrases "panoramic tour" and "virtual tour" have mostly been associated with virtual tours created using still cameras. Such virtual tours are made up of a number
Virtual_tour
Technique in video game aesthetic design
design Graphics engine First-person shooter engine Tile engine Virtual camera system Voxel Lists List of four-dimensional games List of FMV-based games
Skybox_(video_games)
Display technology
A virtual retinal display (VRD), also known as a retinal scan display (RSD) or retinal projector (RP), is a proposed display technology that draws a raster
Virtual_retinal_display
2025 video game
full potential—no, it made the game possible." EPD developed a new virtual camera system so players would be able to see while digging underground. 1-Up
Donkey_Kong_Bananza
Japanese manga series
establish their preferred shot direction for the scenes using a virtual camera system. The previsualization was then used as the basis for the final animation
Bocchi_the_Rock!
2009 film by James Cameron
noticeable. Cameron also utilized his virtual camera system, a new way of directing motion-capture performances. The system allowed Cameron to view actors in
Avatar_(2009_film)
Video game genre
other games. It emulates a specific type of video game gameplay and virtual camera system, typically presenting the player with a set of targets to click
Aim_trainer
Technique in computer graphics
direction. Layers that move more quickly are perceived to be closer to the virtual camera. Layers can be placed in front of the playfield—the layer containing
Parallax_scrolling
Simulation of the appearance of being three-dimensional
two-point-five-d) perspective refers to gameplay or movement in a video game or virtual reality environment that is restricted to a two-dimensional (2D) plane
2.5D
cable-suspended camera system is a system of cables above or along an area to be filmed or videoed, over or along which an attached camera head travels to
Cable-suspended_camera_system
Type of video game graphics
indie gaming scene. A well-executed isometric system should never have the player thinking about the camera. You should be able to quickly and intuitively
Isometric_video_game_graphics
Electronic game with user interface and visual feedback
mobile devices (such as smartphones and tablet computers), virtual and augmented reality systems, and remote cloud gaming. Video games are also classified
Video_game
Video game genre
game (alternatively side-scroller) is a video game viewed from a side-view camera angle where the screen follows the player as they move left or right. The
Side-scrolling_video_game
Video game narration technique
capabilities. Some games like the Tex Murphy series combined FMV cutscenes with a virtual world to explore. Video game consoles too saw incredible gains in presentation
Full-motion_video
Graphical perspective in video games
the player's avatar, nor do they need to implement a manual or automated camera-control scheme as in third-person perspective. A first-person perspective
First-person_(video_games)
Element representing a value on a grid in three dimensional space
and analysis of medical and scientific data (e.g. geographic information systems (G.I.S.)). Voxels also have technical and artistic applications in video
Voxel
Computer graphics related to video games
player control over the camera. There are three primary types of third-person camera systems: "fixed camera systems" in which the camera positions are set during
Video_game_graphics
Computer-simulated experience
images with the virtual scene typically enhance how the real surroundings look in some way. AR systems layer virtual information over a camera live feed into
Virtual_reality
Platform game by Sega
Sonic Team sought to "aggressively" address problems with the virtual camera system from earlier Sonic games, about which they had received many complaints
Sonic the Hedgehog (2006 video game)
Sonic_the_Hedgehog_(2006_video_game)
Video game which uses stereoscopic technologies
announced and demonstrated, a virtual reality helmet that was never distributed. In 1993 Pioneer released the LaserActive system which had a bay for various
Stereoscopic_video_game
Detection of a virtual/augmented reality user's pose
display, which are frequently used in virtual reality, it is often the tracking system used in fully immersive virtual reality displays. Conventional equipment
3D_tracking
Form of 3D computer interaction merging the real world with virtual objects
see-through or video passthrough). Systems pair a display with sensors (e.g., cameras and IMUs) to register virtual content to the environment; research
Augmented_reality
2010 video game
virtual camera system to create the side-scrolling effect, but the player character's movements were too fast and complicated for it, so a new camera
Donkey_Kong_Country_Returns
Computer system that inserts graphics into televised coverage of American football
described below). The cameras with video that will be used with the graphics system have electronic encoders within parts of the camera assembly (in the lens
1st_&_Ten_(graphics_system)
Virtual reality headset family
moving away from the consumer market. Prototypes of a Valve-produced virtual reality system were demonstrated during 2014. On 23 February 2015, Valve announced
HTC_Vive
Type of video game
Galaxian's tile-map system to display more sophisticated graphics, and with better performance, than the more intensive framebuffer system previously used
Tile-based_video_game
First augmented reality head-mounted display (HMD) system
The Sword of Damocles, is the first augmented reality (or virtual reality) display system made. It was made by Ivan Sutherland in 1968. According to
Ivan Sutherland's head-mounted 3D display
Ivan_Sutherland's_head-mounted_3D_display
Motion sensor and camera accessory for the PlayStation 4 and PlayStation 5
PlayStation VR virtual reality headset on October 13, 2016 the PlayStation Camera is used as a major component of the PlayStation VR system. The camera detects
PlayStation_Camera
Procedure to convert 3D scenes to 2D images
camera transformations Lighting Projection (Z-buffering) Clipping Viewport The world coordinate system is the coordinate system in which the virtual world
Graphics_pipeline
Large-screen film format
IMAX is a proprietary system of high-resolution cameras, film formats, film projectors, and theaters originally known for having very large screens with
IMAX
camera Stat camera Stereo camera (3D camera) Still camera Still video camera Streak camera Subminiature camera System camera Thermal imaging camera (firefighting)
List_of_camera_types
Head-mounted device that provides virtual reality for the wearer
tracking the pose of the user's head to match the orientation of the virtual camera with the user's eye positions in the real world. Mixed reality (MR)
Virtual_reality_headset
Visual effect
real cameras cannot move fast enough to record such scenes in real time, the effect often implies the use of a "virtual camera" within a virtual world
Bullet_time
1994 French TV series or program
strong, red-tinted biots under her command. She refers to herself in virtual camera system and has a well-armed robotic kangaroo as her sole companion. In
Phantom_2040
2D bitmap displayed over a larger scene
hardware, with a background. Use of the term has since become more general. Systems with hardware sprites include arcade video games of the 1970s and 1980s;
Sprite_(computer_graphics)
Online equivalent of in-store changing room
the virtual item in the video view. Augmented reality virtual dressing Rooms usually require a desktop webcam, a smartphone camera or 3D camera such
Virtual_dressing_room
Cancelled role-playing video game
attempt to crush Edson by stepping on him; falling leaves and the virtual camera system shaking warned the player when it was approaching. When development
Project_Dream
Optical device used with a camera to create images
one were inside the camera, one would see the lens acting as a projector. The virtual image of the aperture from inside the camera is the lens's exit pupil
Camera_lens
Video game console by Nintendo
in the development. The system was pushed to market in an unfinished state in 1995 to focus on the Nintendo 64. The Virtual Boy was panned by critics
Virtual_Boy
American defense technology company
Force systems and missile detection towers to track potential missiles and alert users. The system displayed a map of the area in an Oculus virtual reality
Anduril_Industries
Virtual reality headset by Valve
The Valve Index is a discontinued virtual reality headset created and manufactured by Valve. Announced on April 30, 2019, it was released on June 28 of
Valve_Index
Mixed reality headset by Apple
surroundings, as seen by cameras built into the headset. A dial on the top of the headset can be used to mask the camera feed with a virtual environment to increase
Apple_Vision_Pro
used the technologies developed for the game to create a virtual set and virtual camera system that was used by James Cameron for the movie The Abyss.
David A. Smith (computer scientist)
David_A._Smith_(computer_scientist)
Optical drawing aid
A camera lucida is an optical device used as a drawing aid by artists and microscopists. By looking through the prism in its standard, a user sees an optical
Camera_lucida
Visual effects technique
an ordinary camera. Match moving is primarily used to track the movement of a camera through a shot so that an identical virtual camera move can be reproduced
Match_moving
Optical image of the physical aperture stop
location. The entrance pupil is usually a virtual image: it lies behind the first optical surface of the system. The entrance pupil is a useful concept
Entrance_pupil
Camera with two or more lenses for capturing stereo views
A stereo camera is a type of camera with two or more lenses with a separate image sensor or film frame for each lens. This allows the camera to simulate
Stereo_camera
Technology-based system used in the sport of cricket
imaging system that shows where the ball has been in contact with bat or pad. Improved cameras were introduced for the 2012 season. The system came under
Decision_Review_System
Interactive panoramic photo viewing format
a multi-row 360-degree rotation or using an omnidirectional camera, the complete virtual reality image can also be a totally computer-generated effect
VR_photography
Type of video game engine
virtualize geometry with id Tech 6 and do some things that are truly revolutionary. (...) I know we can deliver a next-gen kick, if we can virtualize
First-person_shooter_engine
2004 video game
back to our work". Koizumi, who had handled character controls and virtual camera systems on previous projects, had been "hearing from many people" that controlling
Donkey_Kong_Jungle_Beat
Process of recording the movement of objects or people
rotoscoping. Camera movements can also be motion captured so that a virtual camera in the scene will pan, tilt or dolly around the stage driven by a camera operator
Motion_capture
Fiducial marker system
in real time. Once the camera's position is known, a virtual camera can be positioned at the same point, revealing the virtual object at the location
ARTag
and compact digital cameras Micro Innovations Mobotix - IP cameras Motorola - cameraphones Moultrie - trail cameras Mustek Systems - camcorders capable
List_of_digital_camera_brands
Method of film making and video production
The multiple-camera setup, multiple-camera mode of production, multi-camera or simply multicam is a method of filmmaking, television production and video
Multiple-camera_setup
object locative environment coordinate system, known as OLE coordinate system, is a coordinate system used for virtual environments in which movement constraints
Object locative environment coordinate system
Object_locative_environment_coordinate_system
Virtual reality headset developed by Sony Interactive Entertainment
be able to play in virtual reality. The PlayStation 5 HD Camera is not compatible with PlayStation VR, thus the PlayStation Camera from PlayStation 4
PlayStation_VR
Software component
A virtual keyboard is a software component that allows the input of characters without the need for physical keys. Interaction with a virtual keyboard
Virtual_keyboard
Model of 3D points projected onto planar image via a lens-less aperture
This would generate a virtual (or front) image plane which cannot be implemented in practice, but provides a theoretical camera which may be simpler to
Pinhole_camera_model
Control option in video games
in GoldenEye, the game basically switches to a Virtua Cop mode." Virtual camera system "Reinstall: Ultima Underworld - The Stygian Abyss", PCGamer, 18
Free_look
Collection of focus points made by converging light rays
light from a point object passing through an optical system converge at a single point and a virtual point image is formed when all the rays of light from
Real_image
Streamers that use virtual avatars
Yamato uploaded her first video, which featured an animated, virtual avatar speaking to the camera. In 2012, Japanese company Weathernews Inc. debuted a Vocaloid-styled
VTuber
Animation presentation technology
Animated films can be rendered as a stereoscopic 3D version by using two virtual cameras. Because the entire movie is basically a 3D model, it only takes twice
Digital_3D
Visual and perceptual phenomenon
between vergence and accommodation of the eye. This commonly occurs in virtual reality devices, augmented reality devices, 3D movies, and other types
Vergence–accommodation conflict
Vergence–accommodation_conflict
1996 video game
a new idea that involved controlling a computer program with a virtual camera system. Neither Bertrand nor Sisteme had the means to develop the technology
Fight_for_Life_(video_game)
Video game series
have been a Star Fox game had the Virtual Boy adopted the series. The closest game to it is Red Alarm. Cinematic camera angles were a key element, as they
Star_Fox
Technique for creating or enhancing the impression of depth in an image
to judge distance. Single camera viewpoints are therefore more difficult to interpret. Multiple camera stereoscopic systems like the Pancam address this
Stereoscopy
Operating system for the Meta Quest product line
the Android operating system since the release of the Oculus Go in 2018. It first supported augmented reality via grayscale camera passthrough upon the
Meta_Horizon_OS
Effect of a hole in a camera causing excess diffusion of light and overexposure
light leaks in 35 mm cameras is around the film door due to degrading foam. Medium format system cameras or large format cameras may have leaks between
Light_leak
1995 video game
second phase. Once the ball is released, the camera follows it through the lane before knocking the pins. Virtual Bowling was developed by Athena, a game developer
Virtual_Bowling
Virtual reality social platform
Plus-exclusive features were launched in beta, including a virtual dolly for the in-game camera, a flyable camera drone, and "Selfie Expression"—a feature that allows
VRChat
Specification that defines an interface between a camera and a host processor
Camera Serial Interface (CSI) is a specification of the Mobile Industry Processor Interface (MIPI) Alliance. It defines an interface between a camera
Camera_Serial_Interface
Film that gives an illusion of three-dimensional depth
stereoscopic 3D version by using two virtual cameras. Stop-motion animated 3D films are photographed with two cameras similar to live action 3D films. In
3D_film
Handheld game console
prior models. In March 2016, Nintendo began to release SNES titles on Virtual Console for New 3DS; they support a "Perfect Pixel" mode, which allows
New_Nintendo_3DS
Type of display device
from a camera and mixing it electronically with CGI. By using AR technology, the HMDs are allowed to achieve a see-through display. By using virtual reality
Head-mounted_display
Android smartphone manufactured by Honor
28, 2021, alongside the Honor X30 Max, and differs from the Honor X8 in cameras, processor, and 5G support. The screen is made of glass. The back panel
Honor_X8
Graphical perspective in video games
primarily three types of camera systems in games that use a third-person view: the "tracking camera systems" in which the camera simply follows the player's
Third-person_(video_games)
Operating system for mobile devices
wearables, and Android Automotive for in-car systems. Commercial products like micro consoles and virtual reality headset have also used Android. Software
Android_(operating_system)
Mobile phone with photographic capability
A camera phone is a mobile phone that is able to capture photographs and often record video using one or more built-in digital cameras. It can also send
Camera_phone
Mixed/virtual reality headset
panning its passthrough cameras for their clarity and a relative lack of MR experiences at launch, and its relatively unchanged system software. The Quest
Meta_Quest_3
Type of camera lens
construction. In consumer point-and-shoot cameras and many mirrorless camera systems, the "zoom" lenses supplied with the camera as kit lenses are frequently varifocal
Varifocal_lens
Video surveillance program
linking more than 3000 surveillance cameras to a centralized monitoring system, which captures and processes camera feeds in real time. It also includes
Operation_Virtual_Shield
Control panel in front of a vehicle operator
hi-tech 'virtual cockpit' into the new TT". The Guardian. Retrieved 22 December 2015. Singh, Sarbjeet (14 October 2015). "Audi pushing more virtual cockpit
Dashboard
Measure of how strongly an optical system converges or diverges light
The focal length of an optical system is a measure of how strongly the system converges or diverges light; it has units of length, and for an idealized
Focal_length
Upcoming virtual reality headset
The Steam Frame is an upcoming virtual reality headset developed by Valve. It was announced in November 2025 as a successor to the Valve Index. It is
Steam_Frame
Camera that captures photographs or video in digital format
A digital camera, also called a digicam, is a camera that uses digital storage to capture images. Most cameras produced since the start of the 21st century
Digital_camera
Perception of being physically present in a non-physical world
three-dimensional virtual shared space Narrative transportation – Psychological theory Pancake lens – Term for a thin, flat camera lens PlayStation VR2 – Virtual reality
Immersion_(virtual_reality)
Air traffic service not based at an airport
Remote and virtual tower (RVT) is a modern concept where the air traffic service (ATS) at an airport is performed somewhere other than in the local control
Remote_and_virtual_tower
Software hypervisor developed by VMware for Macintosh computers
by VMware for macOS systems. It allows Macs with Intel or Apple M series CPUs to run virtual machines with guest operating systems, such as Microsoft Windows
VMware_Fusion
VIRTUAL CAMERA-SYSTEM
VIRTUAL CAMERA-SYSTEM
Girl/Female
Afghan, Arabic, Gujarati, Indian, Kannada, Muslim, Tamil
Leader; Princess; Rich Woman; Similar to Amira; Well Populated
Girl/Female
Muslim
Early morning fragrance or entertaining companion or wind, Enchanting
Female
English
Modern English name that is either a variant form of Russian Tamara, TAMERA means "palm tree," or based on the Sanskrit word tamara, meaning "spice."
Girl/Female
English Latin
flower name Camelia.
Boy/Male
Indian, Sanskrit
Lord of a Campa a Town in Anga
Female
Greek
(ΗμÎÏα) Greek name HEMERA means "day." In mythology, this is the name of a primeval goddess of day, the daughter of Erebos and Nyx, and sister-wife of Aither.
Female
Spanish
Feminine form of Spanish Carmelo, CARMELA means "garden-land."
Girl/Female
Latin
Virtue.
Girl/Female
Indian
Early morning fragrance or entertaining companion or wind, Enchanting
Girl/Female
Arabic, Australian
Enchanting; Kind; Loving; Caring
Female
Romanian
Romanian name derived from the Latin name of the flowering evergreen shrub, camellia, named after the Czech-born missionary/botanist Georg Josef Kamel, from the word kamel, CAMELIA means "camel."
Boy/Male
Indian
Feeling, Virtual
Girl/Female
Muslim/Islamic
Enchanting
Boy/Male
Celtic
Crooked nose.
Girl/Female
African, American, British, Christian, English, Hebrew, Jamaican
Palm Tree; Spice; Date Palm; Beloved Angel
Girl/Female
Arabic
High-born Girl
Surname or Lastname
English
English : variant of Comer.
Surname or Lastname
English and Scottish
English and Scottish : nickname from Middle English, Old French vertu ‘moral worth’; ‘goodness’ (Latin virtus ‘manliness’, ‘valor’, ‘worth’). This may have been bestowed on a good or pious person, it may alternatively have been a sarcastic nickname for a prig, or it may have been borne by someone who had played the part of Virtue in a medieval mystery play.
Female
Spanish
Spanish form of Roman Latin Camilla, possibly CAMILA means "attendant (for a temple)."
Boy/Male
Hindu, Indian
The Beloved Land
VIRTUAL CAMERA-SYSTEM
VIRTUAL CAMERA-SYSTEM
Girl/Female
Tamil
Beautiful
Boy/Male
Indian, Sanskrit
Black
Girl/Female
Muslim
Brave, Strong
Girl/Female
English French
Confidence; trust; belief.
Boy/Male
Gujarati, Hindu, Indian, Kannada, Malayalam, Marathi, Telugu
King Nala; A Hero from the Mahabharata who was King of Nishadha
Female
Arthurian
, praise (?).
Girl/Female
Irish
fionn meaning “fair, white, beautiful†it is the feminine form of Fionn. Of Scottish origin it is quite a popular name in Ireland.
Boy/Male
Gujarati, Hindu, Indian, Kannada, Malayalam, Marathi, Telugu
Lord Shiva
Boy/Male
British, English
Son of the Gray-haired Man
Boy/Male
Australian, Polish
War Glory
VIRTUAL CAMERA-SYSTEM
VIRTUAL CAMERA-SYSTEM
VIRTUAL CAMERA-SYSTEM
VIRTUAL CAMERA-SYSTEM
VIRTUAL CAMERA-SYSTEM
v. t.
To supply with provisions for subsistence; to provide with food; to store with sustenance; as, to victual an army; to victual a ship.
a.
Of or pertaining to rites or ritual; as, ritual service or sacrifices; the ritual law.
n.
A kind of portable camera.
n.
A vain, foolish, or incongruous fancy, or creature of the imagination; as, the chimera of an author.
pl.
of Camera
pl.
of Camera
a.
Being in essence or effect, not in fact; as, the virtual presence of a man in his agent or substitute.
n.
A pantascopic camera.
n.
A plant of the genus Capparis; -- called also caper bush, caper tree.
n.
A vital part; one of the vitals.
n.
A particular moral excellence; as, the virtue of temperance, of charity, etc.
a.
Belonging or relating to life, either animal or vegetable; as, vital energies; vital functions; vital actions.
pl.
of Cameo
adv.
In a virtual manner; in efficacy or effect only, and not actually; to all intents and purposes; practically.
n.
Food; -- now used chiefly in the plural. See Victuals.
v. t.
To make efficacious; to give virtue of efficacy.
n.
A chamber, or instrument having a chamber. Specifically: The camera obscura when used in photography. See Camera, and Camera obscura.