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Computing paradigm emphasizing 3D spatial interaction with technology
contextual computing, affective computing, and ubiquitous computing. The usage for labeling and discussing these adjacent technologies is imprecise. Spatial computing
Spatial_computing
American-based company
Niantic Spatial, Inc. (ny-AN-tik SPAY-shəl) is an American-based physical artificial intelligence (AI) and spatial computing company headquartered in San
Niantic_Spatial
Type of computing platform
either a purely spatial computing model or a temporal computing model. The latter approach aims at reducing overheads in FPGAs. Computing with memory differs
Computing_with_memory
Array of processing elements specialized for parallelizable workloads
for high-performance computing to tens of elements and a few kilobytes for the edge. The key performance metrics for a spatial architecture are its consumed
Spatial_architecture
Mixed reality headset by Apple
similarly state that developers should refer to visionOS software as "spatial computing experiences" or "vision apps", and avoid the use of terms such as
Apple_Vision_Pro
Distributed computing paradigm
Edge computing is a distributed computing model that brings computation and data storage closer to the sources of data. More broadly, it refers to any
Edge_computing
Video game engine and platform
S&box (stylised in lowercase and pronounced Sandbox) is an open source video game development engine and platform by Facepunch Studios built on the Source
S&box
Mixed reality operating system made by Apple
similarly state that developers should refer to visionOS software as "spatial computing experiences" or "vision apps", and avoid the use of terms such as
VisionOS
Mixed/virtual reality headset
Hive Apache Thrift Buck FQL Hack HHVM HipHop for PHP Infer MyRocks Open Compute Project Phabricator React React Native RocksDB Scribe Telecom Infra Project
Meta_Quest_3
Combined real-and-virtual environment
computer glasses Spatial computing – Computing paradigm emphasizing 3D spatial interaction with technology Wearable computer – Small computing device worn
Extended_reality
Virtual reality headset
chip (same as in the Meta Quest 3), 12 GB of RAM, 45W charging speed and spatial video capture. PC Gamer writer Katie Wickens noted that PICO 4 has sharp
PICO_4
Indian-American computer scientist
Shashi Shekhar is a leading scholar of spatial computing, spatial data science, and Geographic Information Systems (GIS). Contributions include scalable
Shashi_Shekhar_(scientist)
Digital replica of a living or non-living physical entity
maintenance. Digital twinning therefore allows extended reality and spatial computing to be applied not just to the product itself but also to all of the
Digital_twin
Small computing device worn on the body
Smartglasses Smartwatch Spatial computing Staff locators Tablet PC Virtual retinal display Wireless ambulatory ECG Wearable Computing. Retrieved 23 March
Wearable_computer
Global private company
Collabora Ltd is a private open-source software consulting company headquartered in Cambridge, United Kingdom, with an additional office in Montreal. It
Collabora
Class of sound effect
Sound spatialization – Composed music that intentionally exploits sound localization Spatial computing – Computing paradigm emphasizing 3D spatial interaction
3D_audio_effect
Method of capturing a multi-wavelength data cube
The computed tomography imaging spectrometer (CTIS) is a snapshot imaging spectrometer which can produce in fine the three-dimensional (i.e. spatial and
Computed tomography imaging spectrometer
Computed_tomography_imaging_spectrometer
Concept in fiction or futuristic applications
Pain and pleasure § Deep brain stimulation Soma (Brave New World) Spatial computing "wirehead | Definition of wirehead by Webster's Online Dictionary"
Wirehead_(science_fiction)
Standard for access to virtual reality and augmented reality platforms and devices
2024-04-17. Schreiner, Maximilian (2023-08-08). "Nvidia Omniverse gets spatial computing update with OpenXR support". MIXED Reality News. Retrieved 2024-04-03
OpenXR
American augmented reality hardware manufacturer
David M. "Inside Magic Leap, The Secretive $4.5 Billion Startup Changing Computing Forever". Forbes. Retrieved November 3, 2016. Crecente, Brian (December
Magic_Leap
Wearable computer glasses
smart glasses with high-definition 3D optical head-mounted display and spatial sound developed and manufactured by Microsoft, using the Windows Holographic
Smartglasses
Activity involving calculations or computing machinery
Computing is any goal-oriented activity that requires, benefits from, or creates computing machinery. It includes the study and experimentation of algorithmic
Computing
Mobile app and video game development company
as Scopely Explore, and its non-video game business spun off as Niantic Spatial. John Hanke worked at Keyhole in 2001, a software development company specializing
Niantic,_Inc.
System of microelectromechanical devices
network TinyOS Ubiquitous computing – Concept in software engineering and computer science Unconventional computing – Computing by new or unusual methods
Smartdust
Area of artificial intelligence
side—involves representing and reasoning spatial-temporal knowledge in mind. The applied goal—on the computing side—involves developing high-level control
Spatial–temporal_reasoning
Mixed reality headset
Hive Apache Thrift Buck FQL Hack HHVM HipHop for PHP Infer MyRocks Open Compute Project Phabricator React React Native RocksDB Scribe Telecom Infra Project
Meta_Quest_3S
American computer scientist
the concept of ubiquitous computing. He became PARC's chief technology officer in 1996. In 2001, the Association for Computing Machinery's special interest
Mark_Weiser
Distributed operating system
Management Service (DBMS) from Distribution Service Kit API. Spatial computing support Native Spatial Audio support in Audio Kit API Harmony Intelligence backend
HarmonyOS_5
Experimental JavaScript API for augmented/virtual reality devices
and ARKit. WebGL OpenXR Web API Virtual reality Augmented reality Spatial computing World Wide Web Consortium A-Frame (virtual reality framework) "Web
WebXR
Open-source web framework for virtual reality
A-Frame is an open-source web framework, written in JavaScript, for building virtual reality (VR) experiences. It is maintained by developers from Supermedium
A-Frame_(software)
Techniques to study geometric data
managing these data, computing spatial relationships such as distance, connectivity and directional relationships between spatial units, and visualizing
Spatial_analysis
Concept in computing
In computing, a spatial file manager is a file manager that uses a spatial metaphor to represent files and folders as if they were real physical objects
Spatial_file_manager
Open source game engine
was born in Buenos Aires. From a young age he developed an interest in computing and video game technology, eventually focusing on tools that could be
Godot_(game_engine)
City using integrated information and communication technology
Smart port Smart village Sustainable city Technocracy Ubiquitous computing Urban computing Urban farming Urban informatics Urban vitality Vertical farming
Smart_city
Object Management Group standard
layer was moved to a separate specification. Middleware Open architecture computing environment Object Management Group (OMG), standards body that developed
Data_Distribution_Service
Electronic devices detecting human presence
reality Spatial computing Autonomous agent Context-aware pervasive systems Cyborg Embodied agent Intelligent control Edge computing Mobile computing Multi-agent
Ambient_intelligence
American neurotechnology company
uploading Motor function Neurorobotics Paradromics Precision Neuroscience Spatial computing Surface chemistry of neural implants Stentrode The Entire History
Neuralink
Operating system for the Meta Quest product line
be rebranded as Meta Horizon OS, and that the company was working on a spatial app framework to help developers port non-VR mobile apps to Horizon OS
Meta_Horizon_OS
Emerging concept in artificial intelligence
spatial computing more commonly refers to user-facing interfaces in 3D environments. World model Embodied artificial intelligence Spatial computing Computer
Spatial intelligence (artificial intelligence)
Spatial_intelligence_(artificial_intelligence)
Architecture that uses edge devices
computing), storage, and communication locally and routed over the Internet backbone. In 2011, the need to extend cloud computing with fog computing emerged
Fog_computing
Dutch-Canadian engineer and designer
Additionally, Khoe participated in the Dynamicland initiative, working on spatial computing, tangible interfaces, and accessibility across platforms. She has
May-Li_Khoe
User interface framework
Developer Documentation. Retrieved 2024-01-31. "Meet SwiftUI for spatial computing - WWDC23 - Videos". Apple Developer. Retrieved 2024-01-31. Hudson
SwiftUI
British technology pioneer
2020 IEEE 6th International Conference on Collaboration and Internet Computing (CIC). pp. 34–43. arXiv:2012.01594. doi:10.1109/CIC50333.2020.00015.
Kevin_Ashton
Italian-Swiss entrepreneur (born 1978)
2023, his company, Cybel’Art, launched icologram App, a digital and spatial computing startup that allows the virtual presence of artists, such as Henri
Pierluigi_Christophe_Orunesu
Episode of Black Mirror
Neuralink – American neurotechnology company Spatial computing – Computing paradigm emphasizing 3D spatial interaction with technology Sword Art Online –
White Christmas (Black Mirror)
White_Christmas_(Black_Mirror)
TV set with integrated Internet features
capabilities or a set-top box for television that offers more advanced computing ability and connectivity than a contemporary basic television set. A smart
Smart_TV
Extended reality operating system
companies Tilt Brush and Owlchemy Labs and made other ventures into head-worn computing products including the Google Cardboard and Google Daydream VR headsets
Android_XR
High-resolution technique in gesture recognition and image processing
Because of the spatial relationships of all the markers are known, the positions of the markers that are not visible can be computed by using the markers
Finger_tracking
Entry point into a computer network
Context awareness Device ecology Spatial computing Internet of things Object hyperlinking Profiling Spime Ubiquitous computing Web of Things Wireless sensor
Edge_device
Concept in software engineering and computer science
Ubiquitous computing (or "ubicomp") is a concept in software engineering, hardware engineering and computer science where computing is made to appear seamlessly
Ubiquitous_computing
or coarse-grained reconfigurable architecture (CGRA) is a class of spatial computing hardware built from a relatively large number of processing elements
Coarse-grained reconfigurable array
Coarse-grained_reconfigurable_array
Collective three-dimensional virtual shared space
games) Massively multiplayer online role-playing game Nvidia Omniverse Spatial computing Ritterbusch, Georg David; Teichmann, Malte Rolf (February 9, 2023)
Metaverse
Software developer
Tony Parisi is an entrepreneur, inventor and developer of 3D computer software. The co-creator of Virtual Reality Modeling Language (VRML), he has written
Tony Parisi (software developer)
Tony_Parisi_(software_developer)
Private, for-profit university in Winter Park, Florida
campus in 2025. The Spatial Computing Innovation Lab provides an immersive environment for exploring video and spatial computing technologies, including
Full_Sail_University
2025 mixed reality headset by Samsung Electronics
The Galaxy XR runs Android XR, an operating system designed for spatial computing and mixed reality applications. According to Google, a primary feature
Samsung_Galaxy_XR
American consumer electronics and networking company
Future Ventures, a product category focused on content creation, spatial computing, artificial intelligence, and robotics. Between May 2013 and the end
Belkin
American author, speaker and futurist (born 1954)
Context awareness Device ecology Spatial computing Internet of things Object hyperlinking Profiling Spime Ubiquitous computing Web of Things Wireless sensor
Bruce_Sterling
Open-source IoT platform
Context awareness Device ecology Spatial computing Internet of things Object hyperlinking Profiling Spime Ubiquitous computing Web of Things Wireless sensor
NodeMCU
Electronic display device
aimed at minimizing mental effort. Associated fields include ubiquitous computing and calm technology. The concept is closely related to the Internet of
Ambient_device
Computing as applied to design
novel ideas and techniques in computing. One of the early groups to coin this term was the Key Centre of Design Computing and Cognition at the University
Design_computing
Technology concept
Context awareness Device ecology Spatial computing Internet of things Object hyperlinking Profiling Spime Ubiquitous computing Web of Things Wireless sensor
Ambient_IoT
Japanese anime television series
director debut Microsoft HoloLens Apple Vision Pro visionOS Android XR Spatial computing Searchy is not allowed into the precincts of the shrine beyond the
Den-noh_Coil
Measuring the point of gaze or motion of an eye relative to the head
tracking, too. The cartographic community's daily engagement with visual and spatial data positioned it to contribute significantly to eye tracking data visualization
Eye_tracking
Internet-connected refrigerator
March 2025. Foote, Keith D. (17 December 2021). "A Brief History of Cloud Computing". Dataversity. Archived from the original on 22 August 2022. Retrieved
Smart_refrigerator
Home automation software
subscription service was introduced in December 2017 as an external cloud computing service officially supported by the Home Assistant founders to solve the
Home_Assistant
Capacity to understand 3D relationships
Spatial ability or visuo-spatial ability is the capacity to understand, reason, and remember the visual and spatial relations among objects or space.
Spatial_ability
Context awareness Device ecology Spatial computing Internet of things Object hyperlinking Profiling Spime Ubiquitous computing Web of Things Wireless sensor
Spime
Research and development unit of Deutsche Telekom
Deutsche Telekom. T-Labs current research areas are: Future Networks, Spatial Computing and Decentralized Systems. T-Labs were founded in 2004 as the central
T-Labs
Human-computer interaction paradigm
appeal of two-dimensional surface computing is the ease and reliability of interaction. Since the advent of tablet computing, a set of intuitive gestural interactions
Surface_computing
American electronic device company
Context awareness Device ecology Spatial computing Internet of things Object hyperlinking Profiling Spime Ubiquitous computing Web of Things Wireless sensor
Ambient_Devices
American telecommunications company
Context awareness Device ecology Spatial computing Internet of things Object hyperlinking Profiling Spime Ubiquitous computing Web of Things Wireless sensor
KORE_Wireless
Cloud management system
and displayed. As digital ecosystems expand into the metaverse and spatial computing, asset management issues have grown to include 3D asset complexities
Digital_asset_management
Smart city in Incheon, South Korea
Context awareness Device ecology Spatial computing Internet of things Object hyperlinking Profiling Spime Ubiquitous computing Web of Things Wireless sensor
Songdo
Italian open-source hardware and software company
Arduino C-STEM Studio, a platform for hands-on integrated learning of computing, science, technology, engineering, and mathematics (C-STEM) with robotics
Arduino
Capability of situational awareness
Context awareness originated as a term from ubiquitous computing or as so-called pervasive computing which sought to deal with linking changes in the environment
Context_awareness
Computer that interacts with users via the surface of an object
for its new series of tablet PCs. Surface computing Table computer TouchLight Jeff Han FTIR Spatial computing Grossman, Lev (14 June 2007). "Feeling out
Surface_computer
Perception of being physically present in a non-physical world
reality – Concept of a false version of reality Spatial computing – Computing paradigm emphasizing 3D spatial interaction with technology Sword Art Online –
Immersion_(virtual_reality)
Internet-like structure connecting everyday physical objects
goods (supply chain), industrial Internet, pervasive computing, pervasive sensing, ubiquitous computing, cyber-physical systems (CPS), wireless sensor networks
Internet_of_things
European advertising agency
Relations & Content focuses on PR, Plan.Net Studios specialises in spatial computing and Web3, while Mediaplus is dedicated to media planning. Source:
Serviceplan_Group
Operative system
Ballmer's focus on enterprise applications, productivity software, and cloud computing as the reason for the stalled development. Building automation Home server
HomeOS
Motherboard
Context awareness Device ecology Spatial computing Internet of things Object hyperlinking Profiling Spime Ubiquitous computing Web of Things Wireless sensor
XBee
Vicinity data in ubiquitous computing
awareness Spatial ability Spatial cognition Topology Ubiquitous computing Chen, Guanling, and David Kotz. 2000. A Survey of Context-Aware Mobile Computing Research
Spatial_contextual_awareness
Group of spatially dispersed and dedicated sensors
Wireless sensor networks (WSNs) refer to networks of spatially dispersed and dedicated sensors that monitor and record the physical conditions of the
Wireless_sensor_network
Communication between devices
automation, and SCADA. Machine to machine devices that combined telephony and computing were first conceptualized by Theodore Paraskevakos while working on his
Machine_to_machine
American technology company
Context awareness Device ecology Spatial computing Internet of things Object hyperlinking Profiling Spime Ubiquitous computing Web of Things Wireless sensor
OptiRTC
Handheld electronic gaming system
Retrieved 8 January 2026. Roosevelt, Nazmul (23 February 2026). "The Spatial Computing Puzzle: The WOWCube Is the Future of Rubik's Cubes". Newsweek. "Rubik's
Rubik's_WOWCube
Objects connected to the World Wide Web
Experience in the Web of Things". Semantic Computing, 2008 IEEE International Conference on. Semantic Computing, 2008 IEEE International Conference on. pp
Web_of_Things
American computer scientist
Retrieved 2016-03-31. 2018 ACM Fellows Honored for Pivotal Achievements that Underpin the Digital Age, Association for Computing Machinery, December 5, 2018
Steven_K._Feiner
Method for computing topological features of a space at different spatial resolutions
for computing topological features of a space at different spatial resolutions. More persistent features are detected over a wide range of spatial scales
Persistent_homology
System to specify locations on Earth
A spatial reference system (SRS) or coordinate reference system (CRS) is a framework used to precisely measure locations on, or relative to, the surface
Spatial_reference_system
Additional storage that enables faster access to main storage
In computing, a cache (/kæʃ/ KASH) is a hardware or software component that stores data so that future requests for that data can be served faster; the
Cache_(computing)
Measure of spatial autocorrelation
statistics, Moran's I is a measure of spatial autocorrelation developed by Patrick Alfred Pierce Moran. Spatial autocorrelation is characterized by a
Moran's_I
British computer scientist
and anarchical spatial computing systems. To better understand this, she uses established understanding from systems beyond computing infrastructure (e
Julie_McCann
Mixed reality and virtual relatity
effect. Computer-mediated reality Extended reality Simulated reality Spatial computing Transreality gaming Virtual Environment Natural Environment Extended
Reality–virtuality_continuum
Context awareness Device ecology Spatial computing Internet of things Object hyperlinking Profiling Spime Ubiquitous computing Web of Things Wireless sensor
CeNSE
American researcher, professor, and writer (born 1935)
Fellow of the Association for Computing Machinery (ACM) and won the Rigo Award from SIGDOC, the Association for Computing Machinery's Special Interest
Don_Norman
2019 virtual reality rhythm game
VR Rhythm Game of the Year Finalist 2022 UploadVR's Best of VR 2022 Best Updated VR Game Nominated 2024 Apple Design Awards Spatial Computing Finalist
Synth_Riders
Art technique using holography
technology). This technique uses scene and/or volumetric capture along with spatial computing and extended reality (XR) technologies to create a "digital twin"
Holography_art
physical and digital objects. HCI research in MR concentrates on spatial computing, real-world object interaction, and context-aware adaptive interfaces
Human–computer_interaction
2016 video game
Blackbox for the Apple Vision Pro won the Apple Design Award for Spatial Computing in 2024. OneShot, game that uses similar fourth-wall breaking mechanics
Blackbox_(video_game)
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