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Computer science applied to the arts
of Creative Computing describes creative computing as follows: Creative computing refers to a meta-technology to coalesce knowledge in computing and
Creative_computing
Periodical literature
Creative Computing was one of the earliest magazines covering the microcomputer revolution. Published from October 1974 until December 1985, the magazine
Creative_Computing_(magazine)
Type of computer benchmark
The Creative Computing Benchmark, also called Ahl's Simple Benchmark, is a computer benchmark that was used to compare the performance of the BASIC programming
Creative_Computing_Benchmark
1978 home computer system
Barbier, Ken (January 1979). "The Boredom Destroyer: Exidy's Sorcerer". Creative Computing. Vol. 5, no. 1. pp. 78–80. ISSN 0097-8140 – via Internet Archive.
Exidy_Sorcerer
1973 video game
source code to the game was published in Creative Computing in 1975 and republished in The Best of Creative Computing the following year. The game sparked
Hunt_the_Wumpus
1971 video game
of Creative Computing. Vol. 1. Creative Computing Press. ISBN 978-0-916688-01-1. Ahl, David (1977). The Best of Creative Computing. Vol. 2. Creative Computing
Star_Trek_(1971_video_game)
1979–1991 home computer series
Consumer Electronics Show; Creative Computing presents the Short Circuit Awards". Creative Computing. Vol. 9, no. 3. Ahl Computing. p. 50. ISSN 0097-8140
Atari_8-bit_computers
written by air traffic controller David Mannering. It was released by Creative Computing for the TRS-80 Model I and Exidy Sorcerer in 1978, and for the Apple
Air Traffic Controller (video game)
Air_Traffic_Controller_(video_game)
Activity of computer programming for expressive purposes
MIDI controllers, projectors, LED strips, printers and plotters. Creative computing Computer art Demoscene Generative design Generative art List of mathematical
Creative_coding
TPUG Library. "Commodore Games". Commodore Games. "Creative Computing Software #5.7". Creative Computing Magazine. Vol. 5, no. 7. July 1979. p. 154.
List_of_Commodore_PET_games
Product announced but never released
finished". When discussing Coleco's delay in releasing the Adam, Creative Computing in March 1984 stated that the company "did not invent the common practice
Vaporware
1973 book of computer programs
Started In Classroom Computing. Maynard, Massachusetts: Digital Equipment Corporation. Retrieved 21 June 2026. An introduction to computing for children, guiding
BASIC_Computer_Games
Activity involving calculations or computing machinery
Computing is any goal-oriented activity that requires, benefits from, or creates computing machinery. It includes the study and experimentation of algorithmic
Computing
SubLOGIC Adventure Quest 1983 Level 9 Computing Adventure! (Creative Computing Software) 1980 Creative Computing Software Adventures of Buckaroo Banzai
List of Atari 8-bit computer games
List_of_Atari_8-bit_computer_games
Family of programming languages
Morristown: Creative Computing Press. ISBN 978-0894801372. OCLC 839377789. Ahl, David H. (1984). Big computer games. Morris Plains, N.J.: Creative Computing Press
BASIC
8-bit home computer introduced in 1982
and Jack Tramiel. COMPUTE! Publications, Inc. ISBN 0-942386-75-2. Jeffries, Ron. "A best buy for '83: Commodore 64". Creative Computing, January 1983. Amiga
Commodore_64
Force for TRS-80 (1980)". "Attack Force". "Recreation And Games". Creative Computing. 6 (2): 168. February 1980 [February 1980] – via Internet Archive
List_of_TRS-80_games
1981 American microcomputer model
www.ibm.com. January 23, 2003. Retrieved October 4, 2020. U-M Computing News. Computing Center. 1988. "Let's Keep Those Systems Open". InfoWorld. InfoWorld
IBM_Personal_Computer
Forming something new and somehow valuable
(MCBS). Creativity Research Journal International Journal of Creative Computing Journal of Creative Behavior Psychology of Aesthetics, Creativity, and the Arts
Creativity
Computer machine code instruction
including HCF, shows up as "Overextended Mnemonics" in the April 1980 Creative Computing flip-side parody issue. CPU designers sometimes incorporate one or
Halt and Catch Fire (computing)
Halt_and_Catch_Fire_(computing)
1982 video game
ISBN 0-7624-0937-1. Brohaugh, William (Fall 1983). "Q*bert: A Player's Guide". Creative Computing Video & Arcade Games. Vol. 1, no. 2. p. 28. Q-bert (Registration Number
Q*bert
Home video game console
Game System". Creative Computing Video & Arcade Games. p. 46. Buchholz, Claus (February 1984). "5200 Article Update". ANALOG Computing. No. 16. p. 10
Atari_5200
1979 video game
action, of Showdown in 2100 A.D. is fine indeed". David Lubar of Creative Computing said it "was fairly entertaining, though the gunfighters had a tendency
Showdown_in_2100_A.D.
American author
Ahl (born May 17, 1939) is an American author who is the founder of Creative Computing magazine. He is also the author of many how-to books, including BASIC
David_H._Ahl
Fourth model Apple II computer model
"head-to-head [competitor] with the IBM PCjr" for novice computer users. Creative Computing agreed, stating in July 1984 that "This war will have no clear winner
Apple_IIc
1981 video game
versions of the major arcade games for the VCS." Danny Goodman of Creative Computing Video & Arcade Games wrote in 1983 that the Atari 2600 version "is
Frogger
1983 US video gaming economic recession
November). The first decade of personal computing Archived December 10, 2016, at the Wayback Machine. Creative Computing, vol. 10, no. 11: p. 30. "The Inflation
Video_game_crash_of_1983
Flight simulation video game
received by the gaming press upon its release. Will Fastie, writing for Creative Computing, praised Microsoft for choosing to publish the title, calling it a
Microsoft Flight Simulator (1982 video game)
Microsoft_Flight_Simulator_(1982_video_game)
1981 video game
(1941)". COMPUTE!. p. 94. Retrieved October 6, 2013. Blank, George (January 1982). "Eastern Front / The Atari Goes to War". Creative Computing. pp. 44–47
Eastern_Front_(1941)
Video game genre
in 1975, and then to a cross-platform subset of Microsoft BASIC by Creative Computing in 1979 for the book More BASIC Computer Games, where it appears with
Artillery_game
Multidisciplinary endeavour
(also known as artificial creativity, mechanical creativity, creative computing or creative computation) is a multidisciplinary endeavour that is located
Computational_creativity
Interactive media genre
Adventure". Creative Computing. Vol. 8, no. 1. pp. 60–78. Ahl, David H. (January 1982). "The Rollercoaster Game Dissected". Creative Computing. Vol. 8, no
Interactive_film
Moon landing simulation games
versions to Microsoft BASIC and published them in Creative Computing magazine and the Best of Creative Computing collection in 1976; they were reprinted in the
Lunar Lander (video game genre)
Lunar_Lander_(video_game_genre)
Second generation home video game console
games compatible with The Voice did not require it; Danny Goodman of Creative Computing Video & Arcade Games predicted "that eliminates any incentive to buy
Magnavox_Odyssey_2
American computer programmer
J. Martin (Spring 1983). "The origin of Spacewar!". Creative Computing and Creative Computing Video & Arcade Games. Retrieved 2006-07-01. Smith, Daniel
Peter_Samson
1958 video game
in Creative Computing and Video Replay in 1982 and 1983 highlighting its possible status as the first video game; the editor of Creative Computing, David
Tennis_for_Two
Interdisciplinary field
Creative technology is a broadly interdisciplinary and transdisciplinary field combining computing, design, art and the humanities. The field of creative
Creative_technology
Defunct semiconductor manufacturer
Trish (1976). "The $10 Computer Arrives". The Best of Creative Computing, Volume 1. Creative Computing. "AMI chips in with 4 in wafers". Electronics and Power
American_Microsystems
Early portable microcomputer
Lincoln (May 31, 2010). "A History of Portable Computing". PC World. Retrieved April 3, 2019. Creative Computing (better Scan) 1979 07. July 1, 1979. "First
Osborne_1
1981 video game
Tsunami is a 1981 video game published by Creative Computing Software. Tsunami is a game in which the player must defend against alien attacks. Bob Proctor
Tsunami_(video_game)
1981 video game
to forget that the program is in black-and-white". David H. Ahl of Creative Computing Video & Arcade Games reported in 1983 that no test player was able
Scramble_(video_game)
1981 video game
cartridge is the best home-arcade edition you can buy". David H. Ahl of Creative Computing Video & Arcade Games said that the Atari 5200 version was "delightful
Centipede_(video_game)
Higher education institution in Lisbon, Portugal
marketing, advertising, communication and creative technology, like games development and creative computing, etc. It was established by António Quadros
IADE Faculty of Design, Technology and Communication
IADE_Faculty_of_Design,_Technology_and_Communication
Computer released in 1984
enhances the PC". Creative Computing. p. 32. Retrieved 2025-01-31. Ahl, David H. (December 1984). "Top 12 computers of 1984". Creative Computing. Retrieved 2019-03-16
IBM_Personal_Computer_AT
American computer manufacturer of the 1980s
interested in hard-disk capacity or performance at an excellent price." Creative Computing in December 1984 chose the Kaypro II as the best transportable computer
Kaypro
Standardized performance evaluation
measure the performance of batch computing, especially high volume concurrent batch and online computing. Batch computing tends to be much more focused on
Benchmark_(computing)
1977 microcomputer by Tandy Corporation
1982. Retrieved October 14, 2021. Mazur, Ken (1983). The Creative TRS-80. Creative Computing Press. ISBN 9780916688363. Retrieved October 14, 2021. Wikimedia
TRS-80
Board game
Worry? game, with the Mad logo prominently on the box. David Ahl for Creative Computing called The Mad Magazine Game "zany fun which pokes fun at traditional
The_Mad_Magazine_Game
British computer company
was a computing company that sold kits consisting of Raspberry Pi single-board computers and various accessories for teaching STEM, computing, and robotics
Kano_Computing
Dialect of the BASIC programming language
Atari BASIC Source Book. Compute! Books. ISBN 0-942386-15-9. Wilkinson, Bill (February 1985). "INSIGHT: Atari". Creative Computing. pp. 139–140. Atari BASIC
Atari_BASIC
1978 video game
Gun Fight (1975). Upon release, it received positive reviews from Creative Computing, The Space Gamer and the Xenia Daily Gazette. It has since been re-released
Outlaw_(1978_video_game)
Turn-based computer game
College in the early 1970s. The first public versions appeared in Creative Computing magazine in early 1976 and a variety of modified versions appeared
Chase_(video_game)
1987 video game console
difficulties as a division of Warner Communications, John J. Anderson of Creative Computing stated that Atari should have released a video game console in 1981
Atari_XEGS
Series of educational computer games
Oregon Trail, written in BASIC 3.1 for the CDC Cyber 70/73-26, in the Creative Computing May–June 1978 issue That year, MECC began encouraging schools to adopt
The_Oregon_Trail_(series)
Home computer by Coleco, released in 1983
shipped only 95,000 units by December, many of which were defective; Creative Computing later reported that "the rumored return rate was absolutely alarming"
Coleco_Adam
1982 video game
1 No 1 (1983)(Creative Computing)(US). 1983. Goodman, Danny (Spring 1983). "Home Video Games: Video Games Update". Creative Computing Video & Arcade
Artillery_Duel
1981 video game
copies sold. The game ultimately sold about 50,000 copies by 1983. Creative Computing Video and Arcade Games's Andrew Brill complained about the Apple version's
Castle_Wolfenstein
is both a professor of music and a professor of creative computing. He directs the Creative Computing programme at University of Leicester. Andrew Hugill
Andrew_Hugill
1981 action game
game's addictive gameplay, such as JoyStik How to Win at Video Games, Creative Computing and Computer & Video Games; the latter declared it "an extremely compulsive
Kaboom!_(video_game)
Platformer video game
Express reviewed the ColecoVision port and scored it 9 out of 10. Creative Computing Video & Arcade Games in 1983 stated that "Coleco did a fabulous job"
Donkey_Kong_(1981_video_game)
Home computer
2015. Miller, George A. (July 1984). "Apple announces the IIc". Creative Computing. p. 116. Retrieved March 17, 2011. "The Apple IIc". Apple II History
IBM_PCjr
1982 video game
"Mastering Robotron:2084". Creative Computing Video & Arcade Games. Vol. 1, no. 1. Morris Plains, New Jersey, United States: Ahl Computing. pp. 21–23 – via Internet
Robotron:_2084
1983 video game
human-computer and human-human competition. John J. Anderson wrote in Creative Computing, "I should also mention that there is no shooting to be found anywhere
M.U.L.E.
1977 video game
arcade line-up. The game received middling reviews from Video and Creative Computing. Atari officially stopped releasing the game in mid-1980. Star Ship
Star_Ship
1985 laptop
Internet Archive. Anderson, John J. (March 1985). "Notebook Computing". Creative Computing. 11 (3): 137–138 – via the Internet Archive. Torchinsky, Jason
Ampere_WS-1
1983 personal computer
Model 4 "provides a lot of flexible computing power ... Radio Shack has a guaranteed winner". Creative Computing chose the Model 4 as the best desktop
TRS-80_Model_4
Third model in the Apple II series of personal computers
generally pleased with the changes Apple has provided with the IIe". Creative Computing said in December 1984 that the IIe and IIc were the best home computers
Apple_IIe
1981 video game
Arcade-to-Home Video Game Translation" at the 4th annual Arkie Awards. Creative Computing Video & Arcade Games in 1983 complained of the repetition of the first
Venture_(video_game)
Discontinued family of computer operating systems
sector and soft sector, and Superbrain, and one 8-inch version. Ellis Computing also offered its software for both Heath formats, and 16 other 5.25-inch
CP/M
American video game publisher
point Activision had around 60 employees. Danny Goodman stated in Creative Computing Video & Arcade Games in 1983, "I doubt that there is an active [Atari
Activision
1982 video game
including ANALOG Computing, Creative Computing InfoWorld, SoftSide and Softalk highlighted the games graphics. Tom Hudson of Analog Computing praised them
Miner_2049er
Line of home computers
blue shapes were replaced with red, green, and blue parallelograms. Creative Computing wrote in December 1984 that the Color Computer was the best educational
TRS-80_Color_Computer
1979 computer spreadsheet application
Doug (August 1980). "VisiCalc: Reason Enough For Owning A Computer". Creative Computing. p. 26. Retrieved October 18, 2013. "The Most Popular Atari Program
VisiCalc
American magazine (1954–1982, 1989–1999, in print)
1984). "The Altair story; early days at MITS". Creative Computing. Vol. 10, no. 11. Creative Computing. p. 17. Retrieved September 11, 2008. Forrest Mims;
Popular_Electronics
1979 video game
ed. (December 1979). "Airmail Pilot". Creative Computing. Vol. 5, no. 12. Morristown, NJ: Creative Computing. p. 115. Holtz, Frederick (1983). Using
Airmail_Pilot
1983 video game
system, which was unusual and advanced for 1983.[citation needed] Creative Computing in 1984 said that Digger "combines the best aspects of Pac-Man and
Digger_(video_game)
1982 video game
guess which direction the attack is coming from. Danny Goodman of Creative Computing Video & Arcade Games said in 1983 that B-17 Bomber was his favorite
B-17_Bomber_(video_game)
Floppy disk drive for the Commodore 64
1984). "Commodore". Creative Computing. p. 56. Retrieved 2015-02-06. Halfhill, Tom (December 1983). "The Editor's Notes". Compute!'s Gazette (editorial)
Commodore_1541
1980 video game
Bismarck". Evaluations & Profiles. Creative Computing. Vol. 6, no. 8. Morristown, New Jersey, United States: Creative Computing. p. 31. ISSN 0097-8140. Retrieved
Computer_Bismarck
BASIC port by Brian West, 1975. Microsoft BASIC port published by Creative Computing, 1979. 1976 Secret base SEGA Arcade A secret bunker within a mountain
List_of_artillery_video_games
1979 video game
(October 1979). "Atari Video Cartridges". Creative Computing. Vol. 5, no. 10. United States: Creative Computing. ISSN 0097-8140. Blumenthal, Howard J. (June
Bowling_(1979_video_game)
1983 video game
things that only computers can do." "A great game, a classic", said Creative Computing, concluding that "Archon is one fine game". Leo LaPorte of Hi-Res—a
Archon: The Light and the Dark
Archon:_The_Light_and_the_Dark
1985 personal computer
was ideal for game designers demanding fewer system constraints. Creative Computing magazine had only minor criticisms for what they otherwise called
Amiga_1000
Vector display-based home video game console
the market with its software ready to run". David H. Ahl stated in Creative Computing Video & Arcade Games in 1983 that "Vector graphics really do make
Vectrex
1981 video game
gameplay across platforms, including the Atari 2600. David H. Ahl of Creative Computing Video & Arcade Games said of Jawbreaker and Snack Attack, "for PacMan
Jawbreaker_(video_game)
1978 video game
Space Invaders Competition". Creative Computing. Vol. 7, no. 3. Morris Plains, New Jersey, United States: Creative Computing. pp. 44–46. ISSN 0097-8140
Space_Invaders
American computer journalist
Foster City, California. John began writing the "Apple Cart" column in Creative Computing magazine in January 1983 after David Lubar left to work for a video
John_J._Anderson
American video game designer (1945–2005)
severed head underwent neuropreservation. Creative Computing Press (1976). "The Best of Creative Computing Volume 1". Retrieved 2025-11-28. van de Loo
Gregory_Yob
Natural language processing computer program
paper's publication by Bernie Cosell. A BASIC version appeared in Creative Computing in 1977 (although it was written in 1973 by Jeff Shrager). This version
ELIZA
1981 video game
difficult Atari 2600 original with identical graphics. Danny Goodman of Creative Computing Video & Arcade Games was surprised that the Intellivision version's
Stampede_(video_game)
Type of keyboard using flat keys separated by bezels
(evaluation) Archived 2013-06-17 at the Wayback Machine. Owen W. Linzmayer, Creative Computing Vol. 9, No. 10. October 1983. 39 "The Timex-Sinclair 2068. (evaluation)"
Chiclet_keyboard
Software term
Doug (August 1980). "VisiCalc: Reason Enough For Owning A Computer". Creative Computing. p. 26. Retrieved October 18, 2013. Bergin, Thomas J. (October–December
Killer_application
Home video game console
Gunfight, Red Baron air war, and Demolition Derby." Danny Goodman of Creative Computing Video & Arcade Games stated in 1983 that Astrocade "has one of the
Bally_Astrocade
1951 British computer
"Bletchley Park celebrates women in computing". The Daily Telegraph. ISSN 0307-1235. Retrieved 26 July 2018. "Women in Computing: a British Perspective – Google
LEO_(computer)
1982 video game
popularity. BYTE called Choplifter "great fun". Computer Gaming World, Creative Computing Video & Arcade Games, and The Commodore 64 Home Companion praised
Choplifter
Old World Quality", Creative Computing, April 1980, Volume 6 Number 4 pg. 3F. Retrieved 2013-04-11. Back cover of Creative Computing, April 1980, Volume
ALF_Products
First ROM cartridge–based video game console
the failure of the Channel F, the joystick's design was so popular—Creative Computing called it "outstanding"— that Zircon also released an Atari joystick
Fairchild_Channel_F
1976 letter by Bill Gates to PC hobbyists
8800/Cromemco TV Dazzler system)". The Best of Creative Computing, Volume 3. Morristown NJ: Creative Computing. pp. 90–97. ISBN 0-916688-12-7. Morrow, George;
An_Open_Letter_to_Hobbyists
1978 home computer
tradeshows to demonstrate the innovation of this media format, which Creative Computing referred to as "the dawn of a new era in storytelling." Some programs
CyberVision_2001
Subscription-based offering from Adobe Inc.
Impacted by Creative Cloud Outage". NDTV Gadgets. NDTV Convergence Limited. May 19, 2014. Dabbs, Alistair (May 16, 2014). "Cloud computing is FAIL and
Adobe_Creative_Cloud
CREATIVE COMPUTING
CREATIVE COMPUTING
Boy/Male
Tamil
Creative, Creation
Girl/Female
Tamil
Creative
Girl/Female
Indian
Built; Construction; Creative Art; All Creation
Girl/Female
Tamil
Sarjena | ஸரà¯à®œà¯‡à®¨à®¾
Creative
Sarjena | ஸரà¯à®œà¯‡à®¨à®¾
Girl/Female
Tamil
Creative
Girl/Female
Hindu
Creative, Creation
Girl/Female
Tamil
Creative
Boy/Male
Tamil
Creation, Creative
Girl/Female
Tamil
Shrijani | à®·à¯à®°à¯€à®œà®¨à¯€
Creative
Shrijani | à®·à¯à®°à¯€à®œà®¨à¯€
Girl/Female
Tamil
Creative, Creation
Girl/Female
Indian
Creative
Boy/Male
Hindu
Creative, Creation
Girl/Female
Tamil
Nivita | நீவிதா, நீவீதாÂ
Creative
Nivita | நீவிதா, நீவீதாÂ
Girl/Female
Hindu
Creative
Girl/Female
Muslim
Creative
Girl/Female
Tamil
Nivitha | நீவிதா, நீவீதாÂ
Creative
Nivitha | நீவிதா, நீவீதாÂ
Girl/Female
Tamil
Creative
Girl/Female
Hindu
Creative
Boy/Male
Hindu
Creation, Creative
Girl/Female
Assamese, Bengali, Gujarati, Hindu, Indian, Kannada, Malayalam, Marathi, Oriya, Sanskrit, Sindhi, Tamil, Telugu
Construction; Arrangement; Creative Art; All Creation
CREATIVE COMPUTING
CREATIVE COMPUTING
Boy/Male
Tamil
Nachiketas | நசிகேதாஸ
The name of the boy who went to see Lord Yama and got Brahma Vidya from Yama
Girl/Female
Tamil
Moonlight, Full Moon
Girl/Female
Hindu, Indian
Blessing
Female
English
English variant spelling of Greek Phyllis, PHILLIS means "foliage."
Boy/Male
African
Let it come.
Female
English
 Feminine form of English Shane, SHAYNE means "God is gracious." Compare with another form of Shayne.
Girl/Female
Tamil
Happiness, A wife of Krishna
Girl/Female
Indian, Punjabi, Sikh
Lord Master
Girl/Female
Arabic, Muslim
Reciter of the Holy Quran (Beautiful Voice)
Girl/Female
Indian
Gold
CREATIVE COMPUTING
CREATIVE COMPUTING
CREATIVE COMPUTING
CREATIVE COMPUTING
CREATIVE COMPUTING
a.
Restive.
a.
Creating anew; as, re-creative power.
a.
Alt. of Preatory
a.
Creative; imaginative.
a.
Creative; formative.
n.
The quality of being creative.
n.
A relative pronoun; a word which relates to, or represents, another word or phrase, called its antecedent; as, the relatives "who", "which", "that".
n.
A human being, in pity, contempt, or endearment; as, a poor creature; a pretty creature.
n.
The act of creating or causing to exist. Specifically, the act of bringing the universe or this world into existence.
a.
Relating to, or produced by, flesh or animal food; as, creatic nausea.
a.
Having relation or reference; referring; respecting; standing in connection; pertaining; as, arguments not relative to the subject.
n.
A forming anew; a new creation or formation.
v. t.
To create or form anew.
a.
Indicating or expressing relation; refering to an antecedent; as, a relative pronoun.
p. pr. & vb. n.
of Create
a.
Pertaining to a demiurge; formative; creative.
v. t.
To invest with a new form, office, or character; to constitute; to appoint; to make; as, to create one a peer.
n.
One who, or that which, relates to, or is considered in its relation to, something else; a relative object or term; one of two object or term; one of two objects directly connected by any relation.
a.
Having the power to create; exerting the act of creation.
a.
Creating, or tending to create, division, separation, or difference.